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  • File :1242574639.jpg-(68 KB, 500x400, DeltaGreen.jpg)
    68 KB Anonymous 05/17/09(Sun)11:37 No.4576284  
    All right guys I really do need help. I am running a COC/Delta Green game at an upcoming convention and I'm only half way through writing the story. I'll give you the synopsis so far in parts. Would appreciate constructive criticism and moar ranch horror ideas for scenes.

    Basically it's centered around a rancher family and the local law. Insects from Shaggai, etc.
    >> Anonymous 05/17/09(Sun)11:38 No.4576288
    That motivational should be a gif. where the words 'even you' appear before something suitably creepy happens.
    >> Anonymous 05/17/09(Sun)11:39 No.4576296
    Part 1. Also not spellchecked so avoid comment.

    A rural Montana family will have their lives horribly changed after a thril seeker crash lands on their land. An alien parasite has caused the crash, a vile thing from outer space which feeds off humanities darker urges. The Shaggai takes first the form of a bull after stashing it's bag of alient technology. Breathing deep of the rage and fear of the herd, the parasite stampedes the herd on a suicide course into the hills. Poor Joe Hodgkins has to wait with his boys Bo and Jackson to answer the Sherrif's questions before tending the herd. By the time all is said and done it is well past dark. The Three Men dutifully gas up a four wheeler trailer and put saddle tack on the horses. They head out following the trampeled earth left behind by thundering hooves. Heading North into the low hills that stand in the middle of the property. Crossing a bridge in disrepair which Bo was supposed to have kept an eye on. Make riding rolls the bridge gives out and rider is thrown for 1d4 damage, although they should be fine on the check unless botched.

    Check with the Sheriff and his deputy who have to report on a cattle mutilation and ufo sighting across the county. While on the way there Raquel radios in and reports a bar fight and rowdies at the Smokeshack Roadhouse. Things have quited down and she asks if she should call in Barney to cover.They finally arrive at Jack Wall's little family ranch. Since Jack Wall has heard about cattle mutilations and aliens on the Saucer Watch broadcast he's been seeing them in droves. The cow was picked at by birds and coyote. It's obvious. He does insit they take down his eyewitness account.
    >> Anonymous 05/17/09(Sun)11:39 No.4576300
    Adviece about running DG.

    DO NOT turn it into a cowboy op, with explosions and machine guns and similar crap.

    Make the players keep their heads down and profiles low at all times.
    >> Anonymous 05/17/09(Sun)11:40 No.4576301
    Part 2

    Back to the women: Back at the house Ida and Della clear up the meal and begin nightly chores such as folding the laundry and feeding the dogs. Everyone in this family works. After some hours, at eight o'clock, Ida radios into the men folk to hear about their progress but really to find where they are. She will want to bring coffee and soup which she prepared. Just let her set out. Alone. In Call of Cthulhu. Luckily there's a ranch road not far from where the men are so she can just drive. On her way she has to make a driving roll to avoid a mangy long haired rabbit that runs across the road. Unless botched it's all good just making her roll them bones.

    Talk to the Daughter... bored. The men don't want her, she can't stand her mother. Suggest the ALIEN CRASH SITE! She has an idea roll and thinks she recognizes the plane company. Hopefully she will discover the bag of alien tools and weapons. Sanity check (1/1d4) to believe they are childrens toys in the bad light. Green and golden. Any closer inspection will require another sanity roll (1/1d10) to realize that they are micro-produced from non recognizable grey metal and appear to have wokring parts. Also the plane is an ultralight company High Pleasure Flights tour guides. British owned. When she get's back a representative fo the Lonsdales calls. They will know about the flight and be otherwise non-plussed. An insurance agent will be by to asses the wreckage and damage to property in the morning. salvage crew will be by to pick up the wreckage after the assesment.
    >> Anonymous 05/17/09(Sun)11:44 No.4576345
    Part 3 and all I have.

    Disturbance in town Deputies arrive to a suitably horrifying scene at the Best Western in town. kublasickshitcollage:) sex related sanity check. All of the trouble makers are british or work at the Landsdale Ranch. they were distraught over the crasha nd blowing off steam. They Sheriff and deputy are outnumbered by a drunken crowd. If the try to make an arrest (drugs visible) there will be trouble.

    Supposed to culminate in investigators discovering the Shaggai prescence at the Tour flights place. Or the shaggai infester gets bored and leaves.
    >> Anonymous 05/17/09(Sun)11:48 No.4576377
    >>4576300
    I was thinking the same thing. Any creepy/rural horror scenes you could suggest for the character types I have in mind?
    >> Anonymous 05/17/09(Sun)11:51 No.4576393
    Op here thanks anyways guys I'll post later when some creativefags are on.
    >> Anonymous 05/17/09(Sun)11:51 No.4576402
    Im not sure thats a great setting at all. I mean its refreshing compared to the usual MiB stuff, but to be honest... who are the players in this
    ?
    >> Anonymous 05/17/09(Sun)11:54 No.4576417
    >>4576402

    >who are the players in this

    This.

    Are the rednecks PCs? How is it DG?
    >> sage 05/17/09(Sun)11:55 No.4576423
    >>4576402
    I'm going for the characters being pretty normal people put into an extraordinary situation. Easier tying them all together if they are family members. I will include a motivation/likes/dislikes paragraph to let each player know his feeling towards the others.

    Keep in mind most of the adventure is still in my mind. Instead of Delta Green perhaps I should have just said modern mythos.
    >> sage 05/17/09(Sun)11:57 No.4576436
    This will be roleplay/narrative heavy which suits my play style well. I have run a game in the Master's Tournement at Gencon so I know my mythos.
    >> Anonymous 05/17/09(Sun)11:59 No.4576446
    >>4576423

    >Instead of Delta Green perhaps I should have just said modern mythos.

    Definitively.

    Now, tell me more about the Shaggi's activities. That, after all, is the much more important then laying rails for your players.
    Think about what the bug is doing and just let the players react to it, plan, do whatever.
    >> Anonymous 05/17/09(Sun)12:00 No.4576452
    Perhaps this really is the wrong media for my ideas. I thought you guys would be more imaginative/creative but really it's just pessimism and 'it's not familiar omg wat'.

    Getting discouraged.
    >> Anonymous 05/17/09(Sun)12:02 No.4576464
    >>4576446
    Right. Bug's plan is to nourish itself through excess of alchohol/sex/drugs until it get's bored and fucks off back to the enclave. The horror is the family trying to figure out why 'dear sweet ma' is guzzling whiskey like a bee at a flower and trying to the bed post.

    Eventual trepan attempt possibly kills mom.
    >> Fatalis 05/17/09(Sun)12:05 No.4576488
    >>4576436
    Im not Being Negative, here im back to named, you have just been really ambiguous.

    Now, i think you have gotten too much worked out for your characters, like, if i was playing Ma Redneck, whats my motivation for the sandwich delivery?

    and so forth, you have built an excelent refreshing story, but i dont know where the players fit in to it?

    what i would do is give them a brief about the days events, say your first two chapters, and then tell them where to start off, Dasie Duke is out by the fence, the good ol boys are in having supper with Ma, bad things start happening, even if its a ROAR from beyond the range. i wouldnt force them to act out the lives of the rednecks the way you have described, unless i am reading this wrong in which case i apologise.
    >> Anonymous 05/17/09(Sun)12:05 No.4576489
    >>4576464

    Don't railroar the players. I see from >>4576296>>4576301>>4576345 that you thought extensively about what the PLAYERS will/should do. That's not a good plan. For a scenario like this(bug dickery) it's best to make detailed plans for the bug's actions and just let the PCs figure things out. Use notes to convey bug commands to possessed players and make sure the players don't meta if they know about the Shaggi.
    >> Anonymous 05/17/09(Sun)12:08 No.4576507
    >>4576489
    >>4576488
    I see what you guys are saying; don't put faith in what I think the players will do. Good point to make.

    I always do like to have a couple of scenarios planned that I can throw in throughout the night. The order is usually pretty unimportant.

    What WOULD the bug really do? Also any ideas for Shan tech? There's the nerve whip and sourcebook says Yith like tech.
    >> Anonymous 05/17/09(Sun)12:14 No.4576541
    >>4576507

    There relly isn't much tech that a telepathic, possessing, magic using, flying insect really needs, IMO.
    >> Anonymous 05/17/09(Sun)12:16 No.4576554
    >>4576541
    True enough but Shaggai have magic points like anyone else. I figure taking some spells from the grimoire and 'gadgetizing' them. They will not be able to be activated by players without some insane rolls.
    >> WALL OF TEXT Fatalis 05/17/09(Sun)12:19 No.4576576
    >>4576507
    The bug should do whatever is convenient, you say it can possess people?
    I would set it up like this

    Ma Pa Luke and Bo are having a boy howdy fine meal, Bo's girlfriend comes to the window, and asks to see him, they go outside together, and start making out by the furthest paddock.

    Players now have control

    THere is a large roar, and a scream and a yell come from outside, the direction the lovers walked off in. There are two loaded shotguns in the house, aswell as an unloaded pistol in the master bedroom. Its pitch black outside. What do you do?

    now everytime a player goes off on their own, roll to see if they are overpowered and possessed, and then slip a note to that player, to arm themselves (maybe the alien can detect weapons, even primitive ones) and try to lure the other characters away from the main group and await further instructions.

    use fear and paranoia as your tools, and dont be afraid to veil everything in darkness. Slowly work up to having your players venture outside for some reason (to fetch the lovers maybe).

    dont be afraid to improvise.

    in one game i had, way back when i used to run a regular btech game, The PCs ship had a roving Crana (evil blood sucking mega bug) running around. the players got so riled up about it, they started planning how to rid the entire ship of a huge crana infestation. their plans were so good, i ended up introducing another 20, just to let them have that outlet for their fear, and they freaked out, shot the crap out of their cargo hold, and then ejected the crana into space. in that scenario it was actually useful to increase the threat of the evils. anyways thats just my take, if you have anything to add im willing to help you with collaboration.
    >> Fatalis 05/17/09(Sun)12:23 No.4576601
    >>4576576
    Oh additionally, play that dark brotherhood level in oblivion before the game, you know the one where your in the house and you get bonus points for killing people and blaming it on others. damn that quest gives me an evil-on
    >> sage 05/17/09(Sun)12:25 No.4576613
    >>4576576

    Oh that is really good. It makes the horror much more immediate.

    I have this prepped to hand to those 'taken over'

    Instructions: Congratulations! Your character has been inhabited by an alien entity! DO NOT LOOK AT THE SECOND PAPER YET OR LET ANYONE ELSE SEE IT! This new role is a rare and challenging roleplaying experience that should be perfect for you! After all you are a sick and twisted pervert, or at least you are until the end of the session.

    Your background: You are an insect from Shaggai, or Shan, a race of pigeon-sized, interstellar refugees who arrived on Earth centuries ago. the Shan developed the ability of Kirlian Phasing, allowing them to pass into the skulls and brains of organic life. On Earth, they usually meld with their new favorite hosts, humanity. Once ensconced within the cranium of a human victim, they use cruel alien telepathy to gradually dominate and control their puppet. The psychology of the Insects from Shaggai is completely alien, lacking any recognizable human ethics. Other than a few heretics, the Shan are divided into two factions: Fanatical worshippers of Azathoth's avatar Xada Hgla that wish to eliminate all other sects and consider other deities to be inferior or false, and a faction of amoral hedonists whose main purpose is to discover new experiences, most of which involve cruelty or depravity. Their sadistic fancy is often implemented through a host, preferably a sentient one, from which they feed off the electromagnetic impulses in the brain. Guess which faction you are part of? Now look at the second paper. These are all activities that you enjoy. Now look across the table at me. See that shit-eating grin??! Yeah, I'm counting on you to make this disturbing, horrible and memorable. Don't turn this into a gigglefest by cracking lame nervous jokes. Remember that this is a horror game and you are a roleplayer.
    >> Anonymous 05/17/09(Sun)12:25 No.4576618
    Suggestions for play: 1. ANYTHING GOES TONIGHT. 2. I WILL BACK YOU UP. Your insect persona is active during the night, right now in fact. You have recently come to America to join an enclave of Shaggai set up right here in this barren land posing as Tour guides and recreational workers. Using your telepathic powers you have been busily violating and molesting tourists and locals for months. Sometimes members erase all memories of the experience and sometimes it's just more fun to leave the victim fully aware of the vile, depraved, pleasureful acts you forced them into. Everything was going great until you lost control of that airplace and crashed into this rediculous ranch. Oh well an ounce of methamphetamine and three viagra do tend to make these bodies hard to control. Your main priority at the moment is retrieval of a satchel containing Shan equipment that you stashed near the crash site. Your second priority is to experience as much pleasure as you can. After that you will eventually contact the rest of the enclave once you have exhausted your interests here. You do not want to cast away the other humans in this family unit or be removed from them but remember your moral values are alien; hence part of the draw is shocking the other family members. You are in possesion of all memories that your host possesses. During the day you are dormant and your human personna takes over to deal with any social or physical problems. Your human persona is not aware of the parasite but feel free to gradually allow the awareness to surface throughout session play. This role requires subtelty. The overall idea is that the other family members catch on to your depraved acts and summmon help to deal with the sick member. Enjoy yoursefl!
    >> Anonymous 05/17/09(Sun)12:28 No.4576651
    >>4576613
    >>4576618

    Shaggi don't displace the person they're possession.

    They command it though telepathy and dispenseing punishment via agony and madness shitted directly into the brain if ignored.
    >> Fatalis 05/17/09(Sun)12:30 No.4576664
    >>4576613
    >>4576618
    I Like That
    Im currently running a horror themed Shadowrun game, and a write up like that could be lots of fun.

    Thats exactly what you need, i have never read something so well written for someone new to a system to get their grips on a character change that fast. They should have a write up like that in Dnd for a fallen paladin.

    Helping you has already helped me, thanks dude!
    >> Anonymous 05/17/09(Sun)12:31 No.4576676
    >>4576651
    I understand that at night they do take over the personality. 'the Shan has some control over the host's actions, and the longer it is there, the more control it gains.'
    >> Anonymous 05/17/09(Sun)12:33 No.4576689
    >>4576676
    You are right that they are not normally so overt, though. I have to 'ramp it up' for a one off where in a campaign it would develop properly. Also it's why they are bumpkins.... no will to fight it off lol.
    >> Anonymous 05/17/09(Sun)12:35 No.4576709
    >>4576664
    I really like your intro instead of the plane crash. I just want to leave room for the investigators to discover the deeper secret, that there are lot's of these things. Also making it 'possible' for the investigators to discover that Britain is infested with them.

    Another concept for a character.

    Congratulations! The top leaders in your government want to kill you because they are all hosts to parasitic alien insects from outer space! You are a sane woman in a world gone mad. The Shan are a race of pigeon-sized insects that feed off the electromagnetic impulses in the brain. The relationship is completely parasitic. As long as it inhabits a human host, the Shan has some control over the host's actions, and the longer it is there, the more control it gains. It can, however, be driven out by trepanation. The Year is 2009. British government has been all but taken over by extra-dimensional alien bugs from outer space. The Shan are leading Great Britain closer to an Orwellian nightmare with every passing day. The people are watched 24/7 by camera nests so prolific that London is said to be under ‘The Glass Shield’. A spokesman said: "Massive social and technological advances have occurred in the last few decades and will continue in the years to come.” The hits just keep coming with further planned ‘dataveillance’ measures being forced on a docile public. A stranglehold on public opinion is enforced through pervasive media and the omnipresent fear of terrorism.
    >> Anonymous 05/17/09(Sun)12:36 No.4576717
    Meanwhile, many Shan enjoy lives of privileged decadence through hosts in Her Majesties Government and throughout the British upper crust. Only the British nationalist organization “The Army of the Third Eye” have made any serious dents in the Shan’s takeover. Hell, the ‘Army’ is the only ones who even acknowledge the Shan existence. You used to be a Flight Syrgeon in her Majestiies Royal Air Force. At the rank of ful colonel you were all set to retire in a few years and move down to Dorcester with the family. It was good. Then you went to that damn officer's party and nothing has ever been the same. The things you did that night as it took you... crawled through your face. It and all the other's just wanted physical gratification in the most lustful, depraved ways. You screamed and screamed but you weren't in control... it was. Over the months you lost more and more control. David and the kids... what they saw that night in the den was, well nevermind. The're gone now. Packed up and left that very day. You don't blame them. But the bug, it wouldn't stop. It wouldn't leave you alone and it had such a big appetite. Of course you rose through the ranks after that pretty quick. Seems all the old boys were bugs. All of them. All of them, by god.

    Then Dr. Carol Carter and her Army of the Third Eye blew hell out of your escort and saved you. Trepanned that bastard bug and you saw, yes you saw it burn in the sunlight! The bugs put your face on every screen and news bulletin in the British Isles. You're a member of the Army now. . Great Britain's most feared and sought after terrorist group. You've been sent ahead to Montana to keep an eye on the spread of the Shan across the pond. Don't get captured!
    >> Fatalis 05/17/09(Sun)12:43 No.4576759
    >>4576709
    Theres no reason you cant do a nice long discussion about what they did that day, and then use that intro. I like your background, its just, not the way player characters unfamiliar to the universe would react :)

    >>4576709
    >>4576717
    I Like this too, the only problem is when do you bring the character in?

    My suggestion: She is also the local sherriff or Ambulance officer, give one of the NPC's a chance to call for assistance, and then have the one trained armed person show up, thinking its a routine outcall, discover alien tech, and try and convince the rednecks shes not crazy. Outsiders are hard to handle, but fun when they work. i would reccomend keeping an NPC to yourself, just in case they dont call the cops.
    >> Anonymous 05/17/09(Sun)12:48 No.4576807
    >>4576759
    In my mind I have:

    1. Introduction.
    2. Plane crash.
    3. Duties well laid out: Stampeded cattle roundup, housework, etc. Weird (but not deadly) things happen to get the players on 'edge'.
    4. That night when family is asleep the fun happens with the note handed to the infected player.
    5. Daughter (also an amateur cb radio enthusist) left the cb on and get's a call over the radio about the plane crash in the area. The Army Surgeon hears and inquires over the radio and decides to investigate. Rolepalying to convince tha family to trepan old ma.

    Thinking about the alien character 'ma' be the npc. It's risky to let a player control the bug... a LOT of repsonsibility rests on that role.
    >> Anonymous 05/17/09(Sun)12:49 No.4576817
    Possbily put your suggestion in AFTER the family has returned home for the night. THAT could work nice.
    >> Fatalis 05/17/09(Sun)12:52 No.4576836
    >>4576807
    >>4576817
    Agreed, they get home and can discuss their plot experiences with each other before hell breaks loose.

    whats fun, is you get to decide ultimately who gets bugged. Leave it as Ma the Npc chef for now, but if a roleplayer distinguishes him/herself during the game, try and pass the ball on to them.
    >> Anonymous 05/17/09(Sun)12:54 No.4576860
    >>4576836
    Yeah! I might even ask who has a strong stomach. Good food for thought, anon!

    I now need to detail the Bug's 'home base' in the area. Thinking airstrip, small flight tower. Hangar, a couple ultralights, offices and an accompaniying modern ranch home with floodlights and fences.
    >> Fatalis 05/17/09(Sun)12:58 No.4576887
    >>4576860
    Have a suspiciously large comms array, and fill the base of it out with creepy shit, hiddem behind walls, someone was saying they get fun out of making people do things they wouldnt normally do, well have a secret basement filled with props people wouldnt normally use. nothing too BDSM, maybe some weird sexual crap, an oldschool rack device, the Star Wars Prequel Trilogy, just stuff that a rational human being wouldnt think of subjecting to themselves. Possibly a corpse or two, maybe theyve lost a minion or two to this form of mind control?
    >> axebeard !TQbBqhr7ik 05/17/09(Sun)13:04 No.4576956
    I have one suggestion about the metaing of getting possessed and notes. Give everyone notes once in a while, even without a real meaning. Just write "nothing worthy here" or something on it, so they can't be sure if someone got possessed or not, etc.
    >> Fatalis 05/17/09(Sun)13:05 No.4576966
    >>4576956
    agreed, or better yet just write things like "ma is acting mighty wierd" or "does pa usually drink that much" keep ALL the players guessing
    >> Anonymous 05/17/09(Sun)13:05 No.4576970
    >>4576887
    Fuck yes way too much comm equipment! Shit that's good. It's going to be a fine balance of disturbing sexual imagery and devolution into nervous sex jokes.

    Bo: You awake suddenly to a cool breeze from outside. Did you remember to close that window? Your mouth is dry and your lips are getting chapped. (hopefully glass of water) Entering the kitchen in a half daze you are suddenly aware of another prescence in the room. You see your mother, naked and standing by the open refrigerator. Broken eggs lie on the floor near her feet. Her eyes wide, she is sucking down a bottle of rye whiskey like an insect at a flower. WHAT DO YOU DO

    As YOUR MOTHER notices you she drops the bottle to the floor and turns. As YOUR MOTHER begins shambling towards something hard and wet falls out from between her legs and cracks against the linoleum floor. (I would fo course mime the event)"Bo, honey come to mommy. Come sit on mommies lap."

    Investigations reveals she has stuffed several eggs into herself. How does the family react. Does bo call for dad?
    >> Anonymous 05/17/09(Sun)13:09 No.4577002
    >>4576956
    That is a great paranoia technique that I often use. I have had players almost leave the table over note passing.
    >> Fatalis 05/17/09(Sun)13:11 No.4577017
    >>4576970
    Thats damn awesome, i would probably worry about running that at a con, but its so damn creepy that it will stun a player, not just a character. Good Work.

    Only problem would be finding a perfect moment to use it, if one doesnt come up, dont try and force it.

    Another one would be, finding a tourist stranded by the roadside, naked from the waist down, ots dark so upon closer inspection one hand has been cut off, and is holding something that looks like the genetalia of another person. they are now dead, but there is a suspicious (insert method of mind control here, maybe a fucking huge hole in the back of her head?)
    >> Fatalis 05/17/09(Sun)13:16 No.4577067
    >>4577002
    Its great, until its abused, ive had a party get so suspicious of each other that they started forming "Note Cliques" where small alliances formed within the party, that only communicated via winks nods, strange phrases and note passing, which while good, when a party starts to plan for an adventure with two hours of note passing, its time to put the damn boot in on notes.
    >> Anonymous 05/17/09(Sun)13:16 No.4577068
    >>4577017
    >>4577017
    Thanks anon! I DID remember to put Over 18 or with parental permission in my Game copy for the con book and website so I can always say 'I told you so."

    Kubla has been very good about allowing dm discretion as far as decency. Unlike Dundracon which can be pretty fascist. I like the tourist idea, maybe for the cops to pick up ( i have ideas of making the local sheriff a membet of the family (THINK SIX PLAYERS) to tie in that side and allow the investigation to have multiple approaches.
    >> Anonymous 05/17/09(Sun)13:18 No.4577082
    >>4577067
    Hahahah that sounds like a KODT I read once.
    >> Fatalis 05/17/09(Sun)13:23 No.4577136
    >>4577068
    Yeah, just a worry, i dont think i could get away with that at any local conventions. If you have that sorted go for it, just dont do the whole vagina thing more than once, unless you want the party to begin making jokes about natures pocket.

    Family Member Sherriff works, very well in fact, this ensures that a player will call the cops, despite the fact that Ma might theres nothing wrong, and ask where pappys moonshine is.

    You could also try using Ma as a reason to enter the local hospital. which would have interesting repercussions for both the alien and the family. what if Ma gets better and the Nurse wants a sample of blood from the whole family. she then digs the needle in as hard as she can, and rips it out sideways and drinks the blood.

    nothing scarier than spiders and needles.
    >> Fatalis 05/17/09(Sun)13:32 No.4577226
    Oh also, try and cultivate a family trust set up. This is kinda HARDMODE DMing, but if you can set up the scenario, so the family PCs will trust Ma's word, before the investigators, you have WON. Then have the players paranoia slowly turn to within the family group.

    Um, theres a novel you should read that talks about a similar social project that ended up working like this.

    Charles Stross : The Glasshouse. Brilliant novel
    >> Anonymous 05/17/09(Sun)13:41 No.4577295
    >>4577136
    I am worried about planning for hospital visits. I'm thinking county doc makes house call, finds nothing physcially wrong and perscribes downers and sleep.

    As far as the con fuck 'em if they can't take a joke. They won't boot me just a 'stern talk'. I am pretty good at reading people and hopefully I won't freak anyone out too bad. I feel like going over the top in a way as an artistic expression. If you have ever seen Reanimator, From beyond, etc they are extremely sexual. Forced cunnilingus, etc.

    Gonna try and avoid hospital visits.

    >>4577226
    Not sure if I can build the trust in a one off. Easier in a campaign setting of course. I'll check out that book after everything is written and playtested. When I write adventures I immerse myself in the mythos and listen to black metal for weeks.

    Again lot's of great input dude! It's great being able to get a preliminary and honest reaction!
    >> Fatalis 05/17/09(Sun)13:52 No.4577401
    >>4577295
    When i was building my current shadowrun setting there were almost zero resources to use. Hell the CoC book told me to kill off PC's to build tension, so i rounded up some coolness from around the place, and got it going. When i saw you were having trouble with a horror setting i couldnt help but help lol
    , that and its good to have something to type when your code is compiling :)

    Good idea with the hospital visits, just keep in mind needles and blood drinking if anyone close to the medical profession becomes mindraped

    Trust is difficult, and i only suggested it as a "keep in back of mind, if it starts working, keep going, otherwise abandon it" sort of way. Feel Free to ignore it completly.

    You seem pretty set, stat up some random NPC's, and give them some lame ass country town backstories, so you can introduce them if the pace slows down or the PC's go somewhere you dont expect. Simple ones are
    Jeb The Neighbour from across the way:
    Hey Neighbours, are you Okay? i heard gunshots and OMG ARE THOSE THE EGGS I SOLD YOU YESTERDAY?

    Fred and Bill, The Local Publicans:
    Hey, good to see a friendly face, have a pint.

    Janet, The local geologist, working for big oil:

    Mind if i scout around the back of your property, you might be sitting on some black gold.

    etc. Plan not to use them, but make sure there are some more personalities available, evein if you just need another friendly face to kill.
    >> Anonymous 05/17/09(Sun)14:02 No.4577485
    >i heard gunshots and OMG ARE THOSE THE EGGS I SOLD YOU YESTERDAY?

    OMFG everyone in the coffee shop now thinks I'm retarded. I seriously almost knocked my table over!
    >> Fatalis 05/17/09(Sun)14:04 No.4577501
    >>4577485
    Well, uh... My Work here is done?

    lol

    sorry dude.
    >> Anonymous 05/17/09(Sun)14:06 No.4577510
    >>4577501
    I'm still chuckling. caught me completely off guard. I do like the npc ideas alot. I was torn between making them feel alone and cut off from help (government services are few and far between out there) and bringing in npcs.

    You have pointed out that I can in fact do both by killing people. Fuck yeah!
    >> Fatalis 05/17/09(Sun)14:08 No.4577522
    >>4577510
    Exactly, also if your group turns out to be dud, they can serve as the hosts for the alien
    >> Anonymous 05/17/09(Sun)14:14 No.4577572
    I'm perfectly happy with the entire group turning into hosts or even dying. I've done it before and if you are familiar with tournament play (Cthulhu Masters, etc) a lot of times there are party wipes. I'm glad I asked for advice here for sure. I was in a Shadowrun game (player) but I found the combat system slowed things down to a crawl.
    >> Fatalis 05/17/09(Sun)14:20 No.4577626
    >>4577572
    I tend to oversimplify combat in games that i run in favour of party interaction and atmosphere. Shadowrun 4th can be pretty fast if your players are experienced, and you guide them. and from there its a malleable catalyst/fasa/fanpro system (skill based more than anything, the way i like it.)

    my comment wasnt about them dying, i meant its easier to use the NPC's as hosts if the PC's turn out to be dud roleplayers. It gives you the option of a quick convert over to Party vs BBEG from ZOMG Its One Of Us! if your players dont seem to know how to cope.

    just planning for all contingencies!
    >> Anonymous 05/17/09(Sun)14:31 No.4577736
    Well I'm off! I feel much better about this game ano and thanks for the input buddy! May all your dice roll smooth and true!
    >> Fatalis 05/17/09(Sun)14:32 No.4577743
    >>4577736
    No worries.



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