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  • File :1245090334.jpg-(18 KB, 400x284, 1242154326895.jpg)
    18 KB We're Making A Setting Anonymous 06/15/09(Mon)14:25 No.4889030  
    ITT /tg/ collectively creates a setting without 1 person fagging it up by stealing the spotlight whenever they get the chance. The rules are simple -- each poster can contribute 1 thing to the setting, be it a race, location, bit of mythology, etc. and then they cannot contribute anything else to the thread. No user contribution can be longer than the fixed post length of 4chan.

    I'll start.

    Humans are not the dominant species, nor are they the most widespread. They live on the margins of the dominant species society, occasionally hunted for food or taken as sacrifice for their gods.
    >> Anonymous 06/15/09(Mon)14:28 No.4889059
    Instead, the Sergal are the dominant race
    >> Anonymous 06/15/09(Mon)14:29 No.4889071
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    >> Anonymous 06/15/09(Mon)14:31 No.4889085
    People travel aboard enormous pirate ships. Giant pirate ships that travel through time by riding the soundwaves of harpsichord music; the best captains are the best harpsichordists who can compose symphonies on the fly to navigate even the greatest of spacial and temporal dangers.
    >> Anonymous 06/15/09(Mon)14:36 No.4889129

    Since apparently Sergals are the dominant race, does that mean that they are the ones piloting the ships?
    >> Anonymous 06/15/09(Mon)14:39 No.4889150

    They are now.
    >> Anonymous 06/15/09(Mon)14:39 No.4889151
    no only elves can. they're the only race with the musical affinity needed. sometimes humans and dwarves do okay though.
    >> Anonymous 06/15/09(Mon)14:40 No.4889157

    singing is also encouraged among the crews to improve efficiency and better acclimatize the men to the rigors of harpsichordwave travel.

    titanic battles have been won or lost based solely upon a capitol ship's crew executing a pitch-perfect renditon of "HMS Pinafore."
    >> Anonymous 06/15/09(Mon)14:41 No.4889161
    i declare that same time ties must be decided by the OP
    >> OP 06/15/09(Mon)14:42 No.4889169

    The Sergal reply was an obvious troll, so the setting decision goes to the Elves.
    >> Anonymous 06/15/09(Mon)14:42 No.4889170
    the worlds principle form of entertainment it juggling geese
    >> Anonymous 06/15/09(Mon)14:46 No.4889197
    sodomy is punishable by death, the elves projections show they will be on the brink of extinction because of this in a few decades
    >> Anonymous 06/15/09(Mon)14:46 No.4889198
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    The Lady of Lies is a hated lesser god worshiped by an obscure cult. In the past her cultists have been implicated in causing several wars, economic collapses, and all manner of chaos and misfortune on a variety of different scales.

    http://www.mediafire.com/file/zjzxjqz2dzz/Mirage, The Lady of Lies.doc
    >> Anonymous 06/15/09(Mon)14:47 No.4889203
    The dominant race is actually Orcs, who have built up a vast Roman+Aztec style civilization all across the world & have hunted the other races nearly to extinction. That is why they mostly have to live on flying music ships.
    >> Anonymous 06/15/09(Mon)14:47 No.4889206
    ...because they banned sodomy?
    >> Anonymous 06/15/09(Mon)14:48 No.4889211
    Gods work by Discworld rules, needing belief to live. All but the original god that created all, who does nothing but watch and laugh.
    >> Anonymous 06/15/09(Mon)14:49 No.4889217
    because they are being executed for committing sodomy ?
    >> Anonymous 06/15/09(Mon)14:49 No.4889220
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    Zalgo is the dark god of this setting.

    ̒̓̔̕̚ ̍̎̏̐̑̒̓̔̕̚̕̚ ̡̢̛̗̘̙̜̝ ͡҉ZALGO ҉ ̵IS̡̢̢̛THE̛̛̖̗̘̙̜̝̞̟̠̖̗̘̙̜̝̞̟ ̠̊̋̌̍̎̏̐̑̒̓ ̌̍̎̏̐̑̒̓̔̊̋̌̕̚̕ ̍̎̏̐̑̒̓̔̿̿̿̕̚̕̚ ͡ ͡҉҉ ̓̔̿̿̿̕̚۩◊} OH GOD ҉̵̞̟̠̖̗̘̙̜̝ ̞̟̠͇̊̋̌̍̎̏̐̑̒̓̔ ̊̋̌̍̎̏̐̑̒̓̔̿̿̿̕ ̚̕̚͡ ͡҉ ҉̔̕̚̕̚҉ ~ ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇ ̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍ ̎̏̐̑̒̓̔̿̿̿̕̚̕̚͡ ͡ ҉҉ ̔̕̚̕̚҉ ҉̵̞̟̠̖̗̘Z̙̜̝̞̟̠�
    >> Anonymous 06/15/09(Mon)14:49 No.4889221
    >1 person fagging it up by stealing the spotlight whenever they get the chance

    >> Anonymous 06/15/09(Mon)14:50 No.4889230
    Dorfs are Transhumanist and are constantly working on way to their goal. They are at the moment of time cyborgs. They still love ale, mining and gold though.
    >> Anonymous 06/15/09(Mon)14:51 No.4889235
    >then they cannot contribute anything else to the thread
    >Anonymous message board

    yeah, good luck with that
    >> Anonymous 06/15/09(Mon)14:51 No.4889237
    Forgot to mention that mirage blesses her cultists with her excretions, anointing them with warm golden fluids from her body.
    >> Anonymous 06/15/09(Mon)14:53 No.4889247
    But there is no original god in this story. He's a hallucination. Not sure who's though.
    >> Anonymous 06/15/09(Mon)14:53 No.4889249
    The world, which is a collection of floating rocks in a massive ocean of clouds, is slowly dispersing. The rocks which the form the main landmass for the races to live on are slowly drifting further and further apart, threatening to take the races of the world into realms unknown.
    >> OP 06/15/09(Mon)14:54 No.4889254

    Ok, maybe trusting 4chan to the honor system is monumentally retarded, but I was hoping that /tg/ would at least stick to the game.
    >> Anonymous 06/15/09(Mon)14:56 No.4889266
    the cyborg dorfs have put giant outboard motors on some of the rocks so they can drive them around like giant boats
    >> Anonymous 06/15/09(Mon)14:57 No.4889278
    I for one don't have any plans to contribute any ideas besides the one contribution I've already made.
    >> Anonymous 06/15/09(Mon)14:58 No.4889279
    There is no long a common language. If you wish to communicate with another species you better know there language, or hope they know yours.
    >> Anonymous 06/15/09(Mon)14:58 No.4889282
    State of the World:

    The Dark God Zalgo made the world & all of the other gods are strengthened by the beliefs of their worshippers.

    The world itself is islands of stone drifting in a cloud sea, mostly populated by Orcs who live in Roman/Aztec cities. The other races survive by acting as pirates, flying from island to island in music powered ships.

    Dwarves are cyborgs.
    >> Anonymous 06/15/09(Mon)14:59 No.4889285
    though there are universally understood dick and fart jokes
    >> Anonymous 06/15/09(Mon)15:04 No.4889312

    The Dwarf ones are somewhat harder to understand since they all have machine-interface urogenital tracts these days.
    >> Anonymous 06/15/09(Mon)15:07 No.4889332

    This actually isn't too bad so far.
    >> Anonymous 06/15/09(Mon)15:07 No.4889333
    Magical energy is created by physical strain on muscles, the best wizards look like RL body-builders and cast their spells by flexing and posing. The really big spells are only cast while performing Herculean tasks of strength and endurance.
    >> Anonymous 06/15/09(Mon)15:12 No.4889368
    All sentient beings have some psionic ability & can train it up to gain greater psychic powers.
    >> Anonymous 06/15/09(Mon)15:16 No.4889399

    This explains why Orcs conquered the world since they have the best control of magic.
    >> Anonymous 06/15/09(Mon)15:20 No.4889427
    Strain your magical abilities too much and instead of pulling a muscle you get transported into a dimension of eternal chaos.
    >> Anonymous 06/15/09(Mon)15:38 No.4889573
    A human-kobold alliance, confined by necessity in their airships and caverns deep within the world's larger floating islands, are working on a form of portal transport that utilizes two synchronized Armonicas playing a very specific note. The work is promising, but must be kept from the orcs at all costs. The resonance of the note can be felt for miles, even though the note itself is very soft, so tests must be conducted quickly, with all equipment and researchers being evacuated in less than an hour, for fear of discovery.
    >> Anonymous 06/15/09(Mon)15:39 No.4889583

    That... that's goddamn lovely.
    >> Ancient legend for the setting Adeptus Munitorum Magus O'Grady 06/15/09(Mon)15:47 No.4889642
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    Gather round, children, and I will tell you a tale of a greedy man who gave us all a great gift.

    "This is the story of a time long ago, when the ancient gods were petty and cruel. They warred with each other constantly, and many mortals suffered and died in their name, or as collateral damage. One man, a necromantic scholar and hermit, grew furious. While the constant supernatural battles provided him a surplus of unskilled labor, in the form of zombies, it decimated the local economies when all the skilled farmers, metalworkers, and herbalists in the area had been turned to ash. Delving into necromantic lore, this man, one Luther Hapscomb, desperately sought a way to protect the mortals he needed to maintain his standard of living. After a particularly brutal battle between demigods, Luther left his hovel to scavenge what he could. He found a divine lieutenant, a demigod named Thorn, wounded and unconscious. Never one to look a gift horse in the mouth, Luther immediately fell upon the senseless demigod and, though the might of his magics, bound Thorn's soul into a gem. He re-animated a small cluster of zombies to carry Thorn's corpse back to his hovel to work unimpeded."

    >> Adeptus Munitorum Magus O'Grady 06/15/09(Mon)15:55 No.4889686
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    "Three years later, Luther emerged from his hovel, changed. His hair was pale white, and his body, formerly in the healthy years of his fourth decade, now looked dessicated and ancient. Though his heart still beat, his eyes bespoke a terrible knowledge no mortal should know. Luther had learned the Word of Unmaking. A secret weapon the gods held very dear. Luther's research into the nature of souls both mortal and divine, had taught him the one thing the gods wanted no mortal to know. How to kill them. Luther, withered but determined, shouted a defiance to the heavens in the language of the gods. His magics carried him aloft, where he was met by divine messengers. He slew them outright. Single-handedly he stormed the gates of the heavens, slaying even the guardian god who stood at his post. He then held the gods hostage, forcing them, upon pain of death, to sign a binding compact that no divine agent would be allowed to interfere in the world of mortals unless specifically invited by a mortal. This contract was signed and sealed with Luther's own soul, and to this day no god or power may enter or affect our world without a willing conduit. In this way did Luther give us all our freedom from the tyranny of uncontrolled gods."
    >> Anonymous 06/15/09(Mon)15:58 No.4889720

    >> Anonymous 06/15/09(Mon)16:01 No.4889744
    Try to make Zalgo ACTUAL god.
    God of chaos lurking behind dimensions, sometimes leaking to real world when called.
    World is slowly becoming Zalgo.
    >> Anonymous 06/15/09(Mon)16:03 No.4889760

    That could explain why it is drifting apart.
    >> Anonymous 06/15/09(Mon)16:06 No.4889782
    Dwarves procreates homosexually.
    Their women are lithe, agile, tall, hairless, and cannot drink alcohol.
    They're also stronger than the men, and better warriors.
    The men are expected to mind the home.
    >> Anonymous 06/15/09(Mon)16:09 No.4889810
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    The colossus monster emerged from the sea and faced the townsfolk. They turned to their village elder.

    "What do we do?" they cried. "How will we stop it?"

    And the old man stood up and started to speak.

    "There is only one song that can stop the incoming apocalypse. Only one song with the pure power to halt the monster.

    "It lives in us all. A tiny echo of it can be heard in every song ever written, some more than others.

    "It will only be sung once; it will be remembered forever."

    The little girl walked up to the old man and tugged at his jacket. She asked not but a single question.

    "But elder, what kind of music is able to stop a monster so large and terrible?"

    The old man looked at the little girl and turned to the monster.

    With a voice that ached with a hundred years of waiting for this moment, and a stare that penetrated the dawn, he whispered, "Disco."
    >> Anonymous 06/15/09(Mon)16:11 No.4889822
    Barring some posts, this setting is actually awesome.

    A pletora of rocks floating on a sea of clouds. Muscle-magic making orcs dominant. Music-run timeships and bionic dwarves. This is actually shaping out to be pretty interesting.
    >> Anonymous 06/15/09(Mon)16:12 No.4889836
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    FUND IT!
    >> OP 06/15/09(Mon)16:18 No.4889887

    I know, its coming out way better than I feared it would after the first Sergal troll post.
    >> Anonymous 06/15/09(Mon)16:20 No.4889901
    I might actually use this setting in my next campaign
    >> Anonymous 06/15/09(Mon)16:20 No.4889903
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    Parties of war orphans/eco terrorists fight to reclaim their home.
    >> Anonymous 06/15/09(Mon)16:24 No.4889937
    Despite the Orcs command of beefcake-magic, they cannot pilot their own Songships due to their racial trait of Tone-Deafness. Thus they are helpless to pursue raiding Elf/Dwarf/Human ships and must make due with spell-firing Gym-Turrets to drive them off.
    >> Anonymous 06/15/09(Mon)16:28 No.4889973
    "There are Cults of The One Behind. They have been attempting to summon it since the Books were written.
    So foolish, all their summonings have failed and caused It to grasp for them.
    The ones witnessing such events become insane. Some unlucky gain mark of It and become nightmarish beings that should not be. Lucky ones die from horror."
    >> Anonymous 06/15/09(Mon)16:29 No.4889987
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    Jesus Christ you create an universe of bards with emo gods and faggotry transportation.
    Are you all motherfuckers lost your god damn mind?!?
    >> Anonymous 06/15/09(Mon)16:30 No.4889990
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    There is a powerful evil NPC with a face exactly like this.
    >> Anonymous 06/15/09(Mon)16:30 No.4889993
    >> Anonymous 06/15/09(Mon)16:31 No.4889995

    What emo gods?
    >> Anonymous 06/15/09(Mon)16:35 No.4890035
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    >> Anonymous 06/15/09(Mon)16:35 No.4890037
    My idea was the only good idea.

    Actually, that's not true.
    >> Anonymous 06/15/09(Mon)16:39 No.4890065
    Fuck everything else but this.
    >> Anonymous 06/15/09(Mon)16:40 No.4890081
    Occasionally a change in air currents will reveal massive floating cities, hidden for who knows how long in the depths of the cloud seas. These vast ramshackle contraptions of ancient machinery, tattered balloons and warrens of crumbling buildings attract adventurers, pirates and refugees. Sometimes they find shelter, sometimes treasure. Sometimes they find the cloud cities not as empty as they first thought...
    >> Anonymous 06/15/09(Mon)16:45 No.4890119
    No matter how far down someone travels "Down" through the cloud sea they never find any sort of ground plane. Some mad travelers have even claimed that traveling far enough down took them to familiar landmarks which should have been far above them.
    >> Anonymous 06/15/09(Mon)16:47 No.4890135
    And somewhere out there, a perfect place to fishing can be found. It's the Mystical Pound.
    >> Anonymous 06/15/09(Mon)16:49 No.4890150
    Because the orcs are too busy ruling beefcake-magic, they send waves of goblin minions against the other realms. The goblins being incredibly lithe are capable of grappling on to the song ships before the fly away, causing much chaos.
    >> Anonymous 06/15/09(Mon)16:51 No.4890171
    the boundries between organic and inorganic no longer exist.

    DNA becomes a currency
    >> Anonymous 06/15/09(Mon)16:52 No.4890178
    Every individual carries a knife with which to kill himself should he fall into the cloudsea. Otherwise you would fall until you starved to death. As a result suicide is seen a socially acceptable. What's more carrying a dagger everywhere is universally accepted even in social situations where you would otherwise be unarmed.
    >> Anonymous 06/15/09(Mon)16:53 No.4890201
    The orcs are actually incredibly technologically advanced. The key to their success, like the Romans and Incans, were roads. As time passed, those roads became populated with trains. While the ships are powered by song, the trains are powered by blood sacrifices. Short routine trips can appease the dark train gods/spirits with a boar or a goat. Longer ones need sentient races. They prefer individuals who've sinned against their gods--like homosexual elves.
    >> Anonymous 06/15/09(Mon)16:56 No.4890235

    Already contributed but dear god MOAR.
    >> Anonymous 06/15/09(Mon)16:58 No.4890264
    I like.
    >> Anonymous 06/15/09(Mon)16:59 No.4890272
    Halflings no longer exist as a free species -- they have been captured and bred by the orcs into a food source/cheap sacrifice. Years of inbreeding has made them obese and reduced their sentience to that of a chimpanzee.
    >> Anonymous 06/15/09(Mon)17:09 No.4890390

    Honestly this is the most unique setting I've ever seen on /tg/.
    >> Anonymous 06/15/09(Mon)17:10 No.4890396
    I just hope everyone is following the one contribution rule.
    >> Anonymous 06/15/09(Mon)17:10 No.4890397
    Bards, Emos and Faggotry?
    Kind sir, you're being redundant!
    >>   06/15/09(Mon)17:15 No.4890443
    The claims of those travelers are true. This is also how rain works in this world, since most of the clouds are below the floating islands.
    >> OP 06/15/09(Mon)17:15 No.4890445

    Me too.
    >> Anonymous 06/15/09(Mon)17:32 No.4890628
    Orcs have purple skin, blue bones and teeth and green blood.
    >> Anonymous 06/15/09(Mon)17:33 No.4890631

    Reply 3 (harpsichord pirate ships) guy here, that was my only contribution. Are you making a wiki with this or something?
    >> Devilock 06/15/09(Mon)17:34 No.4890644
    Dominant species prefer Divination and Summoning magic.

    Humans and similar minorities prefer Protection and Combat magic (as rebel holdouts)
    >> Anonymous 06/15/09(Mon)17:37 No.4890672
    Trains ran by blood, fuck yeah.
    >> Anonymous 06/15/09(Mon)17:50 No.4890780
    Dwarves have managed to hammer music down to a science, forging machines that they can program to take them through the world.

    Because their routes are preprogrammed to a certain extent, they will never be as manuverable as elf or human ships. They can't improvise, so they can't duck and weave. They have to concentrate on ultimate defense, because they can't maintain any kind of stealth.

    So, the Dwarves emerged from their laboratories three years ago and started to take over the lands near to their islands. Instead of the delicate ships of the elves, they fly massive floating castles thumping techno harpsichord and boasting experimental giant railguns to take out enemy fortifications.
    >> Anonymous 06/15/09(Mon)18:38 No.4891211
    >> Anonymous 06/15/09(Mon)18:45 No.4891263
    Every 200 years, a person is born who determines the exact fate, down the cross in the t, of the next "every 200 years" person. There is only one thing they can not decide: What that person will choose when it comes to their choice of the next person's fate.
    >> Dialup User !!yxFrHrMXyX9 06/15/09(Mon)20:52 No.4892477
    Giant lobsters larger than blue whales swim in the oceans. They are a delicacy worth tons, but too bad they'll own your ass unless you have like a billion armies.
    >> OP 06/15/09(Mon)21:28 No.4892834
    Huh. I thought this thread would have 404'd by now.


    A Wiki would be nice, but that's always the death knell of a /tg/ project. Once you make a wiki, no one ever works on it again or even mentions it.
    >> Anonymous 06/15/09(Mon)22:01 No.4893119
    Dwarves have their vast Techno-Castle ships & Elves have their Broadway Boats.

    Few can top the speed of the Gnomish Rap Cruisers though.
    >> Anonymous 06/15/09(Mon)22:10 No.4893215
    Because no race can crossbred with any other, sex shops where you can lay other races are socially acceptable and rules or other powerful persons often have stables of concubines of assorted races (other than there own). Giving well trained concubines is common among the well to do. Only Orcs avoid this practice, using only halflings for this and never sharing.
    >> Anonymous 06/15/09(Mon)22:14 No.4893265

    Why would any Orc want to pollute themselves by associating with one of the Fuel races? Every Orc knows that non-Orcs are only good for making the trains run on time.
    >> Anonymous 06/15/09(Mon)23:17 No.4893799
    How many Nazis were gay/fucking Jews again? (hint: it's a large number)
    >> Anonymous 06/16/09(Tue)00:04 No.4894202
    The Illumiats are giant beings that saturate the cloudsea. Their bodies give off a bright light that makes it difficult to distinguish their figures, but studies show they have smooth ovoid bodies with large fins. They subsist on specific vapors in the cloudsea. The Illumiats are capable of extinguishing their light, and must do so when the Harvesters come.

    No one knows what the Harvesters look like, but they always come at a particular time every 18 hours and continue to pass by for 9 hours. They make no sound but the soft beating of their wings. They have no senses except for sight (not even touch or proprioception), but viciously attack anything they can see.

    The shining of the Illumiats and their extinguishing in the face of the Harvesters creates a day-night cycle. All sentient beings know to douse their artificial light (or at least contain it where it isn't visible to the outside) at night.
    >> Anonymous 06/16/09(Tue)00:15 No.4894286
    Wait, so people with Darkvision, can see what they look like?
    >> Anonymous 06/16/09(Tue)00:27 No.4894398
    The Havesters are magical beings that emits a magical aura of darkness that absorbs all incomming light and emmits none. This arua helps them to attack only prey and not each other. Darkvision cannot piece thier aura.
    >> Anonymous 06/16/09(Tue)01:11 No.4894791
    >> Anonymous 06/16/09(Tue)01:26 No.4894922
    bump for awesome
    >> Anonymous 06/16/09(Tue)03:24 No.4895749
    >> Anonymous 06/16/09(Tue)03:48 No.4895891
    Yet another bump for awesome.
    >> Anonymous 06/16/09(Tue)06:58 No.4897160

    If not a wiki, a static web page that you update following this kind of thread on /tg/?
    >> Anonymous 06/16/09(Tue)10:03 No.4898156
    File-> Save As...
    >> Anonymous 06/16/09(Tue)12:27 No.4899003
    So.... no one has anything more to add?

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