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  • File : 1246216717.jpg-(486 KB, 1024x1024, moby dick.jpg)
    486 KB Anonymous 06/28/09(Sun)15:18 No.5030483  
    So on the livestream /tg/ channel we were watching cutthroat island. Because of the subject matter, the topic of Moby Dick came up. From the white whale, a pantheon arose. This is that pantheon.

    The world is one that is covered mostly in water. In the ancient days, the god of the sea made the world, and it was balanced between land and sea.

    In this world, a society of people arose who worshiped the sea father, and built great ziggaraut's to him on the great plains of the lost continent.

    However, his first creation, Leviathan, in time devoured the Sea Father and gained his power but not his wisdom. In leviathan's inexperience, he flooded the world, destroying the chances for the other gods to arrive, as well as the kingdom of the lost continent.
    >> Anonymous 06/28/09(Sun)15:20 No.5030497
    >>5030483
    Jawesome,
    >> Anonymous 06/28/09(Sun)15:21 No.5030510
    The whale that began this creation.

    Moby Dick
    The White Whale, The Lord of Blackest Ocean
    Weapon: Harpoon
    Chaotic Neutral
    Domains: Deepwater, Death, Vengence, Travel, Chaos
    Moby Dick is not a god that is worshiped in the traditional sense. His clerics rarely actively seek him out, and are instead chosen to follow him. Some seek him for vengeance, some seek him for enlightenment, some seek him just to seek him. Moby Dick's Herald is an old Sea Captain called Ahab. Ahab was chosen by the God himself, attacked and driven nearly to madness. Swearing an oath of Vengence, Ahab drove himself and his crew to destruction, whereupon he was swallowed by the White Whale and killing the beast at the same time. This completed Moby Dick's transformation into a god, and made Ahab his herald.
    >> Anonymous 06/28/09(Sun)15:23 No.5030529
         File : 1246217016.jpg-(36 KB, 286x400, 1245379198026.jpg)
    36 KB
    >>5030483
    >> Anonymous 06/28/09(Sun)15:26 No.5030568
    The Many
    Lawful Neutral
    God of hierarchies, order, and obedience

    The Many is not a single deity, but the amalgamation of many small gods of fish, shrimp, krill, and other small, weak sea creatures that other animals consider "prey". The Many represents subsuming oneself into the group, giving up individual identity in order to build something stronger than the sum of its part. A school of fish may lose some to predators, but the school continues to exist--and so long as it does, none of its members are ever truly lost.

    When manifesting, the Many appears as a giant face made from a school of glittering fish of many different types.
    >> Anonymous 06/28/09(Sun)15:26 No.5030572
    Leviathan
    The Deep One, The Sea Father's Son
    Weapon: Stingray Whip
    True Neutral
    Domains: Ocean, Hunger, Fertility, Nature
    The Leviathan was the original creation of the Sea Father, an ancient God that created our world that is so filled with beautiful creatures and vast oceans. However, when the world was young there was far more land. When the Sea Father created Leviathan, he did not anticipate the god's hunger, and was devoured by his own creation, flooding much of the earth.

    Leviathan's worshipers include the Dark elves who live beneath the ocean, as well as those who seek to garner the favor of the waves.
    >> Anonymous 06/28/09(Sun)15:30 No.5030605
    Diomede
    Freedom, Luck, Travel & Flight
    Diomede is the albatross god, who sails above the world. He blesses his worshippers with good luck on their travels. Diomede's herald is the Mariner, a cursed being who is represents to opposite of his master. The Mariner lives a doomed existence in the thrall of his master, doomed and trapped for eternity. If you kill an albatross it is said the Mariner will come to seek revenge by dragging them to a massive derelict known as the Mariner's Salvage. Here the damned are consigned to an eternity of sun-baked madness and endless thirst.
    >> Anonymous 06/28/09(Sun)15:31 No.5030614
    Trochili, the All-Colors
    Unity, Rainbows, Good, Community, Quickness
    Trochili is the all-in-one, the hummingbird goddess. She represents the essential goodness in every heart, the desire for those of different colors and backgrounds to stand together against the dark. Her priests value speed and wit above brute strength, and they often serve as arbiters and masters of debate, as well as messengers.

    Her highest servitors are the couatls, giant rainbow-feathered hummingbirds who bring healing and comfort to the faithful.
    >> Anonymous 06/28/09(Sun)15:31 No.5030625
    Gorozoth
    The Fire Boar, the Volcano beast
    Fire, Evil, Creation, Destruction
    Gorozoth is a boar made entirely of fire with the curving horns of a ram, the claws of a lion, and the tail of a snake. His primary goal is to create more land for his creatures to live upon, and the mode that he uses for this land is his terrible volcanoes.

    The Dwarves often make terrifying bio-mechanical beasts within the volcanoes, including their army of siege crabs which often crawl out to the middle of the ocean to devour entire communities.
    >> Anonymous 06/28/09(Sun)15:32 No.5030629
    Hanuman

    Chaotic Evil
    Chaos, Deception, and Illusions,
    A deceiver of men who delights in aping the human form and debasing it. He manifests as a glittering monkey of brass, but can appear in almost any guise. Because he tricked the Tiger God in ancient times, tigers and rakshasas alike must serve his evil bidding
    >> Anonymous 06/28/09(Sun)15:33 No.5030636
    The Ferryman
    God of Death, Bargains, and Inescapable Fate
    When the First Man died, he became The Ferryman, claiming the living without mercy, but making Faustian bargains with the living whose time is yet to come.
    >> Anonymous 06/28/09(Sun)15:33 No.5030640
    >>5030568

    This reminds me of the shole from Timesplitters
    >> Anonymous 06/28/09(Sun)15:34 No.5030643
    no Deep One?
    >> Anonymous 06/28/09(Sun)15:35 No.5030647
    >>5030643
    Leviathan.
    >> Anonymous 06/28/09(Sun)15:35 No.5030653
    The powerful creatures of the world began picking up the pieces, assuming the roles of the deities that might have been. The remnants took their time and changed the people lost in the lost continent.

    Humans are fairly resourceful, and can live practically anywhere. They've created massive ships from the heavily wooded islands that are located along the suns usual path. They occasionally create massive floating cities, maintained with trade with their selkie allies.

    Elves are the dolphin riders. They typically make their homes on the well lit islands, and have an alliance with the dolphins. They frequently trade with the Humans and the halflings.

    Halfllings Savage humanoids scattered throughout the islands, they worship mad half-gods from outside the pantheon. Instead of saying that the sun is tied by a massive invisible rope to a giant turtle, they make a claim that it is a man, Pay-lore who demands that they smite beings that live after death. That sort of madness.

    Dwarves live on the Continent to the north. A place where the sun rarely touches, they've adapted, eating only the giant mushrooms that grow there and the feral beasts. They are fanatically devoted to Gorozoron, the Fire Boar. Their ultimate goal is to sink the ocean beneath waves of magma. They have created great metal ships that can sink beneath the waves, and biomechanical monsters willing to devourer whole floating cities if they have the fortune of running into one.
    >> Anonymous 06/28/09(Sun)15:38 No.5030675
    If this is the default campaign world of 5e, I will buy it.
    >> Anonymous 06/28/09(Sun)15:39 No.5030684
    >>5030653
    Please change the names of elves, halflings and dwarves.

    Just write it like this: Completely-original-dwarf-name (Dwarf).

    Keeps the setting from getting that "Shadowrun" feel, with all fantasy tropes shoehorned in it...
    >> Anonymous 06/28/09(Sun)15:40 No.5030688
    I remember reading a thread where someone mentioned a giant bio-mech crab siege engine
    >> Anonymous 06/28/09(Sun)15:40 No.5030691
    I have been placed in charge of selecting the chosen weapons of the deities.
    >> Anonymous 06/28/09(Sun)15:42 No.5030708
    >>5030653
    I thought we had the Elves in giant turtle cities? Also, merchants and traders have a really dangerous job, because the risk factor is huge for lone travel instead of the travel of cities. The Pelican represents the kind of burden they carry as part of his trade aspect.
    >> Anonymous 06/28/09(Sun)15:45 No.5030721
    >>5030708
    So most 'safe' trade is done by locking two floating ship-cities with each other, while lone merchants do much more dangerous or vital trade.

    We also had giant kelp/algae/urchin farms on the ship-cities, and creatures that would purify salt water and leave salt deposits, to be collected and sold later.

    >>5030688
    Yeah, the dwarves create terrible weapons by fusing their mastery of technology and volcano smithies with the montrous creatures of the deep. Giant sea-mouse carriers, siege crabs and the like.
    >> Anonymous 06/28/09(Sun)15:45 No.5030722
         File : 1246218335.jpg-(89 KB, 800x616, 1245803568359.jpg)
    89 KB
    >>5030688
    >> Anonymous 06/28/09(Sun)15:47 No.5030736
    >>5030688
    Yup. it's what the dwarves use.
    >> Anonymous 06/28/09(Sun)15:48 No.5030752
    >>5030653
    Seagull harpies are currently a definite, I believe. Last flying race isn't so sure.

    Instead of Inevitables, we're going to use Sea Strides - giant 30-foot Orca people. They're gonna serve that Orca god of balance, boundaries and divisions we have.
    >> Anonymous 06/28/09(Sun)15:51 No.5030774
    the general idea is that a gestalt campaign with monster races is not a bad idea.
    >> Anonymous 06/28/09(Sun)15:53 No.5030784
    >>5030774
    It was considered, but I'll say right now I don't agree with making gestalt the default way of playing.
    >> Anonymous 06/28/09(Sun)15:53 No.5030790
    >>5030688
    What if somebody created a colossal dire double death mantis shrimp to fight it?
    >> Anonymous 06/28/09(Sun)15:54 No.5030795
    CLASSES
    Barbarians = Berserkers
    Bards = Heralds
    Clerics = Chaplains
    Druids = Shamans. Sea, Sky, or Land.
    Fighters = Unchanged
    Monks = Danseurs. Danseurs use paired knives, clubs, staves, thin-bladed swords, and chains. A Danseur moves with the tide, stand when others would fall in an earthquake, speaks the tongue of beasts, and can fall from the sky without harm.
    Paladins = Mendicants. No change in function.
    Rangers = Mariners. No change in function.
    Sorceror = Unchanged
    Warlock = Astrologist.
    >> Anonymous 06/28/09(Sun)15:56 No.5030809
    >>5030721
    May I make a suggestion? Giant Pistol Shrimp attached to the Subs for weapons. It'll be awesome.
    >> Anonymous 06/28/09(Sun)15:56 No.5030814
    I suggested seagul kenku at some point. Applicable?
    >> Anonymous 06/28/09(Sun)16:00 No.5030850
    >>5030814
    We have Seagull Harpies. Is there another bird that would do for Kenku?

    >>5030795
    The Marines was an epic ranger who shot down an Albatross and was punished to eternal servitude by the Albatross god. Rangers who live on land think he was in the right to shoot the bird, opposed to those who live in sea or air.
    >> Anonymous 06/28/09(Sun)16:10 No.5030905
    >>5030790
    We have Mantis Shrimp Men btw. They lived at the bottom of the ocean and build huge, aztec-style temples there. The tips of these temples sometimes become islands. No-one knows what happens to the lost civillisation, but many seek to plunder their wealth.
    >> Anonymous 06/28/09(Sun)16:16 No.5030944
    Humans are fairly resourceful, and can live practically anywhere. They've created massive ships from the heavily wooded islands that are located along the suns usual path. They occasionally create massive floating cities, maintained with trade with their selkie allies.

    Elves are the dolphin riders. They typically make their homes on the well lit islands, and have an alliance with the dolphins. They frequently trade with the Humans and the halflings.

    Halfllings Savage humanoids scattered throughout the islands, they worship mad half-gods from outside the pantheon. Instead of saying that the sun is tied by a massive invisible rope to a giant turtle, they make a claim that it is a man, Pay-lore who demands that they smite beings that live after death. That sort of madness. Cannibalism is also a tradition, being either active or passive depending on the tribe.

    Dwarves live on the Continent to the north. A place where the sun rarely touches, they've adapted, eating only the giant mushrooms that grow there and the feral beasts. They are fanatically devoted to Gorozoth, the Fire Boar. Their ultimate goal is to sink the ocean beneath waves of magma. They have created great metal ships that can sink beneath the waves, and biomechanical monsters willing to devour whole floating cities if they have the fortune of running into one.

    Vasharans are the twisted mockeries of humanity that serve Hanuman. Some are his creations, others are humans that have followed his teachings and were changed.
    >> Anonymous 06/28/09(Sun)16:17 No.5030948
    >>5030905
    It is also worth noting that often, the ocean only extends down for a hundred or so feet. There are great Chasms at some point, and it is there that the Kracken and Moby Dick himself dwell.
    >> Anonymous 06/28/09(Sun)16:21 No.5030994
    >>5030809
    Hell use ones for handheld weapons. Sonic weaponry, fuck yeah.
    >> Anonymous 06/28/09(Sun)16:26 No.5031036
    >>5030944
    Elves are actually the Turtle people. They live on the backs of giant sea turtles, and worship the turtle god (who will be detailed shortly.) They do have a dolphin alliance.

    When the turtles come on land to lay their egg, Elves from all over instinctively know it, and travel to find their turtle to protect it from the monsters of the land.

    Elves can reproduce naturally, but do so very slowly. Baby turtles also have infant elves on their back. Typically, a turtles age is identical to the majority of the elves on it's back. When the last native elf dies, so does the turtle.
    >> Anonymous 06/28/09(Sun)16:27 No.5031048
    Shengorroghal or "Mantis Shrimp Men." They lived at the bottom of the ocean and built huge, aztec-style temples there. The tips of these temples sometimes become islands. No-one knows what happened to the lost civillisation, but many seek to plunder its wealth. There current suvivors are the Chuul, though they have fallen very far from their original glory. A few enclaves of shengorroghal dwell in the deeps, commanding their debased brethren towards the sinking of the few remaining land masses.
    >> Anonymous 06/28/09(Sun)16:32 No.5031091
    >>5031048
    The shengorroghal are the only race that still knows the arcane secrets of wizardry.
    >> Anonymous 06/28/09(Sun)16:42 No.5031160
    archived



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