/tg/ Thread Archive

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Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
March 2008
1323543Stat Nations as D&D CharactersThe USA: Lawful Evil Orcish Barbarian.nations, D&D, stat me, earthflame did it2008-03-13 -17 
1340089ArtifIce; A game of machine intelligenceEarthflame's game concept wherein the players are sentient AI loose on the internet and the world at large.artificial intelligence, game design, earthflame2008-03-15 7 
1353072ArtifIce Part 2ArtifIce 2 - Interface Me Harder. Continuation of the previous ArtifIce thread, fleshing out game mechanics some more and adding a little fluff.artificial intelligence, game design, earthflame2008-03-17 5 
1360369ArtifIce Part 2.5Continuation of the previous ArtifIce threadartificial intelligence, game design, earthflame2008-03-19 5 
1365859Artifice Part 3Artifice 3; AI with a vengeance. Continuation fom previous ArtifIce thread. Basic version of rules laid out, plans for a playtest begun.artificial intelligence, game design, earthflame2008-03-19 5 
September 2008
2655109Mosaic: A Game of Runic MagicMore discussion of the rune-based magic system, including a name.mosaic, rune, game design, earthflame2008-09-28 8 
October 2008
2740879EuridEarthflame again, building a transhuman SF world with genetically enhanced super-agents. Basically playing in a completely different league than /tg/ in general.Earthflame Eurid Getting Shit Done2008-10-05 10 
2801636Synthetics and Mosaic ClassesEarthflame's continuing development of the futuristic setting of Eurid and the rune-based magic of Mosaic.mosaic, runes, earthflame, eurid, game design2008-10-15 4 
2815797Mosaic ContinuesAnother Mosaic thread, with added writefaggotry and discussions on spells. Slowly approaching an actual ruleset.mosaic, rune, game design, earthflame, writefaggotry2008-10-17 4 
2842176Mosaic: A Game of Runic MagicYet more delicious Mosaic. ITT, fluff and worldbuilding, the Kingdom of Njord, the Black Buzzards, and a great deal of storytelling.mosaic, rune, game design, earthflame2008-10-22 5 
2882215Mosaic: A Game of Runic MagicAnother thread discussing Earthflame's ongoing /tg/ homebrew, Mosaic, this time started by Xaras. Stuff on the non-human races and different planes.mosaic, runes, magic, game design, earthflame2008-10-27 3 
January 2009
3552378Philosopher: A game of Loss and RevelationEarthflame brings us yet another rpg idea, involving the moment of absolute truth and the loss therof. Discussion and ideas commenceearthflame, homebrew, philosophy, butlers, hitchhikers guide2009-01-29 6 
3564426Philosopher: Act TwoContinued discussion of Earthflame's new game proposalearthflame, homebrew, philosophy, hitchhikers guide2009-01-31 5 
May 2009
4567315Mosiac ReturnsEarthflame returns from a hiatus to post a work-in-progress ruleset for Mosiac.mosaic, runes, magic, game design, earthflame, rules, ruleset2009-05-16 3 
4713421Mosaic FluffEarthflame returns with more fluff for Mosaic.runic, Mosaic, homebrew, Earthflame, rune, fluff2009-05-31 3 
May 2010
10168474The Breaking PointBreak shit. Break everything, break the rules, even break the game. Now.system, rpg, pnp, pen and paper, oc, original content, earthflame2010-05-31 16 
December 2012
22139600Break Quest #01Earthflame applies the meta-system Break to quest gaming. No laws of nature are immutable.Collective Game, Break Quest, Earthflame2012-12-21 5 
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Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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