Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1245789001.jpg-(260 KB, 726x644, 1244770199732.jpg)
    260 KB Anonymous 06/23/09(Tue)16:30 No.4974301  
    So I'm planning a campaign for my group set in that Tropical Island setting you guys came up with a while back. You know, jamaican dwarves, chillaxed islander elves, tikiforged, all that? (pic related)

    Then I realised: What kind of dungeons would be suitable for such a setting? The only one I can think of is an old abandoned dwarf city carved into the side of a volcano.

    Any suggestions for dungeons in this setting would be appreciated.
    >> Anonymous 06/23/09(Tue)16:33 No.4974337
    Giant multi-layered forests with XBOX HUEG root systems.
    >> Anonymous 06/23/09(Tue)16:33 No.4974349
    underwater dungeons, once the players are high enough level are wonderful. Or, if you want to cheat, give them a plant that lets them breathe in water for say, two hours.

    The "civilized folk" come around. And their boats aren't tiny wooden boats. No, they're going around in giant steam powered ships with ogres powering the oars.

    Maybe an early adventure would be exploring one of them.
    >> Anonymous 06/23/09(Tue)16:37 No.4974378
    Natural Caves. Cooled Lava Tunnels. Limestone Caverns. The lower levels could be half flooded with water. Magma Chambers. Passages into The land of the Dead. Altars to Volcano Gods.
    >> Anonymous 06/23/09(Tue)16:39 No.4974392
    Sunken cities, old pompeji-style ruined cities, abandonded tree-top villages, vast stranded or beached ships
    >> Anonymous 06/23/09(Tue)16:39 No.4974394
    You could always do the entire "gigantic haunted shipwreck" sort of angle as well. Other than that, depending on if you're making it just tropical or a series of islands, you could easily supplant a fair amount of regular campaigns and transplant them how you like; Perhaps two islands over there is another Tiki warforged pretending to be a god to a bunch of... hell, Rastafarian Kobolds. Ooh, how about some sort of slave revolt at a plantation?

    Let your party have fun, listen to them for ideas, and put in hammocks instead of bedrolls. And don't be stingy with the rum.
    >> Anonymous 06/23/09(Tue)16:40 No.4974396
         File : 1245789609.png-(16 KB, 240x160, AquaRock2.png)
    16 KB
    Golden Sun's Aqua Rock is a good example of a tropical dungeon. I wont describe it, but rather here's a youtube link: http://www.youtube.com/watch?v=nMBU9qPoUsM
    >> Anonymous 06/23/09(Tue)16:43 No.4974426
    Bitches don't know what Rastafarian is beyond Jamaica and Weed.
    >> Anonymous 06/23/09(Tue)16:45 No.4974439
    Nope, but I'm willing to bet OP's players don't know either. Either way, enlighten me, I have never heard a good definition that didn't end up degenerating into Jamaica and weed.
    >> Anonymous 06/23/09(Tue)16:45 No.4974442
    What? Sorry, I tried to read your post OP, but I kept being distracted by delicious elf tits.

    We need more drawfaggotry of those two and the rest of their party.
    >> Anonymous 06/23/09(Tue)16:46 No.4974447
    Carribean Gnolls that would rather be bards than eat people?
    >> Anonymous 06/23/09(Tue)16:48 No.4974465
    The BBEG is a a surfer mage (whose goal is to make the most rightous wave to ride ever, aka tsunami) and his fortress is made up of no less than 12 large boats connected by planks and teleport pads.
    >> GTVA Colossus !moot/UIi/o 06/23/09(Tue)16:48 No.4974472
    Immense floating trader cities that put in at your islands for trade and supplies:

    1. One wrecks itself on a volcanic island and you have to search it for the charts/navigational equipment/other treasure before the upcoming eruption
    3. You're hired by one to infiltrate and/or sink another

    Alternatively, your island could be suffering attacks from strange legged constructs that appear to be bonded to sealife, while also dealing with a strange magical plague. Imagine looking out a tavern's window and seeing a dire shark staring back.
    >> Anonymous 06/23/09(Tue)16:50 No.4974481
    Why not have an alien race invade... in wooden ships. The Dark Elves from across the seas seek to burn your land, enslave your children and rape your wives. Are you rastadorf enough to stop them?
    >> lilith 06/23/09(Tue)16:51 No.4974489
    You know those stereotypical "cannibalistic jungle tribes"? They're the lizardfolk.
    >> Anonymous 06/23/09(Tue)16:51 No.4974492
         File : 1245790294.jpg-(11 KB, 251x251, 4chansealofepicwin.jpg)
    11 KB
    >> Anonymous 06/23/09(Tue)16:52 No.4974503
    Its an Abrahamic religion following all the old testament rules like Orthodox Judaism. Then instead of Jesus coming and being the Savior like in Christianity its Haile Selassie The Last Emperor of Ethiopia. Then mix in Some Black Pride and instead of the Eucharist at mass they smoke pot.
    >> Anonymous 06/23/09(Tue)16:52 No.4974506
    Make sure you read Nation for wonderful ideas.
    >> Anonymous 06/23/09(Tue)16:54 No.4974511
    they're actually the laid-back surfer types whose religion is based around finding the hottest, flattest rock in existance to lounge on, and thus attain enlightenment. read the old threads:

    >> Anonymous 06/23/09(Tue)16:56 No.4974532
    bonus points if your party avoids fighting him by explaining that such a wave would destroy the beaches and it would be a "bummer" if he didnt have anywere to hang out and have a bonfire afterwords.

    an unrelated note
    Dwarven limbo champion
    Prereq: dwarf, dex 13
    You suffer no penalties for squeezing into small areas and may pass through large or larger enemies, you may not end your turn in a square ocupied by enemies and may only use this against enemies with legs (so not against giant snakes or geleatinous cubes). This moving into an enemy square provokes an attack of oportunity.
    >> Anonymous 06/23/09(Tue)16:57 No.4974545
    Ah, much better. Thanks, kind and informed anon.
    >> Anonymous 06/23/09(Tue)17:00 No.4974586
    Volcanoes, volcanoes, volcanoes

    Surfer Joe, Surfer Joe, Surfer Joe

    Naked elf, Naked elf, Naked elf

    >> Anonymous 06/23/09(Tue)17:01 No.4974593
         File : 1245790892.png-(45 KB, 225x168, 225px-Barbados_slim.png)
    45 KB
    This is your BBEG.
    >> Anonymous 06/23/09(Tue)17:05 No.4974613
    i know BBEG means last boss etc, what does it exactly stands for?
    >> Anonymous 06/23/09(Tue)17:05 No.4974618
    Big Bad Evil Guy
    >> Anonymous 06/23/09(Tue)17:05 No.4974624
    Big Bad Evil Guy.
    >> Anonymous 06/23/09(Tue)17:06 No.4974626
    Damn you, Barbados Slim! Damn you and your glistening Caribbean body!
    >> Anonymous 06/23/09(Tue)17:06 No.4974628
    >> Anonymous 06/23/09(Tue)17:14 No.4974697
    What are we gonna do about human populations in the setting?

    I say we make them tourists. All tourists.
    >> Anonymous 06/23/09(Tue)17:15 No.4974707

    Farmers and fishermen and traders. Wind Waker-style
    >> Anonymous 06/23/09(Tue)17:18 No.4974739
    Man, this tropical island world seems more and more amazing every time I read about it! I MUST HAVE MORE
    >> Anonymous 06/23/09(Tue)17:18 No.4974742
         File : 1245791903.jpg-(420 KB, 507x921, fee47937855fa94ca49256b605236e(...).jpg)
    420 KB
    already done! read the old threads on suptg damnit! they're even linked earlier in this thread!
    >> lilith 06/23/09(Tue)17:19 No.4974766

    Oooh, thanks for pointing these out. I always pictured lizardfolk looking pretty much like Komodo dragons, so this is great. And it's fun to think of them lounging around on Aztec ruins, since I've always had this idea of basing their culture on the Aztecs. (Think: heart sacrifices, sun gods, macuahuitls).
    >> Anonymous 06/23/09(Tue)17:22 No.4974795
         File : 1245792163.jpg-(88 KB, 500x400, m2100000_P1Mb1.jpg)
    88 KB

    Aztec Lizardfolk you say...
    >> Anonymous 06/23/09(Tue)17:23 No.4974801
    Idea: Strange insect people occasionally sail in to trade islanders various objects. They have no concept of what the islanders want to buy, so they might show up with a cargo of wool sweaters and fireplace pokers once, and bikinis and axes the next time.
    >> Anonymous 06/23/09(Tue)17:33 No.4974874
    in other words, Dwarf Fortress caravans?
    >> lilith 06/23/09(Tue)17:35 No.4974897
    Also, somebody needs to archive this thread.
    >> Anonymous 06/23/09(Tue)17:39 No.4974931
    Shouldn't we write the info from all these things down some where in a more easily digested way. Instead of having to read through 2-3 ful threads.
    >> Anonymous 06/23/09(Tue)17:43 No.4974967
    Yeah, except instead of a caravan of mostly useless stuff intermixed with a couple bauxite blocks (or whatever), it's a ship full of bicycle pumps or something like that. Barring a new fad involving making air powered pebble guns, the caravan is more bizarre and useless than any DF caravan. Add confused bug people, and it'll be awesome.
    >> Anonymous 06/23/09(Tue)17:45 No.4974981
    SPECIAL PRIZE FOR YOU MY FRIEND! That should sum up what 70 % of the bug people should know of human language.
    >> Anonymous 06/23/09(Tue)17:45 No.4974982
    They navigate by magnetic fields or somesuch. However, due to all the volcanic activity in and around the islands, background magnetic fields are totally out of whack and changing every day. Not enough to mess with a human trading ship's compass, but enough for these bug people to never ever land at the same place twice.
    >> Anonymous 06/23/09(Tue)17:48 No.4975005
    One of the tiny island kingdoms could have some sort of proletarian revolt, led by a bearded, cigar-chomping man and his idealistic revolutionary doctor friend. They could switch the purpose of the kingdom from a sunny tropical resort for fat wealthy mainland tourists to an industrial powerhouse. The PC's could either be caught in-between the fighting forces or support either side in their struggle. It could be pretty cool if done right.
    >> Anonymous 06/23/09(Tue)17:48 No.4975008
    Or the same place thrice in a row.
    >> Anonymous 06/23/09(Tue)17:49 No.4975012
    Dungeons; non-exhaustive, non-original

    Humongous ship. Operative, haunted, sunken, any combination and degrees thereof. Half-sunken ship serving as a base of operations for a bunch of bay pirates? Ship with a troubled past: the only affordable way to sail.

    Forest. Wet or dry? Lush or dead? Layered towards the sky or the sea? Open or mazy? Dangerous or deadly? Creatures, spirits or civilization? Hand-made structures? Ruins thereof? Completely untouched by civilization in forever?

    Seafloor. Ruins? Very deep? Caverns?

    Sailing. The ship is mostly under control, threats come outside. Sea creatures, weather, angry gods, pirates, hostile navy. Plot: Delivery, escape, decoy, search, warfare, exploration.

    Cities. Politics, including uppity mayors, guild feuds and interracial conflicts. Thieves. Ship maintenance. Defense, sabotage.
    >> Anonymous 06/23/09(Tue)17:49 No.4975018

    oh goddamit, sauce?
    >> Anonymous 06/23/09(Tue)17:50 No.4975025
    I read "bug people."
    I pictured the Thri-khreen from 2nd Ed D&D.
    >> epic thread Piratyrannosaurus 06/23/09(Tue)17:53 No.4975046
    Floating cities the size of cruiseships (still rowed by ogres- it is cool and provides troops)
    a few dinosaurs, oppressive foreign governments controlling and being mean to the fun loving locals, entire tribes of normal folks who are secretly monks to fight the oppressors. Big scary black women naked except for body paint and chicken blood holding gruesome Voodoo fetishes- and she is the local cleric. Fabulous gold mines on the Isle of Hungry Dinosaurs(who are controlled by lizardman shamans).
    Submarine races. OK, how about Atlantean Traders who use submarines. Enchanted sandcastles that are impervious to all harm, they appear at low tide on the water's edge. Inside is bigger than the outside and contain giant crab guardians or other sea monsters. When the tide comes back in they melt and go back out to sea, taking adventurers with them if they are too slow. Elf tits, even if your players aren't dedicated virgins. Tree monkey halflings who like to use poisoned blowguns(use drow poison so the party wakes up naked later). Small village - population 200, 150 of them are foreigners who retired here after reaching 20th level. The Tarrasque hates water and is stuck on one moderate sized island. Seafaring tribes of orcs or goblins who live at sea and only land to raid. Chthulu cultist halfbreeds summoning Deep Ones or worse from the depths. Awakened rainforests that take over any druids that get too close. Weird tunnels that connect islands that are close to each other. Ships with diving bells to explore the ocean for shipwrecks and gold. Bards that are very powerful arcanists.
    >> Anonymous 06/23/09(Tue)17:54 No.4975054
    Believe it or not I have already started a campaign based on this setting

    So far I have used ancient ruin's, a natural maze made from dried coral reefs, the twisted tunnels of lava tubes in a dormint volcano, even them wandering through a dense forest is consistent of a crawl.

    I have also had several dugeons involving raiding ships and one planned where they are adventuring inside the stumach of a massive beached liviathan.
    >> Anonymous 06/23/09(Tue)17:54 No.4975055
    For some reason (evil wizard/ancient ritual/nobody knows why) a new island suddenly appears on the horizon. Scout rowers send out to investigate it have all disappeared. This is the sort of thing best handled by people with more bravery than brains, and that means adventurers. The island is guarded by (hordes of drowned undead/merfolk who think it's an act of their religion's deity/unusually vicious foliage), and the party has to find out what happened to the scouts - and survive long enough to report back.
    >> Anonymous 06/23/09(Tue)17:57 No.4975084
    >The Tarrasque hates water and is stuck on one moderate sized island.

    >Weird tunnels that connect islands that are close to each other.

    >Ships with diving bells to explore the ocean for shipwrecks and gold.

    Everything in that post but those three ideas was either utter crap or a worse version of something already in this thread.

    That said, that was an awesome post, because those three ideas rock. The second doesn't rock as much as the others, but still.
    >> Anonymous 06/23/09(Tue)17:59 No.4975096
    Suddenly, Dark Heresy?
    In the GRIM DARKNESS of this Paradise World, there is only intrigue...
    >> Anonymous 06/23/09(Tue)18:00 No.4975112
    Wreckers: a type of land based pirates that would place lights (imitating a lighthouse) to lure ships into dangerous water, and then loot the wreckage.

    This setting needs some, I say this campains Kenku are wreckers
    >> Anonymous 06/23/09(Tue)18:08 No.4975183
    This Setting almost Demands there be Aboleths
    >> Anonymous 06/23/09(Tue)18:10 No.4975190
         File : 1245795009.jpg-(95 KB, 600x600, bongobongo.jpg)
    95 KB
    I love this fucking campaign idea.

    Keep it coming /tg/ this is what is next for me.

    Maybe some more Voodoo, all humans are black and practice it. BongoBongo related.
    >> Anonymous 06/23/09(Tue)18:11 No.4975198
    inb4 all elf party
    >> Anonymous 06/23/09(Tue)18:11 No.4975200
    We have established that voodoo is basically necromancy. Only more spirits and less corpses.
    >> Anonymous 06/23/09(Tue)18:12 No.4975208
    >The Tarrasque hates water and is stuck on one moderate sized island.

    I think it's much cooler if Big T can rise from the sea like a proper Godzilla-clone. Maybe he just spends most of his time sleeping on the seafloor, but testing of the first ship-based black powder cannons awakens him a little early. Cue Tarrasque vs. pirate fleet.
    >> Anonymous 06/23/09(Tue)18:12 No.4975210
    Also, the voodoo has it's own underdark like place.

    BongoBongo is it's charismatic and generally awesome ruler. He totally bargains with people all the time and gives a little extra to people who make him laugh. Jokes about not having a head a +
    >> Anonymous 06/23/09(Tue)18:13 No.4975216
         File : 1245795193.jpg-(67 KB, 640x480, gg_790screen018.jpg)
    67 KB
    >> Anonymous 06/23/09(Tue)18:16 No.4975242
    Didn't voodoo popularize the idea of the walking dead though? Shouldn't they be into zombies and spirits?
    >> Anonymous 06/23/09(Tue)18:16 No.4975243
    Not just any Kenku
    Island Kenku's instead of looking like crows they look like sea gulls.
    >> Anonymous 06/23/09(Tue)18:16 No.4975246
    The Spaniards/orcs, having sent a few islanders back to the Madre Patria, unexpectedly discover a huge demand for the new variety of slaves and become rich. In the interests of getting richer, they've stepped up their "recruitment" campaigns and have begun setting up small military outposts everywhere they can. If someone who's important to the adventurers just so happens to get kidnapped, they'll have to fight their way to the holding pens in the main colonial port.
    >> Anonymous 06/23/09(Tue)18:19 No.4975266
    Have you ever read up on voodoo rituals
    Many of them focus more in being touched by once dead ancesters and spirits.
    That doesn't mean that they won't use zombies it just means they are more likely to summon wraiths and ghosts than the corpses.
    >> GTVA Colossus !moot/UIi/o 06/23/09(Tue)18:20 No.4975274
    Orcs in ruffs?
    >> Anonymous 06/23/09(Tue)18:22 No.4975293
    I didn't say voodoo should meaning raising living corpses man. Voodoo is the link in popular culture to zombies though, is all.

    I like to keep mah DnD unrealistic.
    >> Anonymous 06/23/09(Tue)18:25 No.4975317
         File : 1245795912.jpg-(77 KB, 333x500, comb morion.jpg)
    77 KB
    And spiffy helmets.
    >> Anonymous 06/23/09(Tue)18:25 No.4975319
         File : 1245795929.png-(119 KB, 301x279, Torterra.png)
    119 KB
    Island turles/turtle islands.
    >> Anonymous 06/23/09(Tue)18:25 No.4975321
    Yeah but which sounds less cliche
    A voodoo priest summoning the walking dead to bring a town to its knees
    people mysteriously dieing, being torn to shreds in the middle of the town in daylight by some unseen killer and the only thing they did was challenge a local voodoo priest.
    >> Anonymous 06/23/09(Tue)18:28 No.4975338
    Both sound pretty fucking cliche to me, considering Voodoo is the religious 'white magic' equivalent and Hoodoo is the nasty sorcerous shit.
    >> Anonymous 06/23/09(Tue)18:30 No.4975363
    Voodo Magic usually falls into two categories.
    Kissing Loa's ass and asking them for favors or Potions and poisons. Help from Ghosts and Spirits falls under kissing ass since the Loa are the middle men for that thing. Zombies an Dolls fall under potions and poisons since voodoo zombies aren't actually undead.
    >> Anonymous 06/23/09(Tue)18:31 No.4975365
    Enduring diseases untold. Unprotected contact with an orc or a direct possession thereof yields an unknown disease encounter. Thankfully protections through magic are usually manageable.

    Also, the orcs ought to have an eye for a worthless raw good so that they're ready to raid for it and process fine art to get to the raw material they seek.
    >> Anonymous 06/23/09(Tue)18:33 No.4975375
         File : 1245796386.jpg-(33 KB, 599x437, loliwitchdoctor.jpg)
    33 KB
    >> Anonymous 06/23/09(Tue)18:40 No.4975425
    Goblins could be stupid little cargo cult worshiping primitives who wear adorable little hats made of coconuts.
    >> Anonymous 06/23/09(Tue)18:43 No.4975445
    We established goblins were the Dutch and mainly capture and trade slaves.
    >> Anonymous 06/23/09(Tue)18:44 No.4975450
    Since everybody is so damn confused, anyone feeling up to compiling info on 1d4chan?
    >> Anonymous 06/23/09(Tue)18:47 No.4975472
    fuck yeah

    inslander kenku seagal wreckers. They will make fake lighthouses and wreck your ship
    >> Fault 06/23/09(Tue)18:47 No.4975473
    there are two things I hate in this world:
    those who are intolerant of other people's cultures... and the DUTCH.
    >> Anonymous 06/23/09(Tue)18:47 No.4975474
    Lord of the flies style kid raiding group starts hitting the locals.

    You could have them be from anywhere, but they'd easily slot into rogue, ranger, and sorcerers for skillsets.

    Have one of the villages find a guards head mounted on a stick outside the village just before the kids roll through town
    >> Anonymous 06/23/09(Tue)18:47 No.4975476
    Good Idea
    >> Anonymous 06/23/09(Tue)18:51 No.4975499
    Kobolds, then?
    >> Anonymous 06/23/09(Tue)18:52 No.4975505
    Yes. Approved.
    >> Anonymous 06/23/09(Tue)18:55 No.4975518
    That works I mean there already adorable and the coconut hats only add to it.
    >> Anonymous 06/23/09(Tue)18:57 No.4975536
    Ohgod does that mean this will have cutebolds rather than proper kobolds?
    >> Anonymous 06/23/09(Tue)18:58 No.4975540
    get out.
    >> Anonymous 06/23/09(Tue)18:59 No.4975543
    Someone get a drawfag on this.
    >> Anonymous 06/23/09(Tue)19:18 No.4975734
         File : 1245799108.png-(36 KB, 314x282, rabite.png)
    36 KB
    There are no mammals native to the Islands except those that hitched a ride onboard a boat, either as a domestic animal (goats) or as vermin (rats).

    There are, however, a wide variety of morphologically diverse flightless birds native to the Islands.

    Picture related: here we see a small beaked, downy feathered hopping bird; they keeps cool on hot days by waving around their floppy, boneless wings.

    The name for this species varies across the native cultures of the Islands; they are called 'rabites' by the Orcs for two reasons: first, they reminded them of the rabbits of their homelands, and second, they're "bite-sized" (by Orc standards) and pretty tasty even if you don't have time to cook and prepare them.
    >> Anonymous 06/23/09(Tue)19:40 No.4975926
    We could have the kobolds ride fairy and rockhopper penguins.
    >> Anonymous 06/23/09(Tue)19:46 No.4975976
    why must you faggots try and drag fucking cutebolds into fucking EVERYTHING
    >> Anonymous 06/23/09(Tue)19:48 No.4976004
    .....You CAN ignore them you know. Its not like its etched into your forehead.
    >> Mightybooshin !!TI3ka8HOGie 06/23/09(Tue)19:59 No.4976094
    You could also have conquistadors come to the island in search of god, glory, and gold and have a BBEG focused around that.
    >> Mightybooshin !!TI3ka8HOGie 06/23/09(Tue)20:00 No.4976102
    Not conquistadors exactly but a type of conquistadors.
    >> Anonymous 06/23/09(Tue)20:04 No.4976138
    Ok so if Orcs are Spain and Goblins are the Dutch, does that mean Bugbears are the British?
    >> Anonymous 06/23/09(Tue)20:06 No.4976157
    Ripping off videogames ftw.
    >> Anonymous 06/23/09(Tue)20:06 No.4976165
    And the French are Trolls
    >> Anonymous 06/23/09(Tue)20:08 No.4976182
    read the old threads. Humans are british and gnomes are french
    >> Anonymous 06/23/09(Tue)20:11 No.4976214

    But according to the current thread, the humans are just fishing, tribal island-dwellers. This shit should really get systematized and put on 1d4chan.
    >> Anonymous 06/23/09(Tue)20:14 No.4976243

    Spanish orcs?

    Oh motherfucker I'm playing this next campaign.

    >> Anonymous 06/23/09(Tue)20:32 No.4976406
    We need some more Skies of Arcadia up in this shit. Well, except for the islands being normal islands anyway.
    >> Anonymous 06/23/09(Tue)20:41 No.4976468
    Have one island be a super-sized version of Kaua'i. The PCs have been hired to explore the interior and western side of the island, which are too rugged for easy access from the ocean.

    They head upriver into the island, finally having to trek by foot into the crater of the extinct volcano at the heart of the island, with torrential rainfall in the crater and waterfalls dropping for hundreds or thousands of feet down the sides. Then they climb it.

    When they reach the other side, they can see the local equivalents of Waimea Canyon and the Na Pali Coast. You should be able to get a decent adventure out of those two places, especially if you're increasing the scale (though I recommend that you keep the valleys on the coast the same width as the real world ones, just make the cliffs taller and increase the number of valleys).
    >> Anonymous 06/23/09(Tue)20:44 No.4976485
    1. Watch Indiana Jones movies
    2. Steal traps. Alter slightly
    3. ??????
    4. DUNGEON!
    >> Anonymous 06/23/09(Tue)21:05 No.4976644
    >> Anonymous 06/23/09(Tue)21:08 No.4976664
    Space faring Luchadores.

    "Hey anon luchadores are out of place in this case"

    Anon, Luchadores are always out of place. You just can't go wrong with it.
    >> Anonymous 06/23/09(Tue)21:25 No.4976808
    >Lizardmen are similar to aztec, with a large,organized empire, but they do not quite see other creatures as 'alive' as they are. Dwarves are mysterious, living statues. Merfolk are vengeful fish-spirits sent to punish any who trespass in the ocean. halflings are little gods of death that lizardmen give the dead too, as having a halfling eat the flesh ensures the soul gets freed and sent to the afterlife quickly. Humans are chaotic, unknowable demons from across the horizon.

    >everything is magical, and everything demands proper ritual and procedure when dealing with them. Nothing scares the lizardmen like misfit humans or the aggressive, corrupting views of the orcs.

    This was proposed and rejected in one of the older threads. When I read it, I thought it might work for Dragonborn, since there really wasn't any concensus for them.
    >> Anonymous 06/23/09(Tue)21:41 No.4976991
    /r/ing a picture of a Spaniard Orc Solider in one of those Spanish helmets.
    >> Anonymous 06/23/09(Tue)21:44 No.4977023
         File : 1245807891.jpg-(33 KB, 215x291, Orktez.jpg)
    33 KB
    >> Anonymous 06/23/09(Tue)22:47 No.4977640
         File : 1245811623.jpg-(155 KB, 773x1132, Island_Elf_by_jollyjack.jpg)
    155 KB
    >> Anonymous 06/23/09(Tue)23:07 No.4977859
    Shit just got...

    just got...


    >> Anonymous 06/23/09(Tue)23:29 No.4978094
    Bump for awesome!
    >> Anonymous 06/24/09(Wed)01:13 No.4979119
    I hate saying this but WoW style Jungle Trolls would work perfectly in this kinda setting.
    >> Anonymous 06/24/09(Wed)01:29 No.4979213
    OP's trolls don't have long noses or fangs, fail.
    >> Anonymous 06/24/09(Wed)01:34 No.4979272
    If you have D20 past, there's an island-based adventure in there. It's based on the D20 Modern system, but you could use it as a splatbook. If I remember right, it's pretty basic. A sorceress is kidnapping villagers to sacrifice their hearts to the volcano god for power and then handing the victims' bodies over to her necromancer fuckbuddy so they can make undead guards for their volcano fortress.
    >> Anonymous 06/24/09(Wed)01:35 No.4979274
    >> Anonymous 06/24/09(Wed)01:38 No.4979306
    Those are clearly ears.
    >> Anonymous 06/24/09(Wed)01:48 No.4979390
    >Haile Selassie The Last Emperor of Ethiopia.
    >The Last Emperor of Ethiopia

    Then mix in Some Black Pride and instead of the Eucharist at mass they smoke pot.

    >> Anonymous 06/24/09(Wed)01:49 No.4979393
    My friend had a plant god named Gangeeha. He gave my character Black Weed. She was never the same.
    >> Anonymous 06/24/09(Wed)01:50 No.4979408
    This may have been said before, but you cannot have a campaign like this without one dungeon-delve where the PC's are swallowed by an enormous whale.
    >> Anonymous 06/24/09(Wed)02:13 No.4979568
    >> Anonymous 06/24/09(Wed)03:15 No.4980096
    Trolling perhaps? That's an elf.
    >> Anonymous 06/24/09(Wed)03:17 No.4980107
    Trolls are descended from night elves but they are racially distinct now.
    >> Anonymous 06/24/09(Wed)03:22 No.4980141
    That's backwards, actually; all elves are descended from trolls.
    >> Anonymous 06/24/09(Wed)03:46 No.4980359
    Elfing in a troll thread, aren't we?
    >> Anonymous 06/24/09(Wed)04:01 No.4980473
    I love this setting!
    >> Anonymous 06/24/09(Wed)04:24 No.4980673
    The original picture made me laugh so hard.
    >> Anonymous 06/24/09(Wed)04:42 No.4980834
    It was decided in previous threads that the races would be thus:

    Orcs are the Spanish, bringing their good old time religion to the Tropical paradise in big ships. Any gold they get is secondary to that goal

    Humans are English and Gnomes are French. Trading rivals come for gold and loot. On a similar note, the Goblins are the Dutch.

    Elves are the alternately peaceful natives or cannibalistic savages.

    Dorfs are typical dwarves, only TOTALLY TROPICAL.

    Merfolk are savage raiders that prove very dangerous to sea traffic.

    Lizardfolk are the laidback degenerate descendants of the great race that built the massive ruins.

    The Tiki Warforged are just... there. No-one knows how they got there.
    >> Anonymous 06/24/09(Wed)05:06 No.4980999
    The HALFLINGS are the cannibals.
    >> Anonymous 06/24/09(Wed)05:11 No.4981034
    No, the halflings are local currency. Refer to AG for details.
    >> Anonymous 06/24/09(Wed)05:55 No.4981347
    In my setting, tikiforged were corpses vomited back out by volcanos a day after a sacrifice ritual, and under the control of the tribe priest who headed the ritual. They are made in the image of the volcano god.
    >> Anonymous 06/24/09(Wed)06:23 No.4981529
         File : 1245838994.jpg-(134 KB, 900x900, Magma_Monolith_by_nJoo.jpg)
    134 KB
    A HUGE iceberg appears, right in the middle of the shipping lanes. It very steadfastly refuses to melt. As a matter of fact, it's getting BIGGER, somehow. When the party is sent to investigate, they find a number of entrances that appear to go deeper down into the thing.
    >> Anonymous 06/24/09(Wed)06:27 No.4981561

    My mistake.

    Elves = Happy peaceful natives.
    Halflings = Savage cannibals
    >> Anonymous 06/24/09(Wed)06:28 No.4981575
         File : 1245839332.jpg-(280 KB, 567x876, 1223540904576.jpg)
    280 KB
    Also, are there giant Moai heads?
    >> Anonymous 06/24/09(Wed)06:30 No.4981588
    >hurf durf race == nationality

    Nice Gamer Retarded line, gonna have to use that for my future trolls.
    >> Gaurdsman Bobby 06/24/09(Wed)06:30 No.4981595
    MYSTERIOUS Giant Moai heads.
    >> Anonymous 06/24/09(Wed)07:54 No.4982079
    that may or may not be sleeping golems
    >> Anonymous 06/24/09(Wed)08:05 No.4982143
    even the ones constantly spewing water out of their mouths like in >>4974396 ?
    >> Anonymous 06/24/09(Wed)08:23 No.4982276
    It seems like people in this thread keep trying to take the island out of the island setting, such as the Tarzan rip-off here

    I say fuck the main land, the only time you ever see that is from traders, keep the PC's natives, and have a BBEG like

    Or maybe something involving Loa, or maybe an evil sect of the Rasta dwarves.
    >> Anonymous 06/24/09(Wed)11:38 No.4983534
         File : 1245857895.jpg-(127 KB, 1138x800, VDOW.jpg)
    127 KB
    >> Anonymous 06/24/09(Wed)12:43 No.4984009
    I read through all the archived threads.

    This setting is missing one key point.

    Sea Elves.
    >> Anonymous 06/24/09(Wed)13:04 No.4984154
         File : 1245863045.jpg-(10 KB, 303x305, finding_nemo_seagulls_sydney_h(...).jpg)
    10 KB

    >> Anonymous 06/24/09(Wed)13:46 No.4984533
         File : 1245865584.jpg-(3 KB, 183x158, TsuruyaLaugh.jpg)
    3 KB
    I lol'd
    >> Anonymous 06/24/09(Wed)13:54 No.4984602
    Generally, everyone agreed to think of lizardmen as nothing more than lazy tribes that spent their days sprawling out in the sun, sometimes lumbering in the tropical forests for feed.

    Think of them as frilled lizards. They just lie there, basking in the sun but if you piss them off, they reveal their frills and chase you the fuck out of their territory.
    >> Anonymous 06/24/09(Wed)16:24 No.4986029
         File : 1245875096.jpg-(58 KB, 533x720, seaelf.jpg)
    58 KB
    The aquatic elves of the region live very similar lives to those on the land.

    They wear little to no clothing, the clothing they do wear is only there to signify rank and sometimes such bulky dress can create problems for maneuverability in water. They share all things and have a community ownership of most property in their villages.

    Sea elves often come on land to converse and deal with land dwelling elves and humans.

    The Sea elves are not as naive as their land born cousins, they frequently skirmish with the merfolk in the area and know a great deal about war.

    Due to the sea elves there are quite a few Half Sea Elves that long to be like their elven brethren free from their human bonds to live in the sea.
    >> Anonymous 06/24/09(Wed)16:25 No.4986045
         File : 1245875154.jpg-(8 KB, 180x180, vaporeon.jpg)
    8 KB
    People say 'Sea Elf', I immediately think 'Vaporeon'
    >> Anonymous 06/24/09(Wed)16:29 No.4986084
    so basically combining the elves and merfolk of this setting?
    >> Anonymous 06/24/09(Wed)16:31 No.4986097
    I'de say caves and abandoned temples ala Indiana Jones
    >> Anonymous 06/24/09(Wed)16:34 No.4986126
         File : 1245875680.jpg-(80 KB, 720x576, 4e12.jpg)
    80 KB
    There seems to be a big disconnect on the lineage of the Lizardfolk here guys.

    If I may make a proposal, and I hope we can discuss it further than this. Since Dragonborn have rules that are more akin to a playable race from lvl 1 in 3.5 and 4th I suggest Dragonborn take the place of our basking chill lizardmen. They aren't too bothered by other people but generally keep to themselves. Some decide to "chill wit' dah uther brahs" and do a little adventuring.

    The lizardmen become the creators of the Tiki-forged and are generally ass holes. They hold up in their ruins and use the philosophy that other beings aren't alive like they are (I really enjoyed this concept presented earlier, if anyone has copy pasta of that, plx post it) to justify killing them and using them for their own purposes (sacrificing their virgins to create tiki-forged. Which oddly enough will pretty much rule out most things except colonizing humans and orcs).

    If people don't like this, we could always switch it around, the Dragonborn are the assholes and the Lizardmen are the chill ones.
    >> Anonymous 06/24/09(Wed)16:35 No.4986132
    Not really, merfolk can be on land at all.

    So one will occasionally see a sea elf.
    >> Anonymous 06/24/09(Wed)16:36 No.4986140
    Hey I had an idea. Shark-people. Fuck yeah.
    >> Anonymous 06/24/09(Wed)16:37 No.4986145
    can't be on land at all, typo.

    A lot of non-natives might not have any idea about the crazy ass merfolk. So some merfolk might lure people into the water unintentionally, as some settlers might try to get in the water and communicate with the 'sea elves'
    >> Anonymous 06/24/09(Wed)16:37 No.4986149
    The merfolk are our shark people. That's what they look like, and they are fucking psychopaths.
    >> Anonymous 06/24/09(Wed)16:39 No.4986169
    see merfolk.

    >merfolk can't be on land at all.
    wrong. first thread. they occasionally have raiding parties on coastal settlements, and can sometimes be found milling around on beaches looking for something.
    >> Anonymous 06/24/09(Wed)16:40 No.4986179
    If only this computer hadn't been mind wiped I'd have posted a pic singifying how JAWSOME that idea is.
    >> Anonymous 06/24/09(Wed)16:45 No.4986219
    Start with shipwrecks. Lots and lots of shipwrecks. The debris all floats towards one point, where creatures have used it to build a nest.
    >> Anonymous 06/24/09(Wed)16:46 No.4986234
    May I suggest an aquatic race? Clams. Not clam-people. Intelligent, sentient clams. We made them a bit ago. Well the fluff, but the threads eventually died. Maybe we could use them?
    >> Anonymous 06/24/09(Wed)16:49 No.4986282
    How do they raid anything on land without legs?
    >> Anonymous 06/24/09(Wed)16:56 No.4986367
    Crawl on their belly... menacingly
    >> Anonymous 06/24/09(Wed)16:57 No.4986376

    oh, you're thinking The Little Mermaid style merfolk. These are shark-people merfolk. they have legs and are covered in scales and have fishy heads with BIG POINTY TEETH
    >> Anonymous 06/24/09(Wed)17:05 No.4986483
         File : 1245877538.png-(227 KB, 445x600, zora.png)
    227 KB
    like bloodthirsty shark-headed zora, then?
    >> Anonymous 06/24/09(Wed)17:06 No.4986491
    exactly. but without that retarded head-tail
    >> Anonymous 06/24/09(Wed)17:36 No.4986793
    >> Anonymous 06/24/09(Wed)17:58 No.4986950
    Needs more Aztec/Mayan influence.
    >> Anonymous 06/24/09(Wed)17:58 No.4986954
         File : 1245880732.jpg-(128 KB, 1138x800, 1245812313306.jpg)
    128 KB
    the drawfag's thread has 404'd. i can now post this without the stupid image macro text
    >> Anonymous 06/24/09(Wed)18:02 No.4986989
    I must say, the idea of perky caucasian females dressed like National Geographic women is pretty damn hawt.
    >> Anonymous 06/24/09(Wed)18:05 No.4987019
    1. Create spell that produces perkiness, eliminating the need for bras.

    2. Cast spell on topless women

    3. Profit!
    >> Anonymous 06/24/09(Wed)18:08 No.4987043
    Sounds kinda like the Sahuagin.
    >> Anonymous 06/24/09(Wed)18:11 No.4987062
         File : 1245881499.jpg-(54 KB, 640x348, nyuwants.jpg)
    54 KB
    Happy barely there grass skirt wearing elf girls DO WANT!
    >> Anonymous 06/24/09(Wed)18:13 No.4987081
    Who also enjoy drinking, swimming and hawt sex? New vacation spot!
    >> Anonymous 06/24/09(Wed)18:14 No.4987087
    I like the look of tikiforged far more than the vaguely creepy default ones.
    >> Anonymous 06/24/09(Wed)18:15 No.4987094
    same here. hell, i'm gonna be rolling one next campaign i'm in, and it's not even this setting
    >> Anonymous 06/24/09(Wed)18:22 No.4987150
    sage for shitting on the one good thing from that setting.
    >> Anonymous 06/24/09(Wed)18:23 No.4987165
    what one good thing and how did we shit on it?

    come on man, if you're gonna troll, at least give some specifics

    >> Anonymous 06/24/09(Wed)18:26 No.4987189

    I like to imagine all the eyes and faces interacting with the environment, smiling, frowning, looking around etc. Only the "main" face would speak, though.
    >> Anonymous 06/24/09(Wed)18:30 No.4987214
    Remember the aztec ruins from the donkey kong country show? Inhabited by the powerful and prophetic Inca Dinka Doo? Theres a good dungeon, a giant tropical jungle city, slightly different from the regular forest city, possibly inhabited by canibal halfling tribes. A hollowed out mountain filled with a corrept company of humans or gnomes(possibly occupied dwarf mine).

    The crystal coconut could be a great plot device as the heroes need to stop the BBEG from using it to grant him a wish spell.
    >> Anonymous 06/24/09(Wed)18:35 No.4987248
    You should include some Pacific influences too, to make things more varied.
    >> Anonymous 06/24/09(Wed)18:36 No.4987264
    Or alternatively you could in the hollow mountain have a tribe of more active lizardmen led by a King K Rool type who are organized and will kill anyone to get the crystal coconut so they can simply WISH for the ultimate sunbathing rock(noth that anyone knows this).
    >> Anonymous 06/24/09(Wed)18:38 No.4987276
         File : 1245883101.jpg-(27 KB, 800x368, snapshot20090626013228.jpg)
    27 KB
    >crawl menacingly on their bellies

    I believe Blizzard did that thing pretty well. WC3 expansion, intro movie.
    >> Anonymous 06/24/09(Wed)18:39 No.4987288
    You know, I'd prefer if this setting was JUST tropical islands. Maybe there's no mainland for colonists to come from. Maybe the landmass of the entire world is just island chains surrounding the equator, and the rest is ocean and icecaps. That would allow the setting to focus on nothing but mythological and epic adventures inspired by tropical cultures.
    >> Anonymous 06/24/09(Wed)18:40 No.4987297
    Oh, didn't notice this post, Inka Dinka Doo/Quintesson style tikiforged face.
    >> Anonymous 06/24/09(Wed)18:41 No.4987308
    >> Anonymous 06/24/09(Wed)18:42 No.4987312
    To tell the truth, I agree. But a lot of people want colonists, it seems. Unless we can get a good number of people (liek 5) to agree to have it be all islands, we probably have to keep the colonials.
    >> Anonymous 06/24/09(Wed)18:43 No.4987321
    I don't think that's very good, either. The earth as we walk it is pretty diverse. We tend to create settings that are not. I believe better mileage is had from restricting this setting to a part of the greater world around it. There is a mainland somewhere, but it doesn't matter much. The details are supposed to be vague outside the tropical island chains in focus.
    >> Anonymous 06/24/09(Wed)18:48 No.4987352

    The point is to have a lot of diversity, but have that diversity focused on the tropical regions. Or do you honestly believe that we can't fill out a whole planet with islands divese enough? There's a shitload of material to borrow from, books, games, aesthetics, different cultures from different continents and seas... Pacific Islander cultures, Mesoamerican cultures, Oriental tropical cultures, Mediterranean cultures, rainforest cultures... That whole belt is the most diverse on regular old Earth as well.
    >> The Scribbler 06/24/09(Wed)18:49 No.4987363
         File : 1245883789.gif-(41 KB, 600x366, Plesioth.gif)
    41 KB
    And then this guy pops out of the water
    >> Anonymous 06/24/09(Wed)18:51 No.4987370
    >The Scribbler
    >The Scribe

    In my Tropical World fanfic, all lesser races are exterminated for the glory of the white race.
    >> Anonymous 06/24/09(Wed)18:54 No.4987396
    But it's all coastal or islands. When the players of this setting grow tired of island hopping, the best thing to do is a fucking portal out of the world.

    Instead of just moving to a continental quarter of the world.

    But we don't need to care about what the fuck is in the continents. It's a open ticket to diversity.
    >> Anonymous 06/24/09(Wed)18:57 No.4987414
         File : 1245884229.jpg-(534 KB, 1248x1728, dsa_moha.jpg)
    534 KB
    I'm scanning some german rpgs (DSA) sourcebook pictures that can be used for a tropical setting.

    Here's abodes of various tribes.

    I like the floating village thingie at the bottom.
    >> Anonymous 06/24/09(Wed)18:57 No.4987419

    Continents require their own fluffing or backstory. Like those conquistador orcs, where do they come from? What does that place look like? What's their religion, how'd they develop a civilization, etc, etc. I mean remove all that and focus on all the cool stuff that can happen in a tropical setting. And when the players get tired of island-hopping... Well, if the players are playing in Sigil and they get tired of a giant city, then I guess it's time to change setting. Same here, it's a themed setting that allows for more depth over variety. I just think a lot of settings opt for the opposite, they have so much variation but not enough information and fluff to elaborate all the areas, with this setting there's a chance to go in-depth and develop one core theme very well.
    >> Anonymous 06/24/09(Wed)18:59 No.4987439
    Its simple. Without a continental civilised world, where are the pirates gonna come from?

    And what ships would there be for them to attack and towns to raid and kidnap the governor's daughter from?
    >> Anonymous 06/24/09(Wed)19:02 No.4987455
         File : 1245884522.jpg-(146 KB, 592x768, dsa_pirates.jpg)
    146 KB
    Here's some pirates, yarr!

    I'd call the ship SS Rapeface
    >> Anonymous 06/24/09(Wed)19:09 No.4987521
         File : 1245884961.jpg-(155 KB, 576x768, dsa_carnival.jpg)
    155 KB
    Aw yeaaaah!
    >> Anonymous 06/24/09(Wed)19:16 No.4987583
         File : 1245885367.jpg-(69 KB, 528x336, dsa_lizard.jpg)
    69 KB
    Also some Lizardmen fishing.

    The german RPG solves the civilized world in tropical setting by having a decadent city state that runs on slaves.

    That way the good pirates have lots of ships to plunder and galley slaves to free and the bad pirates have a market for fresh slaves.

    They are some sort of mix between the romans and spanish conquestadores.
    >> Anonymous 06/24/09(Wed)19:31 No.4987736
    You know, I'm not upset like I was before that some were trying to change merfolk.

    I have no problems with merfolk in the islander setting now. Because they are only called merfolk, they are actually sahuagin. Easy to stat and run now.
    >> Anonymous 06/24/09(Wed)20:04 No.4988081
    How about this: The largest "continents" should really just be large islands (at most the size of maybe Sicily or Cyprus; not as big as Britain or New Zealand), mostly located a good distance from the main campaign setting focus tropical island arc.
    >> Anonymous 06/24/09(Wed)20:25 No.4988317
         File : 1245889506.jpg-(29 KB, 200x578, 1240872275832.jpg)
    29 KB

    Think darksun, except slightly lighter hearted by nature, and epic seamonsters to slay, then turn into tools.
    >> Anonymous 06/24/09(Wed)20:28 No.4988350
         File : 1245889689.jpg-(75 KB, 776x1080, 1240871890295.jpg)
    75 KB
    Im dumpan images. TIKIPUNK FOR THE WIN.
    >> Anonymous 06/24/09(Wed)21:17 No.4988867

    >> Anonymous 06/24/09(Wed)21:19 No.4988879
    fuck yeah, shark people
    >> Anonymous 06/24/09(Wed)21:23 No.4988925
    So I still don't understand. The religion is going to be primarily Polynesian pantheism/ancestor worship/nature spirit stuff with a bit of voodoo?
    >> Lazy DM V !vONhvIg88o 06/24/09(Wed)21:24 No.4988934
    Hm, this does tempt me to use a tropical island style locale when playtesting my setting...

    It's not the first time I've been tempted in that way.

    So anyway, so we've got sunken ruins from ancient civilizations, ships, natural rock formations with accompanying sea monsters, etc...

    Did anyone mention the force of nature dieties? With one hand, the Volcano takes away life, and with the other it grants limitless bounty to survivors. It is a capricious god, but generous to the lucky.

    Also, dolphin/manta ray riders?
    >> Anonymous 06/24/09(Wed)21:25 No.4988941
    sharked toothed weapons? fuck yeah
    >> Anonymous 06/24/09(Wed)21:26 No.4988952
    >manta ray riders

    I think I just came a little.
    >> Anonymous 06/24/09(Wed)21:27 No.4988962
    Holy shit, this thread is still going? Fuck yeah!
    >> Anonymous 06/24/09(Wed)21:37 No.4989075
    >> Anonymous 06/24/09(Wed)21:51 No.4989205
         File : 1245894718.jpg-(110 KB, 464x650, Jawsome.jpg)
    110 KB
    Needs at least one giant hermit crab that the npcs can either hitch a ride inside, or walk inside to take down.

    Also, big sharks. But I just love sharks.

    Pic related, its my feelings towards this thread.
    >> Anonymous 06/24/09(Wed)21:58 No.4989272
    >>4989205 Needs at least one giant hermit crab that the npcs can either hitch a ride inside, or walk inside to take down.
    The inside of the hermit crab's shell is, in fact, an extra-dimensional mansion, complete with sea mite maidservents.
    >> Anonymous 06/24/09(Wed)22:11 No.4989389
         File : 1245895862.jpg-(31 KB, 382x555, Kiribati Warrior.jpg)
    31 KB

    >> Anonymous 06/24/09(Wed)22:11 No.4989396
         File : 1245895906.jpg-(48 KB, 500x300, shipwreck-cove.jpg)
    48 KB
    for all their flaws (and transgressions against the ride they were inspired by), the Pirates of teh Carribean movie had some good ideas.

    like a Pirate Fortress made from a mountain of wrecked ships
    >> Anonymous 06/24/09(Wed)22:13 No.4989409
         File : 1245896002.jpg-(82 KB, 593x800, 1242714150868.jpg)
    82 KB

    >> Anonymous 06/24/09(Wed)22:14 No.4989425
         File : 1245896095.jpg-(108 KB, 751x781, 1237423468418.jpg)
    108 KB
    >> Anonymous 06/24/09(Wed)22:16 No.4989438
         File : 1245896169.jpg-(22 KB, 615x302, madu.jpg)
    22 KB
    >> Anonymous 06/24/09(Wed)22:17 No.4989459
         File : 1245896244.jpg-(20 KB, 555x159, Bichwa.jpg)
    20 KB
    >> Anonymous 06/24/09(Wed)22:19 No.4989487
         File : 1245896393.jpg-(6 KB, 141x90, yoyo.jpg)
    6 KB
    Well, it's finally a good place to use the yoyo as a weapon. Cuz, you know... Island folks used yoyos to catch shit.
    >> Anonymous 06/24/09(Wed)22:20 No.4989498
         File : 1245896432.jpg-(54 KB, 312x820, 1237421070362.jpg)
    54 KB
    FUCK YEAH, FISH BONE TRIDENT (this is for fishing, but if you make it big enough...)
    >> Anonymous 06/24/09(Wed)22:21 No.4989509
         File : 1245896496.jpg-(11 KB, 800x280, 1238606588348.jpg)
    11 KB
    >> Anonymous 06/24/09(Wed)22:25 No.4989544
         File : 1245896726.jpg-(99 KB, 750x600, 1240814035640.jpg)
    99 KB
    >> Anonymous 06/24/09(Wed)22:27 No.4989571
    i prefer giant turtles to giant whales myself, but whatever floats your boat (or island in this case)
    >> Anonymous 06/24/09(Wed)22:32 No.4989623
         File : 1245897160.jpg-(5 KB, 187x250, objimage.jpg)
    5 KB
    >> Anonymous 06/24/09(Wed)22:44 No.4989746
         File : 1245897889.jpg-(29 KB, 587x387, WEAPON..jpg)
    29 KB
    not big enough for you? FUCK YEAH, SUPERSIZE ME!

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]