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01/29/09(Thu)17:29 No. 3556152 >>3556137 So right when i think i'm in the clear, the game has to be "unforgiving". Remember that "bastard snakeman" on the roof of the southern building i couldn't see? I guess the whole time he was just waiting... waiting for me to bunch-up my guys so he could fuck them all up the ass with a Blaster Bomb. 5 guys were in the radius when it went off, 3 dead, 1 bleeding out, 1 unconscious. 1 of the remaining 3 in that pack sniped the bastard lizard with a lucky aimed shot, 1 medicated the wounded guy, and 1 went full-auto at the remaining 2 chryssalids now that they were hatched, killing 1. The other Chryssalid ran up and OM-NOM'd the guy i just healed (FFFFFF-). So at this point i'm thinking "there's no way, i have to evacuate what's left of this squad." So i have Winters rush back down his alley to meet the squad while the other 3 go full-auto to drop the Chryssalid and the zombified Chryssalid. Winters picks up the unconscious guy on the ground and stuffs him into his backpack, while the other 3 run north to the landing craft - to find one of the Lizardmen we "killed" near the beginning conscious again and unarmed. So they attempt to bum-rush him with Prod rods, and RIGHT when the 3rd one is 2 spaces away, he notices another Lizard sitting 6 spaces to the East, and gets reactionary-shot'd. Their turn, the Lizard shoots both my other Prod-rod guys, and the unarmed one runs towards my Skyranger (is he trying to hijack it or something?). Winters runs a couple steps and Full-Auto's the Lizard with the gun. Their turn. Unarmed Lizard moves back to his weapon and stands over it, looking at Winters. Not much, but still some movement i can't see... God i hope those are civilians. Winters runs up, and has JUST enough prod the guy. Right as i'm calculating if i can make it back to the skyranger next turn (Carrying his buddy, 2 weapons, and all that fighting does HELL to your Action bar), mission over. And somehow, 3 civilians lived.