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  • File :1210440961.jpg-(372 KB, 1152x864, 621.jpg)
    372 KB Anonymous 05/10/08(Sat)13:36 No.1700785  
    Sup /tg/
    I'm looking to make a campaign setting with a 'twist', e.g. the world is actually Hell in disguise, everybody's really a robot, God's just a bored university student and the world is a random project he was working on etc.

    So, any ideas?
    >> Anonymous 05/10/08(Sat)13:39 No.1700819
    >>1700785
    We're not going to help your write your next movie, M. Night Shyamalan.
    >> Anonymous 05/10/08(Sat)13:42 No.1700833
    The twist is that the twist isn't a twist and that the whole thing is in the protagonist's head.

    The twist is that it's all real.

    INFINITE RECURSION
    >> Anonymous 05/10/08(Sat)13:45 No.1700850
    BBEG is actually the protagonists from the future merged together into a hot package. This explains why the BBEG always feels a need to explain the situation.

    Feel free to steal this idea, I do not take credit for it.
    >> Anonymous 05/10/08(Sat)13:48 No.1700872
    DRY LAND ISN'T A MYTH IT'S REAL
    >> Anonymous 05/10/08(Sat)14:02 No.1700939
    The twist is that the Earth is an egg
    >> Anonymous 05/10/08(Sat)14:12 No.1700987
    the twist should be that the gods are evil while the demons are good
    >> Anonymous 05/10/08(Sat)14:14 No.1700989
    IN BEFORE DAGDA
    >> Anonymous 05/10/08(Sat)15:10 No.1701328
    >>1700872
    DRY LAND ISN'T A MYTH! I'VE SEEN IT!
    >> Anonymous 05/10/08(Sat)15:18 No.1701366
         File :1210447123.gif-(2.28 MB, 320x256, 1210046738012.gif)
    2.28 MB
    Humans are actually extinct, and everyone that looks like one is actually just a radically mutated bush baby.
    >> Anonymous 05/10/08(Sat)15:29 No.1701418
    It was earth all along.
    >> Anonymous 05/10/08(Sat)15:34 No.1701441
    John was the demons.
    >> Anonymous 05/10/08(Sat)15:35 No.1701448
    >>1701441
    the demon was johns
    >> Anonymous 05/10/08(Sat)15:36 No.1701455
    All women are infact dickgirls. Anyone man who has had sex is under their thrall. Only /tg/ is freeeee!
    >> The Greedy GlobeTrotter !V7Kqwinwow 05/10/08(Sat)16:03 No.1701607
    If it's a fantasy setting, have the world really be a hyper-advanced technological society, and the fantasy setting just be a holodeck-type thing you make them exit from once the BBEG is defeated. Then, as you're in the middle of your Epilogue or whatever, have the place they're at come under attack and make them roll new characters to chase after this new REAL BBEG.
    >> Anonymous 05/10/08(Sat)16:04 No.1701615
    OP here.
    I hate you all.
    >> Anonymous 05/10/08(Sat)16:07 No.1701634
         File :1210450051.png-(1.7 MB, 1152x864, twist.png)
    1.7 MB
    TWIST!
    >> Anonymous 05/10/08(Sat)16:09 No.1701644
    >>1701615
    You forgot your :(
    >> Edward !F8wHraWURw 05/10/08(Sat)16:10 No.1701653
    >>1701615
    How about having magic in the world be done through a midichlorean type thing. Have the whole setting medieval level though, and it turn out Mana is hyperadvanced nanites that are writing code on the world to perform magic. They're powered by energy taken from the body, and work by reading thoughts. Mages are the decedents of the hyperadvanced people who crashed on the planet a thousand years ago.

    The Big Bad is someone who was in stasis for all those years and wants to use his vast knowledge of how the Magic works to rule the world.
    >> Anonymous 05/10/08(Sat)16:19 No.1701719
    >>1701653
    Idea:

    From all appearances, the setting is a Steampunk setting, with a few totally inexplicable elements to make it work (One certain variety of plant fiber becomes hypertensile after being boiled, there are strange giant monsters that incorporate metal into their anatomy and have internal organs that boil water they come into contact with, with no obvious fuel source or heat to the touch. There are Bram-Stroker-esqe vampires, werewolves, beasts, etc.)

    Of course, by the end of the campaign's metaplot, they've discovered that they (and everyone else) are nothing but artificial humans, populating a planet as entertainment for the (Still alive, or long-since-deceased) last remnants of humanity. They're carefully being culled and manipulated by artificially intelligent machines and supplies, who come in many forms, as engineered plants designed to grow carbon nanotubes, as nanomachine colonies that infect people and change their physiology, to giant biomechanical beasts with high-tech fusion/fission reactors that automatically function, cleanly, in regular H2O.
    >> Anonymous 05/10/08(Sat)16:22 No.1701732
    >>1701653
    That's only good if you're some fruitcake that likes logically working magic and a setting that doesn't involve awesome vampire dark elves.
    >> Anonymous 05/10/08(Sat)16:25 No.1701753
    >>1701719
    steampunk rofl xD--
    Oh God.
    It's finally happened.
    >> Anonymous 05/10/08(Sat)16:25 No.1701757
    Have the twist be this:

    When your group defeats the BBEG, in his death throes he says something like this:

    "FOOLS! I'm not real! None of this is real! None of YOU are real! We are all pawns in a game! A game consisting of ordinary men who sit around a damned table and determine all of our fates with rolls of the die! A game these men dream up our world and our lives through their imaginations! And I am merely nothing more than the puppet of the master of this game. Your own fate is sealed! When these men bore of this game, you're all doomed! DOOMED! Forgotten, torn up, and thrown in the trash. DOOMED I TELL YOU! DOOOOOOOOOMED!!!"
    >> Anonymous 05/10/08(Sat)16:29 No.1701786
    >>1701757
    Star ocean series. Fantasy world with swords and magic is just one world in a large sci-fi setting with federations and empires. At the end, it's discovered that the universe is in fact a computer simulation.
    >> Edward !F8wHraWURw 05/10/08(Sat)16:39 No.1701869
    Have the Big Bad be a God incarnate who when defeated reveals that he's been keeping something even worse at bay all these years. One player, maybe chosen at random, has to unleash some great power, and all hints point out that they need to give the power up, lest they become like the Big Bad.

    Little do they know --after giving up the power-- that history and words have been altered, and the power needed to be kept.

    a la Mistborn
    >> Anonymous 05/10/08(Sat)17:12 No.1702105
    The BBEG is the Gamemaster (you). It'll seem indulgent at first, but make sure you're defeatable and afterwards look pathetic.

    Then you become the laughable henchmen and the real villains appear, a team of evil masked nasties each with their own unique godlike powers.

    And these later turn out to be the players.

    The PC's will have to an artifact that fell from the land of the gods (a d20) in order to counter their heavenly power, and the culminating climatic scene will be the rolling of that massive obelisk, to see if they can make the natural save for their reality against being unwoven by those who usurped it from it's creator.
    >> Anonymous 05/10/08(Sat)17:22 No.1702181
    >>1702105
    I like it.
    >> Anonymous 05/10/08(Sat)17:28 No.1702214
    >>1701757

    I just had an awesome idea. The PC's then embark on an epic quest to be remembered forever in the minds of the players so that they'll always continue to exist, by performing increasingly epic deeds, each more memorable than the last. Ultimately they must attempt a spell so epic that it will blow completely through the fabric of space and time to the reality of the players, their so called, "masters."

    At this point, the DM, who has up till now played the situation completely seriously, at the climatic point of the spell going off, let's off a rigged up firework/smoke bomb hidden under the table. As the smoke clears, he reveals a tattoo of an important symbol from the game on the back of his right hand and looks incredibly shocked at the, "permanent" reminder of the PC's epic stunt affixed to his skin.

    Players shit themselves.
    >> Edward !F8wHraWURw 05/10/08(Sat)17:30 No.1702228
    >>1702214
    Wow... that is fucking awesome...
    >> Anonymous 05/10/08(Sat)17:30 No.1702229
    >>1702214
    Somebody HAS to do this.
    Bonus points if you use a nuke instead.
    >> Anonymous 05/10/08(Sat)17:31 No.1702238
    archive this shit
    >> Anonymous 05/10/08(Sat)17:54 No.1702417
    >>1702214

    I imagine the tattoo would be simple enough... either hide the (fake)on your hand until the dramatic moment, or even better, have the tattoo under a fake bit of skin that you peel off when the smoke bomb goes off.

    As for the bomb, I don't know. You could probably use a, "prop" with the bomb placed inside it, extra points if you tell you players that you, "just found the perfect prop" in your house that morning, then express confusion if they keep asking you about it, "I don't remember where I got that thing..."
    >> Dagda !hTbo821v7U 05/10/08(Sat)21:35 No.1704126
    The best plot twist setup I can offer is one from an old /tg/ thread about necromancy. The players are after an evil mad scientist necromancer type, and discover one of his labs in the caverns underneath an abandoned castle- at the end of a dungeon crawl, in other words. The necromancer himself is out, but it's clear he was here recently; after investigating the equipment, remains, notes and so on they're able to piece together the puzzle and figure out that the necromancer was stopping by to dispatch some agents he'd had stored for a while- an undead killteam consisting of a few classics (vampire, mohrg) and a few of his own creations, for the purpose of taking out strong/well-guarded individuals. A journal's notes give a list of names and towns, presumably corresponding to a series of planned hits that will take place if the PCs don't do something. And since they have no other leads. . .
    >> Dagda !hTbo821v7U 05/10/08(Sat)21:46 No.1704218
    >>1704126
    Shit, just realized OP was after a *setting*. This is just a single campaign (the undead kill team is actually the players, wearing the skin and memories of the real adventurers (who were captured and killed when they reached the lab). In other words, the players are literal sleeper agents, false identities that will disappear if they "fall alseep".)
    >> Anonymous 05/10/08(Sat)21:48 No.1704233
    Make the BBEG a team--specifically, the Spanish Inquisition.

    You know the rest.
    >> Anonymous 05/10/08(Sat)21:55 No.1704281
    >>1704218
    How would you reveal this twist to the players?
    Wouldn't they catch on to this pretty easily?
    >> Anonymous 05/10/08(Sat)22:13 No.1704402
    >>1702214
    Bumping to applaud this idea.
    >> Anonymous 05/10/08(Sat)22:18 No.1704434
    A strange, green crystal is found near a poor region on the world. It's highly explosive and begins to grow upon touching any metal, converting the materials into more of the crystal. It starts spreading around the world, both killing it and it's inhabitants but sought after as the ultimate resource.

    TL;DR Tiberium
    >> Edward !F8wHraWURw 05/10/08(Sat)22:24 No.1704470
    >>1702417
    put make-up over the tattoo, and rub it off with a wetnap you hide behind the DM's screen

    For the prop? Maybe just mix two chemicals that release smoke and wont kill you. You can hide that in the prop. Maybe a big plastic castle. Have the chemicals set to mix at the press of a button, though that takes a few levels in Artificer.

    >>1704233
    No one would expect that.
    >> Anonymous 05/10/08(Sat)23:03 No.1704696
    Pie
    eip
    >> Anonymous 05/10/08(Sat)23:06 No.1704713
    your giant fantasy nation is actually in the underbelly of a space battleship.
    >> Commissar Iratus 05/10/08(Sat)23:21 No.1704811
    >>1702214
    I've found my purpose in life. I MUST do this.
    >> korik1 05/10/08(Sat)23:32 No.1704889
         File :1210476772.gif-(383 KB, 160x120, headbutt.gif)
    383 KB
    >>1701607

    I actually really like this. It'd be neat to find a way to run a fantasy RPG and a sci-fi rpg using characters with the same stats, but different skills/powers in the fantasy setting than the sci-fi (or even modern) one. A double life kind of deal. Heh. Make the whole setting from WoW (or some other MMORPG) and then when it finishes have the characters realize that it's 3am and they have school tomorrow. Then RP a BESM high school game.
    >> Anonymous 05/11/08(Sun)00:08 No.1705117
    Dyson sphere. Arcane magic taps into the non-sentient mechanical equipemtn that sustains the place, divine magic taps into one or more AI's that act under specific programming constraints. Psionics is actually cybernetic enhancements - I.E. there are silvery wires in the nervous system of any creature that has psionic power. The many races are all divergences form the orginal seed races that were used to populate the dyson sphere.

    The twist? The makers of the spehre are still present, watching the experiment progress slowly.


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