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  • File :1225037103.jpg-(309 KB, 582x456, rage cry.jpg)
    309 KB Anonymous 10/26/08(Sun)12:05 No.2882944  
    How do I make my players shed manly tears by the end of a campaign, /tg/?
    >> Anonymous 10/26/08(Sun)12:09 No.2882965
    Give them a loli. Kill it off.
    >> MR. RAGE !D9l9S8Lio6 10/26/08(Sun)12:09 No.2882966
    >>2882944

    1. GIVE THEM A SEMIRETARDED COMPANION
    2. BONDING EXPERIENCES AND WACKY ADVENTURES
    3. ????
    4. FUNERAL!
    >> Anonymous 10/26/08(Sun)12:10 No.2882969
    >>2882966
    >>2882965
    lolimind.
    >> sage 10/26/08(Sun)12:11 No.2882974
    HOW TO DEPRESS YOUR PLAYERS: PART ONE

    GIVE THEM SOMETHING THEY LIKE

    PART TWO

    TAKE IT AWAY FROM THEM
    >> Schrödinger !!HabIEzSQ0tA 10/26/08(Sun)12:11 No.2882976
    Destroy everything they hold dear in a heart-wrenching way. 'course, it only works if they're decent roleplayers.
    >> Anonymous 10/26/08(Sun)12:13 No.2882985
    DM killed our bear, it was the Ranger's animal companion. He became our mascot, then he burned to death in an Inn fire.
    >> Anonymous 10/26/08(Sun)12:15 No.2882995
    I once ran a campaign where I had a rather insane female wizard character who worshipped the stars and the Far Realm (later converted to a star pact warlock in 4e). She met the village idiot who fell in love with her, and the two fell into a semi-retarded relationship, the two barely able to talk, and only able to express emotion through a few simple words and actions.

    Later on, the village idiot became 'infected' with something that pretty much turned him into the BBEG. In the end, when he was about to tear apart the universe, the party was about to finish him off, and he coaxed the wizard into coming with him into the McGuffin that was destroying the universe, thus stopping it from causing any more destruction, and the two entered it, crystalized for all eternity, both at the opposite ends of the universe.
    >> Anonymous 10/26/08(Sun)12:18 No.2883008
    >>2882985
    But on the plus side you have roasted bear.
    >> Anonymous 10/26/08(Sun)12:18 No.2883010
    ITT: Ways to make your players BAAAAW
    >> Anonymous 10/26/08(Sun)12:20 No.2883013
    >>2882966

    Of Mice And Men.

    Quite impressive, Mr. Rage. I didn't think you read books like that.
    >> Anonymous 10/26/08(Sun)12:21 No.2883024
    So, giving the party something retarded or loli and then taking it away makes them cry? What kind of faggots are you all playing with?
    >> Anonymous 10/26/08(Sun)12:22 No.2883028
    Play for a full day from morning to night. No breaks, no chow, nothing. At the end of this call up the rest of your buddies, get a fucken epic cookout going in the backyard, booze up, and speak of your awesome, emotion packed adventures.

    Finally get high on some shrooms, lay in a hammock, sleep, and somebody's bound to speak of an intense adventure in an alternate universe where your players were actually characters and shed tears at how awesome it was to traverse dimensions and live his dream
    >> MR. RAGE !D9l9S8Lio6 10/26/08(Sun)12:28 No.2883044
    >>2883024

    IT'S SPECIFIC CASES OF A GENERAL RULE.

    IF YOUR PLAYERS ARE THE TYPE TO HAVE NO EMOTIONAL INVESTMENT IN A GAME WHATSOEVER, YOU'RE NEVER REALLY GOING TO GET THEM TO CRY.

    AND THERE'S NOT A WHOLE LOT THE DM CAN DO TO FORCE MANLY SACRIFICES OUT OF THE PLAYERS, SO THE BEST HE CAN REALLY DO IS GIVE THEM SOMETHING THEY LIKE, THEN HAVE IT BE TORN AWAY.
    >> Anonymous 10/26/08(Sun)12:30 No.2883052
    >>2882995

    ...

    Star-chan ;_;
    >> Anonymous 10/26/08(Sun)12:31 No.2883057
    >>2883024

    People who play characters that aren't HUGE MCBICEPS or BADASS MCGRIMDARK and understand that people have feelings.
    >> Papa Bear 10/26/08(Sun)12:32 No.2883063
    I'm gonna focus on the MANLY part of that instead of just making them cry. Often, violence ends up being divorced from all consequences in our media. RPGs tend to do this and have the added problem of scope. You've got a story that you want to tell, damn it, you don't HAVE TIME to describe how some BS the characters did changed things.

    Let's say your characters are in some town and there's a dragon up in the mountains that's messing with them. They kill it and bring back the head. There's some sort of festival for them. Some random guy keeps being seen around town and even asks questions of the PCs to see if there were more dragons. Next day, this asshole leads a large band of bandits to attack the town. Capture the leader find out they were afraid of the dragon. Yeah, so this isn't great, but it illustrates my point. Having a well meaning party accidentally start a short chain of events that leads to suffering.
    >> Anonymous 10/26/08(Sun)12:32 No.2883065
    >>2883057
    I play some pretty DEEP games, so I can say this statement is shit.
    >> Anonymous 10/26/08(Sun)12:34 No.2883079
    Not sure about things a DM could do, but I know how to get tears of frustration out of people that play warlocks.

    Be a Chaotic Good bard. Use Gather Information to find a guy that can make pacts with devils. Use that guy to find out which devil has the part of the Warlock's soul. Have said devil summoned, then negotiate for the release of that soul.

    Sit back and enjoy the level fifteen ex-Warlock, basking in the in-character justification of "I was just trying to do what was right."
    >> Anonymous 10/26/08(Sun)12:34 No.2883083
    >>2883044

    Those sort of gamers will probably just end up sulking or raging.
    >> Anonymous 10/26/08(Sun)12:38 No.2883104
    >>2883079

    You dick.
    >> Anonymous 10/26/08(Sun)12:45 No.2883132
    "How do you hurt the man who has lost everything?
    Give him back something broken."
    >> Anonymous 10/26/08(Sun)12:48 No.2883139
    Read this thread. Plenty of good ideas in there.
    http://suptg.thisisnotatrueending.com/archive/2088233/

    My favorite being:

    Little girl sidekick who joins them helps them out and is cute as a button. Little orphan urchin type.
    Ends several sessions later with them finding her dismembered and violated, strung up in a butchers store room. The one with the relevent skill makes a check and finds out it took her hours to die.
    >> Anonymous 10/26/08(Sun)12:48 No.2883144
    >>2883139
    Bonus points? Have them make listen checks while they are one floor above her as she's being tortured, perhaps while investigating the rash of disappearing children. Tell them they fail no matter what. Make sure this slowly dawns on them later.

    If they manage to confront the insane serial killer, have him ask them which one is named <insert name here>. When they ask him why, have him say "Well she kept on begging for you to save her is all".
    >> Anonymous 10/26/08(Sun)12:50 No.2883146
    >>2883144
    If you're in a setting where people can be resurrected, and the players try to bring her back, you have several options.

    "Sorry sir, I can resurrect people, not bloody chunks of flesh."

    "I'm sorry, there's nothing I can do. The soul connected to this body was too scarred and afraid. Whatever happened shattered more than just her physical being."

    It works, but she never says or does anything, just sits in the corner rocking. Always rocking. Staring.
    Or sits there most of the time, but screams and cowers any time <insert player here> comes near her.
    Occasionally whimpering, "Why didn't you come? You said you would always be there." "Bad girl, Bad girl, Bad girl, Bad girl."
    >> Anonymous 10/26/08(Sun)12:53 No.2883160
    >>2883144
    >If they manage to confront the insane serial killer, have him ask them which one is named <insert name here>. When they ask him why, have him say "Well she kept on begging for you to save her is all".

    This.
    >> Anonymous 10/26/08(Sun)12:53 No.2883161
    >>2883144
    >>2883146
    BAWWWWWWWWWWWWWWWWWW
    >> Anonymous 10/26/08(Sun)12:59 No.2883181
    Alternatively, you could have a lower-level NPC tag along with them, especially if one of them has the Leadership feat. Give him true psychosis, but not the Fishmalk variety. The kind that makes him wake up in the night, screaming about bugs in his flesh and crows going for his eyes.

    You could even have his madness set to the lunar cycle. Mostly functional during the New Moon phases, but losing his mind as the full moon comes around. Couple this with manic fits of rage and sudden depression over his destructive habits and you might just have a winner.
    >> Anonymous 10/26/08(Sun)13:03 No.2883196
    Nice character develpment.

    Of the very few skills i have IRL writing and developing nice characters is the one i treasure the most. In most campaigns I run the players eventually see the NPCs as real people with their own motivations intead of, you know, the DM making funny voices.

    And the first thing you need to do in order to acomplish that is start treating your characters as people: think what are their plans, what they gonna do if the PCs intervene, if the don't, what do they think about the PCs.

    Believe me, there's nothin more satisfactory than watching your players squee when a fan favorite NPCs shows up or start running when the mere rumor of a villain starts to crop up
    >> Anonymous 10/26/08(Sun)13:11 No.2883230
    On the topic of manly tears, in the movie Shrek 2 where Puss in boots jumps off the horse to hold back all the knights, yelling as he draws his sword "Go, GO! Your lady needs you.. This is where I repay my debt."

    I've always thought this scene to be epic and close to manly tear worthy, and always thought if put in a D&D setting with similar circumstances this would be very epic.
    >> Anonymous 10/26/08(Sun)13:13 No.2883244
    ONIONS!
    >> Anonymous 10/26/08(Sun)13:18 No.2883264
    >>2883230

    this man speaks the truth
    >> Anonymous 10/26/08(Sun)13:19 No.2883270
    Play with the right people. really. Animu fans like a good angst scene. Ca/tg/irls are scarily attached to their characters. Be on the lookout for players who like Nick Cave or The Decemberists.
    >> Anonymous 10/26/08(Sun)13:19 No.2883272
    The correct answer is to blatantly copy things from Mother 3.
    >> Anonymous 10/26/08(Sun)13:22 No.2883290
    >>2883270
    >>Nick Cave or The Decemberists

    Quiet with that shit! You'll attract hipsters!
    >> Anonymous 10/26/08(Sun)13:23 No.2883292
         File :1225041793.jpg-(89 KB, 492x600, TRLoled.jpg)
    89 KB
    >>2883272
    >> Eponymous Rex !!taqDd9490Ip 10/26/08(Sun)13:25 No.2883302
    Hmmm... What about setting up a minion of the BBEG to be his Dragon, then engineer it for him to switch sides like half way through the campaign. When they've grown attached to this penitent villain, and they're about to fight the BBEG, have him switch sides against his will through some curse or something, forcing them to put their friend down like a rabid dog.

    Would only work with good Roleplayers though, I think.
    >> Anonymous 10/26/08(Sun)13:25 No.2883304
    >>2883292

    Are you sure you lol'd?

    Are you sure you didn't weep?
    >> Anonymous 10/26/08(Sun)13:33 No.2883353
    >>2883132

    Holy damnit that is the perfect fucking quotation!

    THANK YOU!

    Allow me to elaborate, though it is a bit unrelated.

    My current BBEG is in the PCs world causing, basically, darkness for the last few thousand years. He is from a different world that is connected to the PCs and when one is dark, the other is light. So he gave up everything he ever loved, ditched his good morals, came to the PCs world and became a vampire so that he may continue his dark work forever.

    You see, In his mind, he is a martyr. He became something terrible and evil so that his people could live in happiness for all time. He has given up everything. On this world of darkness he is invincible, etc.


    WELL. Eventually there is going to be a confrontation where the PCs and him end up going to his world. The light has not been good to it. The years of positive energy have created an appalling fecundity and destroyed his world. HE destroyed his world.

    This combined with the powerful positive energy make it possible for the PCs to kill him.

    How do you hurt a man who has lost everything?

    Give him back something broken.

    FUCK. YES. THIS IS WHY I COME HERE.
    >> Anonymous 10/26/08(Sun)13:39 No.2883392
    bumping a worthy thread.
    >> Anonymous 10/26/08(Sun)13:41 No.2883399
    >>2883353

    sounds somewhat like tales of symphonia
    >> Anonymous 10/26/08(Sun)13:44 No.2883413
    >>2883399

    The light n dark worlds feeding off each other yup, that was taken. The rest of the campaign has no similarities though. Good eye.
    >> Anonymous 10/26/08(Sun)13:52 No.2883484
    >>2883230

    Damn right. Any RPer worth their salt will MANLY TEARS at a good 'Go! I'll hold them off!' scene. It's an absolute classic of the genre, and damn powerful when done right.
    >> Anonymous 10/26/08(Sun)13:58 No.2883535
    Even RP luvin players will rarely sacrifice if they can get away with it.

    In my experiences the best way to force emotion without being a douche is to put a real time limit on EVERYTHING.

    This, naturally, has other positive benefits as well.

    The players will rush around, cut corners, be efficient, and sacrifice as much as possible to get to their goal in time. Eventually in the right situation, when you are at the APEX of whatever you are doing, players will start throwing themselves (their last resources) at problems in order to solve them.
    >> Anonymous 10/26/08(Sun)14:08 No.2883604
    >>2883541

    Douchebot Detected
    >> Anonymous 10/26/08(Sun)14:09 No.2883612
    >>2883604
    I don't know, I'm getting a lot of practice with the report button. Might as well nab a little extra XP from killing them.
    >> Anonymous 10/26/08(Sun)14:32 No.2883775
    >>2883604
    >>2883612
    What does that do exactly?
    >> Anonymous 10/26/08(Sun)14:33 No.2883784
    >>2883775
    Do what it says and see.
    >> Anonymous 10/26/08(Sun)15:00 No.2883952
    It fucks up your bandwidth and posts shit to 4chan. Dont do it. the .js is a javascript or something.

    Anyway, back to this thread. MANLY TEARS are something not discussed often on this board.


    I think that the best way to get characters connected with NPCs is to have the NPCs confess to them.

    For example, I had a gruff, read: stereotypical, dwarf who eventually confided in the PCs that he has been wracked with guilt over blah blah blah, and that they have finally helped him see blah blah.

    It was an emotional moment for the dwarf and the PCs Daww'd right on board.

    Then he got fucking speared.
    >> Anonymous 10/26/08(Sun)15:10 No.2884027
         File :1225048212.jpg-(65 KB, 461x584, weeee.jpg)
    65 KB
    Brump
    >> Anonymous 10/26/08(Sun)15:12 No.2884028
    Their their pubes out.
    >> Anonymous 10/26/08(Sun)15:17 No.2884062
    There are other ways to make the players shed manly tears. My personal favorites involve heroic sacrifice.

    Approach one of your PCs before hand, one that you trust and has shown a penchant for epic awesome in the past. Tell him that you'd like to kill his character off in a heroic, tragic, gut wrenching sort of way and get him to help you plan it out. Maybe arrange things so he has to sacrifice himself to save the others, giving a heroic speech a warm smile and an encouraging thumbs up. Maybe have him captured and tortured by the BBEG, but shows defiance until the very end, succumbing only when his friends arrive on the scene to save him because "now he knows they'll finish the job." Essentially you want it to be a bittersweet moment, where the heroic triumph is mixed with the pain of losing an awesome friend.
    >> Anonymous 10/26/08(Sun)16:04 No.2884336
    Introduce an NPC a la Don Quixote. Some soft noble who has read way too many books and fancies himself a great hero, and have the PC's run into him from time to time. Make him the kind of character where they can respect his intentions, but he is hilariously incompetent without ever screwing over the party.

    Then, once he is firmly established as the comic releif, have him run off to face the BBEG alone and die. It worked for my group. They loved him and cried manly tears when he died.
    Nothing says "shit is getting serious" like killing the comic relief.
    >> Anonymous 10/26/08(Sun)16:42 No.2884530
    The PCs have been cursed after ------- encounter, and every NPC they interact with will suffer/die from ------- after --------?
    Also, they only begin to suspect something may be wrong when they revisit certain towns/NPCs and find that ----------.

    Would that work?
    >> Anonymous 10/26/08(Sun)17:45 No.2884883
    >>2883484

    Yeah, no crap. I shed manly tears seeing Gandalf clutching the remains of the bridge in Moria saying "Fly, you fools!" I was like "fuck.. I know he comes back..but..fuck..."
    >> Anonymous 10/26/08(Sun)18:11 No.2885049
    Bumbing a awesome thread
    >> Anonymous 10/26/08(Sun)19:01 No.2885346
    My players like to ummm.... collect NPCs. They'll save random guards and soldiers and such in almost any game and then manage to convince them to join up if even for a little while. They always go into RIGHTEOUS FURY when one they have been fostering for a while dies. So this one time, I get it in my head that I want to make them REALLY rage at the BBEG. I roll up an NPC for Dark Heresy: a combat engineer guardsman with a few tech skills, a little on the old side, but not too much. Very likable. They did their customary rescue and adopt routine and saved him from a zombie horde while he's holed up in a maintenance shaft off the side of an underground highway. He sticks with them, helping as he can and being generally fatherly to the PC's in every way for like 4-5 sessions (i forget).
    Then, when they reach the BBEG (a sorcerer who is the source of the zombie plague), it is revealed that the man had been bitten and that's why he was hiding in the maintenance shaft. He had been concealing his bite wound since "I didn't want you boys to worry over me". He then turns and attacks the PC's as a mindless zombie, his transformation accelerated by the sorcerer's presence. My intention had been to make my players rage against the BBEG, but instead I ended up making one of them literally cry (but just a little) and the rest very depressed for the rest of the session.
    >> Anonymous 10/26/08(Sun)19:02 No.2885350
    most of these are pretty cheap and visible from miles away.
    >> Anonymous 10/26/08(Sun)19:18 No.2885438
    Just a little idea that I've been toying with.

    My players recently adopted a human silversmith that I had to almost invent on the spot. The players had finally gotten their shit together well enough to capitalize on tactics (read: "Hey, wizard, could you hold off on the magical darkness spells until after the fighter throws down massive damage, instead of fucking over his attack roll?") and saved a random NPC from having his hands broken by a thieves' guild thug. They asked him to come along, citing the "elven" tradition of being responsible for a life you save (lol, Chinese). Plus, they get a small bonus to Diplomacy checks for having spiffy-looking jewelry.

    Anyway, I've been thinking about making a little plot hook to have someone succeed a Spot check to notice Silversmith heading out of the tavern to go to his wife's home, only to have him thrown out by said angry wife for "Gallivanting around with those dangerous *HEROES*, instead of raising the child that doesn't even know your face!"

    Haven't acted on it yet, but it could be something to think about for MANLY TEARS.
    >> Anonymous 10/26/08(Sun)19:25 No.2885469
    >>2885438

    Shit, this is a decent idea. You could even have your PC's pet start heroing, for the same reason as that guy that retooled that Denis Leary speech.
    http://www.youtube.com/watch?v=TS4jRWSTUlg
    >> Anonymous 10/26/08(Sun)19:26 No.2885478
    >>2885438
    not MANLY TEARS worthy, but still "damn.. we're kind of assholes"
    >> Anonymous 10/26/08(Sun)19:27 No.2885486
         File :1225063642.jpg-(65 KB, 600x600, UZGOBROKKITRANGER.jpg)
    65 KB
    you guys seem to be straying away from the manly part to emo tears.


    if you want manly tears, whatever it is, it has to be EPIC.
    >> Anonymous 10/26/08(Sun)19:30 No.2885516
    >>2884883

    Hell yes.

    One of the best I've seen in the past was a knightly PC who had a serious chip on his shoulder for doing the right thing, no matter the cost. Well, the BBEG demon grabbed the maguffin (in this case, a female NPC). The PCs were totally outclassed and ran like hell. As soon as they were mostly clear, the knight dropped a glue bomb on the ground (well, the equivalent of one) so he couldn't be followed and turned back. He didn't want his friends following him into obvious suicide.

    The party was entirely WTF and turned back. By the time they got past the glue, the knight was in close combat with the demon. He pulled a classic "From Hell's heart I stab at thee!" scene and impaled himself on the demon's sword to stab the BBEG in the chest.
    >> Anonymous 10/26/08(Sun)19:34 No.2885548
         File :1225064050.jpg-(9 KB, 320x240, Screen132363.jpg)
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    >>2885516
    >> Anonymous 10/26/08(Sun)19:35 No.2885556
    >>2885516

    This is a perfect example of PCs doing the MANLY TEARS for you.
    >> Anonymous 10/26/08(Sun)19:35 No.2885561
    >>2885486
    Introduce character make them charismatic hero type who the entire party looks up to then have him die striving for his goal.
    >> Anonymous 10/26/08(Sun)19:53 No.2885679
    Played the dumb but overzealous CG barbarian/cleric, his backstory was that he was a half-ogre reformed by a paladin. He gave 110% to always help/save the rest of the group. Even gave all of his gold (except his one axe and one piece of armor) to the orphanage.
    Ended up being possessed and attacked the group, made a will save (for once) and used the round to kill himself instead of attack the group/children.
    >> Anonymous 10/26/08(Sun)19:56 No.2885698
    ITT:
    MAKE A CHARACTER ANd THEN KILL IT LOL TG Is gREAT WRITERS
    >> Anonymous 10/26/08(Sun)19:56 No.2885704
    Fuck yes, this thread is MANLY.
    >> Anonymous 10/26/08(Sun)20:01 No.2885739
    >>2883535
    brilliant. simply brilliant.
    i am so taking this idea.
    >> Anonymous 10/26/08(Sun)20:04 No.2885748
    Joe the Barkeep is kind of a thug and well-connected to the criminal underworld, but he's got a good heart and is personally quite helpful in general one he decides you're worth being a friend to.

    The PCs get used to hanging out with Joe in the downtime over the course of a few adventures. Then the next time they come back, they find out he's dead, having gotten run over by a cart when he pushed a child out of the way.
    >> Anonymous 10/26/08(Sun)20:11 No.2885789
    >>2885516
    OH GOD I MANLYTEAR'D
    >> Anonymous 10/26/08(Sun)20:13 No.2885798
    >>2883139

    The Noh thread had several ideas for heart-wrenching, as well.
    >> Anonymous 10/26/08(Sun)20:14 No.2885810
    >>2885798

    yeah, but noh is more bawwww, then anything else
    >> Anonymous 10/26/08(Sun)20:15 No.2885815
    >>2885516
    so i take it he took karmic strike?
    >> Anonymous 10/26/08(Sun)20:29 No.2885864
    >>2885561

    In other words Kamina
    >> Anonymous 10/26/08(Sun)21:08 No.2885997
    The final session of a game where the PC'sjust planned to get the world's shit back-in-line and then get back to their normal lives (although the *players* knew they never would), the last session I ran was the "final chapter," equivalent of a climactic montage-scene at the end of a movie, depicting each of the characters actions as everything came together.

    One of the PC's had been put in the hospital the session before, one of them had been captured by the baddies, and two succeeded in delivering the coordinates of the BBEG's SECRET BASE to the good-guy organisation.

    In the final 'scenes,' the guy in the hospital is visited by his family, the CN guy (who was doing this all for a pardon) is recieving such and a medal of Valor from the president, the NG guy who irrationally hoped that saving the world would bring his family back is in his apartment drinking and maybe offing himself. But the best part was the fourth guy.

    He was captured and tortured in the Big Bad's base, but in the final session breaks free. He's been lashed, had his ears cut off Resevoir Dogs style, most of his fingernails pulled out -and after they realized he wouldn't talk- half of his upper lip cut off. He kicks out the door to the room he's in, and practically decapitates the guard there with a scalpel.

    He stalks through the base wrecking people Terminator style, but at the same time taking massive amounts of damage. When he finally takes a wound that puts him under 1 HP, I tell him that he'll just tally all damage after this and apply it all at once when he's accomplished his goal. The manly tears are almost flowing already.
    >> Anonymous 10/26/08(Sun)21:08 No.2886001
    >>2885997

    Long story short, he finds the BBEG and absolutely decimates the guy, unloading his gun into the BBEG and his bodyguards, getting the scalpel lodged in the guy's sternum, and finally TEARING OUT HIS TRACHEA WITH HIS BARE HANDS. Of course, througout the course of all this he takes somewhere in the ballpark of 10d6 more points of confirmed hits.

    All of this while interspersed with "scenes" of the other characters living relatively happy lives and set to a soundtrack I had picked out, which I hadn't done with any of the other sessions. Finally, the front door of the BBEG's base blows out from the inside, and this guy trudges out, grenade launcher in one hand, riddled with bulletholes and all his limbs held on by threads. Then something catches his eye. He looks up in the sky, and glimpses a shining speck in the sky. I describe to him the pilot in the F-14's cockpit, pulling the trigger to launch the surgical strike on the BBEG's base using coordinates delivered by the other PC's.

    He drops his gun, bares his teeth, and flips up the bird. I'm not sure if it was at me, the plane, or just the world in general, but I like to imagine it was all of the above.
    >> Anonymous 10/26/08(Sun)21:15 No.2886037
    >>2886001

    Dude, that's pretty fucking awesome.
    >> Anonymous 10/26/08(Sun)21:18 No.2886056
    >>2886001
    >>2885997
    Dunno about :tears: but that's pretty :manly: and :awesome:.

    Maybe if I was in the campaign it'd have more of an impact. But hell, even though the other PC's lived I bet they felt jipped.
    >> Anonymous 10/26/08(Sun)21:22 No.2886088
    >>2886056
    I wouldn't feel cheated. Just being able to say I was in a *party* with a guy who went out like that would satisfy all my roleplaying needs for a good amount of time.

    Or maybe I'd feel cheated because now I know that nothing I do can be as awesome or manlytears as those guys.
    >> Anonymous 10/26/08(Sun)21:27 No.2886122
         File :1225070853.jpg-(89 KB, 640x480, manly tears.jpg)
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    >>2885997
    >>2886001
    >> Anonymous 10/26/08(Sun)21:34 No.2886167
    Of course, there's consequences when you try to create a manly tears scene and fail.
    >> Anonymous 10/26/08(Sun)21:36 No.2886180
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    JUST WHEN I THOUGHT THIS THREAD COULDN'T GET MANLIER

    IT DID

    PIC KINDA RELATED
    >> Anonymous 10/26/08(Sun)21:39 No.2886203
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    It's very simple: Time travelling paradox.

    If the game takes place in a scientific setting and involves time travel, make it so that to complete their goals, to change whatever it is to create a good future, they must give up something dear. Give them a choice as to what to unmake.

    Or better: By creating the good future they wouldn't exist.
    >> Anonymous 10/26/08(Sun)21:42 No.2886220
    ONIONS!
    >> Anonymous 10/26/08(Sun)21:44 No.2886228
    Have them quest to find a lost god, go through some epic world shaking shit only to discover that there never was a dog.
    >> Anonymous 10/26/08(Sun)21:45 No.2886235
    >>2886228
    >Have them quest to find a lost god, go through some epic world shaking shit only to discover that it was a dog.

    Fix'd
    >> Anonymous 10/26/08(Sun)21:48 No.2886263
    >>2886235
    even better!
    >> Anonymous 10/26/08(Sun)21:52 No.2886293
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    maybe if this happened to someone they knew.
    >> Anonymous 10/26/08(Sun)21:54 No.2886322
    >>2885516

    This, pretty much. Only your players can deliver true manly tears.
    >> Anonymous 10/26/08(Sun)21:55 No.2886333
         File :1225072540.jpg-(1.25 MB, 927x3100, jrpgthecomic.jpg)
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    Like this.
    >> Anonymous 10/26/08(Sun)22:03 No.2886410
    >>2886180
    KIND OF
    >> APM-E150d !!6vZNsg61tsZ 10/26/08(Sun)22:07 No.2886449
         File :1225073274.jpg-(10 KB, 204x196, japanimae rage.jpg)
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    >>2886333
    >> Anonymous 10/26/08(Sun)22:10 No.2886468
    >>2886293
    this is motherfucking epic
    >> Anonymous 10/26/08(Sun)22:11 No.2886475
    Our DM made us cry bitch tears when he killed off an important NPC who tried to save us.

    Okay, so here's the setup. We were trying to take down an evil cult that was backed up by a lesser god of fire when we were ambushed by a high-level mercenary that they had hired. Needless to say, we were beaten down effortlessly.

    We were about to be executed via immolation when the NPC, who was our contact to the lord who had hired us, busted in and started kicking ass. After a lengthy description of how he single-handedly reamed the core members of the cult and the minor cultists in the room, he faced off against the mercenary.

    Despite his amazing power, the knight couldn't handle the mercenary's magic scythe and was rendered helpless. Then, a rather vicious death scene ensued.

    The mercenary grabbed the knight's broken body and placed the man's neck onto the scythe blade (the scythe was placed with the blade touching the floor). He proceeded to stomp on the knight's head until his neck was sliced right through.

    We managed to escape while the mercenary was setting up the kill, but we couldn't get out fast enough to avoid witnessing the execution. We're going to have to explain that to the knight's family when we get back to the castle.
    >> Anonymous 10/26/08(Sun)22:34 No.2886623
    Our last Ctech game had a manly death, so to speak.

    We were in an arcology, on a foreign planet, trying to rescue the captain of our space battle cruiser/mother ship who was being mind controlled by one of his subordinates. The subordinate orders a Migou attack (big bad aliens), and warps in two huge battle mechs to kick our ass. We manage to beat them with some teamwork but the two best "fighters," are pretty much out of commission.
    The bad guy takes this time to turn into some horrible hydra looking monster and attack the party. While this is going on, one of the party members finally betrays the party, showcases the shapeshifting monster he has been hiding in his mech through this whole time and decides to attack the only other remaining member with combat abilities - the Vice Admiral of our ship (so the monster can eat her).

    So, after exploding one of the mechs and killing the hydra at which point the monster and the traitor pc have split up, the rest of the party somehow manages to escape the arcology withe the captain back to the ship (which was getting fucked up), while the the two party members are still fighting.
    >> Anonymous 10/26/08(Sun)22:34 No.2886631
    >>2886623
    The two combatants have similar mechs but on is clearly winning the battle - until the monster joins up with the traitorous pc again, basically compounding to his mech, and gives him some better combat bonuses.

    As the wounded party is still making their way back to the ship, an epic battle is had where the Vice Admiral tries to hold off the traitor who is slowly gaining the upper hand thanks to the monster's power, slowly overpowering the other pc.
    By this time, the party makes it back to the ship and starts howling to shoot the traitor and get off the planet.
    At this point, while the mech was still operational, the traitor's pc is able to rip out the cockpit and perform a grizzly murder on the other pc. The two conscious pcs manage to hear her final moments, including a crucial plot detail before she is eaten by the shapeshifting monster.

    Manly tears.
    >> Anonymous 10/26/08(Sun)22:36 No.2886640
    >>2886623
    If that had been written more clearly (and maybe a bit more "epically," I probably would have gone "whoa."

    But it wasn't, and I didn't.
    >> Anonymous 10/26/08(Sun)22:38 No.2886660
    >>2886631
    Ah, that helps.
    >> Anonymous 10/26/08(Sun)22:44 No.2886690
    Put them in a situation where the only way to save themselves is to kill someone they care about. Might not work if absolutely none of your players are dicks, but one of mine shot a major NPC in the head to avoid being painfully smothered to death by rapidly multiplying wax beasts and then freaked the hell out. She started justifying it to the rest of the party, saying that she'd just saved them all and he was only one person and he wasn't doing anything important with his life while they were, etc..

    None of made eye contact with me for awhile, and when they had to explain to his widow what happened the girl who'd killed the NPC started crying.
    >> Anonymous 10/26/08(Sun)23:41 No.2887022
    Bampu.
    >> Anonymous 10/27/08(Mon)05:36 No.2889047
    >>2886690
    whoa, you cruel bastard.

    nice one.

    it'd never work with my players. it takes real roleplayers to make this work
    >> Anonymous 10/27/08(Mon)05:50 No.2889112
    Now I NEED to get my players to shed manly tears, /tg/.
    >> Âge the Thread-Bumper !MmGuZRSKpg 10/27/08(Mon)13:29 No.2891029
    Music Works surprisingly well.

    I had a warlock(CG) who was forced to kill a knight (LG) who was under a compulsion effect to guard a magical McGuffin the party needed.

    When the Knight went to 25% hp, I started playing the song from Wolfwood's death in Trigun (Knowing that particular player really liked that anime).


    On came the waterworks.
    >> Anonymous 10/27/08(Mon)14:01 No.2891153
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    After the final fight with the BBEG, have them come across a series of crystals in which his/her memories were recorded, the last of which was obviously recently prepared.

    Have them find that the BBEG wasn't, in fact, nearly what they thought them to be.

    Pic related.
    >> Temper Maximus !!tth/tv+hsYe 10/27/08(Mon)14:52 No.2891352
    We were playing d20 Future, and we have our group protecting the last cleric on universe, the most important bastion of faith in the grimdark setting, and there she was, making a speech, to strenght the people's hearts,
    Sudennly, the space Colony (Think of something like a totally artifical planet) begins to be attacked by some sort of undead nid' like beings (homebrew lackeys of the BBEG) breaking, reaping and tearing all in sight, the party managed to save the Lady, and there it was our Martial artist, when the party was evacuating with all the people, womans, childs etc etc, he saw a Officer, imagine a Comissar dual wielding ChainFalcatas, being knocked up by one of the elites of this beings, the Officer saw the attemp of the martial artist to come and help, so he used a pulse wall to keep the guy out, and order him to evacuate, needless to say, the martial artist just "OraOred" the pulse wall into pieces, and with the help of the Officer defeated the Beast.

    But that taked too long,
    After they both gathered with the rest of party members, saved some lolis and stuff, they were running to the last scape pod, behind them, a horde of aliens, a real Nid' Rush, and so...
    The Officer kicked the guys into the pod...
    And then Stand, Chainswords in hand, watching how the horde rushed to him, the PCs watching this from the pod's windows,
    So the officer charged, rip and tear all the way, until the PCs where too far away to see...

    After That The Colony Exploded.
    They fucking manly teared, The Pcs crying while they hit the doors barefisted.
    >> Anonymous 10/27/08(Mon)15:19 No.2891473
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    >>2891352
    But that don't ended there.
    After a timeskip, the PCs were now some kind of Garlock Bounty Hunter Band, and they were sent to investigate a Falloutesque Planet, in the same coordinates at the old Colony, His Pilot, The Dwarf Manlio Axebeard, in his Ship "The Beardaxe" and the PCs arrived, some plot devices maked the ship sink in the planet, leaving the PCs without a way to come back until the Beardaxe was repaired, in the time, they were assaulted by some raiders, and the leader, a Kenshiroesque Dreadnought (not the 40k, the d20 future PRC) stat to giving the PCs missions to prove they loyalty to the leader of all gangs, and after a few sessions, the raiders and the PCs were ready to attack the alien stronghold (the same aliens who destroyed the colony) and they have to be presneted after the General...

    The general, turns to be the Officer, the one who was supossed to be death


    They shit manly bricks
    >> Anonymous 10/27/08(Mon)15:23 No.2891494
    I'm running a SWd20 Campaign, and I want to get my soulless players to care so much. Thanks /tg/
    >> Sir Lanternthief 10/27/08(Mon)15:26 No.2891518
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    >>2891352
    >>2891473

    I can barely read whatever the fuck you're posting.
    >> ­ 10/27/08(Mon)15:28 No.2891534
    >>2885486

    I didn't actually play it. But a friend apparantly wept.. the whole fucking party wept after an awesoem changeling campaing that indeed was epic.
    >> ­ 10/27/08(Mon)15:29 No.2891540
    BBEG = Big Bad Evil Guy
    >> Anonymous 10/27/08(Mon)15:29 No.2891542
    >>2891518

    Try harder, it is awesome
    Hard to read, but insanely awesome
    >> Salamanders Fanboi !!3huhktkKj6R 10/27/08(Mon)15:34 No.2891583
    >>2891352
    This is one of the most poorly written posts I've ever seen.
    >> Anonymous 10/27/08(Mon)15:36 No.2891592
    >>2891583
    kind of...
    >> Anonymous 10/27/08(Mon)15:48 No.2891677
    >>2891352
    >>2891473
    I didn't realize Rednecks played tabletop games.
    >> Anonymous 10/27/08(Mon)18:48 No.2892942
    Did this in one of my Fallout based campaigns. 3 PC's, 2 NPC's in the party. NPC B leaves because she decides she wants to run a trucking company and is tired of how GRIMDARK life as an actual caravan driver is. NPC A starts out as best friends with the PC's, but in the end they are forced to kill him.

    There is a war going on and the super-humans (think vulcan-klingon hybrid, basically, smarter, faster and stronger than your average human) are finally fought to a stalemate, with much of the wasteland's resistance against them led by the party. NPC A however, feels his axe is not done being ground, so he manages to steal a briefcase nuke and heads towards the super-humans capitol city in Idaho.

    Because peace has been forged and this would only overturn the applecart, the PC who thought of him as more or less his best friend is forced to chase him down with the intent of talking him down. When he finds he can't he is forced into a brutal fist fight with him, where ultimately the PC literally ground and pounds NPC A to death.

    IT WAS AWESOME.


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