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  • File :1213472166.jpg-(190 KB, 800x1131, Our_Phantom_Skies_by_ukitakumuki.jpg)
    190 KB Outlaw Star P&P Anonymous 06/14/08(Sat)15:36 No.1995216  
    Space is a gritty, do-or-die frontier filled with outlaws, mercenaries, PMCs and nut-jobs all after one thing - cold, hard cash.
    Whether by hook or crook, you've come into a ship of your own (you lucky freebooting scumbag!) and it's time to fix 'er up and head on out to carve your place into the history books and the wanted-lists.

    The focus of the game will be employing officers and crew, buying shells, missiles, and supplies, and commissioning upgrades, mods and fighter-craft. Blasting the enemy out of the void is one thing, but think of the damage it’ll do to your wallet!

    Of course there'll be boarding actions, treasure-hunting and (all importantly) shore-leave - so you gotta take care of #1 too...
    >> Anonymous 06/14/08(Sat)16:09 No.1995461
    No takers?
    >> Anonymous 06/14/08(Sat)16:10 No.1995465
    Sorry, no room in my schedule for a while.
    >> Anonymous 06/14/08(Sat)16:11 No.1995471
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    >> Anonymous 06/14/08(Sat)16:11 No.1995473
    I saw "Outlaw Star" and remanded to "Another weeaboo conversion from Piotyr."

    gtfo fag
    >> Anonymous 06/14/08(Sat)16:13 No.1995497
    http://www.youtube.com/watch?v=VPLoxrIYB9w

    So, system-wise: DH mixed with Aces-&-Eights?
    >> Anonymous 06/14/08(Sat)16:15 No.1995504
    >>1995473
    OH NO YOU DON'T! Some things are just too awesome to throw off!
    >> Commissar Internet !!49Ay+6zEbfG 06/14/08(Sat)16:15 No.1995505
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    >>1995473
    applying anti-sage countermeasures. FUCK YEAH BUNNIES!
    >> Anonymous 06/14/08(Sat)16:16 No.1995515
    >>1995471

    FUCK YEAH, CASTERS
    >> Anonymous 06/14/08(Sat)16:16 No.1995519
    I like the idea. Does anyone know if the system for the serenity RPG was any good? I'm aware outlaw star was very different, but if it dealt with starship stuff well it might be worth looking into.

    Otherwise, i'd say Dark Heresy would be a good bet for a dark space fantasy
    >> Anonymous 06/14/08(Sat)16:17 No.1995525
    What would be difficult is working out a economy of sorts as the game is about managing the supplies for a ship.
    >> Anonymous 06/14/08(Sat)16:19 No.1995542
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    something like BESM would be best
    >> Anonymous 06/14/08(Sat)16:26 No.1995592
    the best system for all settings is mutants & masterminds 2
    >> Anonymous 06/14/08(Sat)16:32 No.1995627
    So, Lasers, missles or shells?
    >> Anonymous 06/14/08(Sat)16:35 No.1995646
    >>1995627
    All three, each with their own strengths and weaknesses.
    >> Anonymous 06/14/08(Sat)16:41 No.1995674
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    >> Anonymous 06/14/08(Sat)16:51 No.1995718
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    My own ship, eh?
    >> Anonymous 06/14/08(Sat)16:57 No.1995742
    I'm DM'ing something similar to this in an online RP. So far it's working out fairly well, despite the faction that some sessions take a little longer than normal.
    >> Anonymous 06/14/08(Sat)16:58 No.1995754
    >>1995742
    Why so?
    >> Anonymous 06/14/08(Sat)17:08 No.1995800
    >>1995754

    Often takes people like 30 seconds to say something, so the sessions last a fairly long time. Then again, I don't mind. I'm really liking the game I'm doing with my players. Last night they had to escape from a Terminator loli, and they ended up trashing the bar in the process.
    >> Anonymous 06/14/08(Sat)17:10 No.1995810
    Building your own ship from the groud-up could be cool, playing off maximum effeciency and maximum protection. Sure, you could put the generators and the engines together - but if both go the way of the dodo you're stuffed.
    >> Anonymous 06/14/08(Sat)17:16 No.1995847
    >>1995800
    Sounds very cool. What system?
    >> Anonymous 06/14/08(Sat)17:17 No.1995853
    >>1995473
    Makes me wonder why you're on 4chan.
    >> Anonymous 06/14/08(Sat)17:17 No.1995855
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    >> Anonymous 06/14/08(Sat)17:17 No.1995859
    >>1995853
    That's just RMD. He's got an internet grudge to fulfill.
    >> Anonymous 06/14/08(Sat)17:18 No.1995867
    >>1995216

    You planning to run this over FG/ IRC, or do you just want suggestions/ fluff?
    >> Anonymous 06/14/08(Sat)17:19 No.1995873
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    >> Anonymous 06/14/08(Sat)17:20 No.1995879
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    >> Anonymous 06/14/08(Sat)17:20 No.1995888
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    >> Anonymous 06/14/08(Sat)17:21 No.1995892
    >>1995800
    Sweet, where do you host the games?
    >> Anonymous 06/14/08(Sat)17:21 No.1995895
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    >> Anonymous 06/14/08(Sat)17:22 No.1995902
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    >> Anonymous 06/14/08(Sat)17:22 No.1995903
    >>1995867
    I just wanted a chat about fluff, tech, factions - what you'd like to do as a player.. you know: /tg/ gettin' stuff done in a lazily creative way..
    >> Anonymous 06/14/08(Sat)17:23 No.1995910
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    >> Anonymous 06/14/08(Sat)17:24 No.1995919
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    >> Anonymous 06/14/08(Sat)17:27 No.1995940
    Outlaw Star is fucking awesome. It's so old I don't think it's possible to compare it to modern anime.
    >> Anonymous 06/14/08(Sat)17:28 No.1995949
    >>1995903

    Well, it's a pretty tacticool setting. Maybe you could dl the old Full Thrust rules, it's a table-top miniature space combat game with lots of customisation options for ships.
    >> Anonymous 06/14/08(Sat)17:30 No.1995963
    >>1995940
    Exactly.

    I didn't mean a direct rip - just in the style-of: that combination of Old West and Space Opera...
    >> Anonymous 06/14/08(Sat)17:31 No.1995969
    >>1995847

    Trigger Discipline. Heavy beta build though.
    >> Anonymous 06/14/08(Sat)17:32 No.1995975
    >>1995473
    I figured that to be weeaboo you had to be a raving lunatic anime fanboy. Does liking an anime (ANY anime) really automatically make you a weeaboo?
    >> Anonymous 06/14/08(Sat)17:32 No.1995978
    >>1995963

    So Firefly? you know there's a Firefly rpg, right?
    >> Anonymous 06/14/08(Sat)17:34 No.1995995
    >>1995903
    Find a wiki somewhere about it.
    I'd like some reasonable rules for caster shells and ship grappling, to be honest.
    >> Anonymous 06/14/08(Sat)17:36 No.1996022
    >>1995978
    Firefly isn't the first to do that, you know? I know - but everyone I've ever spoken to says it's shit.

    Anyway, where's the fun in just going along with pre-existing stuffs?
    >> Anonymous 06/14/08(Sat)17:52 No.1996135
    >>1995995
    Grappler arms would fit in any sci-fi setting with awesome ease.
    Am I going to put Casters straight in - or can we thing of some variations?
    Like... revolvers firing H.I shells: the impacting shell causes a violent implosion in the local area devistating both flesh and light armour; higher calibres often leave no trace of human-sized targets.
    >> Anonymous 06/14/08(Sat)17:54 No.1996150
    >>1995892

    irc.rizon.net

    #tdbeta
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)17:55 No.1996160
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    Care to add my Build-Your-Own-Genetic-Code-Monster setting to it?

    To counter-balance all the cybernetics...

    Pic related.
    >> Anonymous 06/14/08(Sat)17:57 No.1996181
    >>1995674
    Too bad about one episode per season of every scifi show ever actually has anything exploding.
    >> Anonymous 06/14/08(Sat)17:58 No.1996183
    >>1996181
    By scifi I mean the SciFi channel, of course.
    >> Anonymous 06/14/08(Sat)18:05 No.1996223
    >>1995975
    To be a weebo, a person does have to be a raving anime lunatic, the guy you're responding to is either trolling or retarded, and if they are trolling:

    -1/10

    Make it a little less obvious next time.
    >> Anonymous 06/14/08(Sat)18:08 No.1996245
    For a system, the general consensus is Dark Heresy so you might as well go with that. For ship-to-ship combat though, you might have to make some rules up, I have yet to see something do space combat right in any way.
    >> Anonymous 06/14/08(Sat)18:12 No.1996268
    >Old West and Space Opera...
    Liek cowboy bebop amirite
    >> Anonymous 06/14/08(Sat)18:14 No.1996279
    >>1995497
    THE DUBBING

    IT BURNS
    >> Anonymous 06/14/08(Sat)18:16 No.1996290
    Ah, so players would be on the bridge with the screens and holographic readouts informing them of the position of the enemy, their projected movements, tracking percentiles, ammo-count, loading-times, engine output, shielding cover and hull-damage.
    Nothing quite like waiting for all batteries to load/recharge and having them all fire on a single point!

    It'd be awesome to start with a pre-generated 'classic' ship design and slowly, as funds increased, evolve the lay-out to suit your own needs. Different weapons would effect different areas and the damage that's done to corridors and vital sectors; where has gravity/oxigen and which vitals are running.
    It'd make a great resource management-style game, and that's before boarding actions and deciding: "Screw this! Luitenant, prepare my fighter!"
    >> Anonymous 06/14/08(Sat)18:20 No.1996328
    >>1996160
    This interests me. More info?
    >> Anonymous 06/14/08(Sat)18:21 No.1996338
    >>1996245
    I guess I'd make the ship a central point and create a gridded sphere around it where the positions and distances of other craft and objects can be placed in relation to the ship - thus a full 3D effect.
    >> Anonymous 06/14/08(Sat)18:22 No.1996348
    >>1996245
    Tri-Planetary.

    Fuck yeah.
    >> Anonymous 06/14/08(Sat)18:22 No.1996350
    >>1996290
    All I could think of as I read your post was "Bridge Crew".
    http://community.ise.canberra.edu.au/AmGame/bcrew/default.html

    It's ancient, but the concept is rock solid. If there's enough interest, might be worth coding up a more modern, updated version of the concept that could support online play. VoIP and such.
    >> Anonymous 06/14/08(Sat)18:28 No.1996389
    >>1996328
    I've got nothing more; this is just the top of my head. What ideas do you have, anon?
    >> Anonymous 06/14/08(Sat)18:30 No.1996397
    >>1996350
    Oh man! *pilfer*
    >> Anonymous 06/14/08(Sat)18:34 No.1996416
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    Space combat should be calculated with BATTLESHIPS FOREVER LOLOLOLOLOLOLOLOL
    >> Anonymous 06/14/08(Sat)18:40 No.1996433
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    I guess the officers and crew will be really happy with expensive food (and booze), quality lodgings, ambient lighting, stable gravity and hot showers.

    Unfortunately the aim of the game is to make money (ah, gotta use Monopoly money just so the players can feel the wealth in their hands!) and filling your newbie junker with the finer things in life is going to dent your profits drastically. Until the huge bounties start rolling in it's going to be third-rate repairs, duff shells and sleeping wrapped in a towel, duct-taped underneath the spluttering reactor-coils...
    Being a badass is a necessity in space – the only thing that’ll keep a crew who’re drinking their own warmed-up piss quiet is the biggest, fuckoff stun-baton you’ve ever seen…
    >> Anonymous 06/14/08(Sat)18:45 No.1996452
    >>1996268
    Outlaw Star and Cowboy Bebop were both made by the same folks.
    >> Anonymous 06/14/08(Sat)18:47 No.1996460
    >>1996433
    THIIIIIIIIIIS
    >> Anonymous 06/14/08(Sat)18:50 No.1996471
    >>1996452
    False. Same studio, different directors and writers
    >> Anonymous 06/14/08(Sat)18:55 No.1996494
    >>1996433
    I'm loving this setting already: I'm so tired of fighting for god-emperors or ancient powers.. nothing like money and capitalist gain!

    It makes its own plots: some punk sold you dud shells? Oh, it's revenge time. Crew mutiny? Oh, it's restoran-order time. Need cash? Oh, it's bounty-huntin' time. Need a drink? Oh, it's space bar fight time...
    >> Anonymous 06/14/08(Sat)18:55 No.1996496
    >>1996471
    Well, almost.
    >> Anonymous 06/14/08(Sat)18:55 No.1996500
    rolled 5 = 5

    gtfo Drake, nobody weants to play your space warlord shit
    >> Anonymous 06/14/08(Sat)18:57 No.1996508
    >>1996494
    Zero-gravity bar brawls.
    Fuck yeah.
    >> Anonymous 06/14/08(Sat)18:59 No.1996519
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    "So. How're repairs going?"

    "...welll..."
    >> Anonymous 06/14/08(Sat)19:00 No.1996525
    >>1996494
    ITT Space gangstas
    >> Anonymous 06/14/08(Sat)19:01 No.1996530
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    Anyone remember Privateer?

    Ancient alien artifact playing a cat-and-mouse game with your ship? Ancient alien artifact huntan time!
    >> Anonymous 06/14/08(Sat)19:01 No.1996536
    >>1996500
    who?
    >> Anonymous 06/14/08(Sat)19:07 No.1996564
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    "General, When I said I was in the market for some heavey-duty firepower this isn't quite what I meant!"
    >> Anonymous 06/14/08(Sat)19:10 No.1996586
    >>1996564
    Missile don't have escape rockets on the nose dumbass.
    >> Anonymous 06/14/08(Sat)19:12 No.1996601
    >>1996586
    Christ you're a pedantic one, aren't you?
    >> Anonymous 06/14/08(Sat)19:13 No.1996605
    No alien races.
    No mysterious powers.
    No ancient ruins.
    Just humanity split over a thousand star systems warring with itself.
    >> Anonymous 06/14/08(Sat)19:15 No.1996616
    >>1996338
    >>1996290

    So, you'd have to follow the current facings and trejectories of craft and missiles and aim at their projected location with your own batteries while using the ships sensors to determine what's currently comming at you.

    Sounds tense!
    >> Anonymous 06/14/08(Sat)19:15 No.1996624
    >>1996605
    I like mostly the latter, but some of the former can spice up a campaign if it survives long enough.
    >> Anonymous 06/14/08(Sat)19:17 No.1996632
    >>1996605

    No mysterious powers.
    No ancient ruins.
    Just humanity split over a thousand star systems warring with itself... and possibly some giant space-squid...
    >> Anonymous 06/14/08(Sat)19:19 No.1996653
    >>1995473

    GTFO YOU GOD DAMNED FUCKING FAGGOT.
    >> Anonymous 06/14/08(Sat)19:22 No.1996662
    >>1996624
    Well, at least make that other stuff higher level.

    I prefer low-fantasy science fiction.
    >> Anonymous 06/14/08(Sat)19:25 No.1996687
    >>1996662
    lol, Conan the Barbarian... IN SPAAAAAAACE

    Anyway, agreed. Low levels and most of the game should just be finding work and gettin' paid.
    >> Anonymous 06/14/08(Sat)19:26 No.1996696
    >>1996624
    Well, given 1000 years of human space-travel what with expanding and collapsing empires, time dilation, weapons of mass destruction and warp-technology the galaxy is going to be filled with long-lost relics of man's first steps from the sun - rich colony ships that will never wake, mining stations filled with gold, secret technology sealed away and lost to the passing of time...
    Who needs precursor aliens to set up shop?
    >> Anonymous 06/14/08(Sat)19:28 No.1996706
    >>1996687
    Then you can worry about GALACTIC LEYLINES and SAVING THE UNIVERSE FROM THE ELDER EVILS and CREATING ALLIANCES WITH ALIEN RACES
    >> Anonymous 06/14/08(Sat)19:32 No.1996728
    >>1996696
    Fuck yeah.
    Personally, I see Earth of no importance in the far future. It might be the home planet of humanity but otherwise it's just one of many rocks and will probably be barren by that point.
    Only importance it would have is senimental religious nonsense.
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)19:40 No.1996783
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    >>1996328
    I've been working on a setting of my own, basicly a system of genetic engineered humans bred for war, called Moreau Wars.

    The idea is to take genes from animals, plants and artificial genes, inject/implant it into a human, who, after a dangerously deadly process becomes horribly disfigured and feral/extremely alien and disturbing in appearance.
    When this jacked up human concentrates, he is able to rearrange his organs in a way that allows him to gain strenght, grow huge claws, crawl on walls, or shoot a biological laser from his third eye.

    Imagine Guyver + Spore + Alien + The Island of Moreau + Frankenstein + Predator. On the battlefield.

    Except this is mercenaries right? So instead of a war campaign you could get into some trouble with deserters from a war or something. Or one of your crew could be genetic engineered.
    >> Anonymous 06/14/08(Sat)19:40 No.1996784
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    >> Anonymous 06/14/08(Sat)19:44 No.1996806
    >>1996783
    We've been lurking, Phobby, we know. I'd like to keep away from transhumanism and just stick with the battleships, bullets and backaccount - I get the feeling mutants would make it all too similar to another sci-fi setting we all know...
    >> Anonymous 06/14/08(Sat)19:48 No.1996832
    Mayday...

    This is Free Trader Beowulf, we are under attack...

    Mayday...
    >> Anonymous 06/14/08(Sat)19:50 No.1996854
    >>1996806
    Hmm.. replacements for limbs and organs would be a useful way to use biotechnology, even if we don't go totally furry. Perhaps, as a latest (and most expensive) advance in science, bio-ships; living, self-repairing craft, Farscape-style. Or perhaps just the hull…

    Also the largest galactic religion should be the grandchild of Buddhism.
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)20:01 No.1996917
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    >>1996806
    I agree that halfmad genetic engineered marines don't really fit into a cold money driven setting.

    Robotics and cybernetics would be more appropriate.

    If the setting would be changed to planetary war... that's a whole different story.
    >> Anonymous 06/14/08(Sat)20:02 No.1996919
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    Yeah, so, with the abandonment of earth - which culture became dominant? Or does humanity share an eclectic amalgamation of rituals, aesthetic traditions, fetishes and specialty foods?
    The Madonna and Child on cigarette packets, burgers eaten with chopsticks…
    >> Anonymous 06/14/08(Sat)20:04 No.1996938
    >>1996854
    I can see vat-grown limb-replacements.

    Also, I can see some sort of living ablative armour. Ships that are involved in hit-and-run skirmishes sometimes purchase living hulls that grow their own armour - sure, the armour can be blasted away but it regrows after a certain period of time.

    Heck, it could even be a method of moving in and out of atmosphere in certain planets - the excess armour burns away instead of the actual hull.
    >> Anonymous 06/14/08(Sat)20:06 No.1996950
    >>1996917
    Exactly the thing: it's not a war. You can't have boarders in space.
    No one wants to sacrifice their humanity for ideals, esspeicially when there's money to be made off sane choices and a loyal crew!
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)20:06 No.1996957
    >>1996919
    Take the entire east. Add disproportionate amount of China. Add the United States. = The East.

    America + China = America.

    Europe as a whole = Europe.

    Also, do me a favor and make the Netherlands ONE BIG country-sized transportation company? With the queen/king of Orange as CEO?
    >> Anonymous 06/14/08(Sat)20:13 No.1996993
    >>1996957
    Ha ha. Sounds far too cheesey! You know, without the physical countries and rugged individualism - how long can the concept of a nation exist?

    Well, split the wheel of the galaxy up into it's cardinal points: Eastern Space, Western Space, Southern.. yeah, you get the idea. Give each a shared outlook and perhaps a DH-style bonus/quirk, then it's just down to the territories and who thinks who has the most influence there.
    Being the 'legit' national force doesn't mean anything a 1,000 years from now - might makes right, and might is made with money...
    >> Anonymous 06/14/08(Sat)20:15 No.1997008
    >>1996919
    Two ways of going about it:
    1. The super powers pull together a combined effort for a major space program and send out hundreds of colony ships. After a while, Earthen cultures vanish. New cultures are formed depending on the people inhabiting certain colony ships. Contact with earth is cut off and in the end, each colony develops its own plans and blueprints for new technology for the generic stuff they were given and they flourish into brand new nations. Eventually, knowledge of earth dies out. They came from some old, dead world, as far as they care.
    2. A similar situation, except with individual super-powers. You'd probably end up with seperate sects of certain super-powers scattered over planets. One American colony might turn out completely different from the others after a couple of thousand years due to the surprisingly large amount of a certain ethnic group.
    Also, the planets they land on might have some effect. Short, squat folk from high gravity planets, tall, thin folks from low gravity planets. Natural selection, etc, etc.
    >> Anonymous 06/14/08(Sat)20:17 No.1997021
    >>1996919Yeah, so, with the abandonment of earth - which culture became dominant?

    I thought in Outlaw Star China became dominant with Dragonite
    >> Anonymous 06/14/08(Sat)20:19 No.1997033
    >>1997021
    We seem to be developing our own little world now.
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)20:20 No.1997045
    >>1996993
    >>1997008
    Err, just how far in the future are we actually talking? Or tech-level?
    >> Anonymous 06/14/08(Sat)20:23 No.1997064
    >>1997008
    You don't get that much divergance in only ten or twenty generations or so!
    Well, the less said about the earth the better - it's very distracting for the players. Besides the whole 'projected future thing' has been done to death!

    Needless to say with the invention of warp-travel humans could step away from the solar-systemfor the first time: with a sudden increase in living-space and resources a golden age of almost unlimited expansion came about and with ambitious idealists, profiteers and criminals of all kinds looking to forge a new life in the stars it wasn't long before the galaxy swarmed with human life!
    >> Anonymous 06/14/08(Sat)20:23 No.1997067
    China and India are the dominant powers
    >> Anonymous 06/14/08(Sat)20:25 No.1997081
    >>1997045
    No idea.
    What we seem to have going is:
    - Viable biotech. Organic ablative armour that regrows, clones, limb replacements, etc. Genetic modification doesn't really allow superhuman modification at this stage, though.
    - Some sort of FTL technology - otherwise this wouldn't work at all.
    - Effective methods of space combat.
    >> Anonymous 06/14/08(Sat)20:26 No.1997096
    >>1997064
    Well, exactly how many generations are we talking about?
    >> Anonymous 06/14/08(Sat)20:27 No.1997104
    >>1997064
    I agree: it's the 35th century, the nations of earth no longer exists, let alone the concept of citizenship.
    You're either employed or not, got it?

    "Which-country-wins?" Type projections are, as you say, very boring.
    >> Anonymous 06/14/08(Sat)20:30 No.1997130
    Earth's died. End of. That's all that there is to know about the planet that humanity rose from.
    >> Anonymous 06/14/08(Sat)20:30 No.1997134
    >>1996993
    The idea of a nation gone, but as you said, might is born from money. Most of the major 'legit' factions in space would be corporations (which just reminded me of the Narrator: When deep space exploration ramps up, it'll be the corporations that name everything, the IBM Stellar Sphere, the Microsoft Galaxy, Planet Starbucks. ). The cultures of these megacorporations will be pretty homogeneous; men in business suits, trading business cards, catching business flights.

    The real cultural differences will come from the underbelly of society; the gangs and criminal enterprises that find their way into space; Triads, Yakuza, Cosa Nostra, Russian Mafia, a million drug cartels. As many of these groups are married to tradition, they'll be bringing much of their people's culture along with them.
    >> Anonymous 06/14/08(Sat)20:32 No.1997144
    >>1997045
    30-somethingth century. As for tech-levels.. well, Space Operatic norms (anti-grav, FLT, navel-type battles etc). Imagine it's all been designed by someone in the 1980s: after 300 years or so humanity found touch-screens were just too annoying and went back to chucky glowing buttons and levers.

    There's fairly good medical cloning for organs and etc - but that shouldn't be central to the setting.
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)20:34 No.1997160
    Real space combat needs to be lock-on-target, shoot nukes, lock-on-enemy-nukes, pray/wait/hope for the best.

    Of course there will be plenty shuttle combat in low-orbit...
    >> Anonymous 06/14/08(Sat)20:36 No.1997182
    >>1997081
    >- Some sort of FTL technology - otherwise this wouldn't work at all.
    Preferably wormholes. Somewhat more reasonable than other methods of FTL, and jump gates are more dramatic than just spooling up the drives and going whenever. PCs running blockades of jumpgates controlled by 'legit' groups that don't want them to complete their mission and whatnot.

    >>1996950
    Why no war? The PCs shouldn't directly take part in a wide-scale conflict, but I don't see a reason they shouldn't be hired as gun runners...
    >> Anonymous 06/14/08(Sat)20:37 No.1997190
    >>1997144
    Not central, but still helpful.

    Sure, it's more expensive and it's not the strongest armour available but you could have some genetically modified cannibalizing bacteria that reproduces at a rapid rate over a certain surface. What's the positive side? Little to no maintainance! You purchase it, you run into fights, you stay out of fights for another and you've got a brand new tumour-covered hull. It's better than having to pay for your ship to be patched up.
    >> Anonymous 06/14/08(Sat)20:38 No.1997197
    >>1997134
    >>1997144
    Two important points to consider:
    + There is no 'right'.
    What makes you 'criminal' and what makes you 'legit' is about appearences, personal perceptions and reputations. Any stellar police force only has certain reach and, while trade is plentiful, there is no galatic government.
    +Everything costs money.
    Lasers need batteries, cargo needs shipping, shells need forging and warping takes fuel (and lots of it!). Unlike other sci-fi your daily bread isn't just downloaded.
    >> Anonymous 06/14/08(Sat)20:39 No.1997208
    >>1997160
    Hard sci-fi is overrated. Lasers and missile spam are fun.
    >> Anonymous 06/14/08(Sat)20:40 No.1997212
    >>1996135
    IIRC there 20 kinds of caster shells, and certain kinds there's only a few of in the galaxy (not like 100-odd, like 1 or 2 for types 19 and 20)

    It's been a while since I watched Outlaw Star, so I could be mistaken.
    >> Anonymous 06/14/08(Sat)20:40 No.1997223
    In the grim darkness of the future there is only... capitalist-gain, rugged individualism and cheap fast-food?
    >> Anonymous 06/14/08(Sat)20:42 No.1997233
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    >>1997144
    So, Alien-style controls and nav-computers? Awesome.
    >> Anonymous 06/14/08(Sat)20:42 No.1997234
    >>1997197
    I like the sound of this. Would our retro-future tech be far enough along to explain the Tao magics as SCIENCE! or would we drop that bit entirely.

    Also, there should be some form of alien/genetically-engineered animal people; can't have an Outlaw Star setting without those bird aliens that looked like the Chicken lawyer from Futurama and delicious Aisha.
    >> Anonymous 06/14/08(Sat)20:42 No.1997242
    >>1997208
    It's SPACE, nigger. Not to mention your enemy is dozens of kilometres away and your missiles don't move at FTL.
    What might look like right next to a ship from where you are is actually half a kilometer away from it in actuality.
    >> Anonymous 06/14/08(Sat)20:44 No.1997257
    >>1997234
    /tg/'s not really going Outlaw Star anymore - we're taking the good parts and dumping the rest.
    i.e. no more ancient shit, no more alien shit, no more magical shit.
    >> Anonymous 06/14/08(Sat)20:44 No.1997258
    >>1997160
    We've talked about this, see >>1996616

    It's a cross between submarine battles and dog-fights where lasers, shells and missiles all have their ups and downs...
    >> Anonymous 06/14/08(Sat)20:46 No.1997271
    >>1995592
    Agreed, mutants and masterminds is a good system. For single-use megatechnology, I would definitely suggest it. Also, the device rules would work great toward making a ship.
    Alternatively, I would suggest another rules-light system such as Savage Worlds.

    >>1995995
    >I'd like some reasonable rules for caster shells and ship grappling, to be honest.
    Caster shells could be a superpowerful kind of weaponry; If you're using M&M 2nd ed, perhaps they're single use technology devices (the rules for which are there).
    As for grappling, just include it as a seperate weapon system. However, in order to use it, characters must take the "Ship Weapons: Grapplers" skill in order to use them. Again, if using M&M rules, you could use this skill bonus in place of an attack bonus and/or defense bonus for ship-to-ship combat; alternatively, your Pilot: Spacecraft skill ranks could be used as a ship's defense bonus.

    After thinking about it a bit, Mutants and Masterminds 2nd Edition rules might just be the perfect system for this kind of campaign.
    >> Anonymous 06/14/08(Sat)20:46 No.1997274
    >>1997242
    It's a GAME, bitch! We make what's fun and what we'd enjoy, not what /k/ thinks the future will be!
    >> Anonymous 06/14/08(Sat)20:48 No.1997283
    >Grappler arms would fit in any sci-fi setting with awesome ease.
    Most sci-fi settings would see a grappler ship destroyed before they got a chance to use their arms.

    >>1997242
    Tachyon cannons, then. FTL projectiles won't have a problem dealing with the ranges.
    Anyway, nukes would have equal difficulty. You could drown a nuclear missile in flak while it's still kilometers away, no problem.

    In any case, this is about fun, not OMFGREALISM
    >> Anonymous 06/14/08(Sat)20:49 No.1997295
    >>1997257
    I thought we were keeping the ancient shit.
    >> Anonymous 06/14/08(Sat)20:49 No.1997297
    Instead of the copywrited Caster Shells, perhaps have pistol/carbines which fire cruiser-calibre implosion shells... the ultimate magnum!
    >> Anonymous 06/14/08(Sat)20:50 No.1997299
    >>1997274
    Perhaps some sort of ballastic test in order to properly lock on - certain weapons take a certain amount of time aquire a lock and it's your job to ensure that the system remains locked on manually or something.
    So while you could have a short-range laser in a roller turret that can spin around and lock in a matter of seconds, the big fuckoff nova cannon style shit would take ages to lock on - especially if it's a beam weapon that isn't mounted on a turret.
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)20:50 No.1997300
    >>1997208
    Okay, scrap that.

    The old planets are still under governmental control. Everything is nationalised. Social systems. The factions are in constant war. In fact, the whole economy of those planets resolve around war.

    On the other hand you have the young planets. Where the companies rule. This place is as capitalistic as it can be. They trade food, electronics, cars, planes and daily products for weapons produced by the old planets...

    Space combat between factions of the old planets is not a nice affair. It consists out of two huge ships, easily dwarving most commercial space stations, nuclear bombing the shit out of eachother for like 12 minutes, until one is like only half-melted.
    (cont.)
    >> Anonymous 06/14/08(Sat)20:50 No.1997303
    >>1997271
    We're not using M&M. The rules are way too loose.

    Also, it's a superhero game. Bleh.
    >> Anonymous 06/14/08(Sat)20:51 No.1997309
    >>1997257
    Alright, think Firefly universe with casters and grapplan ships then. How would we do the various caster bullet effects? We've discerned they'd be uberpowerful and rare one shot techs, but what about the gun itself?
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)20:52 No.1997312
    (cont.)
    In commercial space, nukes aren't favored due to cost, collateral damage in the busy transport lanes(expect many lawsuits!).
    Most financial disagreements are settled with energyweapons and missles. Sometimes boarding actions.
    >> Anonymous 06/14/08(Sat)20:54 No.1997322
    >>1997297
    I like this.
    >> Anonymous 06/14/08(Sat)20:54 No.1997323
    Regionally powerful, and lip-serviced "United Humanity" of some kind. They have a true warfleet (that's a bit soggy after all these years) but it's not large enough to even remotely patrol Human territory these days. The edge of Humanity's domain is still rough and ready, but inside the sphere, some semblance of the rule of law exists. You may not respect the soft Spheries out Rimside, but when a patrol cruiser says "Heave to and prepare for inspection" you do it posthaste...
    >> Anonymous 06/14/08(Sat)20:56 No.1997336
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    I thought we moved away from outlaw star itself, just In The Style - if you know what I mean.

    "Space Frontierism" not direct rip.
    >> Anonymous 06/14/08(Sat)20:57 No.1997337
    >It consists out of two huge ships

    Does it have to?

    Larger fleets of smaller (read: still fuckhuge, but not representing an entire faction) ships make more sense... and look cooler. I'm thinking fleets the size and general composition of a US CVBG; one major carrier and about a dozen destroyers, cruisers, supply vessels, etc.

    And also a space equivalent of submarines (inb4 NOT HARD SCI-FI YOU CAN'T HIDE IN SPACE RAGE) that operate deep in enemy territory and raid supply lines. Wolf packs ftw.
    >> Anonymous 06/14/08(Sat)20:58 No.1997341
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    How would AI, robotics and cybernetics be going on? Would we be having Gilliam II style AIs with similar tin-can incarnations?
    >> Anonymous 06/14/08(Sat)21:00 No.1997345
    NO GALACTIC GOVERNMENTS
    NO STANDARDISATION
    NO EARTH
    NO ALIENS
    PERSONAL PROFIT ONLY
    FINAL DESTINATION
    >> Anonymous 06/14/08(Sat)21:00 No.1997347
    >>1997341
    I think we decided that computer interfaces will be much clunkier. If you've ever seen the original Alien, that kind of control system.

    I don't know about robots, but I, for one, am a big fan of Blade Runner, and I think that kind of robotics it would fit in well with this setting.

    Cybernetics, I don't remember anyone going into it. But I was thinking Shadowrun-level cybernetics.
    >> Anonymous 06/14/08(Sat)21:03 No.1997359
    Why are we going with no earth again?

    I would think it would just be a fucked up ecumenopolis, a la The Sprawl from W. Gibson's books, with the decadent rich living in ivory spires, and the underclass below them, joining gangs, working as bounty hunters, or getting the fuck out of Dodge on the next starship.
    >> Anonymous 06/14/08(Sat)21:04 No.1997360
    >>1997341
    Everything is a commodity! If you have the cash a self-aware A.I who can track the course of a hundred thousand missiles is available. If you don't... well, a glorified alarm-clock might be more in your price-range.
    >> Anonymous 06/14/08(Sat)21:05 No.1997362
    >>1997347
    Well, alright - I suppose that the Gilliam AI is a bit too "quirky" for this setting.
    >>1997345
    This. No united galactic government. Several seperate worlds that constantly ebb and flow when it comes to conflict. Alliances are formed and shattered within a few years. Whatever mighty organization is created from a union of many powerful space-nations almost immediately collapses after a while.
    If you're a scummer who goes around between planets trading shit, you better watch out for the patriots. They'll tear your shit up.
    >> Anonymous 06/14/08(Sat)21:05 No.1997365
    >>1997359
    Because it's really distracting for the players.
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)21:07 No.1997375
    >>1997337
    That's fine too.

    I just want to set two worlds up, one is a 1984-like Solar system in a constant FUKKEN HUEG war, in fact living of war, and the other a anarchistic capitalistic hellhole, filled with small 'bussiness conflicts' everyday.

    Imagine a campaign in which you and your rival incidentely warp-jump in the middle of a battle between some Solar fleets...
    >> Anonymous 06/14/08(Sat)21:08 No.1997380
    >>1997359
    Because that leads to "so who wins" "america duh" no china" "what about the uk" "no france" "how about all of them" "no fucking way nigger" "lulz" "shitcock" "RAAAGE". We'd all argue over who won the space race and what culture is dominant in space.

    This way, we're just assuming that everything's roughly the same as a politically correct world. Race isn't really a restriction and you can be whatever race anywhere.
    >> Anonymous 06/14/08(Sat)21:08 No.1997384
    >>1997365
    How is it distracting? Just because it exists in a sci-fi setting doesn't mean it'll be a dominating part of it.

    How often does Holy Terra come up in 40K, compared to Cadia or Armageddon? In the Aliens franchise, it only exists as a devastated hell-hole, which only appears for about five minutes in the entire four movies. Star Trek, it's hardly ever mentioned...
    >> Anonymous 06/14/08(Sat)21:10 No.1997393
    >>1997380
    I thought we already decided the corporations won...
    >> Anonymous 06/14/08(Sat)21:13 No.1997412
    >>1997375
    >>1997380

    Combine these two ideas (or the one idea, and the other rejected one). In the frontier, corporations and criminals blaze the trail and make money. Nearer to the core of humanity's "conquests", neverending war rages between two major sides. Or, not really rages. More like a simmer, with constant fleet battles but no real turnover of any territories.
    >> Anonymous 06/14/08(Sat)21:14 No.1997414
    >>1997393
    I thought we'd already decided that Earth just became a barren shithole and was left behind as a barren or useless wasteland. IT DOESN'T MATTER WHO WON.
    >> Anonymous 06/14/08(Sat)21:16 No.1997431
    >>1997412
    That's just setting up for GDI vs Nod IN SPAAAAAACE!!!

    or Eastern Coalition vs Western Alliance

    or a thousand other cliche's.
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)21:20 No.1997451
    >>1997431
    The governments are busy killing EACHOTHER.

    The companies are busy killing EACHOTHER.

    How can it be NOD vs. GDI if GDI kills GDI and NOD kills NOD?
    >> Anonymous 06/14/08(Sat)21:22 No.1997464
    >>1997451
    What the hell are you talking about?
    >> Anonymous 06/14/08(Sat)21:23 No.1997469
    >>1997414
    This.
    >> Anonymous 06/14/08(Sat)21:24 No.1997475
    >>1997414
    So, basically, all of the spacepeople will have absolutely no culture/one homogenized SPACE CULTURE? Fucking boring.
    >> Anonymous 06/14/08(Sat)21:24 No.1997479
    >>1997469
    Uh-huh. What does that have to do with my post?
    >> Anonymous 06/14/08(Sat)21:26 No.1997483
    >>1997475
    Whoever actually plays this system will make up the cultures as they go along.
    >> Anonymous 06/14/08(Sat)21:27 No.1997486
    >>1997483
    They'll probably just end up in Japan In Space, then.
    >> Anonymous 06/14/08(Sat)21:28 No.1997492
    >>1997486
    Well, a horrible caricature of Japan, anyway.
    >> Anonymous 06/14/08(Sat)21:28 No.1997493
    >>1997483
    "The Madonna and Child on cigarette packets, burgers eaten with chopsticks…"
    >> Anonymous 06/14/08(Sat)21:31 No.1997501
    >>1997475
    And the ole Nazis in space, Samurai in space routine isn't?

    I'd like to combine cultures here into an outlaw's frontier where where you're from isn't as important as what you do.
    >> Anonymous 06/14/08(Sat)21:34 No.1997514
    >>1997475
    Face it, kiddie, the characters in this setting will have whatever culture the players have. Maybe with a different "skin" pasted on if the players are weeaboos or britaboos, or whatever culture they fail at emulating.
    >> Anonymous 06/14/08(Sat)21:35 No.1997523
    Northern Space
    Southern Space
    Eastern Space
    Western Space

    O.K - four broad territories in the galaxy. Invent a loose, practical culture for each; your invention is invalid if it can be identified as an Earth Culture or relies on just a single idea or concept.
    >> Anonymous 06/14/08(Sat)21:40 No.1997559
    Right, I'm off to bed. Don't tear each other to shreads now! You've been a great source of ideas and I hope this is still alive tomorrow.

    Space is (or, I would like it to be) a frontier of cultures, ideals and peoples that's become so entangled from it's source of origin that, in the end, it's not important. What's important is your ship, your crew and your next pay check!
    Nationalities, conflicting cultures and xenophobic wars would distract players from the real aim of the game - get rich, and don't die!

    You're Han, not Luke...
    >> Anonymous 06/14/08(Sat)21:44 No.1997584
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    >>1997523
    >Invent a loose, practical culture for each; your invention is invalid if it can be identified as an Earth Culture or relies on just a single idea or concept.
    >> Anonymous 06/14/08(Sat)21:44 No.1997585
    >>1997523
    >>Coreward
    >>Rimward
    >>Trailing
    >>Spinward

    fixed it for you. galactic "north" is the direction from earth to the center of the galaxy.
    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)21:45 No.1997595
    Northern Space: Lots of foodstuff production. Farmers. Rusty equipment. Christian cults. Slow backwater planet culture.

    Southern Space: Mining. Whores. Alchohol. Factories. Rough drunken-bar-fight cultures.

    Eastern Space: Drugs. Medicins. Chemicals. Many nerds and rich kids live here. A whole culture devoted to yuppies.

    Western Space: The place is primary a market for the capitalistic colonies and the socialistic Solar system.
    It's pretty much everything alltogether.

    Solar system: It's like Orwell's 1984.
    >> Anonymous 06/14/08(Sat)21:47 No.1997600
    aside from the specific races and equipment and such, rifts phaseworld can do this nicely.
    >> Anonymous 06/14/08(Sat)21:47 No.1997604
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    >> Phobonaut !tTBC.7oEaQ 06/14/08(Sat)21:55 No.1997653
    I'm going to sleep.

    Mail me for drawfaggotry.
    >> Anonymous 06/14/08(Sat)22:16 No.1997738
    >Northern Space: Lots of foodstuff production. Farmers. Rusty equipment. Christian cults. Slow backwater planet culture.
    American Bible Belt
    >Southern Space: Mining. Whores. Alchohol. Factories. Rough drunken-bar-fight cultures.
    West Virginia
    >Eastern Space: Drugs. Medicins. Chemicals. Many nerds and rich kids live here. A whole culture devoted to yuppies.
    San Francisco, Seattle
    >Western Space: The place is primary a market for the capitalistic colonies and the socialistic Solar system.
    It's pretty much everything alltogether.
    See the above
    >Solar system: It's like Orwell's 1984.
    Soviet Russia, where certain first world nations are heading.

    None of your cultures are valid.
    >> Anonymous 06/14/08(Sat)22:34 No.1997825
    >>1997738
    >Northern Space: Lots of foodstuff production. Farmers. Rusty equipment. Techno cults. Slow Local/ regionally run rather then planetary culture/governed.Very divided.

    >Southern Space: Mining. Rough drunken-bar-fight cultures. Mostly based on asteroids and harsh worlds which produces a corporate atmosphere where loyalty to a company is very important. Who needs camera's when everyone watches everyone else "for the company".

    >Eastern Space: Drugs.Chemicals. Mostly run by Nobility that owns the factories and maintains a force. Small Enclaves of Environmenty-type people scattered across abandoned or forgotten worlds.

    >Western Space: The mixing pot. Most locals are accepting and only people new to the area make their lives on a permanent settlement, the older peoples who would otherwise be replaced take to the vastness of space as nomads.

    >Solar system: It's like Orwell's 1984. Only light on the punishment. More of a feeling of no privacy. If you do something here. It WILL BE SEEN by some security officer at some point. And when it is seen, you shouldn't be alive because they are coming for you. Gets alot of shit from all small empires and corporations because, for no aparent reason(to them) a Solar Security Abroad Officer will bust down the door of a random civillian for some past wrongdoing. If the wrongdoer cannot be found, next of kin is acceptable.
    >> Anonymous 06/14/08(Sat)22:34 No.1997828
    >>1997825
    Forgot my fixed
    >> Anonymous 06/14/08(Sat)22:47 No.1997904
    >>1997825
    >Solar system: It's like Orwell's 1984. Only light on the punishment. More of a feeling of no privacy. If you do something here. It WILL BE SEEN by some security officer at some point. And when it is seen, you shouldn't be alive because they are coming for you. Gets alot of shit from all small empires and corporations because, for no aparent reason(to them) a Solar Security Abroad Officer will bust down the door of a random civillian for some past wrongdoing. If the wrongdoer cannot be found, next of kin is acceptable.

    Stop right there, Criminal Scum?
    >> Anonymous 06/14/08(Sat)22:50 No.1997919
    >>1997904
    Not exactly that fast.
    >> Anonymous 06/14/08(Sat)22:55 No.1997948
    >>1997904
    >>Stop right there, Criminal Scum?

    More along the lines of:

    Officer:You! You were dumping nuclear waste at 40 seconds after 36 minutes after the seventh hour of the 15th day of our solar calender, year 13442 over pluto and proceeded to dump 365 liters onto the planet for 1 hour.

    Guy:When the fuck was that?

    Officer: 20 years ago last thursday of your local time.

    Guy: Do you have any proof?

    Officer:This (shows video of a remarkably younger guy dumping the stuff)

    Guy: So what if i did?

    Officer: That's all I need to know.( shoots guy)
    >> !Ep8pui8Vw2 !moot/UIi/o 06/14/08(Sat)23:19 No.1998091
    >Northern Space (Coreward)

    Fairly well populated and civilised. Two-thirds of the populated space is controlled by a conglomerate of varied corporations, who have a lot of influence but ultimately are kept in check by the Watchman, a insanely powerful rogue AI construct with a quantum tunneling camera and a starkilling wormhole gun of almost infinite range. Basically, play nice or it's nova time. The Watchman's coverage is not perfect, but it's not worth the risk. Most of the time. There's a bunch of cults and minor religions springing up around the Watchman, too, trying to alleviate the bowel-knotting terror of having everything you ever loved exploded at the whim of a nutcase computer. Oh, and any system harbouring components for or completed AIs is instantly nebula'd.

    The rest of it is dead. Radiation from the gamma ray burst intiated by the Watchman three days after activation killed everything living in its path. The burst is centred on the Watchman's location, and the area of effect is growing at light speed. If the corporations could send anyone into the burst without them dying or being obliterated, they'd find out about it and evacuate the systems in the way. Shame about that, really. Oh, there might be a few surviving AIs hiding in the systems scoured by the burst, avoiding the Watchman by the radiation confusing its sensors, and one or two might even have a working wormhole creator so they can venture outside, and let some properly equipped and shielded adventurers into the slightly less lethal space behind the burst wavefront. But that would be pushing it.
    >> Anonymous 06/14/08(Sat)23:36 No.1998196
    New techno-religeons are nice, but please keep the farmer fundamentalistic christian cults and such.
    I doubt they would stick around when Earth would be divided by socialistic empires.

    It also gives some good cannonfodder. Amish with laserguns vs. space mercenaries go!
    >> !Ep8pui8Vw2 !moot/UIi/o 06/15/08(Sun)00:16 No.1998427
    >Southern Space (Rimward)

    Formerly the location of two different pseudo-Buddhist empires, and the headquarters of a massive mercenary and merchant fleet. Of the two empires, the larger was a offshoot of the more entrenched early settlers, once expansionary but now calm and collected, settling down after a long and peaceful period of growth. The older, and now smaller, empire was feeling somewhat envious of its child, and was gearing up for a somewhat uncharacteristic pulse of settling into the less populated reaches of the Spinward sector. The fleet, formed when the empires split from each other, and led by an expelled prince from one new state and a asshole of a defense admiral from the other, had now become the largest privately owned defense force in the galaxy. Run by the descendants of the admiral and prince, and with renewed ties to both empires as well as lucrative contracts with every sector, the fleet was one of the most powerful corporate entities and commanded immense respect everywhere its insignia was seen.
    >> !Ep8pui8Vw2 !moot/UIi/o 06/15/08(Sun)00:19 No.1998443
    >>1998427
    Now; the gamma ray burst created by the Watchman overlapped all four sectors. Most of the destruction had been suffered by the Coreward sector, but the wave front had entered Rimward and started wiping out whole systems of both empires. Unlike the rigorously controlled Coreward, the Rimward fleet had access to AIs and (gimmicky invention) to allow them to not only enter the wave and find out what had happened, but report back with the news before the Watchman could destroy them. The older empire is currently in a full scale panic, with almost every fleet ship being commissioned as a refugee carrier taking as many people as possible out of the threatened systems. The younger empire, somewhat perversely, is fatalistically accepting its fate almost uniformly - millions of people are fleeing, of course, but out of billions remaining in place, awaiting what as far as they know is a natural end. Some of the fleet are forcibly removing as many of the nearest idiots as they can, but they can't nearly extract enough.


    Other three tomorrow if I have time before thread death, otherwise I'll save them for the next one.
    >> Salamanders Fanboi !!Wyx1pV1wpO9 06/15/08(Sun)00:20 No.1998452
    >>1998443
    >>1998427
    shit sux
    >> Anonymous 06/15/08(Sun)00:22 No.1998468
    >>1998427
    >>1998443
    Enough of this Watchman crap.
    >> !Ep8pui8Vw2 !moot/UIi/o 06/15/08(Sun)00:26 No.1998485
    >>1998452
    >>1998468
    I would assume you're trolling, but it's 5:25am here, so I could have written a bunch of shit and not noticed. I'll reread it when I wake up tomorrow, if it sucks then I'll rewrite/junk it.
    >> Anonymous 06/15/08(Sun)00:28 No.1998501
    >>1998485
    I'm not trolling. The Watchman needs to be excised.
    >> Anonymous 06/15/08(Sun)00:29 No.1998507
    >>1998485
    Maybe you could use that second set of fluff.
    >> !Ep8pui8Vw2 !moot/UIi/o 06/15/08(Sun)00:35 No.1998538
    >>1998501
    What's so bad about it? Too powerful without enough limitations? Or just a poor option for a force to limit the stereotypical complete corporate domination of almost every near future story?
    >> Anonymous 06/15/08(Sun)00:39 No.1998566
    An outlaw star P&P game probably would fit the traveller system rather well.

    Also, I loved the Ctarl-Ctarl empire and Aisha ClanClan. She was like a cat girl klingon used for comedic relief purposes.
    >> Salamanders Fanboi !!Wyx1pV1wpO9 06/15/08(Sun)00:45 No.1998598
    >>1998538
    OH SHI- GIANT WAVE OF DEATH BUT WE'RE ALL JUST SITTIN HERE

    Are you fucking serious? You don't have a setting, you have a load of crap that's had a stick shoved into, and around the stick is tied a rag with "This makes sense, I swear" written on it.

    God, it's some of the most horrible dreck I've seen since sorting through a slush-pile.
    >> Anonymous 06/15/08(Sun)00:46 No.1998605
    >>1998598
    Ok so what setting are we gonna use?

    >>1998091

    or

    >>1997825

    or

    >>1997595

    ?
    >> Salamanders Fanboi !!Wyx1pV1wpO9 06/15/08(Sun)00:58 No.1998671
    >>1998605
    I wouldn't use any of them, they're all crap. You can use whatever you want.
    >> !Ep8pui8Vw2 !moot/UIi/o 06/15/08(Sun)01:08 No.1998723
    >>1998598
    You've got a bunch of people sitting around because they don't know they're in danger due to this vastly powerful entity basically being a huge dick, another bunch of people sitting around in knowing danger and not caring because I liked the idea of a Space Buddhist Empire being full of reincarnation-believing fatalists, and another load of people knowing about the danger and getting the fuck out of there. But OK, I apologise for my ideas not being anywhere near the level of all your other posts in this threa- oh, wait, you've done fuck all, shit ideas or not.
    >> Anonymous 06/15/08(Sun)01:10 No.1998735
    >>1998671
    I'm probably just gonna use the damn show and go from there.
    >> Salamanders Fanboi !!Wyx1pV1wpO9 06/15/08(Sun)01:13 No.1998749
    >>1998723
    Yeah, right now I'm busily being a critic. I'm not going to write your shit for you. If I see anything I really like I'll take it, file the serial numbers off, make some tweaks, add a few details, and sign it.

    Also, HURR YOU AREN'T CONTRIBUTING SO STFU is the defense of the incompetent rather than the bitingly witty retort you think it is.

    Fuck off.
    >> !Ep8pui8Vw2 !moot/UIi/o 06/15/08(Sun)01:25 No.1998809
    >>1998749
    >If I see anything I really like I'll take it, file the serial numbers off, make some tweaks, add a few details, and sign it.
    Frankly, that's all I'm after. Even if you didn't like it, someone else may do. And HURR ITS SHIT BECAUSE REASON is a lot better than HURR ITS SHIT HURR HURR HURR.
    >Also, HURR YOU AREN'T CONTRIBUTING SO STFU is the defense of the incompetent rather than the bitingly witty retort you think it is.
    >incompetent
    It doesn't take Captain Fucking Obvious to spot I'm incompetent. But yes, that bit was rather stupid of me. Consider it rescinded.
    >> Anonymous 06/15/08(Sun)03:42 No.1999672
         File :1213515740.jpg-(383 KB, 1500x801, 1183912297321.jpg)
    383 KB
    Seems I couldn't leave this thread for a few hours without you ladies bickering.

    Well, I'm going to run it like I would a fantasy game; you don't have a map to start with, but draw one as you go. If I tell my players they're somewhere in Eastern Space and the local powers are x and y - that's all one really needs to set off on an adventure.

    Besides evil A.I have been done to death.
    >> Ishallcallu !!Xsvs25wRLg9 06/15/08(Sun)04:11 No.1999714
    YES FUCKING WANT OUTLAW STAR.
    >> Anonymous 06/15/08(Sun)04:45 No.1999912
         File :1213519536.jpg-(185 KB, 1150x867, city_building.jpg)
    185 KB
    >>1999672
    The Problem of Earth is easy of solve - it's a wasteland. Generations of neglect and plunder have turned it into a toxic, radioactive barren place. Sure, Muslims still face Mecca and Christos cross themselves under the dim glow of Sol, but the planet itself is largely uninhabited.
    Earth
    Population: 0.1 Billion
    Capitol: Jerusalem
    Export: "I went to earth and all I got was this lousy T-shirt" T-shirts.

    The real mover and shaker is the moon. Luna City host to is the Intergalactic Trade Centre and the satellite bustles with stock-brokers and financiers. Living space is tight and massive subterranean apartment complexes have been excavated over almost the entirety. While there are no absolute super-powers in the galaxy, everyone can agree that impartial trading makes for good business all-round.

    Mars is California.
    >> Anonymous 06/15/08(Sun)05:06 No.2000040
         File :1213520768.jpg-(182 KB, 634x946, 13750_1101260876_medium.jpg)
    182 KB
    I like this setting. In a capitalist's universe, nationalistic empires soon find themselves broke.
    >> Anonymous 06/15/08(Sun)05:45 No.2000316
    ShadowRun type of Corps, except maybe less hostile to PCs. While having a corp dislike you makes a nice plot point, SR made it out to seem that it was too easy to cross one and have someone after you. Then again, may have just been my GM.
    >> Anonymous 06/15/08(Sun)05:51 No.2000350
         File :1213523462.gif-(11 KB, 256x74, classic traveller logo.gif)
    11 KB
    rolled 6 + 20 = 26

    Firefly could have been called "Serenity: Adventures in the Solmani Rim". I really like the new edition from Mongoose.
    >> Anonymous 06/15/08(Sun)06:10 No.2000474
    >>2000316
    Yeah, I never really got why everyonewas so easy to turn against you - surely if you fucked over one guy his rival would be thankful...
    >> Anonymous 06/15/08(Sun)06:12 No.2000482
    Archive this? Despite the bickering, some interesting comments have been made.
    >> Anonymous 06/15/08(Sun)06:15 No.2000503
    >>2000474
    Well, it seems you've bought some Double-Butter Popcorn. This gets the rival of the popcorn maker angry at you. Add Hunted Lvl 1-> CATCo to your flaws.
    >> Anonymous 06/15/08(Sun)06:16 No.2000513
    >>2000040
    You mean like china? They seem to be doing great with their nationalism + capitalism. (granted, they have rivers that catch on fire and cities that require gas masks now)
    >> Anonymous 06/15/08(Sun)06:19 No.2000531
    >>2000513
    That's the thing - you can't work of ideals alone.
    >> Anonymous 06/15/08(Sun)07:21 No.2000793
         File :1213528894.jpg-(156 KB, 850x684, To_Rheinsted_by_ukitakumuki.jpg)
    156 KB
    >> Anonymous 06/15/08(Sun)07:22 No.2000798
    curse you auto-sage!!
    >> Phobonaut !tTBC.7oEaQ 06/15/08(Sun)09:30 No.2001214
    It's still alive? Awesome.


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