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    File :1227295284.jpg-(32 KB, 359x388, can love bloom on the battlefield.jpg)
    32 KB Bone Machine Anonymous 11/21/08(Fri)14:21 No.3038348  
    Kobold Camp question.
    Would it be against the spirit of Kobold Camp to add a reaction by which raw bone is turned into bone blocks that stone items can be made from, most notably buildings and statues? Or would bone statues and bone-huts be, in fact, a natural extension of Koboldism?

    Also, all-purpose kobold camp/demi-human thread.
    >> Anonymous 11/21/08(Fri)14:23 No.3038366
    I'd say it's perfectly acceptable, as long as when you enable the masonry and smelting jobs so your kobolds can construct and interact with the necessary equipment, you don't get carried away and use it for the wrong things (like actual smelting or stoneworking).
    >> Anonymous 11/21/08(Fri)14:24 No.3038384
    Sounds awesome.

    What about making a small enclosed pool you fill to depth 4 so your kobolds can quickly learn swimming?
    >> Anonymous 11/21/08(Fri)14:25 No.3038387
    This sounds awesome
    >> Anonymous 11/21/08(Fri)14:27 No.3038395
    Why would you need to teach your Kobolds to swim? If you embarked anywhere that has potentially dangerous water bodies (e.g. a river instead of a brook), then with all the carp there, chances are you're already dead.
    >> Anonymous 11/21/08(Fri)14:34 No.3038419
    >Why would you need to teach your Kobolds to swim?
    So they can have adorable beach parties and wade around splashing each other.
    >> Anonymous 11/21/08(Fri)14:36 No.3038444
    Drawfag. Now.

    ...Wait shit, I'm a drawfag. *doodle doodle doodle*
    >> Anonymous 11/21/08(Fri)14:47 No.3038504
         File :1227296869.gif-(4 KB, 406x424, koboldbikini.gif)
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    Summer's coming. That means the Kobolds are getting into shape for the local "Miss Drifribisblifrim" pageant.
    >> Anonymous 11/21/08(Fri)14:52 No.3038521

    I'm Dawwwwwwwwwww'ing my face off at that.
    >> Anonymous 11/21/08(Fri)14:52 No.3038522
         File :1227297154.png-(31 KB, 508x927, koboldhair.png)
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    Once hair growth is coded into DF, I'm sure the Kobolds will benefit as well.
    >> Anonymous 11/21/08(Fri)14:55 No.3038533
    can someone post that comic, i forgot to save it for a friend who enjoys dnd but hates /tg/
    >> Anonymous 11/21/08(Fri)14:55 No.3038537
         File :1227297354.gif-(142 KB, 906x839, loveakobold.gif)
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    Here you go sir
    >> Anonymous 11/21/08(Fri)14:56 No.3038542
         File :1227297396.gif-(73 KB, 750x706, goblinheartbreak.gif)
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    Or did you mean this comic?
    It's so hard to tell.
    >> Anonymous 11/21/08(Fri)15:01 No.3038570
    Fucking cutebolds are too damn cute.
    >> Anonymous 11/21/08(Fri)15:02 No.3038575
    Cutebolds fucking are just too damn cute.
    >> Anonymous 11/21/08(Fri)15:03 No.3038579
    >> Anonymous 11/21/08(Fri)15:03 No.3038583
         File :1227297817.png-(45 KB, 600x600, at the beach.png)
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    >> Anonymous 11/21/08(Fri)15:04 No.3038593
         File :1227297899.gif-(17 KB, 840x743, kobold moon1.gif)
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    >> Anonymous 11/21/08(Fri)15:05 No.3038596
         File :1227297922.gif-(21 KB, 840x812, kobold moon2.gif)
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    >> Anonymous 11/21/08(Fri)15:05 No.3038599
         File :1227297939.gif-(20 KB, 840x628, kobold moon3.gif)
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    >> Anonymous 11/21/08(Fri)15:06 No.3038606
    Well, just to get things warmed up. I mean, she practically tackles him to the ground in the last panel, I doubt it's just so she can stroke him off.
    >> Anonymous 11/21/08(Fri)15:06 No.3038612
    >> Anonymous 11/21/08(Fri)15:07 No.3038613
         File :1227298026.gif-(56 KB, 840x2211, kobold gifts.gif)
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    Stop triple posting this; have it in one nice piece.
    >> Anonymous 11/21/08(Fri)15:10 No.3038633

    Ah dammit, it's too cute!

    I'm sad now since they just beg to fall under my dwarven hammers.
    >> Anonymous 11/21/08(Fri)15:11 No.3038639
         File :1227298261.jpg-(37 KB, 151x90, KC sorry.jpg)
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    >> Anonymous 11/21/08(Fri)15:13 No.3038658
         File :1227298428.gif-(5 KB, 528x546, primitivetoys.gif)
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    I wonder what kind of toys Cutebolds would play with.
    >> Anonymous 11/21/08(Fri)15:14 No.3038666

    I didn't know kobolds were covered in fur.
    >> Anonymous 11/21/08(Fri)15:19 No.3038683
    It's a visual gag, and they're not D&D kobolds anyway.
    Now get thee behind me, Satan.
    >> Anonymous 11/21/08(Fri)15:20 No.3038687
    balls sticks, logs, crude dolls. and also clay!
    >> Anonymous 11/21/08(Fri)15:21 No.3038698
    I bet Cutebolds like salt licks.
    >> Anonymous 11/21/08(Fri)15:25 No.3038721
    I bet they motherfucking LOVE clay. Like you could pacify an entire tribe of them by giving their head shaman or whatever a lump of clay the size of his head.

    Seems surprisingly plausible.
    >> Anonymous 11/21/08(Fri)15:26 No.3038727
    I hate Kobolds... and I hate cute Kobolds even more. This unmanly daw-faggotry has to end!
    >> Anonymous 11/21/08(Fri)15:27 No.3038736
    They probably fucking LOVE marbles.
    They're easy to make, you can do hundreds of things with them, they allow creative exercise in even their most primitive forms, and Kobolds have a passion for hoarding and collecting shit.
    Marbles are probably THE Kobold toy of choice.
    >> Anonymous 11/21/08(Fri)15:28 No.3038743
    >> Anonymous 11/21/08(Fri)15:29 No.3038750
    That or trading cards.
    >> Anonymous 11/21/08(Fri)15:29 No.3038752

    Well played.
    >> Anonymous 11/21/08(Fri)15:29 No.3038756
    Don't forget about jacks.
    >> Major Maxillary !!eorO1kqUwyR 11/21/08(Fri)15:30 No.3038758

    that and rope. you can make all kinds of toys out of rope.

    basically anything that can be used to make multiple toys like building blocks and rope and marbles and possibly even straw.
    >> Anonymous 11/21/08(Fri)15:30 No.3038761
    Seems a little too refined for kobolds. I dunno.
    >> Anonymous 11/21/08(Fri)15:33 No.3038783
    Depends, most fa/tg/uys here have the same intelligence and they still know how to use them! HAHA!
    >> Anonymous 11/21/08(Fri)15:34 No.3038785
    Suddenly, sad kobolds making nooses and committing suicide.
    >> Anonymous 11/21/08(Fri)15:35 No.3038794
    Bloody purists. Move with the times, grandpa!
    >> Anonymous 11/21/08(Fri)15:37 No.3038801
    I can't wait until the game eventually allows recreational activities (for example, using the toys and instruments you can create). Kobold Camp will have a "Marblesmith's Workshop" that can refine all kinds of clays and resins and dyes, and you can have marble stockpiles with bags of marbles, and each Kobold will carry around his own personal collection on his belt, or stash them somewhere in their room, and you can have a big circle by the village center, beside a tall skull totem pole or something, where they all get together and shoot mibs.
    >> Anonymous 11/21/08(Fri)15:43 No.3038840
    >> Anonymous 11/21/08(Fri)15:44 No.3038845
    Fun and games, until it turns into an anime about X-TREME MARBLE BATTLES!
    >> Anonymous 11/21/08(Fri)15:50 No.3038869
    And thats a bad thing?
    >> Anonymous 11/21/08(Fri)16:02 No.3038946
         File :1227301336.gif-(8 KB, 493x457, kc.gif)
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    >> Anonymous 11/21/08(Fri)16:09 No.3038984
    Why are both Kobolds wearing the opposite gender's underwear?
    >> Anonymous 11/21/08(Fri)16:10 No.3038987
    ...how can you tell?
    >> Anonymous 11/21/08(Fri)16:10 No.3038988
    It's actually kp.
    >> Anonymous 11/21/08(Fri)16:14 No.3039014
    I have no idea what this post means
    >> Anonymous 11/21/08(Fri)16:16 No.3039029


    >> Anonymous 11/21/08(Fri)16:17 No.3039035
    Looks like someone didn't pay attention in Kobold Health Class.
    >> Anonymous 11/21/08(Fri)16:18 No.3039043
    Problem here is they'd only be able to make wooden marbles. No way yet to work clay or resins, and glass is a bit beyond their understanding as yet.
    >> Anonymous 11/21/08(Fri)16:19 No.3039049

    Kobold mating rituals consist of some hugging, shoulder massages, and the simultaneous dropping of loin-cloths with fingers crossed hoping their prospective partner is the correct gender.
    >> Anonymous 11/21/08(Fri)16:23 No.3039068
    >...how can you tell?
    Because the one on the left has a mannish face, no tits, and a noticeable bulge, while the one on the right is both topless and wearing briefs so tight you can practically see the intimate details of her anatomy.
    Looks like someone's a kobold-virgin.
    >> Anonymous 11/21/08(Fri)16:24 No.3039077

    if >>3038613 is anything to go by, they are both female.
    >> Anonymous 11/21/08(Fri)16:25 No.3039081
    I hope it means what I think it means.
    >> Anonymous 11/21/08(Fri)16:32 No.3039116
    I always felt it should include awkward touching, sitting on opposite sides of the bed without talking (or nervous conversation about everyday stuff, your choice), and a deep-seated feeling of shame once the deed it done.
    >> Anonymous 11/21/08(Fri)16:37 No.3039139
         File :1227303471.gif-(7 KB, 940x54, MAWWIAGE.gif)
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    Cutebold genders are vaguely defined since most (but not all) of the women are deliciously flat-chested.

    The moon comic was based on the marriage of two Kobolds, both present since the initial embarking. Through some sort of bug in the game, they were both women.
    >> Anonymous 11/21/08(Fri)16:40 No.3039155

    So, just like human sex, then?
    >> Anonymous 11/21/08(Fri)16:48 No.3039180

    >> Anonymous 11/21/08(Fri)16:52 No.3039203

    >> Anonymous 11/21/08(Fri)16:52 No.3039206

    >> Anonymous 11/21/08(Fri)16:54 No.3039211
    Hmm... Cutebold sex is definitely something to be worked on further.
    >> Anonymous 11/21/08(Fri)16:56 No.3039225
    That's a question. All this talk of lesbians...is it equally easy to have gaybolds?
    >> Anonymous 11/21/08(Fri)16:57 No.3039228
    A gayblin is fine too.
    >> Anonymous 11/21/08(Fri)16:58 No.3039233
    I say it's an error because right now marriages (like lovers and pregnancies) are picked by choosing two essentially random citizens of opposite gender. Right now only heterosexual relationships are allowed, which is why it was weird to see the only on-site marriage was between two women.
    Still, they were both admirably skilled and served the camp well. Couldn't have happened to two nicer 'bolds, and it inspired the moon gift comic.
    >> Anonymous 11/21/08(Fri)17:02 No.3039254

    And many D'AWWWs were had.
    >> Anonymous 11/21/08(Fri)17:11 No.3039309
         File :1227305514.jpg-(47 KB, 470x634, engraving.jpg)
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    I miss Joinspiders.
    >> Anonymous 11/21/08(Fri)17:19 No.3039366
    Knowing the moon comic is about a couple of lesbolds makes it even cuter. I hope we get (at least the option for) 'natural' gays later.
    >> Anonymous 11/21/08(Fri)17:25 No.3039422

    if handled well it wil lbe okay. I had one kobold camp with 5 females and 1 male. The male was already married to one of the females, so that lest 4 females all by their lonesome. If homosexuality is implemented I wouldn't want those 4 single females eventually pairing off with each other due to lack of males. It should be a specific personality tag that has a 1% chance of occurring.

    in other words, no jailhouse gay.
    >> Anonymous 11/21/08(Fri)17:25 No.3039425

    >concept of wuv.jpg
    >> Anonymous 11/21/08(Fri)17:28 No.3039442
    >>3039422 in other words, no jailhouse gay.
    Except in the jailhouse, presumably.
    >> Anonymous 11/21/08(Fri)17:31 No.3039469
    I agree it should never be as a result of availability, but it would be closer to 10% than 1%.

    I really think there needs to be even more detail on the social lives of individuals. You can check to see how they feel about other citizens, but only in a very limited way. I want to be able to see how they interact, what they do. Occasionally seeing two Kobolds are now lovers is cute, but it would be even more d'awww-inducing if you could see things like when they exchange kisses, or have a little announcement when someone has an affair, or things like that.

    I want to see my 'bolds stargazing together on the roof of a hut.
    >> Anonymous 11/21/08(Fri)17:32 No.3039478

    >10% chance of occurring

    Fixed that for ya.
    >> Anonymous 11/21/08(Fri)17:35 No.3039504
    I forget, what *is* the percentage of the human population, on average, that is gay? It seems like it should be higher than 1%, but I don't know.
    >> Anonymous 11/21/08(Fri)17:35 No.3039514
    Where the hell did that write fag go anyways.
    >> Anonymous 11/21/08(Fri)17:40 No.3039543
    Yeah, I'd want sexuality to be determined in the same way that personality, preferences etc is determined and just a small chance of deviances from the norm.

    I'm not sure how practical it is, but it would be great to have a whole variety of options like that. "Gribilsbifin has been unhappy lately. Gribilsbifin has had gender issues lately."
    >> Anonymous 11/21/08(Fri)17:40 No.3039546
    Hard to prove, since it's not something you can really test for, estimates range widely from as low as 4% to as high as 20%, I'd venture that around 10% is probably accurate.
    >> Anonymous 11/21/08(Fri)17:42 No.3039558
    Allegedly Zam's on a short hiatus because they're overly worried about what /tg/ will think and also because they're distracted playing Left 4 Dead.
    But Zam promises Joinspider's saga will return soon. Frankly, I'm getting impatient. I was ALREADY impatient, what with Zam only updating once every fucking day, but hey.
    >> Anonymous 11/21/08(Fri)17:45 No.3039569
    Toady needs to put in a [POLYGAMOUS] tag so tribal civs can form big extended families. That would be perfect for cutebolds.
    >> Anonymous 11/21/08(Fri)18:05 No.3039628
    What the hell, your 'cute;bolds have this in thier entity list:

    what the hell?!
    >> Anonymous 11/21/08(Fri)18:14 No.3039667
    When Toady formally implements gay stuff, the change log ought to have a few amusing mishaps.

    >Fixed bug that caused all members of a species to turn gay and die out during worldgen
    >> Anonymous 11/21/08(Fri)18:24 No.3039732
    >Fixed bug that causes female gay couples to have children.

    >Fixed bug that causes gay couples to marry again, heterosexually.

    >Fixed bug that causes male gay couples to have children.
    >> Anonymous 11/21/08(Fri)19:00 No.3039890
    They're just playing!
    "Look how funny this elf flinches when I poke him here!"
    >> Anonymous 11/21/08(Fri)19:08 No.3039918
    >> Anonymous 11/21/08(Fri)19:25 No.3039971
    >>Fixed bug that caused all members of a species to turn gay and die out during worldgen

    When I told them "Die, faggots," I didn't mean it literally!
    >> Anonymous 11/21/08(Fri)19:41 No.3040041
    Cutebold's definition of torture is taking all your toys away.

    And playing with them while you watch.
    >> Anonymous 11/21/08(Fri)19:58 No.3040127

    Cutebolds have no toys. They have rocks and sticks.
    >> Anonymous 11/21/08(Fri)19:58 No.3040135
    Someone should draw kobold version of Cartman.
    >> Anonymous 11/21/08(Fri)20:03 No.3040174
    You... you mean rocks and sticks aren't toys? I don't understand.
    >> Anonymous 11/21/08(Fri)20:14 No.3040256
    And what of their marbles?
    >> Anonymous 11/21/08(Fri)20:49 No.3040492
    No, fuck off.
    >> Anonymous 11/21/08(Fri)21:02 No.3040588

    They barely have the capacity to see practical uses for those things, much less using them for entertainment. Doubly so since cutebolds whiz past childhood and are expected to provide for the camp after roughly two years of life.
    >> Anonymous 11/21/08(Fri)21:40 No.3040826
    Kobolds understand poison, and they could be quite clever. They know that they are physically inferior to anything that walks on two legs (Well, except maybe two-legged rhino lizards and even that is questionable) so they build traps. They gather poisonous insects and put them into pits, and lure adventurers into those pits.
    >> Anonymous 11/21/08(Fri)22:38 No.3041127
    I'm pretty sure Kobolds are smart enough to make clay spheres, and as stated earlier, marbles go perfectly with their personality. Marbles would be the Kobold toy of choice.

    >cutebolds whiz past childhood
    Cutebold adults don't seem that much more responsible or less likely to play with toys than most children.
    >> Anonymous 11/21/08(Fri)22:41 No.3041151
    >They're just playing!
    >"Look how funny this elf flinches when I poke her here!"
    I TOLD YOU they had cute euphemisms for sex.
    >> Anonymous 11/21/08(Fri)22:54 No.3041229

    oh god
    >> Anonymous 11/21/08(Fri)22:58 No.3041255
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    >> Anonymous 11/21/08(Fri)23:05 No.3041297
    Well, now I have a cute fetish.
    >> Anonymous 11/21/08(Fri)23:10 No.3041324
    Oh, please. The rest of us have had uncomfortable goblin/kobold fetishes for weeks now. Thanks for finally joining the rest of us.
    >> Anonymous 11/21/08(Fri)23:24 No.3041399
    >> Anonymous 11/21/08(Fri)23:33 No.3041453
         File :1227328411.png-(3 KB, 134x185, cutebold.png)
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    picture slightly related. I was bored.
    >> Anonymous 11/21/08(Fri)23:33 No.3041455
    I think he means Kobolds/Goblins who are uncomfortable, be it because they're suggestively under-dressed, tied up, or just in an embarrassing, sexually-charged situation.
    >> Anonymous 11/21/08(Fri)23:36 No.3041472
    Oh good.
    >> Anonymous 11/22/08(Sat)00:07 No.3041657
    This needs to get drawn so badly.
    >> Anonymous 11/22/08(Sat)00:21 No.3041731
    >I'm not sure how practical it is
    Practicality has no place in the development of Dorf Fortress.

    >Fixed bug that causes gay couples to marry again, heterosexually.
    Clay Aiken = programming error?
    >> Anonymous 11/22/08(Sat)01:03 No.3041879
    This thread is adorable. I don't think I'll have the conscience to kill kobolds after this.
    >> Anonymous 11/22/08(Sat)01:08 No.3041887
    There's a comic about that, but I haven't got it saved.
    >> Anonymous 11/22/08(Sat)01:09 No.3041890
    So hey, uh.

    How about some rule 34 on Cutebolds?
    >> Anonymous 11/22/08(Sat)01:24 No.3041946
         File :1227335089.png-(335 KB, 720x1380, 1227131545795.png)
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    >> Anonymous 11/22/08(Sat)01:29 No.3041974
    Are we talking traditional 34, where it's just regular porn, or Cutebold-style 34, what with the timid, nervous touching and playful exploration?
    >> Anonymous 11/22/08(Sat)01:31 No.3041984
         File :1227335493.jpg-(26 KB, 384x268, cutebold pup.jpg)
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    I d'awwwwed so hard I collapsed a lung. Fucking cutebolds are too damn adorable.
    >> Anonymous 11/22/08(Sat)01:34 No.3041992
         File :1227335644.gif-(6 KB, 413x568, Baby Cutebold.gif)
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    >> Anonymous 11/22/08(Sat)01:41 No.3042014
    The latter, obviously.
    Do it.
    >> demihumans too right Anonymous 11/22/08(Sat)01:42 No.3042016
         File :1227336154.png-(3 KB, 140x142, mothkilt.png)
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    this is a mothman in a kilt

    scottish cryptids will foretell your doom in a strange ranting dialect
    >> Anonymous 11/22/08(Sat)01:45 No.3042037
    Awwww, what an adorable little kilt.
    Does he play bagpipes as Christmas shoppers drown in the Ohio river?
    >> Anonymous 11/22/08(Sat)02:10 No.3042128
    Hilarious engravings. Also, it makes me wonder, do the other civilizations actually grow and such? Do Kobold theives stealing from you actually effect their civ while you're playing?
    >> Anonymous 11/22/08(Sat)02:15 No.3042142
         File :1227338137.gif-(7 KB, 502x499, what's under that loincloth.gif)
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    >If anything, intense and explorative curiosity would probably be the overriding factor in any Cutebold sexual situation.
    >> Anonymous 11/22/08(Sat)02:16 No.3042150
    I like to think that cutebolds don't have genitals, they just snuggle and then there are babies.
    >> Anonymous 11/22/08(Sat)02:21 No.3042179
    >> Anonymous 11/22/08(Sat)02:22 No.3042183
    >they just snuggle and then there are babies
    I'm sure Cutebolds have genitals, but given that they probably view sex as something like hugging, this statement is probably more accurate than you intended.
    >> Anonymous 11/22/08(Sat)02:36 No.3042224
    I like where this is going.
    >> Anonymous 11/22/08(Sat)02:50 No.3042269
    I can't tell where it's going. I don't think even they know.
    >> Anonymous 11/22/08(Sat)02:53 No.3042280
    That's what makes it so hot.
    >> Anonymous 11/22/08(Sat)03:06 No.3042321
    After he gets her loincloth off and they hop into bed, it turns out ██████████████████████████████████
    >> Anonymous 11/22/08(Sat)03:13 No.3042342
    It turns out WHAT? TELL ME!
    >> Anonymous 11/22/08(Sat)03:24 No.3042351
    Fuck. Kobolds NEED marbles. There has to be a way!

    Also, a thought occurs: smelter reactions can return an input item. So you could have your kobolds build special tools at other workshops out of wood or leather, and have them be a required ingredient in a reaction, and then return themselves (essentially, this just makes it so they aren't used up). So you could have them require specific koboldy tools for specific jobs, like "marble cutters" for marblemaking, "carving knives" for corpsecrafts, and so on.
    >> Anonymous 11/22/08(Sat)03:26 No.3042355
    this is the best spoiler
    >> Anonymous 11/22/08(Sat)03:52 No.3042436
    I think Kobold Camp could use a bunch of new novelty items, but I wouldn't have the first idea of how to implement them.
    >> Anonymous 11/22/08(Sat)04:05 No.3042468
    > what's under that loincloth.gif

    your guess is as good as mine
    >> Anonymous 11/22/08(Sat)04:26 No.3042498


    If he were so inclined he could save them while playing his bagpipes because he has four arms.

    In fact, he communicates with bagpipes.
    >> Anonymous 11/22/08(Sat)04:46 No.3042531
    ># Core90, PROPER KOBOLDS, (Future): Of course, this means different things to different people. To us, a proper kobold is neither a chihuahua man nor a mini-draconian, but instead sort of a small mammaloreptilian humanoid with long ears and yellow eyes with a penchant for trickery and mischief, context-based sublanguage, poisonous critter collection, traps and kleptomaniacal hoarding.
    Apparently Cutebolds aren't that far off from Toady's original plan.
    >> Anonymous 11/22/08(Sat)04:47 No.3042533
    Ok, pardon the lameness. Googling Kobold Fortress give me nothing.
    Anyone got a link to either instructions on how to turn DF into the kobold variety, or the files to do it?
    >> Anonymous 11/22/08(Sat)04:49 No.3042538

    So they're echidna people that like to collect things and then protect their collections with crude traps and alarms - traps that may include boxes of live scorpions.
    >> Anonymous 11/22/08(Sat)04:51 No.3042548
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    Full executable package w/tileset. All you have to do is extract it and play it. It's fully self-contained.
    The only thing you may have to change is the resolution. It's configured for 1280x1024, so if you have a different resolution, just find the entries at 1280x1024 in the init.txt file in the df/data/init folder.
    >> Anonymous 11/22/08(Sat)04:54 No.3042556
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    >echidna people
    I don't know. When I hear "mammaloreptilian" I think "pangolin", not echidna. And Pangolins are what these Cutebolds always reminded me of in the first place.

    Also this is just all the more reasons why Kobolds need marbles. That shit would be perfect for them.
    >> Anonymous 11/22/08(Sat)04:56 No.3042560
    >> Anonymous 11/22/08(Sat)04:57 No.3042566
         File :1227347870.jpg-(36 KB, 381x410, howdoiusethetimer.jpg)
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    I guess it depends.

    Do you want them to be spiny?
    >> Anonymous 11/22/08(Sat)04:58 No.3042572
    There's nothing particularly reptilian about echidnae except that they lay eggs. Porcupines have spines but they don't make me think of reptiles.

    Holy shit that pangolin has fucking awesome sideburns.
    >> Anonymous 11/22/08(Sat)04:59 No.3042573
    I... d'aww.
    >> Anonymous 11/22/08(Sat)05:03 No.3042580
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    >> Anonymous 11/22/08(Sat)05:06 No.3042585

    But are your kobolds PHOTOGRAPHERS?
    >> Anonymous 11/22/08(Sat)05:08 No.3042589
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    Speaking of traps... this whole smelter thing's got me thinking, what with how it can create specific items without allowing entire item CATEGORIES.
    ...Perhaps it would be possible, then, to add some smelter reactions for specific traps and mechanisms. That way we could have Kobolds who can build some simple spike and cage traps without having to give them full access to all the mechanical marvels that Dwarves enjoy.

    It's a good compromise for people who want trap-happy Kobolds and people who want primitive Kobolds: it allows suitably Koboldy traps without giving them free range over too-complex mechanical traps and devices.

    >> Anonymous 11/22/08(Sat)05:28 No.3042646

    Here's the thing.

    No matter what you do, you're going to have the six fundamental machines floating around there in some form. 'Mechanisms' is a deliberately vague term that can imply a lot of things. One of the most devilish things about a lot of traps is how simple they are in their execution. Animal traps may well have been among ancient man's first automatons.

    Things like weapon traps seem to imply a higher level of engineering prowess than kobolds might have, but what does, say, the giant spiked ball trap bring to mind? A swinging spiked ball bashing the shit out of some poor guy - and a simple tethered weapon swinging on a rope. That sword trap could be a bent pine bough ready to swing with a sword tied firmly to its end. Serrated discs and pressure plates are pushing it, but I think we take for granted a lot of what primitive people could do. (The biggest problem with ancient engineering is that it wasn't yet a science. People knew things happened, but had no idea how or why, and thus couldn't refine their inventions as precisely.)

    Assuming kobolds have human-level intelligence or at least something close to it, there's no compelling reason to handicap them other than their civilization simply not being as technologically mature as the others for some reason. Recall that most Native Americans were still practically in the stone age when colonists with steel, ships, and gunpowder arrived in North America.
    >> Anonymous 11/22/08(Sat)05:33 No.3042659
    >Assuming kobolds have human-level intelligence or at least something close to it, there's no compelling reason to handicap them other than their civilization simply not being as technologically mature as the others for some reason.
    That's sort of the entire fucking premise of Kobold Camp.
    >> Anonymous 11/22/08(Sat)05:36 No.3042663
    Uhh... right.
    I don't even know what your point is.
    >> Anonymous 11/22/08(Sat)08:40 No.3042926

    Won't getting rid of all smelter reactions, by extension making it so you can't make metal, adversely affect worldgen?
    >> Anonymous 11/22/08(Sat)09:33 No.3042999
    I wish my champions hadn't killed all those kobolds

    need to create some sort of stockpile outside the wall for the little kobolds to steal freely
    >> Anonymous 11/22/08(Sat)09:36 No.3043013
    decoy stockpile fill it full of stuff that just won't sell I mean who needs the 500th pair of catskin boots
    >> Anonymous 11/22/08(Sat)09:46 No.3043041
    I think I know what to do with the colossal piles of pig-tail socks lying around my fortress.
    >> Anonymous 11/22/08(Sat)09:46 No.3043043

    After a few successful thefts, kobolds become much more aggressive. They'll start covering their thieves with bowmen who will indiscriminately pick off your dwarfs if they get caught.

    You're going to be killing kobolds whether you like it or not. (Because they're massive douchebags.)


    The point is this:


    >> Anonymous 11/22/08(Sat)09:51 No.3043050
    Enjoy your Kobold ambushes. Instead of killing one Kobold you will have the kill dozens.
    >> Anonymous 11/22/08(Sat)09:52 No.3043056
    When I play vanilla I'll replace Kobold caves with jerkstores and they'll constantly produce YOU. Problem solved.
    >> Anonymous 11/22/08(Sat)09:55 No.3043066
    Fun way to start seiges.
    >> Anonymous 11/22/08(Sat)09:55 No.3043069
    >> Anonymous 11/22/08(Sat)10:24 No.3043129

    oh no you didn't
    >> Anonymous 11/22/08(Sat)10:58 No.3043237
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    >I came into a thread about Kobold Camp just to complain about it and say it should be played like regular Dwarf Fortress, defeating the entire theme, aesthetic, and point of the mod.
    >> Anonymous 11/22/08(Sat)11:02 No.3043261
    Play as Kobolds. You won't have to kill any.
    Problem solved.
    >> Anonymous 11/22/08(Sat)11:07 No.3043282

    It's not even much of a mod.

    What distinguishes kobolds from dwarfs and the other species besides their inability to survive anything ever? Next to nothing.

    Mine for fish. Live in huts. Get murdered by a pack of wolves or a raccoon or something. Repeat.

    You know what kobold camp needs? An order to have all kobolds go into stealth mode the minute anything frightening appears.
    >> Anonymous 11/22/08(Sat)11:08 No.3043286
    He's right.


    But since Kobolds don't have -any- metal crafting allowed; perhaps it'd just be one more thing to scroll past?
    >> Anonymous 11/22/08(Sat)11:10 No.3043297
    >Without turning hunting on

    >> Anonymous 11/22/08(Sat)11:16 No.3043323

    Maybe that could be their species perk for being pitifully weak and generally unskilled: CHAMELEONBOLDS

    You'd be walking around out in the middle of buttfuck nowhere and suddenly traps appear and arrows materialize into your ass and you have no idea why.
    >> Anonymous 11/22/08(Sat)11:16 No.3043326
    I'm 99% sure that actual workshop reactions aren't considered in worldgen. Only the item entries in their entity data is considered. So you can clear out smelter reactions and still have things generate as normal.

    Stuff like that's hardcoded. Otherwise normal kobold citizens would wear leather/bone armor and be able to sneak around, but right now they're specific to certain jobs.
    >> Anonymous 11/22/08(Sat)11:18 No.3043337
    Jesus, what a fucking pill you are. Go threadshit somewhere else.
    >> Anonymous 11/22/08(Sat)11:23 No.3043365

    I will be so fucking glad if jobs and orders are thrown into the .raws with generic behavior strings and all that shit.

    You could have strings like:

    [<action>] [<entity type>]
    WORKSHOP:[<blank if none>]
    [<other special crap>]

    So in this case you'd have a fort-wide order that says:

    >> Anonymous 11/22/08(Sat)11:27 No.3043386
    Workshop reactions would be started at the workshop, not globally, so they'd be part of the reactions file. According to the Dev Log, Toady's already moved a bunch of workshop orders into the raws so as soon as the next release we'll get to customize a lot of the things civs can make, how they make them, and a whole bunch of aesthetic fluff to go along with it. It should allow for a lot more stylistic customization which could really benefit Kobold Camp.
    By the end, Toady said he wants almost everything in the game to be easily tweaked from the raws, allowing not just simple gameplay mods, but total conversions of every aspect. I'd like to see Kobold Camp then.
    >> Anonymous 11/22/08(Sat)11:28 No.3043387
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    >sandbox fag that likes to hack the game off at the knees for 'challenge' and even then it's a cakewalk BUT THEY'RE SO DAMN CUTE
    >> Anonymous 11/22/08(Sat)11:31 No.3043399
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    >> Anonymous 11/22/08(Sat)12:03 No.3043490
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    Newer graphics set is available...
    >> Anonymous 11/22/08(Sat)12:17 No.3043549
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    >> Anonymous 11/22/08(Sat)12:20 No.3043567
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    >> Anonymous 11/22/08(Sat)12:20 No.3043568
    How about in a standard size instead of blown up for legibility?
    >> Anonymous 11/22/08(Sat)12:20 No.3043569
    Will it work on the old version of KC, or do I need to change something?
    >> Anonymous 11/22/08(Sat)12:23 No.3043577
    Paste to mspaint, drag to desired ratio, release.
    >> Anonymous 11/22/08(Sat)12:31 No.3043606
         File :1227375084.png-(54 KB, 128x144, kobolds.png)
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    Sure. RAW update (links jobs to new graphics) available on Dwarf Fortress forums, under modding, in the Kobold Camp thread. It's like 4 posts here in length, so do your own copypasta.
    >> Anonymous 11/22/08(Sat)12:35 No.3043618
    I'll just integrate it all into the next version of KC, along with any new items/smelter reactions we can manage.
    >> Anonymous 11/22/08(Sat)12:40 No.3043624

    Sounds good. I'm too retarded to work MegaUpload.

    (how many times must I submit before it works?)
    >> Anonymous 11/22/08(Sat)12:51 No.3043654

    Suptg has a mirror.
    >> Anonymous 11/22/08(Sat)12:51 No.3043655
    I love all the idiots on the Bay12 forums screaming about how Kobold Camp sucks because you can't form enormous traps and can't smelt your own weapons.
    >> Anonymous 11/22/08(Sat)12:52 No.3043662
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    Do they ever have their ears up?

    Just a question from the peanut gallery.
    >> Anonymous 11/22/08(Sat)12:55 No.3043678
    Depends on mood?

    Or maybe it's like Daschund/Doxind ears, where the ears are to big to move up, but can rotate on an x-axis plane.
    >> Anonymous 11/22/08(Sat)13:01 No.3043712

    I get a "URL doesn't exist" error on the current link to the kobold camp rar, let alone don't see a way to edit the page. See above, I'm retarded.
    >> Anonymous 11/22/08(Sat)13:04 No.3043732
    Yes. I'm going to allow this.
    >> Anonymous 11/22/08(Sat)13:07 No.3043750
    That's adorable so the answer is yes, it's allowed.
    >> Anonymous 11/22/08(Sat)13:51 No.3043886
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    >> Anonymous 11/22/08(Sat)13:53 No.3043895
    >> Anonymous 11/22/08(Sat)13:55 No.3043902
    Isn't it kind of counter-productive for a Cutebold to have a hideous, terrifying cock? Or was that the joke?
    >> Anonymous 11/22/08(Sat)14:02 No.3043936
    Is his blush the same color as his prick?
    >> Anonymous 11/22/08(Sat)14:04 No.3043945
    There's just a lot of blood rushing to both parts.
    >> Anonymous 11/22/08(Sat)14:12 No.3043968
    It looks like a dog dick.

    God damn you, bestiality.
    >> Anonymous 11/22/08(Sat)14:17 No.3043977
    I'm not the only one who noticed the resemblance. I feel better now. Thank you for being a fucking freak as well.
    >> Juba, The Baghdad Sniper !1EVr3uyPJI 11/22/08(Sat)14:20 No.3043995
    I must be the only one that plays Elf outpost.
    >> Anonymous 11/22/08(Sat)14:21 No.3043996
    It just confirms what we all knew in our hearts.

    Cutebolds are furry.
    >> Anonymous 11/22/08(Sat)14:24 No.3044009
    Can't we just say the picture isn't canon?
    >> Anonymous 11/22/08(Sat)14:24 No.3044014

    cutebolds are cutebolds. People fantasizing about sexing the poor things are labeled "furry" or people that seem to have an inter-species fetish.
    >> Anonymous 11/22/08(Sat)14:30 No.3044035
    >>Elf bathhouse
    Fixed for sexuality.
    >> Anonymous 11/22/08(Sat)14:39 No.3044089
    Is there any way to keep my kobolds from drinking from the carp-infested rivers? I even dug out a nice little stream protected from the carp once, but they apparently like giving the fish hugs much more than they like living.
    >> Anonymous 11/22/08(Sat)14:42 No.3044102

    Prevention is the best cure: simply put, don't start on a river. Start on a brook or something.

    Barring that, designate the body of water with carp and other dangerous critters on it as forbidden. Designate your fishing zone on a body of water that doesn't have carp in it.
    >> Anonymous 11/22/08(Sat)14:46 No.3044130
    That's because there is no definitive playable (playable as in you can actually build stuff, not just sit there and die) version of it.
    >> Anonymous 11/22/08(Sat)14:49 No.3044147
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    I think Cutebold anatomy would go a little more like this.
    >> Anonymous 11/22/08(Sat)14:58 No.3044204
    This could happen only when they're really suprised/aroused.
    >> Anonymous 11/22/08(Sat)15:06 No.3044222
    There really needs to be a way to build cities/camps/forts of multiple sentient civilizations. Even in neighboring civs, you'll sometimes find Goblin cities with human dignitaries or traders, or Elven camps with Dwarven elders, or what have you. I think a small, peaceful camp with D'awblins and Cutebolds running about would be great fun, as would an all-races-invited leisure city, a Human/Dwarven/Elven metropolis, a Dwarven getaway with uneasy Goblin visitors, and on and on.
    >> Anonymous 11/22/08(Sat)15:13 No.3044276
    That's much less disgusting.
    >> Anonymous 11/22/08(Sat)15:21 No.3044311
    This is uncomfortably cute.
    >> Anonymous 11/22/08(Sat)15:27 No.3044344
    The pressing question now is what Cutebold women look like.
    >> Anonymous 11/22/08(Sat)15:33 No.3044377

    Canon cutebold cock. Let us forget >>3043886 ever happened.
    >> Anonymous 11/22/08(Sat)15:54 No.3044488
    We need drawfaggotry of Kobolds attempting to SCIENCE!
    >> Anonymous 11/22/08(Sat)17:21 No.3044917

    Goblin Fortresses are already like this.
    >> Anonymous 11/22/08(Sat)21:14 No.3045791
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