The Guy Who Cried Grendel
We even run into someone who had the balls to follow the abductors for a time, and saw them vanishing into the same parts of the underhive the Beast of Solomon is claimed to inhabit. We go back up to the overhive, and contact the Nobles who tasked our inquisitor (and us, by proxy) with this mission, and the cleric and arbitrator converse with them, saying how it would be far easier and expedient to solve this problem if they could help us get some local Arbitrators as backup. some good charm and blather rolls later, and several of the nobles reluctantly aggre. Simultaneous to this, the rest of the party has entered the Inquisitorial holdings in the hive, and after presenting their credentials and introducing themselves, explains how, if they could get some degree of backup, they can most likely make the local inquisitors look responsible for both ending the disappearances, resuming work levels in the underhive, and dispelling the Beast of Solomon myth in one fell swoop. a 1 and a 2 are rolled during this, and low and behold, some acolyte trainees are sent to get experience with us, and a few Inquisitorial Stormtroopers. Awesome.
So, with allies everywhere, we proceed into the underhive, and start searching near the area the guy had led us to. Sure enough, we find a locked room with lots of noise behind it, and what Grendel identifies as cult symbols on it. It's GO TIME. The Inquisitorial stormtroopers blow the door off with charges and charge in, spraying bullets everywhere. We opt to let the Arbitrators charge in next, and go in last with the trainees, imparting the greatest possible words of wisdom to them: Let other people take the bullets for you.