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  • File :1232841718.jpg-(6 KB, 240x240, trav.jpg)
    6 KB Anonymous 01/24/09(Sat)19:01 No.3509218  
    So I recently picked up a copy of Mongoose's Traveller and it seems pretty awesome. Classic 70s-80s Sci-Fi that reminds me of everything from classic Star Wars to the ancient Terran Trade Authority books.
    Simplistic rules, interesting random generation tables for all sorts of useful things, and a huge amount of material for previous editions, much of which can be made to work in any edition with a bit of work.

    Highly-skilled, yet middle aged PCs going around the universe with a rustbucket ship, the seat of their pants and a hefty 40-year mortgage to pay off. Seems like a perfect RPG for Firefly, Cowboy Bebop, and other "Wild West style frontier space" games.

    Any fans around here? I've never really seen the system discussed much on /tg/ (or basically at all really).
    >> Anonymous 01/24/09(Sat)19:25 No.3509392
    Vargr are awesome. That is all.
    >> Anonymous 01/24/09(Sat)20:32 No.3509780
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    DUDE. Traveller can be used for A LOT of stuff, it's an awesome system and more people should play it.
    check /rs/ they have the base book and all the expansions that are out so far.
    >> Anonymous 01/24/09(Sat)20:43 No.3509847

    Stil don't get that pic. How is it like Starcraft?
    >> Anonymous 01/24/09(Sat)20:45 No.3509862
         File :1232847929.gif-(328 KB, 1220x1896, free_trader.gif)
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    Yeah that doesn't make much sense to me either.

    Also, deckplans.
    >> Anonymous 01/24/09(Sat)20:49 No.3509895
    Downloaded this recently but haven't had a chance to go through it fully. I do love games with the option of randomised character generation, especially if it involves plotting out their life thus far.
    >> Anonymous 01/24/09(Sat)20:55 No.3509935
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    >> Anonymous 01/24/09(Sat)20:56 No.3509939
    You might want to check out the mechwarrior 3rd edition rpg, random character generation there too. I like reading the descriptions of what happens as the player ages.
    >> Anonymous 01/24/09(Sat)20:57 No.3509944

    So how's the Firefly/Serenity RPG then?
    >> Anonymous 01/24/09(Sat)21:00 No.3509960
    I'm so tempted to pick up the book.

    But I've got so many other books on my wishlist already, and PC games, too.

    I hate liking a lot of different games.

    >> Anonymous 01/24/09(Sat)21:02 No.3509966
         File :1232848934.png-(65 KB, 2400x1746, fattraderlg.png)
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    The common type R 400 ton subsidized merchant.

    (anything with under 5000 ton freighters are incapable of turning a profit within their usable lifetimes, given commodity carrier rates given by the game manual, they need to be either subsidized or rely on tramp speculative trading)
    >> Anonymous 01/24/09(Sat)21:03 No.3509971
    you know what was awesome?

    the old megatraveller game for the pc

    i wish they made a new one
    >> Anonymous 01/24/09(Sat)21:03 No.3509972
         File :1232848997.png-(77 KB, 2400x1746, fatcorsairlg.png)
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    A "fat corsair", or what happens when a fat trader is captured by pirates. Externally identical to the common mass produced fat traders.
    >> Anonymous 01/24/09(Sat)21:03 No.3509973
    >interesting random generation tables for all sorts of useful things

    Can someone with a pdf please post some of these? I'm curious.
    >> Anonymous 01/24/09(Sat)21:05 No.3509985

    Aslan were here. Vargr drools.
    >> Anonymous 01/24/09(Sat)21:05 No.3509986
         File :1232849154.png-(48 KB, 901x841, RazorInterior-1.png)
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    Well, what fun would it be if you could rely on boring freight milk-runs?
    >> Anonymous 01/24/09(Sat)21:09 No.3510005
    Hivers were here, Aslan are pussies.
    >> Anonymous 01/24/09(Sat)21:10 No.3510013

    I haven't played it yet so I don't know, but local fa/tg/uys think SHITSUX.
    >> Anonymous 01/24/09(Sat)21:12 No.3510022
         File :1232849529.jpg-(273 KB, 682x909, cultural differences.jpg)
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    They're on /rs/, and most of them are larger than a single table roll up. For example, rolling up a random planet you roll the size, then atmosphere (average temperature optional), Hydrographics (surface water amount), Population, Government, cultural weirdness (pic related), law level, what quality of starport (if any) it has and what attached bases it might have.

    And each of those has their own table you roll on (with previous results, such as size, effecting later ones).
    >> Anonymous 01/24/09(Sat)21:13 No.3510030
         File :1232849609.jpg-(148 KB, 600x900, Aslan.jpg)
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    >>3510005 Hivers were here, Aslan are pussies.

    >> Anonymous 01/24/09(Sat)21:19 No.3510057
    Its not very good from what I've heard on here.

    Anyways, Here's the second printing of MongTrav, The main change I see is that they've replaced the art with stuff that wasn't drawn on the back of an envelope and have moved around the layout a bit.
    >> Anonymous 01/24/09(Sat)21:20 No.3510062
    >>3509939 mechwarrior 3rd edition rpg

    Don't suppose you have a download link or a sample?
    >> Anonymous 01/24/09(Sat)21:20 No.3510067
    Its like Maid RPG!
    >> Anonymous 01/24/09(Sat)21:20 No.3510068

    Unimpressed Aslan is unimpressed?
    >> Anonymous 01/24/09(Sat)21:28 No.3510095
         File :1232850498.jpg-(275 KB, 890x1233, sample.jpg)
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    >> Anonymous 01/24/09(Sat)21:42 No.3510165

    >> Anonymous 01/24/09(Sat)21:42 No.3510168
    our fuckawesome GM is using this along with some home brew races and careers to play a Culture game
    >> Anonymous 01/24/09(Sat)21:49 No.3510209
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    I'm uploading it to rapidshare so you can download the pdf.
    >> Anonymous 01/24/09(Sat)21:52 No.3510237
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    >> Anonymous 01/24/09(Sat)21:54 No.3510255
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    >> Anonymous 01/24/09(Sat)21:55 No.3510260
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    >> Anonymous 01/24/09(Sat)22:02 No.3510285
    Download the Mongoose Traveller SRD from Mongoose Publishing's site. It's in the Developer's Pack file.
    >> Anonymous 01/24/09(Sat)22:12 No.3510345
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    >> Anonymous 01/24/09(Sat)22:43 No.3510623
    One of the things I really like about traveller is there's no real "end point" for the technology. 300 ton grav tanks with meson canons that ignore matter to make a specific spot disappear? Fine. Anti-grav power armor armed with weapons that accelerate pellets of deuterium in the state of becoming a fusion explosion? Sure. All the way to "You see a pitch black sphere, near by enemy units are disappearing in a flash of light." supertech.
    >> Anonymous 01/24/09(Sat)22:47 No.3510652

    You sir, are a fa/tg/uy, and a elegan/tg/entlemen.
    >> Anonymous 01/24/09(Sat)23:11 No.3510813
    And yet, just next week you can arrive at a planet where the most technologically advanced weapon commonly available is a rifled musket and steam engines are only just starting to replace sail, draft animals, and manual labor.
    >> Anonymous 01/24/09(Sat)23:17 No.3510851
    it's an awesome system. i'm running a Trigun campaign. my players love it!
    >> Anonymous 01/25/09(Sun)00:36 No.3511334
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    It'd work for a bunch of established shows/settings.
    >> Anonymous 01/25/09(Sun)04:23 No.3512864
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    >> Anonymous 01/25/09(Sun)04:45 No.3512999

    Where did you get those? I love good quality deck plans.
    >> Anonymous 01/25/09(Sun)05:05 No.3513118
         File :1232877919.jpg-(141 KB, 744x492, Florian dorsal_render.jpg)
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    Just collected from here and there.


    Has some good stuff. Including my favorite 100-Ton scout ever, the Florian class.
    >> Anonymous 01/25/09(Sun)05:07 No.3513132
         File :1232878033.jpg-(39 KB, 744x316, Suleiman flight.jpg)
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    Though the Standard S-Type Wedge-shape is THE classic Traveller ship.
    >> Anonymous 01/25/09(Sun)06:32 No.3513741

    Am I furry if I find that Aslan hot?
    >> Anonymous 01/25/09(Sun)06:36 No.3513777

    No, you've probably just got a pink-sweater fetish or something.
    >> Anonymous 01/25/09(Sun)06:53 No.3513884
    Aslan suck, Why? They don't have a power/folk metal album devoted to them.
    >> Anonymous 01/25/09(Sun)06:54 No.3513890
    Go back to bed Priamus :P
    >> Anonymous 01/25/09(Sun)07:36 No.3514090
    How well would it work for doing something like Schismatrix or Galactic North/Revelation Space?
    >> Anonymous 01/25/09(Sun)09:33 No.3514637
    Also known as "space africa".
    >> Anonymous 01/25/09(Sun)10:05 No.3514732


    I heard they were bringing out a TTA RPG.
    >> Salamanders Fanboi !!5UlGlkaxBkH 01/25/09(Sun)10:10 No.3514743
    Traveller, fuck year.
    >> Anonymous 01/25/09(Sun)10:16 No.3514767
    They did. You may wish to check /rs/ for it.
    >> Anonymous 01/25/09(Sun)12:10 No.3515307
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    Traveller is awesome OP.
    >> Anonymous 01/25/09(Sun)13:00 No.3515583
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    Stumbling across a battered copy of this book in my grade school library is perhaps the one thing that set me on the path of becoming a fa/tg/uy and many other things.

    That shit was pure imagination porn to a little kid.
    >> Anonymous 01/25/09(Sun)14:59 No.3516407
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    >> Anonymous 01/25/09(Sun)15:01 No.3516424
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    >> Anonymous 01/25/09(Sun)15:02 No.3516435
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    >> Anonymous 01/25/09(Sun)15:02 No.3516436
    Hey I have one of those. Ships were so crash!
    >> Anonymous 01/25/09(Sun)15:03 No.3516444
         File :1232913822.gif-(50 KB, 1200x1431, Walsh Class Free Trader.gif)
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    >> Anonymous 01/25/09(Sun)15:05 No.3516457
         File :1232913901.gif-(20 KB, 676x684, Portage Class Light Transport (...).gif)
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    >> Anonymous 01/25/09(Sun)15:06 No.3516472
         File :1232914002.png-(55 KB, 2193x1002, typetlg.png)
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    >> Anonymous 01/25/09(Sun)15:08 No.3516487
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    >> Anonymous 01/25/09(Sun)15:26 No.3516631
    Traveller always made me want to make an economic sim about owning a ship and trying to earn a living. Sort of SimTraveller.
    >> Anonymous 01/25/09(Sun)15:29 No.3516642

    I'm surprised nobody has done that yet.
    >> Anonymous 01/25/09(Sun)15:34 No.3516679

    Sleek, kinda like a spess SR-71
    >> teh_french_/co/as/tg/uard !wDzhckWXCA 01/25/09(Sun)15:40 No.3516725
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    I'll play Traveller if I can have my Panther motherfucking Freighter.
    >> Anonymous 01/25/09(Sun)15:44 No.3516773

    >> Anonymous 01/25/09(Sun)17:19 No.3517618
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    >> Anonymous 01/25/09(Sun)17:28 No.3517691
    Actually, That's the old TTA RPG from back when the crappy CGI remake books where coming out.

    It's got naked aliens and they're not sexy.
    >> Anonymous 01/25/09(Sun)17:37 No.3517758
    Is there a good ship building system for traveller? I looked at F4 (fire fusion steel and something else... ) and it looked like someone managed to make a vehicle design system more complicated than even gurps.
    >> Anonymous 01/25/09(Sun)17:43 No.3517814
    it's on /rs/.
    "high guard" for building
    "traders & gunboats" for premade
    >> Anonymous 01/25/09(Sun)17:44 No.3517825
    Thanks. That F4 book was detailed to the point of being silly. Required calculus to figure out how much the armor weighed.
    >> Anonymous 01/25/09(Sun)17:46 No.3517840
         File :1232923593.jpg-(94 KB, 810x350, jesse_mars_lander.jpg)
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    Granted I haven't designed a ship myself yet, it doesn't look THAT difficult.

    They took out the crazy square root stuff some previous editions had.
    >> Anonymous 01/25/09(Sun)17:47 No.3517847
    The Mongoose system is pretty much:
    Select a hull size.
    Select m-drive, p-plant and j-drive, Determine how much fuel you need for 4 weeks + a jump.
    Select computer/sensors.
    Add crew birthing.
    Add in extras such as guns, low births and repair drones.
    >> Anonymous 01/25/09(Sun)17:52 No.3517888
         File :1232923932.jpg-(58 KB, 407x566, LoGH_008.jpg)
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    You don't always have to be poor in traveller...
    >> Anonymous 01/25/09(Sun)18:29 No.3518174
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    And that, my friends, is what a game of Traveller ends up looking like when someone rolls a character who retired as an Admiral after 24 years in the navy with the noble title of Marquis.
    >> Anonymous 01/25/09(Sun)18:56 No.3518389
    The random world generation is awesome too, you can get all sorts of weird and interesting planets giving you the seed for things you never would've come up with on your own.

    For example, let's take this UWP (Universal World Profile) Code: X4EAA30-0

    This breaks down as follows:

    Starport - X - No starport
    World size - 4 - About the size of Mars
    Atmosphere Type - Thin, Low (just barely breathable, sea level would nearly be akin to the tallest mountains on earth)
    Hydrographic % - A(10) - 95-100% water coverage, a Water World
    Population - A - Tens of Billions
    Government Type - 3 - Self-Perpetuating Oligarchy
    Law Level - 0 - No laws
    Tech Level - 0 - Stone Age technology

    From this simple randomly generated code, some twisted mind created Daaku...
    >> Anonymous 01/25/09(Sun)18:57 No.3518397
    Daaku (debased Vilani: "Millstone") is an unpleasant world, not because of local predators (there are none), nor exotic diseases (again, none), or any other natural cause - beyond its blandness.

    Daaku is the largest satellite of the local gas giant. It is a Frankenstein monstrosity thought to be the result of the impact of some "intruder" planet and one of the local moons some millions of years ago. The impact nearly destroyed the moon, but instead left it oddly stretched under the results of the tidal stresses of the gas giant it orbits. While not as severely "egg-shaped" as many worlds, it is visibly "off" looking even to the naked eye. This event has left Daaku with a pronounced "wobble" in it daily rotation, though it's also thought that the impact probably also gave the previously tidally-locked moon its rotation. The impacting body is theorized to be a nova remnant of some sort, extraordinarily rich in heavy metals and particularly lanthanum. However, due to the tidal stresses, there are few enough exploitable veins of metal on the world, as the metal is richly, but quite eventually distributed throughout the crust of the world. A result of this metal-rich impact (combined with tidal stress) has left the world with a molten core and a very strong magnetic field, explaining why the world has not been ruthlessly scoured of life by the radiation of the gas giant it orbits. The radiation is sufficiently severe to prevent most ships from landing on the world, and it requires specially shielded ships (or armored warships) to make landings.
    >> Anonymous 01/25/09(Sun)18:58 No.3518404
    The world is unusually blessed with water, flooding fissues hundreds of meters deep, but mostly covers the world in a murky but shallow world-sea averaging about a meter in depth. Due to the nature of the world and its frequent earthquakes and high gravity, the world essentially lacks any visible terrain features - in effect it is a mudflat that covers an entire world. Due to the interactions with the local life (see below), radiation off of the gas giant, and to a lesser extent geothermal processes as well as solar energy, much of the world's water is actually present in an ever-present haze or mist that cloaks the world in clouds. Conditions on the world's surface are humid and stiflingly hot - a mist or fog reducing visibility to about 10m at best, with an average surface temperature of 30 C or so. With light diffusion and the dimness of the local primary (due to distance - Daaku gets most of its heat from the local primary), the world can be said to go from twilight to night-time.

    Life did evolve on this world before human arrival, though it was still primitive. The world's ecology seems to mostly consist of a kind of quasi-yeast. Stirred and enriched by geothermal processes and human activity, the world teems with this yeast-like plant, leaving the water feeling sluggish and dense, ranging from a stew-like consistency to that of mush depending on local conditions. Though the plants produce abundant oxygen, their decomposition also gives much of the world a potent stench. Importantly, the world's lifeform (actually a family of lifeforms) are based on left-handed amino acids.
    >> Anonymous 01/25/09(Sun)18:58 No.3518408
    It's unknown when the first settlers arrived on the world, if they intended to settle the world or they were shipwrecked, marooned, or exiled to the world - it's doubtful in the extreme they were intentional colonists - no records exist of the planet's settling and regardless such an unpleasant world would be unlikely to have been settled. What is known is that settlers were Vilani. While left-handed amino acids are normally not useful to humans as food, the problem was a familiar one to the Vilani, where the local ecology on Vland was similar, it's thought most of the Vilani starved on the world, unable to eat the local para-yeast, however, some of the Vilani were able to. Obviously these Vilani were the only ones to survive and reproduce to the point where the entire population is now able to metabolize the yeasts. Human action on this world is thought to have caused a population explosion of the yeast. With human respiration helpfully converting the abundant oxygen back into carbon dioxide, human movement helping to stir up the water, and human excrement to stimulate fertilization, the yeast thrived like never before. In addition, the yeast in some act of dark providence, in combination with the Vilani survivor's metabolism, to provide the nutrients necessary for long-term human life. With food available simply for the scooping or slurping, humanity's survival on the world was ensured.
    >> Anonymous 01/25/09(Sun)18:59 No.3518413
    (doubtless most people are tl:dr by now...)

    It's unknown how long things persisted in this way, but that it persisted many centuries into the Long Night is clear. At this time, a Solomani-crewed vessel, the DeKruyter, arrived on the world. In landing, the ship made a fatal error. The world's mud, encouraged by the frequent earthquakes of the world, create an ideal "sucking mud" situation (in geology terms "liquifcation") - within hours something as heavy as a starship would be (and was) hopelessly mired in mud several meters deep, utterly unable to ever leave the planet again without aid. What the Solomani found on the world was disturbing - it teemed with life - the stinking yeasts and more disturbingly, the nearly blind, idiotic natives. Through the centuries, without any tool-making materials (mud and quickly rotting bone), fire, as well insidious lack brain development brought upon by a lack of visual stimulation had reduced the Vilani settlers to near idiocy.
    >> Anonymous 01/25/09(Sun)19:00 No.3518415
    The crashed survivors of the DeKruyter eventually were faced with a terrible dilemma. Their Solomani biologies could not metabolize the least lifeforms (indeed some strains were poisonous to the Solomani). Food stocks were running out. At this point, there was a split in the Solomani crew. Some committed suicide rather than exploit the obvious food source. The rest exploited the local food source - the Vilani on the world itself. The Solomani used a number of rationalizations from basic survival to the fact that the people on the world were barely above animals anyway to exploit them for food. Regardless, due to conditions, within a few generations, the Solomani survivors had grown accustomed to the idea of cannibalism even while their own culture and civilization grew more and more desperate and debased. Once the stocks of ammunition of the DeKruyter ran out, the crew fashioned crude clubs and axes from parts of the ship and crude armor (lashed together with human hair). The feared complete sinking of the ship never occurred - some of the ship is still visible and is used as fortress by the Solomani "nobility" of the world, divided from the debased Vlani simply by virtue of tool-use.
    >> Anonymous 01/25/09(Sun)19:00 No.3518423
    The situation may have endured like this, until recontact was established 494 by Kuulikak Eshtur, an Imperial belter whose scans turned up a veritable treasure trove of metals on the world. A careful sort, and possessing TL13 gravitics, she was careful to keep her ship hovering over the deceptively calm mudflats near the wreck of the DeKruyter. Eshtur quickly determined the problem with the world - mining would never be profitable. Yet, perhaps out of some empathy for the survivors she carefully made contact with the Solomani survivors (who because of their limited genetic base and a desire not to breed with the "animals" around them had grown shockingly inbred - most of the "Solomani" possessing 11 or 12 digits). However, her first ceremonial dinner showed her that the native's local (and repulsive) dining habits and the glee which they practiced it in would forbid them ever from rejoining galactic society. Nevertheless, she was willing to trade with the natives, giving them food, and in return the natives gave her human bones as they were the local currency. The silvery sheen instantly stood out to her. It seemed that in the long isolation, the Vilani biology had learned to filter out toxic metals on the world by depositing them in their bones (which also strengthened them against the small but dense world's gravity). The world's humans did the work of sifting the mineral rich waters and concentrating them in the bones. As repulsive as it seemed, she could "mine" the bones of the natives and refine them into usable metals.
    >> Anonymous 01/25/09(Sun)19:01 No.3518427
    It's unknown what kept her trading with the natives - what rationalizations Eshtur made, but soon she was trading guns and ammunition to the "nobility" in return for the bones of the Vilani. Using the weapons she had provided, the slaughter of the Vilani could commence in earnest, metric tons of bones and bone deposits yielding many minerals but especially lanthanum. Eshtur quickly grew wealthy from the trade.

    In the present, the world is interdicted by order of the Imperial Navy, paid for in bribes by the Baronial family of Eshtur. The repulsive trade still goes in secret - bones in return for ammunition, the harvested populace replenishing itself as fast as it is harvested, as in the dark, with nothing to do but eat and mate the population constantly grows to the limit of local resources.

    The only hiccup in the process was done 200 years ago when one of the scions of the Eshtur clan, Gaalaakagia Eshtur, Baroness inheritor, seized by a fit of remorse, attempted to mercifully euthanasia the population of the world with nuclear weapons. She was stopped by other clan members crewing the trade vessel after only using two - but the resulting fallout and mutation has only served to make what is already a wretched population even more debased.


    fucked up
    >> Anonymous 01/25/09(Sun)19:02 No.3518443
    I rolled up a noble a while ago who spent about 15 years as a diplomat before leaving to join the merchant marines, He ended up with a bunch of shares in a Free Trader and about 2Mcr.
    >> Anonymous 01/25/09(Sun)19:09 No.3518516
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    at least post some pics with posts, or if not, put it on a site and link that. Imageboard, not blog and that's not fanwank fanfic either. Good effort, just wasted here.
    >> Anonymous 01/25/09(Sun)19:09 No.3518525
    >Daaku Hellworld

    Damn, that's messed up.
    >> Anonymous 01/25/09(Sun)19:13 No.3518561
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    I sadly have no appropriate pics for a misty world of twilight inhabited by human monkies and the cavemen who eat them.


    One of the largest Traveller websites, that link specifically leads to a forum thread called "Hellholes of the Third Imperium" where I pulled it from. However you must register to view the forum contents.
    >> Anonymous 01/25/09(Sun)19:13 No.3518564
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    That gun is so weirdly designed.
    >> Anonymous 01/25/09(Sun)19:15 No.3518579
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    However, have some TTA art, as well as a link to a gallery full of this shit.

    >> Anonymous 01/25/09(Sun)19:16 No.3518590
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    >> Anonymous 01/25/09(Sun)19:16 No.3518592

    That's awesome. And very fucked up.
    >> Local Exaltedfag 01/25/09(Sun)19:16 No.3518597
    Messed up and awesome.
    >> Anonymous 01/25/09(Sun)19:17 No.3518600
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    >> Anonymous 01/25/09(Sun)19:19 No.3518615
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    And think, that little rockball (less than half the size of Earth) is inhabited by tens of BILLIONS of those mentally stagnated human-animals.
    >> Anonymous 01/25/09(Sun)19:19 No.3518624
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    >> Anonymous 01/25/09(Sun)19:21 No.3518634
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    I just posted a link, but more is always good.
    >> Anonymous 01/25/09(Sun)19:24 No.3518649
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    >mentally stagnated human-animals.

    We call them Man Animals.
    >> Anonymous 01/25/09(Sun)19:31 No.3518710
    Doesn't have to be directly related, just pics to ease the tl;dr


    One of the largest Traveller websites, that link specifically leads to a forum thread called "Hellholes of the Third Imperium" where I pulled it from. However you must register to view the forum contents.

    Nah, to read posts from that hellhole of a website, just read the printable version.

    Another rotten trick would be to keep the inmates dosed with fast drug, or even medical fast drug. Maybe, even the staff.......

    Hmmmmm. Scenario, anyone ?"

    I don't know WTF that site only has the Mongoose Traveller and a few other sections wide open, but makes its own product forums closed. And then allows anyone to view via the print view. Oh right, it's QLI's site. That's why.
    >> Anonymous 01/25/09(Sun)19:49 No.3518851
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    Yeah, I pirated the T5 CD a while back, Isn't very good IMO.
    >> Anonymous 01/25/09(Sun)19:51 No.3518862
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    Tried Mongoose Traveller?
    >> Anonymous 01/25/09(Sun)19:53 No.3518874
    I've got the pocket edition but I haven't read it yet.
    >> Drawde 01/25/09(Sun)19:56 No.3518896
    Man, for a second, I thought that was Ronon Dex.

    When I clicked it, I was incredibly disappointed.
    >> Anonymous 01/25/09(Sun)19:57 No.3518904
    >>3509218 Simplistic rules

    It wasn't considered simplistic when first generation traveler first came out (I've still got the original core booklets in storage), believe you me. But then, I was like 14.
    >> Anonymous 01/25/09(Sun)19:59 No.3518922
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    Its not 100% Classic Traveller, they simplified and standardized quite a few things. Most skill checks are 2d6+statmod+skillmod-difficultmod, with 8+ being a success.

    As for more deckplans, these are meant for Star Wars, but quite a few could be kludged into Traveller ships quite easily.

    >> Anonymous 01/25/09(Sun)20:01 No.3518940
    >Cowboy Bebop

    You could always try that Bounty Head Bebob RPG.
    >> Anonymous 01/25/09(Sun)20:20 No.3519107
    Mongoose Traveller's good. I'm in two games currently, very fun. It's what we wanted T4 to be. CT+ in one book that runs right out of the box without needed to mesh 30 books into something playable.
    >> Anonymous 01/25/09(Sun)20:31 No.3519187
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    >> Anonymous 01/25/09(Sun)21:38 No.3519772
    Coming as a newbie to Traveller I've also gotta say that its a lot easier to read than the old Traveller books I've downloaded.
    >> Anonymous 01/25/09(Sun)22:49 No.3520497
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    Indeed RPG books from the late 70s Early 80s are fucking terrible to read. Such horrid formatting.
    >> Anonymous 01/25/09(Sun)23:06 No.3520619
    It's one of the reasons I hate Palladium stuff.
    >> Anonymous 01/25/09(Sun)23:09 No.3520640
    A scout ship with a hottub? Now that's style.
    >> Anonymous 01/25/09(Sun)23:11 No.3520655
    Hot tub? Who cares about a hot tub, Where's the damn cargo bay?
    >> Anonymous 01/25/09(Sun)23:17 No.3520701
    Lower level, look down from the front end of the shuttle.

    It's more of a "cargo closet" than a cargo bay.
    >> Anonymous 01/25/09(Sun)23:25 No.3520768

    Not a Traveller design, it'd probably be a 500-800 dTon or so design in Traveller.
    >> Anonymous 01/25/09(Sun)23:31 No.3520835
    One of my favorite traveller designs was a scout carrier. Essentially, a jump 4 ship that carries 8 sulieman scouts. It jumps to a system, then launches the scouts which explore the nearby systems. I just loved the concept of a huge exploration ship mapping out distant systems.
    >> Anonymous 01/25/09(Sun)23:40 No.3520913

    Carries eight 100 dTon scouts?

    Damn, capital design, 5,000+ dTons I assume?

    Got deckplans/stats?
    >> Anonymous 01/25/09(Sun)23:50 No.3521012
    I'll try to find it, I have about 4 gigabytes of pdfs for traveller books (nearly everything ever printed).

    Yeah, capital ship, carrier for scout ships. I remember reading the fluff text saying the concept was for being a mobile scout base for multi-year scouting missions. Problem is I can't remember which book it was from. Definitively an early one, looking through my megatraveller books right now.
    >> Anonymous 01/25/09(Sun)23:57 No.3521064
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    >> Anonymous 01/25/09(Sun)23:58 No.3521074
    Sounds like something you'd see floating out in a asteroid belt.
    >> Anonymous 01/26/09(Mon)00:08 No.3521166
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    To combat the trolls tonight, Traveller art by Bryan Gibson, who's done illos for most Traveller editions.
    >> Anonymous 01/26/09(Mon)00:11 No.3521190
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    The "standard main battle tank of the Imperium. With its two point defence turrets and micromissile bays in the hull provide it with anti-missile and antipersonnel defenses, its heavy fusion cannon makes it a formidible enemy against anything short of a mid sized starship."
    >> Anonymous 01/26/09(Mon)00:12 No.3521200
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    "The perennial droyne, on a typical droyne grav bike, and apparently just having a ball at doing whatever it is they do."
    >> Anonymous 01/26/09(Mon)00:12 No.3521204
    It's bugging me now. I remember the thing was mostly fuel tank and hangar bays. I'm thinking jump 3, fuel for 6, 1g maneuver, 8 or 10 scouts. I've gone through dozens of books. I remember seeing it's stats, deck plans, artist's rendition. Heck, I'm half tempted to remake it using the mongoose ship design system if I can't find it in the next hour.
    >> Anonymous 01/26/09(Mon)00:21 No.3521269

    bullpup configuration that looks like its been stretched from an SMG up to a full-length rifle.
    >> Anonymous 01/26/09(Mon)00:23 No.3521287
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    they hear us rollan...
    >> Astrin APC Anonymous 01/26/09(Mon)00:25 No.3521307
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    "The Imperial Standard APC. Two microlaser turrets forward provide point and antimissle defence while the Plasma gun in the large remote turret supports its deployed troops."
    >> Anonymous 01/26/09(Mon)00:48 No.3521486
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    >> Anonymous 01/26/09(Mon)00:52 No.3521507
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    >> Anonymous 01/26/09(Mon)00:54 No.3521513
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    >> Anonymous 01/26/09(Mon)01:00 No.3521553
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    Imperial Marine.
    >> Scouts by Bryan Gibson Anonymous 01/26/09(Mon)01:01 No.3521558
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    Last one from me for the night. All by Bryan Gibson (not me), Traveller artist.
    >> Lucifer Anonymous 01/26/09(Mon)01:03 No.3521573
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    >> Anonymous 01/26/09(Mon)01:12 No.3521656
    Hmmm, I've got access to my dad's CAD software, Could start making this kind of stuff...
    >> Anonymous 01/26/09(Mon)02:08 No.3522056
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    Let's see if anyone recognizes this deckplan.
    >> Anonymous 01/26/09(Mon)02:12 No.3522079
    A Firefly class transport?
    >> Anonymous 01/26/09(Mon)02:17 No.3522105
    suspiciously reminds me of the cowboy bebop
    >> Anonymous 01/26/09(Mon)02:26 No.3522157
    Cowboy Bebop was a fishing ship. Yes. A space capable fishing ship.
    >> Anonymous 01/26/09(Mon)02:28 No.3522173


    >> That Damn Mouse 01/26/09(Mon)02:31 No.3522193

    It was the 3 switches right by the right-side pilot chair that was the dead give away.
    >> Anonymous 01/26/09(Mon)02:34 No.3522210
    Oh yeah huh.
    Now I see it.
    >> Anonymous 01/26/09(Mon)02:53 No.3522335

    The Bebop is also about ten times the size of a Firefly, if not bigger. The series only showed a small fraction of the ship's interior, but just the size of the gravity wheel is enough to tell you the Bebop is not small.
    >> Anonymous 01/26/09(Mon)03:31 No.3522528
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    Cowboy Bebop you say?

    Also, [zenegata]LUUUUUUUUPIN![/zenegata]
    >> Anonymous 01/26/09(Mon)03:49 No.3522651
    LUPIN! Yeah that would so work for Traveller pcs. Thieving, scamming, running away, fighting.

    Wouldn't take much to put Castle of Cagliostro on a space station, planetoid, or another planet in the Far Future that Looks like 1970.
    >> Anonymous 01/26/09(Mon)03:54 No.3522683
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    Forgot the cast pic!

    And before anybody cries weeabo, Lupin is 1) a damn good series 2) based on a French character.

    And if that's not your cuppa, sample an English gentleman thief's adventures, A.J. Raffles:
    >> Anonymous 01/26/09(Mon)03:58 No.3522700
    I was referring to the cover of >>3522528 but yeah, That would probably make for a fun game.

    Also, Ever read the "Stainless Steel Rat" books?
    >> Anonymous 01/26/09(Mon)04:03 No.3522727
    Lupin is so old and so dis-loved by /a/ that I don't even consider it Anime. Despite having a samurai who can cut through anything and a gunman that defies logic and a super busty ninja-spy girl it just fails at being even remotely weeaboo. It's episodic plots are classic and actually make sense while having clever twists. Finally, the center of the show is not the guy who can do all the awesome shit ( the two bad asses mentioned earlier ) but rather the lecherous, cowardly, pathetic thief and what mischief he can (un)wittingly drag them into and somehow come out of it looking competent and amazingly skilled.
    >> Anonymous 01/26/09(Mon)04:06 No.3522751

    This is going into my Dark Heresy campaign. Slaaneshi pleasure ship from a hiveworld.
    >> Anonymous 01/26/09(Mon)04:07 No.3522756
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    That is one of the awesome things about Traveller, so many different ways you could play it.

    Though the same could of course be said for most any RPG.
    >> Anonymous 01/26/09(Mon)04:13 No.3522794
    Lupin is lecherous, but he is in no way less skilled than any of the others.
    >> Anonymous 01/26/09(Mon)04:26 No.3522865
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    The random world-gen could easily work for rolling up planets for the Imperium of man too.

    Hell, Draaku, would fit right into WH40k.
    >> Anonymous 01/26/09(Mon)04:34 No.3522915
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    >Also, Ever read the "Stainless Steel Rat" books?

    Some but it's been ages. Those books and the Retif books are of a similar vein to Dirty Pair, Bebop and Lupin and yeah, they're def. Traveller fodder.

    Free Retif book
    >> Anonymous 01/26/09(Mon)04:46 No.3522990
    Alright, someone who plays traveller explain the goddamn computer virus that took over my group's ship.

    The fucking escape pod malfunctioned first.

    I'm afraid.
    >> Anonymous 01/26/09(Mon)04:53 No.3523025
    >> Anonymous 01/26/09(Mon)04:57 No.3523046


    Enjoy turning to jelly when it starts switching your antigrav to +3G DOWN/+3G UP a few dozen times a second.
    >> Anonymous 01/26/09(Mon)05:27 No.3523172
    10,000ton Exploratory Cruiser built at TL 12
    - 10,000 ton hull CF, close structure (box) 900mcr
    - 3 sections, Front, Main, Engineering
    - 200 hull, 200 structure (66 each section)
    1,560t 1,200 Hangar space; 10xSleeman Hangar space,4xModular Cutter Hangars
    6,000t Fuel (jump)
    1,000t Fuel (12 weeks fuel for power)
    400t Jump 3 Drive, 800mcr
    250t Reactor 3, 625mcr
    25t Solar Panels, 2.5mcr
    100t Maneuver 1, 50mcr
    50t 50xFuel Processors, 1 week to process 7000t fuel, 2.5mcr
    150t 3xCommand Modules (bridge, engineering, front), 15mcr
    0t Capital Ship Computer Core/4, Rating 50, 20mcr
    0t Very Advanced Electronics
    120t 30 staterooms (8 private, 22 double occupancy)
    20t 5xLaboratories, 5mcr
    4t Library, 4mcr
    20t 5x briefing rooms, 20capacity each (100total) 2.5mcr
    4t 2xArmory, 1mcr
    20t 20x tripple laser turrets, (10x tripple beam laser, 30mcr) (10xsandcaster+2xmissile rack, 17.5mcr)
    277t Cargo

    10 command staff
    1 flight control officer
    4 modular cutter crewmen
    14 hangar maintenance crew
    10 service crew
    6 gunners
    5 engineers
    5 scientists
    60 scouts (6 per scoutship, bunk in their ships)
    >> Anonymous 01/26/09(Mon)05:29 No.3523180
    My attempt at a "Exploratory Cruiser". Designed around the idea of it having enough fuel to jump 6 parsecs, 3 jump at a time. Solar panels means it can just idle for 2 years. Presumably the scout service uses it to explore distant locations and maintain a small fleet of scoutships. Also I imagine it serving as a training ship for new scouts. Not enough cargo capacity for my liking, though it's hard to fit the requirement of 6 hex range, 10 scoutship hangar capacity in a 10,000 ton hull. It's missing stuff like escape pods and missile storage. One idea might be to make it carry 10 scout ships on clamps, while only having a 200 ton space internal hangar for doing maintenance for the attached ships. I might try making that after breakfast.
    >> Anonymous 01/26/09(Mon)05:34 No.3523214
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    So what exactly is a "Sandcaster" and how does it work to reduce the power of incoming attacks on a ship?
    >> Anonymous 01/26/09(Mon)05:37 No.3523231

    Apparently our game is set during The Collapse, I did not know this.

    >> Anonymous 01/26/09(Mon)05:40 No.3523245
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    Going somewhere?
    >> Anonymous 01/26/09(Mon)05:41 No.3523252
    Fine powdered ceramic/crystal and chaff thrown in the general direction of the enemy. Makes a cloud which blocks line of sight for a few minutes. Reduces the effectiveness of lasers shot through it. Missiles explode when hitting the chaff.
    >> Gaow? 01/26/09(Mon)05:45 No.3523267
    It works based on the idea that in general, space combat happens with huge relative speeds. So the dust, ejected from your ship at a few hundred meters a second, transfers a huge amount of energy to say, a missile that hits the dust going hundreds of kilometers per second.
    >> Anonymous 01/26/09(Mon)05:47 No.3523278
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    I'd nitpick about how you're gonna know when/where to fire a small cloud of sand to intercept a beam of energy moving at lightspeed between two craft moving at rather high velocities... but that would accomplish little, and I would rather go to sleep.

    So instead... sure I'll accept that answer, lol Sci-Fi handwavium.
    >> Gaow? 01/26/09(Mon)05:50 No.3523297
    I think the idea is that your bits of chrome and ceramic form a cloud larger then your ship, and while it's ejected with significant energy it's also moving slowly relative to you, if you don't change course. So you just eject it so it's between you and the other guy.

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