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06/22/09(Mon)16:02 No.4964016>>4962821 A grain of sand in a desert or on a beach, good luck finding that one again later though. A hair on a bear in the middle of a forest, Bonus points for all the hair on the bear so someone ends up wearing a phylactery cloak. (There is the problem of reappearing bear back riding but hey, use Dominate Animal and you have a ride back to your lair.) If you can get more than one then random NPCs, prefferably ones who you then help to become strong and powerful through manipulation and string pulling, things like trying to kill 'King Egbert the Just, warrior of the Ten thousand tribes and Scion of all things Good' (And their natural good aura covers the evil aura) in the middle of his palace really get you in trouble, and the Bad rep is a good point for damaging the adventurers. Even better Kidnapp their friends and Family and make them phylacteries. A random stone in the wall of the dungeon you live in, leave it there and watch them just walk past it to get to you, detect necromancy negated by hiding it behind another layer of bricks and a thin layer of Lead. Or a Coin the horde in your inner sanctum, then have a really obvious phylactery-looking thing which is tapped to high heaven, they survive, break it and take the loot, 1d10 days, you're back. Forge a Holy avenger look-alike with your phylactery as a hilt stone, Kidnapp a Cleric to make it Holy enough to pass for a HA, then make it level drain the person weilding it or anything else you fancy giving the party paladin...like Piles. >>4963320 And that would be awesome. Get the other Lich to make you his phylactery too. Eventually try and get every Lich you can find to join this massive phylactery web so none of you can ever be destroyed unless the Adventureres kill all of you within 10 days of each other. >>4963696 Score, one better though, make it a flesh Golem made of entire corpses held together with stiching, then you just climb out the centre in your new body when you reappear. |