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  • File :1220478614.jpg-(156 KB, 607x857, spelljammer4ecover.jpg)
    156 KB Anonymous 09/03/08(Wed)17:50 No.2496778  

    Reposting my homebrew rules for Spelljammer ship-to-ship encounters in D&D 4e. You can also use them for naval combat, fantasy airships, and really large steampunk tanks, at least in theory.

    The only thing I've altered since the last posting has been to make a small change to allow NPCs to attack the PCs' masts and crew. Other things I may work on in time:

    -Ship modifications
    -Engine & Weapon types

    Let's have your criticism and suggestions, /tg/. And thanks again, Elementalistfag, I was the one who requested you post your templates.
    >> Anonymous 09/03/08(Wed)18:42 No.2497063
    WoW in space? DO WANT
    >> Anonymous 09/03/08(Wed)18:47 No.2497090
    >WoW in space? DO WANT
    >> Anonymous 09/03/08(Wed)18:52 No.2497128
         File :1220482366.jpg-(291 KB, 1584x1218, manowar.jpg)
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    >> Anonymous 09/03/08(Wed)18:56 No.2497154
    lolwut? Just because D&D has spelljammer before WoW existed doesn't stop $.0 from being WoW with dice.
    >> Anonymous 09/03/08(Wed)18:57 No.2497158
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    >> Anonymous 09/03/08(Wed)18:58 No.2497169
    >> Anonymous 09/03/08(Wed)18:59 No.2497171
         File :1220482789.jpg-(336 KB, 1584x1218, nautilus.jpg)
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    >> Anonymous 09/03/08(Wed)19:00 No.2497174
    >I RAGED

    fix'd that for ya
    you should probably stop being in denial about your pen and paper WoW game.
    >> Anonymous 09/03/08(Wed)19:00 No.2497176
         File :1220482835.jpg-(194 KB, 1584x1218, nautilusdeck.jpg)
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    >> Anonymous 09/03/08(Wed)19:01 No.2497181
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    >> Anonymous 09/03/08(Wed)19:02 No.2497184
    Fix'd has the exact same number of characters as fixed.

    Oh, wait, it's 6 central, school must be out in the US. My mistake.
    >> Anonymous 09/03/08(Wed)19:02 No.2497186
         File :1220482964.jpg-(165 KB, 1584x1218, tradesmandeck.jpg)
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    >> Anonymous 09/03/08(Wed)19:03 No.2497190
         File :1220483012.jpg-(308 KB, 1584x1218, hammership.jpg)
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    >> Anonymous 09/03/08(Wed)19:04 No.2497200
         File :1220483079.jpg-(183 KB, 1584x1218, hammershipdeck.jpg)
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    >> Anonymous 09/03/08(Wed)19:04 No.2497202
    So instead of actually trying to counter my point, you instead admit I am right and attack my choice of typing fix'd instead of fixed. How cute.
    >> Anonymous 09/03/08(Wed)19:05 No.2497212
         File :1220483158.jpg-(297 KB, 1584x1218, squidship.jpg)
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    >> Anonymous 09/03/08(Wed)19:06 No.2497219
    why the fuck do all these ships look like water animals?
    >> Anonymous 09/03/08(Wed)19:07 No.2497223
         File :1220483248.jpg-(145 KB, 1584x1218, squidshipdeck.jpg)
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    >> Anonymous 09/03/08(Wed)19:08 No.2497235

    You're not familiar with Spelljammer, are you?
    >> Anonymous 09/03/08(Wed)19:09 No.2497247
         File :1220483370.jpg-(256 KB, 1584x1218, dragonfly.jpg)
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    >> Anonymous 09/03/08(Wed)19:09 No.2497250
    Er, I'm not the guy who replied to you earlier. I just thought maybe you were retarded. I guess I was right.
    >> Anonymous 09/03/08(Wed)19:10 No.2497257
         File :1220483452.jpg-(115 KB, 1584x1218, dragonflydeck.jpg)
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    >> Anonymous 09/03/08(Wed)19:11 No.2497261
    i've heard of it and saw the books for it on my dungeon masters bookshelf but never played it or read the books. i got into d&d on the tail-end of tsr and played mostly dark-sun. so no i'm not familiar. so why the fuck do they look like fish and the like?
    >> Anonymous 09/03/08(Wed)19:11 No.2497262
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    >> Anonymous 09/03/08(Wed)19:12 No.2497267
         File :1220483532.jpg-(124 KB, 1584x1218, waspdeck.jpg)
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    >> Anonymous 09/03/08(Wed)19:12 No.2497270
    Hiding behind the anonymous mask does not protect you from the truth or the rage. Admit it fag, you know I am right!
    >> Anonymous 09/03/08(Wed)19:16 No.2497295
    ... No, seriously, I just saw a dumb choice, and corrected it.

    And I wouldn't know, I haven't played any D&D for 5 years. I play Exalted and ignore the opinions of fat asshole neckbeards when it comes to other systems.
    >> Anonymous 09/03/08(Wed)19:17 No.2497304
         File :1220483860.jpg-(272 KB, 1584x1218, mindspider.jpg)
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    >> Anonymous 09/03/08(Wed)19:18 No.2497309
         File :1220483902.jpg-(127 KB, 1584x1218, mindspiderdeck.jpg)
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    >> Anonymous 09/03/08(Wed)19:19 No.2497319
         File :1220483978.jpg-(313 KB, 1584x1218, deathspider.jpg)
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    >> Anonymous 09/03/08(Wed)19:21 No.2497326
         File :1220484063.jpg-(219 KB, 1584x1218, deathspiderdeck.jpg)
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    >> Anonymous 09/03/08(Wed)19:21 No.2497327
    >... No, seriously, I just saw a dumb choice, and corrected it.
    Murk Loar fag we always use fix'd instead of fixed around here.
    >> Anonymous 09/03/08(Wed)19:21 No.2497332
         File :1220484114.jpg-(268 KB, 1584x1218, galleon.jpg)
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    >> Anonymous 09/03/08(Wed)19:21 No.2497333
         File :1220484118.jpg-(4 KB, 320x240, Sathanas320x240.jpg)
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    reminds me of the Sathanas
    >> Anonymous 09/03/08(Wed)19:22 No.2497336
    anyone going to explain why all these spelljammer ships look like fish and bugs and shit?
    >> Anonymous 09/03/08(Wed)19:23 No.2497340
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    >> Anonymous 09/03/08(Wed)19:25 No.2497347
         File :1220484313.jpg-(333 KB, 1584x1218, dragonship.jpg)
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    >> Anonymous 09/03/08(Wed)19:28 No.2497363
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    >> Anonymous 09/03/08(Wed)19:28 No.2497368

    I guess because if you're building a ship in space, you can make it look like whatever the fuck you want.
    >> Anonymous 09/03/08(Wed)19:30 No.2497373
    And you should quit being a shitty troll.
    >> Anonymous 09/03/08(Wed)19:39 No.2497428
    >> Anonymous 09/03/08(Wed)19:39 No.2497429
    Also, lizardmen, illithids and neogi built many of those ships, so they make them look like things that are familiar and aesthetically pleasing to them - sealife, squid and spiders respectively.
    >> Anonymous 09/03/08(Wed)19:40 No.2497439
    I love it when I troll, then someone trolls even after I'm gone.
    >> Anonymous 09/03/08(Wed)19:42 No.2497450
    >I'm pretending to be two separate people to my eternal rage T_T
    >> Anonymous 09/03/08(Wed)19:44 No.2497461
    The Dolphin is the best ship for an adventuring party. It's medium-large and it has another ship sitting on the back, for landing on planets. The second ship looks like an ordinary boat so you don't arouse suspicion.
    >> Anonymous 09/03/08(Wed)19:47 No.2497480
    I've often wondered this myself. I think they look awesome, but I need a good in-game reasoning behind this particular style.

    I "get" the boat-as-spacecraft thing, given that you could evolve the concept of an airship to a spaceship. The rest of these designs though seem purely decorative, or designed to intimidate.
    >> Anonymous 09/03/08(Wed)19:50 No.2497501

    So invent one. Why don't you take a crack at coming up with a rationale for each of these? I'll tell you whatever you want to know about the vessel in question, just ask.
    >> Anonymous 09/03/08(Wed)19:51 No.2497504
    >> Anonymous 09/03/08(Wed)19:56 No.2497538
    I'm at work, so I'm a bit too busy to do this right now, but does anyone else have any suggestions beyond being the functional equivalent of a figurehead on a ship?
    >> Anonymous 09/03/08(Wed)19:57 No.2497546
    The nautilus, squid ship and hammership all have rams for use in battle. The spider ships (owned by slavers) use their legs for grappling and presumably also as masts.
    >> Anonymous 09/03/08(Wed)19:59 No.2497560
    Partly it's that, partly it's because certain shapes augment maneuvering in space. It's also the helmsman's skill and the grade of the helm. Helmsmen should be NPCs or wand dual-wieldan magic users (of any kind) though; the helm drains all memorized spells and prevents memorizing new spells for 24 hours after use.
    >> Anonymous 09/03/08(Wed)20:01 No.2497574
    ... So it would be totally acceptable for a Artificer to be the helmsman, if you wanted to bring a little Ebberon into your Spelljammer.
    >> Anonymous 09/03/08(Wed)20:13 No.2497660
    It's that there is no reason not to - it does not inihibit or enhance performance, so fashion is ultimate.
    >> Anonymous 09/03/08(Wed)20:17 No.2497678
    well, I can think of special cases where you wouldn't want anything like this... landing on planets incognito in the ocean and sailing to land, for example.

    Also going unnoticed is probably of high priority to many adventurers, they would want a pitch black ship with no frills against a pitch black space.

    It also seems a lot of these fashion bits would be easily broken with a single hull ram, incurring heavy repairs.

    I mean.. basically.. our tanks don't have lots of pretty shit all over them, just some spraypainted slogans or logos at best. Military has always been all function, no form.
    >> Anonymous 09/03/08(Wed)20:19 No.2497688
    >Helmsmen should be NPCs or wand dual-wieldan magic users (of any kind) though; the helm drains all memorized spells and prevents memorizing new spells for 24 hours after use.

    OP here, I'm going to drop that element from my version, because I think it's stupid. A clever(?) play on words does not equal good game design.

    Currently I'm thinking ships gain the ability to break orbit via a ritual similar to Raise Land. As far as moving about once in space, I'm trying to decide between 'the ether wind does it' and 'a variety of interesting sources of power, including material, dreams, magic, summoned spirits, and dangerous esoteric elements' or both.
    >> Anonymous 09/03/08(Wed)20:26 No.2497720
    I think you could even find room for physics-based propulsion once in space. If there's a decanter of endless water, why not cannos of endless flame?

    or even just gunpowder-based propulsion. It would have a horrible maneuverability, but it would make for a cool low-level ship where the adventurers must outrun or avoid most enemies.
    >> Anonymous 09/03/08(Wed)20:28 No.2497732
    Hey guys, you're arguing about ship design in Spelljammer. You know how it was designed?

    'I've got an idea. Let's put D&D in space.'

    That's about it. You should all just relax (la la la).
    >> Anonymous 09/03/08(Wed)20:28 No.2497736

    Actually, water would provide better propulsion than fire. It has more mass and the decanter projects it at a steady rate, no need to accellerate it.
    >> Anonymous 09/04/08(Thu)00:34 No.2499359
    as more proof 4E= WoW, Dranei had space ships, now tieflings have space ships
    >> Anonymous 09/04/08(Thu)00:38 No.2499389
    Why is WotC shitting up my game with spaceships in a FANTASY game?
    >> Anonymous 09/04/08(Thu)00:40 No.2499400
    >> Anonymous 09/04/08(Thu)00:40 No.2499402
    Wow, do you ever fail.
    >> Anonymous 09/04/08(Thu)00:41 No.2499410
    I... think that was intentional.
    >> Anonymous 09/04/08(Thu)00:42 No.2499421
    Why are you making excuses for Shittards of the Coast? Ever since they were gonna make an LOL I GET POWERZ FROM SPACE ALIENZ warlock I knew there'd be trouble
    >> Anonymous 09/04/08(Thu)00:44 No.2499431
    ...you're trying way too hard, guy.
    >> Anonymous 09/04/08(Thu)00:48 No.2499465
    Are you SURE, >>2499410? I've come to realize that there are people who believe just about any retarded thing on the internet, so god only knows. He might genuinely believe Wizards created Spelljammer and added starships to D&D.
    >> Anonymous 09/04/08(Thu)00:50 No.2499476
    In relation to this, there are no trolls, only idiots.
    Say intelligent things on /tg/, guys, or at least close to it.
    >> Anonymous 09/04/08(Thu)00:52 No.2499485
    Alright Viralfag, you don't have to just throw insults if you have an actual point. But your kind NEVER do. I get that spelljammers don't shoot lazors and are powered by LOL MAGIC. but they're still fucking spaceships. you can call a shark a shark, but a shark is still a fucking fish. deal with it.
    >> Anonymous 09/04/08(Thu)00:53 No.2499492
    You are trying WAY too hard. "Shittards of the coast" would be a giveaway if nothing else was.
    >> Anonymous 09/04/08(Thu)00:56 No.2499514
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    My point would be that Gygax put lasers and spaceships into D&D in 1980, and TSR added Spelljammer in 1989.
    >> Anonymous 09/04/08(Thu)01:00 No.2499549
    True but I got one person to look shit up to refute me, therefore making it worth it.
    >> Anonymous 09/04/08(Thu)01:01 No.2499556
    You have some really fucking shitty standards for your trolling, man.
    >> Anonymous 09/04/08(Thu)01:01 No.2499563
    >True but I got one person to recite shit anyone older than 25 knows to correct me, therefore making it worth it.
    Fixed for accuracy. It's okay to not be that well educated on the subject.
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 09/04/08(Thu)01:05 No.2499595
    Actually Arneson put them in, even before that.
    >> Anonymous 09/04/08(Thu)01:08 No.2499616
    My books start with AD&D, but I'm willing to believe you as regards earlier sets.
    And while there might be a footnote, Expedition to the Barrier Peaks is the iconic "got your sci-fi in my fantasy" module.
    >> Anonymous 09/04/08(Thu)01:13 No.2499665
         File :1220505231.gif-(22 KB, 227x314, Lobo.gif)
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    Fuck your ships.

    I made a spelljammer bike last time I played Spelljammer.

    Picture most certainly related. Would have used something from the comics, but this came up first and all my comics are on the computer upstairs. Fuck you niggers, I'm not walking.
    >> Anonymous 09/04/08(Thu)01:15 No.2499682
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 09/04/08(Thu)01:18 No.2499713
    It's Temple of the Frog in the Blackmoor supplement for White Box D&D, and was republished as a stand alone adventure for Moldvay/Cook Classic.
    >> Anonymous 09/04/08(Thu)04:25 No.2500889
    has anyone got the adnd2nd version of this? With the wider/longer observation panels?
    >> Anonymous 09/04/08(Thu)04:27 No.2500896
    Yeah, I was a hair too young for white box.
    >> Anonymous 09/04/08(Thu)08:26 No.2501959
    It sure is summer in here.
    >> Anonymous 09/04/08(Thu)08:33 No.2501992

    These pictures and deck plans are from 2nd edition.

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