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  • File :1224528188.jpg-(127 KB, 300x534, Gorgeous_Shirley_by_Rukia_Neko.jpg)
    127 KB Anonymous 10/20/08(Mon)14:43 No.2843696  
    So, I'd like to join in on the DitS playtest games. How do I sign up? Should I email someone, or is there an IRC channel I should hang out on?

    I refuse to play with manwitches, though. That's horrible.
    >> Anonymous 10/20/08(Mon)14:46 No.2843711
         File :1224528366.jpg-(107 KB, 960x540, 1222258513538.jpg)
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    >manwitches

    In before SANDWITCHES
    >> Anonymous 10/20/08(Mon)14:46 No.2843713
    >>2843711

    Oh you.
    >> Anonymous 10/20/08(Mon)14:47 No.2843717
         File :1224528438.jpg-(7 KB, 190x200, 74_Hunts manwh.jpg)
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    FFFFFFFFFF
    >> Anonymous 10/20/08(Mon)14:49 No.2843728
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    >> Anonymous 10/20/08(Mon)14:54 No.2843748
         File :1224528844.jpg-(544 KB, 900x1290, sagan2.jpg)
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    >>2843728
    Oh yea, that's the stuff.
    >> Anonymous 10/20/08(Mon)14:55 No.2843761
         File :1224528925.jpg-(89 KB, 750x600, 1217387063152.jpg)
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    What is DitS? Some kinda Sutaraiku Witsushin game?
    >> Anonymous 10/20/08(Mon)14:56 No.2843767
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    >>2843761
    Basically Strike Witches the RPG.
    >> Anonymous 10/20/08(Mon)14:58 No.2843773
    >>2843767

    Another /tg/ project that will be 1) never finished, 2) inferior to just running BESM or OVA or 3) both?
    >> Anonymous 10/20/08(Mon)15:00 No.2843785
         File :1224529221.jpg-(170 KB, 800x600, Yeager in flight.jpg)
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    >>2843773
    A /tg/ project that is 1) a work in progress 2) surprisingly popular and 3) UNSPEAKABLY AWESOME.

    Here is a picture of Charlotte "Shirley" Yeager breaking the sound barrier with her enormous breasts. This is completely related.
    >> Anonymous 10/20/08(Mon)15:02 No.2843797
    ROLL FOR YAPPARI HENTAI DA YO.

    It's like the thinking man's FATAL.
    >> Anonymous 10/20/08(Mon)15:07 No.2843823
    I'm still pissed off that some guy ruined Trigger Discipline by turning it into... I don't even know what the hell it turned out to be. I don't give a rat's ass about some Touhou or SW RPG turning out shitty because they're not terribly bright ideas to begin with and don't really need a system of their own, but Trigger Discipline had an actual new and interesting idea behind it and more importantly it was something you couldn't really do well with already existing RPGs. It's a lot more painful to see something you were really looking forward to turned to garbage.
    >> Anonymous 10/20/08(Mon)15:13 No.2843844
         File :1224530008.png-(371 KB, 1063x2063, 1221228605075.png)
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    >>2843797
    >>2843823
    CRY SOME MORE
    >> Anonymous 10/20/08(Mon)15:13 No.2843845
    >>2843823
    Ruined? How so?
    >> Anonymous 10/20/08(Mon)15:16 No.2843857
         File :1224530186.jpg-(97 KB, 800x800, yoshika lynette boob snuggles.jpg)
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    >>2843844
    I'm the poster of >>2843797, and believe me, I meant that as a compliment, not an insult.
    >> Anonymous 10/20/08(Mon)15:16 No.2843859
    >>2843845
    The whole budget idea and gaming was dropped and scraped. It became a lackluster rule lite dice pool rpg.
    >> Anonymous 10/20/08(Mon)15:20 No.2843879
    I think its one Wednesdays, check out the discussion page on 1d4chan. I wasn't here last two for the most part due to meetings so I don't know if it is still going. Though a second playtest group should be set up for more rollplaying (as to iron out obvious kinks in the gameplay) as our current group is more then happy to play almost diceless it seems.
    >> Anonymous 10/20/08(Mon)15:22 No.2843886
    >>2843879
    Oh, silly me, I didn't even notice the discussion page.
    >> Anonymous 10/20/08(Mon)15:24 No.2843892
    >>2843859

    Hopefully when Dadga gets back he'll shed some more light on those rules. I was kind of hoping to see how they'd play out as well.
    >> Anonymous 10/20/08(Mon)15:25 No.2843898
    >>2843845

    My making it an incomprehensible, overly abstract narrativist game with little left of its original "trying to get a mecha anime through a full season while being one of the characters" concept. What was clever about the original idea was that you were supposed to be simultaneously in and out of character and had to balance the good of your own character versus the good of the whole show, and well, I don't see much of that in the final version:

    http://docs.google.com/View?docid=ddtpw56g_98ftqhjgf

    Also I don't see toying around with the "it's all an anime" thing. There should be a huge amount of tropes and cliches turned into gameplay abilities in this sort of thing, but instead we've got a really bare-bones setup.
    >> Anonymous 10/20/08(Mon)15:26 No.2843899
         File :1224530760.jpg-(1.05 MB, 1920x1200, Yosh and Lynne.jpg)
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    >> Anonymous 10/20/08(Mon)15:31 No.2843925
    >>2843898

    Technically it still is a beta
    >> Anonymous 10/20/08(Mon)15:36 No.2843954
    Perhaps an example serves better.

    >Play Structure
    >The director decides how long each episode of the game lasts; as a general guideline, each episode should have an underlying short-term goal for the players that advances the plot and involves 3-6 challenges. A challenge is any sequence involving multiple dramatic actions and a chance of faliure. Overcoming a challenge requires a certain number of successes, usually at least 1 per player, with exact number being up to the director. During a challenge, play is divided up into rounds; each round characters declare what they are going to try to do, then simultaneously roll one or more dice and see how many successes they earn.

    This is really not the sort of stuff that I expected or wanted to see in Trigger Discipline. Officious, overly abstract language, rules for things that don't need rules (episode length) and, at least on the face of it, turning each episode into a short series of die rolls that could represent anything and it makes no difference what.

    Also, the system is really heavily based on sheer dumb luck, to the point that the way to gain fanbase bonuses is to just _roll well._ The only way to affect the outcome of scenes is to spend your GAR points that you gain by playing your archetype. And that's it. That seems to be the whole game.
    >> Anonymous 10/20/08(Mon)15:39 No.2843966
    Weeelll. After months of putting off the last episode due to no one being able to get together, DiTS pretty much ended.

    However, season 2 started recently, new ruleset. Expect a writeup on that. There's been a bunch of stuff added that really needs to be put together. Just haven't gotten to it yet. >_<

    I personally really want budget back, but it's hard to do it justice at the moment. It's probably one of the last things to be looked at once everything else is ironed out.

    Chence deck should be used. It's a matter of making a table out of it to randomly roll for. It can be easily expanded upon once people come up with new ideas, though some will have to be rewritten due to dignity never having really been implemented.
    >> Anonymous 10/20/08(Mon)15:40 No.2843972
    Wait wait. There's a Strike Witches-themed TD game with a similar acronym? Ewww.
    >> Anonymous 10/20/08(Mon)15:41 No.2843981
    >>2843954
    Thats the whole idea behind the system, it was never meant to be another animu fighter game it was made to have that weird you play as the director quirk. The fact that he gives guidlines on how he thinks the style of play works best does not kill its roleplaying potential and any good GM will substitute a good idea done through role play for a series of generic dice rolls. GAR was always meant to be a god stat.
    >> Anonymous 10/20/08(Mon)15:42 No.2843989
    >>2843972

    The TD game is not Strike Witches themed. It's a straight up mecha game, and one of the original TD testbeds.

    It had this acronym first, hence the confusion/
    >> Anonymous 10/20/08(Mon)15:49 No.2844028
    On the issue of Trigger Discipline:

    The budget rules are still there. Most people ignore them because most players go "Well, we spend one point of budget on the talking scenes, and then THREE POINTS ON THE COMBAT SCENES!", so in the experience of the play test, it has been dropped because it seemed superficial, and a detail that the Director has to look after that the other players don't really care about.

    And, for the fanbase argument, there are other ways to get it. Usually something that makes everyone go "Wow, that was cool!", or in high budget scenes. Seriously, I believe if nobody has gained an impromptu fanbase point for some awesome, the group is doing it wrong. But that's just me.
    >> Anonymous 10/20/08(Mon)15:51 No.2844046
    >>2843981

    I don't know what you're trying to say. My point is that 1) the thing reads like it's written by a lawyer, 2) it has a system where every episode is reduced into a series of meaningless rolls the players can't really affect through their own actions (you basically chuck the same dice no matter what the situation and just hope to roll well), and 3) that's pretty much all there is. It's an extremely shallow little thing.

    It's true that a good GM can do wonders to a game, but to play a good game of Trigger Discipline my first step would be to throw this abomination out of the window and create a new system from scratch.
    >> Anonymous 10/20/08(Mon)15:52 No.2844051
    >>2844028
    At this point, I feel it's better if the director has final say over Budget. Or, better yet, if budget is just reflected upon in the Chance deck as flavor, though that kind of has its own drawbacks.

    >>2843989
    Right. I'm continuing DiTS in its second season. Was kinda surprised there was an SW one with a similar acronym, though.
    >> Anonymous 10/20/08(Mon)15:54 No.2844076
    What does DitS stand for, anyway?
    >> Anonymous 10/20/08(Mon)15:55 No.2844088
    >>2844046
    Damn. The new stuff needs to be written up ASAP, then. Everyone's had a blast with it so far. Throw in the Chance Deck and once Budget is rebalanced/redone, we should have us something good.

    I wrote up rules for a Macross-themed game a couple months back. Game never actually happened, but it had rules for squad attacks, once-a-scene attacks, once-an-episode signature attacks, and a MUSIC SYSTEM that helped buff people. Good times.

    A bunch of that made it into the current version we're using, along with other new things.
    >> Anonymous 10/20/08(Mon)15:56 No.2844091
    >>2844076
    Destiny in the Stars.

    Unless you mean the Strike Witch thing...
    >> Anonymous 10/20/08(Mon)15:57 No.2844099
    >>2844076
    Destiny in the Stars. A generic, dramatic title for a space opera themed show!
    >> Anonymous 10/20/08(Mon)15:58 No.2844107
    >>2844076
    Dive into the Sky.
    >> Stranger 10/20/08(Mon)16:03 No.2844157
    Shit, maybe the other DitS should have kept the LFJ nick name for simplicity...

    Or was it LJF?
    >> Anonymous 10/20/08(Mon)16:05 No.2844172
    >>2844157
    Lesbo jet fighter. Creator didn't like it for the same reasons /tg/ doesn't like necro loli.
    >> Stranger 10/20/08(Mon)16:08 No.2844196
    >>2844172
    Why can't /tg/ always been in the party mood, like our rockin' God-Emperor?
    >> Anonymous 10/20/08(Mon)16:09 No.2844204
    Dreams in the Stars player here. I molest an underage B& in it, and receive bonuses for doing so.

    This game is awesome.
    >> Anonymous 10/20/08(Mon)16:13 No.2844245
    >>2844204
    Dive into the Sky player here, girl felt up a loli while getting ready for a bath then molester got pistol whipped by her and they both get bonus dice to use latter. We have a lot in common.
    >> Anonymous 10/20/08(Mon)16:17 No.2844286
    >>2844245

    I think we could be good friends.
    >> Stranger 10/20/08(Mon)16:18 No.2844292
    >>2844204
    >>2844245
    You both have my attention.
    >> Anonymous 10/20/08(Mon)16:24 No.2844355
    >>2844292

    It's great. Once per episode I can double my bonus to sexually harass the underage Captain, and if I succeed, my Plot Armor is restored.
    >> Anonymous 10/20/08(Mon)16:25 No.2844375
         File :1224534345.jpg-(1.66 MB, 640x2864, punisherhaetpedo.jpg)
    1.66 MB
    >>2844204
    >>2844245
    >>2844286
    >>2844292
    You fucking know why.
    >> Anonymous 10/20/08(Mon)16:26 No.2844382
    Some of the things I hate about TD:

    - Almost the only way to make characters different from each other are the "disciplines" (= skills - why not just call them skills when that's what they are?), which you have to make up yourself. It's the same problem Risus has: when you tell somebody to make up whatever they want, out of the blue, a lot of people either can't come up with anything, or won't feel the need to bother. Also, all of them work exactly the same, which makes things nicely uniform, but also fucking boring.

    A better way to do this would be to keep 1-3 basic scores for general use (Gar would be one of these) and handle everything else via a long, long list of amusing tropes turned into abilities that all work differently. Things like an ability called Instant Replay letting you deal double damage in combat because your hits get shown twice, or Off-screen Teleportation letting you disappear like Batman. Some comedy game about action movies did that, I can't recall the name right now though.

    - Reducing the game to a strict form of season = 26 episodes, episode = 4-5 scenes, scene = 3-6 skill rolls with the events automatically moving to the next scene when the current one is completed is complete railroading faggotry. Just treat each episode as an adventure and let the players find their own way through it like in a regular RPG.

    - Giving the players rights to narrate things? FUCK THAT, PEDRO. The GM does all narration in this neighborhood!

    - The "lawyerly" writing style only makes the rules harder to read. Don't do that.
    >> Anonymous 10/20/08(Mon)16:34 No.2844436
    >- Giving the players rights to narrate things? FUCK THAT, PEDRO. The GM does all narration in this neighborhood!


    As a TD player I have to say being able to describe your killer ultimate move every time is fucking fantastic.
    >> Anonymous 10/20/08(Mon)16:38 No.2844467
    Are there IRC logs of actual TD games anywhere?
    >> Anonymous 10/20/08(Mon)16:38 No.2844469
    >>2844355
    Half the ship hates you for it, and jumps at the chance to smack you square in the face.

    ...Despite being the XO.
    >> Anonymous 10/20/08(Mon)16:38 No.2844470
         File :1224535112.jpg-(24 KB, 500x390, 1217835408863.jpg)
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    >>2844382
    >Screw these ideas lets just make it rules lite and generic and follow the age old DM IS GOD model.
    >> Anonymous 10/20/08(Mon)16:40 No.2844483
    >>2844467
    As soon as we find them all, we'll post up the DiTS season 1 in its entirety. All six episodes and the countless omakes in between.

    Final episode never aired but has been summed up.
    >> Anonymous 10/20/08(Mon)16:40 No.2844485
    >>2844469

    It's the price you pay for AWESOME
    >> Anonymous 10/20/08(Mon)16:41 No.2844490
    >>2844470

    Being new and different does not automatically mean you're any good, you know. The "DM = GOD" model has been used for so long because it works so damn well.
    >> Anonymous 10/20/08(Mon)17:00 No.2844621
    >>2844490

    The player narration works surprisingly well in TD, it's a big selling point.
    >> Anonymous 10/20/08(Mon)17:09 No.2844682
    The narration is very easy to house rule either way, and since the players only narrate their own successes the "fog of war" issue doesn't come up. It's not a major issue.

    >Reducing the game to a strict form of season = 26 episodes, episode = 4-5 scenes, scene = 3-6 skill rolls with the events automatically moving to the next scene when the current one is completed is complete railroading faggotry.

    I don't think it's supposed to work like that, though the phrasing in the playtest rules may lead you to think so. In any case, the length of episodes is something that seriously doesn't need rules, and describing scenes as a bunch of die rolls is really wrongheaded, it's like if the D&D combat rules started with the words "the object of combat is to lower the opponent's numbers while preventing him from lowering your numbers". I think more important than actual rules changes is that the rules themselves are thoroughly rewritten to be less of a buzz-kill and more in the intended spirit of the game.
    >> Anonymous 10/20/08(Mon)18:32 No.2845190
    >>2844157
    The latest pdf release of it has the title as "Lesbo Jet Fighters: Dive into the Sky...There, that title should scare off anyone with a sense of shame."
    >> Anonymous 10/20/08(Mon)18:37 No.2845220
    >>2844483
    >As soon as we find them all, we'll post up the DiTS season 1 in its entirety. All six episodes and the countless omakes in between.

    I await this quite eagerly. Sure, it's essentially just bad fanfiction, but it should still be fun to read.

    People who play DitS should try to get more artistically inclined, though. Drawing pictures of their characters and so on, moe moe~ drawing isn't too hard. Good artistic works can come of RPG sessions...the anime "Record of Lodoss War" was based on a D&D campaign.
    >> Anonymous 10/20/08(Mon)19:51 No.2845617
    >>2845220

    A bit hard to do when only two people in the group have any remotely good drawing talent
    >> Anonymous 10/20/08(Mon)20:02 No.2845698
    >>2844382

    >- Almost the only way to make characters different from each other are the "disciplines" (= skills - why not just call them skills when that's what they are?), which you have to make up yourself. It's the same problem Risus has: when you tell somebody to make up whatever they want, out of the blue, a lot of people either can't come up with anything, or won't feel the need to bother. Also, all of them work exactly the same, which makes things nicely uniform, but also fucking boring.

    Actually, we've got a system set up where players can ask for their disciplines to do different things, like extra damage, or grant bonuses. One character actually has a discipline that does different things whenever he uses it.

    >- Reducing the game to a strict form of season = 26 episodes, episode = 4-5 scenes, scene = 3-6 skill rolls with the events automatically moving to the next scene when the current one is completed is complete railroading faggotry. Just treat each episode as an adventure and let the players find their own way through it like in a regular RPG.

    We actually don't adhere to this.

    >- Giving the players rights to narrate things? FUCK THAT, PEDRO. The GM does all narration in this neighborhood!

    Well, that's just like your opinion man. We enjoy narrating our attacks very much, and each Director has had no problems with it.

    >- The "lawyerly" writing style only makes the rules harder to read. Don't do that.

    I have no response to that, I agree entirely.
    >> Anonymous 10/20/08(Mon)20:07 No.2845726
    Does it make me a horrible person to want to run a Dive In The Sky one-shot game but instead of mecha musume (which is seriously likely to make my friends call the FBI on me) use pilots and planes?

    I like the system but the setting is just too pedophilic for me.
    >> Anonymous 10/20/08(Mon)20:14 No.2845763
    >>2845726
    GO FOR IT! Who cares what the flavor is so long as you have fun?
    >> Stranger 10/20/08(Mon)20:23 No.2845805
    >>2845190
    Seriously?

    I'll have to get into it and work on my CoC setting idea for it.
    >> Anonymous 10/20/08(Mon)20:25 No.2845816
    >>2845726

    I don't see anything wrong with it.
    >> Anonymous 10/20/08(Mon)20:29 No.2845838
    I'd run DitS for my group but I don't think I could stand the constant "YOU'VE FAILED ME YET AGAIN STARSCREAM" whenever the F-22 character fails at something.
    >> Anonymous 10/20/08(Mon)20:40 No.2845902
    >>2845838
    b-.. But-..

    Starscream is an F-14! T_T
    >> Anonymous 10/20/08(Mon)20:44 No.2845931
    >>2845838

    That settles it, I know what I'm doing for my one-shot. DiTS: Top Ace Baron Rosso: Imperialis 2010: Frontier 7 Combat Guns Plus 633: The Unsung Stealth Front Busters: Remember Love War of Culture.

    It will be a Spirit of the Century/Munchausen affair with DiTS rules for most things, but instead of traits like "Tsundere" and "Big Tits" you've got Aspects from Spirit of the Century.

    It will feature the PCs as part of Red Skull Ace Wing, serving under Admiral Mark Ross of the USS Ark Royal, a super-carrier owned by the Holy United Nations Space-y Air Task Force.

    Their foes will be Communists, neo-Nazis, pop singers with villainous agents, rogue AIs, blimps, aliens, robots and at times each other, culminating in an epic battle against an enemy superweapon.

    So, /tg/, help me fit in as many parodies of things with planes or plane-like fliers in as possible.
    >> Anonymous 10/20/08(Mon)21:11 No.2846101
    >>2845726
    You disgust me.
    >> Anonymous 10/20/08(Mon)21:16 No.2846118
    >>2845902
    IIRC he was a F-15 in the old cartoon, But in the new movie he's a F-22.
    >> Stranger 10/20/08(Mon)21:30 No.2846201
    >>2845726
    That's part of why I love the idea of the game so much. It really just plays straight dog fighting for the most part, but you can make it as insane as you want. It's a great base for tossing on any rules you like, and good craziness as is.
    >> Anonymous 10/21/08(Tue)01:52 No.2847697
    >>2845617
    And my good tablet won't work with my PC, go fig. I've been meaning to draw more characters.
    >> Anonymous 10/21/08(Tue)02:07 No.2847755
    http://www.mediafire.com/download.php?vdjutckma1d

    DITS season 1 in its entirety, I suppose. As mentioned before, Episode 7 isn't around because we never got around to finishing it.

    Season 2 will come up later, along with a synopsis of how things turned out.
    >> Anonymous 10/21/08(Tue)02:14 No.2847781
    >>2845726
    >pedophilic

    I don't think you actually know what pedophilia is. Go read a dictionary.
    >> Anonymous 10/21/08(Tue)02:16 No.2847785
    This thread is confusing. Dive into the Sky got a name change?
    >> Anonymous 10/21/08(Tue)02:18 No.2847797
    >>2847785
    It got its name slightly changed because of an older TD game from a while back, Destiny in the Stars.
    >> Anonymous 10/21/08(Tue)02:21 No.2847815
    >>2847797
    Okay....
    >> Anonymous 10/21/08(Tue)02:29 No.2847846
    http://1d4chan.org/wiki/Dive_into_the_Sky

    It's still called Dive into the Sky, just that it's also more affectionately known as Lesbo Jet Fighters.

    IRC Channel info can be found here http://1d4chan.org/wiki/Talk:Dive_into_the_Sky

    Sup/tg/ also apparently have a group going but I don't know if they've played any games yet.

    The system lends well to various kinds of games, from Ace Combat, Strike Witches to Ring Raiders.

    Wolkenritter Squadron should partake in regular games soon enough. We went nuts in the first two weeks burning ourselves out with tears on the tarmac, choking the only male with panties and crazy Tsundere Loli squadron leader putting the fear of god into us.
    >> Anonymous 10/21/08(Tue)02:37 No.2847858
    >>2847815
    Ah hah hah. I see what's going on in this thread now.

    I've got the chatlogs from all(Most?) of the Dive into the Sky test games so far. I see there's been some confusion with the Trigger Discipline group who's actual game was called Destiny in the Stars.

    Just call DitS Lesbo Jet Fighters. It's straighter to the point.
    >> Anonymous 10/21/08(Tue)05:48 No.2848615
    Ah! Here we go!

    http://docs.google.com/Doc?id=df6nc7r4_6dtjjhzcc

    Spent all night writing this down. Enjoy.
    >> Anonymous 10/21/08(Tue)05:59 No.2848678
    >>2848615

    Ooooh. Shiny. Let's see what /tg/ thinks.
    >> Anonymous 10/21/08(Tue)06:04 No.2848697
    >>2847755
    Be warned, Season 1 is full of EXTRA HERESY.
    >> Anonymous 10/21/08(Tue)13:57 No.2850213
    >>2848697
    Delicious extra heresy?
    >> Anonymous 10/21/08(Tue)14:04 No.2850239
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    >> Anonymous 10/21/08(Tue)14:52 No.2850536
    >>2848615

    Oh, not bad.
    >> Anonymous 10/21/08(Tue)15:00 No.2850585
    >>2850213
    No sex, but lots of awkward, clueless XENOS LOVE.
    >> Anonymous 10/21/08(Tue)15:11 No.2850642
    >>2850585

    THE HERESY
    >> Anonymous 10/21/08(Tue)15:20 No.2850682
    >>2850642
    IT'S EXTRA HERETICAL!
    >> Anonymous 10/21/08(Tue)15:25 No.2850702
         File :1224617149.gif-(11 KB, 127x192, 1219623001811.gif)
    11 KB
    >> Anonymous 10/21/08(Tue)15:34 No.2850747
    >>2850682

    DOUBLE HERESY
    >> Anonymous 10/21/08(Tue)16:03 No.2850923
    >>2848615

    I still think there should be some more examples. Most people are retards when it comes to quantifying personal aptitudes.
    >> Anonymous 10/21/08(Tue)16:18 No.2851001
    >>2850923
    All right. Here you go. Check the link again, added a few more at the bottom.
    >> Anonymous 10/21/08(Tue)16:48 No.2851142
    >>2851001

    Cool, thanks
    >> Anonymous 10/21/08(Tue)18:03 No.2851406
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    Here's a sketch I just drew up now, I'd love to contribute drawfaggotry to the project. I kind of suck though, since I'm just learning to use the tablet (Sunday was "how to draw lines that don't look like those of a Parkinson's Disease sufferer").
    >> Anonymous 10/21/08(Tue)18:14 No.2851452
    >>2851406
    Lawl at drawfaggotry.
    >> Anonymous 10/21/08(Tue)18:16 No.2851461
    >>2851406
    ° —°
    >> Anonymous 10/21/08(Tue)18:24 No.2851491
    >>2851461
    :V
    >> Anonymous 10/21/08(Tue)18:51 No.2851639
    >>2851406
    Oh, oh wow. Join the IRC channel.
    >> Anonymous 10/21/08(Tue)21:26 No.2852534
    There really needs to be a cannonic "Strike Witches-verse" campaign, because an RPG without any setting or cohesive world view is just nonsense.
    >> Anonymous 10/21/08(Tue)22:37 No.2852906
    >>2850239
    Well I guess that'd be the pedo sister...


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