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  • File :1238583103.jpg-(19 KB, 320x335, 1238089433893.jpg)
    19 KB Anonymous 04/01/09(Wed)06:51 No.4152808  
    http://www.dwarffortresswiki.net/index.php/Main_Page
    >> Anonymous 04/01/09(Wed)06:55 No.4152816
    ...Nearly raged, then I wondered: Do Fantasy Orcs talk like 40k Orks? And do they have grots? Cause then this is forgivable.
    >> Anonymous 04/01/09(Wed)06:56 No.4152821
    >>4152808

    DEYZ IZ MUCKIN' ABOUT!
    >> Anonymous 04/01/09(Wed)06:56 No.4152822
    >Choppin' Mode

    I lol'd
    >> Anonymous 04/01/09(Wed)06:58 No.4152825
    "Nobles" should be "Nobz."
    >> Anonymous 04/01/09(Wed)06:59 No.4152835
    That's just muckin about.
    >> Anonymous 04/01/09(Wed)06:59 No.4152838
    >>4152816

    I think the Gnoblars, which are basically the lowest class/pets of the Ogres, could count as Grots since Goblins are slightly more stronger and bigger than 40k equivalent Gretchin.

    And I like to think as Warhammer Orks/Orcs as being multiversal.
    >> Anonymous 04/01/09(Wed)07:02 No.4152853
    >>4152808
    What ytmnd did was far worse.
    >> Anonymous 04/01/09(Wed)07:03 No.4152860
    Oh god I lol'd hard
    >> Anonymous 04/01/09(Wed)07:32 No.4152931
    >>4152808
    Fucking awesome.
    >> Anonymous 04/01/09(Wed)07:36 No.4152940
    04/01/09
    Take note.
    >> Anonymous 04/01/09(Wed)07:39 No.4152947
    Durr Hurr April fuulz day funneh.
    >> Anonymous 04/01/09(Wed)07:41 No.4152949
    >>4152838
    I think the Grots don't have to do as much physical labor as Gobbos, and don't get a chance to bash some heads themseves (So they don't get the "We krump ya we'z gets biggers" factor).

    Snotlings are the same multiverse-round though.
    >> Anonymous 04/01/09(Wed)07:42 No.4152952
    ....so I take it by the end of the day, 4chan will have made "Ork Fortress" a reality?
    >> Anonymous 04/01/09(Wed)07:46 No.4152955
    >>4152952
    I fucking hope so.
    >> Anonymous 04/01/09(Wed)07:48 No.4152957
    >>4152952
    Would we be responsible fa/tg/uys if we didn't?
    >> Anonymous 04/01/09(Wed)07:50 No.4152963
    >>4152952
    already have.
    Grots are a new interesting form of cat, squigs have leather, baby squigs are cute. Orcs are huge and malicious and have huge choppas.
    Sadly i am travelling and this stuffs on my home pc
    >> Anonymous 04/01/09(Wed)07:52 No.4152969
         File :1238586767.jpg-(17 KB, 320x240, 1234360350235.jpg)
    17 KB
    >>4152963
    yeah.
    right.
    >> Anonymous 04/01/09(Wed)07:53 No.4152974
    Remember that orks reproduce in an entirely different way than dorfs.
    >> Anonymous 04/01/09(Wed)07:55 No.4152977
    >>4152853
    .......what the fuck did I just witness?
    >> Anonymous 04/01/09(Wed)07:55 No.4152978
    >>4152974
    You can't change that, hard wired.
    >> Anonymous 04/01/09(Wed)07:57 No.4152985
    >>4152963
    2grotlol
    >> Anonymous 04/01/09(Wed)08:29 No.4153132
         File :1238588980.png-(3 KB, 40x51, orc2.png)
    3 KB
    Possible orc sprite?
    >> Anonymous 04/01/09(Wed)08:38 No.4153172
    >>4153132
    Can you make the shoulders broader?
    >> Anonymous 04/01/09(Wed)08:38 No.4153177
    >>4153132
    Needs moar hunchback.
    >> Anonymous 04/01/09(Wed)08:41 No.4153196
    >>4153132
    Get that to 16x16 then were set.
    >> Anonymous 04/01/09(Wed)08:42 No.4153206
    >>4152825
    Sweet Mother of God.
    Ork Fortress with Nob Nobles and Warboss.
    Somehow make them stronger and larger than regular Boyz (Military) and Workers (Goblins).
    >> Anonymous 04/01/09(Wed)08:44 No.4153213
    >>4153206

    So instead of just throwing things when they throw tantrums they murder half your fortress.

    So then you go plant more orcs.
    >> Anonymous 04/01/09(Wed)08:44 No.4153215
         File :1238589868.png-(3 KB, 14x18, orc.png)
    3 KB
    >>4153196
    Done
    >> Anonymous 04/01/09(Wed)08:47 No.4153226
    >>4153206
    You'd need to find a way to have the only way to depose a Warboss be to kill him or at least defeat him in combat for that to be truly accurate.
    >> Anonymous 04/01/09(Wed)08:48 No.4153232
    >>4153213
    brilliant.jpg
    >> Anonymous 04/01/09(Wed)08:49 No.4153240
    >>4153213
    "OI, YOU LOT! WHERE'S ME +CRYSTAL GLASS THRONE+?! YOU'S MUCKIN' ABOUT! WAAAAGH!"
    >> Anonymous 04/01/09(Wed)08:52 No.4153248
    I'm so going to start working on this.
    Time to pull an all-nighter /tg/, I'll see you in the morning.

    inb4 time zone idiots
    >> Anonymous 04/01/09(Wed)08:52 No.4153251
         File :1238590347.jpg-(152 KB, 674x584, what3.jpg)
    152 KB
    >>4153215 14x18
    >> Anonymous 04/01/09(Wed)08:52 No.4153256
    The best way to do this would involve figuring out a way to make insanity always lead to the orc going berserk, and making the berserk status non-permanent. That way, if your orc Gets a Gud Idear (fey mood), but there's no turtle shell for him to use, he just flips out, kills a half-dozen gits, and then wanders off to drink some more.
    >> Anonymous 04/01/09(Wed)08:58 No.4153283
         File :1238590687.png-(3 KB, 16x16, orc.png)
    3 KB
    >>4153251
    sorry. Plus more hunched
    >> Anonymous 04/01/09(Wed)09:04 No.4153311
    >>4153283
    any more sprites you need?
    >> Anonymous 04/01/09(Wed)09:08 No.4153323
    Squigs?
    >> Anonymous 04/01/09(Wed)09:09 No.4153328
    >>4153283
    Nice.

    Now lets start working on raw stats. What size should they be (this affects basic damage, toughness, wearable armor etc.) currently dorfs are 6, humans/elves 7, dragons 20 so its not that linear. I'd put the orcs at [SIZE:9] and [DAMBLOCK:2]. Also, anybody know the composition of an orks body/organs? I got a copy of Xenology somewhere here and I'd better look for it...
    >> Anonymous 04/01/09(Wed)09:10 No.4153330
    >>4153328
    put some tree like stuff in there, leather maybe?
    >> Anonymous 04/01/09(Wed)09:14 No.4153336
         File :1238591669.png-(13 KB, 322x271, titsquig.png)
    13 KB
    Must include tit squigs as a form of clothing.
    >> Anonymous 04/01/09(Wed)09:17 No.4153342
         File :1238591829.jpg-(833 B, 17x17, Squig.jpg)
    833 B
    Not the guy who made the Orc, but here's a Squig.
    >> Anonymous 04/01/09(Wed)09:19 No.4153351
    >>4153328
    Hey, are we doing 40K or Fantasy Orks?
    40K would be a little far-fetched
    >> Anonymous 04/01/09(Wed)09:22 No.4153364
    How can we implement having Goblins as workers and Orks as military under a single fortress? Can you control two creature types at once?
    >> Anonymous 04/01/09(Wed)09:23 No.4153370
         File :1238592207.png-(3 KB, 16x16, Orcarmor.png)
    3 KB
    Orc in armor! with choppa!
    16x16
    >> Anonymous 04/01/09(Wed)09:24 No.4153372
    >>4153364
    You could just have fighter-types as Orc sprites (and with the title Orc) and workers as Gobbo sprites
    >> Anonymous 04/01/09(Wed)09:25 No.4153378
         File :1238592330.png-(3 KB, 50x50, Orcarmor2.png)
    3 KB
    >>4153370
    biggeer
    >> Anonymous 04/01/09(Wed)09:26 No.4153383
    Remember to replace all Gobbo sprites to Dorfs so that the Dorfs are attacking.
    >> Anonymous 04/01/09(Wed)09:26 No.4153387
    >>4153372
    difference in size and ability
    >> Anonymous 04/01/09(Wed)09:28 No.4153395
    oh god this just might be the best thing since dwarf fortress.
    >> Anonymous 04/01/09(Wed)09:31 No.4153407
    any more sprites needed??
    >> Anonymous 04/01/09(Wed)09:32 No.4153411
    Are you using the new OpenGL version?
    http://www.bay12games.com/dwarves/df_28_181_40d11_win.zip
    It's so fast, it's probably painted red!
    >> Anonymous 04/01/09(Wed)09:33 No.4153416
    >>4153351
    I was going under the assumption these boyz are feral orks or some shit. Dunno much about WHFB orcs. anyway we might as well get working on custom names:

    [CRAFTSMAN_NAME:oddboy?:oddboyz?]
    [MECHANIC_NAME:mekboy:mekboyz]
    [WRESTLER_NAME:??:??]
    [FARMER_NAME:pigdok:pigdoks] (or maybe herdas idk)
    [HAMMERMAN_NAME:??:??]
    [SPEARMAN_NAME:??:??]
    [CROSSBOWMAN_NAME:shoota?:shootas?]
    [AXEMAN_NAME:choppa:choppas]
    [SWORDSMAN_NAME:choppa?:choppas?]
    [MACEMAN_NAME:??:??]
    [PIKEMAN_NAME:??:??]
    [BOWMAN_NAME:shoota?:shootas?]
    [HUNTER_NAME:trappa:trappas]
    >> Anonymous 04/01/09(Wed)09:37 No.4153426
    >>4153416
    ARRO BOYS
    >> Anonymous 04/01/09(Wed)09:39 No.4153437
    >>4153416

    bowman gots to be arrer boyz
    >> Anonymous 04/01/09(Wed)09:41 No.4153449
    OP here, I just came back to check this, I love you all
    >> Anonymous 04/01/09(Wed)09:42 No.4153451
    Hammer= HammaBoyz
    Mace=CrunchBoyz
    Wrestler=GrabbaBoyz
    Spear=StikkaBoyz
    Swords=Stabba/StabbyBoyz
    >> Anonymous 04/01/09(Wed)09:53 No.4153490
    Are Strange Moods being kept?

    'Dakka' PunchMonkey iz gettin' a Wierd look in hiz eyes!

    'Choppy' Stuntymuffin looks a lot more cunnin'!

    Oddboy ToofChewer iz like an Ork Possessed!

    Crunch GorkaStabba iz cacklin' like a Madboy!

    Punchy GrotBiter iz lookin' both Brutal an' Cunnin'!
    >> Anonymous 04/01/09(Wed)09:57 No.4153499
    This is my work so far lads

    [CREATURE:GOBLIN]
    [NAME:ork:orks:orky]
    [TILE:'g'][COLOR:7:0:0]
    [GLOWTILE:'"'][GLOWCOLOR:4:0:1]
    [GENPOWER:2]
    [EVIL]
    [TRANCES]
    [INTELLIGENT][LIKES_FIGHTING]
    [CANOPENDOORS]
    [ALCOHOL_DEPENDANT]
    [BLOODTYPE:G]
    [PREFSTRING:green skin]
    [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5F
    INGERS:5TOES:MOUTH]
    [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
    [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
    [CHILD:6][BABY:1][MULTIPLE_LITTER_RARE]
    [CHILDNAME:snotling:snotlings]
    [SIZE:9]
    [DAMBLOCK:2]
    [FAT:2]
    [EQUIPS]
    [DIURNAL]
    [UTTERANCES]
    [CRAFTSMAN_NAME:grot:grotz]
    [MECHANIC_NAME:mekboy:mekboyz]
    [FARMER_NAME:squigherder:squigherderz]
    [HAMMERMAN_NAME:hammerboy:hammerboyz]
    [SPEARMAN_NAME:pokerboy:pokerboyz]
    [CROSSBOWMAN_NAME:marksgit:marksgitz]
    [AXEMAN_NAME:choppaboy:choppaboyz]
    [SWORDSMAN_NAME:stabbaboy:stabbaboyz]
    [MACEMAN_NAME:bashaboy:bashaboyz]
    [BOWMAN_NAME:arrerboy:arrerboyz]
    [STANDARD_FLESH]
    [HOMEOTHERM:10067]
    [LAYERING:10]
    [SWIMS_LEARNED][SWIM_SPEED:2500]
    [PERSONALITY:ANGER:40:75:100]
    [PERSONALITY:IMMODERATION:50:75:100]
    [PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
    [PERSONALITY:INTELLECTUAL_CURIOSITY:0:25:50]
    [PERSONALITY:ALTRUISM:0:25:50]
    [PERSONALITY:ACTIVITY_LEVEL:0:40:90]
    [PERSONALITY:SYMPATHY:0:25:50]
    >> Anonymous 04/01/09(Wed)09:58 No.4153505
    >>4153490
    I fuckin' love you, anon.
    >> Anonymous 04/01/09(Wed)09:59 No.4153511
    >>4153499 here
    alcohol dependant so we can have delicious fungus beer
    babies are snotlings for laughs (could have no gender but then no orks would be spawned)
    until a text speech file has been written they speak in utterances
    >> Anonymous 04/01/09(Wed)10:00 No.4153518
    >>4153499

    Looking good. I think we need to fix up the body composition though if we could get enough info. Other then that we'll just have to do the entity raws, which is gonna be a bitch.
    >> Anonymous 04/01/09(Wed)10:01 No.4153521
         File :1238594476.jpg-(192 KB, 1024x768, orc tophat.jpg)
    192 KB
    You rock, /tg/.
    >> Anonymous 04/01/09(Wed)10:04 No.4153535
    >>4153518
    i'm starting entity raws now. cant wait to get to item decorations.
    THIS IZ A CHOPPA
    IT IZ OF DA FINEST KWALITY
    IT MENAZES WIF SPIKES OF ELF BONE
    >> Anonymous 04/01/09(Wed)10:06 No.4153550
    what sprite next?
    Boar squig?
    >> Anonymous 04/01/09(Wed)10:09 No.4153566
    >>4153550
    warboss king and nob nobles would be greatly appreciated spritefag
    >> Anonymous 04/01/09(Wed)10:11 No.4153570
         File :1238595064.png-(1 KB, 192x32, orcs.png)
    1 KB
    Made me some military orks
    >> Anonymous 04/01/09(Wed)10:13 No.4153586
    >>4153570
    Awesome you took my sprite and ran with it..
    i suck at doing weapons
    I give you my only internet
    >> Anonymous 04/01/09(Wed)10:13 No.4153589
         File :1238595237.png-(24 KB, 315x80, orcsthumb.png)
    24 KB
    >>4153570
    posting bigga thumbnail version
    >> Anonymous 04/01/09(Wed)10:15 No.4153596
    All of these ideas seem like they'd make the goblins more interesting.

    Though, orks don't ordinarily kidnap people and indoctrinate them into their society, do they?
    >> Anonymous 04/01/09(Wed)10:15 No.4153597
    >>4153586

    Thank you kind anon.
    >> Anonymous 04/01/09(Wed)10:18 No.4153613
         File :1238595528.png-(297 KB, 750x600, You're Awesome.png)
    297 KB
    KEEP GOING
    >> Anonymous 04/01/09(Wed)10:19 No.4153618
    >>4153521
    sauce on image please
    >> Anonymous 04/01/09(Wed)10:22 No.4153628
    If only we could mod the game so plants will turn into creatures.

    Random muddy tiles in your fortress? SUDDENLY, ORKS

    Leave a dead greenskin underground next to your farm plot? SUDDENLY, ORKS

    AND PLANTS THAT TURN INTO MEAT

    OR RUN AROUND AND BITE THINGS
    >> Anonymous 04/01/09(Wed)10:24 No.4153642
    >>4153628
    Yeah. Ork babies wouldn't be true to the whole fungus thing, but plants turning into creatures would be unnecessarily difficult to set up. Hell, I think you'd need to mod the actual source code to do that.
    >> Anonymous 04/01/09(Wed)10:25 No.4153643
    >>4153628
    Plants to meat.

    That's an awesome spell!
    >> Anonymous 04/01/09(Wed)10:28 No.4153658
    >>4153643

    Macho Man Randy Savage appears in a cloud of white smoke with a loud bang, throws his arms into the air, utters a sinister incantation as only he can - loudly, with his own distinct gruffness and flair - and suddenly several dozen square meters of your wheat field transform into Slim Jims.
    >> Anonymous 04/01/09(Wed)10:28 No.4153659
    >>4153642
    Make baby sprite plant pot?
    >> Anonymous 04/01/09(Wed)10:29 No.4153662
         File :1238596150.png-(3 KB, 16x16, boar.png)
    3 KB
    Boar
    >> Anonymous 04/01/09(Wed)10:29 No.4153663
    >>4153643
    Yeah, you know that weeaboo who refuses to play anything but a shugenja? Who took the thing so he can't eat meat?

    Yeah. Fuck that guy. That would totally ruin his day.
    >> Anonymous 04/01/09(Wed)10:29 No.4153671
    >>4153658
    We just got Slammed...
    >> Anonymous 04/01/09(Wed)10:30 No.4153678
         File :1238596257.jpg-(863 B, 17x17, WarBoar.jpg)
    863 B
    I also made a Boar
    >> Anonymous 04/01/09(Wed)10:31 No.4153683
         File :1238596297.png-(3 KB, 50x50, boar2.png)
    3 KB
    >>4153662
    Bigger boar
    >> Anonymous 04/01/09(Wed)10:31 No.4153685
    >>4153663

    GUYS SOMETHING TERRIBLE HAS HAPPENED

    "what"

    ALL OF THE PEARS HAVE TRANSFORMED INTO HAMHOCKS

    "this is a momentous occasion"

    ALL OF THE PEARS

    "fagbasket"
    >> Anonymous 04/01/09(Wed)10:34 No.4153696
         File :1238596492.jpg-(33 KB, 288x361, RandySavage045.jpg)
    33 KB
    The wizard.
    >> Anonymous 04/01/09(Wed)10:38 No.4153709
         File :1238596682.jpg-(872 B, 17x17, Fanatic.jpg)
    872 B
    Is my fanatic any good?
    >> Anonymous 04/01/09(Wed)10:45 No.4153743
    Ork Fortress thread is derailing.......
    >> Anonymous 04/01/09(Wed)10:46 No.4153746
    [ENTITY:EVIL]
    [CIV_CONTROLLABLE]
    [CREATURE:GOBLIN]
    [TRANSLATION:GOBLIN]
    [DIGGER:ITEM_WEAPON_PICK]
    [WEAPON:ITEM_WEAPON_WHIP]
    [WEAPON:ITEM_WEAPON_AXE_BATTLE]
    [WEAPON:ITEM_WEAPON_HAMMER_WAR]
    [WEAPON:ITEM_WEAPON_SWORD_SHORT]
    [WEAPON:ITEM_WEAPON_SPEAR]
    [WEAPON:ITEM_WEAPON_MACE]
    [WEAPON:ITEM_WEAPON_CROSSBOW]
    [AMMO:ITEM_AMMO_BOLTS]
    [WEAPON:ITEM_WEAPON_BOW]
    [AMMO:ITEM_AMMO_ARROWS]
    [WEAPON:ITEM_WEAPON_PIKE]
    [WEAPON:ITEM_WEAPON_HALBERD]
    [WEAPON:ITEM_WEAPON_SWORD_2H]
    [WEAPON:ITEM_WEAPON_SWORD_LONG]
    [WEAPON:ITEM_WEAPON_MAUL]
    [WEAPON:ITEM_WEAPON_AXE_GREAT]
    [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
    [WEAPON:ITEM_WEAPON_SCOURGE]
    [WEAPON:ITEM_WEAPON_FLAIL]
    [WEAPON:ITEM_WEAPON_MORNINGSTAR]
    [WEAPON:ITEM_WEAPON_SCIMITAR]
    [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
    [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
    [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
    [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
    [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
    [ARMOR:ITEM_ARMOR_ROBE:COMMON]
    [HELM:ITEM_HELM_HELM:COMMON]
    [HELM:ITEM_HELM_CAP:COMMON]
    [HELM:ITEM_HELM_HOOD:COMMON]
    [HELM:ITEM_HELM_MASK:UNCOMMON]
    [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
    [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
    [SHOES:ITEM_SHOES_SHOES:COMMON]
    [SHOES:ITEM_SHOES_BOOTS:COMMON]
    [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
    [SHOES:ITEM_SHOES_SANDAL:COMMON]
    [SHOES:ITEM_SHOES_SOCKS:COMMON]
    [PANTS:ITEM_PANTS_PANTS:COMMON]
    [PANTS:ITEM_PANTS_GREAVES:COMMON]
    [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
    [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
    [SHIELD:ITEM_SHIELD_SHIELD]
    [SHIELD:ITEM_SHIELD_BUCKLER]
    [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
    [TOY:ITEM_TOY_AXE]
    [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
    [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
    [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
    [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
    [TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
    [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
    >> Anonymous 04/01/09(Wed)10:47 No.4153751
    [CLOTHING]
    [SUBTERRANEAN_CLOTHING]
    [ADVENTURE_TIER:4]
    [CURRENCY:COPPER:1]
    [CURRENCY:SILVER:5]
    [CURRENCY:GOLD:15]
    [SELECT_SYMBOL:WAR:NAME_WAR]
    [SUBSELECT_SYMBOL:WAR:VIOLENT]
    [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
    [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
    [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
    [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
    [SELECT_SYMBOL:ROAD:NAME_ROAD]
    [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
    [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
    [SELECT_SYMBOL:WALL:NAME_WALL]
    [SELECT_SYMBOL:REMAINING:EVIL]
    [CULL_SYMBOL:ALL:DOMESTIC]
    [CULL_SYMBOL:ALL:FLOWERY]
    [CULL_SYMBOL:ALL:HOLY]
    [CULL_SYMBOL:ALL:PEACE]
    [CULL_SYMBOL:ALL:NEGATOR]
    [CULL_SYMBOL:ALL:GOOD]
    [STONE_PREF]
    [METAL_PREF]
    [USE_CAVE_ANIMALS]
    [USE_EVIL_ANIMALS]
    [USE_EVIL_PLANTS]
    [USE_EVIL_WOOD]
    [USE_ANIMAL_PRODUCTS]
    [USE_MISC_PROCESSED_WOOD_PRODUCTS]
    [EQUIPMENT_IMPROVEMENTS]
    [ABUSE_BODIES]
    [INDOOR_FARMING]
    [COMMON_DOMESTIC_PACK]
    [COMMON_DOMESTIC_PULL]
    [COMMON_DOMESTIC_MOUNT]
    [COMMON_DOMESTIC_PET]
    [DIPLOMAT]
    [DIPLOMAT_BODYGUARDS]
    [MERCHANT_BODYGUARDS]
    [SPHERE_ALIGNMENT:WAR:512]
    [ART_FACET_MODIFIER:GOOD:0]
    [ART_FACET_MODIFIER:EVIL:512]
    [FRIENDLY_COLOR:5:0:1]
    [DEFAULT_SITE_TYPE:DARK_FORTRESS]
    [LIKES_SITE:DARK_FORTRESS]
    [TOLERATES_SITE:DARK_FORTRESS]
    [CAN_HAVE_MILITARY_SITE_LEADER]
    [LEADER_TYPE:KING]
    [SITE_LEADER_TYPE:STANDARD]
    >> Anonymous 04/01/09(Wed)10:48 No.4153756
    [START_BIOME:MOUNTAIN]
    [BIOME_SUPPORT:ANY_WETLAND:1]
    [BIOME_SUPPORT:ANY_DESERT:1]
    [BIOME_SUPPORT:ANY_FOREST:2]
    [BIOME_SUPPORT:ANY_OCEAN:1]
    [BIOME_SUPPORT:ANY_LAKE:1]
    [BIOME_SUPPORT:MOUNTAIN:3]
    [BIOME_SUPPORT:ANY_GRASSLAND:1]
    [BIOME_SUPPORT:ANY_SAVANNA:1]
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]
    [BIOME_SUPPORT:ANY_RIVER:1]
    [PROGRESS_TRIGGER_POPULATION:2]
    [PROGRESS_TRIGGER_PRODUCTION:2]
    [PROGRESS_TRIGGER_TRADE:2]
    [ACTIVE_SEASON:SPRING]
    [ACTIVE_SEASON:SUMMER]
    [ACTIVE_SEASON:AUTUMN]
    [ACTIVE_SEASON:WINTER]
    [MAX_STARTING_CIV_NUMBER:100]
    [START_GROUP_NUMBER:10]
    [MAX_POP_NUMBER:10000]
    [MAX_SITE_POP_NUMBER:120]
    [RELIGION:ANY_APPROPRIATE_POWER]
    [MAYOR]
    [WANDERER]
    [BEAST_HUNTER]
    [SCOUT]
    >> Anonymous 04/01/09(Wed)10:50 No.4153761
    [ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
    [ETHIC:KILL_NEUTRAL:ACCEPTABLE]
    [ETHIC:KILL_ENEMY:ACCEPTABLE]
    [ETHIC:KILL_ANIMAL:ACCEPTABLE]
    [ETHIC:KILL_PLANT:ACCEPTABLE]
    [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
    [ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
    [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
    [ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
    [ETHIC:TREASON:PUNISH_CAPITAL]
    [ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
    [ETHIC:LYING:ACCEPTABLE]
    [ETHIC:VANDALISM:ACCEPTABLE]
    [ETHIC:TRESPASSING:ACCEPTABLE]
    [ETHIC:THEFT:ACCEPTABLE]
    [ETHIC:ASSAULT:ACCEPTABLE]
    [ETHIC:SLAVERY:ACCEPTABLE]
    [ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
    [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
    [ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
    [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
    [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

    ..........and all jobs allowed to dwarves. anything missed? moving on to items and fixes
    >> Anonymous 04/01/09(Wed)10:51 No.4153771
    >>4153761
    also added tag [POWER] to orks.
    hopefully this will let them worship themselves
    >> Anonymous 04/01/09(Wed)10:53 No.4153778
    Entity raw seems great. I wonder how they'd work in worldgen.
    >> Anonymous 04/01/09(Wed)10:55 No.4153787
    Is there any way to make it so that they can butcher anything? Or to let them eat chunks?
    >> Anonymous 04/01/09(Wed)10:56 No.4153796
         File :1238597794.png-(3 KB, 16x16, grot.png)
    3 KB
    >>4153771
    Grot
    >> Anonymous 04/01/09(Wed)10:56 No.4153799
    Instead of Farm Plots, call them Squig Pens. Eatin' squigs are kept in these pens, put in as spores and grown into adults, at which point they get put into the food stores.
    >> Anonymous 04/01/09(Wed)10:57 No.4153804
         File :1238597878.png-(3 KB, 50x50, grot2.png)
    3 KB
    >>4153796
    grot!
    >> Anonymous 04/01/09(Wed)10:59 No.4153810
    >>4153799
    was going to keep farm plots for growing fungus. DA BOYZ MUST HAVE FUNGUS BEER. change the names of most edible plants to squigs etc
    >> Anonymous 04/01/09(Wed)10:59 No.4153812
    I didn't realize that OCD kids were ABLE to enjoy April Fools day
    >> Anonymous 04/01/09(Wed)11:00 No.4153815
    whoevers in charge of this be a temporary tripfag so we can converse with you propa
    >> Anonymous 04/01/09(Wed)11:01 No.4153823
    >>4153812
    They aren't OCD they are asspies, as long as people seem interested in their obsession they are happy as can be.
    >> Anonymous 04/01/09(Wed)11:02 No.4153829
    >>4153799
    why not just have squigs like any other tame animal? They reproduce into squiglets and are butchered like normal. Also: maybe make them milkable....
    >> Brain Gnawed! 04/01/09(Wed)11:03 No.4153833
    Hi i did the original sprite, grot and first armored orc
    >> Brain Gnawed! 04/01/09(Wed)11:04 No.4153838
    >>4153833
    any more sprites you need??
    >> Anonymous 04/01/09(Wed)11:04 No.4153841
         File :1238598282.png-(1 KB, 192x32, orcscivvies.png)
    1 KB
    Here's some ork civilians (lol oxymoron) I made randomly to go with my military ones

    in order from second row: miner, mekboy, fisherork, farmer, cook, butcher, woodcutter
    >> Anonymous 04/01/09(Wed)11:06 No.4153853
    >>4153829
    Can only milk vermin.

    So make 'em tame vermin, and then make 'em milkable. Instead of Milk, they give Squig Beer/Blood/Whatever.

    Squigs should be animals, just make the different Dorf-type subterranian plants into funguses. So you could have Rum Fungus, Beer Fungus, ect. Maybe make some of them inedible, but brewable.
    >> Anonymous 04/01/09(Wed)11:06 No.4153858
    >>4153829
    that sounds good i'll do that
    inb4 LOL2SQUIG

    also

    [ITEM_ARMOR:ITEM_ARMOR_PLATEMAIL]
    [NAME:mega armour:mega armour]
    [PREPLURAL:suits of]
    [WEIGHT:150]
    [VALUE:100]
    [ARMORLEVEL:3]
    [MAINBLOCK:70]
    [SECONDBLOCK:50]
    [UBSTEP:1]
    [LBSTEP:1]
    [SHAPED]
    [LAYER:ARMOR]
    [COVERAGE:100]
    [LAYER_SIZE:20]
    [LAYER_PERMIT:50]
    [MATERIAL_SIZE:9]
    [HARD]
    [METAL]

    [ITEM_ARMOR:ITEM_ARMOR_CHAINMAIL]
    [NAME:eavy armour:eavy armour]
    [PREPLURAL:suits of]
    [WEIGHT:75]
    [VALUE:60]
    [ARMORLEVEL:2]
    [MAINBLOCK:50]
    [SECONDBLOCK:30]
    [UBSTEP:1]
    [LBSTEP:1]
    [LAYER:ARMOR]
    [COVERAGE:100]
    [LAYER_SIZE:15]
    [LAYER_PERMIT:50]
    [MATERIAL_SIZE:6]
    [HARD]
    [METAL]

    [ITEM_ARMOR:ITEM_ARMOR_LEATHER]
    [NAME:armour:armour]
    [PREPLURAL:suits of]
    [WEIGHT:50]
    [VALUE:20]
    [ARMORLEVEL:1]
    [MAINBLOCK:20]
    [SECONDBLOCK:20]
    [UBSTEP:1]
    [LBSTEP:1]
    [SHAPED]
    [LAYER:ARMOR]
    [COVERAGE:100]
    [LAYER_SIZE:20]
    [LAYER_PERMIT:50]
    [MATERIAL_SIZE:6]
    [LEATHER]
    >> Brain Gnawed! 04/01/09(Wed)11:06 No.4153859
    >>4153841
    woah mekboy is awesome
    >> Anonymous 04/01/09(Wed)11:08 No.4153864
    heres some food

    [OBJECT:ITEM]

    [ITEM_FOOD:ITEM_FOOD_BISCUITS]
    [NAME:squiggly bitz]
    [LEVEL:2]

    [ITEM_FOOD:ITEM_FOOD_STEW]
    [NAME:squig stew]
    [LEVEL:3]

    [ITEM_FOOD:ITEM_FOOD_ROAST]
    [NAME:squig roast]
    [LEVEL:4]
    >> Anonymous 04/01/09(Wed)11:08 No.4153868
    >>4153841
    I still think that graphically the civilian orcs should look like grots and the military/noble orcs should have proper orc tiles
    >> Anonymous 04/01/09(Wed)11:09 No.4153874
    >>4153864
    Stew should be spells Stu or Stoo.
    >> Anonymous 04/01/09(Wed)11:10 No.4153881
    [ITEM_WEAPON:ITEM_WEAPON_WHIP]
    [NAME:grotwhip:grotwhipz]
    [DAMAGE:20:GORE]
    [WEIGHT:10]
    [SKILL:WHIP]
    [TWO_HANDED:3]
    [MINIMUM_SIZE:3]
    [MATERIAL_SIZE:1]
    [STICK_CHANCE:0]

    [ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE]
    [NAME:choppa:choppaz]
    [DAMAGE:110:SLASH]
    [WEIGHT:80]
    [SKILL:AXE]
    [TWO_HANDED:5]
    [MINIMUM_SIZE:5]
    [MATERIAL_SIZE:4]

    [ITEM_WEAPON:ITEM_WEAPON_HAMMER_WAR]
    [NAME:hammer:hammerz]
    [DAMAGE:120:BLUDGEON]
    [WEIGHT:40]
    [SKILL:HAMMER]
    [TWO_HANDED:4]
    [MINIMUM_SIZE:4]
    [MATERIAL_SIZE:3]

    [ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT]
    [NAME:stabba:stabbaz]
    [DAMAGE:100:SLASH]
    [WEIGHT:30]
    [SKILL:SWORD]
    [CRIT_BOOST:1]
    [TWO_HANDED:4]
    [MINIMUM_SIZE:4]
    [CAN_STONE]
    [MATERIAL_SIZE:3]

    [ITEM_WEAPON:ITEM_WEAPON_SPEAR]
    [NAME:stick:stickz]
    [DAMAGE:100:PIERCE]
    [WEIGHT:40]
    [SKILL:SPEAR]
    [CRIT_BOOST:2]
    [TWO_HANDED:5]
    [MINIMUM_SIZE:5]
    [MATERIAL_SIZE:3]

    [ITEM_WEAPON:ITEM_WEAPON_MACE]
    [NAME:basha:bashaz]
    [DAMAGE:120:BLUDGEON]
    [WEIGHT:40]
    [SKILL:MACE]
    [TWO_HANDED:4]
    [MINIMUM_SIZE:4]
    [MATERIAL_SIZE:3]

    [ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
    [NAME:shoota:shootaz]
    [DAMAGE:70:BLUDGEON]
    [WEIGHT:40]
    [SKILL:HAMMER]
    [RANGED:CROSSBOW:BOLT]
    [TWO_HANDED:0]
    [MINIMUM_SIZE:5]
    [MATERIAL_SIZE:3]
    >> Anonymous 04/01/09(Wed)11:12 No.4153890
    [ITEM_WEAPON:ITEM_WEAPON_PICK]
    [NAME:pick:pickz]
    [DAMAGE:70:PIERCE]
    [WEIGHT:50]
    [SKILL:MINING]
    [CRIT_BOOST:2]
    [TWO_HANDED:5]
    [MINIMUM_SIZE:5]
    [MATERIAL_SIZE:4]

    [ITEM_WEAPON:ITEM_WEAPON_BOW]
    [NAME:bow:bowz]
    [DAMAGE:40:BLUDGEON]
    [WEIGHT:30]
    [SKILL:SWORD]
    [RANGED:BOW:ARROW]
    [TWO_HANDED:0]
    [MINIMUM_SIZE:5]
    [MATERIAL_SIZE:3]

    [ITEM_WEAPON:ITEM_WEAPON_PIKE]
    [NAME:poker:pokerz]
    [DAMAGE:120:PIERCE]
    [WEIGHT:80]
    [SKILL:PIKE]
    [CRIT_BOOST:2]
    [TWO_HANDED:7]
    [MINIMUM_SIZE:7]
    [MATERIAL_SIZE:4]

    [ITEM_WEAPON:ITEM_WEAPON_SWORD_2H]
    [NAME:uge slasha:uge slashaz]
    [DAMAGE:140:SLASH]
    [WEIGHT:90]
    [SKILL:SWORD]
    [CRIT_BOOST:1]
    [TWO_HANDED:7]
    [MINIMUM_SIZE:7]
    [MATERIAL_SIZE:5]

    [ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG]
    [NAME:slasha:slashaz]
    [DAMAGE:120:SLASH]
    [WEIGHT:70]
    [SKILL:SWORD]
    [CRIT_BOOST:1]
    [TWO_HANDED:6]
    [MINIMUM_SIZE:6]
    [MATERIAL_SIZE:4]

    [ITEM_WEAPON:ITEM_WEAPON_AXE_GREAT]
    [NAME:uge choppa:uge choppaz]
    [DAMAGE:150:SLASH]
    [WEIGHT:130]
    [SKILL:AXE]
    [TWO_HANDED:7]
    [MINIMUM_SIZE:7]
    [MATERIAL_SIZE:5]
    >> Anonymous 04/01/09(Wed)11:13 No.4153896
    >>4153890
    phew its getting a bit late here
    anyone want me to start doing squigs / assorted creatures?
    >> Anonymous 04/01/09(Wed)11:15 No.4153901
    Is there any way to encourage orks to live above-ground in encampments and such? Making them get more wood per tree, or something?
    >> Brain Gnawed! 04/01/09(Wed)11:17 No.4153907
         File :1238599020.png-(3 KB, 50x50, squig2.png)
    3 KB
    Squiggy
    >> Anonymous 04/01/09(Wed)11:18 No.4153918
    >>4153901
    the current ork entity makes them prefer living in fortresses and encampments above ground. this is just a mood thing however.
    collecting one wood per tree is probably hard coded
    >> Anonymous 04/01/09(Wed)11:19 No.4153923
    >>4153907
    Damn that looks nice. Now we just need war squigs and hunting squigs!
    >> Anonymous 04/01/09(Wed)11:21 No.4153935
    >>4153901
    >>4153918
    My knowledge of the capacity for modding is limited but I would think that if possible, one should make the orks harvest wood faster (or become experienced woodcutters faster) and construct walls/floors faster as well as possibly digging slower to even it out
    >> Brain Gnawed! 04/01/09(Wed)11:30 No.4153986
         File :1238599806.png-(3 KB, 16x16, warsquig.png)
    3 KB
    >>4153923
    Warsquig
    >> Anonymous 04/01/09(Wed)11:30 No.4153988
    [CREATURE:DOG]
    [NAME:squig:squigz:squig]
    [TILE:'d'][COLOR:6:0:0]
    [PETVALUE:30][NATURAL]
    [LARGE_ROAMING]
    [COMMON_DOMESTIC][TRAINABLE][PET]
    [BONECARN]
    [PREFSTRING:taste]
    [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
    [BODYGLOSS:CLAW_FOOT:foot:claw]
    [BODYGLOSS:MAW:mouth:maw]

    [SIZE:5]
    [MAXAGE:10:20]
    [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
    [CHILD:1][CHILDNAME:squig:squigz]
    [FAT:1]
    [DIURNAL]
    [STANDARD_FLESH]
    [HOMEOTHERM:10070]
    [LAYERING:100]
    [SWIMS_INNATE][SWIM_SPEED:2500]
    [MUNDANE]

    [CREATURE:CAT]
    [NAME:snotling:snotlingz:snotling]
    [TILE:'c'][COLOR:0:0:1]
    [VERMINHUNTER]
    [PETVALUE:20]
    [CARNIVORE][NATURAL][PET]
    [LARGE_ROAMING]
    [COMMON_DOMESTIC][BENIGN]
    [PREFSTRING:beady eyes]
    [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]
    [SIZE:4]
    [MAXAGE:10:20]
    [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
    [CHILD:1][CHILDNAME:snotling:snotlingz]
    [FAT:1]
    [DIURNAL]
    [STANDARD_FLESH]
    [HOMEOTHERM:10070]
    [LAYERING:100]
    [SWIMS_INNATE][SWIM_SPEED:2500]
    [MUNDANE]

    [CREATURE:HORSE]
    [NAME:boar:boarz:boar]
    [TILE:'H'][COLOR:7:0:0]
    [PETVALUE:200]
    [PREFSTRING:strength]
    [LARGE_ROAMING][COMMON_DOMESTIC][WAGON_PULLER]
    [BENIGN][MEANDERER][PET]
    [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
    [BODYGLOSS:HOOF][NATURAL][MOUNT]
    [POPULATION_NUMBER:15:30]
    [CLUSTER_NUMBER:3:7]
    [SIZE:9]
    [ATTACK:SECOND:BYTYPE:MOUTH:gore:gores:1:6:PIERCE][ATTACKFLAG_CANLATCH]
    [ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]
    [CHILD:1][CHILDNAME:boar piglet:boar pigletz]
    [FAT:5]
    [DIURNAL]
    [BIOME:GRASSLAND_TEMPERATE]
    [BIOME:SAVANNA_TEMPERATE]
    [STANDARD_FLESH]
    [HOMEOTHERM:10068]
    [LAYERING:100]
    [SWIMS_INNATE][SWIM_SPEED:2500]
    [MUNDANE]
    >> Brain Gnawed! 04/01/09(Wed)11:31 No.4153991
         File :1238599887.png-(3 KB, 50x50, warsquig2.png)
    3 KB
    >>4153986
    toothier and clawier then before
    >> Anonymous 04/01/09(Wed)11:34 No.4154007
    Orc fortress excists, add civ_controllable to thier entity file in 40k fortress
    >> Anonymous 04/01/09(Wed)11:34 No.4154010
    might as well chuck this in too


    [CREATURE:EQUIPMENT_WAGON]
    [NAME:trukk:trukks:trukk]
    [TILE:'W'][COLOR:6:0:0]
    [EQUIPMENT_WAGON][COMMON_DOMESTIC]
    [NOT_BUTCHERABLE]
    [HAS_RACEGLOSS:WOOD]
    [ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]
    [NOSMELLYROT]
    [BODY:WAGON]
    [SIZE:12]
    [ALL_ACTIVE]
    [NO_GENDER]
    [MATERIAL:WOOD:USE_RACEGLOSS]
    [TRADE_CAPACITY:15000]
    [MUNDANE]
    >> Anonymous 04/01/09(Wed)11:40 No.4154041
    /tg/: shi/t g/ets done.
    >> Anonymous 04/01/09(Wed)11:41 No.4154043
    >>4154010
    wat da zog?
    >> Anonymous 04/01/09(Wed)11:45 No.4154078
    >>4154043
    the wagon you start with and merchant wagons are now TRUKKS.
    unfortunately we cant code red ones to go fasta
    >> Anonymous 04/01/09(Wed)11:46 No.4154081
    >>4154043
    I believe that's for the Embarking wagon.

    They could have left it alone, and I wouldn't have minded at all. But they changed it, and it is awesome.
    >> Anonymous 04/01/09(Wed)11:48 No.4154096
    Hey fa/tg/uys. Guy posting all the skins here.
    Anyone around whos still interested? I was thinking of making this into an all ork fest.
    No other races, just many different ork clans fighting.
    Yes or no and put other 40k races in?
    >> Anonymous 04/01/09(Wed)11:49 No.4154103
         File :1238600985.png-(3 KB, 128x64, orcs.png)
    3 KB
    Here are the profession sprites ive done so far. Credit to Brain Gnawed for the fuckawesome original orc/armored orc sprites.

    In order we've got: Peasant, Recruit, Wrestler, Swordsman, Choppa, recruit again, arrerboy, pokerboy, shootaboy, and crusha.
    Miner, Mekboy, Fishboy, Farmer, Cook, Butcher, Woodcutter, Smith, Craftsork, Liason/Diplomat.

    We'll I'm off to bed so good luck getting it together anon. btw someone archive this shit.
    >> Anonymous 04/01/09(Wed)11:54 No.4154125
    /v/ here, we fucking love you, keep this shit going.
    >> Anonymous 04/01/09(Wed)11:54 No.4154132
    >>4154096

    I'd think itd be awesome with a feral/contested world, with feral humans, scattered exodites (the unmodded elves will do fine, just add DINOSAURS) and of course feral orks.

    Oh yea dont forget the squa-
    >> Anonymous 04/01/09(Wed)11:57 No.4154149
    >>4154132
    thats silly, why try to do that when warhammer fantsy is so much closer to the original setting?
    >> Anonymous 04/01/09(Wed)12:02 No.4154175
         File :1238601752.gif-(23 KB, 481x301, beakies.gif)
    23 KB
    I'll throw this out there, since I've been dicking around with graphics myself.
    >> Da Mekboy !!bhhF6+ZIkGC 04/01/09(Wed)12:04 No.4154188
    >>4154132
    sounds like a good idea, i'll get onto that.
    unfortunately i have work tomorrow so archive this thread and i'll try and get some work done on that and keep you guys updated. (Ausfag here it's 2am so no more coding just yet). now with tripfaggotry.
    >> Anonymous 04/01/09(Wed)12:04 No.4154192
    >>4154175

    Holy shit.
    Plot marine megabeasts? MAKE IT HAPPEN /TG/!!!
    >> Anonymous 04/01/09(Wed)12:07 No.4154209
    itt: /tg/ proves why it's the best board on the chan
    >> Anonymous 04/01/09(Wed)12:14 No.4154233
    >>4154103
    because we are
    >> Anonymous 04/01/09(Wed)12:15 No.4154238
    You know what I'd like to see for DF 40k? Dwarf Hulk.
    Starting off with a small space hulk, mining nearby asteroids, fighting off expedition fleets, daemon incursions and Ork waaaghs, all while maintaining your hab-domes and getting your STCs in working order. Pure awesome.
    >> Anonymous 04/01/09(Wed)12:26 No.4154268
    >>4154238
    hmmm
    >> Anonymous 04/01/09(Wed)12:29 No.4154282
         File :1238603346.jpg-(25 KB, 304x480, w-i1-p8-02.jpg)
    25 KB
    >>4154268
    >> Anonymous 04/01/09(Wed)12:32 No.4154293
    How long till we hear the cries of OHHH GORK DA SQUIGS ATE MY FRAMERATE
    >> Anonymous 04/01/09(Wed)12:35 No.4154315
    >>4154291

    Hmm probably should remove the 2nd attack type, you dont get many spess mahreens that bite. Also someone should make megabeast appropriate weaponry for this guy, like a bolter based on crossbow but with 10x killing power.
    >> Anonymous 04/01/09(Wed)12:36 No.4154324
    >>4154291
    Oy!
    2 hearts
    >> Anonymous 04/01/09(Wed)12:38 No.4154331
    Someone best be saving and archiving this for posterity.
    >> Anonymous 04/01/09(Wed)12:38 No.4154333
    >>4154331
    the orcfortress page I mean, not this thread.
    >> Anonymous 04/01/09(Wed)12:44 No.4154357
         File :1238604249.jpg-(48 KB, 256x256, slutpatrol.jpg)
    48 KB
    >>4154175
    Y'know, I just realized I made these guys look like the marines from Slut Patrol 40k. Go figure.
    >> Anonymous 04/01/09(Wed)12:44 No.4154359
         File :1238604290.png-(422 B, 34x36, ssmm.png)
    422 B
    shit getting all sleepy and forgot about larraman, fixing:

    [CREATURE:TITAN]
    [NAME:space marine:space marines:space marine]
    [TILE:'T'][COLOR:3:0:0]
    [MEGABEAST]
    [MALE]
    [SPEED:850]
    [GENPOWER:5]
    [LIKES_FIGHTING]
    [CAN_LEARN][CAN_SPEAK]
    [CANOPENDOORS]
    [PREFSTRING:manliness]
    [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:2HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5
    FINGERS:5TOES:MOUTH]
    [SIZE:20]
    [DAMBLOCK:8]
    [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
    [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
    [FAT:2]
    [EQUIPS]
    [DIURNAL]
    [BIOME:ANY_LAND]
    [STANDARD_FLESH]
    [HOMEOTHERM:10067]
    [LAYERING:12]
    [SWIMS_LEARNED][SWIM_SPEED:2500]
    [SPHERE:STRENGTH]
    [SPHERE:WAR]
    >> Anonymous 04/01/09(Wed)12:46 No.4154365
         File :1238604371.png-(93 KB, 1280x1024, DaOrkzFortressWiki.png)
    93 KB
    >>4154331
    >>4154333
    Fukken saved.
    >> Anonymous 04/01/09(Wed)12:53 No.4154408
    Them fucking orcs, man! Them fucking orcs...
    >> Anonymous 04/01/09(Wed)12:53 No.4154412
         File :1238604822.jpg-(22 KB, 324x445, DOITFARRAGUT.jpg)
    22 KB
    http://suptg.thisisnotatrueending.com/archive.html
    Thread archived! Vote NAO!!!
    >> Anonymous 04/01/09(Wed)13:33 No.4154671
    >>4152853

    People still go to YTMND?
    >> Anonymous 04/01/09(Wed)13:59 No.4154814
    [MATGLOSS_PLANT:MUSHROOM_HELMET_PLUMP]
    [TILE:6][COLOR:5:0:0]
    [NAME:beer fungus][NAME_PLURAL:beer fungi]
    [GROWDUR:300][VALUE:2]
    [DRINK:fungal beer:5:0:0]
    [DRINKVALUE:2]
    [SEEDNAME:beer fungus spore][SEED:4:0:1]
    [GENPOWER:2]
    [SPRING][SUMMER][AUTUMN][WINTER]
    [FREQUENCY:100]
    [CLUSTERSIZE:5]
    [EDIBLE_VERMIN]
    [EDIBLE_RAW]
    [PREFSTRING:drinky goodness]
    [WET][DRY][BIOME:SUBTERRANEAN_WATER]

    [MATGLOSS_PLANT:GRASS_TAIL_PIG]
    [TILE:231][COLOR:7:0:0]
    [NAME:squig tail][NAME_PLURAL:squig tails]
    [GROWDUR:300][VALUE:2]
    [DRINK:squig ale:7:0:0]
    [DRINKVALUE:2]
    [SEED:0:0:1]
    [GENPOWER:1]
    [SUMMER][AUTUMN]
    [FREQUENCY:100]
    [CLUSTERSIZE:5]
    [THREAD]
    [PREFSTRING:squiggy taste]
    [WET][DRY][BIOME:SUBTERRANEAN_WATER]

    [MATGLOSS_PLANT:GRASS_WHEAT_CAVE]
    [TILE:231][COLOR:7:0:1]
    [NAME:fuzzy mushroom][NAME_PLURAL:fuzzy mushrooms]
    [GROWDUR:500][VALUE:2]
    [DRINK:fizzy brew:6:0:0]
    [DRINKVALUE:2]
    [MILL:powdered mushroom:7:0:1]
    [MILL_VALUE:20]
    [COOKABLE_WHEN_MILLED]
    [SEED:6:0:0]
    [GENPOWER:1]
    [SUMMER][AUTUMN]
    [FREQUENCY:100]
    [CLUSTERSIZE:5]
    [EDIBLE_VERMIN]
    [PREFSTRING:fuzzy tops]
    [WET][DRY][BIOME:SUBTERRANEAN_WATER]
    >> Anonymous 04/01/09(Wed)14:06 No.4154870
         File :1238609181.gif-(81 KB, 400x300, 2cat.gif)
    81 KB
    LMAO 2 SQUIG
    >> Anonymous 04/01/09(Wed)14:06 No.4154875
    [MATGLOSS_PLANT:POD_SWEET]
    [TILE:232][COLOR:4:0:1]
    [NAME:snot pod][NAME_PLURAL:snot pods]
    [GROWDUR:500][VALUE:2]
    [DRINK:orky rum:5:0:1]
    [DRINKVALUE:2]
    [MILL:waaugh spice:6:0:0]
    [MILL_VALUE:20]
    [COOKABLE_WHEN_MILLED]
    [EXTRACT:waaugh sauce:6:0:0]
    [EXTRACTVALUE:20]
    [EXTRACT_BARREL]
    [EXTRACT_COOKABLE]
    [SEED:2:0:1]
    [GENPOWER:1]
    [SPRING][SUMMER]
    [FREQUENCY:100]
    [CLUSTERSIZE:5]
    [EDIBLE_VERMIN]
    [PREFSTRING:sticky goodness]
    [WET][DRY][BIOME:SUBTERRANEAN_WATER]

    [MATGLOSS_PLANT:BUSH_QUARRY]
    [TILE:5][COLOR:7:0:0]
    [NAME:grot shrub][NAME_PLURAL:grot shrubs]
    [GROWDUR:500][VALUE:2]
    [LEAVES:6]
    [SEED:7:0:1]
    [SEEDNAME:ork nuts]
    [GENPOWER:1]
    [SPRING][SUMMER][AUTUMN]
    [FREQUENCY:100]
    [CLUSTERSIZE:5]
    [EDIBLE_VERMIN]
    [PREFSTRING:funny looking seeds]
    [WET][DRY][BIOME:SUBTERRANEAN_WATER]
    >> Anonymous 04/01/09(Wed)14:14 No.4154929
    Ork Fortress would be amazing
    >> Anonymous 04/01/09(Wed)14:18 No.4154968
    God damn, /tg/, do I love it when you get shit done.
    >> Anonymous 04/01/09(Wed)14:26 No.4155026
    >>4154875
    >>4154814
    Well, that's the first few in the plants file. Those names aren't by any means permanent, and they should probably have a few 'weeds' in the names. Grotweed?

    Of course, since we're not going for Orks as a subterranean race, changing the first line of each would turn them into whatever you wanted them to replace. So make them into berries or what-have-you.

    I've gotta leave for work now. I'll be back around 12AM EST, to check on progress.
    >> Anonymous 04/01/09(Wed)14:30 No.4155046
    >>4154671
    apparently
    >> Anonymous 04/01/09(Wed)14:33 No.4155073
    >>4154875 waaugh

    You're afraid GW will sue you if you write waaagh or something?
    >> OP 04/01/09(Wed)14:42 No.4155140
         File :1238611332.jpg-(59 KB, 274x295, 1233847760443.jpg)
    59 KB
    Hey guys, I had no idea what I was getting /tg/ into when I posted this. I thought it was a funny little april fools.

    BTW I love you all for being awesome
    >> Anonymous 04/01/09(Wed)15:50 No.4155580
         File :1238615436.jpg-(385 KB, 1003x1027, Old-School Ghaz.jpg)
    385 KB
    Fuck yes.

    Would someone put this all into the newest version of DF for me?

    In return...old-school Ghazghkull and his confusing chainsaw.
    >> Anonymous 04/01/09(Wed)18:31 No.4156708
    Bump for OHGODFUCKORKFORTRESS
    >> Anonymous 04/01/09(Wed)20:05 No.4157372
    This is too awesome
    >> Anonymous 04/01/09(Wed)23:49 No.4159324
    I'd compile all this. Unfortunately, I'm totally in the dark about how the graphics work, so I couldn't match the graphics to the crunch.
    >> Anonymous 04/02/09(Thu)01:51 No.4160224
    Graphics are easy, grid system, row, column done
    >> Anonymous 04/02/09(Thu)02:16 No.4160381
    Okay orks look pretty much done except for finding where grots fit in and some sprites. Now for the other races in the setting. I can see Hrud as Kobolds, how can we do that? And how about the dinosaur things of the exodites? I dunno much about the space elfs...
    >> Anonymous 04/02/09(Thu)03:04 No.4160691
    Orks!
    >> Anonymous 04/02/09(Thu)10:00 No.4163420
    >>4160381
    Dinosaurs. Hrm. Maybe we could modify one of the more hostile creatures (beak dogs?), and just re-skin them and make them available to the elves?

    Also, how will caravans work now? O_o Also, it might be a good idea to change the 'money' symbol into a toof.
    >> I DEMAND THIS BE SAVED FOR POSTERITY Anonycook !!5hkqQ95OWrH 04/02/09(Thu)15:08 No.4165868
         File :1238699320.png-(180 KB, 428x510, tears of awesome.png)
    180 KB
    http://4chanarchive.org/brchive/main.php?mode=submit

    thread id: 4152808
    board: /tg/ (duh)


    Thanks for your request.
    It has been added to our database and the thread will be archived as soon as enough request for that thread have been made.
    This thread has been requested 1 times now.
    >> Anonymous 04/02/09(Thu)15:10 No.4165888
    >>4165868
    I'm fairly sure that it's already archived on suptg.
    >> Anonymous 04/02/09(Thu)15:11 No.4165896
    >>4165868


    How about using the REAL ARCHIVE next time, buddy?

    http://suptg.thisisnotatrueending.com/archive.html

    And it has already been saved:

    http://suptg.thisisnotatrueending.com/archive/4152808/
    >> Anonymous 04/02/09(Thu)15:15 No.4165943
    >>4165868
    Learn to archive, idiot.
    >> Anonycook !!5hkqQ95OWrH 04/02/09(Thu)15:15 No.4165948
    >>4165896
    I'z muckin' about, I didn't know that existed, LE GASP!
    >> Anonymous 04/02/09(Thu)15:16 No.4165958
    >>4165948
    Welcome, newcomer, to the wonderful world that is /tg/.
    >> Anonymous 04/02/09(Thu)15:18 No.4165978
    >>4165958
    The first rule is don't do anything stupid that can be attributed to your own tripcode.

    Whoops.



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