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  • File :1243617302.jpg-(49 KB, 1000x800, Art_Planet.jpg)
    49 KB Anonymous 05/29/09(Fri)13:15 No.4699668  
    Sup /tg/.

    I made a planet recently, for a game of DH I'm hopefully going to play soon. I was wonder if you could help me come up with a name for it, and generally fluff the shit out of it.

    HERE IT IS

    Xenos World

    Tech Level: Advanced

    Star Size: Large

    Mechium Presence: Token

    Inquisitional Presence: Token

    Planet Size: Enormous; 284,000 Kilometers

    Axial Tilt: Moderate Temp. Change (16-25) Summer has temp. change of plus 20, with Winter having a change of -20 temp.

    Length of Day: 110 hrs.

    Length of Year: 21 Local Days;

    Satellites: 1

    Gravity Level: Standard (0.8 to 1.2)

    Atmosphere: Bearable

    Hydrosphere: Watery

    Temperature: Average (temp. ranges from -10 to 30 without adding modifiers)

    Number of Terrains: 5

    Terrain Types: Continual Forest; Caves; Island; Swamp; Active Volcanoes

    Population: 66 million

    Society: Religious (Machine God)

    Standing Military:
    Militia: (Large) (Poor/Medium Quality)
    Standing Army: (Small) (High Quality)
    Naval Force: (Small) (High Quality)
    >> Anonymous 05/29/09(Fri)13:21 No.4699716
    >>4699668
    >Tech Level: Advance

    >Hydrosphere: Watery

    BIOSHOCK PLANET.
    >> Anonymous 05/29/09(Fri)13:23 No.4699724
    >>4699668
    >Tech Level: Advanced
    >Standing Army (High Quality)

    EVERYONE HAS PLASMA RIFLES.

    NO EXCEPTIONS.
    >> Anonymous 05/29/09(Fri)13:24 No.4699731
         File :1243617845.png-(184 KB, 1024x1024, Awesome.png)
    184 KB
    >Planet Size: Enormous; 284,000 Kilometers
    >Population: 66 million
    >> Anonymous 05/29/09(Fri)13:26 No.4699742
    >>4699731
    damn space sharks keep killing everybody.
    >> Anonymous 05/29/09(Fri)13:26 No.4699750
    >>4699742
    THEY CAN WALK LIKE A MAAAAAAAAN!
    >> Anonymous 05/29/09(Fri)13:28 No.4699759
    >>4699742
    >>4699750
    No, wait, I got one better: MAGMA ORKS.
    >> Anonymous 05/29/09(Fri)13:29 No.4699766
    >>4699759
    NOW THAT'S THINKING WITH YOUR BRAIN BITS
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)13:31 No.4699791
    >>4699668

    I would live on it; it sounds nice, except for the long day.
    >> Anonymous 05/29/09(Fri)13:34 No.4699818
    >>4699791
    I don't know, I find the low Pop. count to be awfully suspicious. I think this might turn out to be a real DON'T GO NEAR THE SHORE situation.
    >> Anonymous 05/29/09(Fri)13:35 No.4699832
    >>4699668
    I'm wondering about the one lone satellite up there. What the fuck is it doing?
    >> Anonymous 05/29/09(Fri)13:36 No.4699845
    >>4699818
    high milita count is suspicious to. I suspect this is less of a 'beach like xeno world' and more of a 'water based death trap' planet.

    With active volcanoes.
    >> Anonymous 05/29/09(Fri)13:37 No.4699852
    This planet is nothing compared to Ix or Squat Fortress.
    >> Anonymous 05/29/09(Fri)13:38 No.4699861
    >>4699832
    >I'm wondering about the one lone satellite up there. What the fuck is it doing?
    2 Astronomy- a celestial body orbiting the earth or another planet.

    DERP
    >> Anonymous 05/29/09(Fri)13:38 No.4699862
    >>4699852
    Yeah. It's just all over the place.
    >> OPfag 05/29/09(Fri)13:41 No.4699893
    >>4699852
    How can I make it better then? I'm thinking about changing the atmosphere to poisonous. You know, to follow up on the whole 'death world' theme it seems to be carrying.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)13:42 No.4699906
    >>4699818

    I can't get eaten, though. I have no body besides my armor.

    >>4699845

    Sounds fun.
    >> Colonel Negi !!DwDB+JDivaw 05/29/09(Fri)13:45 No.4699935
    110 hour days? Sweet Emperor that's long.

    Name it Dementia. Damn sure you'll have it after being awake that long.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)13:49 No.4699960
    >>4699742

    Space sharks! They would be fun to wrestle with, especially with that soon-to-be-mine chainaxe.
    >> OPfag 05/29/09(Fri)13:49 No.4699965
    >>4699906
    The high tech level will probably be nice. You could go down to the ocean in a high tech submarine suit and enjoy the planet's lush underwater forests, and it's rich winding undersea caverns. And then, if you can avoid being bashed to death by the dreaded fist squid of Xomula VII, you can enjoy any of our numerous delicious fish based restaurants.

    Also, remember to keep your complementary breather on at all times! Because the air is poisonous and wants to kill you.
    >> Anonymous 05/29/09(Fri)13:51 No.4699980
    >>4699893
    No, keep it bearable.
    The air is humid and full of disorientating chemicals. This humidity and disorientation only gets worse as you approach the water. Your head begins to throb, everything begins to spin and you just want to fall over and faint - despite the fact you're suddenly aware of bizarre shapes crawling out of the ocean towards you.
    >> OPfag 05/29/09(Fri)13:52 No.4699984
    >>4699980
    ATMOSPHERE HAS SWITCHED BACK TO BEARABLE.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)13:54 No.4699997
    >>4699965
    >>4699980

    This planet has been made even better. The air would not bother me, and I would have a great hunt in the ocean.
    >> Anonymous 05/29/09(Fri)13:56 No.4700014
    >>4699965
    >>Because the air is poisonous and wants to kill you.

    The air is teeming with a deadly virus that strips flesh clean, it really DOES want to kill you?
    >> Anonymous 05/29/09(Fri)13:59 No.4700040
    >>4699980
    So:
    Inland: Bearable
    Coastal: Tainted
    Shoreline: Poisonous
    >> OPfag 05/29/09(Fri)13:59 No.4700043
    >>4700014
    No, now it's full of small, predatory parasites that have developed a helpful relationship with the numberless denizens of the deep. The parasites attack your central nervous system making you dizzy, nauseous, and finally falling unconscious. Then the denizens of the deep come out and pick your body clean. From there the parasites feast on their true prize: Bone.
    >> Anonymous 05/29/09(Fri)14:02 No.4700059
    Also, this is the biggest world mentioned yet.

    Even bigger than Ix.

    Seriously, it's fucking huge. This thing should have a fuckton of gravity or be a gas giant.
    >> OPfag 05/29/09(Fri)14:03 No.4700074
    >>4700040
    Pretty much. I'd say that most of the cities and townships inland have filter domes surrounding them. Oh course, you always hear stories about one of them malfunctioning...

    Also, I'm really liking the name Xomula for some reason.
    >> OPfag 05/29/09(Fri)14:06 No.4700091
    >>4700059
    I can increase the gravity if you want me to. What should it be: Heavy or Very Heavy?
    >> Anonymous 05/29/09(Fri)14:07 No.4700103
    >>4700043
    Actually, there's a much better method of going about this.
    The parasites enter the lungs, enter the bloodstream and slowly disorientate the victim, to the point of collapse.
    Amphibians from the deep come and eat the parasites and their host. Inside the amphibians (which are immune to these parasites) there are the perfect conditions for breeding. They're practically bursting with the parasite - cut one open and there are some many of the microscopic bastards in its blood it looks like red TV-static.
    >> Anonymous 05/29/09(Fri)14:08 No.4700107
    >>4699668
    >naval force (small)

    ...how can this be a mostly water based planet with no naval force?
    >> OPfag 05/29/09(Fri)14:09 No.4700115
    >>4700103
    I like the way you think. I'm taking that.
    >> Anonymous 05/29/09(Fri)14:11 No.4700141
    >>4700091
    Very heavy.

    And I mean, very heavy. Humans should barely be able to survive in this sort of the environment. Hell, this is the sort of place that squats would live in.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)14:11 No.4700142
    >>4700107

    Because of the horrors in the water.

    This planet needs writefaggotry, stat.
    >> Anonymous 05/29/09(Fri)14:12 No.4700151
    >>4700107
    becuase the water is made of killy death?
    >> OPfag 05/29/09(Fri)14:12 No.4700154
    >>4700107
    It used to be huge at one point. It's just that time slowly eroded it down to it's current size. All the ships are pretty much the nautical equivalent to a Titan; it's just that after suffering hundreds of sea attacks with every mission, only the strongest and most heavily modified have survived.
    >> OPfag 05/29/09(Fri)14:13 No.4700168
    >>4700141
    Very heavy it is then! And special gravity will have to be worn when going outside for extended periods of time.
    >> Anonymous 05/29/09(Fri)14:14 No.4700184
    >>4700103
    This would also lead to all of these creatures having poisonous blood, poisonous breath, poisonous bite - everything about them would be poisonous, thanks to the parasite.
    Xomulan sushi? Only if you're hardcore.
    >> OPfag 05/29/09(Fri)14:17 No.4700211
    >>4700184
    But at the same time, you would expect the denizens of the planet to have adapted wouldn't you? They most have garnered some kind of poison resistance right?

    Also, we really need to come up with some kind of name. I'm voting for Xomula.

    Also needed:
    Description of Original Xeno Species on Planet.
    Xeno Ruins
    Xeno Artifacts
    >> Anonymous 05/29/09(Fri)14:19 No.4700237
    >>4700211
    If this place is as poisonous as we're saying it is, then the people there must be able to chug cyanide like kool aid after a couple of generations. And nurgle must fucking love this place.
    >> Anonymous 05/29/09(Fri)14:24 No.4700264
    >>4700237
    maybe the original xenos species was a race of nurgle worshipers. Hell, maybe this entire planet is a demon planet in disguise.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)14:27 No.4700285
    The planet was a place of Nurgle; a pilgrimage of Nurgle worshipers traveled there every year. It was forgotten, but the poisonous flora and fauna were left. The Imperium found the planet many millennia later, after the Taint of the Ruinous Powers was gone.
    >> Anonymous 05/29/09(Fri)14:27 No.4700286
    Sounds like an Eldar Maiden World (lots of freaky flora, seismic activity, etc). I imagine that the Mechanicus set up a research station to investigate some ancient Eldar tech, such as a webway gate. The research base developed into a small settlement (as the planet is reasonably well-suited for human life), heavily influenced by the Mechanicus and its decrees.
    >> Anonymous 05/29/09(Fri)14:28 No.4700303
         File :1243621731.jpg-(133 KB, 750x1102, 15.jpg)
    133 KB
    sounds a little like gyo with all the creepy sea critters. without the zombie fish of course.
    >> Anonymous 05/29/09(Fri)14:30 No.4700322
    >>4700211
    Sometimes, when the tide has gone out and you've got your rebreather on tight, it's safe to venture towards the ocean. It's safe to wade out, put your goggles on and plunge your head under the water. Then, you've got look into the distance, look at the abyss before you. You won't see the darkness that any sensible human being expects. You'll see distant, glittering shapes. Ziggurats of hewn rock and glistening metal.
    Don't get ahead of yourself - I know what you're going to say next. They're the ruins we're after. They're the Xenos ruins we came to this world to investigate.
    That's the thing, though. They're not ruins. They're not covered in coral or seaweed or any other vegetation. Nothing grows there. Nothing touches it. If something does, the next time the tide's out, it'll be gone, I promise you.
    If something's a ruin, it means it's empty. It means it's abandoned.
    That place is not a ruin.
    Something's in there.
    >> Anonymous 05/29/09(Fri)14:30 No.4700324
    >>4700211
    When the Imperium first came to Xomula, they found it largely uninhabited. Yes, there were signs of an ancient civilization there- forgotten cities, xeno artifacts, ancient catacombs. But as for their creators, there seemed to be no trace. And thus the Imperium moved in, finding it an easy treasure.

    They were wrong though. The xenos did not just mysteriously die out, like they thought. They went underwater.

    And they are pissed.

    The first sign of attack were the parasites released into the air. Then, the monsters of the deep came out.

    Xomula has never been the same. And more importantly- they have still not actually seen their real foes.
    >> Anonymous 05/29/09(Fri)14:31 No.4700340
    >>4700211
    >>Description of Original Xeno Species on Planet.

    SQUATS!

    SSSSSSSQUAAAAAA
    >> Anonymous 05/29/09(Fri)14:33 No.4700355
    >>4700285
    How about in the ocean GIANT NURGLE DEMON LEFT BEHIND.

    Oh god what the hell is that, shit it's making the ship fall apart... no I am drow- oh god are you eating me? That's my leg! Oh god what the hell is happening to my flesh! No, I want to go back to drowning! ARGHHHH!

    Fun.
    >> OPfag 05/29/09(Fri)14:35 No.4700380
    >>4700355
    >>4700324
    >>4700322
    >>4700286
    >>4700285
    >>4700264

    Copying and pasting as fast as I can captain!
    >> OPfag 05/29/09(Fri)14:38 No.4700407
    Also: Psykers.

    There has undoubtedly been some freaky shit going on on Xomula. How does this affect visting Psykers? Hell, local Psykers? More cases of screaming insanity/demon possession? Higher Psyker population? Lower Psyker Population? More cases of powerful psykers coming from Xomula? Let's get the ball rolling here.
    >> OPfag 05/29/09(Fri)14:41 No.4700438
    >>4700407
    There would probably be higher-than-normal mutant population, certainly.

    I think there would be a higher Psyker population because of the nurgle/ruinous powers stuff floating about on the planet. It's just that most of the Psykers have very little control over there powers and tend to explode in a maelstrom of warp energy. They're more along the lines of living IEDs then anything else.
    >> Guardsman Ted 05/29/09(Fri)14:41 No.4700439
    >>4700340
    Nothing to see here citizens. Move along.
    >> Anonymous 05/29/09(Fri)14:42 No.4700441
    >>4700237
    The entire planet's alive. Life, is everywhere. The world appears to be in some sort of primordial stage where life is running rampant and hasn't quite settled down just yet. There are so many countless life-forms in the water it actually looks alive - you can actually swarms of billions of tiny, microscopic lifeforms battling for supremacy in a small glass of water.
    Then on the macroscopic scale, you've got all sorts of monstrosities deep in the ocean. Sonar detects something real big and the next thing you know, there's a gigantic gash in the hull and sonar says nothing.

    A handful of islands have successfully been converted into biodomes with controlled environment and filtered air and water. The majority of the Imperial citizens live here but of course, sometimes the biodomes mysteriously cease the function and the enginseers discover the generators have been sabotaged.
    Other Imperial servants live out in the tropical jungles of these islands, where air is a precious commodity often bartered and traded for. Out of the biodomes, these individuals have slowly become more squat, sturdy figures, resistant to poison and disease.
    >> Anonymous 05/29/09(Fri)14:45 No.4700461
    Xomula's prime export would be alcohol. Because if I had to live there, I would be drinking a lot to.
    >> Anonymous 05/29/09(Fri)14:46 No.4700480
    Y'know what you should feature? Rich Game Hunters. This planet must have all sorts of freaky shit and hard hunting grounds in the swamp and forests. Might hire the PCs to help them hunt. And then reveal what they are hunting isn't a normal beast but a demon and have THEM become the hunted.
    >> Anonymous 05/29/09(Fri)14:48 No.4700508
    There is something that Xomula does to psykers. The planet oozes with dread and despair, of apathy and surrender. Anyone can feel it and be subjected to it, but psykers are especially vulnerable. Even the happiest psyker would end up giving the ocean the hundred-yard stare and saying "this planet is hell."
    >> Anonymous 05/29/09(Fri)14:49 No.4700510
    >>4700480
    Where do you think it gets it's (small) tourism industry from?
    >> Anonymous 05/29/09(Fri)14:50 No.4700531
    >>4700438
    "S- Sir! It's eating through the damn hull sir! It's eating straight fucking through!"

    "Quickly! Throw the Psyker at it!"
    >> Anonymous 05/29/09(Fri)14:52 No.4700560
    >>4700480
    I can just see it. Several aristocrats pouring hundreds of gallons of grox blood into the ocean, grabbing their harpoons and seeing what appears.
    >> Anonymous 05/29/09(Fri)14:55 No.4700604
    The Xomulan military most be fucking badass.

    Just think of it: The 21st Xomulan Skitarri. Armed to the teeth with masterwork Hellguns, plasma rifles, flamers and melta guns, and the finest anti-environment armor money can buy. If these couldn't face a Space Marine in a one on one fight, they could at least give them one hell of a run for their money.
    >> Anonymous 05/29/09(Fri)14:57 No.4700635
    Theamphibians are nocturnal. While native lifeforms certainly are resistant to the parasite in the air, they're far from immune. When night comes, slimy, hideous things from the abyss emerge from the ocean and skulk across the islands. Anything that's lying there, dead from exhaustion bestowed by the parasite, is snatched up in clawed hands and dragged back to the ocean.
    >> Anonymous 05/29/09(Fri)14:59 No.4700667
    >>4700604
    Biological horros VS the AdMechs finest. It's ON.
    >> Anonymous 05/29/09(Fri)15:01 No.4700684
    Xomulan born PCs get bonuses to toughness and strength. They also suffer ridiculous amounts of starting insanity/corruption points. Also: Poison resistance.

    These guys chug arsenic as a type of drinking game.
    >> Anonymous 05/29/09(Fri)15:02 No.4700696
    >>4700667
    'None can crush the imperium of man!'
    >> Anonymous 05/29/09(Fri)15:03 No.4700721
    >>4700684
    they also get ridiculous bonuses against fear. These are the kind of guys that can look a Blood Thirstier in the face and give it the finger.
    >> Anonymous 05/29/09(Fri)15:05 No.4700738
    >>4700684
    No.
    Xomulan wilderness: Feral world character.
    Xomulan biodomes: Hive world character.

    Feral Worlders already have all of the desirable traits for a native Xomulan.
    >> Anonymous 05/29/09(Fri)15:06 No.4700757
    >Planet Size: Enormous; 284,000 Kilometers
    If by size you mean circumference, this fucker is bigger than Neptune.

    Start by shrinking it.
    >> OPfag 05/29/09(Fri)15:10 No.4700811
    >>4700757
    But we've already given it a ridiculous amount of gravity to compensate!

    Also, what the hell is the lone satellite orbiting Xomula doing? I mean, what is it there for? Other than for lucky techpriests to live up there and laugh at the people below, of course.
    >> Anonymous 05/29/09(Fri)15:11 No.4700818
    >>4700757
    Yes, circumference.

    Also, why shrink it?
    >> Anonymous 05/29/09(Fri)15:11 No.4700822
    >>4700811
    Doing what moons do, keeping tides flowing.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)15:13 No.4700843
    >>4700811

    I think we should reroll for satellite number; a planet that huge should have a gigantic number of satellites.
    >> OPfag 05/29/09(Fri)15:14 No.4700847
    >>4700822
    Actually, you have a point. I never seemed to have generated any moons for Xomula. Give me a moment.
    >> Anonymous 05/29/09(Fri)15:15 No.4700867
    >>4700847
    A moon is a satellite

    A satellite is a celestial object that orbits a planet.
    >> Anonymous 05/29/09(Fri)15:16 No.4700884
    >>4700822
    i just got a random idea. what if the moon is big enough that the tide literally followed it around? like no permanent dry land along the moon's path?
    >> OPfag 05/29/09(Fri)15:17 No.4700893
    >>4700847
    Hm, odd. I don't appear to have the rules for moons. I'll just say it has FIVE then. Five moons. One fuck huge one, three normal sized ones, and one little one.

    >>4700843
    we can if you want.
    >> OPfag 05/29/09(Fri)15:18 No.4700913
    >>4700867
    I thought it meant, you know, man made satellites. That's why I kept imagining tech priests living on it and laughing at everyone below. Oh well. We have five satellites now!
    >> Anonymous 05/29/09(Fri)15:18 No.4700919
    >>4700884
    That's silly.
    >> Anonymous 05/29/09(Fri)15:18 No.4700920
    >>4700893
    can the little one orbit the big one?
    >> Anonymous 05/29/09(Fri)15:19 No.4700929
    >>4700867
    >>4700893
    I say one of the moons is yet another demon. Just to fuck with the players, and give them an opening to say
    "That's no moon..."
    >> Anonymous 05/29/09(Fri)15:20 No.4700934
    >>4700913
    No, satellite as in the definition of satellite, which is an object orbitting a planet.
    So we now have five moons/satellites.

    Boy, the tides will go crazy.
    >> OPfag 05/29/09(Fri)15:20 No.4700936
    >>4700920
    Sure, why not! We can have moons orbiting moons! They can cause small tide pools when conditions are just right.
    >> Anonymous 05/29/09(Fri)15:20 No.4700952
    >>4700818
    Because if this thing is a solid planet, the gravity on the surface would be unbearable for Earth life.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)15:21 No.4700954
    >>4700893

    I think we should; notice how many satellites Saturn and Jupiter have? This planet is close to them in size.
    >> Anonymous 05/29/09(Fri)15:21 No.4700958
    >>4700919
    well, i did say it was random. though an everlasting tidal wave could be interesting.
    >> Anonymous 05/29/09(Fri)15:21 No.4700959
    Okay, Xomula is officially FUCKED.
    >> OPfag 05/29/09(Fri)15:22 No.4700980
    >>4700929
    we could even have that be the little moon. The little moon will also go at ridiculous speeds. A day on the little moon will range from 30 minutes to 1 hour. That's why no one had ever noticed it's a demon before. It's going to damn fast for anyone to get a good look at it.
    >> OPfag 05/29/09(Fri)15:23 No.4700992
    >>4700952
    Super science.
    >> Anonymous 05/29/09(Fri)15:24 No.4700998
    Is this a Xenos world or a full-on trapped-in-a-warp-storm Daemon World?
    >> Anonymous 05/29/09(Fri)15:24 No.4701001
    >>4700980
    and the demon never does anything cuz it's so dizzy? poor thing.
    >> Anonymous 05/29/09(Fri)15:26 No.4701025
    >>4700998
    It's a Xenos world that has had a healthy does of warp stuff dumped on it, from what I can tell. Or possibly an actual demon world masquerading as a Xenos World. It could go either way honestly
    >> Anonymous 05/29/09(Fri)15:26 No.4701028
    >>4700952
    it may not be "solid" though.
    >> Anonymous 05/29/09(Fri)15:26 No.4701030
    we could work around the gravity versus size problem by having the planet mostly liquid and having the land masses float on it. settlements on small islands could unexpectedly sink into the oceans and never be heard from again.
    >> Anonymous 05/29/09(Fri)15:27 No.4701035
    >>4701001
    it might just be asleep
    >> Anonymous 05/29/09(Fri)15:28 No.4701043
    >>4701030
    a liquid giant as opposed to a gas giant?
    >> Anonymous 05/29/09(Fri)15:28 No.4701052
         File :1243625332.jpg-(499 KB, 2400x3200, exoplanet_weather_huge.jpg)
    499 KB
    Didn't realize there was already a thread on this. OP, here's your planet fluffed out some more, with a few major and minor changes.

    Guardian [Gas Giant]
    Local Star: 1.1 Solar Masses

    Dimensions
    Circumference: 280,000 km's
    Radius: 44,563 km's
    Diameter: 89,127 km's
    Volume: 3.707x10^14 km^3
    Surface Area: 2.496x10^10 km^2

    Physical Characteristics
    Mass: 4.251x10^26 kg
    Gravitational Acceleration at 44,563km's: 14.29m/s^2 [~1.4g]
    Escape Velocity: 35.68 km/s
    Atmosphere Composition: 74% Nitrogen || 19% Oxygen || 4% Argon ||3% Other
    Surface Temperature: Min: -70°C || Mean: +12°C || Max +50°C
    Temperature from internal heating: -70.15°C
    Axial Tilt: 20 degrees

    Orbital Characteristics
    Aphelion: 178,733,261 km's
    Rotational Period: 144 Terran Hours || 48hrs Full Sunlight, 48hrs Darkness, 24hrs Dusk, 24hrs Dawn
    Orbital Period: 477 Terran days || 79 Local days
    Satellites: 5
    >> OPfag 05/29/09(Fri)15:29 No.4701056
    >>4701030
    If it's that much of a problem, I could shrink it down so it still has massive amounts of gravity but livable.
    >> Anonymous 05/29/09(Fri)15:29 No.4701059
    >>4701052
    Demographics
    Frontier World
    Capital: Ursus Cluster
    Technology Level: Low Imperial
    Civil Liberties: High
    Population: 5 Billion [3 Billion off-world]
    Government: Theocratic
    Religion: Machine God Worship [Not associated with Adeptus Mechanicum]
    Primary Exports: Raw Materials [Elemental Gases and Compounds], Finished Goods [Starships, Military Armaments]

    Adepta Presence
    Adeptus Astra Telepathica - Minor; Administrative.
    Adeptus Mechanicum - Minor; Administrative.
    Adeptus Ministorum - Minor; Administrative.

    Military Presence - None.

    Planetary Description:
    The upper atmosphere of Guardian is home to 2 billion souls living on hundreds of cloud cities dotted all over the gas giant in its thin habitable zone. Gigantic oceans of water girdle the blue skies of Guardian, not as oceans of liquid, but as clouds of ice. The Capital of Guardian is a significantly larger than average cloud city cluster known as the Ursus Cluster. This mega-city, composed of 48 individual cities with a sum population of 233 million, primarily focuses on construction of material goods for export. One of the benefits of manufacturing activities on Guardian is the relative lack of environmental damage - Most smog and pollutants are heavier than the surrounding air and simply drop away towards the gas giant's core. The Adeptus Astra Telepathica offices are located on a minor cloud city of Guardian; they are well known for routinely chartering voyages into the deep reaches of the gas giant.
    >> Anonymous 05/29/09(Fri)15:29 No.4701068
    >>4700684
    >>4700721


    Corrupted but unafraid, definitely Nurgle.
    >> professionalgenius !uHSuhlFy/k 05/29/09(Fri)15:29 No.4701070
    >>4701043
    well technically most gas giants are mostly liquid anywhere but yeah. it gets around the gravity issues and it keeps the cool deadly oceans while making them more dangerous and unpredictable.
    >> Anonymous 05/29/09(Fri)15:30 No.4701075
    Moons

    Angevin [Binary Pair; Tidally Locked with Drusus]
    Earth-Like
    Circumference: 57,000 km's
    Orbital Period: 32 Terran Hours
    Rotational Period: 14 Terran Hours
    Gravity: 1.5g
    Population: 1.7 Billion
    Primary Exports: Raw Materials [Metals], Finished Goods [Electronics, Cybernetics], Services

    Description:
    Angevin is the corporate and administrative center of Guardian, with a population almost rivaling that of its gaseous parent. It is where the other two Adeptus organizations reside. Low-key manufacturing of electronic and cybernetic parts take place here, often before being shipped to Guardian itself for integration into its starships. Angevin also provides the majority of services for Guardian and houses the majority of Guardian's elite.
    >> Anonymous 05/29/09(Fri)15:30 No.4701082
    >>4701075
    Drusus [Binary Pair; Tidally Locked with Angevin]
    Earth-Like
    Circumference: 35,000 km's
    Orbital Period: 32 Terran Hours
    Rotational Period: 14 Terran Hours
    Gravity: 0.9g
    Population: 679 Million
    Primary Exports: Food, Lumber

    Description:
    A jewel of nature, Drusus is relatively pristine, aside from the large swathes of farmland dedicated to feeding the 5 Billion people of Guardian. Many of the rich and famous have get-away villas on Drusus, and the local economy is heavily supported by tourism. The view from Drusus and its brother Angevin is breathtaking - at all times are the moons in each others' skies, but it is only on Drusus that one can see the bright lights of Angevin's urbanization. As a result of the relatively steep rotational inclination of the two moons, they never entirely block sunlight from hitting the surface of the other.
    >> Anonymous 05/29/09(Fri)15:31 No.4701088
    >>4701082
    Callidis
    Nitrogen/Methane
    Circumference: 16,000 km's
    Orbital Period: 72 Terran Days
    Rotational Period: 72 Terran Days - Tidally locked to Guardian
    Gravity: 0.4g
    Population: 220 Million
    Primary Exports: Raw Materials [Liquid Methane], Drugs

    Description:
    Callidis is a frigid and cold world. The atmosphere is almost entirely composed of Nitrogen, with clouds of Methane circling the planet; The high albedo of its atmosphere, and long nights spent in Guardian's shadow keep the planet cool. As the outermost moon of Guardian, Callidis is often the last stop for warp-capable ships before leaving the system. Callidis is also the only place where armed ships are tolerated, and as a direct result is perhaps the best location in the system to get news and rumors of the Imperium, as well as charter flights with Rogue Traders and un-affiliated mercenaries and trade in illegal goods. Callidis is seen by many as a criminal hive of scum and villainy, where rule of law is relatively non-existent. Though the people of Callidis desperately try to keep up their pretenses as a mining colony, it is well known that the most lucrative exports of Callidis are actually the many legal and illegal drugs that are manufactured there.
    >> Anonymous 05/29/09(Fri)15:32 No.4701096
    >>4701088
    Slocken
    No Atmosphere
    Circumference: 13,000 km's
    Orbital Period: 8 Terran Hours
    Rotational Period: 8 Terran Hours - Tidally locked to Guardian
    Gravity: 0.3g
    Population: 180 Million
    Primary Exports: Aggregate Goods [See Below]

    Description:
    Slocken, the fastest orbiting moon of Guardian, is essentially a storehouse for all the goods produced in the system. Home to 180 million dockworkers, it's a no fun, no play, drab and boring place. Goods are stored in vast underground warehouses where they await transfer to their final destinations. Slocken has arguably the best overall security around Guardian, with its only major contender for the title being [Tiny Moon]. The most secure warehouse-cities contain the many finished products that are to be shipped out to the greater Imperium at large, and range from Las Rifles and Autoguns to Vox Casters. Though Guardian cannot compete with the great Forge Worlds, its contributions are still respectable.
    >> Anonymous 05/29/09(Fri)15:32 No.4701105
    >>4701096
    Kess
    No Atmosphere
    Circumference: 9,000 km's
    Orbital Period: 39 Terran Hours
    Rotational Period: 39 Terran Hours - Tidally locked to Guardian
    Gravity: 0.14
    Population: 90 Million
    Primary Exports: None

    Description:
    The smallest moon of Guardian, Kess houses nearly all of its inmates, with only the most dangerous being shipped to Penal Colonies in Guardian's lower atmosphere. An inmate's life on Kess isn't so terrible - there's no forced labour for instance, but nor is there really anything else to do. There's an ongoing gag between the residents of Slocken and Kess over who's moon is the most secure and boring. Aside from the prisons, Kess serves a mostly utilitarian purpose as a retirement home.
    >> professionalgenius !uHSuhlFy/k 05/29/09(Fri)15:34 No.4701112
    >>4701056
    its not that big a deal, i mean this is 40k but i just thought making it islands floating on the sea full of monsters made it cooler. its up to you.
    >> Anonymous 05/29/09(Fri)15:35 No.4701127
    Uh, sahib - Huge world + Standard gravity requires low density. Really low density. This means it can't be tectonically active.
    >> OPfag 05/29/09(Fri)15:36 No.4701146
    >>4701112
    I can make it a Liquid Giant. It'll all come down to the same thing at the end, plus it solves the gravity problem.
    >> Anonymous 05/29/09(Fri)15:38 No.4701166
    >>4701146

    Why not just make it not so XBOX HUEG? Scale that fucker down to maybe 6-8 Earth's, that would be reasonable.
    >> Anonymous 05/29/09(Fri)15:39 No.4701173
         File :1243625969.gif-(68 KB, 1609x921, Daaku.gif)
    68 KB
    Traveller's World Gen could work great for 40k/Dark Heresy worlds with some modifications.

    Here is a hell-hole of the 3rd Imperium that'd fit right into the Imperium of Mankind as a strange feral world with an... interesting tithe.

    (For Reference: Solomani and Vilani are two different sub-races of humans and Lanthanum is a rare, expensive metal needed for Traveller FTL systems to work)

    This world was created by random rolls and then a twisted mind extrapolated on those rolls.
    >> Anonymous 05/29/09(Fri)15:40 No.4701183
    >>4701096
    >Slocken has arguably the best overall security around Guardian, with its only major contender for the title being [Tiny Moon]

    [Tiny Moon] should say Kess. Whoops. Guess I didn't proofread it enough.
    >> OPfag 05/29/09(Fri)15:41 No.4701196
    >>4701166
    how about... 215,000 Kilometers then? Will that be enough to produce ungodly amounts of gravity, but still be livable?
    >> Anonymous 05/29/09(Fri)15:43 No.4701219
    So:
    Xomulan is a frontier world home to a sentient species of aliens long ago forced beneath the waters of the planet, and having long since adapted, with the aid of Nurgle. They continued with a primitive and ritualistic lifestyle, until humanity arrived. This arrival aroused their anger and Nurgle has bestowed upon them toxin after toxin, mutation after mutation, beast after unholy beast to stop humanity from obtaining the secrets of the world they believe to be empty.
    >> Anonymous 05/29/09(Fri)15:43 No.4701223
    >>4701196
    Go with 116,000km's.

    Twice the size of Earth, maybe ~1.5g-2g gravity.
    >> Anonymous 05/29/09(Fri)15:44 No.4701235
    >>4701223
    That's actually almost 3 times the size of Earth.
    >> OPfag 05/29/09(Fri)15:46 No.4701268
    You know what, lets just review for a moment.

    Currently we have a planet that used to be used as a kind of shrine for Nurgle, leaving it drenched in warp stuff. It is also primarily made of water and other liquids, possibly making it a liquid giant. As such, about 90-98 percent of it is covered in ocean, which is mostly filled with flesh hungry amphibians. The air value tends to go from filtered and clean to infested with air borne parasites and downright deadly, depending on where you are and how far you are from the ocean. The planet mostly seems to be controlled/related to Mechium. Psykers tend to go insane/be used as a kind of living IED. Also, it's biggest tourist attraction is hunting rare game. And it has five moons, one of which may actually be a giant sleeping demon which is, in fact, orbiting around another moon.

    Have I missed anything?
    >> OPfag 05/29/09(Fri)15:48 No.4701284
    >>4701223
    I'll make it a little bigger, just to be sure, okay?

    How does 130,000 km sound?
    >> Anonymous 05/29/09(Fri)15:50 No.4701305
    >>4701268
    Maybe the moon the demon is orbiting is something else and the orbiting is actually preparation for EPIC GIANT MOON SIZED BATTLE IN SPACE. But think, what could be moon sized that a demon of Nurgle is preparing to fight?
    >> OPfag 05/29/09(Fri)15:51 No.4701314
    >>4701305
    Maybe a greater demon of Tzeetch is trapped in the other moon, and the smaller moon is guarding it.
    >> OPfag 05/29/09(Fri)15:53 No.4701323
    >>4701314
    or better yet; what if the bigger moon is actually a tomb planet?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)15:53 No.4701330
    >>4701314

    A Tzeentchian daemon on a former Nurgle world? Maybe he was sent to rid the place of Nurgle's worshipers, and he almost got them all. The last sacrificed themselves to trap it in the moon.
    >> Anonymous 05/29/09(Fri)15:53 No.4701331
    >>4701314
    >>4701323
    Either of these works but I prefer the former.
    >> Anonymous 05/29/09(Fri)15:53 No.4701333
    Someone archive this thread.
    >> Anonymous 05/29/09(Fri)15:56 No.4701347
    >>4701330
    All but one? Nah. Most or a lot? Okay. But you want quite a few demons of Nurgle to unleash on the players and make them shit their pants in terror and thus feed Nurgle's power even more.
    >> OPfag 05/29/09(Fri)15:56 No.4701351
    >>4701331
    Tzeentch demon trapped inside a moon it is then.
    >> Anonymous 05/29/09(Fri)15:56 No.4701353
    A year is only 21 local days? How fast is this planet circling it's star?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)15:57 No.4701354
    >>4701323

    I don't think the tombworld on a moon doesn't work. To be in spess, they have to restore their Monolith, which takes time.
    >> OPfag 05/29/09(Fri)15:58 No.4701364
    >>4701353
    each day is 114 hours long.
    >> Shas'o R'myr !!TZikiEEr0tg 05/29/09(Fri)15:58 No.4701366
    >>4701353

    Four times faster than Mercury, so 191.2 km/s.
    >> Anonymous 05/29/09(Fri)16:00 No.4701381
    >>4701366
    Landing on that planet must be a bitch.
    >> Anonymous 05/29/09(Fri)16:01 No.4701385
    So, how is the military here? I mean, with all the things trying to kill them I'm expecting people on par with space marines.
    >> Anonymous 05/29/09(Fri)16:02 No.4701399
    >>4701381
    the question is: why would you want to?
    >> professionalgenius !uHSuhlFy/k 05/29/09(Fri)16:02 No.4701400
    >>4701331
    >>4701330
    >>4701314
    >>4701305
    this is getting crazy and i love it
    >> Anonymous 05/29/09(Fri)16:04 No.4701423
    >>4701385
    Most of the military seems to be local made of local milita. But then again, this planet has a tech level of advanced, so they're all probably armed with a poor man's carapace armor and working lasguns as far as we know.
    >> Anonymous 05/29/09(Fri)16:07 No.4701444
    I think this got out of control at some point.

    And it is AWESOME.

    We need some drawfaggotry for this place. Maybe even some official writefaggotry.
    >> Anonymous 05/29/09(Fri)16:07 No.4701447
    >>4701366
    Given its aphelion and local days aren't Earth days, I'm getting slightly lower than 135 km/s here.
    >> Anonymous 05/29/09(Fri)16:09 No.4701463
    Someone archive this damn thread!
    >> Anonymous 05/29/09(Fri)16:15 No.4701513
    >>4701447
    I don't think the OP is using anonymous's redesign here: >>4701052
    >> Anonymous 05/29/09(Fri)16:15 No.4701517
    So, Xomula, some random Xenos-Daemon world where we all went OTT with our imaginations get drawfaggotry and Ix does not?
    >> Anonymous 05/29/09(Fri)16:16 No.4701520
    >>4701444
    The moons need a bit more work. Besides the demon one, what other awesome shit could we put on the moons?
    >> Anonymous 05/29/09(Fri)16:18 No.4701541
    >>4701520
    one of them is filled with rich minerals, to the point where it's practically a mini forgeworld. The other can be a agri world. And a third one can be infested with orks.
    >> Anonymous 05/29/09(Fri)16:19 No.4701545
    With five moons there could be some very nasty high tides if the moons ever end up on the same side of the planet.

    Every x years the moons synchronise for a few days and the dreaded high tide comes rolling in over the islands, the tide is rumored to be teeming with abominations but no man have been outside on a High Tide and survived to tell his story.
    >> Anonymous 05/29/09(Fri)16:21 No.4701567
    >>4701545
    Oh! Perhaps when that happens the Tzeentch demon tries to make a break for it and it and the Nurgle demon fight!
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)16:25 No.4701605
    >>4701567
    >>4701545

    Every thousand years, the daemons of Nurgle and Tzeentch fight a great battle; the daemon of Tzeentch attacks with its psychic powers, and the daemon of Nurgle hits back with its foul powers of disease and decay. The fight places a great strain on both, and the go back to sleep. To others, it looks like a great tidal wave, crushing cites and other man-made facilities.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)16:27 No.4701619
    >>4701605

    Forgot to add that neither is strong enough to overcome the other, and that the Daemons reside in the oceans (Nurgle's.) and on one of the moons. (Tzeentch's.)
    >> Anonymous 05/29/09(Fri)16:32 No.4701668
    >>4701541
    I say the rich minerals one is filled with GOOOOOOOOOOOLD. But is dangerously close to the demon moons.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)16:38 No.4701707
    >>4701668

    What's the 40k version of gold? For s Spess Mehreen, it's promethium, but what about the rest of Humanity?
    >> Anonymous 05/29/09(Fri)16:39 No.4701717
    The largest moon of Xomulan is actually a giant energy producing factory. It provides energy both to Xomulan and it's other surrounding moons. Curiously enough, the last of the energy generators on the moon 'died' centuries ago. No one's entirely sure what's supplying energy to Xomulan or it's four other moons now, and those that know of the problem have lived on Xomulan long enough to know not to ask.
    >> Anonymous 05/29/09(Fri)16:41 No.4701725
    >>4701707
    more promethium? steel maybe, or adamantine?
    >> professionalgenius !uHSuhlFy/k 05/29/09(Fri)16:41 No.4701727
    >>4701707
    i think they just use gold.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)16:43 No.4701742
    >>4701727

    I've never seen gold mentioned in the fluff, except for bits of armor that is made of gold.

    >>4701725

    Maybe adamantium.

    >>4701717

    The Tzeentchian daemon, while it slumbers.
    >> Anonymous 05/29/09(Fri)16:46 No.4701767
    >>4701742
    Tzeentch electricity? Oh lordy. Imagine the horrors that could come from turning a light bulb on! And of course this will further hostilities between the Nurgle wildlife and the local civilization because they'll think they are in league. And if the AdMech finds out...
    >> Anonymous 05/29/09(Fri)16:47 No.4701787
    >>4701707

    Gold is still worth a lot. A good bulk of imperial worlds still use it to mint their version of thrones (as in the coins, not chairs).
    >> Anonymous 05/29/09(Fri)16:48 No.4701798
    So whenever anyone really messes up something really bad, so bad that a bullet would be too merciful, they get promoted to Aquatic Assets Inspectors on Xomulan?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)16:49 No.4701804
    >>4701767

    Nothing has happened...

    Yet.

    The energy comes from the excess of daemonic power, given off from the Tzeentchian daemon as it sleeps. Something might happen if it stirs for longer than a day; the fight that happens every millennium last for an hour or two.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)16:57 No.4701856
    >>4701798

    Or they go to help the repair oft he power facilities; they are never seen again, and the Xomulan authorities aren't sure why. What happens is that they are absorbed by the daemon, in a form of food.
    >> Anonymous 05/29/09(Fri)16:57 No.4701857
    >>4701717
    >those that know of the problem have lived on Xomulan long enough to know not to ask.

    I think it's funny that long time survivors on Xomulan just become kind of jaded to everything as time goes on. I can just imagine how it went now...

    A young enginseer goes up to his Techpriest superior. The techpriest has a bottle of one-hundred proof fungus whiskey by him on his desk. He also has a shot glass in his hand. It is currently full.

    "Um, sir? I think we uh, I think we have a problem."

    The techpriest sighs, and then downs the shot of fungus whiskey. "All right. Hit me. What's it this time?"

    "Well, uh, you know the generators we have on the planet sir?"

    "Yeah, they're the only thing making this horrible lump of rock valuable. And there's bugger all millions of them. What's wrong with 'em with this time?"

    "Well, uh, that's the thing sir. They're dead sir. All of them."

    The techpriest stares blindly for a couple minutes. "No they aren't," he finally said. "If they were, all our shit wouldn't be working now would it?"

    "That's just the things sir. Everything's working perfectly sir. It's just that... they shouldn't sir. They just shouldn't. The generators are dead sir. They're dead. There's nothing actually supplying any energy sir."

    The techpriest sighs, and then fills his shot glass again. He stares at it for several moments.

    "So you're saying we aren't actually powering anything."

    "That's correct sir."

    "Then where the hell is all the energy powering all of our shit coming from then?"

    "That's the problem sir."

    The techpriest stares in to his shot glass some more.

    "Anyone else know about this?" he finally whispers.

    "No sir."

    "Any negative side effects?"

    "None that we can see sir."

    The techpriest downs his shot of fungus whiskey.

    "Then don't tell anybody, and with any hope, nobody will notice. Now come along here. This damn bottle ain't going to finish it's self."
    >> Anonymous 05/29/09(Fri)17:01 No.4701884
    Fuck. This planet is far better than anything I've thrown at my players so far. I'm so stealing this.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)17:04 No.4701912
    After going through this thread, I believe we have created the best DH setting ever. Brofist time, /tg/.
    >> professionalgenius !uHSuhlFy/k 05/29/09(Fri)17:08 No.4701942
    >>4701912
    yeah i love it when /tg/ thinks up stuff like this. combined we have a very good imagination.
    >> Anonymous 05/29/09(Fri)17:09 No.4701946
    >>4701912
    If not the best, it's been given the most thought. I do most of my planets stuff on the fly.
    >> Anonymous 05/29/09(Fri)17:17 No.4702011
    Okay for the moons we have...
    Mineral gold mine, possibly literally, good lure for PCs. Close to the two demon moons, but we need to think up of a few more nasty surprises.
    Two Demon moons that stir up a lot of shit, the Nurgle one guarding the other.
    AdMech Moon. Bunch of guys shitting their pants but laughing at those who have it worse off below.
    Agri Moon. Have we thought of any bad stuff for here?
    Ork Moon. Orkz must love this place as it doesn't post that much of a threat them being immune to disease and all.
    >> Anonymous 05/29/09(Fri)17:21 No.4702050
    >>4702011

    Stereotypical workers going missing, huge numbers of mutants, weird shit found in the ground?

    Actually just had a weird idea of whole section of the moon being made out of gold, like a whole island, roughly the size of Australia, completely 'natural' and made entirely of gold
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)17:27 No.4702101
    >>4702011

    The whole moon is covered in water, and the soil is very gold rich. The ocean on this moon isn't as bad, but it is still nasty, filled with daemonic creatures from the nearby moons. Every once in a while, seismic activity sends up a small island; the island is almost always filled with gold. The islands will randomly sink, so they are risky to mine.
    >> Anonymous 05/29/09(Fri)17:29 No.4702117
    Amusingly the common proles might belive that they have a pretty good deal as long as they avoid the water and keep away from the High Tide, sure the army and the AdMech highups may have to go there but the common people feel quite content in their sealed hives.

    But the higher ups are scared shitless, the military face bonecurdling horror and fleshmelting poisons on a daily basis and the AdMech are intensly aware of the fact that something is WRONG on a fundamental level.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)17:40 No.4702210
    >>4702117

    The higher ups are also scared because of the creatures durability. Before it was colonized, the IG bombed the oceans, trying to destroy the creatures. After that, they didn't show themselves again, until the humans had a strong foothold on the planet. On those old enough to remember the bombing, the higher ups, were instantly scared shitless.
    >> Anonymous 05/29/09(Fri)17:40 No.4702217
    >>4702050
    >>4702101
    Hmmm... it's good. But could we find a way to make the gold even more grimdark? Like we could do it Mummy style and say the gold's cursed as it belongs to a demon and only misfortune will come to those who steal it. And then do nothing, because the players are going to die horribly ANYWAY, it IS DH, and it's the typical mindset of a player to blame the curse.
    >> Anonymous 05/29/09(Fri)17:40 No.4702218
    >>4702117
    we never really discussed the military. Is it really just mobs of militamen, or is there really a kind of army, besides the AdMech?
    >> professionalgenius !uHSuhlFy/k 05/29/09(Fri)17:42 No.4702228
    >>4702218
    the OP rolled a large slightly crap militia and a small elite army.
    >> Anonymous 05/29/09(Fri)17:44 No.4702242
    >>4702217

    Ah yes, missed that one of course, as per the norm. large quantities of gold have an increased warp taint, therefore, high born families are more likely to have freaky flipper babies locked in the cellar, whilst peasents are more likely to be true followers of the EMPRAH begging him for forgiveness for freaky shit happening.
    >> Anonymous 05/29/09(Fri)17:45 No.4702253
    >>4702228
    So it's usually crowds of men who enlisted to protect their townships with laslocks and metal sheet armor vs. biological horrors?

    Or would it be different since the tech level is so high?
    >> professionalgenius !uHSuhlFy/k 05/29/09(Fri)17:46 No.4702273
    >>4702253
    yeah i think most of the fighting would be guys with low grade equipment and elite guys for serious problems.
    >> Anonymous 05/29/09(Fri)17:47 No.4702287
    >>4702253
    Militamen would probably have the same kit as a standard guardsmen. Training and discipline, on the other hand, would be much different.

    The Skitarri would kick all kind of ass though.
    >> Anonymous 05/29/09(Fri)17:47 No.4702290
    >>4702253

    Just because they're a Militia doesn't mean they can't be well equiped. Also remember that these are island cities mainly, therefore any true military force is gonna be kinda difficult to put together since everything is constantly moving.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)17:48 No.4702305
    >>4702253

    In the High Imperial tech level, it's Guardsmen and PDF soldiers, wearing pieces of paper and shooting with flashlights. In Advanced Imperial tech, it's Guardsmen and PDF soldiers wearing metal and shooting with 9mm pistols. They're slightly better.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)17:56 No.4702378
    >>4702287

    I think they would be trained in underwater combat, and to have mobile bases.

    >>4702290

    Yeah; the islands periodically go underwater, so whole cites must be mobile.
    >> Anonymous 05/29/09(Fri)18:03 No.4702461
    >>4702378
    Floating cities or flying cities? Flying cities are pretty awesome but floating cities lend themselves to far more grimdark scenarios.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)18:04 No.4702472
    >>4702461

    Whatever has the most opportunity for GRIMDARK, yet follows the Rule of Cool.
    >> Anonymous 05/29/09(Fri)18:08 No.4702519
    >>4702472
    How about floating cities... that use ROCKETS to propel them in case of emergencies.
    >> Anonymous 05/29/09(Fri)18:10 No.4702540
    Go the Last Exile route and have the flying cities be held up by Claudia units. Or something similar.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)18:14 No.4702588
    Speaking of GRIMDARK mobile cities, I think I just thought of a new legend.

    Many millennia ago, the Imperium colonized Xomula. They sent a mobile research base to the bottom of the ocean, to study the flora and fauna. After a week, the base reported it was being attacked, but they couldn't tell who was behind the raids. After a month, attacks nearly destroyed the base; after that report, contact was lost. The orbiting ships were unsure of what happened to them; were they eaten by gigantic fish? Were the life support systems damaged? In truth, the base was eaten by the Daemons of Nurgle who had survived the bombardment. The Guard would not find out until the planet was colonized, when underwater cites disappeared. The decision was made to make all cities mobile, due to the unstable seismic activity and the threat of minor Daemons, plaguing the depths.
    >> Anonymous 05/29/09(Fri)18:15 No.4702600
    Perhaps the AdMech headquarters in the sector are getting worried, just why are the the Xomulan AdMech amassing a small elite army?

    Why are everyone sent there either dead within a decade or starting to sound increasingly paranoid?

    Afterall the average person on the planet seems content, so why does the AdMechs seem to cope so poorly?

    Perhaps it is time to investigate, and the coming of the next High Tide would be the perfect time to insert a covert team amid all the confusion.
    >> Anonymous 05/29/09(Fri)18:18 No.4702639
    >>4702588
    Sort of like Atlantis. Could say that theres something valuable on it, PCs go looking for it and BAM! Demons, everywhere!
    >> Writefag 05/29/09(Fri)18:21 No.4702667
    "Damn offworlders," Harken grumbled, looking over at the man who had arrived only a few days ago. His name was Droman, someone who came to Xomula for the 'adventure' of it. "How many times have we told him not to bother fishing in these waters?" Harken grumbled. He got up from his rusty chair steel chair.

    Maybe if they hadn't been so desperate for manpower these last few years, he would have been able to hire a local instead. Still, it took a special kind of crazy to work on one of the kelp gatherers. Even though the boats worked very close to the inland, even the bravest men feared the waters of Xomula.

    Harken tapped Droman on the shoulder, “Hey, didn't I say that the fish here wasn't edible? Not even the freaks that live on the beach eat them,” he swore he had told the thick headed moron this several times now. At least he wasn't taking off his rebreather anymore. The idiot had once decided to 'take a break from the uncomfortable piece of shit' and had almost fallen overboard. Harken once again cursed the need for manpower, he would have found it quite humorous to watch Droman flail in the water. He doubted he would have been able to get him out again. The waters here were... strange.
    >> Writefag 05/29/09(Fri)18:22 No.4702677
    The man yawned, a sound audible through the thick mask over his face. “Sorry Captain, just doing it to pass the time, we haven't found much fer kelp lately, not too mention how calm the waters have been. Figured I could rest easy for a bit,” Droman said scratching his left arm. No doubt that he failed to get the itch, considering he was wearing half an inch of protective gear. At least he wasn't complaining about the weight anymore.

    “Don't remind me, the waters shouldn't be this calm. We shouldn't be 'taking it easy,'” Harken said in an ominous tone. He looked to the water, a dark green that seemed to pulsate if you looked for too long. It was then he noticed the thick line of the fishing pole move. A ripple moved out from the line, and Droman jumped up to grab the pole. The pole bent under the strain, the offworld idiot attempting to reel his catch in.

    With a loud snap the line broke, and a sound of annoyance left Droman. The rest of the crew laughed at him from their various posts. Even Harken gave a smirk. The moment was soon interrupted.
    >> Writefag 05/29/09(Fri)18:24 No.4702693
    >>4702677
    That was when the sound started. A pitch that was low, causing one's gut to wrench. Immediately Harken looked to the water, expecting some creature to come from the water and punish them for the offworlder's stupidity. Nothing came from the depths, yet the sound remained. It lasted for hours, and the men started to become restless, even a hint of fear. Droman was not one of the men, he was but a boy come to play at being a man. Droman was quiet now, huddled in the corner of the boat.

    In an attempt to get away from the eerie constant note, Harken moved his boat. Even the massive motors failed to drown the sound out, and even after traveling several kilometers it remained with them, as constant as ever. That was the most harrowing part, how constant it was. It never changed, it never got louder, it never became softer. It simply remained constant.

    No one was sleeping, a full day had passed on Xomula. The very thought had left them, Harken only noticing that something from his usual routine had been missing. They were whispering now, his men. Harken did not know what they whispered about, but he saw them glancing over at Droman. Another day he might have confronted them, knowing it was their superstitions coming over them. He noticed some of the more religious sorts giving small prayers, it didn't take much thought to what they were planning. It had crossed his own mind as well.
    >> Writefag 05/29/09(Fri)18:25 No.4702699
    >>4702693
    Droman had clearly noticed the attention as well. After a while he broke the still quiet (save for the sound that never left them in peace). “You think this was my fault? You think I brought this to you all? Curse you, this isn't my world to die on, it is yours. Don't think I can't hear you, I hear just fine. This one note performance has not made me deaf to heretical babbling!” A look of shock crossed Harken's eyes as the idiot boy uttered those last few words. To call these men heretics was not a wise thing to do. It took a man of faith to live on a planet such as this, there was no higher insult or curse.

    Whether it was Droman's fault or not for the noise, Harken could not be sure. The men had leaped upon him like a piece of meat, the strong able bodied men holding down Droman. The offworlder had moved for a weapon, but even as he took hold of a harpoon it was wrenched from his hands. The only time Harken could get the noise out of his head for but a few moments, was when he listened to Droman scream. The crew strapped him to the anchor, and shoved the harpoon into his gut causing a shallow wound.

    The screaming was literally drowned out as he was tossed into the water, a tribute for the depths. They waited several hours longer for their pleas to be heard, their sacrifice to be accepted. For the torment of this single noise to end. Despair and even shame descended on the crew, they had received no respite for their efforts.
    >> Writefag 05/29/09(Fri)18:25 No.4702705
    >>4702699
    Who noticed that they had actually drifted much farther from the coast than ever before, Harken was not sure. What had drawn them out here? Was it the sound, or simply the madness it brought upon them?

    Large flies, native to the planet, had taken a liking to the crew now. Most of them were weak, they hadn't slept in two of Xomula's long days, and it seemed like they had forgotten other important facets to living. Even as Harken's stomach growled, he could not remember what he needed. The thought of ending it all was a foreign one, something they could not grasp. Instead they drifted, cursed with the sound that had driven them to this existence.

    As night descended on them, something changed. Not the sound, but the feeling of those around him. A renewed feeling of fear, as though something was coming upon them. Or rather, they were coming upon something. A glowing spire from the ocean. Harken had heard of these, but did they not belong under the waters? The crew stumbled forward toward the railings, looking at the tower with a longing. Was this what they had journeyed for? It was beautiful.
    >> Anonymous 05/29/09(Fri)18:25 No.4702706
    >>4702588
    My only gripe is that minor deamons can't survive in the material world long enough to start lurking around, unless there was a massive warp rift fueling them.

    If that was the case, you'd bet that more than a handful of Acolytes would be sent in to deal with it.
    >> Anonymous 05/29/09(Fri)18:26 No.4702712
    Man, I think we're going to have to think of a way to keep PCs on the planet. Because I'd be running from it after hearing the minor horrors of it.
    >> Anonymous 05/29/09(Fri)18:26 No.4702713
    >>4702588
    OH GOD IT'S RUBYQUEST
    >> Writefag 05/29/09(Fri)18:26 No.4702714
    Harken wanted to touch it, he wanted to know what made it glow. At long last the sound that had cursed them was bearable, even wonderful sounding. How could they have hated it for so long? Harken reached forward, leaning over the rail of his ship. It was so close now, he just needed to reach a little more. At last Harken made contact with the glowing spire, as the cold depths of the ocean rushed to meet him. The image broke as he touched it, and under the depths of the water there was silence.
    -end-
    >> Writefag 05/29/09(Fri)18:31 No.4702752
    >>4702714
    And that is my contribution to the thread. Hope you enjoy it at least.
    >> Anonymous 05/29/09(Fri)18:32 No.4702754
    >>4702706
    Ancient Xeno ruins are infused with the powers of the Warp, allowing daemons to flicker into and out of existence within a certain distance, perhaps.

    >>4702713
    .... they are similar, aren't they?
    >> Anonymous 05/29/09(Fri)18:33 No.4702767
    >>4702752
    It was a cool story, bro.
    >> Anonymous 05/29/09(Fri)18:35 No.4702788
    >>4702713
    ....Should we throw in a reference?
    >> professionalgenius !uHSuhlFy/k 05/29/09(Fri)18:35 No.4702793
    >>4702752
    i thought it was good
    >> Anonymous 05/29/09(Fri)18:40 No.4702841
    >>4702667
    FISHING ALWAYS LEADS TO BAD END.
    >> Anonymous 05/29/09(Fri)18:42 No.4702858
    >>4702793
    As did I.
    Now we have to have the PC's travel on one.
    >> Anonymous 05/29/09(Fri)18:46 No.4702893
    >>4702858
    On a Kelp Boat? Sounds mighty dangerous.
    >> Anonymous 05/29/09(Fri)18:54 No.4702978
    BACK UP THERE, AWESOME
    >> Anonymous 05/29/09(Fri)18:57 No.4703001
    Well let's see... what can we do with the Ork moon besides normal Orkiness?
    >> Anonymous 05/29/09(Fri)19:01 No.4703045
    >>4703001

    Well perhaps that is all it is, the visible splinter in the eye, the common people look upon it and shudder at the thought of foul xenos nearby, blissfully unaware that far worse nestles close by.
    >> Anonymous 05/29/09(Fri)19:04 No.4703069
    >>4703045
    I guess that worked.

    But a little thought popped into my head... could an Ork possibly loot a demon?
    >> Anonymous 05/29/09(Fri)19:05 No.4703086
    Huh. Is the thread auto-saging? I thought that only happened after 200 posts.
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)19:05 No.4703091
    >>4702754

    I agree with this; the Xenos ruins are filled with the Taint, the only thing left of the previous inhabitants and an indication of who they worshiped. Stepping in them would drive you mad, leading to the Chaos cults living in the ruins. The only people on the planet with knowledge of this is the Inquisition, who are trying to learn how to shield the mind from the maddening Taint. Perhaps that is the reason the PCs are on this horrible world of Xomula?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)19:09 No.4703128
    >>4702639

    Indeed; with the Inquisition's crafts, it is possible to stay in the monstrous waters. The research base now sits at the deepest point of the ocean, a dangerous place. A plot hook, which could be a lot of things, would lead the PCs there, where they would discover the horrors inside...
    >> Anonymous 05/29/09(Fri)19:48 No.4703450
    I'll make a new thread, shall I?
    >> Rubric Marine !5YmRrjC64A 05/29/09(Fri)19:50 No.4703458
    >>4703450

    Yes.



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