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  • 4chan turned five 4 4/4 years old yesterday, October 1st 2008

    File :1223011263.jpg-(202 KB, 662x800, topless monster slain.jpg)
    202 KB APM-E150d !VMI9Yqtp8w 10/03/08(Fri)01:21 No.2723443  
    Sirs,

    I kindly request you perform this task. List five player character races that are not in any way inspired by a specific mythology or current fantasy or sci-fi setting. Assume that humans exist in this setting as the "sixth race". Describe them in a few short words.
    >> Anonymous 10/03/08(Fri)01:24 No.2723463
    Impossible. Every idea has already been done before.
    >> Anonymous 10/03/08(Fri)01:27 No.2723472
    Zombie - FUCK
    Demon - FUCK
    Golem - FUCK
    Dragon-guy - FUCK
    Jacky Chan - FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
    >> Anonymous 10/03/08(Fri)01:27 No.2723477
    No existing setting, or no existing tropes? Because the latter is impossible. Though I maintain that tropes and similar idioms are not bad when used responsibly.
    >> Anonymous 10/03/08(Fri)01:27 No.2723479
    The race has 10 arms and the legs of a goat.
    >> Anonymous 10/03/08(Fri)01:28 No.2723487
    Miggles are small creatures, about the size of a human hand. They are humanoid, with more angular features. The souls of their race are owned by an enigmatic positive energy being. Due to their souls residing on the positive energy plane, Miggles are exuberant in the extreme. This usually manifests as a nearly invisible energy shell that surrounds them. It is not much larger than a human. They manipulate this shell as if it were a part of their own body, and can use it to manipulate objects, hover off the ground or generate violent thrusts.

    Miggles are a violent people, but hold no malice. They simply love to do everything TO THE MAX.


    Gosh... this isn't a very good PC race after all, but a cool creature maybe?
    >> Anonymous 10/03/08(Fri)01:29 No.2723493
    >>2723487
    Too much like your standard pixie.
    >> Anonymous 10/03/08(Fri)01:29 No.2723496
    >>2723487
    jolly good show, sir
    >> Anonymous 10/03/08(Fri)01:31 No.2723503
    Sergals
    Furries
    etc
    >> Anonymous 10/03/08(Fri)01:32 No.2723510
    Sixfingrians. Exactly like humans, but with six fingers on each hand. Also they're blue.
    >> Anonymous 10/03/08(Fri)01:33 No.2723513
    >>2723493

    They are tiny, they can hover (not fly), and they aren't evil.

    Here I'll add this: Miggles live on the prarie, hunting rabbits in the tall grass, and hate the forest.

    Anything else?
    >> Devil 10/03/08(Fri)01:33 No.2723516
    >>2723493
    Yeah right.
    This is like one of those Xag things.
    >> Anonymous 10/03/08(Fri)01:33 No.2723518
    The Di, a race of blue-skinned humanoids with no front or back. Instead, where their back should be they have another chest, and where the back of their head should be they have another face.

    Each Di only has one mind. Their legs can bend in any direction. They walk using whatever side for a "front" is most convenient at the time.
    >> Anonymous 10/03/08(Fri)01:34 No.2723523
    Sopyl -- Tall aliens from a world with very low temperatures (comparatively) to earth. They can only see in the infrared spectrum but have a sort of "heat sonar." They control a number of planets, largely corporate owned.

    Them-ic: Short, stout aliens with lumpy heads. Men have a fin like cranial ridge, females have two fleshy growths under their chins. They have six pseudopod for locomotion and communicate via electrical discharges from a special organ on their 'face.' Their civilization is broken by war between different philosopher-kings fighting over their views of reality. They pilot bioships grown from trees from their now uninhabitable homeworld.
    >> Devil 10/03/08(Fri)01:36 No.2723531
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    Gwarians, a mismatched and assfugly race of goblin-like humanoids.
    They stand, or rather stomp, at an impressive and lumbering height of 7-9 feet on average.

    Their culture consists of slaying monsters and killing clerics; Gwarians are allergic to divine magic. Both negative and positive energy causes damage. Only rock n roll can cure them.

    Preferred class is Bard.
    >> Anonymous 10/03/08(Fri)01:36 No.2723533
    >>2723516

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

    Xags are orbs of light that live on the PEP.

    WHAT DO YOU PEOPLE WANT FROM ME?
    >> Devil 10/03/08(Fri)01:39 No.2723549
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    Dorfubii blend the best features of dwarf and demon. They only come in female form; their genes are selfish and any male humanoid they breed with produces more dorfubii.

    Resistant to poison, acid and fire.

    Their ample posteriors provide +4 CON. +2 CHA is part of the package and oh my what a package that is.
    Also, -4 STR.
    >> Anonymous 10/03/08(Fri)01:42 No.2723561
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    The Paladeens. They have knives for hands. And boobs
    >> Anonymous 10/03/08(Fri)01:43 No.2723570
    >>2723549
    I don't care if this isn't original, I'd hit it.
    >> Devil 10/03/08(Fri)01:45 No.2723580
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    Jeffrs are worth nothing. Tiny, soft, -2 CON.
    Squinty eyes provide -2 Spot.
    Their only saving grace is a single massive limb that has effective STR +10 and deals 2d6 base damage.

    Oh, and they have Blindsight 5 foot radius.
    >> Anonymous 10/03/08(Fri)01:45 No.2723582
    Alloms - Alloms stand 7 feet tall on average and live in swamps. They have two arms and two legs. Their appendages are impossibly spindly, and their hands consist of two diamterically opposed sets of fingers. Their fingertips are bulbous. Their eyes are small, but their mouths are enormous, at least a foot in diameter, dangling with willowy fibers, no teeth. Out of their chest sprouts something like an short elephant's trunk. It is qutie flexible.

    Alloms eat by siphoning water from their trunk out their mouth. The baleen in their mouth traps tons of microscopic plant life from the swamp waters.

    Alloms generally live in tribes of no more than twenty.
    >> Anonymous 10/03/08(Fri)01:47 No.2723589
    Giant humanoid hamsters, living in Native American style clans. They had high culture once, but lost it out of dumbness.
    >> Anonymous 10/03/08(Fri)01:51 No.2723605
    >>2723589
    Ambar, get off 4chan. Nobody actually believes you're a hamster anyway.
    >> Anonymous 10/03/08(Fri)01:51 No.2723606
    Giant Space Hamsters? Bah, already done.
    >> Devil 10/03/08(Fri)01:52 No.2723613
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    Geminorgo are dual beings. Their bodies resemble two beautiful orcs attached between eel-like serpentine lower halves.
    They have a swim speed equal to that of Merfolk but move on land much like sidewinder snakes.

    Type Monstrous Humanoid (Aquatic), can breath air and water.

    No -4 STR here. Yes, they have 1 cloaka between 2 humanoid torsos.

    Must be at least level 3 to play a Geminorgo. No level adjustment because it sucks.
    >> Anonymous 10/03/08(Fri)01:53 No.2723616
    >>2723606
    WARHAMSTER

    IN THE DARK DARKNESS OF THE GRIM GRIMNESS, THERE IS ONLY HAMSTERS
    >> Anonymous 10/03/08(Fri)01:54 No.2723620
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    A highly intelligent Fine-sized race, often wizards, artificers, or psions. They prefer mounts distantly descended from intellect devourers.
    >> Anonymous 10/03/08(Fri)01:55 No.2723627
    The Unidar as a race of spiderlike humanoids. Their limbs are extremely lanky and come to a curved point, with a small thumb at the base of the point. They have 4 prehensile hands, two upper ones mainly used for fighting, and two lower ones with slightly larger thumbs. They have four legs, the two primary ones having eight clawed toes, which allows them to walk on walls. the two secondary ones come to a point, and are slightly behind the primary legs.

    Unidar are extremely flexible, and the warriors of the race are capable of balancing on one leg while using the other four limbs for striking.

    Unidar enjoy the company of other civilized creatures more than the company of their own kind. The few Unidar cities that do exist boast large sections dedicated to the cultures of other races. They do not truly have a culture of their own, and the majority of their population is scattered throughout the world.

    Skin can be any color, with darker colors more common then lighter colors. They do not have hair on their head, but have a layer of semi-transparant hair covering their entire body, making them soft to the touch.

    Stats:
    +2 dex. Optional: +2 Cha, -2 Str, -2 Con.
    Dual Wield as a free feat. Wields all weapons at a -2 penalty, unless it is custom made for them.
    Darkvision out of 30 feet.
    Resistant to cold, and gets a +2 to Fort saves based on cold.
    +20 to all climb checks while there is a wall made of rock or other softer or similar material
    Movement speed: 40 feet.
    Size: Medium
    Level adjustment +1
    >> Anonymous 10/03/08(Fri)01:57 No.2723639
    >>2723627
    I'd play it.
    >> Anonymous 10/03/08(Fri)01:58 No.2723644
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    >> Devil 10/03/08(Fri)01:58 No.2723645
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    Harpa, a lesser offshoot of harpy.
    Their skins are odd pastel colors and wings only usable for assisting jumps: +10 Jump checks, and constant Feather Fall when desired.

    -2 to DEX skill checks from massive boobs getting in the way.

    2 lower leg claw scratches for 1d4 each, secondary weapon.

    May use Ghost Sound at will, originating from their mouths.

    Cloaka. Damn.
    >> !!vQAiIaDL+Mr 10/03/08(Fri)01:59 No.2723647
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    >>2723463
    Oh yeah?

    I- Tuk-weg
    These fur covered crustaceans are naturally powerful, but are terribly slow. They are one of the most industrious and wide spread of all races, with a diverse clan culture.
    II- Grul!gh
    Semi-clear quadrupeds with a silicon based physiology are commonly viewed as dangerous animals, but this breed is actually quite peaceful and benefit from their innate psychic abilities (and/or) divine spirituality. (depending on setting).
    III- Hemi-energy beings (HEBs)
    HEBs exist in multiple deminsions at once and manifest themselves as large, semi-transparent/semi-physical faces to whoever they wish. Their unusual form disallows the use of most armors, but why bother when they can hide so well?
    IV- "Transients"
    Transients are towering algae plants that cannot exist outside of specially made gravity alteration devices (circles of summoning, er whatever, depending on setting). They are named for their historical use of pre-existing planar gates to flee in times of crisis. They speak through odor and need a special translator to speak to most others. They are incredibly advanced technologically/magically.
    V- Auto-construct
    Origins unknown, likely nano/magical constructs (again, setting dependent) that must acquire inanimate matter to heal themselves. They are durable and silent, but have an unsettling quality about them that upsets most people.
    >> Anonymous 10/03/08(Fri)02:00 No.2723657
    Phungites are happy-go-lucky humanoids that eek out an existence in the grim and unforgiving tunnels and caves beneath the ground.

    They are lanky humanoids with rubbery gray-brown skin and a colorful spotted mushroom cap on their heads. They have no eyes but can fake it through a combination of sensitive hearing, mild tremmorsense and vibration sensitivity, and psionic senses. They have blindsight out to 15 feet and a limited ability to sense things out to 60 feet, but can only discern moving objects and only their size and speed.
    >> Anonymous 10/03/08(Fri)02:00 No.2723658
    >>2723647
    >List five player character races
    Your lists sounds like beasts.
    >> Anonymous 10/03/08(Fri)02:02 No.2723668
    >>2723645
    >massive boobs getting in the way

    How massive are we talking, here? Beachball size?
    >> Anonymous 10/03/08(Fri)02:02 No.2723671
    boj are a race of cylindrical see-tru creatures whit barrell shaped bodies, an orifice at each end and 16 tentacles running around the widest part of the body, standing 30cm and pretty much looking like a tentacled pocket pussy.preferred class is thieve/rougue/ whatever it's called in your setting, they store the tools on their cavity and feed off sugary water .
    >> Devil 10/03/08(Fri)02:03 No.2723674
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    Displacergirls uses statistics of an average Displacer Beast from the MM but with a humanoid shape and no monstrous Hit Dice.
    As a result of this humanoid shape their only natural weapons are the two tentacles.
    They can handle humanoid items.

    Stat adjustments are lowered to +2 DEX.
    Must be level 2 or higher to play. No level adjustment.

    Cat pee smell.
    >> APM-E150d !VMI9Yqtp8w 10/03/08(Fri)02:03 No.2723675
    >>2723580
    d'awwwww.
    >> Devil 10/03/08(Fri)02:05 No.2723685
    >>2723668
    Rachel Aldana size.
    >> Anonymous 10/03/08(Fri)02:06 No.2723692
    >>2723685
    Who?
    >> Devil 10/03/08(Fri)02:07 No.2723706
    >>2723692
    Seriously /tg/. What the fuck.

    http://images.google.com/images?hl=en&q=rachel%20aldana
    >> Anonymous 10/03/08(Fri)02:10 No.2723729
    >>2723706
    Those are actually smaller than >>2723645 and beachballs. Are you sure?
    >> !!vQAiIaDL+Mr 10/03/08(Fri)02:11 No.2723733
    >>2723658
    Didn't want to do much in terms of humanoid. Humanoid is easy. Give them pointy ears and make 'em blue and BAM, new humanoid race.
    >> Squash Monster !!YzKAMLHEhyW 10/03/08(Fri)02:14 No.2723759
    Race A - About human-sized, and humanoid in the loosest of senses. They have long bodies and short legs. Their backs are curved, about as much as a parenthesis. While normally folded along the side of their body and hard to spot, they have a wing-like appendage that reaches from their legs to their armpits. These "wings" when unfolded are surprisingly hard, and along with their curved shape make them very hard to damage. Fully extended, the "wings" cover them in most directions but the front. Their weapons tend to be bows and spears, which take advantage of the small area they need to pay attention to. They are very single-minded and their speech is best characterized as terse.

    Race B - Balloon-like, and neutrally buoyant in the air, they hover a few feet from the ground. They have many long, thin, finger-like limbs that they dangle to the ground and use to push themselves along. While not particularly strong, their many limbs allow them to perform the hand gestures needed for the most intricate and powerful spells: most are mages to some extent. They tend to be care-free and happy-go-lucky, but generally afraid of everything. When the weather nears rain, the additional air pressure makes them fall to the ground.
    >> Squash Monster !!YzKAMLHEhyW 10/03/08(Fri)02:14 No.2723763
    >>2723759
    Race C - Flexible green humanoids with thin, extremely long limbs. If one wraps itself around a tree, they are nearly indestinguishable from vines. They are strong, but their limbs are so flexible as to make them nearly incapable of standing without a support overhead. As such, they avoid wide open areas as much as possible. They are quiet and keep to themselves much of the time, and are known to be the most commonly hired spies amongst other races. Due to a thinly-hidden conspiracy amongst nearly every member of the race, most buildings of any import manage to accumulate the types of vines that they are the best at disguising themselves as.

    Race D - Resemble disks, with four short legs and a row of tentacles around the rim of the disk. The tentacles on their front side are small and dextrous, and as one nears the back they become increasingly strong until the very large and monstrously strong rear ones. Their eyes are on opposable stalks near their fronts. With their great dexterity and strength they make some of the greatest craftsmen in the world, and weapons wielded in their rear limbs are terrifyingly powerful. However, their shape is notoriously difficult to make armor for, even amongst themselves. They tend to enjoy excess, and be some of the more boysterous creatures you can find.
    >> Devil 10/03/08(Fri)02:14 No.2723764
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    Cerubs dominate the battlefields with tormented mewling. They want their afternoon snack and they want it NOW.
    They may be Monstrous Humanoid but that doesn't stop them from enjoying the fruits of food-dropping civilization. They think nothing wrong of begging at every mealtime.

    Size small, movement speed 40, no limit to stomach storage since it's a gate to the Abyss.

    -4 STR but 3 bites for 1d4 each.
    >> Squash Monster !!YzKAMLHEhyW 10/03/08(Fri)02:15 No.2723774
    >>2723763
    Race E - Nearly flat, with four spider-like legs. Their back is covered in a thick hair of prehensile limbs, and they posess a long, prehensile tail. Their eyes are attached to their body via a ball and socket joint that allows them to rapidly change where they are looking, and they have large, compound ears facing the ground that allow them to hear creatures approaching. They are known for their insane reflexes and agility, but are not particularly bright. As such, they tend to work as haulers, mercenaries, and unskilled labor for othe races. While dumb, they can hear nearly every movement another creature makes and are almost always deeply aware of the moods of others. As such, most find talking to them very disconcerting, and try to avoid it.

    Humans - Humans are known for their freakish endurance and speed. Nothing can keep up with a human in a footrace. Other races tend to view humans as greedy, but most can find some common ground with them.

    >>2723463
    I reject your post modernism.
    >> Devil 10/03/08(Fri)02:19 No.2723798
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    Belfs are like sun elfs but...

    -2 STR due to stature but increased mass causes enough momentum to compensate.

    An additional +2 Spot from being a victim of excessive neotony of the face, but -4 Balance checks for other reasons.

    Petite Build: count as one size smaller whenever doing so is beneficial.
    >> Anonymous 10/03/08(Fri)02:20 No.2723803
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    >>2723774
    >>2723763
    >>2723759
    >>2723647

    Need a bitch from /ic/ up in this thread.
    >> Squash Monster !!YzKAMLHEhyW 10/03/08(Fri)02:23 No.2723818
    >>2723803
    Go ahead and invite one. I don't like bothering boards I'm not familiar with, so I won't do it myself.
    >> Anonymous 10/03/08(Fri)02:23 No.2723819
    >>2723463
    PROVE IT
    >> Devil 10/03/08(Fri)02:23 No.2723821
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    Feffrothi stand regal as masters of their domain. Their bountiful and excessive wings grant a constant extraordinary Fly effect.

    They sometimes suffer from automatically possessing 5 levels of Outsider without many other benefits but make up for this blandness with a single spell: Meteo (actually just Fireball at will, but whatever.)

    Must be level 5 or higher to play as one.
    >> Anonymous 10/03/08(Fri)02:26 No.2723836
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    Sapient mantis shrimp that use a massive galaxy spanning Ultranet to communicate with each other on supercomputers composed of holograms that only they can see with their super evolved vision. The ones that are encountered the most by other species are of the "explorer cast", which is basically a fancy way of saying they go out all around the galaxy and provoke the natives till something interesting happens so they can record it for grant money and the amusement of the working cast so that they can forget how much life sucks holding down a desk-job working your claws to the meat for your ungrateful spawn.

    Most people consider them schizophrenic and violent hobo-aliens because their computers have speech recognition commands due to a general lack of fine manipulators and an excess of large claws. Which only brings up the question of how they managed to make the computers in the first place...
    >> Anonymous 10/03/08(Fri)02:28 No.2723845
    >>2723836
    Best idea so far.
    >> Shygirl Number 218 !!FIKs9rk6k0M 10/03/08(Fri)02:28 No.2723848
    A race of intelligent black spheres that maintain an aura of magnetism gathering iron and other compatible substances from the earth for food and to build shelter. After the rise of the sixth race (men) they began gathering metallic debris around their true bodies in an effort to better communicate with the primitive species. Eventually teaching them of metallurgy and other forms of iron working. To this day the two races live side by side on a delicate balance of industry and trade.
    >> Devil 10/03/08(Fri)02:28 No.2723850
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    Wrinkleintimians are... you know what?

    Fuck it.
    >> Anonymous 10/03/08(Fri)02:29 No.2723855
    I love you.
    >> Anonymous 10/03/08(Fri)02:29 No.2723856
    >>2723836
    LU BU!
    >> Anonymous 10/03/08(Fri)02:33 No.2723880
    >>2723836
    I'm tempted to stick one of Shirow Masamune's fetishes on this and say have them interact with humanity by building completely lifelike artificial human bodies which they then "pilot" from inside. By sheer coincidence, they're all modelled after gorgeous women.
    >> Anonymous 10/03/08(Fri)02:44 No.2723931
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    >>2723880
    >> Anonymous 10/03/08(Fri)02:45 No.2723934
    >>2723931
    No, that's a giant yeti.
    >> Anonymous 10/03/08(Fri)02:46 No.2723936
    >>2723759
    >>2723763
    >>2723774
    Fuck it, draw fags on this?
    >> Anonymous 10/03/08(Fri)02:49 No.2723947
    The Oooouuuvriiiuuuooobians are a race of vaguely humanoid creatures, with heavily jointed limbs, whose bodies are filled with a gaseous mixture slightly more dense than oxygen. They communicate by burbling through liquids contained in their lower armish region.

    The Grannok are floating rocks. They float via telekinesis. They commuicate via telepathy. They interact with other objects mostly by bumbing into them, because they're just floating rocks.
    >> Anonymous 10/03/08(Fri)02:50 No.2723955
    Telepathic centaurs with scorpion-tails, ending in a scythelike blade that can chop though an inch of tank-grade battle steel with a single casual swipe. Oh, and they're blue. Without mouths. And they have eye-stalk antennae.

    Wait, Crap. Andalites. FFFFFFFFFFFFFFFFFFFFFFFFFFFFUU-
    >> Anonymous 10/03/08(Fri)02:51 No.2723956
    >>2723947
    >bumbing
    >> Anonymous 10/03/08(Fri)02:51 No.2723958
    >>2723955
    You did that on purpose.
    >> Anonymous 10/03/08(Fri)02:55 No.2723983
    >>2723958
    Yeah, I did. But I'm done trolling, and am ready to add seriousness now.

    A highly evolved form of Velociraptor, turned telepathic. Level adjustment will have to be placed on it, but- Medium size, has a pair of claw attacks as a standard action(d6), and gains a +1 to hit OR damage per ally within 10 feet due to a telepathic synergy, a kind of hunting-in-packs tactics turned from vocalizations to subconcious telepathy.
    >> Anonymous 10/03/08(Fri)03:00 No.2724002
    >>2723956

    Yeah, that's the technical term for when a Grannok collides with you. It happens so often the other races in the universe figured they'd make a new term, so as to differentiate between a Grannok bumping into you because it wasn't paying attention, or bumbing into you because it wants you to move. Or loves you. Or wants to know your name. Or thirsts for blood. Or whatever, you'll figure out what it wants when you get the telepathic message in a second.
    >> Anonymous 10/03/08(Fri)03:05 No.2724034
    I am bad at names.

    Dorfs - Oblong shapes made of mercury, and locomotion in the form of rotating the base (that is touching the ground) continuously. Only purpose in the world is to bring more of its brethen into this plane from its home (a giant planet of mercury), soon turning this plane into the same as their home. They are half the size of a human adult, and its face is shaped like a viking helm without the horns.

    Obsessed: Former slaves of a precursor race. Incredibly fast muscle hypertrophy and atrophy, as well as rapid mutation of form. Once taking a particular disipline, their bodies will change to be most efficient in working in that specialisation, and what isn't needed will atrophy away. They also become completely obsessed, and make poor conversationalists. Warriors of this race is extremely rare but very lethal, as they need to continue to practice their work every day or lose it.

    Spidersilk Mimic: a hivemind that increases in intelligence and sophistication as the worker insects (sized like an ant) begin to build a giant computer brain out of silk neurons. Once it achieves super-human intelligence, it will infiltrate surrounding communities with silk life-sized dolls of the respective races. It's driving goal is to continue to build the organic supercomputer bigger, until the brain reaches 'godhood' when it engulfs the entire world. Looks like a tiny silkworm egg with 8 legs.
    >> Anonymous 10/03/08(Fri)06:54 No.2724979
    Calim: Small, immobile beings the size of a grapefruit that looks like a smoothly polished stone with two eyes, eternally closed. Happy Calim make soft crooning noises.

    These beings are remarkable in their inexplicable ability to generate genuine, scientifically proven 'luck'.

    Anyone that pleases a Calim will invariably be struck with one instance of incredibly good fortune. Anyone that harms a Calim will be cursed with bad luck for the rest of their (remarkably long and torturous) lives.

    Calim themselves do not seem to be particularly lucky, anyone who wishes to destroy one has decent chance to do so if they can manage to fight through the veritable army of people who are often willing to die to protect the 'luck' of the city/village/nation.

    Keeping a Calim nestled between the breasts of a beautify maiden apparently pleases them immensely.
    >> Anonymous 10/03/08(Fri)12:14 No.2726445
    >>2724979
    Awesome. Where did you steal it from? (Surely this must have been done before)
    >> Anonymous 10/03/08(Fri)12:56 No.2726768
    Niggers: Wild, savage ape-like creatures, lacking in intelligence but extremely strong and fast.

    AZNS: Puny androgynous race with an ancient and highly sophisticated culture, extremely xenophobic and insular.

    Jooz: A race of merchants and inventors, friendly if condescending to outsiders, with a secret plan to enslave all other races in the name of their God, Joohova.

    Beaners: A servile race of low intelligence and low drive, typically enslaved by Humans and Niggers.

    Slimes: Fanatical holy warriors who breed like rats and as such consider life in general to be of little value. Will gladly kill themselves if it means harming their enemies (anyone else).


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