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  • File :1220588532.jpg-(43 KB, 400x518, shadowrun.jpg)
    43 KB Anonymous 09/05/08(Fri)00:22 No.2507249  
    I never see posts about shadowrun. So I'm gonna start one
    I'm about to join a campaign that takes place in Tir Na nOg and I plan on playing a dwarf hacker.
    >> Anonymous 09/05/08(Fri)00:23 No.2507255
    4th Ed? What the frak are you thinking, chummer?
    >> Anonymous 09/05/08(Fri)00:23 No.2507261
    Hey, not my campaign, I just wanna play in some cyberpunk goodness.
    >> Anonymous 09/05/08(Fri)00:26 No.2507278
    pansy ass elves can go back to Tir Egg Nog , enjoy your elf fantasy land
    >> Anonymous 09/05/08(Fri)00:27 No.2507280
    I know my GM hates Elves, I'm pretty sure we're gonna go into Tir Na nOg to tear shit up. I'm pretty excited.
    >> Anonymous 09/05/08(Fri)00:30 No.2507300
    >Tir Na nOg to tear shit up

    good i hope you guys help out The IRA , and The UDA kick some pansy elf fraggers
    >> Anonymous 09/05/08(Fri)00:34 No.2507314
    lol have fun getting on to that island , its covered in some sort of mystical fog lol
    >> Anonymous 09/05/08(Fri)00:35 No.2507320
    Yeah, I was interested in joining a Shadowrun group here locally, until I read the sourcebook and realized it was for people way, way smarter than myself. I'm no idiot, but holy fuck, I feel like I need a semester of study to make sense of all the background fluff.
    >> Anonymous 09/05/08(Fri)00:39 No.2507334
    to me as a shadowrun GM the fluff is more of a guideline , it aint set in stone , but damn is the execution of the fluff just awesome , also fluff is great of ridiculous amounts of plot hooks
    >> Anonymous 09/05/08(Fri)00:43 No.2507347
    I'm in a pretty badass 4th ed Srun campaign. Every other player is some sort of magic or matrix bullshit and I am just a straight bruiser. I took gremlins 4 with adding bioware throughout the campaign. All i do right now is negate all magic thrown at me and then just punch the shit out of things.I love this game.

    I love just roleplaying it up also, some one who cannot mess with tech really in the middle of this world adds some awesome shit to the game.
    >> Anonymous 09/05/08(Fri)01:05 No.2507444
    Wired Reflex + Move By Wire all Delta ware , oh yeah , reaction man
    >> Anonymous 09/05/08(Fri)01:45 No.2507674
    Too bad they aren't compatible.
    >> Anonymous 09/05/08(Fri)03:13 No.2508109

    With no essence left... go for reaction enhancing bioware.
    >> Anonymous 09/05/08(Fri)03:23 No.2508155
    Don't forget your combat drugs and gyro-stabilized automatic shotgun.
    >> Anonymous 09/05/08(Fri)10:19 No.2509325
    I got the core book, and as I read through it, the fluff was so awesome, I ended up getting the rest of the splatbooks, not for character customization, but just to read the fluff parts, ahaha.
    >> Anonymous 09/05/08(Fri)10:22 No.2509331
    >> Anonymous 09/05/08(Fri)10:34 No.2509362
    Don't forget the scope and laser sight for that shotgun!
    >> Anonymous 09/05/08(Fri)10:49 No.2509407
    So my GM is gonna start a campaign in Seattle, and I'm gonna try playing a rigger for the first time. I usually play combat mages, or bruisers.
    Any tips?
    >> Anonymous 09/05/08(Fri)10:53 No.2509421

    Screw your shotgun, I got my full auto assault rifle with no recoil and APDS Ammo!
    >> Anonymous 09/05/08(Fri)11:01 No.2509438

    Have drones for a few situations. Try to outfit one or two of them for a combat situation. Also, if you rig a couple of vehicles up for full-immersion, you can use them for transporting stuff, like fallen allies, fairly quickly.

    Your biggest obstacle is money. You should save around 20 -15 points for just cash. If not for beginning of game then for later game when you can get better drones.

    Definitely get a spider drone though. Those things are fucking awesome.
    >> Claudius !.rJAKvns6g 09/05/08(Fri)11:05 No.2509450

    Stolen Cars rigged with high explosives remotely driven into people you don't like work wonders, just be ready to jump out at the last second so as not to get dump-shocked.

    My rigger invented a sport called Missile Surfing: You take a long range missile and set it up for full-rigger immersion and then you get another one with another Rigger and the two of you have a race, the last one to jump out of the missile before it hits a designated target wins.

    Of course, my Rigger was a bat-shit loco CAS Marine, so he did things like that.
    >> Anonymous 09/05/08(Fri)11:13 No.2509474
    That's awesome.
    >> Anonymous 09/05/08(Fri)11:17 No.2509489
    >> Anonymous 09/05/08(Fri)11:40 No.2509573
    >assault rifle with no recoil

    How exactly did they manage this?

    You do realize how fast missiles fly, right? It's unlikely that you'd survive "bailing out" of one. Regardless of that, however, you're pretty damned sure to destroy the missile in the process or at least ruin its trajectory.

    I hope to God you were talking about riding ON the missiles instead of IN them.
    >> Anonymous 09/05/08(Fri)11:41 No.2509576
    Go back to gamefaqs you queer.
    >> Anonymous 09/05/08(Fri)11:42 No.2509578
    I've never played Shadowrun, but i have fired an M-16, and they have about as much kick as a 12 year old leper, so it wouldn't be hard.
    >> Anonymous 09/05/08(Fri)11:44 No.2509584
         File :1220629450.jpg-(46 KB, 650x613, ridingonarocket.jpg)
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    >> Claudius !.rJAKvns6g 09/05/08(Fri)11:46 No.2509595

    No, no. You are riding "in" the missile in the sense that the missile is rigged for full sensory immersion; you are in a rigger command chair in the launcher vehicle or off-site, bouncing the command signals off a satellite.

    Only your digitial imprint is actually "in" the missile, you perceive through its enhanced sensors as though they were your own eyes and ears. And While rigging, you operate in "thought time" : IE your brain is directly wired to the computers, and you are drastically sped up in your reaction time. This is why a rigger, when doing his thing, can get HUGE initiatives in Shadowrun. My aformentioned Rigger was doing badly if the drone he was currently in wasn't in the low 30's for Initiative.

    Dumpshock is feedback that happens through that thought-link when a rigged vehicle is destroyed. Your brain takes a nasty electric shock, which can not only cause brain damage but can burn out your VERY expensive rigger cyberware. This is why its a high-stakes sport: Standard bets were in the 10000 Nuyen range. If you fuck it up you can wind up in a coma.
    >> Anonymous 09/05/08(Fri)11:46 No.2509596
    Are you a fuckin ass?
    Do you even understand what a rigger can do in Shadowrun? Their physical body isn't on the missile, they're inhabiting it virtually. They've logged their minds into the computer controlling the missile.
    You sound like you don't understand anything about Shadowrun, so either go read the rulebook, or shut the fuck up.
    >> Anonymous 09/05/08(Fri)11:48 No.2509609
         File :1220629712.jpg-(81 KB, 333x500, GR.jpg)
    81 KB
    >I hope to God you were talking about riding ON the missiles instead of IN them.

    Riding in a missile eh!?
    >> Anonymous 09/05/08(Fri)11:48 No.2509611
    They do have very manageable recoil due to the buffer, but they still do recoil. That's why past like 10 yards only the first round of a burst is going to hit anything. On full auto (A3 model, for instace), it's practically useless for all but very close range.

    Even taking into account the slight recoil of the 5.56 round in a large rifle platform... how exactly do you explain away removing the rest of it?

    You either have to have something like a gyrojet, which are notoriously inaccurate and useless, or you have to somehow "vent" your gases out the back in order to try and compensate for your recoil. I don't know that this has ever been done in a repeating weapon. Certainly not in a personal weapon. Only recoilless weapons I've ever seen that were man-portable were basically gimped artillery rounds fired from a tube. And they were only lessened-recoil. Most of them kicked like a mule.

    I just can't imagine how you can explain a recoilless assault rifle.
    >> Anonymous 09/05/08(Fri)11:49 No.2509615
    Okay, I was confusing being "in" the vehicle with piloting it remotely. That sounds like fun, actually. Remote controlled car bombs and such. Cheerio.
    >> Anonymous 09/05/08(Fri)11:50 No.2509617

    I'm being serious.
    >> Anonymous 09/05/08(Fri)11:55 No.2509641
    Are we talking third or fourth edition? If it's third, I'm abusing that initiative rule. I've always abused vehicular armor rules too.
    >> Anonymous 09/05/08(Fri)11:56 No.2509646
    So rail guns can magically ignore Newton's Third law of Motion? Wow.
    >> Claudius !.rJAKvns6g 09/05/08(Fri)11:58 No.2509667

    I've only ever played 2nd and 3rd editions, so this was in third, yes. Fully decked out with good cyberware, you should be beating the parties Adepts and Street Samurais as long as you are driving something remotely on the initiative, or at least coming damn close to it.

    I recommend a Steel Lynx with an LMG, Grenade launcher, and a pneumatic arm to right itself with a manipulator claw, in case you need to push any buttons. Command this from a van or something a dozen miles away from the area you guys are running.
    >> Anonymous 09/05/08(Fri)11:59 No.2509672
    They can in Shadowrun, clearly, and I suspect what Shadowrun calls a railgun is actually a gauss gun. Gauss guns ARE low-recoil compared to conventional firearms, though
    >> Anonymous 09/05/08(Fri)12:12 No.2509736
    No, not really.
    >> Anonymous 09/05/08(Fri)12:16 No.2509755
    >hurrrr Railguns don't have all that gas coming out the front of the barrel to push the gun back like a rocket derptydoo

    Railguns are not low recoil. Slower bullet acceleration might actually delay the felt recoil somewhat, but the method of propulsion is not even a factor when calculating recoil. Unless the ammunition is self-propelled in some way, of course.
    >> Anonymous 09/05/08(Fri)12:19 No.2509772
    In 60 years we wouldn't be able to create a good muzzle break for full-auto weapons?
    >> Claudius !.rJAKvns6g 09/05/08(Fri)12:23 No.2509799

    Shadowrun, at least as of 3rd edition, didn't have man-portable railguns. Railguns were huge, vehicle mounted weapons. The kind of thing you saw on MBT's and naval vessels.

    The top-end Shadowrun ranged weapon are lasers, and Shadowrun lasers are like the rifle things from the movie Akira.

    Now, it IS a game, and they do have high tech recoil compensation available for automatic weapons, but it is generally expensive and hard to get. Milspec Hardware always is... though it never removed recoil entirely. You'd hit with the first 3 or 4 bullets in a burst instead of say, 1 or 2.
    >> Anonymous 09/05/08(Fri)12:27 No.2509825
    The method of propulsion is a factor when determining the projectile used, and the mass of the projectile used is a major factor in determining recoil. The energy put into the projectile itself is proportional to the square of it's speed and mass, but the recoil impulse is only proportional to speed and mass. Man-portable gauss guns would use very small and lightweight projectiles, and could accelerate that projectile to the same velocity as conventional firearms manage with less recoil.

    Herp a derp a deedily derp.
    >> Anonymous 09/05/08(Fri)12:28 No.2509832
    Well, I haven't played it, I was going off what >>2509617 said
    >> Claudius !.rJAKvns6g 09/05/08(Fri)12:35 No.2509872

    Fair enough, I am just saying that while facinating in a very k/ kind of way, this discussion doesn't particularly pertain to Shadowrun.

    Railguns in the setting are ONLY listed in the Rigger handbook, and they are only listed there as a reference for GM's who might want to throw the Navy at their players. They don't have a listed availability or price, IIRC, and they do LUDICROUS damage. Like, 32D+4 or something.

    That book also lists the damage ranges for cruise missiles, full sized SAM's (the 2000 pound warhead variety), and 88mm and larger artillary pieces.
    >> Anonymous 09/05/08(Fri)14:57 No.2510599
    I saw a post about this game in my LGS, and was wondering about it. Don't know a lot about it, I do know it's D6 based, and you roll pools of dice, and there's magic and techno shit, but is it like D&D where the magic is completely and ridiculously overpowered?
    >> Anonymous 09/05/08(Fri)15:23 No.2510712
    The world can't march to the beat of just one drum.
    What might be right for you, might not be right for some.
    >> Claudius !.rJAKvns6g 09/05/08(Fri)16:09 No.2510948

    Shadowrun magic is pretty powerful, but within the confines of the setting and the system, its overwhelmingly so. Besides, casting any spells at all requires making checks or taking damage, and the damage system in shadowrun is fucking crazy-lethal. You have 12 Boxes of Stun, 12 boxes of Wound. Ever. This amount never goes up, no matter what you do. Wounds are expressed as a number + a rating. Ratings range from Light(L), Medium (M), Serious (S), or Deadly (D). A light wound causes one box of damage, a medium causes 6, a Serious causes 9, a Deadly causes 12. At 12 damage boxes of stun gone, you are unconsious, at 12 boxes of Wound gone, you are in critical condition (EG: Get to a Hospital Right the Frak Now).

    Casting Magic makes you take a check or you start taking stun damage from the strain of doing it, and you can straight up kill yourself if you try to throw a big enough spell. Its entirely possible to max out your Wound track by spellslinging all over the place; PC in the game I played that rigger in almost gave himself a stroke from hurling mojo at some bug spirits.

    Spirits are a whole different ball game though: Spirits are magically active monsters, basically, and they are flat out immune to normal weapons most of the time. They range in Force ratings up to, oh, 12 or so. They take no damage from mundate weapons with a base power = to double their force rating or less. So, you can hit a Force 12 Spirit in the face with an RPG and its going to laugh at you and keep coming. THOSE things are overpowered, imo, but I generally play mundanes.
    >> Claudius !.rJAKvns6g 09/05/08(Fri)16:10 No.2510962

    Fuck! I meant "Not Overwhelmingly So"
    >> Anonymous 09/05/08(Fri)16:12 No.2510971
    i thought shadowrun sounded cool and i wanted to play it.... until i found out it had elves. FUCK, i hate elves
    >> Anonymous 09/05/08(Fri)16:22 No.2511041
    But you can be racist against the Elves. It's part of the game!
    >> Nirvash !!7Umns4Qr6z0 09/05/08(Fri)16:31 No.2511080

    I vaguely remember this show.
    And never having played Shadowrun, read any of the fluff, I merely thought of this show.
    >> Anonymous 09/05/08(Fri)16:37 No.2511118
    That was a fucking awesome show and I loved it when I was younger and when I started playing Shadowrun I thought of that too, haha.
    >> Anonymous 09/05/08(Fri)16:45 No.2511165
    Fuck yeah. Other people remember that show
    >> Anonymous 09/05/08(Fri)16:49 No.2511184
    So which does /tg/ honestly recommend, third edition Shadowrun or fourth?
    I've heard third is superior, but I'm not sure what the problem is with fourth.
    >> CobraCommander 09/05/08(Fri)16:55 No.2511227
    They're both good

    4th is a little simpler, since it doesn't have variable target numbers. That means it's easier to learn if you're starting out

    In both editions hacking can be a major pain if your GM doesn't streamline it.
    >> Anonymous 09/05/08(Fri)16:56 No.2511235
    Fair enough, I'll give fourth a shot and then see how third works out once I have some sort of an idea of what the fuck I'm doing.
    >> XANAndy Waltfeld 09/05/08(Fri)17:08 No.2511312

    "Fire Within Me!"
    "Earth Beneath Me!"
    "Air Above Me!"
    "Water Around Me!"
    "Forest Before Me!"
    "Drones Behind You."
    "Wha-" *BLAM*
    >> XANAndy Waltfeld 09/05/08(Fri)17:32 No.2511517
    To be honest, the big difference between 3e and 4e is hacking.

    3e: Wired Matrix, cyberdecks, hackers having to do crap on a different timetable from the rest of the party, "otaku" = angsty teen half-possessed by some AI or another
    4e: Wireless Matrix, Masterwork Commlink Bullshit, hackers can work in real-time like everyone else, "otaku" = weeaboo, but probably still angsty or taking orders from AIs
    >> Anonymous 09/05/08(Fri)17:53 No.2511658
    OP Here. Didn't expect this thread to still be here.

    Now I'm gonna have to have my character have an interest in 90's television and crack jokes about that.
    >> XANAndy Waltfeld 09/05/08(Fri)21:13 No.2512640
    ...Archive consensus? Missile surfing alone has to be awesome enough to merit it.
    >> Anonymous 09/06/08(Sat)00:08 No.2513665
    Late night bump for Shadowrun goodness.
    >> Anonymous 09/06/08(Sat)00:12 No.2513701
    Go ahead and archive it. It'll get purged for not being 40k anyway
    >> Anonymous 09/06/08(Sat)01:02 No.2513971
    ah man i loved my hacker who got into anything buy having living on a boat , going out into the ocean and hacking into stuff via satellites , good times
    >> Anonymous 09/06/08(Sat)02:06 No.2514333
    Anyone ever play on a Shadowrun MUD/MUSH? I dabbled in one a few years ago, and the roleplay was pretty fun. A lot of staff-run events using the pnp rules that led me to get a lot of the sourcebooks. At the time they were transitioning from 2nd to 3rd ed. I even moved up the ranks a bit and got a GM account to host events and build new objects and locations. Sadly, I'm such a horrible shut-in that it's the only significant rpg experience I've had.
    >> Anonymous 09/06/08(Sat)02:47 No.2514497
    personally, if fi were you and playing y first rigger... Ares CityMaster. buff ass pseudo-tank, great little A-team van, whatever you want to call it. also, enough armour for you to sit in comfortably while piloting your drones.

    Also, big enough to fit trolls. back door is nice for when you are being chased - party can toss dead bodies at them (one of the guys in my group was either convinced that everyone had some sort of 'Ware in them, or was secretly a ghoul, we were always hauling bodies from every crime scene, but mostly to not leave evidence.
    >> Claudius !.rJAKvns6g 09/06/08(Sat)10:25 No.2516027

    Yeah, but Ares Citymasters are expensive as hell and very uncommon: You'll be pretty easy to track if you are only one of 4 people in the Barrens rolling with a Police Riot APC.

    Me? My Rigger bought an old Semi and rebuilt it Mad-Max style, with the trailer being an armored drone launching platform. There's plenty of armored trucks in the world, since running cargo across the American Northwest in Shadowrun is fucking dangerous anyway.
    >> Anonymous 09/06/08(Sat)10:31 No.2516038
    4e faggotry? Kick the GM's balls, play 3e.
    >> Anonymous 09/06/08(Sat)10:32 No.2516039
    Hacking in Tir Na Nog is a bit silly. There isn't much to hack at low grades. Everything will rip you up one side, down the other, and then you'll turn around to find the seelie court tapping their foot.

    That said, we'er playing a high pwoered campaign. Started off as street kids, we have two trolls, all cybered and biowared to hell, one who is already suffering cancer from it, another who is detached, almost like a cyberzombie. Me, a grade 11 initiate mage, custom "warlock" tradition who gets in pissing contests about who is stronger with dragons and spirits, spirit pact (formula) as well, jsut for tits and giggles, with a shadow spirit. Also, an elven face who spends her time seducing the ugliest orcs she can find and a technomancer who is afraid of full immersion and the resonance realms. Oh, and a dedicated orc rigger who is hellbent using high explosives in every situation possible. Fuck I love Shadowrun.
    >> Anonymous 09/06/08(Sat)10:36 No.2516051
    Awake2062 was fairly good. Had some big disagreements with the mud staff, though.
    Ares thunderstruck makes me a happy man.
    >> XANAndy Waltfeld 09/06/08(Sat)11:18 No.2516225
    Archiving thread 2507249
    Thread found.
    Thread is not currently archived; creating entry.
    Sanity checking passed. Continuing with archival.
    Downloading images... 3 found, 3 new. Done.
    Downloading thumbnails... 3 found, 3 new. Done.
    Updating links... 0 full images found. 3 thumbnail links found. 0 deleted image links found. Done.
    Creating file... Done.
    Thread 2507249 is now archived.

    And there we go. Keep hope alive, chummers.
    >> Anonymous 09/06/08(Sat)15:25 No.2517408
    Hey guys, I posted a thread about this earlier but I can't find it now.

    Is there anyway to convert the system of dice rolls in this game to a d20 way? I want to try it and so do my friends, but all we've ever used is d20 system, and I don't feel like teaching 5 people this new system.
    >> XANAndy Waltfeld 09/06/08(Sat)15:36 No.2517462
    rolled 2, 4, 1, 6 = 13

    Divide dice rolled by 4 (rounding up or down as necessary). Every whole multiple of 5 counts as 1 hit times the multiple (i.e. 20 = 4 hits). 3, 8, 13, and 18 are glitches.

    This WILL skew your probabilities a tad, since in the d6 system sixes counted as hits as well as fives, but I'm defaulting on my Game Mechanics (Dice System) skill here (Logic at -1 modifier, Threshold 2)
    >> XANAndy Waltfeld 09/06/08(Sat)15:38 No.2517470
    rolled 6, 4, 5, 3 = 18

    1 hit. Rolling for next Interval of Extended Test.
    >> XANAndy Waltfeld 09/06/08(Sat)15:40 No.2517486
    That brings my total to 1 net hit. Treat >>2517462 as foolproof until somebody with points in Game Systems (d20) calls for a challenge.
    >> Anonymous 09/06/08(Sat)20:22 No.2519175

    Claudius, it be nice if you'd specify to the newcomer that you're talking about 3rd Edition SR specifically, and not all SR editions in general. I'm aware you don't really care for 4th Ed, but 4th Ed IS much more beginner friendly then the other editions.
    >> Anonymous 09/06/08(Sat)21:27 No.2519555
    Once I had a character. Had a tragic accident, lost both arms, the doc only had troll cyberlimbs left. Well, now he's stuck with a pair of troll arms, as a human. He's a so-so rigger with some street samurai stuff. Normally drives a rigger-controlled gyro-stabilized monowheel to keep the hands free. Gyro-stabilized wrists, so he could go all dual-wieldan smartlinked Ingram Smartguns. Also had an Ares Predator III in a cyber-holster, also in the arms. Easily discernable by his torn orange jumpsuit and matching mohawk.

    Oh, glorious Shadowrun days. Too bad that the system basically was over after 3e.
    >> Claudius !.rJAKvns6g 09/06/08(Sat)21:35 No.2519601

    I believe I specified I was talking about 3rd Edition there, yes. But to be polite, I will say it again:

    Everything I have been talking about in this thread was entirely done in Shadowrun 3rd Edition. I have VERY little experience with 4th Edition; the GM of the group I play with has an almost /tg/ level of RAGE over it for whatever reason, and I personally run D20 Iron Kingdoms in my games at present, with players that have sadly no interest in Shadowrun.

    So, take what I say with a grain of salt; they could have changed shit entirely in 4th for Riggers.

    Now, back to lurking while painting Epic Severius. Fuck that mini is complex.
    >> Anonymous 09/06/08(Sat)21:44 No.2519644
    Did you ever read the 4e rulebook? You will acquire your rage. Oh yes, you will.
    >> Claudius !.rJAKvns6g 09/06/08(Sat)21:45 No.2519656

    No, no, I found enough to rage about other 4th Editions that have come out more recently for my palette thanks. I like the concept of a Wireless 'net, but thats about all I felt the need to take from it.
    >> Anonymous 09/06/08(Sat)21:48 No.2519666
    >> Anonymous 09/06/08(Sat)22:01 No.2519745
    >> Anonymous 09/07/08(Sun)02:30 No.2521054
    Yeah, that was the name, Awake. I liked to play a grey-suited decker with a pistol and a gyrojet in shoulder holsters under a trench coat. On my first rp combat session(NPC raid on a crowded highway) I got shot in the chest on the first round and spent most of the fight crawling around bleeding. Like an idiot, I was just standing around shooting while everyone else dove for cover. It was still a fucking awesome time.
    >> Anonymous 09/07/08(Sun)10:46 No.2522744

    4th Ed has the Ares Thunderstruck, a man portable Rail Gun.
    >> Anonymous 09/07/08(Sun)11:29 No.2522832

    Too bad you'll only ever need/want it in a high-end Merc campaign.
    >> XANAndy Waltfeld 09/07/08(Sun)11:30 No.2522835
    But can it be bought? Note that >>2509872 said they had no list price.

    While we're on the topic of stuff in splatbooks, are there any 1-handed lasers out there with more punch than the Fichetti Pain Inducer? I'm planning a few scenarios with a bunch of corp-jockeys and need an "unleaded" that'll do more than toast a point of skin.
    >> Anonymous 09/07/08(Sun)11:40 No.2522876

    The Ares Thunderstruck GAUSS RIFLE is only a measly 13.000 nuyen. Its Availability code 24F, though.
    >> Anonymous 09/07/08(Sun)11:43 No.2522892
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    Yes, it can be brought.
    It's presented as a new technology weapon and as an alternative to portable assault canon.
    He has a high price and availability, but not impossible to get.

    Ho, you got it wrong here. The Pain Inducer is NOT a laser. It's some kind of microwave fancy non-lethal weapon.
    What you're looking for is the Ares Redline, a pistol sized Laser weapon...
    >> Anonymous 09/07/08(Sun)11:44 No.2522895

    I'd advise you to download Arsenal and take a look at page 41, for the stats of the Ares Redline laser pistol.
    >> Anonymous 09/07/08(Sun)11:53 No.2522941
    You could also use the Ares Supersquirt.
    It's "unleaded", it can has whatever effect you want depending on what you put inside and it's not some kind of rare weapon that your players would be too happy to loot...
    >> Anonymous 09/07/08(Sun)12:20 No.2523050

    Oh, Ares. Were would runners be without all your wonderful toys?
    >> Anonymous 09/07/08(Sun)12:26 No.2523083

    Buying their weapons from a Seaderkrup or Mitsuhama subsidiary I suspect.
    >> Anonymous 09/07/08(Sun)13:17 No.2523244

    Or just Heckler&Koch, which are still around in Shadowrun.
    >> Anonymous 09/07/08(Sun)13:28 No.2523290
    I have never played shadowrun, and I'm curious. What kind of exotic weapons does it have (like railguns, lazors, gyrojets, flechette rifles etc.) and how powerful are they relative to the rest of the weaponry?
    >> XANAndy Waltfeld 09/07/08(Sun)14:05 No.2523403
    Most everything you listed, save the gyrojets. Their power appears to correlate to their rarity value. To wit:

    - Shock hands, implanted tasers: shit.
    - Monofilament whips: Getting better, but can easily screw you over on a critical failure.
    - Spurs and Hand Razors: SNIKT
    - Various Flechette firearms: Decent against anything that isn't armored.
    - Pain Inducer: Microwaves targets in a manner similar to modern combat lasers. Give to your party's /m/etalhead for hours of fun.
    - Actual Lasers: Splatbook-exclusive (Arsenal). SERIOUS BUSINESS compared to the Pain Inducer.
    - Railguns & Gauss Rifles: Splatbook-exclusive (Arsenal), though SR4 core DOES have the Yamaha Sakura Fubuki (rail pistol, but fires as non-exotic). Even more SERIOUS BUSINESS and shouldn't be in the hands of PCs below Epic level or NPCs less skilled than government special forces.
    >> Anonymous 09/07/08(Sun)14:09 No.2523412

    As of Arsenal, Shadowrun has gyrojet pistols, gauss and rail guns(personal and vehicle mounted), lasers(personal and vehicle mounted), flechette ammo for most regular guns, and the odd monofilament weapon.
    >> Anonymous 09/07/08(Sun)14:12 No.2523416
    You forgot the gyrojets. Also the squirt guns. There's also a paintball style AR firing DMSO and poison gel rounds.
    >> Anonymous 09/07/08(Sun)14:44 No.2523508
    >SR4 core DOES have the Yamaha Sakura Fubuki (rail pistol, but fires as non-exotic)
    Wrong, that's a metalstorm, not a rail gun.
    >> Anonymous 09/07/08(Sun)16:57 No.2524197

    Those gyrojet rockets cost 300 nuyen a pop, pretty goddamn pricey for pistol ammo.

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