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  • File :1210223407.jpg-(240 KB, 548x700, 1192249956063.jpg)
    240 KB Anonymous 05/08/08(Thu)01:10 No.1684465  
    So; I run a campaign.

    I do not run an ordinary campaign. My PCs are not adventurers. There is no great evil to vanquish. The only thing that makes it a campaign is that it follows 3rd edition rules because fuck you guys I don't have money for 4th edition books.

    Hold on, I'm going somewhere with this.

    So; my PCs are evil liches. 5 of them. Each sealed away in his own little dungeon, each of which are situated in the same massive cave complex. Annnd they all hate each other. None of them can leave their respective tomb, and none of them have the resources to field sufficient armies against the others.
    This cave complex is located near a great, shining, glorious metropolis. These liches are great and terrible ancient evil and so, because the big shiny city plays it by the book, heroes regularly come to slay them for honor and glory.

    Here is where the fun happens.
    (cont.)
    >> Anonymous 05/08/08(Thu)01:11 No.1684469
    >>This is where the plotline I "borrowed" from a video game happens
    >> Anonymous 05/08/08(Thu)01:11 No.1684471
    >>1684465 cont.

    All the PCs are subservient to some great and evil power, the one that made them undead in the first place, before their falling out with each other. This mysterious entity, never named, is cruel, capricious, and extremely bored. Solution? Fuck with its minions, the PCs.

    So; each PC has a certain amount of resources, and, using the rules from the Stronghold Builder’s guide and a few house rules, they build and expand their dungeons. Their “gold” is actually favor with the evil power, with a GP to favor points conversion of 1 to 1. So, the more they please the power, the more the power adds to their complexes at their whims. They cane trade existing structures and corridors for more FP, at a reduced cost, and build new things. How do they get NEW FP, you ask?

    By being total dicks in the most amusing way possible. Killing the bi-weekly batch of heroes in the most creative way possible nets them big amounts. But remember, they also hate each other, so the whole thing becomes a competition to steal the heroes for their own deathtraps. They do, of course, have monstrous and demonic minions to help things along, but direct combat between the forces of two PCs loses them FP; out and out war is boring. So, they earn more by also fucking with each other in the most creative way possible. The heroes are the big bucks, though, and they are getting progressively numerous as time wears on and the nearby forces of Good become increasingly paranoid.
    (cont. some more)
    >> Commissar Iratus 05/08/08(Thu)01:12 No.1684474
    >>1684469
    Age for interest
    >> Anonymous 05/08/08(Thu)01:13 No.1684477
    Yeah, Dungeon Keeper was a fun game.
    >> Anonymous 05/08/08(Thu)01:13 No.1684479
         File :1210223636.jpg-(295 KB, 1280x1024, 1200011578382.jpg)
    295 KB
    ITT Dungeon Keeper

    Also, cocks
    >> Anonymous 05/08/08(Thu)01:14 No.1684481
    Is there anyone who didn't see the DK coming from the first paragraph?

    Fuck this guy
    >> Anonymous 05/08/08(Thu)01:14 No.1684484
    >>1684471 (cont.)
    And believe it or not, this works absolutely perfectly. PCs backstab and double-cross each other while manipulating and offing stupid heroes in increasingly outlandish ways. It is absurdly fun, and none of us still quite believe it works. Still, they’ve gotten the hang of it, and are getting quite good at killing off my generic NPC heroes.

    Herein lies my problem. I’m running out of ideas for these NPCs. (Yes, there was a point to all this!) So, /tg/, I humbly beg you; thank me up some new hero types, and give me some classic “stupid adventurer in strange dungeon” blunders.
    (pic unrelated, as I can't find anything from Dungeon Keeper, which I totally ripped the initial concept off from.)
    >> Anonymous 05/08/08(Thu)01:17 No.1684499
    >>1684477
    For the longest time my mom was convinced that that game made a childhood friend of mine kill himself. She's actually a pretty intelligent person, but it scared her and made a really strong, not entirely rational, impression.
    >> Anonymous 05/08/08(Thu)01:18 No.1684503
    Needs moar lawful stupid paladins? I dunno, I'm too busy finding a copy of this game.
    >> Anonymous 05/08/08(Thu)01:21 No.1684514
    >>1684484

    Heroes?

    You know, there's an old saying. Sometimes the only way to defeat evil is to send another evil.

    Rampaging goblin hordes. Crusading puritan knights. Treasure hunters with a "shoot first ask questions never" policy.
    >> Anonymous 05/08/08(Thu)01:21 No.1684517
    >>1684469
    We've all played DK. They weren't expecting it to be original. Hence the problem; now I can't fucking give them original.
    >> Anonymous 05/08/08(Thu)01:21 No.1684521
         File :1210224091.jpg-(36 KB, 636x467, 1201063657263.jpg)
    36 KB
    >>1684479
    Holy fuck I just experienced my first real nerd rage.
    >> Anonymous 05/08/08(Thu)01:22 No.1684524
    Have you tried violent religious figures with a chip on their shoulder?

    How about having a hero who's the child of one of the previous one's who is there to avenge their parent's death?
    >> Anonymous 05/08/08(Thu)01:23 No.1684531
    >>1684514
    We once had a PC off an entire party of lawful goods with a single, cheap wand of detect good disguised as detect evil.
    >> Anonymous 05/08/08(Thu)01:24 No.1684538
    >>1684484
    Every video game ripoff campaign = MGS campaign run out of a trailer in a town with population 340.

    Don't let this happen to you. Avoid running shitty fucking campaigns based on video games, no matter how cool you think it will be.
    >> Anonymous 05/08/08(Thu)01:25 No.1684543
    >>1684531
    That's awesome.
    >> SiggyPoo !GQUOsC9mgk 05/08/08(Thu)01:26 No.1684551
    >>1684521
    Cool. Wipe yourself off. Let's go out for beers.
    >> Anonymous 05/08/08(Thu)01:28 No.1684565
    >>1684524
    >>violent religious figures with a chip on their shoulder
    Isn't that basically a really dickish paladin?
    >> Anonymous 05/08/08(Thu)01:29 No.1684571
    I've never actually played Dungeon Keeper (gaspnerdragestfugtfo), but have you tried getting another group to play the heroes? I would normally suggest the current PCs only if they can handle that kind of dual-role responsibility. Can you usually trust them not to meta-game?
    >> Anonymous 05/08/08(Thu)01:29 No.1684574
    >>1684524
    Ahaha, oh wow. I did the second thing once. Everyone realized simultaniously that animating the woman's father's corpse to kill her would be the ultimate mind fuck. They had to negotiate it away from a pack of recalcitrant ghouls, then the "evil power" made the "animate dead" spell take 3 hours to work once cast, wherein the corpse was promtly stolen back and forth between the five about a zillion times so the one that had it could take control when it reanimated.
    >> Anonymous 05/08/08(Thu)01:38 No.1684607
    I'm in favor of the evil versus evil idea. For instance, during construction on one of the PC's lairs, they find another underground complex. Surprise! You have Illithid neighbors. Or perhaps Kobolds accidentally mine their way into your cave complex. Maybe some shadowy human wants to be the apprentice to a PC and then double-crossing galore. A beholder stumbles in, looking for a new lair. Or maybe even a dragon. Or why not a Dracoliche?

    If you don't want evil vs. evil, perhaps that glorious metropolis has suddenly acquired something all the Liches would find valuable, and now the reverse is happening. Champions of your liches fight their way into the High Mage's office of the Wizards' Tower or the High Priest of the local temple wants to destroy something valuable.

    If your players are enjoying it, than they will probably come up with their own means of reducing that metropolis above them to rubble. Or perhaps take it over. Or maybe convert it to the worship of an evil god. There are so many possibilities man.
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)01:42 No.1684635
    >>1684484
    The Flying Justice.

    The basic idea is that he's a crazy faggot in fabulous colorful clothing, who fancies himself to be some kind of Batman. Except that he is, of course, fucking batshit. He caught the party littering, climbed up to a rooftop, and started raining knives on them, all the while laughing maniacally and shrieking "The Flyiiiiing Justiiiiice!" Then he'd draw his whip-daggers (yes, there are two) and hop around the rooftops, fucking the party up and staying on the move.

    I statted him up as some horrible gestalt monstrosity, but you can do as you like with him.
    >> Anonymous 05/08/08(Thu)01:43 No.1684640
    How about a minion rebellion?
    A powerful demon or something gets sick of the faggotry and starts uniting all the minions against their masters.
    >> Anonymous 05/08/08(Thu)01:43 No.1684643
    >>1684640

    Call it "The Union".

    Oh lord.
    >> Anonymous 05/08/08(Thu)01:45 No.1684653
    >>1684607
    It being a campaign only in the loosest sense (I AM MISUSING THE WORD I AM SO ASHAMED) I hadn't really thought much about taking anywhere bigger. But hell, a city raid would be fantastic, IF I could set it up in a way they could still fuck each other over with the sort of underhanded tactics they've gotten used to.
    >>1684635
    OH SHIT
    I cannot wait to see what they do to him.
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)01:46 No.1684655
    >>1684571
    This could work very well. If the 4-character party attacks and focuses on one lich's dungeon each time, you see, you could hand each of the other four players a character sheet. They get to dungeon crawl, the 5th player fends them off. Then next time a scenario like this happens, they're after another lich. Don't make this every scenario, but when you do, make sure no player is targeted twice until every player is targeted once.
    >> Anonymous 05/08/08(Thu)01:52 No.1684681
    >>1684635
    >who fancies himself to be some kind of Batman. Except that he is, of course, fucking batshit.
    And how is this different from Batman?
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)01:55 No.1684695
    >>1684681
    Because he looks more like that tiefling in that renownedly awful picture of the Auspicer PrC than like Batman.

    Also, he penalizes littering (and pretty much everything else) with brutal murder. Also, he runs around screaming like an idiot once he's decided to strike.
    >> Anonymous 05/08/08(Thu)01:56 No.1684702
    In one of the Monster Manuals, there's a creature that is essentially a Liche turned into a golem. You take a Liche's intact phylactery and 50,000 gold worth of lab supplies, scrolls, books, crystal balls and such, kill the liche's body, and before it regenerates you put them all together with a spell. Maybe you could have a wizard or something try to do that to one of the PCs?
    >> Anonymous 05/08/08(Thu)01:57 No.1684709
    1. A small boy, no older than 5 falls down into the caves along with his dog. They are lost, let the PCs decide what to do with the little kid and his beloved dog.

    However, later, the parents come in. Simple peasants, only weapon is the man has a torch. Plenty of room for your PCs to dick around.

    2. 3 very overdramatic female rogues who are skilled enough to be "agents" for the nearby kingdom are sent in to investigate. Think Totally Spies, and if your PCs had the misfortune to watch that show, they will jump to kill at the chance to kill them.

    If they haven't, it's still pretty gay.

    4. A Marysue adventurer band: half human/half demon knight with some kind of elven fairy priestess along with some very old and wise monk/ninja guy. Throw in some low level shitstain who keeps getting in trouble the mary-sue group must save untill the Liches can finally overwhelm them.

    5. And... how about a band of brave, singing Viking dwarf warriors.
    >> Anonymous 05/08/08(Thu)02:01 No.1684722
    >>1684709
    And remember to give really cheesy, retarded backstorys to #4 which the characters feel the need to narrate as they go on. Like when fighting something the knight would go like "These things remind of the Orcs who killed my village, that fatefull ngiht months ago..."

    Then the old faggot would go "we had to do that, your father was a brave man and told me how you would one day wield the dragongodtoucher sword, forged in the fires of the underlake"

    Then the priestess would just bitch.
    >> Anonymous 05/08/08(Thu)02:01 No.1684723
    >>1684653

    How do you make a demiliche? I think it as something to do with soul stones or somesuch. I'm sure that if a wizard in the city got his hands on one, and the Liches' patron deities all inform them simultaneously, they would be certain to dick each other over in order to claim it first.

    Perhaps the patron deity of these Liches is in fact the same being who arranged the whole scenario for the lulz. Make it Xom. He would be very amused by all of this.
    >> Anonymous 05/08/08(Thu)02:03 No.1684733
    >>1684702
    Orr.... they could find out about the process and decide to try it on the off chance it means they get to leave. HIJINX ENSUE.
    >> Anonymous 05/08/08(Thu)02:03 No.1684734
    so its like Tower defense the RPG?
    >> Anonymous 05/08/08(Thu)02:03 No.1684736
    >>1684722
    My group!

    OH MY GOD I HATE MY LIFE.
    >> Anonymous 05/08/08(Thu)02:05 No.1684751
    A party of bards with characters based on the members of Queen or The Beatles or some other band.
    >> Anonymous 05/08/08(Thu)02:09 No.1684777
    >>1684751
    "Pressure, pushin' down on meee..."

    CRUSHING CEILING TRAP!
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)02:12 No.1684790
    >>1684709
    >Throw in some low level shitstain who keeps getting in trouble the mary-sue group must save.

    Fox! Get this guy off me! Fox! Get this guy off me! Fox! Get this guy off me! Fox! Get this guy off me!

    Thanks, Fox. I thought they had me.

    >>1684751
    I would say go with Queen, but I think an accurately statted Freddie Mercury would not only tear their dungeon apart while singing "Another One Bites the Dust," but finish it by making supersonic men out of them.
    >> Anonymous 05/08/08(Thu)02:14 No.1684792
    >>1684751
    I always wanted to play with a group of barbarian/bard gestalts, on some kind of death metal tour.
    >> Anonymous 05/08/08(Thu)02:14 No.1684796
    I remember this game, Evil Genius. Basically as the name implies, you were an Evil Genius guarding your compound from goodies.

    Anyway. They would send guys, you would defend, but you would also send your goons abroad to cause havoc/thefts/etc to increase notoriety.

    Something like that.
    >> Anonymous 05/08/08(Thu)02:15 No.1684798
    >>1684751

    Dibs on drums
    >> Anonymous 05/08/08(Thu)02:15 No.1684799
    A small covert team sent to survey the area to build a base.

    This new base will be used to launch an offensive on the city.

    If they mannaged to secure the location it would mean the entire dungeon is over-ran with these humans running out of the dungeon to fight on the front. Plus all the bombs dropping and whatnot around the dungeon wouldn't be very fun.

    So the PCs still have to stop this, but get bonus points if they mannage to do something really dickish. Like mind-control one of them, send him back, then have the army invade upon a cliff. The cliff then explodes via magic, and the entire enemy army falls onto one of the Kingdom's villages.

    The enemy army loses horribly, but not without terrorizing some peasants.
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)02:16 No.1684806
    >>1684792
    You mean Metalokalypse D&D?

    >>1684796
    Wait, you mean Dungeon Keeper?

    Or how about Overlord?
    >> Anonymous 05/08/08(Thu)02:17 No.1684812
    >>1684751
    If it was foriegner, they could fuck fire subtypes up with "cold as ice"
    >> Anonymous 05/08/08(Thu)02:17 No.1684816
    isn't there a dragon verson of this game? its like chess but has no rules and the loser usually is dead, Xovial Template maybe? dont remember the name/book offhand. the "game" is to fuck with each other dragon playing and try to get his gold, while not being found out who is the dragon behind the attacks (for you would lose "points" being discovered)

    dragons are weird
    >> Anonymous 05/08/08(Thu)02:17 No.1684818
    >>1684806

    No. I meant Evil Genius. The game exists. I am not senile.
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)02:20 No.1684830
    >>1684818
    I know. My point was that this is like a lot of games. I think a friend of mine had a demo for Evil Genius, actually.

    >>1684816
    Yeah, I think it's in the Draconomicon.
    >> Anonymous 05/08/08(Thu)02:21 No.1684831
    >>1684818
    Is that the one where you could play as a Bloenfeld lookalike complete with kitty cat?
    >> Anonymous 05/08/08(Thu)02:22 No.1684835
    >>1684831

    I don't recall a cat. Check Wikipedia.
    >> Anonymous 05/08/08(Thu)02:22 No.1684837
    >>1684818

    It's a pretty good game too imo, like dungeon keeper but you're the villian from some Bond movie.
    >> Anonymous 05/08/08(Thu)02:26 No.1684851
    OP here; YOU GUYS ARE FUCKING AWESOME AND I AM USING EVERY LAST ONE OF THESE.

    While I still have a few supercliche adventuring bands in reserve, though, anyone got some stupid party blunders? Part of the joy is that we've all DM'd quite a bit, so they're all good at anticipating what a party will do in response to something, and plan accordingly. Give me some stuff to make them nod in recognition. Or, even better- help me make the NPCs stupid their way out of a trap or two.
    >> Anonymous 05/08/08(Thu)02:30 No.1684859
    Trap Idea: Trap is a long hallway, with a slow ceiling drop trap triggered by a pressure plate so large it can't be avoided, about 1/3 of the way down. When it's triggered a stone wall falls and blocks the door the adventurers came in, forcing them to run down the hallway to try and reach the far door, which can only be opened by picking an acid trapped lock and pulling a series of electro-trapped levers in the correct sequence. The door, if opened before the ceiling makes everyone into jelly, is actually flush against a brick wall. If done right, there is no way the heroes will have time to realize their mistake and run back to the first door, and force their way out.
    >> Anonymous 05/08/08(Thu)02:34 No.1684871
    Idea: GOLD! A player found gold, quite mysteriously, in an underground deposit. Obviously this causes "friction" - with swords.

    Idea: Law and Chaos. Your PCs, are evil. Ok. Let's shake that up.

    Bounty hunters enters hunting his quarry. He's a dickhead but generally minds his own business. Interfere and kill him, shift toward chaos. Help him, law bonus.

    Obviously the whole "law/chaos" axis would make you all smiles with some gods while others go 'lol wut'
    >> Anonymous 05/08/08(Thu)02:37 No.1684879
    Try stealing one of their phylacteries, or suggest it to one of them. Then disguise it as the one thing that has kept all this evil in the dungeon, leaving it at the gate.
    >> Anonymous 05/08/08(Thu)02:40 No.1684888
    Seven dwarfs and two wagons pull up nearby, accompanied by four wardogs...
    >> Anonymous 05/08/08(Thu)02:41 No.1684899
    >>1684888

    I'll allow it.
    >> Anonymous 05/08/08(Thu)02:43 No.1684904
    >>1684851

    An unbalanced party of fucktards. A cleric who refuses to heal, prefering to run forward and hit things. A rogue who refuses to use stealth, prefering running up to people, easily visible, and then asking if he can sneak attack. A fighter, built utterly horribly, who generally stands about doing nothing. A wizard/sorcerer with lots of AoE spells, and no worry about catching his allies in the blast radius.
    >> Anonymous 05/08/08(Thu)02:43 No.1684906
    >>1684888
    A Bard and a Dwarf walk into a bar...
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)02:45 No.1684913
    >>1684888
    I don't think your average dorf fortress dorfs would make a very interesting challenge for these lichs.
    >> Anonymous 05/08/08(Thu)02:45 No.1684914
    >>1684851
    http://suptg.thisisnotatrueending.com/archive/749757/
    http://suptg.thisisnotatrueending.com/archive/796511/
    There are more, but these are some pretty good ones, full of fail and lulz.
    >> Anonymous 05/08/08(Thu)02:45 No.1684916
    I'm adding more to this thread because of tard thread. Additionally, you might want to come up for reasons why there should be more fraternal conflict. Obviously resources are a primary source of conflict, but desperation should also be a factor. "I need to go here" "lol fuck off" "wat die", for exmaple.
    >> Anonymous 05/08/08(Thu)02:47 No.1684920
    >>1684879
    Ahaha, man. One time an adventurer had a cloak of wild magic, and a PC's attempt to teleport his ass to Acheron (there was a fairly elaborate pun involved too) caused everyone's phylacteries to switch places with everyone else's. The resulting panic'd stalemate saw the heroes being forced to be negotiators for all five.

    Eventually, a temporary treaty was signed. One of the PCs sent a demonic envoy to sign it, who insisted on fiddling with the wording. The first one to sign it was the guy who started the whole mess, and his soul was promtly zilched off to, ironically, Acheron for being unable to meet the requrements in the now-demonic contract. The NPCs had signed as witnesses, and were allowed to leave after being warned strongly that they should not under any circumstances violatee the conctract... which they hadn't read.
    >> Anonymous 05/08/08(Thu)02:49 No.1684926
    ITT games that are hobbled by a ruleset that isn't made to support them.
    >> Anonymous 05/08/08(Thu)02:51 No.1684935
    >>1684851
    keep the dungeons secret so that only the dm and the pc who owns the dungeon knows the layout and traps, then have the lich players that are currently idle control the npcs
    >> Anonymous 05/08/08(Thu)02:54 No.1684952
    >>1684913
    If you go for the wrestler dwarf build where everyone starts out with the max starting wrestling skill
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)02:54 No.1684954
    >>1684935
    That's already been suggested, kiddo.

    See >>1684655
    >> Anonymous 05/08/08(Thu)02:58 No.1684967
    Hit em with a bad WoW raid. About twenty five people, all of whom are pretty high level, but virtually all of whom are utter idiots, who don't really understand how their abilities work and lose all cohesion if their commander stops speaking for five minutes.
    >> Anonymous 05/08/08(Thu)03:01 No.1684989
    >>1684967

    This makes me lul inside. Have the raid break and panic at the first sign of trouble and all the big swinging' dicks leading their respective groups off to their deaths.
    >> Anonymous 05/08/08(Thu)03:01 No.1684993
    There are so many things you can do.

    Panic:
    Have a party with a bunch of incompetents and one min/maxer. Copy from ftb and make him a half-elf/half-dragon/half-ogre, utterly broken in every way. He runs ahead, gets killed, and the other extremely underpowered NPCs freak. the fuck. out.

    Play with terror. Parties with arachnophobic clerics, or claustrophobic tanks. Have the evil guy hint to your PCs that they've got a weakness and let them try to figure it out.

    Competently played PCs. "No, fuck that, the tank goes first." "We have a golem. Have the golem check for poison traps."

    Occasionally remove control from your PCs, to test their static defenses.
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)03:02 No.1684996
    >>1684967
    LEROOOOOOOOOOOOOOY JEEEEEENKIIIIINS!
    >> Anonymous 05/08/08(Thu)03:05 No.1685007
         File :1210230318.jpg-(113 KB, 750x750, 070115_beast.jpg)
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    walls of glass (i dunnno, magic or some shit), invisible stalkers
    >> Anonymous 05/08/08(Thu)03:07 No.1685016
    A LG golem made of gold.

    "No no, invade MY dungeon!!"
    >> Anonymous 05/08/08(Thu)03:11 No.1685029
    Two adventuring parties arrive at exactly the same time, with two utterly different goals, and get rather confused when their maps point to the exact same place, and each has a completely different set of traps and directions listed. then they go the wrong way.
    >> Anonymous 05/08/08(Thu)03:15 No.1685037
    Have a party of Chaotic Good dual-scimitar-wielding drow rangers find the place. They all do dramatic monologues, abuse out-of-character knowledge, and lie about rolls.
    >> Anonymous 05/08/08(Thu)03:17 No.1685046
    >>1685029
    I really like this one. 2 parties who, through dumb luck and confusion, manage to evade or avoid every single thing the PC's throw at them (via outrageous cheating on my part). Once they stop trying, the two stop feeling the need to work together and kill each other in an argument. Asshole evil being is amused anyway, and awards FP all around.
    >> Anonymous 05/08/08(Thu)03:18 No.1685054
    Scooby Doo and the gang could enter. You would have to stat them and everything though, and of course change the wording around enough.

    "Boinks!"
    >> Anonymous 05/08/08(Thu)03:18 No.1685056
    Also need a loose doomguy analogue running around the dungeon, randomly killing anything you require eliminated. Player does something you don't like? HE HAS TO DEAL WITH MAN AND A HALF! RIP AND TEAR! RIP AND TEAR!
    >> Anonymous 05/08/08(Thu)03:18 No.1685057
    How about a fantasy version of Scooby Doo and the gang?
    >> Anonymous 05/08/08(Thu)03:19 No.1685059
    >>1685054
    God damn you beat me to it.
    >> Anonymous 05/08/08(Thu)03:20 No.1685062
    >>1685054
    >>1685057
    WHAT

    HOW HAS THIS BEEN ALLOWED TO HAPPEN
    >> Anonymous 05/08/08(Thu)03:22 No.1685066
    >>1685062

    God Hates /tg/
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)03:36 No.1685123
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    >>1685056
    Oh god. It would be terrifying. Some kind of horrible Frenzied Berserker with Superior Unarmed Strike.
    >> Anonymous 05/08/08(Thu)03:46 No.1685140
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    a party of 5 color coordinated fighters venture into the dungeon looking for some type of "gem" entitled "Zordon" after defeated they vow to return bringing their "golems"
    >> Anonymous 05/08/08(Thu)03:46 No.1685141
    >>1685057
    theyd have epic plot armor.
    >> Anonymous 05/08/08(Thu)03:52 No.1685152
    >>1685123
    I'M A MAN AND A HALF. BERSERKER PACKIN' MAN AND A HALF!
    >> Anonymous 05/08/08(Thu)04:35 No.1685355
    >>1684913
    Unless your evil patron finds it more amusing to dick with them than do destroy them. Make it a trade-off between waiting for the dorf fortress to reach a respectable size before visiting them with FIRE, TERROR and DEATH for maximum lulz. Except if you wait too long, the other liches might do it first.
    >> Anonymous 05/08/08(Thu)04:39 No.1685374
    >>1685355
    then they discover that pulling the lever next to their bridge on the moat works as a catapult, and you are now in lava
    >> Anonymous 05/08/08(Thu)05:22 No.1685568
    >>1685057
    Skoobs
    Size/Type: Small Magical Beast (Augmented Animal)
    Hit Dice: 3d8+6 (16 hp)
    Initiative: +3
    Speed: 40 ft. (8 squares)
    Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
    Base Attack/Grapple: +0/–3
    Attack: Bite +2 melee (1d4+1)
    Full Attack: Bite +2 melee (1d4+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: —
    Special Qualities: Low-light vision, scent
    Saves: Fort +4, Ref +5, Will +1
    Abilities: Str 13, Dex 17, Con 15, Int 11, Wis 12, Cha 9
    Skills: Jump +7, Listen +5, Spot +5, Survival +1, Disguise +20
    Feats: Run, Track
    Environment: Temperate plains
    Organization: Solitary or pack (5–12)
    Challenge Rating: 2
    Treasure: Skoobs Snacks
    Alignment: Chaotic Good
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)05:26 No.1685586
    >>1685568
    For one thing, it's Scoobs. And he eats Scooby Snacks.

    For another, it's a motherfucking Great Dane. He's Medium. Use the stats for the Riding Dog, not the Dog.
    >> Anonymous 05/08/08(Thu)05:26 No.1685589
    >>1685568
    Name: Scooby-Doo
    Occupation: Meddling Great Dane
    Age: 6

    CHARACTERISTICS:
    STR: 15 DEX: 16 INT: 15 Idea roll: 35%
    CON: 13 APP: 14 POW: 15 Luck roll: 75%
    SIZ: 13 EDU: 5 Know roll: 15%

    Damage Bonus: +1d4
    SANITY POINTS: 65
    HIT POINTS: 13
    MAGIC POINTS: 15

    SIGNIFICANT SKILLS:
    Climb 30%, Disguise 25%, Dodge 30%, Eat Voraciously 85%, Fine Manipulation with Forepaws 25%, Flee in Panic 60%, Hide 20%, Jump 20%, Read English 20%, Sneak 20%, Speak English 50%, Sneak 20%, Track by Scent 75%, Walk Erect 30%

    WEAPONS:
    Fist/Punch 25% 1d3+1d4
    Head Butt 25% 1d4+1d4
    Kick 25% 1d4+1d4
    Bite 30% 1d8

    ROLE-PLAYING NOTES

    You are loyal to three things: to Shaggy, to his friends, and to your stomach, not necessarily in that order. Your unusual abilities (for a Great Dane) are put in the service of solving mysteries, even though you must often be bribed with your special Scooby-Snacks. Anything spooky scares the wits out of you. Oh, Shaggy¹s got a pizza! You had better go eat it before he finishes tying his bib on...

    Quote:
    "Ragg-gee!"
    "Rooby-Dooby-Dooooooo!"

    GAMEMASTER'S NOTE: Scoob must roll for each use of his Fine Manipulation, Speak English, and Walk Erect skills. Failure means that said skill did not work at all.
    >> Anonymous 05/08/08(Thu)05:27 No.1685594
    >>1685586
    But Scoobs and Scooby Snacks are probably copyrighted. This is a pastiche of him.
    >> Anonymous 05/08/08(Thu)05:28 No.1685596
    >>1685589
    Name: Norville "Shaggy" Rogers
    Occupation: Meddling Kid
    Age: 18

    CHARACTERISTICS:
    STR: 9 DEX: 12 INT: 13 Idea roll: 65%
    CON: 14 APP: 11 POW: 12 Luck roll: 60%
    SIZ: 11 EDU: 12 Know roll: 60%

    Damage Bonus: none
    SANITY POINTS: 50
    HIT POINTS: 13
    MAGIC POINTS: 12

    SIGNIFICANT SKILLS:
    Anthropology 20%, Bargain 35%, Conceal 25%, Credit Rating 10%, Disguise 25%, Dodge 30%, Eat Voraciously 60%, Ethno-pharmacology 55%, Fast Talk 40%, Flee in Panic 65%, Hide 25%, Jump 35%, Occult 15%, Pharmacy 40%, Read English 60%, Sneak 20%, Spot Hidden 40%

    WEAPONS:
    Fist/Punch 40% 1d3
    Head Butt 10% 1d4
    Kick 25% 1d6
    Grapple 25% special

    ROLE-PLAYING NOTES

    You are interested in two things: food and conciousness expansion. The later pastime may explain why you are always the first to see the ghosts. Familiarity with the supernatural (even when it proves to be a fake) has not bred contempt: the creepies still scare the willies out of you! Your courage is as thin as you are and nust be nurtured with ample quantities of food, especially Scooby-Snacks. You and Velma are sort of a couple, though you remain a bit fuzzy on the whole "date" thing. Your ambition is to attend UC Berkeley, study Ethno-Pharmacology, and go to the Amazon for some really weird drugs.

    Quotes:
    "ZOICKS, Scoob!"
    "Like, wow, dig these crazy costumes!"
    "Scooby-Doo, where are you?"
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)05:29 No.1685600
    >>1685589
    Oh holy shit this is awesome.
    >> Anonymous 05/08/08(Thu)05:30 No.1685603
    >>1685596
    Name: Velma Dinkley
    Occupation: Meddling Kid
    Age: 18

    CHARACTERISTICS:
    STR: 9 DEX: 14 INT: 17 Idea roll: 85%
    CON: 16 APP: 15 POW: 16 Luck roll: 85%
    SIZ: 8 EDU: 14 Know roll: 70%

    Damage Bonus: none
    SANITY POINTS: 85
    HIT POINTS: 12
    MAGIC POINTS: 16

    SIGNIFICANT SKILLS:
    Anthropology 40%, Archeaology 45%, Astronomy 15%, Biology 20%, Chemistry 10%, Computer Use 30%, Credit Rating 20%, Dodge 28%, First Aid 40%, Geology 15%, Hide 25%, History 40%, Library Use 50%, Occult 25%, Persuade 25%, Psychology 20%, Read Chinese 50%, Read English 85%, Read Latin 20%, Sneak 30%, Spot Hidden 65%

    WEAPONS:
    Fist/Punch 50% 1d3
    Head Butt 10% 1d4
    Kick 25% 1d6
    Grapple 25% special

    ROLE-PLAYING NOTES

    Your parents are Marine Biologists and you inherited their intelligence and inquisitiveness. You ace all your classes which leaves you lots of time to "experiment" with Shaggy, and to solve mysteries, which is your great love. You want to know what is at the bottom of everything! You value Fred for his ability to devise traps for the "ghosts," though you wish Shag and Scooby would stop getting caught in them (even if they do always seem to catch the culprit anyway.) You like Daphne, even if she does always manage to find the secret trapdoors the hard way.

    Quotes:
    "JINKIES!"
    "Look, guys, a clue!"

    GAMEMASTER¹S NOTE: Velma is extremely nearsighted. If deprived of her glasses, reduce all applicable skills by half.
    >> Anonymous 05/08/08(Thu)05:31 No.1685608
    >>1685603
    Name: Freddy Jones
    Occupation: Meddling Kid
    Age: 19

    CHARACTERISTICS:
    STR: 14 DEX: 16 INT: 13 Idea roll: 70%
    CON: 14 APP: 16 POW: 14 Luck roll: 70%
    SIZ: 15 EDU: 13 Know roll: 65%

    Damage Bonus: +1d4
    SANITY POINTS: 70
    HIT POINTS: 15
    MAGIC POINTS: 14

    SIGNIFICANT SKILLS:
    Accounting 20%, Bargain 20%, Climb 55%, Computer Use 25%, Conceal 15%, Credit Rating 35%, Devise Elaborate Trap 60%, Dodge 35%, Drive Auto 50%, Jump 35%, Mechanical Repair 40%, Persuade 20%, Read English 65%, Scoff at Supernatural 30%, Sneak 20%, Spot Hidden 50%, Swim 35%, Throw 35%

    WEAPONS:
    Fist/Punch 60% 1d3+1d4
    Head Butt 10% 1d4+1d4
    Kick 35% 1d6+1d4
    Grapple 35% special

    ROLE-PLAYING NOTES

    You and Daphne have been a steady couple for years, although you have more interests in common with Velma, who is usually the most helpful in resolving the mysteries. Shaggy is a good friend and he always has something to feed the group's head. You do the driving and tend to take the lead in the investigations, although you never really order anyone around. You are quite skeptical of the supernatural and think Daphne's fascination with it is silly. You know there is always a rational explanation for everything.

    Quotes:
    "I think this is a clue!"
    "Come on gang, let's go!"
    "Not so fast! There's a mystery here to be solved!"
    >> Anonymous 05/08/08(Thu)05:31 No.1685610
    >>1685608
    Name: "Danger-Prone" Daphne Blake
    Occupation: Meddling Kid
    Age: 19

    CHARACTERISTICS:
    STR: 10 DEX: 16 INT: 11 Idea roll: 55%
    CON: 15 APP: 17 POW: 13 Luck roll: 65%
    SIZ: 10 EDU: 11 Know roll: 55%

    Damage Bonus: none
    SANITY POINTS: 65
    HIT POINTS: 13
    MAGIC POINTS: 13

    SIGNIFICANT SKILLS:
    Accounting 15%, Cheerleading 50%, Cradit Rating 45%, Dodge 32%, Hide 25%, Listen 35%, Occult 15%, Speak French 15%, Persuade 65%, Ride 30%, Set Off Trap 50%, Sneak 20%, Swim 30%

    WEAPONS:
    Fist/Punch 40% 1d3
    Head Butt 10% 1d4
    Kick 25% 1d6
    Grapple 15% special

    ROLE-PLAYING NOTES

    You are Fred's girlfriend and your family is even wealthier than his! Velma is your best friend and you have a motherly affection for Shag and Scooby. You love mysteries even if the other are better at solving them than you are. People call you "danger-prone," but you know that's silly; you just have some bad luck now and again. You are fascinated with the supernatural and keep a ouija board in the Mystery Machine. Monsters are scary, and probably icky as well.

    Quotes:
    "Eeeeeeek!!!"
    "Jeepers, guys!"

    GAMEMASTER'S NOTE: Daphne's "Set Off Trap" skill operates automatically in any situation the gamemaster sees fit.
    >> Anonymous 05/08/08(Thu)05:33 No.1685612
    >>1685610
    THE MYSTERY MACHINE (circa late-1960s)

    WEIGHT: 2.6 tons LENGTH:14'2"
    MAX. SPEED: 60 mph WIDTH: 6'1"
    HEIGHT: 6'2" ENGINE: 6-cylinder
    RANGE:300 miles MILEAGE: 15(city)/18(hwy)mpg
    MAX # OF PASSENGERS: 6

    SAFE SPEEDS (no Drv roll): 0-40
    RISKY SPEEDS (make Drv roll): 40-60
    HANDLING: +15 (add to Drv skill)
    ARMOR BONUS: +2
    HIT POINTS: 40
    DAMAGE: 5D6

    With the front of a VW bus, the body of a Citroen Camionette, the rear of a Chevrolet van, the Mystery Machine is a unique vehicle well suited for the transient lifestyle of our hapless investigators. It has two racks on the roof to carry oversized items, a removable couch-like back seat that can fit three people, and a large enough workspace in the back to carry Velma's radar device. Its funky flower design is sure to garner attention and help reduce the stress on those cold dark nights during an investigation.

    ROLE-PLAYING NOTES

    The Mystery Machine was bought by Daphne's money, fixed up by Fred, equipped by Velma, and decorated by Shaggy and Scooby. For this reason, your whole gang sees the Mystery Machine as being an essential part of Mystery Inc's lifestyle and work. Its a haven from the elements (natural and supernatural) and a mode of travel. Without the Mystery Machine, you would be not only stranded physically, but its likely that your investigations would suffer from the lack of the resources which you have carefully packed inside the van. (Whether it be that map of the North Carolina coast hidden in the glove compartment or that box of Scooby Snacks under the driver's seat.) As long as the van exists, your business of Mystery Inc has the best office in the world of ghosthunting.... a mobile one.

    GAMEMASTER'S NOTE: While the Mystery Machine is a valuable tool, its also a somewhat unreliable one. Here are some stats to use for the "Machine."
    >> Anonymous 05/08/08(Thu)05:35 No.1685616
    >>1685612
    Flat tire: 10%
    Flat tire on a deserted country road: 30%
    Overheated radiator: 10%
    Overheated radiator near a haunted house: 23%
    Headlights problems: 5%
    Headlight problems while traveling through fog: 29%
    Steering problems: 3%
    Steering problems when Daphne is driving: 65%
    Brakes failing: 8%
    Drive away with a zoom in the nick of time: 80%
    >> Anonymous 05/08/08(Thu)05:38 No.1685620
    THE ORIGINS OF SCOOBY

    First of all, it is my contention that that Scooby is in fact the last name while Doo is the first name.

    Scooby is shared by Scooby Doo, Scooby Dum, and Scooby Dee. This seems to imply that Scooby is not a first name, but a family name. The Chinese used to place their family name first, while placing the name that signified their individuality second. Thus Doo is the name that picks the dog we all know and love from all other Scoobys. When we meet a dog named Scooby, we can be sure that somewhere in that dog's ancestory, we will find a common ancestor between Scooby Doo and this particular Scooby. What about Scrappy, you might ask? Well, remember that Scrappy is Scooby Doo's nephew. This means he is the son of a brother or sister to Scooby Doo. I postulate that Scooby Doo's sibling which sired Scrappy must have been a female relative, thus Scooby Doo's sister.

    This makes sense because Scooby Doo's sister's children would take the family name of Scrappy's father. So Scrappy's father must have come from the house of Scrappy.

    The most interesting part of all this is that it gives us a clue as to where Scooby Doo's ancestors come from. It isn't everyday that you see a talking dog, so where and who bred these animals? The naming practise of family name first points us toward China as being the birthplace for Scooby Doo's breed.
    >> Anonymous 05/08/08(Thu)05:38 No.1685623
    >>1685620
    All of this breed resembles Scooby Doo, except for Scooby Dum who is obviously the child of a mixed marriage. Thus explaining the decrese in IQ. Theintelligence of Scooby's liniage must have been brought about by the breeding of intelligent dogs with other intelligent dogs exclusively, since Scooby Dum shows what can happen after one mixed breeding. Scooby Dum's grandchildren would be undistinguishable from the average dog. A scandle among the Scooby clan to be sure!

    So, is there any evidence for such dogs in China? Well, in 1767 two "turqoise" porcelain "Dogs of Fo" were sold at an action (pgs. 376, 554 in Capt. F. Brinkley's China: Its History, Arts and Literature) for five times the price of any other items in the sale. These "Dogs of Fo" were lost in the last century and have never been recovered. Supposedly, these "Dogs of Fo" were representaions of dogs who were highly inteligent. They supposedly existed in the far eastern provinces of the Chinese Empire. They are described as being "similar to Great Danes in appearance" by Capt. Brinkley.

    Now in trying to find out who "Fo" was, I came up with only one person: the emperor Fo Hsi (a.k.a. Fu Hsi). Fo Hsi was the Chinese emperor in 2852 B.C.

    Legend has him as the man who taught the people marriage, music, writing, painting, fishing, the domestication of animals, and he is the creator of the I Ching. With the combination of having the enthusiaim for education and culture and of having the skills of domesticating animals, it isn't too hard to see how Fo Hsi might have tried to domesticate dogs into lovers of education and culture. No doubt the existence of such animals was hidden away given the many wars and unrest throughout the ages.
    >> Anonymous 05/08/08(Thu)05:39 No.1685624
    >>1685623
    So what do this, you are asking, have to do with the Cthulhu Mythos? Well, the link lies in Fu Hsi. According to legend, Fu Hsi was rewarded for his many contributions to society and morals with the gift of immortality. This gift, bestowed upon him by the personification of the feminine principle of yin, Hsi Wang Mu, came in the form of a golden peach which kept its devourer from the clutches of death. Fu Hsi, and his wife Nu Wa, found themselves as one with eternal nature and knowing this state to be contrary to the position of emperor (for balance demands the change of power occasionally), Fu Hsi retired to the mountains and hid himself to the world along with his remaining talking dogs.

    It was here that Fu Hsi sought the secrets of alchemy and magic. Slowly, Fu Hsi gained followers and assistants. Some came seeking the great emperor for his wisdom, others sought his rumoured success at the Elixir of Life, still others merely wished to escape the rule of whoever the present emperor was and found themselves accidentally coming upon the hidden kingdom of the Deathless Emperor Fu Hsi.
    >> Anonymous 05/08/08(Thu)05:39 No.1685625
    >>1685624
    After several centuries, this cabal or a small part of it eventually rejected their beneviolent emperor and rejected the notion that their secrets of alchemy, magic, and the reality of Earth's prehistoric past should be hidden entirely from the world. They in fact wished to use their knowledge to increase their control and domination of China and to bring about a new age where they they would be like the Great Old Ones themselves. Free and wild and beyond good and evil. Immortality combined with power in a world where nothing stood between them and a holocaust of ecstasy and freedom. They formed themselves into a Council of Seven and declared themselves the Kuen-Yuin. They took as their symbol the Chinese hieroglyphic meaning "the higher" or "the one above". From the Thugs of India to the Dacoits of Burma, they slowly began to infiltrate various secret societies and cults to do their bidding. They set themselves up as a sort of Eleusinian Mystery of the East holding to the belief that one day an Empress would rule over mankind. An Empress who remains always young and beautiful thanks to a series of reincarnations that also allow her to contain the wisdom of the ages. An Empress who exists to this day near the Tibetian town of Kathmandu as the Living Goddess of Patan, a girl whose attendants, maidens of good family, are selected for their personal charms and rendered dumb in order that they may never report what they see and hear. To those cults that know the truth of the Great Old Ones, no disguise is necessary for the Kuen-Yuin to wear.
    >> Anonymous 05/08/08(Thu)05:41 No.1685630
    >>1685625
    THE SCOOBY SNACK

    Now since I have argued that Scooby's family comes from China, it only follows that Scooby Snacks must come from China as well. So taking an old China recipe and adding various ingredients found in Chinese legend and lore, we come up with a tasty snack. (And probably expensive too. That is why they never gave too many snacks at one time.)

    First get a half a cup of chocolate. Put in a bowl and place over a pot of boiling water until melted. Then remove from heat and add one and a half tblsps. of corn syrup and one cup of sugar and mix. Then take one teaspoon of instant coffee powder, two-thirds a cup of hot milk, one teaspoon of Ginsing, and half a teaspoon of nutmeg and stir into the mixture. Add half a cup of chopped walnuts, one cup of Graham Cracker crumbs and one tablespoon of vanilla. Mix well.

    Shape into about 35 balls or cylinders. Chill for twenty four hours then remove.

    Now the only objection to this recipe being the Scooby Snack is that chocolate is poison to most dogs, however the point is that it is not ALWAYS poison.
    >> Anonymous 05/08/08(Thu)05:42 No.1685631
    >>1685630
    Some dogs can eat chocolate and not get sick at all. Scooby is probably one of these dogs. This is obviously why the box is called Scooby Snacks and not Doggie Treats. Whoever is producing this Snack must be aware that only Scooby dogs are capable of eating it and I suggest that Scooby Snacks is a Chinese company in Hong Kong that is attempting to sell Scooby Snacks as human treats not doggie treats. The fact that later in the series Scooby had no trouble at all in getting as many Scooby Snacks as he wants presents the possiblity that this company was shutdown and is now operating solely for the benefit of Scooby and other dogs of his breed thanks to the human protectors of the dogs, a group possibly known as the Followers of Fo.
    >> Anonymous 05/08/08(Thu)05:48 No.1685654
    >>1685631
    >>1685630
    >>1685625
    >>1685624
    >>1685623
    >>1685620
    >>1685616
    >>1685612
    >>1685610
    >>1685608
    >>1685603
    >>1685596
    >>1685589
    >>1685057
    Wow, a thread about a D20 Version of Dungeon Keeper gets hijacked into a CoC game of Scooby and the gang.

    I love you /tg/
    >> Anonymous 05/08/08(Thu)05:58 No.1685702
    >>1685654
    I'd like to say I share this anons feelings.
    /tg/, you are awesome.
    >> Anonymous 05/08/08(Thu)06:13 No.1685775
    in b4 Velma porn
    >> Boston Tentacle Party !!sS2TVHm9A4b 05/08/08(Thu)06:17 No.1685790
    >>1685775
    God, I hope so.
    >> Anonymous 05/08/08(Thu)08:31 No.1686270
    This thread is awesome and you should feel awesome.
    >> Anonymous 05/08/08(Thu)10:40 No.1686681
    RAAAAAAAGE!
    >> Anonymous 05/08/08(Thu)10:45 No.1686706
    >>1685775
    There had better be Velma.
    >> Anonymous 05/08/08(Thu)12:31 No.1687170
         File :1210264274.jpg-(54 KB, 600x747, 1200789528890.jpg)
    54 KB
    >> Anonymous 05/08/08(Thu)12:31 No.1687173
    >>1687170

    Delicious worksafe Velma...
    >> Anonymous 05/08/08(Thu)17:33 No.1688966
    Play Tecmo's Deception.
    And it's sequals.

    Plenty of plot and character ideas exactly for your setting.


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