[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • このサイトについて - 翻訳


  • Come to Blip Festival in Brooklyn, NY—this Thursday through Sunday.

    File :1228326666.jpg-(45 KB, 351x450, beauty.jpg)
    45 KB Anonymous 12/03/08(Wed)12:51 No.3105535  
    Rhesus Christ, 4chan is borked today. Okay, trying this shit AGAIN.

    Stat bonuses matter. Stats don't. So why not get rid of them?

    One of the more confusing things when learning the game is the effect your base stats have on your rolls. It's ingrained in all of us now, but when you're starting it's fairly counterintuitive that 7 int means a -2, while 20 str means a +5.

    Now, in earlier versions of the game, this affected gameplay. Items and spells could give you an odd-numbered bonus to a stat, meaning the difference between a 12 and a 13 in dex could actually affect your bonus. Various effects could also damage or drain your stats, with terrible consequences if you got to zero. It always seemed to me to be a fairly silly system, but, eh, it was ingrained.

    However, in 4e, it's simply no longer necessary at all. Racial bonuses to stats are all +2, meaning +1 to the bonus. I haven't yet run across any abilities that have an odd-numbered effect on stats, or are effected by the stat rather than the stat bonus.

    So why not ditch the old system, stop listing stats at all, and just list the bonus? Your stat was 17? It's now 3, add 3 to relevant rolls. 0 is human average, 5 is very good, -1 is poor. At 8th level, you get a +1 to two stats. At 21st, you get a +1 to all.

    Anyone see any reason for keeping the old system?
    >> Anonymous 12/03/08(Wed)12:54 No.3105546
    ROFL I GET IT BEAUTY IS IN THE EYE OF THE BEHOLDER ROFL
    >> Anonymous 12/03/08(Wed)12:55 No.3105550
         File :1228326940.jpg-(56 KB, 541x652, 117954948854.jpg)
    56 KB
    >>3105535
    >> Anonymous 12/03/08(Wed)12:56 No.3105553
    Wow, I actually like this. Hell, I might make this adjustment to my 3.5 game.

    For starting stats, you could start with -2 or -1 and just add 1d4 to each of them.
    >> sage sage 12/03/08(Wed)12:57 No.3105555
    sage
    >> Anonymous 12/03/08(Wed)12:57 No.3105556
    Aren't starting hitpoints dependent on your con score now as opposed to your bonus?
    >> Anonymous 12/03/08(Wed)12:59 No.3105562
    >>3105535
    The only problem I can see is how you would get your initial modifiers. Would you just use the old system of stat generation, get the modifier the regular way, and then forget the stat from that point on?
    >> Anonymous 12/03/08(Wed)13:00 No.3105566
    >>3105556
    Yes. Starting HP + Con SCORE
    >> Anonymous 12/03/08(Wed)13:01 No.3105574
    >>3105566Yes. Starting HP + Con SCORE

    WHAT?

    THATS LIKE 3x THE HP'S MANN
    >> Anonymous 12/03/08(Wed)13:02 No.3105578
    Actually, I'm working on a homebrew system with a similar concept. Instead of having quantified stats, the players pick, from a list of ten, three "good" stats and three "bad" stats. The stats themselves aren't used that often, but they apply bonuses to derived skills when leveling.
    >> Anonymous 12/03/08(Wed)13:05 No.3105594
    >>3105556
    >>3105566
    >>3105574

    Yes, but thats not how it was planned in the early playtests. Back then it was 3x hit die max + con bonus and con bonus still applied to each level.

    If one were to get rid of score and only have bonuses hit points would have to go back to soemthing like that.
    >> Anonymous 12/03/08(Wed)13:06 No.3105601
    >>3105566

    Soo... starting HP is now class bonus + 10 + 2x con bonus.

    >>3105562

    You could. Or you could do point buy, simply modified. Or I'm sure someone can come up with a system that gives you a result of -1 through +4 with the same statistical spread.
    >> Anonymous 12/03/08(Wed)13:07 No.3105610
    >>3105601

    Start with -2 to all stats, add 1d6 to each stat.
    >> Anonymous 12/03/08(Wed)13:08 No.3105612
    >>3105610
    Reroll if the total modifiers are less than +3, or your highest modifier is +1 or less. There we go!
    >> Anonymous 12/03/08(Wed)13:10 No.3105621
         File :1228327800.jpg-(40 KB, 475x480, gorillasharkncie.jpg)
    40 KB
    >>3105612
    >> SquashMonster !!YzKAMLHEhyW 12/03/08(Wed)13:13 No.3105637
    Feats still require odd stat scores as prerequisites.

    And this system interferes with the common practice of qualifying for paragon tier feats using the paragon tier stat bump. For example, eladrin orbizards often get 14 dex so they can qualify for Arcane Reach with the stat bump
    >> Anonymous 12/03/08(Wed)13:14 No.3105643
    Aaaaand now on suptg. Good work, /tg/. Shit got done in a very timely, effective fashion.
    >> Anonymous 12/03/08(Wed)13:15 No.3105651
    >>3105610
    >>3105612

    That's an option, but keep in mind it will result in more powerful characters on average. It makes the chance of a +4 (equivalent of the old 18) one in 6. The advantage of the old 3d6 system was it resulted in a nice statistical bell curve, offset in the players' favor by rolling 4 dice and dropping the lowest.
    >> Anonymous 12/03/08(Wed)13:17 No.3105659
         File :1228328233.jpg-(59 KB, 504x792, l_2fb7ab0a1ec6ef371e773e8c163f(...).jpg)
    59 KB
    Say no to inter racial marriage!
    >> Anonymous 12/03/08(Wed)13:17 No.3105660
    >>3105651

    Use a d4 and start with -1 then, you can get +3 at the best that way.
    >> Anonymous 12/03/08(Wed)13:17 No.3105661
    >>3105535

    The only problem I can see with this is the lack of incremental improvement (2:1, as opposed to 1:1).

    I have thought about this topic for a couple of years, and I really like getting away with stat scores, but the difference seems more style than substance.

    Overall, a nice discussion for /tg/.
    >> Anonymous 12/03/08(Wed)13:22 No.3105670
    >>3105637

    Is there any reason feats should have odd prerequisites, when there is no discernible difference between 12 dex and 13 dex?

    As for the paragon tier thing, it's not a big deal. Either lower the requirement, or start with +1 dex and add +1 at level 8.

    The measure of the proposal isn't whether nothing will have to be changed. The measure is whether there is any benefit to the old system which justifies its complexity, as compared to the proposal's simplicity.

    Next on the agenda, a modest proposal for solving the problems of food shortages and overpopulation in a single stroke.
    >> Anonymous 12/03/08(Wed)13:24 No.3105677
    >>3105661

    Yeah, the +1 every four levels will mean a lot more now. Unless we changed it to, say, +1 every five or six levels.
    >> SquashMonster !!YzKAMLHEhyW 12/03/08(Wed)13:27 No.3105687
    >>3105670
    Oh, I agree with the change in general. I just thought those details needed to be pointed out.

    Rounding down the requirements fixes it, though it does inflate character power somewhat.
    >> Anonymous 12/03/08(Wed)13:27 No.3105690
    >>3105661

    The difference is in ease of explaining the system to new players.

    "Roll the big die and add your strength," versus, "roll the big die, then take your strength, subtract 10, divide the remainder by 2, round down, and add your result to the die roll."

    The fact that it has no impact on the game mechanics is actually an argument in it's favor, and raises the question of why the fuck anyone uses the old, unnecessarily complex system.
    >> Anonymous 12/03/08(Wed)13:29 No.3105700
    >>3105677

    See

    >At 8th level, you get a +1 to two stats. At 21st, you get a +1 to all.

    Of course, this proposal is for 4th edition. Adapting it for 3.5 is a bit more complicated.
    >> Anonymous 12/03/08(Wed)13:33 No.3105711
    >>3105700

    I'm definitely adapting it to my 3.5 game. My new players (and I tend to get a lot of them, I'm very open about my roleplaying hobby) will have a much easier time with this. I can't tell you how many times they get the ability score and ability modifier mixed up. It'd be so much simpler if they were both the same thing.
    >> Anonymous 12/03/08(Wed)13:33 No.3105713
         File :1228329214.jpg-(164 KB, 477x700, Swekel - Sarthaun and Verehein.jpg)
    164 KB
    I really haven't thought this through, but wouldn't getting rid of scores severely compromise ability drain and the gradient point-buy works on?
    >> Anonymous 12/03/08(Wed)13:33 No.3105714
    >>3105690
    Whiny ass playtesters who loved the power system of 4E but hated how "using only bonuses made it not D&D! T_T".
    >> Anonymous 12/03/08(Wed)13:39 No.3105736
    Aside from paragons and feats, it should be fine.
    >> Anonymous 12/03/08(Wed)13:46 No.3105756
    >>3105713

    Ability drain is a 3e thing. It doesn't seem to be in 4e.

    And adjusting point-buy for this system is astonishingly easy. You have the same number of points. Buying a point of ability bonus costs the same as buying the equivalent ability score in the old system.

    -1 to 0 cost 2
    0 to 1 cost 2
    1 to 2 cost 3
    2 to 3 cost 4
    3 to 4 cost 7

    The end result is EXACTLY THE SAME.
    >> Anonymous 12/03/08(Wed)14:01 No.3105838
    Aside from paragons and feats, it should be fine.
    >> Anonymous 12/03/08(Wed)15:57 No.3106458
    >>3105651

    Keep the -2, roll 4d6 like old times and then take the average. Higher power campaigns can use more dice to average.
    >> Anonymous 12/03/08(Wed)16:19 No.3106578
    >>3106458
    No, to keep the real nostalgic feel of "rolling" stats, you need to roll 3d6 take the average of each roll.


    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]