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  • File :1233966097.jpg-(79 KB, 782x934, 1231377588952[1] - Copy.jpg)
    79 KB Anonymous 02/06/09(Fri)19:21 No.3633961  
    >> Anonymous 02/06/09(Fri)19:24 No.3633978
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    Too bad Weaver never worked in this one.
    >> Anonymous 02/06/09(Fri)19:25 No.3633987
    Oh shit not this again.
    >> Anonymous 02/06/09(Fri)19:26 No.3633991
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    >> Anonymous 02/06/09(Fri)19:27 No.3634002
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    He did work in this one though.
    >> Anonymous 02/06/09(Fri)19:28 No.3634004
    >> Anonymous 02/06/09(Fri)19:28 No.3634008
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    >> Anonymous 02/06/09(Fri)19:30 No.3634026
    Ace should have been more menacing.

    Like breaking down walls and shit.
    >> Anonymous 02/06/09(Fri)19:30 No.3634029
    He probably was, at one point. Just like nook was a... fox... dog... whatever, who the fuck cares about nook. But he was exposed to the treatment, never had to be revived which reverses the mutation prosess.
    >> Anonymous 02/06/09(Fri)19:30 No.3634030
    Well he WAS a bird, for a while.
    >> Anonymous 02/06/09(Fri)19:31 No.3634038
    I love that Ace turned out to be an irredeemable servant of darkness at the end, because up until then everyone was like "I think he's good or at least neutral, he wasn't trying to hurt us at all and we totally overreacted, besides he's just following orders, he's not the bad guy at all".
    >> Anonymous 02/06/09(Fri)19:32 No.3634048
    Following this logic, we should have killed Tom.
    >> Anonymous 02/06/09(Fri)19:33 No.3634051

    He did break down walls.
    >> Anonymous 02/06/09(Fri)19:34 No.3634060
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    Posting this because I know there's someone out there who didn't notice it yet.
    >> Anonymous 02/06/09(Fri)19:35 No.3634067
    Yeah. Turns out the only one he was listening to was the voice inside his head. Hell he even glowed red at the end.
    So just imagine if you will, as Ace continues to do the will of this dark unnameable power that can warp the body to the extent we've seen and grant strength and power what his final reward will be. Haha fuck.
    >> Anonymous 02/06/09(Fri)19:35 No.3634069
    What about it?
    >> Anonymous 02/06/09(Fri)19:35 No.3634070
    Hey Red was hearing voices from some Ancient Evil, I'm not surprised if others working in the facility heard it too.
    >> Anonymous 02/06/09(Fri)19:36 No.3634075
         File :1233966966.png-(116 KB, 935x573, AceUnmasked2.png)
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    >> Anonymous 02/06/09(Fri)19:37 No.3634090
    >Following this logic, we should have killed Tom.
    ...no, that doesn't follow logically at all.
    >> Anonymous 02/06/09(Fri)19:38 No.3634092
    "Fight Again"?
    >> Anonymous 02/06/09(Fri)19:39 No.3634104
    if only we could have shoved ace into a locker
    >> Anonymous 02/06/09(Fri)19:40 No.3634113
    >> Anonymous 02/06/09(Fri)19:40 No.3634115

    Ace shoved himself into a locker. We'd've needed to KILL him and then shove him into a locker.
    >> Anonymous 02/06/09(Fri)19:40 No.3634116
    He fucked up the hatch in the room where shit was already so fucked up that it managed to REPAIR itself.

    That's not menacing.

    Imagine Ace chasing Tom, in a STRAIGHT line. Ceilings are collapsing, shits getting ruined.
    >> Anonymous 02/06/09(Fri)19:41 No.3634124
    >> Anonymous 02/06/09(Fri)19:41 No.3634125
    By assuming everyone nice, helpful or ambiguous to Ruby also hide secret and dark motives, be it psychological disorder or following orders, they will eventually try to kill you.
    >> Anonymous 02/06/09(Fri)19:43 No.3634137

    there's the key
    >> Anonymous 02/06/09(Fri)19:43 No.3634141
    Well, Ace only chased "us" once. He did get Tom once, remember? Removed his right eye and locked him in a room.
    >> Anonymous 02/06/09(Fri)19:44 No.3634148

    but nobody mentioned assuming anything like that. Only that it happened to be the case for Ace.

    It's worth noting that Ace STILL didn't want to kill them if he could avoid it.
    >> Anonymous 02/06/09(Fri)19:44 No.3634152
    I still don't see the relavance to "FHTAGN"
    >> Anonymous 02/06/09(Fri)19:45 No.3634162
    Better to be safe then sorry.

    Though my opinions does not voice for the majority.
    >> Anonymous 02/06/09(Fri)19:46 No.3634169
    Red was not greater than Ace.
    Red killed himself rather than be caught by Ace.
    If Ace had killed himself to get away from Red you wouldn't have put Ace>Red.
    >> Anonymous 02/06/09(Fri)19:46 No.3634171

    Cthulhu reference.
    >> Anonymous 02/06/09(Fri)19:47 No.3634180
    In terms of how awesome the characters were, that list is accurate.
    >> Anonymous 02/06/09(Fri)19:47 No.3634181
    Is this clearer?
    If not, murk loar, and read up on some Lovecraft.
    >> Anonymous 02/06/09(Fri)19:47 No.3634186
    Ah... only ever wiki'd it. Lol.
    >> Anonymous 02/06/09(Fri)19:50 No.3634213
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    The Barbed Wheel.
    >> Anonymous 02/06/09(Fri)19:50 No.3634219
    Jay and Daisy in front of Nook? Fuck no, if only for scaring the shit out of everyone when Ruby turned on the light in the shaft. Jay was pretty high up there but defeinatly not ahead of Nook.
    Also found Nook to be a much more intreaging character than Red, who is only popular due to his early apearence and the nature of his demise.
    >> Anonymous 02/06/09(Fri)19:52 No.3634242
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    >It's worth noting that Ace STILL didn't want to kill them if he could avoid it.
    There are worse things than death.
    >> Anonymous 02/06/09(Fri)19:53 No.3634259
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    Like Ace, for example. Lol.
    >> Anonymous 02/06/09(Fri)19:57 No.3634301
    What happened to the epilogue thread we're supposed to be having at some point? Did I miss it?
    >> Anonymous 02/06/09(Fri)20:00 No.3634332
    More like
    >> Anonymous 02/06/09(Fri)20:07 No.3634402
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    >> Anonymous 02/06/09(Fri)20:15 No.3634509
    >> Anonymous 02/06/09(Fri)20:16 No.3634521
    Yeah. Man.

    I've been following RQ via the forums but never got to play or join in the speculation fun and games. Let me see if I get this right:

    Ruby and company are blind, and are sent to a medical facility (a suspiciously Black-Mesa-esque one) for participation in experimental treatments, which may or may not have already had some sort of ulterior motive, depending on who Filbert's 'superiors' are/were. One of them, Subject #6, Tom the Cat, was/became a raving berserker, and the facility had to excavate a brig for holding him securely. In the process of excavating the brig, Red and the rest stumble upon a number of artifacts including the dummy and the foetus statue. This precipitates weird experiments and so on, with Red using some of the organic material that he found while excavating the brig to treat the patients. This treatment, while curing them of blindness, also makes them susceptible to supernatural influences. One of them, Stitches, suffers an unfortunate accident, but nonetheless 'recovers', in the process developing mutations and possibly psychosis. Red's suspicion of his own treatment is vindicated, but it already too late for him - his food has been tainted by Filbert. Filbert orders further experiments carried out, and all of the patients (except Maddy? Daisy) recover, but with severe mutations, 'bringing something back' with them. The experience makes Ruby go crazy, and she viciously attacks Red and Tom. These attacks trigger mutations and possible insanity in both of them. The facility endures a year (or multiple-year) long cycle of horrific escapes, murders, and other calamities, held together by Filbert, Bella, and Ace.
    >> Anonymous 02/06/09(Fri)20:20 No.3634566

    As the game starts, Ruby and Tom, both affected with amnesia, meet one another and resolve to co-operate, successfully escaping from the facility in large due to their humane treatment of Stitches. They bring with them Jay, whom they rescued from Ace's chambers. Along the way, they effected the suicide of Red (who may or may not have been capable of recovering), the lapse into complete evil of Ace (triggered by them hitting him with the foetus statue's lethal security system), and the startling mutation of Filbert. For the first time in the cycle, they have escaped the facility, leaving behind them inmates possibly irreperably changed - Red presumed dead, Ace presumed Mythos'd, and Filbert presumed STAARRRRRRSSSSSSS. They also facilitated the death of Bella, who may have been responsible for most of the smooth-running of the facility. They flee without having learned that Tom is a potential psycho or discovering the actual cause of Ruby's own vicious attacks on her fellow patients.

    Another inmate is seen awakening, but the facility she will emerge into will bear little resemblance to the one Ruby first explored, due to changed inmates, drastically altered landscape (physics-defying brig, plane of teeth), and a lack of helpful items and information.

    Did I get that right?
    >> Anonymous 02/06/09(Fri)20:22 No.3634580
    >Ruby and company are blind, and are sent to a medical facility (a suspiciously Black-Mesa-esque one) for participation in experimental treatments, which may or may not have already had some sort of ulterior motive, depending on who Filbert's 'superiors' are/were.

    Right so far

    >One of them, Subject #6, Tom the Cat, was/became a raving berserker, and the facility had to excavate a brig for holding him securely.

    From what I understand, this is incorrect. The brig is the area that was excavated, right. And it is what they find in this excavation that leads Red to discover his 'experimental' cure. This was before (and probably the reason) Tom went batshit.

    >his precipitates weird experiments and so on, with Red using some of the organic material that he found while excavating the brig to treat the patients. This treatment, while curing them of blindness, also makes them susceptible to supernatural influences.


    >One of them, Stitches, suffers an unfortunate accident, but nonetheless 'recovers', in the process developing mutations and possibly psychosis.

    Ruby related accident.

    >Red's suspicion of his own treatment is vindicated, but it already too late for him - his food has been tainted by Filbert.


    >Filbert orders further experiments carried out, and all of the patients (except Maddy? Daisy) recover, but with severe mutations, 'bringing something back' with them.

    Filbert was ordered to kill Maddie to see what the drug could do with staving off death. The TREATMENT is the cause of the craziness, but bringing someone back from the dead kind of 'reboots' them.

    >The experience makes Ruby go crazy, and she viciously attacks Red and Tom. These attacks trigger mutations and possible insanity in both of them. The facility endures a year (or multiple-year) long cycle of horrific escapes, murders, and other calamities, held together by Filbert, Bella, and Ace.

    >> Anonymous 02/06/09(Fri)20:34 No.3634675
    Hey does anyone have (and this might be a long shot) something that has just all of weaver posts for RQ during the entire game?
    >> Anonymous 02/06/09(Fri)20:34 No.3634676

    Hm. Seems like I get most of it. What are the questions /tg/ considers the most pressing that remain unanswered?

    I'm assuming stuff like WHAT IS THE STATUE and WHAT IS THE DUMMY may not have actual answers beyond "they're eeeeeevil".
    >> Anonymous 02/06/09(Fri)20:35 No.3634684
    ctrl-f suptg archive
    >> Anonymous 02/06/09(Fri)20:35 No.3634686
    The Metal Glen was an experimental and assumedly unethical medical experimentation facility built on top of ancient and evil Lovecraftian ruins. The dark force which slumbered inside called to the inhabitants, instilling madness and infecting their minds while drawing them to the source of the voices. The ruins were eventually excavated and occupied, unleashing the power on the facility, and the horrible bio-organic growth found there (a physical manifestation of REALLY BAD STUFF) was eventually injected into the patients as treatment. It worked as a miracle cure but allowed the dark force to infect their bodies as well as their minds. Shit hits the fan, people die and come back becoming more and more servants of the dark force. Only by escaping the horrible 'cure' and leaving the evil power's sphere of control do the protagonists finally return to an untainted life, albeit still bearing the scars of the infection (in this case, the third eye, the secondary arms, and whatever the hell Jay had).
    >> Anonymous 02/06/09(Fri)20:36 No.3634695
    tl;dr tl;dr
    >> Anonymous 02/06/09(Fri)20:38 No.3634706

    well I'm kinda looking to print out an read his posts straight up
    >> Anonymous 02/06/09(Fri)20:41 No.3634735
    Both were found in the buried Shrine.
    Some sort of ancient idol used to worship whatever Dead God still holds the area in his clutches.
    Most likely, the source of everything. The tentacle-like growths spilling out of the eviscerated dummy at the end imply that the Dummy was filled to the brim with the strange fleshy red growth found all over the buried shrine (and later growing all across the facility). The growth itself is basically your standard sci-fi HORRIBLE ALIEN BIOMASS, only now in a refreshing Cthulhu flavor. Some physical manifestation of whatever force was gripping the station.
    >> Anonymous 02/06/09(Fri)20:43 No.3634756
    If the growth is a physical manifestation of the being and the dummy is its container, doesn't it stand to reason that the Dummy is, in fact, the Dead God Himself?
    Or at the least, some physical incarnation of Him?
    >> Anonymous 02/06/09(Fri)20:45 No.3634777
    >> Anonymous 02/06/09(Fri)20:46 No.3634790

    awesome thanks!
    >> Anonymous 02/06/09(Fri)20:47 No.3634801
    You're welcome.
    >> Anonymous 02/06/09(Fri)20:52 No.3634838
    Who IS "He" anyway? Obviously this isn't Cthulhu even if it is Lovecraftian.

    Does the evil force have a NAME?
    >> Anonymous 02/06/09(Fri)20:58 No.3634890
    Keep in mind the dummy was covered in tough leather. Perhaps it was the skin of some long-dead evil god-creature.
    >> Anonymous 02/06/09(Fri)20:58 No.3634892

    Otherwise known as the Bound Watcher, He Who Slumbers in the Buried Dark, and the God of the Green Throne.
    >> Anonymous 02/06/09(Fri)21:02 No.3634916
    >Perhaps it was the skin of some long-dead evil god-creature.

    The Dummy's skin is made of SKIN.
    >> Amazing 02/06/09(Fri)21:04 No.3634928

    I've been wondering, how do you pronounce that?
    >> Anonymous 02/06/09(Fri)21:08 No.3634958

    just like it's spelled.
    >> Amazing 02/06/09(Fri)21:13 No.3634986

    >> Aceathon 02/06/09(Fri)21:20 No.3635019
    1) How did Nook and Tom switch places?

    2) How was Nook receiving treatment when he was clearly immobile?

    3) Where the hell is my sequel??

    4) Why did Filbert refer to Ace as (the spade) instead of ? when talking about euthenizing Maddie?

    5) No seriously, where is it??

    6) How exactly was the entire station overhauled? Part 3->4 (It was either Red, Ace or Bella)

    7) What exactly did the eye see?

    8) What the hell happened to Lucy, and why wasn't she in the picture?

    9) How did Stitches end up where he ended up?
    >> Anonymous 02/06/09(Fri)21:48 No.3635181
    1 - In one of the cycles, Ace probably chose to keep Tom in the Brig instead of Upper Lab B. Maybe he realized that Tom could have escaped through the vent, but Nook couldn't.

    2 - I don't know, maybe we'll have to go with the theory that the whole lab was adapted to act as a "locker", and Ace force-fed him.

    3 - You know, with the right time and circumstances, perhaps Daisy-Stitches-Filbert can escape by working together if they all get reanimated in the same day (or at least 2 of them) and manage to avoid the treatment for 3 days so they won't develop major mutations and insanity (they still would develop minor mutations in this period)

    4 - Ace probably was the one who told him to do that under the guise of security reasons. Also symbolism, AoS is the bringer of death etc etc, but in the Metal Glen the Dummy-God-Thingy wanted to keep them alive and mutating.


    6 - I really don't know.

    7 - The manifestation of the God. The place where the dial was used, the resurrections, the lockers in front of the cold storage, etc. Might have been a gate that allowed Jay to manifest outside of the cold storage, since he was always shrouded in darkness.

    8 - Weaver hinted that a lot of the staff ran off, and Lucy could have escaped with them. Also, she was a pig. And an asshole. Broke poor Nook's heart and now he is all bananas. And mutated. And blind. And stuck. And scared. DAMN I HATE HER

    9 - Mutations lol

    14 - what is this I don't even
    >> Anonymous 02/06/09(Fri)21:55 No.3635226
    We really should've used the eye on the brig when it was falling apart.

    We would've gotten to see the ancient evil.
    >> Anonymous 02/06/09(Fri)22:00 No.3635272

    >1 - In one of the cycles, Ace probably chose to keep Tom in the Brig instead of Upper Lab B. Maybe he realized that Tom could have escaped through the vent, but Nook couldn't.

    Simpler explanation:

    Tom was kept in the brig at first, but was moved to isolation in Lab B because he was too dangerous. There came a point where Nook became more dangerous than Tom, and so Nook was moved to isolation in Lab B instead. In order for that to work, Tom had to be relocated back to the brig.
    >> Anonymous 02/06/09(Fri)22:01 No.3635283
    >And blind

    >> Anonymous 02/06/09(Fri)22:05 No.3635306
    Where does the name Cjopaze come from? I never thought the Evil was ever pinned down aside from squidface Ace.
    >> Anonymous 02/06/09(Fri)22:09 No.3635329
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    Hey, do we even have a reasonable explanation for "Mouthdoor" or this is just the sort of "the facility is alive" thing?



    >> Anonymous 02/06/09(Fri)22:10 No.3635345
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    >> Anonymous 02/06/09(Fri)22:11 No.3635349
    > Where the hell is my sequel??

    Seriously guys, I wouldn't count on a sequel, or a prequel.

    We already know too much about the story, a sequel wouldn't have any plot twists or remarkable mindfuck moments. It would lose all its charm.

    I'd love to see more works of Weaver in the future, but he'll proably make something completely new.
    >> Anonymous 02/06/09(Fri)22:16 No.3635372
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    >Where does the name Cjopaze come from?
    Nowhere that's particularly reliable, but you have to admit it's a pretty cool name.
    >> Anonymous 02/06/09(Fri)22:16 No.3635376
    >Seriously guys, I wouldn't count on a sequel, or a prequel.

    Screw that, there's still a lot left undeveloped. Plus, it's Ruby Quest, it needs to be continued.
    >> Anonymous 02/06/09(Fri)22:20 No.3635407
    I love RQ but I have to disagree. There has to be some element of mystery to it.
    I think the story has run its course.

    Besides, everyone would have such impossibly high expectations for a sequel/prequel that absolutely nothing could live up to what everyone wants.
    >> Anonymous 02/06/09(Fri)22:24 No.3635422
    Well, hopefully it's something close to it then.
    >> Juba, The Baghdad Sniper !1EVr3uyPJI 02/06/09(Fri)22:27 No.3635438
    oh shi-
    >> Crowbar !adI.4bogd6 02/06/09(Fri)22:35 No.3635486
    Agreed. We'd be doing nothing more than going through motions for the sake of it.
    >> Anonymous 02/06/09(Fri)22:41 No.3635511
    I'm not sure I can really blame people. Seeing a Thursday pass with nothing has been sad, but still. It's over, and I wouldn't want to see this get stretched out just for the sake of having something.
    >> Anonymous 02/06/09(Fri)22:43 No.3635523
    Well...... I like this fanfic, so I will keep watching over this kind of threads.
    >> Anonymous 02/06/09(Fri)22:45 No.3635534
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    >> Anonymous 02/06/09(Fri)22:49 No.3635557
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    >> Anonymous 02/06/09(Fri)22:54 No.3635592

    Weaver said on IRC that it'd be at least a few months before he does some other big project on /tg/ anyway.
    >> Anonymous 02/06/09(Fri)22:55 No.3635600
    my otp
    >> Anonymous 02/06/09(Fri)22:55 No.3635605
    Damn it. At least this means it'll be well planned and really good then, right?
    >> Anonymous 02/06/09(Fri)23:04 No.3635664

    Well, he's planning something, that's good enough for me. His contributions on /tg/ have been awesome, so far.
    >> Dr.Gradamit !ayvek5nFcU 02/06/09(Fri)23:07 No.3635684
    >> Anonymous 02/06/09(Fri)23:11 No.3635706
    Ohhh, I've never seen that one before.
    >> Anonymous 02/06/09(Fri)23:13 No.3635719
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    You know, Weaver said a lot of times that there isn't going to be any sequel/prequel, and you know how Weaver is adamant about these things (not that this is actually bad). Maybe one day he'll surprise us all with something related to Ruby Quest, but I find that highly unlikely.

    The truth is, he can't do a sequel with Maddie since we already have all that knowledge about the facility and its inhabitants, and there wouldn't be so much suspense about the unknown, just the fear of being caught/mutilated. And a prequel wouldn't make much sense since it would be about the regular Metal Glen.

    Also, while I believe this formula would be fun again, he doesn't seem to enjoy the idea of using it in a similar quest.

    IIRC one member of his family died and the poor guy cared about doing other session in the same week. He's probably just as overwhelmed as we are at all that has come out off a simple, but interesting CYOA he conducted in his spare time.

    The only thing that actually bothers me is that we won't be able to know all the answers about some actions/intentions/events, and some of the explanations were pretty vague. Perhaps this is all part of the charm, so it's understandable. Still, it's kind of disappointing.

    Well, we had a good run. Cheers, Weaver, you magnificent bastard.
    >> Anonymous 02/06/09(Fri)23:14 No.3635730
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    >> Anonymous 02/06/09(Fri)23:19 No.3635747
    Yeah, shitsucks about that family thing. I'm really hoping Weaver enjoyed running this as much as people enjoyed going along with it. The guy deserves nothing less.
    >> Anonymous 02/06/09(Fri)23:23 No.3635762
    Yeah, he/she had a death in the family and he still came back and finished it for us.
    I hope the next quest involves something similar, yet not quite as... similar... as this one.

    Also, I hope we get to see more animals from Animal Crossing in it.
    >> The Laziest Troll 02/06/09(Fri)23:25 No.3635776
    More Johnquest!
    >> Anonymous 02/06/09(Fri)23:32 No.3635830
    I really like the symbols for the Barbed Wheel/Cjopaze
    Also, I get the feeling that the reason why it wanted to have everything mutate was to find a suitable host. The Dummy could very well be the barely living, bound remains of the last host. The weird part is that I get the feeling that it was looking for a specific mutatuin, and I'm guessing it's an eye, and that Nook was incompatible due to NO LIMBS syndrome, and that's why he was just locked up. That could be what Ruby was feeling when she overused her eye.

    But what if it managed to take hold in her? What if Ace was attacking at the end because he couldn't here the orders because the Barbed Wheel didn't care about him or the facility anymore?

    What if we- the voices in her head- are the Barbed Wheel?
    >> Anonymous 02/06/09(Fri)23:37 No.3635869
    and the anon was CTHUHLU FTAGN
    >> Anonymous 02/06/09(Fri)23:44 No.3635914
    Ace was driven by the Barbed wheel.
    He was the chosen servent carrying out the will of the darker power: Keep the patients there, keep them treated and mutated and dying to bring back more of the darkness. There you are.
    >> Anonymous 02/07/09(Sat)00:03 No.3636034
    It's funny yet sad how little fanart there still is about that kiss. 'Twas cute and adowable.

    >And a prequel wouldn't make much sense since it would be about the regular Metal Glen.

    Nah, there was an entire year (well,almost) of batshitness. I'm sure many significant years happened during that time, and I'd like to see them.

    Also about Ace being evil: I don't think he has too much mind of his own. He's just a drone, like a robot, or, since he bleeds, a bio-mechanical construct. Since he had no mind whatsoever, he was very easy to take over by this evil entity.

    I also can't help but love Red's logic:
    "You find an ancient room, that reeks of evil and [flavour text and miscellaneous description] The walls themselves look like they're made of flesh. What will you do?"
    >I will collect as much of that flesh thing as possible and use it for ambiguous medical experiments despite its obvious evil!

    And finally, just to mess with you all... Y'golonac.(If you're not shitting bricks by now, you're doing it wrong.)
    >> Anonymous 02/07/09(Sat)00:15 No.3636099
    I don't think that Ace was a construct of any kind originally, though maybe a bit simple minded (and thus, easily possessable), I think he was just a man (err...musclebound birdman), and then PROGRESS!
    >> Anonymous 02/07/09(Sat)00:21 No.3636133
    Manbird. Not birdman. Honestly man.
    >> Anonymous 02/07/09(Sat)00:21 No.3636135
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    I want to see those black spots.


    Fuck you man.
    >> Anonymous 02/07/09(Sat)00:23 No.3636141
    >The truth is, he can't do a sequel with Maddie since we already have all that knowledge about the facility and its inhabitants, and there wouldn't be so much suspense about the unknown, just the fear of being caught/mutilated. And a prequel wouldn't make much sense since it would be about the regular Metal Glen.

    Well, that's not true.

    Ok, lets say the person in the coffin is Maddie, and not Daisy.

    Wake up, step out of the locker and (because she's dead) find herself in a place she's never been before. Only this time there's a clear antagonist...the very evil that's corrupted the facility. Constantly watching you, throwing things at you, laughing at you the entire time.

    Maybe the evil takes the form of Ruby.

    Maybe the evil IS Ruby.

    In essence, its the same thing, but you're escaping from HELL, not just some stupid glen.
    >> Anonymous 02/07/09(Sat)00:23 No.3636142
    Well in either case, he wasn't evil by his own volition. He was possessed and made to do bad shit.
    >> Anonymous 02/07/09(Sat)00:28 No.3636181
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    No. You're both wrong. Ace was always motivated by his pure awsomeness and nothing more. He did what he felt like when he felt like doing it. Always.
    >> Anonymous 02/07/09(Sat)00:29 No.3636193
    Ruby may be evil anyway.
    Host to an eldritch horror.
    We helped her escape
    We helped IT escape
    But we knew it
    We are it
    We are the Barbed Wheel
    >> Anonymous 02/07/09(Sat)00:31 No.3636204
    Do the impossible, see the invisible, ROW ROW FIGHT DA POWAH
    Touch the untouchable, break the unbreakable, ROW ROW FIGHT DA POWAH
    What you gonna do is what you wanna do just break the rules til YOU see the truth
    This is the theme of G comin' through baby, ROW ROW FIGHT DA POWAH
    >> Anonymous 02/07/09(Sat)00:33 No.3636220


    >> Anonymous 02/07/09(Sat)00:35 No.3636230
    The thing already has itself a physical vessel - Ace - with which he can now start his world conquest. If it ever had any influence left over Ruby, it's all now gone when she escaped from the glen: It can't reach its mind so far away, and it probably doesn't have much interest in her anyway.

    I think a bigger problem is that Ace can escape fairly easily. We should've, at the very least, broken that window so that water could flood the place and hopefully drown him. Now Ruby and Tom, and Jay, have to deal with a fully grown evil entity, once it decides to leave the Glen and threaten the world.
    >> Anonymous 02/07/09(Sat)00:39 No.3636254
    But if it had Ace, why did it need everyone else? Why the mutation cycle? Why keep them there instead of just killing them? That's what is bothering me. And it would seem that they aren't suited towards minion duty, either, being rather mindless. Why try to recapture Ruby/Tom/Red when you have something so powerful under your command unless that powerful thing isn't what you are looking for?
    >> Anonymous 02/07/09(Sat)00:39 No.3636260
    >We could have broken that window.

    That would have ended poorly.
    >> Anonymous 02/07/09(Sat)00:45 No.3636285
    He was feeding of it, somehow. When they killed each other and mutated and did shit, he became more powerful. Finally, he could move his entire mind over Ace: This just, y'know, took a better part of a year.

    Don't know the exact mechanics, but that's how I see it.

    Not if Tom had done it right before leaving, when Stitches attacked Ace. He could've used something in his inventory to make a hole in it, or just crack it a bit, and let the rest shatter under the new pressure. And then escape before he gets caught in too.
    >> Anonymous 02/07/09(Sat)00:45 No.3636286
    Just thinking about that BAD END makes me wet.
    >> Anonymous 02/07/09(Sat)00:52 No.3636332
    Open a hole in the Glen for the evil to seep out. THERE WAS A HOLE HERE, IT'S GONE NOW. JUST KIDDING
    >> Anonymous 02/07/09(Sat)00:52 No.3636335
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    >> Anonymous 02/07/09(Sat)00:53 No.3636348
    >> Anonymous 02/07/09(Sat)01:02 No.3636410
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    Couldn't have said it better.

    I loved everything about this and I'm grateful for Weaver's work on it. It was a great CYOA, and I absolutely love the characters, the setting, and Weaver's genius "Metal Glen" poem.

    RQ simply proves that all good things come to an end, as they should. I'd rather it end gracefully than be extrapolated beyond its welcome.
    >> Salamanders Fanboi !!5UlGlkaxBkH 02/07/09(Sat)01:03 No.3636417
    RubyQuest was never good
    >> Anonymous 02/07/09(Sat)01:04 No.3636422
    Are you just in a mood to hate everything tonight or what?
    >> Anonymous 02/07/09(Sat)01:05 No.3636432
    That implies that there are some nights where he doesn't hate everything, and this is Sal we're talking about. You are clearly a newfag.
    >> Anonymous 02/07/09(Sat)01:18 No.3636510
    Slowpoke here.

    Can anyone tell me what the fuck is this "Metal Glen" you are talking about?
    >> Anonymous 02/07/09(Sat)01:28 No.3636589
    The name of the facility Ruby Quest takes place in.
    >> Anonymous 02/07/09(Sat)01:29 No.3636596
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    its the facility "Ruby Quest" takes place in
    its also a related poem written by Weaver, the person behind Ruby Quest
    >> Anonymous 02/07/09(Sat)01:32 No.3636613
    i still think that this need to be converted in a game.
    i've read how /tg/ is like "no, VERY no" about it, but if instead of an animated flash game, you guys try to make it like old fashioned hentai games (y'know, the ones with pics and multiple choices), you can actually tie a lot of loose ends without compromising the main story... pretty much ala silent hill (via good end, bad end, THE end, dog end).
    so... what you guys think?
    >> Anonymous 02/07/09(Sat)01:32 No.3636615
    Oh well, that makes sense.

    Thanks, by the way.
    >> Anonymous 02/07/09(Sat)01:37 No.3636648
    Nah, I think it should be a real proper adventure game, the likes they made in the nineties, preferably running on SCUMM engine. With multiple endings, of course. And parser, stolen from Leisure Suit Larry 7!

    Voice actors would be also cool, but I doubt we'll get David Tennant to play Tom, so I guess they'll be pretty silent after all.
    >> Anonymous 02/07/09(Sat)01:37 No.3636650

    Make it longer and then we will talk.
    >> Anonymous 02/07/09(Sat)01:42 No.3636675
    how about an interface more like shadowgate?
    >> Anonymous 02/07/09(Sat)01:51 No.3636739
    I still vote for Z-Machine code. Infocom style, bitches.

    >> Anonymous 02/07/09(Sat)02:02 No.3636796
    Too complicated: Single words are all we need. Click on a door, write "open", the door opens. Click on Tom, write "hug", Ruby hugs him.

    Also I think we'll need slightly better graphics. Not much, but a little bit.
    >> Anonymous 02/07/09(Sat)02:03 No.3636806
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    >Machine code
    >> anomy 02/07/09(Sat)02:12 No.3636852
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    As i recall F said that Rubies death fucked everything up, and brought something back with here. hence when ever a cured dies and comes back they bring whatever that something is back with them...like the more some is injured the more the evil something can return to this plane of existence.

    something like that...i just dont want to write down the unlimited theories that i could put down.

    >> Anonymous 02/07/09(Sat)02:15 No.3636865
    No, it was Stitches who died, not Ruby. That's when people think everything became fucked up, but it was pretty fucked up at that point already.
    >> Anonymous 02/07/09(Sat)02:20 No.3636899
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    You forgot one.
    >> Anonymous 02/07/09(Sat)02:22 No.3636909
    >> Anonymous 02/07/09(Sat)02:23 No.3636914
    We could probably do that fairly easily.
    >> Anonymous 02/07/09(Sat)02:25 No.3636929

    That, sir, is the point. Simple creation and toolset leaves more time for creating alternate paths based on player choice. Lovecraftian horror is better expressed in text format anyway.
    >> anomy 02/07/09(Sat)02:28 No.3636942
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    i agree with you. or even just point and click adventure, if you have ever been to newground they have like a billion of those and they tend to be short, use flash(look at for examples of good and bad point and click games). just recreate the story first, if you want multi endings asking weaver for the story and scenes he did not use.

    not many here
    i suggest the Journeys of Reemus as a good example of a point and click game.

    and remember music can set the mood very well, or it could fuck shit up.
    >> Anonymous 02/07/09(Sat)02:28 No.3636943
    But there will be pictures, right? Animation too? I think there should be.

    Simple text with no pictures whatsoever has never done it for me.
    >> Anonymous 02/07/09(Sat)02:29 No.3636951
    >and remember music can set the mood very well, or it could fuck shit up.

    Yes! Music is also important. There doesn't need to be much of it, but a little silent ominous humming and chanting and stuff in the background every once in a while can go a long way in making things creepy.
    >> Elder God 02/07/09(Sat)02:33 No.3636970
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    We are more than that, Anonymous.

    We are the Engine of Life, the source of Cjopaze's very existence.
    We are the hub of the Wheel, the origin of all Life, the devourer of Death.
    >> Anonymous 02/07/09(Sat)02:35 No.3636983
    Pictures? Probably. I think there's player that supports pictures.
    >> Anonymous 02/07/09(Sat)02:40 No.3637016
    Then I support this, though I'd've preferred point and click anyway.

    The thing I don't like about parser and giving commands is that I tend to screw up just because I give wrong command on an otherwise right and valid action. If there's a parser involved, it needs to be just single words, and if commands consist of single words, it needs to have a mouse to point where you wish to direct that command. That'd be so much simpler, in my opinion.
    >> anomy 02/07/09(Sat)02:47 No.3637049
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    also agree.....but i think weaver has done what a game could do but 1000 times better.
    (but i have an insane imagination)
    its lack of pictures that gives weaver his story, and the the text dose a lot of implying.

    It's you free range imagination that
    weaver manipulates to make this a good story

    only text base can get annoying (i wrote one up my self once in c) ly slow.

    i think using weavers pictures as scenes...is a better idea than animation.
    >> Anonymous 02/07/09(Sat)02:51 No.3637076
    kick me in the nutsack for saying this, but i guess ruby quest can make it to the top as an indie game, or at least a tough underdog, like sonny or demonophobia.
    we have a lot of drawfags and i think some of then will be more than glad to help. maybe ruby quest is something that 4chan can give to all the geeks from teh internetz, and 100% free of memes, goatse or muddy dicks.
    you can also call the whole staff "the barbed wheel project".... admit it, anonymous, you just imagined a sequence of the barbed wheel stamped with blood on a dark background or a broken window.
    >> Anonymous 02/07/09(Sat)02:52 No.3637079

    If there's a parser for typing verbs in a point-and-click adventure, there's still the same chance of problems. Do you PUSH barrel or PULL barrel to reveal the secret cache behind it? Or should you LIFT or SHOVE it? The main difference is needing to click on the barrel instead of typing its name. Giving nouns to the player shouldn't be difficult.

    >You are in a sterile white room. The empty COFFIN you were in lies on the floor. In one corner sits a sealed BARREL. Along one wall is a DOOR sealed with a steel shutter next to a computer CONSOLE.

    etc etc.
    I think .z6 files allow graphic embeds.
    >> Anonymous 02/07/09(Sat)03:02 No.3637141
    But I still do not understand why use parser, when point-and-click is much more working in every single kind of way. Might as well use a decades old TV when there's a brand new widescreen at the next room. Or, maybe not quite that extreme, but still.

    I will never tolerate Ruby Quest without pictures. Weaver's done awesome job with the art, and just throwing it all out of the window is an act I could never understand. Plus mindfuck is done so much better with pictures, when you can see something freaky but narrator ignores it entirely - like the first couple times Bella appeared in the monitor, and when Filbert got rid of his hand. How can you do those without pictures?

    And when you have pictures, you might as well add some animation and better interface, don't you think?

    Also Weaver + Yahzee = DREAM TEAM
    >> Anonymous 02/07/09(Sat)03:19 No.3637222
    maybe some tracks from the disc Ghosts I-IV from NIN?
    if you guys sometime give it a chance, you will easly spot wich tracks could fit. and for those that doesn't know, it's a disc with actually no lyrics.
    >> anomy 02/07/09(Sat)03:27 No.3637257
    its a balance that you want, between text,pictures, and animation. like the tv screen that would be a great to animate...same as many of weavers cut scenes. but like the characters them self they don't seem to need all that animation. but its hard to say without seeing it.
    and as for text it gives everything a better layer that
    cant really be animated (like though)">Ask him what funny numbers is on that metal plate.
    Tom says he doesn't trust you now and he won't tell you the magic numbers on the plate.
    Maybe getting him to dislike you was a bad idea; you're probably going to need those numbers." i know there's a better example but i don't want to take my time.
    >> Anonymous 02/07/09(Sat)03:38 No.3637317
    For great examples of animation, in my opinion, look at the first two Monkey Island games: They didn't have all that much of it, but still enough to make it all work. I think that the more animation there is, the better, but the Monkey Islands are sufficient.

    Well you can't really animate those texts, but what you CAN do is make the characters comment on it. For instance in your example, Ruby could say "Maybe I shouldn't have angered him". Characters have talked to themselves in adventure games since forever. What'd be so wrong about this?

    As for the dialogue, what's wrong with simply talking to someone, then giving options of what to say for him? Like, "Who are you?", and "So tell me about what happened here". Or, if you think this'd make the game too easy, then replace the options with a parser, to which you will write simple commands of single word: Writing "Who" or "Name", will get the other character introduce himself, for instance. Writing "Disease" or "Cure" will get him to tell about the disease and what it did. Writing certain things, like "Passcode" for Filbert or "Death" for Bella, will get them to not talk about any other subject anymore.

    How'd that sound?
    >> anomy !JlU8ZWML.. 02/07/09(Sat)04:08 No.3637527
    i agree with the third part but not the second part, i feel that the creepiness and madness would be lost without the text, you see it more of a voices in your head thing when you read it. (also varies more from person to person's imagination)

    and my feelings on the first part
    yes monkey island games are great, but that is also a pirate game, lot more action and a lot more stuff, making it a lot longer. that is why i pointed out newground since they tend to have a lot shorter games. but back to my feelings
    apples and oranges man there still fruit but there still not the same. (actually strawberries and apples probably would be a better metaphor in this case, veryy creepy strawberries)
    >> Anonymous 02/07/09(Sat)04:15 No.3637576
    You should try Chzo Mythos. It has pictures, its character talks to himself, it doesn't have text in the way you'd want there to be, yet it's still unimaginably scary. The last game gave me nightmares.

    Plus for most of the game, Ruby and Tom worked together, which means that they can be talking to each other instead of themselves, which would be more logical.

    As for Monkey Island... Uh, what exactly has the game's length and style to do with animation?
    >> Anonymous 02/07/09(Sat)04:16 No.3637584
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    >> anomy !JlU8ZWML.. 02/07/09(Sat)04:23 No.3637637
    everything it all fits together. its what i am trying to point out.
    >> Anonymous 02/07/09(Sat)04:34 No.3637699
    I'm not so sure about this hypothetical game, guys. But the difference between Ruby and the Trilby series is that Ruby would require a lot of quality animations to recreate the feeling. Notice that Ruby has a lot of action sequences (Stitches chasing Ruby, escaping from Ace, the explosion, Ruby fighting Daisy, Tom fighting Filbert ...).

    Those sequences would need elaborate animations, it would kill the mood watching every "RUN!" scene with the same "Walking_Ruby" sprite.

    And close-ups for dramatic moments, different camera angles... It would a pain to do in a 2d-classic-adventure-like game, even for a proffesional team.

    Maybe I'm too demanding, but I'd hate to see a mediocre RQ game.
    >> Anonymous 02/07/09(Sat)04:36 No.3637708
    Seriously, it would be just fine in a text adventure with single pictures.
    >> Anonymous 02/07/09(Sat)04:40 No.3637730
    It would NOT!

    I remember a few action sequences from Chzo games, too, and they looked pretty all right. If we got Yahzee to do art and animations, I think we might have the recipe for a pretty awesome game.
    >> anomy !JlU8ZWML.. 02/07/09(Sat)04:59 No.3637851
    just to point out when you start going with different everything, you going to have to change the feel of the everything as well. but i am not saying change is a bad thing. the game can become awesome but be completely different than what weaver did. (which is probably the best approach to making a game based of ruby quest)
    which in that case anything goes animation, and all that kick assness.

    i was just trying to persevere the feeling and the game that weaver did. (which a simple text game with pictures would be the best possibility)
    >> Anonymous 02/07/09(Sat)05:28 No.3638007
    >> Anonymous 02/07/09(Sat)05:46 No.3638121
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    I'm going to have to agree that comic style sequences are probably the way to go instead of full blown animation.

    A text-adventure style interpreter would be a good idea, just to give homage to the original if not for the flexibility.
    >> Anonymous 02/07/09(Sat)05:52 No.3638151

    I have downloaded INFORM and started creating the first room of RubyText. Your rage is like ambrosia to me.
    >> Anonymous 02/07/09(Sat)05:58 No.3638177
    But... With simple still pictures, and text, wouldn't it be just the exact same thing as Weaver's original adventure?

    Yer all just lazy bastards. That's the reason you won't do animations: It takes too long. If you're not willing to go all the way, your heart won't really be in it, and you might as well let the entire project go.
    >> Anonymous 02/07/09(Sat)06:03 No.3638204
    Or you know, some of us would actually like to see this project completed with some level of polish, rather than overshooting the mark and putting up with how crappy it turns out or seeing it never completed.

    We can probably do a far better game with still images than we can with animation.
    >> Anonymous 02/07/09(Sat)06:10 No.3638228
    Oh and for the love of god, use an open source model. If it's going to be the boards pet project than it'll be nice if we can continue working on it even when the original developers die in a freak D&D orgy accident.
    >> Anonymous 02/07/09(Sat)06:11 No.3638235
    What happened to the big 3D model of the Glen?
    >> Anonymous 02/07/09(Sat)06:12 No.3638243

    The people doing it went mad trying to render the Brig.
    >> Anonymous 02/07/09(Sat)06:21 No.3638298
    Find more people. Don't try to do everything by yourself: This is not your personal project of glory. I'm sure 4chan has many good animators who would be willing to take the challenge.

    Also it's important that we get Weaver to spill in all the beans about the game, every single little detail that he hasn't revealed yet, all the alternative routes he considered but we never took - perhaps even some completely new material.
    >> Anonymous 02/07/09(Sat)06:23 No.3638306
    There's actually a comic book theory that would be good for this. Scott McCloud refers to it as 'the Gutter' - the space between panels, which he suggests is the most important part of comics, really. It lets the reader fill the blanks in, making sequential images (similar to what Weaver has been doing) an art of interaction. In the case of Rubyquest this is even more so because the players/readers have some ACTUAL control over what goes on. The suspense between panels is twofold: not only does the reader supply fine details like tone, mood, and so on, but also has to deal with the possible consequences of the action he has suggested.

    I throw my vote in for static images, although we'd probably need more panels than we have at the moment, simply to fill in the 'alternate paths' scenarios and to deal with the (possibly humorous, possibly disastrous) consequences of random player choice. I mean, we DO want to include the option for players to hug Tom at whim and lick random objects (to stifle cries of RAILROAD). Some judicious animation here and there, such as Weaver's 'cutscenes' or the occasional shocker, like Nook in the crawlspace, wouldn't go amiss.
    >> Anonymous 02/07/09(Sat)06:25 No.3638320
    I am just speaking from personal experience, what your asking for is more work than most people are willing to contribute in their free time, the least we can do is lower the requirements so we have an actual chance of completing this and even better, doing a damn good job of it.
    >> Anonymous 02/07/09(Sat)06:45 No.3638422
    >> Anonymous 02/07/09(Sat)06:48 No.3638434
    I disagree, Vagina.
    >> Anonymous 02/07/09(Sat)06:49 No.3638443
    The Metal Glen is a Stompa.
    Fuck you all.
    >> Paorou-sama, lol !jXvdPmWDes 02/07/09(Sat)06:55 No.3638484
    With regards to a Rubyquest game...

    Why not use Renpy?
    >> Anonymous 02/07/09(Sat)06:55 No.3638485
    Well, I personally think that RQ if anything deserves everyone's utmost attention and effort, and that if we could improve the game a little bit more with some extra work, it'd always be worth it. But I guess I see your point: I suppose finding those people that don't belong to the "most people" you mentioned would be rather difficult, and I shall speak no more of this.

    So what about the graphics design? I'm sure that at least could be improved a bit. If we're just going with the still images after all, I'm pretty sure it'dn't be too much trouble to give the characters some more detail: Red is such a dandy in all the fanart, with a very stylish suit and all, and I want to see that in-game too.

    Also Weaver. He needs to tell stuff.
    >> Anonymous 02/07/09(Sat)07:14 No.3638560
    Renpy is a visual novel engine and doesn't lend itself to interactivity as well as other engines would.
    >> Anonymous 02/07/09(Sat)08:53 No.3638892
    So Red. When we first met him, we quickly tired him with our silly questions. So a bit later, when we were dreaming and he appeared with his eye dial, we could've asked him where we were, but he wouldn't answer.

    So what do you think, if we hadn't asked him questions before, COULD WE HAVE ASKED THIS IN THE DREAM PLACE AND GOTTEN SOME VERY IMPORTANT INFORMATION?

    This needs to be put in that game of yours.
    >> Anonymous 02/07/09(Sat)08:57 No.3638903
    For some reason, that evil entity reminds me of Silent Hill.
    >> Anonymous 02/07/09(Sat)09:02 No.3638913
    What? No. He bitched us out there too.
    >> Anonymous 02/07/09(Sat)09:21 No.3638956
    Yes he did, because he was already tired of our questions. If we hadn't asked before, he might've been more willing to answer.
    >> Anonymous 02/07/09(Sat)11:35 No.3639355
    I like how they're once again archiving all the discussion threads.

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