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  • File :1244258617.gif-(829 KB, 300x169, 53923genkillvillage.gif)
    829 KB Collateral Damage Thread Anonymous 06/05/09(Fri)23:23 No.4782803  
    Everyone, god willing, has had sessions where enormous amounts of collateral damage were inflicted. Tell us about sessions where you've witnessed this in action. Property damage inflicted in the pursuit of an enemy, explosives thrown around without proper forethought, villages destroyed to save them, and shit that isn't the intended target generally being ruined.
    >> Dickteeth the Vampire 06/05/09(Fri)23:26 No.4782823
    Played this one game of crawl and I somehow managed to get max power in digging spell.

    Anyway, I systematically destroyed the orc mines and honeycomb haven. Died in Dis though, as I could not dig the fuck out of them and got executionarrrrushed
    >> Muon 06/05/09(Fri)23:28 No.4782846
    Found a Warforged Titan in Sharn with a high-level gnome artificer as its master. We busted into the building it was held in and the artificer was sleeping (up 'til then) so he fought the first few rounds in a leopard-spotted thong. Needless to say the Titan broke open the warehouse and started a running battle through town. It was like fighting Godzilla.
    >> Anonymous 06/05/09(Fri)23:30 No.4782862
    >It was like fighting Godzilla.

    In a leopard spotted thong.
    >> Anonymous 06/05/09(Fri)23:34 No.4782878
    My acolytes accidentally unleashed a zombie hoard on a frontier planet.
    >> Anonymous 06/05/09(Fri)23:35 No.4782888
    D&D. We got spotted during a heist in the middle of a city by horsearcher policemen. We had a cart full of loot pulled by a bear, and tons of alchemist fire and oil flasks.

    The guard closed the gate to prevent our escape, so rather than leading a fiery path to a gate to escape, we led a fiery path in circles all around the city until we finally found a way into the catacombs underneath the place.
    >> Anonymous 06/05/09(Fri)23:37 No.4782897
    Kissed a Lich for shits and giggles. ended up unsealing the lich through a near by city. It was in the streets running on top of an enormous decapitated giant head running over people.
    >> Anonymous 06/05/09(Fri)23:41 No.4782949
    my acolytes are the worst if i tell them someone is like inside a building or inside a room...like a main bad guy they have to get and they just blow the place up...i swear the paperwork involved for my inquisitor must take him days to get through
    >> Gaow? 06/05/09(Fri)23:47 No.4783004
    I had players go for a colony drop in a Star Wars game, using a ship with a 10,000 ton cargo bay to haul a massive block of nickle-iron rich rock into low orbit over Tattoine before nudging them onto a terminal orbit that ended on a crime lord's base of operations. The impact was in the megaton range and wiped out everything within a kilometer.
    >> Anonymous 06/05/09(Fri)23:49 No.4783029
    it's ridiculous how many planets have hatred (acolytes) now.
    >> Anonymous 06/05/09(Fri)23:52 No.4783050
    rolled 55 = 55

    BESM space mecha game.

    blew up a few cities, followed by most of Mars. Shit was SO cash.
    >> Lijah Fething Cuu 06/05/09(Fri)23:59 No.4783124
    Had a WFRP group that caused/allowed a great unclean one to be summoned briefly in the middle of a decent sized town. He was after our party, of course, killing/destroying everything in his path.

    Me: OKay, where is he?
    DM: He's a few blocks down the road. Town guards are nervously trying to stop them. He barrels thru them, they are crushed under his girth or swatted away. He's fuck-huge and you can see his fat head and horns waddling just over intervening buildings, which he doesn't bother to go around - just through. He's running (jiggling) towards you. Nurglings are wriggling out from between his oozing fat layers. The air is becoming think with stink and corruption. A wave of panic is spreading through the town.
    Me: Okay, and his running speed is...?
    DM: Errr, umm.. (checks book) 6"/turn (Forgive if wrong, /tg/ it's been like 8 yrs.)
    Me: And the slowest member of our party, what's their running speed?
    DM: That would be Mike, so... 8"/turn
    Me: And our horses are down this way, away from the GUO, yah?
    DM: errr... yah
    Me: Okay, I flip off the GUO and make for the inn/stables. I don't wait to see if the other party members follow me. This guy isn't our problem.

    I think the town eventually stopped the GUO on their own, probably aided by the fact that the cult was mostly gutted by the party. Still, there was a broken trail of rubble, bodies, and slime in a direct line through most of the town.
    >> Anonymous 06/05/09(Fri)23:59 No.4783128
    My Tech-Priest linked into a defense terminal and I rolled to see if I could get the turrets to shoot only the bad guys, I didn't pass my skill test then I asked the GM if I could just set the turrets to waste anything that moved and he agreed. 43 civilians where gunned down and our groups primary target was also dead. And of the 43 civilians one of them was some high ranking Imperial Officer who we later found out was with the BBEG.
    >> Anonymous 06/06/09(Sat)00:03 No.4783168
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    Spirit of the Century. The party was in one character's bright red sports car, when they were being chased by members of a cult who had already made one assassination attempt. And the driver had the stunt that doubles collateral damage when driving.

    Several of the pursuing vehicles end up in "normal" fiery wrecks when they hit mines dropped from the party's car; the cane-swordsman also boards one enemy car and slaughters the occupants before jumping back into the sports car, and another pursuing car is sliced in half when it tries and fails to follow the party's car across a suspension bridge jump. So then a biplane comes after them to rain machine gun fire from above. And the party decides to try and find some cover from aerial attacks.

    In New York City Hall. As they pull a couple donuts inside, desks and important papers are destroyed, and people dive for cover. But New York City doesn't put up with any shit in this slightly-alternate version of history, and guards come out to stop the PCs. With flamethrowers. The driver guns the engine and drives up a huge curved staircase. They're now facing out the front of City Hall on the second floor, and they see the biplane coming straight at them on the other side of a massive window. The driver slips into a delayed hypnotic trance another PC put him in earlier, and in that moment sees how to ramp the car over the oncoming plane. The car rips off the upper wing and slams down at full speed on the ground in front of City Hall, burning rubber and tearing away.

    The plane explodes as the maneuver sent it into City Hall, resulting in a MASSIVE fireball erupting behind the escaping PCs.
    >> Anonymous 06/06/09(Sat)00:15 No.4783271
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    Pic related.

    Use your imagination.
    >> Anonymous 06/06/09(Sat)00:16 No.4783279
    Blowing up an interstate overpass in Shadowrun. This was around gridlock time as well.
    >> Anonymous 06/06/09(Sat)00:21 No.4783319
    This sounds like an amazing game.
    >> Anonymous 06/06/09(Sat)00:24 No.4783344
    a friend of mine payed in an alternity game where they sold a massive nuke to the black market, stole it back, and used it to destroy and entire planet (This was an EXTREMELY LARGE NUKE). The planet they destroyed was one that had once been a utopia, but was now the HQ of a race of killbots. The killbots had take the planet because of the party. In short, sent utopia into the hands of killbots, killing a civilization in the process, then completely destroyed the planet. Epic
    >> Anonymous 06/06/09(Sat)00:27 No.4783363
    Guardsman Marbo assaulted one of my tanks. he was killed in the explosion. idiot
    >> Anonymous 06/06/09(Sat)00:33 No.4783415
    My personal best was when a superhero character used a partially-constructed skyscraper as a projectile against a single enemy.

    I almost knocked the guy unconscious.

    All time best was when the party destroyed our native dimension through some sort of psychic backlash that ripped reality asunder. We almost survived that too, if our teleporter made his roll to skip over to a parallel dimension.
    >> Anonymous 06/06/09(Sat)00:34 No.4783425
    It's rare for a KAMBE session to end without the entire village burned down in while attempting to get delicious babies.
    >> Anonymous 06/06/09(Sat)00:36 No.4783444
    I had a 4e game where the players had an unfortunate habit of destroying bars by accident.

    A kindly gnome ran a little tavern in the underdark, the only safe respite from the dangers. After a few sessions of playing there, the players get into a fight with the local authorities before many of the characters had woken from their beds. So the players are slowly joining the battle, tossing stools and flipping tables and tossing ale. The wizard wakes up, has no idea what's going on and hurls a fireball at what he thought was an orcish horde. Tavern burnt to the ground thereafter.

    A few sessions later, the gnome had rebuilt his tavern and the players were invited back in with open arms. One day the rogue in the party noticed a drider and drow tossing down some serious money in a poker game and of course made his way over to swipe some coin. He was caught and battle broke out. The paladin hurled a bugbear against the wall, breaking a support beam, while the wizard tossed about his fire spells with little regard for the wooden structure. Tavern number two down.

    The gnome set up a tiny wayside pub, keeping his ale hidden beneath a secret compartment underground. He refused the players to buy any alcohol, until they brought a group of dwarven merchants by to have a drinking contest/wresting contest. After the event, no one was hurt, no fires were started and the gnome was safe. Then the swordmage turned around and used his flame cyclone on the opened ale compartment, consuming the stand and the gnome in a final, fiery explosion.

    Everyone started at the swordmage, who just shrugged and said, "It didn't feel natural to not screw over the gnome's happiness."
    >> Anonymous 06/06/09(Sat)00:37 No.4783452
    Rifts. Party consisted of a dragon, a mind melter, a crazy, and a glitterboy.

    They get caught in an earthquake, and are underground in near the town. Not deep underground, just in some local robber-tunnels.

    Glitterboy fires off the boomgun. Town direction. with only SDC dirt, wooden support structures, and some concrete (Yeah, 50 sdc per foot. Hah ha.) holding up buildings and supporting the town.

    Collateral damage is not what I'd call it....
    >> Anonymous 06/06/09(Sat)00:42 No.4783492
    I was playing a ranger/randomPrC with a dire wolf compainion/mount.
    Another guy was playing a half dragon paladin with a gold dragon mount.

    In the middle of the town the paladin got the idea that I stold something of great value from him, don't ask how/why just accept that I did nothing of the sort but that's the idea he got.

    anyways, he starts swinging at me, I jump on my wolf and dash through the big, largly wooden, city. He hops on his gold dragon and takes off in pursuit. After a 3 round game of cat and mouse using the buildings he gets LoS on me and both him and his mount use their breath attacks, killing me instantly and burning down half the city.

    I was resurected, he never got attoned.
    >> Anonymous 06/06/09(Sat)00:42 No.4783494

    >It didn't feel natural to not screw over the gnome's happiness

    >> Torgon 06/06/09(Sat)01:01 No.4783646
    I was DMing this game for my Uncle and his children. God. I spent -months- setting up this map. Custom setting, sort of steampunk with magic, 3.5e rules. The dungeon was 12 levels deep. It was based in the mountains, one entire valley had been damned off by the Dwarves to give them electricity as well as water flow. The dwarves mined down to get the ore in the mountains, actually opened up into the Underdark. Specifically two levels above a city of Yuan-ti! The Yuan-ti take over the Dwarven city and end up kicking ass. The group comes in, and starts cleaning out the city of Yuan-ti to free the dwarves. They get the upper level, they get the mid level, they get down to the third level which is where the mine starts, but before the ine there's the "Park". One wall of the dungeon had collapsed early on, and been replaced by a massive wall of force looking in on the lake. So it was veyr much like being in an aquarium. That's when my uncle got his smart idea. Fucker got the dwarves they'd rescued to turn off the wall of force. Water floods in, goes down. Floods every single level of the dungeon. wait a week for everything to die? Then go down and mop up, oh, and loot the Yuan-ti city. Vaults and sealed chambers didn't get flooded, so all the goodies still existed.
    >> Anonymous 06/06/09(Sat)01:03 No.4783661
    Those tend to end in me being eaten by another party member.

    I have the uncanny ability to get the "delicious" trait every time I play.
    >> Anonymous 06/06/09(Sat)01:08 No.4783706
    Thanks. It was. It started with the PCs preventing the Hindenburg explosion, then fighting off Captain Morgan's attacking sky pirates (after which one PC married a pair of gorgeous Mormon sisters--one was a no-lie 100% roll to determine attractiveness once asked, followed by a 87% for further clarification).

    The last scientist was a raid into Mt Rushmore to rescue a mad scientist from another PC's backstory. They fought off the mob brain-transplanted gorillas inside, then escaped as the mob activated Robot Mt Rushmore. They nuked it with MAD SCIENCE.
    >> Anonymous 06/06/09(Sat)02:42 No.4784355

    Dang it, where'd I put that picture of the Mount Rushmore golem?
    >> Anonymous 06/06/09(Sat)02:52 No.4784451
    So we're doing this two-shot game, see. Arcanum-inspired d20 Past, but using the nWoD system. One of our players is playing a vegetarian Wizard. Also, we are playing sky pirates.

    So after fencing some high quality stolen goods, we come across this monstrosity of a man, augmented with who-knows-what-the-fuck experiments and trained in magic. Knowing just what we're up against, the Wizard advises us to gtfo and get back on the ship. And to slow it down, the wizard uses his mastery of Air Magic to summon a tornado.

    Keep in mind, we're in the middle of a town. One of the few that actually accepts us pirate types.

    So shit's flying about, cars are being thrown into buildings. The Thing seems to be a master of Destruction magic, flinging black bolts of antimatter around. Every shot that misses eats a chunk out of a building. And the one that hits obliterates the mage's arm.

    Did I mention that we had a Steampunk Dwarven Engineer with Power Armor and a Power Axe? Because someone got to play him, and much property was broken. Mostly things he landed on.
    >> Anonymous 06/06/09(Sat)02:56 No.4784474
    In our first 4e adventure our party tried to get a couple horses and ended up burning the entire town to the ground and enslaving the survivors.
    >> Anonymous 06/06/09(Sat)02:57 No.4784483

    Oh fuck, I forgot the Car Chase. See, with our wizard tornadoing a good chunk of town, they sent to Mage Policemen after us. But thanks to my Half Orc gunslinger and two lucky shots from dual wielded pistols, we had two dead mages and a lot of cops on our ass. With the Gnome Fighter Pilot driving the car, and me shooting out tires, it was a good setup for our Dorf to use his Biotic Commando style grappling hook to fling one car into another.

    And then? After we were getting away? A warship chased after us. What followed was a ship to ship fight, leading two that thing crashing so fast that it almost hit the town.

    Shit was so cash.
    >> Anonymous 06/06/09(Sat)03:02 No.4784545
    Changeling game. See, there was this machine in the center of the Courthouse, the machine itself being a trapped Gentry.

    through a long and elaborate plot involving freeing his lost love that was trapped in the machine, my Skitterskulk Fiddler sacrificed a baby to the machine, trading its place with his beloved.

    As a result? The Wyrd 10 monstrosities that were our seasonal leaders all turned into Gentry, and the four Seasonal Champions with them. The courts were beheaded, the courthouse in ruins, and the machine gentry was not only loose in the real world, but it was absorbing every bit of technology it came across.

    Fucker rampaged across half the city while the entire freehold had to fight it in shifts. It ended with our Motley bringing it down thanks in no part to a Barret 50 cal rifle and 24 successes on the opening shot.

    Later, as we began to plot out the new seasonal leaders, my character was executed for being a traitor as the final scene of our campaign.

    It was emotional. I actually cried.
    >> Anonymous 06/06/09(Sat)03:04 No.4784573
    Does it count as "collateral damage" if the players were explicitly aiming for the surroundings? I ran the Shadowrun "Harlequin's Back" adventure (with some extensive mods to made it less retarded) and, at the end, the BBEG is doing a blood magic ritual for generic evil purposes. He has a stack of unconcious bodies (drugged) that he uses to fuel his evil magic. So he's a super-strong spellcaster and has defensive barriers up, etc, and it's basically supposed to be a really hard fight with the dude, made harder by the fact that he can overcast his spells by using the unconcious peoples.

    Now, the scenario writers make sure to note that the people can't be woken up and can't really contribute, that he has pretty much as many as he needs, etc, but the one thing they didn't count on was the sociopathic demo expert dwarf in the party having a rocket launcher. Or, more specifically, they considered it but never considered that he'd aim it at _the bodies_ rather than the BBEG. And who the hell puts protective spells on their ritual sacrifices?
    >> Anonymous 06/06/09(Sat)03:07 No.4784599
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    there you go
    >> Anonymous 06/06/09(Sat)04:25 No.4785175
    It's from the HBO miniseries 'Generation Kill'.

    Hence the 'genkillvillage.gif'
    >> Anonymous 06/06/09(Sat)05:47 No.4785733
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    SotCfag just got back, and yeah that pic was my inspiration. It was probably the best campaign I've run, and SotC makes GMing amazingly easy.

    Let's see... other collateral damage that campaign included Captain Morgan's escape biplane. It crashed, but the PC who'd leapt onto it and dueled the Captain (until the engine was shot several times and the upper wing strut was cut) used an couple fate points and a great Pilot/Engineering roll to chop the support cables at the lower base of the wings and grab them, creating a pseudo-parasail that he glided onto the beach. Captain Morgan was pinned to the plane by his own sword, but he'd already attached his parachute to the case of his life-prolonging, wound-healing rum and pulled the ripcord. He'd be back.

    Then there was the coal train that was derailed and ignited, burning down a forest in the process. And the several hotels that were burned down by the PCs. And much of NYPD, after the City Hall incident.
    >> Anonymous 06/06/09(Sat)05:52 No.4785756
    This thread is awesome.
    >> Anonymous 06/06/09(Sat)05:54 No.4785772
    Blowing up Dodge in Deadlands.

    It was a bitch keeping all that nitro safe and secure, but fuck Wyatt Earp, seriously. Dude cold-cocked my last character and left him with low enough wind that he got knocked out by the next fight, and basically executed.

    Showed him. Showed 'em all.
    >> Anonymous 06/06/09(Sat)05:56 No.4785778
    When you say Dodge, you mean... ALL of it?
    >> Anonymous 06/06/09(Sat)05:58 No.4785790
    Yes. The entirety of Dodge City was simply eradicated. And by simply, I mean in a very complex manner.

    My character luckily had night terrors, so it wasn't unusual for him to get out of bed. It was easy enough to explain it to those who didn't know. The get-away for the others was easy, too, and the execution was as easy as a perfect chain reaction as the nitro stream underneath Dodge destroyed every inch of the godforsaken town.

    Wyatt Earp, I win.
    >> Anonymous 06/06/09(Sat)06:01 No.4785802
    It was basically my dream the entire campaign, and so I was stockpiling nitro. Luckily, my old character left a journal behind outlining his stockpile in case of his death (Which my newer character managed to pick up when they went to attend his service).

    Basically every other player had a sincere expression of disbelief when the marshal coolly announced the huge dustcloud coming from where Dodge was, with a heatwave following it. The dust must have lasted a while, but when it finally cleared... Dodge was no more.
    >> Anonymous 06/06/09(Sat)06:03 No.4785816
    Glitterboys vs. Coalition States.

    We were supposed to pick up some magical superweapon in Mexico.

    So we end up fighting the Coalition States due to a "glitch" in the DM's campaign.

    DM throws away 4 pages. We glassed a vampire city, and the molten Earth from all the megadamage shots burned its way into the catacombs, killing all the vampires and a good portion of the campaign.
    >> Anonymous 06/06/09(Sat)06:05 No.4785824
    Rifts game, bordering on ridiculous power levels even for the game.
    We managed to trap Odin in a series of magic cubes and turn him into the AI for our stolen Naruni cruiser. With our massive ship and fueled by the kind of sugar high only fifteen year olds can achieve without heart damage, we proceeded to hit Chi-Town with the L-5 orbital habitat.
    Our GM was an older brother of a player and a math/physics major.
    People in Lazlo were killed by the shockwave.
    >> Anonymous 06/06/09(Sat)06:06 No.4785827
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    >> Anonymous 06/06/09(Sat)06:12 No.4785847
    Well, I won't bore you with the details, but there was this time in 3.5 FR where my players caused a huge floating island (bit of an addition for the plot) to crash into the sea, killing everyone on the island AND causing a tsunami that annihilated a good dozen of small cities and villages on the coast as well.

    I estimated the casuaties in around nine million people, all told. Good going, guys.
    >> Anonymous 06/06/09(Sat)06:15 No.4785857
    I want details on this. For posterity, if nothing else--this thread's been archived. But also for awesome.
    >> Anonymous 06/06/09(Sat)06:18 No.4785870
    >caused a huge floating island ... to crash into the sea
    Someone played Chrono Trigger at some point.
    >> Anonymous 06/06/09(Sat)06:20 No.4785889

    Aw. But I'm feeling really lazy at this point of the morning...


    Try all of the group, me (the GM) included. We're all videogame buffs.

    I didn't really think of CT whan I did the island, though (Lufia 2 did flash through my mind, but the place was too freaky and lacking in boss fights to count). But yes, I can see the similarities.
    >> Anonymous 06/06/09(Sat)12:19 No.4788186
    Many years ago in a game of Spacemaster, we were ending the campaign so the GM gave us an impossible missin. Kill some super important dignatories son.

    After a bit of brainstorming we came up with a plan.
    While this guy was visiting the planet he was to have a parade, and we discovered it was traditional to throw flowers at the feet of the processions...
    We became the largest manufacturer of plastic Daffs on the planet, and we gave ours away for free for the two weeks preceeding the event.

    Each Daffodil was cunningly manufactured out of plastic explosives... there were three different frequencies to activete the detonators, the first explosion killed the prince and huge swaiths of innocent flag wavers, the next took out the emergancy crews and the third took out the majority of their ground based defenders. the whole city went up pretty much...
    >> Anonymous 06/06/09(Sat)12:49 No.4788402
    In our DH campaign I played a guardsman, a veteran of the Tranch Wars and a survivor of more than a few cult raids. Our group was hunting down a rogue Inquisitor through a 17th century mining planet, in the end we find him on the bridge after just completing his Ascension. The guy turns into a Keeper of Secrets and starts butchering everyone on the bridge in the middle of a parade on the Day of Emperor's Ascension. My character takes on look at the demon, looks over the edge of the bridge, hooks herself onto a railing and repels down.

    me: Is there any gunpowder nearby?
    DM: Yeah, there's a bit for the fireworks.
    Me: fuck yeah.

    While my group is busying fighting off the greater daemon I'm sitting at the base of the bridge stacking barrels of gunpowder along all the main support beams. In the end there's some 150 kegs of gunpowder stacked up on these 3 supports. I take 6 meltabombs attach 2 to each beam and set them all for 2 minute timers.

    Me: I'd get off the bridge guys.
    Dm: you're going to blow up the main bridge of the capitol city which some 2 million people crowded onto it.
    Me: Yup.

    Queue detonation. The entire bridge was blown to pieces, the Greater Daemon was killed under the collapsing rubble and two of my party members could hop on the Valkyrie in time to survive. I killed a couple million people with that stunt, but my god it was glorious. the explosion could be seen or felt for miles.
    >> Frazer !!NNiZ5EzzZEM 06/06/09(Sat)13:21 No.4788619
    In the "Storm Warning" campaign that I'm running with my Dark Heresy group (Radical acolytes trying to start a rebellion on Istvaanian principles), the party has successfully killed the Dialogan but fouled up their exfiltration from the Allemelen Islands miserably.

    They were trying to escape on a stolen coastal patrol boat. I informed them that this was only a temporary repreive - they'd be rapidly identified by the Arbites, and in any case, the boat didn't have the fuel for a blue-water voyage.

    Tallyrand: are there any cargo ships in the vicinity?

    I took a roll and told them that there was a fuel tanker on radar. They immediately make a bee-line for it, bluff their way onboard by claiming that they're customs officials, and then take the crew captive (not so difficult because most of the crew were servitors - there were only four actual people aboard) just as an Arbites hovership starts buzzing them.

    Tallyrand takes command again and informs the Arbites that "for the glory of an independent Icthus", they would permit the acolytes to escape or the crew would be killed. The Arbites are bellicose and respond that if the crew are killed, the acolytes would have lost their leverage and there'd be nothing to stop them being sent to sleep with the fishes.

    The point is taken, and so the acolytes swing the tanker round to steam for the island. The Arbites try to shoot out the rudder, but thanks to some bad dice on my part, end up blasting the superstructure.

    There is a pristine, verdant, unspoilt tropical resort island, with a 20,000-ton tanker heading right at it at forty knots.

    On fire.
    >> Anonymous 06/06/09(Sat)13:44 No.4788758
    Let me count the ways innocents have die in our DH campaign.

    1. Overwatch is never appropriate maneuver in the bazzars and markets of mid-Hive Sibillus

    2. The DM generally expects someone to take demolitions so our answer to bombs in said hive is not toss it as far up as it will go.

    3. When chasing cyber/ninja drug cult leaders through Ambulon it is not a good idea to tell the grenade launcher toting guardsman to 'take him down'... this is an especially bad idea when the leader just ran up a wall and dove into a third story prefab apartment complex, and the guardsman just bought crack grenades.
    >> Anonymous 06/06/09(Sat)13:51 No.4788783
    Before any of us had ever heard of Angels and Demons my DM ran a campaign that mimmicked it very well. The anti-matter was easily substituted for an engineer bomb of some sort. The problem was when we reached it the timer was at 10 seconds. One of our party members grabbed it and Epic Teleported away. He was Chaotic Good, so it fit his heroic and noble personality.

    A few sessions later we came upon the place where he had teleported to. A huge crater in the middle of the forest.

    It was only last night when I realized that we had run that Angels and Demons campaign so long ago.
    >> Anonymous 06/06/09(Sat)13:52 No.4788791
    There was the time our party were contracted as hired muscle to guard the development of a zeppelin in light of rumors of a rival kingdom sending spies to sabotage/study the thing as it was constructed.

    My plan was to go around checking people's minds with that one spell that lets you see the target's surface thoughts and hope to catch one or two spies. However the construction crew was very large and I could only cast it so many times a day, it would've taken at least 2 weeks to check every single person and who knows what would happen then.

    So our dwarf barbarian gets the idea that he wants to play a game of axe throwing, and strongarms a few of the engineers into building him a spinning wooden wheel the size of a man. Then he goes and starts grabbing anyone he doesn't like the look of and straps them to the wheel, spins it, and starts throwing axes.

    Since WE were supposed to be the security, there really wasn't anyone to stop him. I think he got through 6-8 innocent, blubbering and maimed engineers before he actually got one to confess being a spy. However, by that time his friends had freaked out big time and basically executed operation: bail the fuck out, had set explosives around the zeppelin and dashed off, leaving the place to blow up. We managed to escape, but safe to say we never got any work from the official government after that.
    >> Anonymous 06/06/09(Sat)13:53 No.4788795
    It's been my general belief as a DM that any campaign that doesn't end in a giant explosion isn't a very good campaign. Hence, my last Eberron Campaign:

    Party has been fighting against both the Dreaming Dark, the Blood of Vol, and a Cult of the Dragon Below for the entire campaign. All four sides are trying to obtain an ancient artifact. Finally, the Blood of Vol obtains is and the Lich Queen plans on using the artifact to resurrect herself and still retain all her power and immortality and basically become a god in the process. The ritual requires one reagent: The entire population of Sharn. Of course, the Dreaming Dark want the artifact for their own reasons, and the Dragon Below cult wants it to free their master. The final scene consists of a Daelykr, an epic Quori, and the Lich Queen herself all duking it out over the artifact. The party, of course, is caught in the middle.

    The artificer gets a great idea in his head: Earlier in the campaign, he found what was (effectively) the instruction book for the device. They weren't supposed to use the book so I heavily encrypted it. They were just supposed to keep it safe. Instead, the Artificer informs me that he has been dumping skill points in to Decipher Script for the last few levels for just this reason. He Deciphers the book, sets the device to overload via a MASSIVE use magic device check, and then the party's sorcerer teleports them the fuck out of there.

    The subsequent explosion caused areas as far away as wroat to take damage. The immediate vicinity was completely leveled. Nothing higher then an inch remained. The ECL 20 party managed to kill three CR 21+ enemies as well as hundreds of their minions. I figured this was a fitting way as any to put the party in to epic levels.
    >> Anonymous 06/06/09(Sat)13:54 No.4788798
    >crack grenades.

    Cheaper then cocaine grenades, right?
    >> Anonymous 06/06/09(Sat)14:06 No.4788872
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    This is awesome, and terrifying.

    This requires a bit of explanation, please bear with me.

    Not a Dark Heresy game I DM'd, but rather one I participated in. The DM said that, because the campaign was apparently going to be very difficult, we all could take one item, in excess of our usual equipment, that could be anything our character wanted/needed, including power armor, lost tech, etc.

    This was a very bad idea.

    What we ended up with was a Sanctioned Psyker in Power armor, going crazy on everyone, a Techpriest with a giant drill who failed at everything, and me, a guardsmen with a rather unique weapon. I was feeling nostalgic during character creation, thinking about westerns and shit, and thought "Well hey, if I can have any piece of tech I want, in-game or made up on the fly..."
    I decided to take a plasma pistol. A Six-shooter, plasma pistol. DM said it was fine, and we ended up using the profile for a high-end pistol (name escapes me) and gave it semi-auto(3), to represent my guardsmen slamming the hammer down, Eastwood style. Course, as a downside, if I rolled shittily, it would explode; DM liked to add rules, for shits and giggles.

    Well...game goes on for a bit, Im itching to try this thing out. We end up fighting some cultists holding hostages. Techpriest runs up, trying to drill them to death, apparently. I thought HELL YEAH EASTWOOD TIME and fired off three shots. First shot kills the cultist, he explodes, second shit hits the techpriest in the face, kills him, third shot explodes my gun and kills me, and the hostage sheltering next to me.

    DM laughed his ass off, and I dont play with Plasma anymore.
    >> Anonymous 06/06/09(Sat)14:10 No.4788902
    4. When trying to defend the women and children in Iocanthos village from maddened Voicers. Try to convince someone else to help you. Everyone else ran off to defend the Genetorium (some kind or reactor I assume.)

    I had my Assassin on a rooftop 50 yards or so from charging madmen missing shot after shot. I don't have time to full round aim with a bolt action hunting rifle as seven or so sword lugging maniacs close ground with the huddled civilians.

    75m...55m...35m...15m... I have only two shots left in my clip (yes this 'is' a clip fed rifle /k/, so stuff it.) and I spot a fuel tank lying on the ground an equidistance between both parties. This will likely harm some civilians as well as the maniacs, but I am out of time and make the shot.

    BOOOM!!! all the Voicers are rendered into flaming chunks and 3-4 children die from the flames. I take 3 corruption pushing me over into the 10s place(Hello! Dusk Born) I end up with the Dark Heart trait, lost 1 Fellowship and enjoy my new score of 29. Godbye any chance of Peer Talents.

    Oh and the guys trying to save the Genetorium... failed. thing blew and our Arbites got melted to the inside of his armor (burn on fate point.) The poor bastard lived the rest of the mission on stimms and even fought a minor warp god, he needed major surgery and augmentation afterwords (tech-resurrection template)... and that's how I got the nickname "Oberion the Child Murderer" a technically true, but misleading title.
    >> Anonymous 06/06/09(Sat)14:15 No.4788934
    >crack grenades.

    Cheaper then cocaine grenades, right?

    Doomrider says no, but I suspect otherwise...
    >> Anonymous 06/06/09(Sat)14:18 No.4788967

    ...Can I play in your games? Goddamn, all the DH games I end up in are so damn straightforward. "YOU ARE INQUISITOR FRIENDS YOU MUST KILL THE HERETICS/XENOS" You know, completely ignoring how individual Inquisitors and their goals can be.
    >> Anonymous 06/06/09(Sat)14:27 No.4789038
    Petrified shrunken beholder, floating city power core, stone to flesh.
    >> Anonymous 06/06/09(Sat)14:34 No.4789100
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    well, we were playing as a part of a gang of weapon traffickers once. We rode in three cars, and in broad daylight opened a dozen or so hLAWs and a couple thermobaric warheads into a rival main site and storehouse. It resulted in a chain of explosions and a firestorm raging through the whole block.

    After that we were chased by the police through the streets. Point is, two of the cars were armoured black Hummers with pintle mounted .50 cals. The third was an armoured fluorescent violet '64 Impala convertible. With three heavily borged solos inside. And a 40mm automatic grenade launcher. Blasting Cypress Hill at full volume, while pumping dozens of grenades into squad cars and buildings alike. Our path of escape could be seen from air as a trail of fire and smoke cutting through a city.
    >> Anonymous 06/06/09(Sat)14:43 No.4789171
    long running DH game, we had a notebook to keep track of all the shit that got destroyed in our wake, party consisted of an imperial world guardsman with dillusions of high command (me), feral world guardsman who's thoughts on every subject were RAAARGH KILL, an assassin, techpriest that ripped wires from EVERYTHING, a psyker who's main power in the early game was fear aura and an adept who spent most of his time in whatever ship we were on's library.

    from what i can remember, at least the following was destroyed/killed:
    a dozen or more auspex
    a super-auspex that could detext biologically cloaked 'nids and reveal them that a partially heretical inquisitor gave to us
    said above inquisitor
    inquisitor that was hunting above inquisitor
    above inquisitor's Emperor Battleship
    a Mars Battlecruiser
    about 10 Aquilla landers
    a hive (via vortex grenade explosion fuelling a warp thing that was never really investigated properly by us and was just OH SHIT NIDS)
    an Imperator Titan (via the techpriest overloading the plasma cannon whilst attempting a jailbreak for the party)
    Mordia Prime (or at least quite a large chunk when the Titan fell over)
    most of the Kaurava system
    msot of a scout company of the Dark Angels (who we got accused of being tainted by Chaos)
    an arbiter who randomly joined our party
    a scum who randomly joined our party
    the feral world guardsman who signed himself over to Khorne
    quite a lot of plot

    and we also kind of unleashed a hive fleet upon the galaxy
    >> Anonymous 06/06/09(Sat)14:46 No.4789195
    >an Imperator Titan (via the techpriest overloading the plasma cannon whilst attempting a jailbreak for the party)
    Your Techpriest, while tampering with Dark Age technology, destroyed an Imperator Titan.
    I'm like, 200% sure he's required to shoot himself in the forebrain and have you drag his corpse down to the Servitor Factory.
    >> Anonymous 06/06/09(Sat)14:54 No.4789260
    My players kind of sucked at the heroics part when we were playing Alternity, Once when we played Dark Matter i had set up an demon cult that worshipped the ancient demons of the deep, and they wanted to summon some old nasty, so to get the maximum of people killed and to keep with the watery theme, the cult decided to detonate a small nuclear warhead under the ground in Lake Kivu, to start a limnic eruption that would kill thousands, perhaps even a million or two if they got lucky.

    The party who had been through a lot, they had got beaten up pretty bad on their way through the complex that the cult had taken over: a few immolations, a face mostly removed due to a critical hit with a machete and one of them managed to phase himself halfway into a concrete wall, in addition there were the usual gunshots and assorted contusions but they manage to get up to the upper part of the complex, three of them is still alive and they heard chanting nearby.

    They do also however spot a single cultist and he spots them, realizing he is outmatched he begs for mercy and the party starts interrogating him, infact they use so much time that the ritual is completed, a million poor suckers chokes to death on CO2 and Tiamat gets released into the waters of the world.
    >> Anonymous 06/06/09(Sat)14:55 No.4789264

    >said above inquisitor
    >inquisitor that was hunting above inquisitor
    >above inquisitor's Emperor Battleship

    Aaaand your entire party wasn't turned into servitors by this point....why, exactly? You weren't wreaking havoc on simply a scale of local government, you were fucking with the Imperial Navy and the Inquisition itself, and you were just fucking lowly acolytes. All that without repercussions from your Inquisitor would have brought his peers down on his head and he would've been more than happy to cut you loose in the worst way possible just to make the damage to his own reputation easier to deal with.
    >> Anonymous 06/06/09(Sat)15:01 No.4789309
    your campaign is bad, and dumb. you should feel bad.

    I bet you're one of the 14 year old fanwank faggots who killed an elder god in Call of Cthulu as well.
    >> Anonymous 06/06/09(Sat)15:02 No.4789317
    the first inquisitor had us investigating into how to 'stop' a Tyranid hive fleet, said inquisitor was also using Xenos biotechnology to attempt to enhance Guardsmen, effectively making them half-nid

    second inquisitor came along and told us to help him hunt down and kill the first inquisitor or die (easy choice)

    inquisitor lord came along and killed second inquisitor because we were on his payroll, then told us to go kill the first inquisitor or die horribly - when we landed to take care of the first inquisitor, he fucked off and left us stranded on the planet with an angry inquisitor (who we killed, turned into a greater demon of tzeench and ended up being fucked up royally by that but managing to just about down it with a couple of party members still just in the positive wounds)

    Then a nid hive fleet attacked the planet
    >> Anonymous 06/06/09(Sat)15:07 No.4789359
    Nothing pisses me off more than fuckwits foreign to subtlety and with dreams of significance.
    >> Anonymous 06/06/09(Sat)15:26 No.4789539

    I also had the party try the Last Warhulk adventure that was made for the Drivespace campaing setting, probably one of the more murderous adventures made, not quite Tomb of Horrors but still bad, essentialy the party is supposed to stop a gargantuan AI-controlled capital ship that do not realize that the war it fights have been over for a few decades.

    So the party managed to track down the ship and manages to convince it that it needs an upgrade but the AI is suspicious and warns them that it will react harshly to any foul play, this is when the genious in the group says: so you dont want us to bring any explosives than? AI: thats a good idea, no explosives. Cue massive facepalming from the rest of the group.

    Once inside disaster strikes, the AI manages to find a loophole in its programming and unleashes killbots against the party, very big very lethal killbots, about twelve of them.
    >> Anonymous 06/06/09(Sat)15:27 No.4789551

    The dear leader of the party, the aforementioned genius absolutely refuses to run until half the party is dying then retreats back into the elevator that lead them there which the AI promptly drops 100 feet, everyone else got climbing gear or antigrav belts but dear leader used all his money a humungus plasma rifle so he smashes into the floor and by a miracle survives, but he cant move. The rest of the party runs away and genious boy eats four plasma grenades.

    And it all gets worse and worse, the AI unleashes hell on the party, it opens airlocks
    (one player gets sucked into space but manage to hold onto an outcropping he got an enviroment suit on and superglues his hand to the hull, then the ship jumps into drivespace (no rescue for five days). It slams armored doors over the heads of the party (one partymember neatly bisected). it unleashes more killbots.

    Ans so on and so on, in the end the party managed to negotiate a truce with the AI, it stops trying to kill the party and they let it bomb the planet it wanted to nuke.

    In the end the party flew away in their ship illuminated by the cheery glow of the burning planet.
    >> Anonymous 06/06/09(Sat)16:20 No.4790142
    Dark Heresy.

    Our group (Guardsman (Assault Engineer, with an unhealthy obsession with explosions), Psyker, Priest, Arbites and Adept) were to infiltrate a cultist gathering in a somewhat remote part of a huge refinery. Things went south, 2 Chaos Marines and a shitload of cultists were chasing the group around. And here the Guardsman gets an idea: Let´s blow up those clowns by setting charges to some storage tanks.

    It worked flawlessly. It also set the gigantic promethium refinery ON FUCKING FIRE!

    The party just got to fly out in time to see the primary storage go up in a megaton-level explosion, flattening a nearby city and a Mechanicus research station.

    They only managed to get off by claiming that the cultists had set the fire. And our GM was seriously pissed because there was now a huge crater where the setting for the next few sessions was suppossed to be.
    >> Frazer !!NNiZ5EzzZEM 06/06/09(Sat)18:35 No.4791298

    Two MILLION people?

    That's.... a very big bridge!
    >> Frazer !!NNiZ5EzzZEM 06/06/09(Sat)18:39 No.4791319

    Thanks for the votes of confidence. My players took some persuading to play as a Radical group - they didn't want to be the baddies (and they really are, twisting a reliably faithful world into revolt) - but now that it's gotten underway they seem to be taking to it quite well.
    >> Anonymous 06/06/09(Sat)18:56 No.4791463
    The first few steps always are. As long as they don't notice they're heading downwards.
    >> Xom 06/06/09(Sat)18:59 No.4791499
    Star Wars, KotOR age. Hyberspace into a planet-wide city. Three times.
    >> Anonymous 06/06/09(Sat)19:07 No.4791584
    Are there rules for how much damage that does? Because by the EU it shouldn't really do that much.
    >> Anonymous 06/06/09(Sat)20:10 No.4792173
    I ran a game of Nobilis recently where the players had to find and return with a Bunyip. One player, whose characters is a star wars nerd who styles himself as a Sith lord, immediately used one of his anchors (George Lucas) to go on TV and threaten an end to every star wars franchise if he was not delivered a Bunyip.

    Needless to say, this did not work, but Skywalker Ranch is now overrun with deformed horses, seals, and everything in between thanks to desperate fans.
    >> Anonymous 06/06/09(Sat)20:11 No.4792192
    Was playing 3.5 as a wizard.
    Whole campaign was taking place in an undersea city. Whole party was in the water, I was getting my ass kicked.
    Said fuck it, max lightning spell, tpk.
    >> Anonymous 06/06/09(Sat)20:14 No.4792212

    I had two jedi who decided to throw the persuing speeders into the various building of a massive hive world. They killed dozens if not hundreds of people thanks to force push and indifference.
    >> Xom 06/06/09(Sat)20:32 No.4792338
    The shields were too strong for the collisions to damage the ships, but they tore through the buildings like a bowling ball through 40k miniatures.
    >> Anonymous 06/06/09(Sat)20:35 No.4792361
    Ah. I thought it was going to be some ridiculous level of damage, like the city wiped off the face of the planet or something.
    >> Xom 06/06/09(Sat)20:44 No.4792436
    GM didn't specify what happened when the ships collided though the unsklled liftoff of our resident sith sure left a trail of destruction. Oh, and the twi'lek mechanic/whore rigged up the bar she had taken over with plasma mines.
    >> Anonymous 06/06/09(Sat)21:06 No.4792555
    hasted, I fired two fireballs at an enemy, accidentally burning down an entire halfling village.
    DM was a jerk anyways.
    >> Xom 06/06/09(Sat)21:12 No.4792598
    Serves them right, the little bastards.
    >> Anonymous 06/06/09(Sat)21:14 No.4792611
    During an epic campaign if was running in 3.5, my brother (one of the PCs and an uber-broken wizard) summoned a great worm force dragon, who proceeded to crush over a thousand tightly-packed enemy soldiers with a single mighty belly slam.

    The soldiers turned out to be innocent civilians under the effect of dominate person spells. There wasn't an evil soul amongst them.

    He was not happy with me.
    >> Anonymous 06/06/09(Sat)21:39 No.4792833
    Good stuff, /tg/.

    I'm proud of you.
    >> Anonymous 06/06/09(Sat)21:43 No.4792869
    There was the time we caused the detonation of a nuclear reactor using a screwdriver. A really AWESOME screwdriver, but a screwdriver.

    Or the time the GM let me have access to Great Ghost Dance grade ritual magic, and we spent a week gathering victims before obliterating Seattle.

    Or the time the troll went Cyberzombie and had an.. episode.. and went to town on downtown, armed to the teeth and packing enough assault cannons to take on the entirety of Lone Star - yeah, towards the end of the game it stopped being Shadowrun and more Grand THeft Auto.
    >> Anonymous 06/06/09(Sat)22:03 No.4793059
    >>towards the end of the game it stopped being Shadowrun and more Grand Theft Auto.

    I lol'ed.
    >> Anonymous 06/06/09(Sat)22:44 No.4793395
    bump for moar
    >> Anonymous 06/06/09(Sat)22:50 No.4793421
    >>4793395 Okay, will continue

    We used WAAYY too much plastic explosive breaking into the Seattle Fort Remer and Shipywards (like I said, it went to hell after a while) so that not only did we manage to obliterate a good portion of the shipyards on our way out, but the sharpnel and arsenal that we also took out with the explosives started a wildfire in the surrounding area.


    Shrotly before destroying Seattle with our very own Great Ghost Dance grade ritual magic (and then getting a thor shot dropped on us as we were still alive and the GM was pissed) we got TO the ritual site by driving down town. In a tank. Do I need to say more?

    We broke into a highschool, placed false bottoms on the school bags containing explosives and detonated them all, as we were being paid to kill EVERY SINGLE CHILD by a really pissed member of NeoNET who's boy was refused entry.

    Oh, and there's the weird one where we replaced a Bunraku puppet with a cyborg with a spur in her vagina. Heh.
    >> Gen. Winter 06/06/09(Sat)22:53 No.4793444
    fought our way out off a planet in star wars d20, made our way off planet on a corvette, attacked by imperial freighters and TIEs, my friend rolled a 20, and GM had an amazing result roll which had the TIE exploding into a fireball which destroyed a freighter and the entire Imperial squadron...

    One blaster cannon shot destroyed about 5-6 ships via collisions, we lolled heartily.
    >> Anonymous 06/06/09(Sat)23:02 No.4793527
    Our LG earthbender triggered an earthquake to stun our attackers. He accidently the whole three adjacent buildings, killing upwards of 200 innocents.
    >> Anonymous 06/06/09(Sat)23:18 No.4793671
    The was this SotC game , where one of the characters was a Wheel man. Long story short we ended up driving through Stalins Palace in the USSR. Trashed the place up good.
    >> Anonymous 06/06/09(Sat)23:26 No.4793735
    >as we were being paid to kill EVERY SINGLE CHILD by a really pissed member of NeoNET who's boy was refused entry.

    Shoulda geeked the slagger, but I guess your all sociopath characters
    >> Anonymous 06/06/09(Sat)23:39 No.4793826
    Party Psion accidentally starts a forest fire while attempting to clear out some bandits harrassing a camp full of clerics of Pelor, (like those Jubilee things that go on in the south). Wound up killing them all.
    >> Anonymous 06/06/09(Sat)23:44 No.4793868
    Not everyone plays a tragic little hero.

    That, and we really needed the money to pay for the trolls cyberzombification. We were planning to take control of Seattle (Maybe it was Shadowrun: EXALTED?, rather than GTA) and we needed an unstoppable engine of destruction. My mage only had two essence and was disgustingly well trained, with 12 agi and reaction, but he couldn't even lay a hand on the troll.
    >> Anonymous 06/07/09(Sun)00:07 No.4794021
    Dark Heresy

    We had been involved in a running chase with an android assassin for about a twenty minutes. He was definitely using the mid-hive crowd rush hour to his advantage, and continued to throw carts/boxes/people into our path. We would snap off shots while we could, but would take the voluntary -30 penalty so as not to hit any bystanders. Our rolls always seemed to fail ONLY because of the penalty. My guardsman was running on pure adrenaline at this point and had almost nothing left, and the assassin was almost out of sight. He decided to "make a hole" for the rest of the team to make clear shots.

    I unloaded my brand new grenade launcher into rush hour traffic.

    That fucking asshole cyborg, those grenades were expensive.
    >> Anonymous 06/07/09(Sun)01:45 No.4794754
    Cyberpunk They were working on an assassination and had decided to just go whole hog on mil-spec gear. So they picked up the electro-magnetic cyborg portable railgun from the CPstyleguide and waited for the armored limo to come down the main street. They bought four of them since four of the players had enough cyber to wield em.

    They all fired at the same time. Each shot spaced eight inches apart. Through the hood, the people inside, the trunk, and the cars behind, the cars behind those, the poor office building, the people who were just doing their TPS reports, ad nauseum...

    Of course the police respond with unholy anger, and lo and behold they decide to just go apeshit with big guns.

    One actually shot down a TraumaTeam van coming to pick up a victim, and shit REALLY hit the fan.

    The futuristic version of the A-10 on loan from the Army pretty much came in and glassed them with a nice packed salvo of high explosive and armor piercing rounds.
    To make sure I had it make four more passes...
    >> Anonymous 06/07/09(Sun)01:58 No.4794869
    Dark Heresy

    My Acolytes had just pursued a narco gang leader into the underhive after he stole heretical artifacts from a Logician controlled warehouse.

    They run into a Redemptionist warband and have to decide if they will side with the murderous religious fanatics or the Slavers they want to purge, they chose the Redemptionists Slavers get purged and our guardsman gets a shiny new Eviscerator that has been a thorn in my side ever since.

    Anyway, they track down the gang leader, recover the artifact then rig the building to blow, lure the Redemptionists inside and BOOM.
    >> Anonymous 06/07/09(Sun)07:32 No.4796892
    Bumping for awesome.
    >> Anonymous 06/07/09(Sun)09:39 No.4797267
    >> Anonymous 06/07/09(Sun)11:13 No.4797770
    Well, I'm the GM of my DH group.

    We have a group consisting of a Techpriest, a Assault Guardsman, a Psyker, a Cleric and an Arbitrator.

    I would say the most collateral damage ever inflicted by my group, was when they inadvertently caused the Gellar field on the ship they were taking home to fail.

    What happened? Daemons burst into reality on the ship, killing almost all of the crew (including the captain, possesing all of the navigators, and leaving only a single astropath alive.

    Eventually they managed to get Gellar field back online, but with most of the crew and the navigators dead, the ship couldn't go anywhere. The single astropath left alive sent a signal to the Imperium.

    It took 4 years for them to be retrieved from the dead of space.

    Thousands of crew dead, and each player gained an average of 20 insanity points from the isolation.
    >> Salamanders Fanbro !!IkBm+qsTaW7 06/07/09(Sun)11:19 No.4797799
    They only got 20 points from that whole experience?

    If so, ur doin it rong
    >> MonkeyToho 06/07/09(Sun)11:23 No.4797823
    rolled 21 = 21

    The warlock and ranger in our group are known as "Team Dynamite" for a very good reason.

    We have not left a location without them blowing SOMETHING up; two mansions, most of a frontier village, a good chunk of a demonbug-invaded city, old ruins, decrepit mines--and next session, probably a false god's temple.
    >> Anonymous 06/07/09(Sun)11:27 No.4797850
    I GM Star Wars and I have learned to never lets players get to a core world. On Courscant they dropped a 4 km tall city tower by accedent.
    >> Anonymous 06/07/09(Sun)11:29 No.4797870
    I filled a city with alcohol and threw a fireball to eliminate the other players who where in my way.
    >> Anonymous 06/07/09(Sun)11:52 No.4798061
    (Well since he hasnt posted it here yet I'll do it for him.)
    Friend of mine was playing Star Wars RPG. They usually play pirates and amass huge fortunes and dozens of ships. One game they decided to raid the Kuat Drive yards and steal a Super Star Destroyer that was nearing completion.

    Through code slicing and infiltration they basicly set every Golan platform in the system to shoot at any Imperial target. Not realising they would shoot at military or civilian alike. This was to be the distraction that would allow them to escape with the ship. The entirety of KDY was laid waste and millions if not billions of civillians manning the shipyards died.

    Before they could hyperspace out of the system Death Squadron showed up and used interdictors to keep them from escaping. The Imperials retook the ship and they were executed. Then Vader killed anyone in the party was related to, was friends with, or had even come into contact with.
    >> Anonymous 06/07/09(Sun)12:02 No.4798136
    Once in gamma world, I was in a party that was sent to an old ruin to "slay a silver dragon" that was attacking all the local villages from the air. The dragon turned out to be an ancient Ground Attack Vehicle with a deranged, malfunctioning robot brain.We took too long getting to the airbase lair, and it launched out and destroyed our village. While it was away we set up an ambush in it's hangar and destroyed it, and happily looted some promising looking items.
    One of which was a tac-nuke. While trying to figure out what it was, our village wise man ended up setting the thing off .Rocks fall.
    >> Anonymous 06/07/09(Sun)12:05 No.4798162
    >Through code slicing and infiltration they basicly set every Golan platform in the system to shoot at any Imperial target
    How big was your pirates force?! Golans aren't automated! They're bloody manned craft!
    >> Anonymous 06/07/09(Sun)12:09 No.4798192
    Wasnt my game I heard this from a friend of mine. Their GM is pritty crazy so it sounds like something he'd allow.
    >> Anonymous 06/07/09(Sun)12:11 No.4798202
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    >the driver had the stunt that doubles collateral damage when driving.

    I like this game.
    >> Anonymous 06/07/09(Sun)12:13 No.4798221
    We were doin an iron kingdoms 3.5 game and we were defending a village from trolls, and as we were fighin the big one stealthed into the village, into a hut, and for dramatic effect burst though a wall and puched my ogrun barbarian in the face, showerin me in debris and throwing me into my rage. That house was not standing after two large creatures brawled through it. we dented a few houses after that

    The best part of that game was how it started, which was me throwing a pc goblin bodger though a bar window, he returned after throwin a balista together and atempted to shoot me with it, he didnt want to kill me so he replace the point of the bolt with a pie, he missed his roll to hit me by one so the pie fell off and hit me, the rest of the balista bolt smashed though the opposite wall of the bar... FREE PIE!
    >> Anonymous 06/07/09(Sun)12:23 No.4798302
    D&D. Party let a lone Vargoille escape into a cavern filled with (fairly innocent) goblins.

    Not pretty.
    >> The Shadow 06/07/09(Sun)12:45 No.4798484
    In my weird west/steampunk/SCIENCE! d20 Modern setting the party had been investigating multiple disappearances of the automaton labour force in the capital city. They discovered that there was a revolution brewing. After killing the leader in secret they convinced the remaining revolution members that they were the leader's second in command and told them to return back to their normal lives. They do so effectively ending the revolution.

    Then one of the players alerts the media to this.
    >> Anonymous 06/07/09(Sun)12:59 No.4798595
    in my friends 3.5 game he was DMing for us a few years back we had a barbarian wizard warrior a drow paladin who was lawful evil ( dont remember what handwavium bullshit was pulled for him to get that race/class ) and me a rogue/thief, we walk into any bar in the game pretty much and the barbarian warrior and paladin will do something to get a fight going whether it is insulting people or generally being an elven prick, so we wander into the city of Amn and go to a bar there usual bit starts up but we end up with the whole tavern brawl spilling out into the streets with the wizard throwing fireballs about he starts hitting houses etc and causes more people to join the fight trying to get to us ended up with half of Amn in one massive riot trying to get us for burning down a large portion of the bazaar docks and slums

    tl;dr city of Amn got half burned down
    >> Anonymous 06/07/09(Sun)13:35 No.4798967
    Playing in a 3.5 FR

    A strategically important keep was taken by a large battalion of an undead army, and was being used as a base of operations and a forward command of said army. The king of the realm being attacked pulled us in on a contract to infiltrate the keep, gather intel, take out any high ranking military personnel, and then get back with anything we could recover like maps/battle movements/composition/etc. Infiltration went off without a hitch, and we made our way up to where the chief necromancer for this section was hiding. We engage him and through a large string of miscalculations and bad dice rolls, he routs us. As we're fleeing out of the keep, I decided to cause a distraction, for as soon as we get outside those walls the archers were going to gun us down. I found the stockpile of black powder that was being horded and shot a flaming arrow into one of the barrels. I caught a glimpse of the actual size of the stockpile as I ran past, and to my surprise, I saw that these were not just for this battle group in the keep, but actually the munitions for the entire army.

    We made off into the night and the resulting explosion was described by the commoners in the neighboring towns as "a second sunrise".
    >> Anonymous 06/07/09(Sun)15:53 No.4800059
    this thread is awesome and you all should feel awesome

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