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  • File :1230780289.jpg-(49 KB, 288x303, gold%20coin.jpg)
    49 KB Anonymous 12/31/08(Wed)22:24 No.3288146  
    'sup, /tg/. I'm looking for basic, crude and macabre magic trinkets. Not anything spectacular like a super sword or magical armour or anything like that. Just some minor mystical items. A few examples to lay the table for you. They might be a bit overdone, but they're examples of what I am looking for.
    A magic coin that forces a corpse to answer three questions when placed between the corpse's teeth. After that, the coin no longer works on that corpse.
    A tattoo that runs when someone within a ten feet radius of the wearer lies.
    A tortoiseshell snuff box. Upon taking the snuff within the container, the taker has true sight for a minute and can see past illusions.
    A hickory cane with a polished rose gold head in the shape of a grinning head. When a door with an unsophisticated lock is knocked with the head of the cane, the lock is immediately undone and the door immediately opens.

    What can you come up with?
    >> Anonymous 12/31/08(Wed)22:28 No.3288160
    A small, but ornately decorated, metal box. When left out of sight (Even if just in a bag or pocket) a small piece of parchment magically appears with a warning as to a future event.

    Good for predicting dangerous events or if you need fuel for a fire.
    >> Anonymous 12/31/08(Wed)22:28 No.3288162
    A brush that never requires any paint or ink.
    >> Anonymous 12/31/08(Wed)22:30 No.3288171
    I have a similar item in my campaign:
    "•Dead Stone – Ghoulishly carved, this talisman will weakly animate any intact corpse it is held over. The dead may speak and gesture but may not know anything it did not know in life. The corpse will return to death once the stone is removed. Each stone has three uses before its dark charge is dissipated. "
    >> Anonymous 12/31/08(Wed)22:31 No.3288175
    >>3288171
    Also:
    • Lodestone – A pair of bluish pebbles that, if one is struck or rubbed, the other will resonate with a soft chime.
    • Stargaze – A dark crystal orb with the patterns of the night sky revolving within it; a small sun and moon appearing and submerging over time. A viewer may know the exact time of day.
    • Scrying Orb – A clear crystal orb. Focusing on an area you wish to see with the local area and looking into the glass presents a view of that place. Each orb has three uses before its power is dissipated.
    • Sun Brand – A series of ellipses and folkic runes etched onto a flint or peddle. The carvings vary but when triggered the Brand will erupt with a gout of flame before reducing to an unwavering smoulder. After an hour the runes will fade and the magic will be gone from the single-use stone.
    • Witch’s Candle – This otherwise inconspicuous tallow candle burns with a blue and heatless flame. The candle may only be doused by a human’s touch or breath; its strong glow unaffected by wind or water in any amount.
    >> Anonymous 12/31/08(Wed)22:33 No.3288188
    An iron pocketwatch with the chain extruding from an eagle's mouth mounted into the top of the watch. The clasp at the end of the chain is a talon.

    Turning a dial one way or the other extends or retracts the chain, to a maximum length of 100 feet, and can lift up to 200 pounds. The talon can morph and grow to grab onto something appropriate and can handle the weight.
    >> Anonymous 12/31/08(Wed)22:33 No.3288192
    A quill the colour of amber. If you write with a subject's blood for ink, the subject is compelled to do whatever you have writ.
    >> Anonymous 12/31/08(Wed)22:35 No.3288200
    Wait- I didnt know king Offa of Mercia ever used the Latin "rex" to refer to himself
    >> Anonymous 12/31/08(Wed)22:36 No.3288206
    A small lantern that when lit, casts a gray light over a small area, calling un-departed shades to the holder, whom they will defend to the best of their ability, eager to protect the only light in their bleak existence.
    However, they are not the best at telling friend from foe, and the more a living person stands in the gray light the closer they come to joining the shades in death.
    >> Kun-Kun !3GqYIJ3Obs 12/31/08(Wed)22:36 No.3288207
    >>3288160
    hello Agun Soric's messenger shell.
    >> Anonymous 12/31/08(Wed)22:37 No.3288216
    >>3288207
    BOSS ASK THE THING
    >> Anonymous 12/31/08(Wed)22:39 No.3288228
    >>3288207
    ;_;
    >> Anonymous 12/31/08(Wed)22:42 No.3288238
    >>3288207
    Poor guy, he didn't deserve what happened.

    Also,

    An otherwise normal looking stone, but for the fact it floats in poisoned water.
    >> Anonymous 12/31/08(Wed)22:42 No.3288240
    A small, curved dagger that is almost a crescent moon, which if used to draw blood from a willing person, will then burn hot enough to start a fire if the person's cause is just, or cold enough to cause frostbite if the cause is a selfish one.
    >> Anonymous 12/31/08(Wed)22:46 No.3288254
    >>3288206
    Something similar.
    A blue candle with a cast iron ring chamber candle holder. The flame it casts is surprisingly bright no one can entered the illuminated area from the outside. Everyone within the illuminated area feels their life slowly ebbing away. Those who die become shades and whenever the candle is lit, manifest to kill the carrier.
    >> Anonymous 12/31/08(Wed)22:46 No.3288255
    A hand mirror that you can not see yourself in, but will instead see through yourself, useful for checking behind oneself covertly.
    >> Anonymous 12/31/08(Wed)22:53 No.3288274
    A rope that seems to be made of coarse hair. When tied to a person or object, it immediately attaches itself to the surface and begins to grow into a huge, wooly mess, with the person or thing stuck in the center of it, rendered immobile.
    >> Anonymous 12/31/08(Wed)22:53 No.3288275
    Greedstone - A strange looking stone. Made of a material that looks like basalt, only with small insets of strange red, almost gleaming, material. It is slightly warm to the touch, and if one examines it very carefully or is very tactile to the touch, it seems to be almost pulsating.

    When the stone is activated (this is done differently with each individual stone, some you squeeze hard, some you utter a specific word etc) it instantly heals a specific injury or lighter wounds across the whole body.

    The thing is, each time you use the stone, there's a small risk that it instead hurts you gravely. The risk is initially very small, but all attempts at using it under a period of 24 hours stack, when calculating the risk of the stone "backfiring". The nature of the injury varies, but it's always a pretty serious injury that you always would want to avoid. The least powerful reported injury that a Greedstone has inflicted has been it shedding all the skin along the hand where the stone is being held. However, it's not unknown for the stone to devour whole hands and even arms, rarely.

    It's probably best if players, at least initially, don't know about this backfire function of the stone.
    >> Anonymous 12/31/08(Wed)23:00 No.3288298
    >>3288200

    Yeah, and on another coin (might be the opposite side) he is stylized as a Roman Emperor.
    >> Anonymous 12/31/08(Wed)23:01 No.3288304
    A haunted Klein bottle:

    A grizzled old man appeals to the kindest/least suspicious PC, offering a "lucky bottle" that he insists will be beneficial. Detect Evil picks up nothing, so the PC takes pity on the man and buys it for the asking price of one copper farthing. As soon as the sale is final and the bottle and copper have changed hands, the old man begins laughing maniacally. When confronted, he admits that the bottle is cursed. While one possesses it, they have mildly prophetic, though confusing and unnerving dreams, provided by a mercurial spirit trapped inside. These dreams cause random stat penalties each day. In addition, if the owner of the bottle dies while in possession of it, his/her soul must replace the one in the bottle. No matter what the PC does, the bottle cannot be lost, discarded, destroyed, or given away. It can only be passed on by being sold for less than the owner paid for it, in real currency. Since the copper farthing is the lowest denomination in the country where the PCs are, they must travel to another place if they wish to get rid of it. How do they deal with the knowledge that they must pass along a cursed item?
    >> Anonymous 12/31/08(Wed)23:01 No.3288306
    A coin that when flipped will tell if you the right answer to a yes/no question. Heads being yes, Tails being no.
    >> Anonymous 12/31/08(Wed)23:06 No.3288316
    >>3288304

    More of a story hook really, but I like it.
    >> Anonymous 12/31/08(Wed)23:11 No.3288339
    An ornate gold monocle that grants true sight and detect magic. However, after only a few moments the user is hit with a headache. If still worn, the headache progressively builds up to unbearable migraine after about a minute.

    The headache still persists for a few hours (more the worse it had gotten) after removing the monocle.

    Even more sinister, usage of the monocle slowly renders the user blind on the eye it is used on. It is a very crawling process, but most users suffer complete blindness on that eye after about a year during which the monocle has been used now and again.
    >> Anonymous 12/31/08(Wed)23:15 No.3288351
    Thing is, folks, I am planning for a campaign. It's fairly low-powered - no magical swords for sale and that sort of thing. No wizards to make whatever you want. Just a few mad old hermits peddling strange trinkets.
    Starts off in Transylvania - or an equivilant country. Vampiric lord rises from the grave with his army of undead threatening the countryside. Players start off as lowly townsmen with their village being the first one burned down and hopefully, become a band of revenge-seeking witch hunters utilizing the few mystical trinkets they come across.
    >> Anonymous 12/31/08(Wed)23:18 No.3288361
    >>3288339
    I like this. I like it a lot. I might have to alter what the snuff box does so I can use this.
    >> Anonymous 12/31/08(Wed)23:25 No.3288376
    >>3288351
    Sounds kinda The Witcher inspired. If you don't know what that is, check if out, it could be of a great help to you.

    Funnily enough I had been thinking something along those very lines. Maybe not vampires, but very low-magic and very east-Europe inspired.

    Actually, games are alot more fun when the magic items you find are like the ones you find in this thread, especially since many of them can be used in ways the DM never even dreamed of, which is awesome.

    As opposed to Dagger +3, Bastard Sword of Dragonslaying and Shield of Resist Magic.
    >> Bard 12/31/08(Wed)23:27 No.3288379
    >>3288304
    Heh, ripped off a old short story, the demon in the bottle. Or shell, or something.

    I remember reading the story a bit back.
    >> Anonymous 12/31/08(Wed)23:28 No.3288388
    >>3288376
    Exactly that - it's got a lot in common with the Witcher, really. Except the players won't start off as albino womanizing smart-asses. If they do, I will shoot them down faster than a pheasant in a countryman's back garden.
    >> Anonymous 12/31/08(Wed)23:29 No.3288389
    >>3288361
    Ideas for the snuff

    Snuff of Firebreathing (yeah, un-original, but pretty awesome anyway)
    Snuff of <Insert Language Here>, makes you understand and talk (involuntarily, you cannot speak in any other language for the duration, but you still understand any languages you did before) a specified language. Or maybe talk to certain things like dead, undead, animals, whatever.

    Snuff that gives you an extremely keen sense of smell.

    Or just anything.
    >> Anonymous 12/31/08(Wed)23:31 No.3288396
    >>3288388
    What if they all play as female whores (in this case, not as in the profession, necessarily, but instead females that are "easy") and get shagged by an albino womanizing smart-ass?
    >> Anonymous 12/31/08(Wed)23:50 No.3288491
    >>3288396
    No.
    >>3288389
    None of those seem to work as well in my opinion. I'll work on it.
    >> Anonymous 12/31/08(Wed)23:59 No.3288539
    >>3288376

    Fucking hell! I have been thinking about something very close to that as well. It is set in post-Christian Hungary. A blight hits your village and your crops fail. The eldest man in the village suggests that there is something unnatural about this blight and tells you to seek a man rumored to be versed in the "old ways". There is no magic in this world. Any magical/holy items only have effects as long as the PCs believe that they do.
    >> Anonymous 01/01/09(Thu)00:02 No.3288552
    >>3288539
    >magic only works if you believe in it
    You had me hooked up to there, man.
    >> Anonymous 01/01/09(Thu)00:08 No.3288581
    >>3288552

    I have been throwing around a lot of ideas about magic in my head. Another one I am really liking is that magic is very rare in the world, but also very powerful. There are not any little magical trinkets around.
    >> Anonymous 01/01/09(Thu)00:09 No.3288586
    A thin cord made of an unidentifiable leather. When brought in contact with the tooth from a human corpse the string will somehow slip itself through the tooth. The string is long enough to hold up to 32 teeth.

    Any tooth strung on this necklace will glow softly in the presence of whatever killed the former owner. e.g. If the owner was killed by a vampire it would glow in the presence of vampires, if you had another tooth from someone poisoned with cyanide it would glow in the presence of cyanide.
    >> Anonymous 01/01/09(Thu)00:17 No.3288635
    >>3288586

    What if a vampire used cyanide to poison someone?
    >> Anonymous 01/01/09(Thu)00:24 No.3288670
    >>3288581
    I prefer minor mysticism all over the place, although my latest campaign has been MEGA MAGIC EVERYWHERE and I want to tone it down a little.
    >> Anonymous 01/01/09(Thu)00:25 No.3288673
    belt that changes your genitals
    >> Anonymous 01/01/09(Thu)00:25 No.3288674
    MINOR MAGIC EVERYWHERE
    MAJOR MAGIC ALMOST NOWHERE
    >> Anonymous 01/01/09(Thu)00:32 No.3288719
    >>3288635

    It would only pick up the cyanide. If the vampire did something like rip the guy's throat out or smashed his skull in with his fist it would glow for a vamp.

    Of course sometimes the thing isn't very useful since for instance if you took a tooth out of someone killed with a sword it would glow in the presence of a sword (though it might be possible to use it to detect hidden stuff like knives.. you'd just have to make sure you didn't have any).
    >> Anonymous 01/01/09(Thu)00:34 No.3288731
    Arrow of the Hunter: An arrow that will seek out it's target, strike, and then teleport them back to the user. Only works on Tiny targets (and Sapient Pearwood chests).

    Gleeman's Cloak: Stitched together from 4-inch squares of cloth, each from a different town. When worn, the user gains a bonus to performance skills. Once a week, the user can tell a story which will contain omens about the near future hidden within the narrative. For instance: Jack climbed the beanstalk, and as he climbed higher he could see a village burning in the distance. He fought the Giant, who had stolen three treasures from his father, a magic ring, a burning sword, and a cloak of invisibility.

    A shoehorn which will resize any footwear to fit perfectly. Works on any material, magical or otherwise.

    Troll Laces: A four-foot length of leather cord. If you apply a few drops of your own blood to the cord when tying a knot, then only you may untie it. Any others who attempt to undo the knot will only cause the knot to grow bigger and more complicated. If cut, the cord heals.
    >> Anonymous 01/01/09(Thu)00:40 No.3288761
    >>3288731
    I especially like Troll Laces there.
    >> Anonymous 01/01/09(Thu)00:53 No.3288829
    A rather lackluster wooden pipe whose smoke creates visual narrative for any story told by the smoker.

    A clay jug that will turn any liquid it is filled with into strong alcohol (100 proof), without changing the taste or smell in the slightest.

    Seranade Seducer's Lute: A lute that can store up to 8 songs, to be played later. To 'record' a song, a single string is plucked, the name of the song is spoken, and then must be played. To 'replay' a song, the corresponding string is struck and the user clears his or her throat. The recording is accurate, and so any errors made by the 'recording' musician will be heard. Originally commissioned by a talentless and lazy bard wannabe.
    >> Anonymous 01/01/09(Thu)01:13 No.3288894
    Boots of Walking: A pair of boots that, when a command word is spoken, will follow any travel directions given. The wearer may then walk briskly without growing tired, and can even sleep while striding across the countryside. Upon reaching their destination, the boots will click their heels together loudly.

    Cloak of Backstabbing: Made using a process similar to Bags of Holding, a person wearing this cloak may once a day retreat within it's folds for up to an hour, with any carried possessions, leaving the cloak to fall upon the floor. The user may then attempt to sneak attack anyone who picks up or steps on the cloak.

    Pit Cloak: As above, but the extradimensional space inside the cloak is greater. When laid upon the floor inside-up, it functions as a 10ft deep portable hole. The cloak may also be used to capture charging opponents, but doing so requires a Profession:Bullfighter check.
    >> Anonymous 01/01/09(Thu)01:36 No.3288974
    >>3288146
    An unholy decanter

    Lets you turn your own blood into holy water or vice versa.
    >> Anonymous 01/01/09(Thu)02:10 No.3289116
    A candle that looks entirely normal, but is heavy as if it were made of lead. If lit, it cannot be put out by any mundane means and will burn at a rate such that it completely runs out at the moment that the man who lit it is destined to die.
    >> Anonymous 01/01/09(Thu)02:20 No.3289153
    a metal rod that can never break, about the length of your arm. It doesn't deal much damage but it cannot break no matter what happens to it.
    >> Anonymous 01/01/09(Thu)02:24 No.3289166
    A pair of spectacles wherein each lense has been replaced with a large copper coin. If the wearer smears some blood on the coins (someone else's or his own, it only need cause 1 point of damage), he may automatically know the vitality of any creature he looks at for the course of one hour. This translates to knowing the "hit points" of the people/creatures he sees. It also causes the circulatory system of anyone in the field of view to be visible as an ethereal glow that perfectly mirrors the veins underneath. They are visible even through clothes. This provides a bonus to sneak attacks, ennervating attacks, healing skills, and healing magics.
    >> Anonymous 01/01/09(Thu)02:29 No.3289182
    Deathviper Rattle

    This is the rattle from the end of a Deathviper's tail. The ominous hiss it eminates when moved taps into that primal, fight or flight fear, thus granting a +1 to intimidation and, if worn in battle, +1 to damage. If worn outwardly, it also causes a -2 penalty to any attempts at silent movement.
    >> Anonymous 01/01/09(Thu)04:07 No.3289534
    This thread is too good to die.
    >> Anonymous 01/01/09(Thu)06:13 No.3289862
    Thread isn't that great.
    Giving it one last bump though.
    >> hyperion !!LtgOgT0wJFN 01/01/09(Thu)06:16 No.3289870
    A beaten copper bracelet that bleeds gobs of black blood if the wearer is in immediate physical danger, predicted by scrying the future.
    >> Anonymous 01/01/09(Thu)06:33 No.3289943
    >>3288304

    A game I played in recently had something similar with a magic sword, but the character who got it had paid three of the lowest currency to get it. It was physically impossible to remove from his person, which he used as a benefit- couldn't be stolen or disarmed. He ended up dying with it in hand, but got back up, and disappeared. No idea where to, but I get the feeling he'll be back.
    >> Anonymous 01/01/09(Thu)06:45 No.3289991
    • Quick’s Cape – These seemingly tatty cloaks offer a small measure of invisibility. Motionless, in a poor light or at some distance all but the most experienced of observers will fail to perceive the wearer, blaming tricks of the light or restless spirits.
    >> Anonymous 01/01/09(Thu)06:47 No.3289996
    • Witch’s Candle – This otherwise inconspicuous tallow candle burns with a blue and heatless flame. The candle may only be doused by a human’s touch or breath; its strong glow unaffected by wind or water in any amount.

    • Summoning Chalk – The marks of this chalk may only be seen by witch’s candle-light. Used to mark occult runes and pentagrams the initiated may probe Hell and Valhöll to speak with devils and the glorious dead. The foolhardy may even attempt to invoke a supernatural presence in the lands of men.
    >> Anonymous 01/01/09(Thu)06:47 No.3289998
    Curved bone with an eyeball sticked on one end.
    You can use it to look around corners.
    >> Anonymous 01/01/09(Thu)06:57 No.3290033
    A rope with a series of knots. Each knot's complexity determines how windy it makes the surrounding area.

    A sharp black fingernail both blessed and cursed by Death--its wearer is immune to death magic but never stabilizes.

    A powerful elixer that "animates" a disease as a ghost with HD equal to the recipient. If it possesses another person, they are instead infected with the disease.

    The skulls of nine gypsies who suffered horrible, impaling deaths. If a mixture of clove and jasmine is burned in all their mouths, they will tell any legend they know (mechanically, 25 gp worth of herbs can get a bardic knowledge roll at a +5 on any one subject).

    A witch's potion that will render its subject invisible (as improved invisible) for twenty-four hours, but the subject cannot speak, and any words (or other attempts at visual communication based on manipulating his environment) he writes will come out as garbled nonsense.

    A small, perpetually dusty ceramic pot that destroys any liquid placed inside of it.

    A magical crossroads where, if you stay there alone at midnight, the Devil will offer you great magical power (musical skill, warlock powers, a magical sword); however, you can never be raised or resurrected unless a *wish* or *miracle* is immediately followed by a *true resurrection*.

    A wooden monkey statuette that tells its owner secrets every night, but only secrets that he'd rather not know. Examples: "He blames you for her death." "She hates your jokes." "They're trying to kill your family, though there's little you can do about it down in this dungeon."
    >> Anonymous 01/01/09(Thu)07:01 No.3290052
    A bag of seven musket balls. The first six will strike absolutely true and kill their intended target, followed by disembodied laughter. The seventh one will do the same to the person or thing most beloved to you.
    >> Anonymous 01/01/09(Thu)07:05 No.3290067
    >A wooden monkey statuette that tells its owner secrets every night, but only secrets that he'd rather not know. Examples: "He blames you for her death." "She hates your jokes." "They're trying to kill your family, though there's little you can do about it down in this dungeon."

    Stolen, that's creepy as fuck.
    >> Anonymous 01/01/09(Thu)07:17 No.3290114
    >>3290052
    I'm sure that's a folk story...

    >>3290067
    Is there really an upside to keeping so morbid a piece?
    >> Anonymous 01/01/09(Thu)07:18 No.3290122
    >>3290114
    Regarding the Freikugeln (literally "free bullets"): They're nabbed from Carl Maria von Weber's "Der Freischütz", which in turn stole its stuff from a German folk tale.
    >> Anonymous 01/01/09(Thu)07:21 No.3290140
    A weighted cube with a heart in the center on all sides. If your back is ever turned on the cube, it will sneak up on you. It will make noises when you don't have line of sight on it. Eventually, it will stab you in the back.

    http://www.youtube.com/watch?v=qbAOJFywsS8&feature=related

    Vid related.
    >> Anonymous 01/01/09(Thu)07:22 No.3290141
    Mechanical Bee Hive

    At first glance this appears to be a normal beehive, but further inspection reveals that the bees are tiny, minutely detailed clockwork simulacra of bees.

    They work ceaselessly, harvesting from flowers to produce a kind of oil they burn in the hive to power a spinning wheel, which in turn spins the flywheel that powers each bee. They cannot build more bees, though they can use the existing parts to repair bees that are damaged, or refit bees to perform novel tasks.

    Drinking the sweet honey-oil allows any person to know thier place in the world, to absolute certainty. The path of thier life will appear laid out before them, they need just take it. In practical terms thier short-term and long-term memory work both ways, into the future and the past, though thier future memory is always in flux, and so not as clear as thier past memory. Also real bees will hate them, imagine every beehive was a killer beehive that was pissed at you.
    >> Anonymous 01/01/09(Thu)07:23 No.3290146
    A massive horse skull that, if hung on hooks from your back while you dance for twenty-four hours straight, will summon a herd of ninety-nine celestial warhorses to serve you.
    >> Anonymous 01/01/09(Thu)07:24 No.3290150
    >>3290114
    Sure. Now you know that he blames you for her death, and can take appropriate measures. If you're good, talk with him and work it out. Evil, murder him in his sleep or be on guard. You can revise your bad jokes. And you know that your family is about to be killed so can rush out of the dungeon and hope you make it in time.

    I plan to make the secrets fairly USEFUL, but things that are also creepy, morbid, and in general high on the mindfuck scale.
    >> Lazy DM V !vONhvIg88o 01/01/09(Thu)07:31 No.3290170
    >>3290140
    And here I was thinking about the Box. Hellraiser, that is.
    >> Anonymous 01/01/09(Thu)07:34 No.3290177
    Anyone remember that one posted a few days back...

    It was a plain looking lackluster sword, that had a diamond in the pummel. It was an enchanted blade, but the diamond also caused mild amnesia. Namely, it made you forget the blade was enchanted...
    >> Anonymous 01/01/09(Thu)07:40 No.3290196
    >>3290141
    >thier
    >thier
    >thier
    >thier
    >thier
    It's "their", dammit.
    >> Anonymous 01/01/09(Thu)07:56 No.3290228
    A coin that always lands on the opposite of what it landed on last (Heads, Tails, Heads, Tails, Ect.)
    >> Anonymous 01/01/09(Thu)08:03 No.3290252
    a small, crudely sewn leather pouch. inside is a handful of human teeth, of various sizes. they look like they've just been removed, and still have bloody bits attached.

    to use, break off a tooth and insert one from the pouch in its place. you are immune to pain for 24 hours (things that will normally kill you will still kill you, but you won't feel anything more than a slight itch). As a side effect, your sense of taste is increased tenfold.

    the new tooth will dissolve in 24 hours. the tooth you broke off will appear in the bag.
    >> Anonymous 01/01/09(Thu)08:16 No.3290282
    >>3290252
    >to use, break off a tooth and insert one from the pouch in its place.

    Christ that'd be painful
    >> Anonymous 01/01/09(Thu)08:19 No.3290295
    a small obsidian scalpel. the workmanship is simple, but it is very sharp. it is also quite brittle, and therefore useless in combat.

    cutting with this scalpel causes no pain. further, this scalpel will absorb blood and a small amount of bodily tissue, which it transfers into the wielder's mouth as sustaining gruel. the gruel is never harmful regardless of how corrupt or diseased the flesh is, though it may acquire slightly different (but never unpleasant) tastes depending on the state of the flesh.
    >> Anonymous 01/01/09(Thu)08:23 No.3290302
    The Ropes of Almost Total Binding

    This appears to be a fairly normal rope, of an indeterminate length and thickness (it seems to be just long and thick enough for whatever it is needed for). When tied around anything, it forms a perfect unbreakable knot no matter the skill of the person tying. No amount of struggling, cutting, burning, or anything will even loosen it in the slightest. This lasts for as long as the person tying the rope took in tying it. After that amount of time has passed, the ropes loosen and fall to the ground.

    So if he spends five minutes tying up a person, that person will stay immobilised for five minutes, and so on.
    >> Anonymous 01/01/09(Thu)08:29 No.3290323
    a coin made of fool's gold. without careful inspection by an expert, it looks just like a real gold coin, worth 10gp.

    spending this coin, or losing it in any way, will cause it to return in 1d4 days. the owner will permanently lose a single strand of hair for every day this coin is in his possession. this eventually makes him bald, at which point the coin is lost permanently.
    >> Anonymous 01/01/09(Thu)08:37 No.3290344
    a clear, colorless glass marble with a faintly unpleasant smell. swallowing it will grant the ability to breathe under water for as long as it stays inside you, but it will eventually be passed out with your faeces.

    it is reusable.
    >> Anonymous 01/01/09(Thu)08:45 No.3290370
    >>3290323
    People have 100.000-150.000 strands of hair on the average so losing one a day would make you bald in 274-411 years. What a terribly horrible item.
    >> Anonymous 01/01/09(Thu)08:49 No.3290376
    >>3290370
    ONLY SOMETHING THAT LIVES THAT LONG COULD BE SO VAIN THAT SUCH A CURSE WOULD BE INFACT, A CURSE!

    ERGO : IT IS A ELF AND DWARF KILLER MADE BY CUNNING KOBOLDS. THE BASTARDS
    >> Anonymous 01/01/09(Thu)08:49 No.3290379
    >>3290370
    make it 10 strands, then. the advantage is tiny too, it balances out.
    >> Anonymous 01/01/09(Thu)08:56 No.3290392
    >>3290376

    This is an awesome idea. Especially if it also affects beards.
    >> Anonymous 01/01/09(Thu)08:56 No.3290396
    >>3290376
    AN ITEM THAT MAKES A DWARF LOSE HIS BEARD? 'TIS A TRINKET INFINITE IN ITS HORRENDOUSNESS.
    >> nobody 01/01/09(Thu)09:08 No.3290417
    a small pouch that contains a number of fortune cookies, usually vague but always applicable to your character ie: the fighter pops one open and gets a message like 'just keep riding' and later in the day he comes across a village that makes a habit of drugging robbing and killing passing adventurers. depending on how useful/vague you would like the fortunes to be the bag may replenish one per day/week or there may only be a handfull
    >> Anonymous 01/01/09(Thu)09:19 No.3290435
    A blank page of parchment that comes along with a special quill. The quill never runs out of ink but only works on that page of parchment. The parchment itself can only be altered by the owner in any way. IE, it can't be gotten wet or torn apart unless the owner actively does it with his own hands, otherwise it stays the same.

    The parchment will reappear in the owner's backpack after one week no matter the case, as will the quill if it should be lost.

    If the owner is incredibly artistically skilled, he may sketch an accurate drawing of one enemy and he must know it's full name. After drawing it, he must write the full name underneath it. If he tears the parchment after doing so, the drawn creature is ripped asunder in a gory splattering mess. This act destroys the parchment. Great for say, an assassin that watches his target for a long time. He could even offer to draw the man's picture in exchange for a coin or something, so he has more time to get an accurate drawing.
    >> Anonymous 01/01/09(Thu)09:26 No.3290453
    An intricate bracelet with a small but clever enchantment that gives it a foreboding atmosphere and makes itself appear to be extremely more magical than it actually is.
    >> Anonymous 01/01/09(Thu)09:28 No.3290455
    a small drum made of cowhide. the beats of this drum, while not loud, can be heard by all creatures within a 1-mile radius, as if it is right next to them.

    every time the drum is beat, there is a one-in-ten-thousand chance of instant death.
    >> Anonymous 01/01/09(Thu)09:30 No.3290460
    A disturbing relic of an ancient and thankfully long-dead empire in whatever world your game is set in, it appears to be some sort of blow-pipe, but it comes with very strange ammunition. They resemble some kind of short pipe, the forward-end of which is unnaturally sharp. Once used, the pipe will embed itself into the person and continue driving into them until it goes under the skin, at which point the skin will cover over the edges, making it harder to take out. Any attempt to take it out requires either special medical attention or basically cutting away at yourself madly. Until it is removed, you will continue leaking blood at an alarming rate, as if it had hit a major artery. It will simply leak, not spray. It need not HIT a major artery for this to occur, however.

    This is not the most disturbing thing, however. Anyone who dies from this relic's ammunition will arise as a simple-minded undead, intent on retrieving the blow-pipe from you. If you refuse to simply hand it to them, they will silently attempt to kill you for it. If it is handed to them, they will crush it in their hands and then suddenly return to eternal death. If you vanquish the undead in question, you notice that the outside of the blow-pipe itself seems to be engraved, though you never noticed it before. A small symbol etches into the blow-pipe before your eyes, joining a seamless array of other symbols. Looking upon the blow-pipe and seeing each symbol allows you to recall each person you killed, in vivid detail.
    >> Anonymous 01/01/09(Thu)09:34 No.3290469
    A small leathery pouch that contains what look to be a set of human finger bones, all in perfect condition. If you empty the pouch of it's contents and throw them like dice onto a flat surface after having said a single word, they will all end up falling into the perfect location to form a single bony finger, pointing in the direction of whatever you have said. For example, if you say "Water", it will point to the nearest water source. Even if it's a single drop of water. If you say a location, it will point to the nearest location that is named thusly, even if it isn't called that in modern times, or even if it's been called that name by a single person ever.
    >> Anonymous 01/01/09(Thu)09:43 No.3290490
    A simple knife made with a blade of bleached bone and the handle is wrapped with a leathery material of questionable origin. The knife in question will cut any material that is not magical except cold iron. The cuts cannot breach the material in question and may only go deeply enough that one can clearly see the grooves left behind. The material in question retains it's previous stability regardless of the damage incurred by the knife.

    Good for leaving messages or, if your setting has some sort of occult stuff, you could use it to scribe whatever you like into any wall, even if it's solid titanium.
    >> Anonymous 01/01/09(Thu)09:59 No.3290516
    >>3290469
    Started well, but ended up being fucking retarded. Why make a cool idea complex and unusable.
    >> Anonymous 01/01/09(Thu)10:00 No.3290522
    >>3290490
    >>A simple knife made with a blade of bleached bone and the handle is wrapped with a leathery material of questionable origin. The knife in question will cut any material that is not magical except cold iron. The cuts cannot breach the material in question and may only go deeply enough that one can clearly see the grooves left behind. The material in question retains it's previous stability regardless of the damage incurred by the knife.

    HUR HUR, I CARVE INTO A PIECE OF MONOMOLECULAR MATERIAL! DOES IT SNAP IN HALF?
    >> Anonymous 01/01/09(Thu)10:01 No.3290527
    >>3290522
    >monomolecular material

    A material made up of a single molecule?
    >> Anonymous 01/01/09(Thu)10:02 No.3290531
    >>3290522
    This is exactly the kind of thing one of my players would say.
    >> Anonymous 01/01/09(Thu)10:02 No.3290532
    >>3290527

    In thickness.
    >> Anonymous 01/01/09(Thu)10:03 No.3290536
    >>3290522
    >>3290522
    Congratulations, fa/tg/uy! You've been crowned with the coveted title of "Biggest Faggot of 2009"! Try not to let anyone dethrone you throughout the year now, and make sure to keep introducing retarded theoreticals into discussions about magic items!

    Also, no, it simply arranges the surface atoms into the characters you've drawn.
    >> Anonymous 01/01/09(Thu)10:11 No.3290565
    >>3290536
    >>Also, no, it simply arranges the surface atoms into the characters you've drawn.

    SO THE MOLECULE DOESN'T GIVE? THIS MEANS THAT I CAN TIE A BUNCH OF THE KNIVES TO THE BOTTOM OF MY BOOTS AND USE THEM TO WALK ON THE MICROSCOPIC PIECES OF SOLIDS SUSPENDED IN THE ATMOSPHERE?

    WHAT IF I CARVE A GROOVE INTO A MATERIAL, THEN CARVE ANOTHER GROOVE INTO THAT SAME ONE? WOULDN"T I EVENTUALLY CUT THROUGH? I COULD USE THAT LIKE A SAW BLADE AND CUT THROUGH ANYTHING.

    Really though, I was just poking fun at the anon who felt like they had to go into detail about how something DIDN'T work, thinking it could somehow curb retarded players who want to exploit it. It won't.

    It's easier to state what an object does, and leave it at that.
    >> Anonymous 01/01/09(Thu)10:30 No.3290645
    >>3290565
    You can't walk on molecules uspended in the atmosphere, they'd just move away like they do normally.
    >> Anonymous 01/01/09(Thu)10:31 No.3290652
    >>3290645
    This.
    >> Anonymous 01/01/09(Thu)10:32 No.3290658
    >>3290645
    Unless you can balance the tip of the knife on a single molecule (but then you would just push it to the ground and require insane rolls anyway)
    >> Anonymous 01/01/09(Thu)10:32 No.3290659
    >>3290645

    Not if you ran faster than the molecules move.
    >> Anonymous 01/01/09(Thu)10:36 No.3290681
    >>3290659
    If you can run faster than the molecules can move you'd be able to walk on air anyway.
    >> Anonymous 01/01/09(Thu)10:39 No.3290705
    The Loyal Tailor's Pins - a dozen steel stickpins, bright and sharp as the day they were made.

    Legend has it that they belonged to a poor, saintly tailor, whose kindness and virtue were said to bring good fortune to those who wore his garments. A wicked king heard this rumor, and commissioned the tailor to fit him for a new set of Robes. During the final fitting, however, several officers of the court attempted to assassinate the King. Though unarmed, and despite his client's odious reputation, the tailor fought back bravely, and though mortally wounded, managed to hold the assassins at bay until the guard arrived to dispatch them. The wicked King was so impressed by the tailor's sacrifice that he reformed his ways and built a grand church to guard his grave. The pins from the fitting, however, were collected by the tailor's widow, and kept as a relic; She claimed they carried the stamp of his loyalty from that day on.

    When thrown at an actively violent enemy or an evil man attempting to flee, these pins will tangle any garments worn so as to hamper movement and action. Their victim might still try to act despite the entanglement, but any movement will result in blinding pain as the sharp pins jab at him.
    >> The Flash 01/01/09(Thu)10:40 No.3290709
         File :1230824457.gif-(20 KB, 255x275, wally5.gif)
    20 KB
    >You can't walk on molecules uspended in the atmosphere
    >Not if you ran faster than the molecules move.
    >faster than the molecules

    DID SOMEONE CALL FOR ME?!?!
    >> Dr. Baron von Evilsatan 01/01/09(Thu)10:42 No.3290719
    If you can run faster than the molecules move you WOULDN'T BE ABLE TO MOVE EXCEPT IN A VACUUM.

    If you absolutely must insist on scientifying magic, then do it right.
    >> Anonymous 01/01/09(Thu)10:45 No.3290731
    >>3290709
    Wow, for you, that was pretty slow. The traffic must be bad from /co/ to here.
    >> Anonymous 01/01/09(Thu)10:47 No.3290738
    >>3290731
    If there was big traffic why didn't he just vibrate through trafic? He's THE MOTHERFUCKING FLASH FOR CHRIST'S SAKE!
    >> Anonymous 01/01/09(Thu)10:49 No.3290748
    >>3290681
    No wait, that wouldn't work. You can't propel yourself from something that much lighter than you.
    >> Anonymous 01/01/09(Thu)10:50 No.3290755
    >>3290748
    Non-Newtonian fluids.
    >> Anonymous 01/01/09(Thu)11:02 No.3290814
    We could try to calculate how fast he'd have to move his feet to create enough friction, but I don't know how to calculate that.

    Or he could work with his hands and feet to create vacuum above himself and move himself upwards with that, but I don't know if speeds like that with such small surfaces are even possible.
    >> Anonymous 01/01/09(Thu)11:04 No.3290828
    >WHAT IF I CARVE A GROOVE INTO A MATERIAL, THEN CARVE ANOTHER GROOVE INTO THAT SAME ONE? WOULDN"T I EVENTUALLY CUT THROUGH? I COULD USE THAT LIKE A SAW BLADE AND CUT THROUGH ANYTHING

    You'd eventually get to the point where the material is 1 molecule thick, but I guess then you could break that with your bare hands, whatever that is.
    >> Anonymous 01/01/09(Thu)11:05 No.3290831
    >>3290828
    >with your bear hands
    >> Anonymous 01/01/09(Thu)11:12 No.3290858
    >>3290828
    But yeah given enough time with that knife nothing could hold you as you could cut chunks of solid objects and break them away from the rest, making tunnels through walls, grates and layers of stone.
    >> Anonymous 01/01/09(Thu)12:52 No.3291417
    Witch Gauntlet - A singular metallic gauntlet for the left hand (or whatever passes as the most common off-hand in your game world). It is made from a strange, brownish metal and is engraved with countless runes. The fingers of the gauntlet forms claws that are adequate for attacking and even better for gripping. Integrated into the gauntlet is a arm-guard of the same metal that runs up the length of the lower arm. There is a large inset covering most of the back hand of the gauntlet, resembling the gaping maw of either some fierce animal or a demon (differs with each individual gauntlet).

    When worn, the gauntlet seemingly springs to life and tightens around the arm. However, it doesn't strangle the arm, the gauntlet, including the arm-guard instead seems to almost integrate with the flesh, making it much less unwieldy. Although it makes wielding weapons or shields in that arm feel much less natural and inflicts penalties for doing so. To again loosen the gauntlet so that it can be taken off, a specific command word (almost always forgotten) is required. Fortunately, a greater spell of dispel magic does this as well, without forever removing the gauntlets magics.
    >> Anonymous 01/01/09(Thu)12:52 No.3291420
    >>3291417 cont'd
    Furthermore, the metal of the gauntlet seems to somewhat absorb kinetic energy and as such makes it great for parrying attack with. However, more importantly, if a spell is either channeled through or targeted at the gauntlet, the spell is immediately dispelled/counterspelled once it reaches the gauntlet. Once that happens the inset on the back of the gauntlet starts glowing, as if a violent fire was raging deep beneath. The color of the glow depends on the spell that was cast (It glows with whatever color you would normally associate with that spell or spell-school. If there isn't really any, you as a DM has to get a little creative). The wielder of the gauntlet can then activate and thus cast whatever spell has been stored in the gauntlet in this manner. As well as being able to cast one of your own spells without any preparation or cost (ingredients, incantation, mana-cost, verbal components, ritual or whatever) it can also be used to effectively "parry" a directed spell that is cast on you and in turn, cast it back.
    >> Anonymous 01/01/09(Thu)14:14 No.3291853
    a quiver of 'blank' arrows. They hit with all the force, accuracy and pain of a real arrow, but when they are pulled out the arrow is undamaged, and the wound heals in seconds.
    >> Anonymous 01/01/09(Thu)14:22 No.3291898
    The Masque of Saturnalia

    This is a plain mask, a featureless white oval without eye holes or mouth holes. Despite this, you will have no trouble eating or seeing through it. If ones blood is used to paint a face on the mask, everyone who knew that person will beleive you are that person, for as long as the blood is wet. If they didn't know the person, they will think you are a mad man with a blood covered mask.
    >> Anonymous 01/01/09(Thu)14:28 No.3291924
    basilisk gargoyle

    this is a stone statue, quite a bit larger than a man, of a basilisk. Any who look at it can never tear thier eyes away. They are in such awe that they will simply stare, silent and still, until they starve. If thier eyes are covered, or they are taken away, or the basilisk is otherwise obscured from sight, they will return to normal with no ill effects.
    >> Anonymous 01/01/09(Thu)14:33 No.3291956
    Glass Dagger - This seemingly ornamental glass knife is magically imbued with the ability to pass through metal as if the metal did not exist. It can be used to pierce metal armors as if they were not present, however it is liable to break if the wielder attempts to push it through even thick cloth. Cloth worn over armor still resists effectively, as it is being pushed against metal. This discrete assassin's tool was created by tribal druids to help the tribes warriors compete against an invading army, whose knights and soldiers wore heavy armor. The common strategy was to grapple the armored opponent to the ground and make attacks to the head and throat. Very few survive to this day, as they are otherwise as fragile as any glass artifact.
    >> Anonymous 01/01/09(Thu)14:36 No.3291973
    >>3291924
    While that item in and of itself is pretty cool, it's a fuckawful way to make your party wipe. They will probably hate you for the rest of eternity if you do something as that to them.

    But introduced in another fashion, perhaps knowing where it is and being prepared for it, it could be a pretty cool plot device. Although it's probably just too powerful too, since they could conquer the world with it.
    >> Anonymous 01/01/09(Thu)14:40 No.3292000
    Sign of teleportation - This small placard is engraved with a simple inscription: "PICK ME UP." Once the user activates it and places it on the ground, anybody who henceforth picks up the sign is teleported to a randomized location in the Negative Material Plane, at which point the sign falls back to its original place on the ground and prepares for its next victim.

    Variations include: "DON'T PICK ME UP" and the "Sign of Amnesia," which causes the lifter to drop the sign and forget that he ever picked it up in the first place, generally prompting hours of repeated lifting until "sudden" fatigue overrides curiosity and the sign is abandoned in place.
    >> Anonymous 01/01/09(Thu)14:46 No.3292040
    >>3291973
    it's supposed to be like a medeival WMD. So it would have a plot centred around it. plus one of my players was blind, and had a chance to shine, so a TPK wasn't too likely.

    To tone it down, maybe the darkness of night could remove it from sight, so there would have to be an effort to keep torches lit on it to actually keep people there for days.
    >> Anonymous 01/01/09(Thu)14:55 No.3292086
    >>3292040
    > it's supposed to be like a medeival WMD
    The gargoyle if strangely reminiscent of a Monty Python skit
    http://www.youtube.com/watch?v=8gpjk_MaCGM
    >> Anonymous 01/01/09(Thu)14:57 No.3292100
    this gold coin has a skull-like portrait of some forgotten king on one side and a dragon on the other.

    If buried in the flesh of a person, it will begin to multiply until they die. Each coin produced in this grisly manner has the same property, though with each generation the face looks more like a skull.
    >> Anonymous 01/01/09(Thu)15:02 No.3292134
    I use this kind of stuff for my universe.

    Candle of destruction: A normal looking candle. When lit, instead of melting itself, it melts every object within a 20 foot radius that its light falls on. As the wax is never consumed, it cannot burn out on its own.

    Vampire's Tooth: A hollow tooth of some large beast, approximately 5" long. If jammed into another person, it will act as a pump, syphoning out their blood in a fountain of gore. More horrible to watch than to describe.

    A waterskin that turns whatever liquid is placed into it into the most delicious ambrosia. So delicious, in fact, that every other taste turns to dust in the imbiber's mouth. No curse, just don't lose it...

    Breaching Shoes: A pair of shoes that lets you travel through walls. However, they only work if you ABSOLUTELY BELIEVE they will work. If there is even the minutest hesitation, you either hit the wall or only travel halfway through.

    Death's Watch: Literally, death's pocket watch. With it, you can summon him to do your bidding, answer a question, kill someone, etc. However, it only works while you are alive. He may carry a grudge.

    Mesmerizing Chess: A chessboard and pieces. The person playing black cannot lie, and will not remember anything that they said during the game. However, if they beat white, the white player must give them the chess set.
    >> Anonymous 01/01/09(Thu)15:10 No.3292195
    >>3291898
    That's really cool
    >> Anonymous 01/01/09(Thu)15:13 No.3292221
    The candle sounds like it'd work better on people only.

    Great torture method, that.
    >> Anonymous 01/01/09(Thu)15:15 No.3292235
    The Love Potion

    This is a potion that really works. If imbibed by any two they will fall instantly, totally and eternally in love.

    The only catch is that in order to make it you need the tears of lost love. You must destroy a loving relationship absolutely, and harvest the tears of the broken heart.
    >> Anonymous 01/01/09(Thu)15:17 No.3292246
    >>3292235
    Does it have to be a real loving relationship, or can it be stupid fake teenager love?
    >> Anonymous 01/01/09(Thu)15:22 No.3292271
    >>3292246
    If it's real enough at the time, then it will work. So stupid teenage bullshit will make the potion work. In general, everybody would 'cry the tears of a broken heart' a few times in thier lives.
    >> Anonymous 01/01/09(Thu)15:28 No.3292295
    >>3288146
    You might be able to get some ideas from the scifi miniseries The Lost Room. I'm sure that there's a list of the Objects somewhere.

    Google gives me: http://en.wikipedia.org/wiki/Objects_from_The_Lost_Room
    >> Anonymous 01/01/09(Thu)15:29 No.3292301
    >>3292235
    >You must destroy a loving relationship absolutely, and harvest the tears of the broken heart.

    Looks like evil wins again.
    >> Anonymous 01/01/09(Thu)15:33 No.3292326
    The Oak Dragon

    This is a massive wooden creation, carved from a single tree, around forty metres long. It looks like a strange mix of eastern dragon, western dragon, viking longboat and an old mighty oak tree.

    depending on the time of year, it will be covered in green leaves, or brown leaves, or bare branches or with catkins.

    It is strong, surprisingly fast, capable of flight, and with handles for several dozen men to climb aboard as it goes.

    To command it, one must simply place one of its acorns in thier mouth as they speak.
    >> Anonymous 01/01/09(Thu)16:20 No.3292586
    >>3292134
    >Mesmerizing Chess: A chessboard and pieces. The person playing black cannot lie, and will not remember anything that they said during the game. However, if they beat white, the white player must give them the chess set.

    Absolutely fucking awesome. Cheers bro.
    >> Anonymous 01/01/09(Thu)16:51 No.3292784
    A black charred cranium. It is very fragile but can be carried, in the hands, without breaking it. But not much beyond that.

    Whenever it breaks, the last living thing to have touched it (armor/clothing doesn't help, it still counts as touching) is engulfed in a magical, unstoppable blaze. In a matter of seconds the subject is burnt to nothing but a pile of dust. The only thing that remains is a black charred cranium...
    >> Anonymous 01/01/09(Thu)16:59 No.3292845
    >>3292784
    I throw it against an ooze. The ooze is alive, and bursts into flames. The ooze has no skull. TADA
    >> Anonymous 01/01/09(Thu)17:05 No.3292886
    there is a book an when you write a name in it they die, and David Bowie pesters you.
    >> Anonymous 01/01/09(Thu)17:05 No.3292890
    A magical piece of chalk that, when used to draw an outline of a corpse, will raise that corpse as a ghoul or something.
    >> Anonymous 01/01/09(Thu)17:10 No.3292912
    The Ale of MAXIMUM CHARISMA

    If you get drunk on this brew, you will become unfeasibly charismatic to anyone else who is drunk. You literally cannot put a step wrong, everything you say and do will be lapped up by anyone who is even slightly drunk. Keep drinking, and keep others drunk, and you can talk them into anything.

    Anyone affected by this ale will take an immediate and powerful dislike to the one who drank it for as long as they are hungover.
    >> Anonymous 01/01/09(Thu)17:11 No.3292916
    http://ua.johntynes.com/content.php?id=C0_4_3

    A bunch of modern ones, but still surprised it hasn't come up.
    >> Anonymous 01/01/09(Thu)17:13 No.3292932
    >>3292845
    The ooze isn't considered a living thing, or doesn't count simply because it doesn't have a skull. Too bad, you still count as the last one to have touched it.

    Enjoy the warmth.
    >> Anonymous 01/01/09(Thu)17:25 No.3292992
    >>3292784
    I jump off the edge of the world with it!
    >> Anonymous 01/01/09(Thu)17:35 No.3293045
    >>3292992
    Why would you do that? Isn't it better to throw it on someone, preferably an antagonist to the party?

    Waste of a perfectly awesome grenade-weapon if you ask me.
    >> Anonymous 01/01/09(Thu)17:35 No.3293047
    >>3292890
    find the person's soul and stuffs it back into the body would work better.
    The body is tethered to the outline by a metal chain. You rub some of the chalk and they're gone again.
    >> Anonymous 01/01/09(Thu)17:44 No.3293093
    >>3288171
    goddamnit stop ripping off hellboy

    but still <3 this thread
    >> Anonymous 01/01/09(Thu)17:51 No.3293117
    Chain of Trapping - A dark-metallic ominously-looking chain. If held by someone, and used to strike someone else, the chain will etch into the skin and bones of both persons, the hand where it is held for the wielding, and wherever it strikes for the struck one. The chain cannot be removed by any means except casting dispel on it, at which time it withers away into fine dust.
    >> Anonymous 01/01/09(Thu)18:06 No.3293176
         File :1230851200.jpg-(55 KB, 542x302, blink.jpg)
    55 KB
    A white marble statue. If you are fool enough look at the statue's face for more than a minute, you must never turn your back on it.

    As long as you stare at the statue it remains motionless. The moment the statue is out of your sight it will try to kill you.
    >> Anonymous 01/01/09(Thu)18:22 No.3293254
    A bag which has in it a collection of sharp teeth, clearly bigger than those of a human. If you bury one of these, a small ivory statue of a soldier will spring up in just few seconds. These statues thus created last for a day and a night, during which time they will animate if an enemy gets close to whoever is holding the bag, and attack the offender. Once the time is up, the soldiers are caught up by a sudden blast of wind, which turns them into fine white dust which is swept away into nothingess.
    >> Anonymous 01/01/09(Thu)18:26 No.3293289
    >>3293176

    just take a sledge hammer and beat it into tiny pieces
    >> Lazy DM V !vONhvIg88o 01/01/09(Thu)18:31 No.3293321
    >>3293289
    I would've done that, but then I realized it's a friggin' statue. What's the worst it can do, fall over?
    >> Anonymous 01/01/09(Thu)18:43 No.3293373
    Cursed Ring of Beauty

    When worn this ring makes one appear to be every onlookers ultimate sexual or romantic fantasy. This can obviously be useful for con artists, courtesans, whores, and so on.

    It is cursed because it also gradually turns the wearer into what they appear to be. And many peoples basest desires are not what most people would want to actually be.
    >> Anonymous 01/01/09(Thu)18:46 No.3293396
    >>3293176
    you like super mario alot don't you?
    >> Anonymous 01/01/09(Thu)18:48 No.3293408
    A black tome with golden details on the outside. It is still very simplistic, and plain black on the cover. There is no name, text or any kind of picture or logo on it.

    When it is opened all the pages are blank. However, the book breeds an addiction to opening and "reading" it. The reader must make a will save or whatever passes for a will save in your game. If it fails the character will have to stop and look in the book for a few moments within the nearest few hours. The first saves are somewhat easy, but the more saves are failed, the more difficult the next save becomes.

    The book slowly but surely erases the mind and memories of the reader, replacing them with other mysterious ones. At first this manifests itself in confusion, but later stages involve full-fledged schizophrenia. At last, the readers mind is completely erased and has been replaced with that of an ancient evil wizard of horrendous power.

    The book is utterly indestructible.

    A new take on evil wizard questing for immortality eh?
    >> Anonymous 01/01/09(Thu)18:50 No.3293422
    >>3292890
    "Or something" Jesus shit, just imagine telling your players that.

    "What the fuck do you mean by something"
    "I just picked it up on /tg/, shut up."
    >> Lazy DM V !vONhvIg88o 01/01/09(Thu)18:52 No.3293434
    >>3293408
    >A new take on evil wizard questing for immortality eh?
    Also a perfect description of 4chan save for the wizard overtaking bit... And the ruling's still out on that one.
    >> Anonymous 01/01/09(Thu)18:53 No.3293448
    A pair of boots. Whenever given the command, they will take control of the wearer's feet and direct him to the nearest possible fire. Need to find the village in a snowstorm? Or perhaps the witches' cauldron? No problem. Of course a dragon nearby might give some trouble...
    >> Anonymous 01/01/09(Thu)18:56 No.3293468
    ~ A string of beads. If worn around the neck for at least 24 hours, each bead gains a unique property, giving anyone who swallows a bead the recent memories and surface personality of whoever wore the necklace.

    ~ A book, whose words are written in an alien language. Over time this language replaces every tongue the reader knows, to the point where it is the only language they can understand.

    ~ A compass which points to your mortal enemy, and which exudes a powerful magical beacon only they can see.

    ~ A small birdcage. Anything placed inside the cage transforms into a bird. If the cage is opened, the bird flies out and reverts to it's previous form.
    >> Anonymous 01/01/09(Thu)19:05 No.3293533
    >>3293408The book is utterly indestructible. A new take on evil wizard questing for immortality eh?

    Holy crap! What a fantastic idea! And so original. I mean it's not like someone wrote a kid's book based on that exact fucking same premise.

    Hey, hey... I know... it also responds if you write in it.

    All it needs now is a cool name... something begining with an H I think
    >> Anonymous 01/01/09(Thu)19:09 No.3293559
    >>3293533

    Whore-crutch.
    >> Lazy DM V !vONhvIg88o 01/01/09(Thu)19:11 No.3293577
    >>3293533
    "Hastur Hastur Hastur? Why is the same word written three ti-"
    >> Anonymous 01/01/09(Thu)19:18 No.3293617
    >>3293396
    Lern 2 Who.

    Also, bump for awesome.
    >> Anonymous 01/01/09(Thu)19:22 No.3293649
    Holy shit. Difficult to believe this thread has gone on for so long.
    >> Anonymous 01/01/09(Thu)19:28 No.3293690
    >>3293533
    There are striking similarities, I'll give you that.

    In actuality, even if I've read all the books and seen all the movies, I wasn't thinking of that when I wrote that.

    But whatever, it's not like I care if some guy on the internet believes I do.
    >> Anonymous 01/01/09(Thu)19:34 No.3293738
    >>3293690
    ...I don't get it. What's that guy butthurt about?
    >> Anonymous 01/01/09(Thu)19:38 No.3293766
    >>3293533

    You know, even though on a re-read it's clearly Harry Potter, the first time I read your comments I thought you were referring to Sauron's ring.

    I guess there's only so many plots to go around, hey?
    >> Anonymous 01/01/09(Thu)20:02 No.3293946
    >>3293690
    It's not the same, though; the diary just made her do evil shit which would have ended in Riddle being reincarnated. Except for a bit of selective memory loss, she'd have been just fine had his plan worked.
    >> Anonymous 01/01/09(Thu)20:03 No.3293959
    A walking stick. Whenever it gets near a black cat, a raven or a serpent it will swing to point at the creatures' general direction.

    A mask made out of some unknown creatures skin. It looks rather featureless, except for a pointy and long nose. When you rub ashes obtained by burning a person's nailclippings, strands of hair etc. the mask will grant you the ability to smell out that person, much like a bloodhound would. The spell's effect is canceled if the mask is taken off or if it's exposed to direct sunlight.

    A bone comb - give a person a tooth from it and whenever he or she is in mortal danger, the comb will hum. If that person dies, the comb will bleed.

    An ale tankard. When filled with blood of an animal, it will enchant the blood. A person who drinks the blood may ask three questions from the animal from which the blood was drawn (the animal needs to be alive) and the animal will answer to the best of it's knowledge or by the help of nearby spirits. It will speak in clear human voice. The answers may or may not be spoken out in riddles or runepoems.

    A bag of seeds. The seeds will only grow when sown in a field. In three days the field will actually grow stones and snakes. The field will remain as thus and the snakes will remain until winter kills them off. Next spring the snakes will grow out of the field again and writhe all over it once more. To remove the snakes and the stones the field must be plowed by a blacksmith wearing a pair of iron boots he made for himself and a bull with only one horn and a silver bell hanging from it's neck.
    >> Anonymous 01/01/09(Thu)20:11 No.3294013
    i got some ideas

    -A mask made of raw, wet skin of humans. When a name is pronounced and its put on (assuming you visualise the person) the person assumes a flawless identity of the person. However, roll 3d20 for every npc you meet, and for 3x1, they see through the illusion and it backfires. The user's face will take all the damage of the mask, including rotting, and must be replaced with fresh human skin in order to preserve it. It cannot be embalmed. The curse *temporarily* stops by killing anyone who saw through the illusion, if you can find that for certain. Slaughtering innocents is a downside/perk, depends on how depraved you are.

    -Robin Cheat's arrow. It is enchanted to hone in and penetrate halfway through the last apple the PC laid his eyes on. Even if its encased in diamond or the stomach of a dragon. It soundlessly returns to the quiver if it has arrows. However, due to its anti-detection magic, the user CANNOT tell it apart from any other arrows he has, regardless of quality or enchantments. And it only returns to a non-empty quiver. Legend has it, it was found on the body of the last user, who died when he dropped it after eating an apple pie.
    >> Anonymous 01/01/09(Thu)20:11 No.3294014
    >>3293959
    The three middle ones were awesome, but...

    >A walking stick. Whenever it gets near a black cat, a raven or a serpent it will swing to point at the creatures' general direction.
    Gee, that's damn useful.

    >To remove the snakes and the stones the field must be plowed by a blacksmith wearing a pair of iron boots he made for himself and a bull with only one horn and a silver bell hanging from it's neck.
    Say what? Why?!
    >> Anonymous 01/01/09(Thu)20:14 No.3294031
    >>3293422
    Ahlat Jakhur Blade

    Description: It kills people or something
    >> Anonymous 01/01/09(Thu)20:14 No.3294033
    an invisible cloth outfit. Make a will save when entering public. If sucessful, you assume utter authority over the npc's. Repeat with each new setting (ie another room, waking up, etc) If failed, they attack
    >> Anonymous 01/01/09(Thu)20:33 No.3294156
    Pearl of Force - A single, pebble sized pearl. When hurled, will hit with the force of a boulder, as if launched from a catapult. Shatters upon impact or use.

    Tin of Holding - A small, metal tin. Whenever anything is put inside, it will multiply until it and its copies take up the entire hold. As long as the original is kept within, copies will appear as real and as substantial as the parent they come from. The tin must be closed before multiplication comes into effect.

    Wizard's staff - An royal looking and impressive staff. Upon holding for more than an hour the bearer believes he is none less than the greatest wizard in the land! He will believe in and act upon this persona until the staff is released. All those that see him with the staff, regardless of whether they knew him before hand, must take a will save every other hour or else believe him as well.
    >> Anonymous 01/01/09(Thu)20:35 No.3294168
    >>3294033

    Lol, emperor's new clothes. To be fair, I had an idea for that one as well.
    >> Anonymous 01/01/09(Thu)20:42 No.3294209
    Sword Invictus - An otherwise shoddily made blade, it will save the wielder from any attacks that would otherwise kill him. He can still take minor wounds and break ribs/bones. Any blows that are 'deflected' are shunted into another being of the same race as the wielder and who are also friendly to him. These rebounded wounds cannot be healed by means magical, any attempt will only make it worse.
    >> Anonymous 01/01/09(Thu)21:01 No.3294340
    Blade of Damocles- A very small, eerie dagger, appearing to be made of bronze and flawless obsidean. Feather-shaped, three inches long. Can be used as a regular weapon (cannot be repaired unless by a skilled enchanter/artisan) but can also be used as follows:

    Take a cup and roll a fortitude test. Keep it covered under the cup. Calculate the blow as if done unto yourself ignoring all enchantments, armor and special traits. Roll criticals if nesessary. Now reveal the dice. If you pass thefort test, the dagger passes through you intangibly doing no damage and the enemy will receive the full damage. If the enemy is larger, it is scaled. If the enemy lacks your anatomy (eg you stab your leg, you fight a beholder) the wound counts as superficial to the body of the enemy.

    If you fail the fort save, you take full damage. No saves may be taken against this weapon. I mean you just stabbed yourself, jesus.
    >> Anonymous 01/01/09(Thu)21:19 No.3294495
         File :1230862774.jpg-(96 KB, 540x540, dunnobutawesomeIII.jpg)
    96 KB
    An extremely complex and somewhat ridiculous arm-mounted weapon. When using it, you take a -1 to attack rolls and cannot use gloves.

    However...

    Any opponent viewing the weapon is subject to an attack of opportunity as they begin laughing hysterically.
    >> Anonymous 01/01/09(Thu)21:37 No.3294649
    >>3290295

    Some dickbag NPC too haughty to care if you tap his shoulder? Cut up their back as if you're tapping it and have a tasty meal.
    >> Anonymous 01/01/09(Thu)21:49 No.3294734
    >>3293321
    Strangle you. Just think if it doesn't have a pedestal!
    >> Anonymous 01/01/09(Thu)22:00 No.3294807
    >>3294495
    >laughing histerically
    wow saved by the last sentence. I was gonna call monster troll, but you win sir
    >> Anonymous 01/01/09(Thu)22:04 No.3294836
    >>3294495
    I dunno, a weapon like that looks pretty grimndark to me.
    Brb, drawfagging.
    >> CommissarMega !!PJ/ldME8XhR 01/01/09(Thu)22:04 No.3294837
    >>3294495
    The Fuckingstabinator.
    For when you absolutely must double duel wield in one hand.
    2d6+2d4+str 19-20/x4
    Causes bleeding on successful damage taken. Victim must make a full round first aid check (DC20) or lose 4hp per round.
    Non-proficiency is at -8 instead of -4.
    >> Anonymous 01/01/09(Thu)22:11 No.3294883
    >>3293045
    Prepare to miss.
    >> Anonymous 01/01/09(Thu)22:17 No.3294919
    >>3294837
    proficiency avalable only to weeaboo class, right?
    >> Anonymous 01/01/09(Thu)22:20 No.3294929
    >>3294883
    yeah, a grenade of me-dying-in-a-fire

    TAKE THAT!
    >> Anonymous 01/01/09(Thu)22:31 No.3295001
    >>3294883
    >>3294929
    Disable someone, then smash it in their face.

    And if you absolutely want to get rid of it, drop a stone on the new skull.


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