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  • File : 1246553098.jpg-(130 KB, 778x583, IMG_1676.jpg)
    130 KB IG discussion + Conversionfag Q&A Scriptarius 07/02/09(Thu)12:44 No.5071148  
    We had a pretty good chat about how to make a good IG army the other night, shall we continue?

    I'm about halfway through building the 1st Valkyrie and decided to use the door gunners to make plastic Stormtroopers
    Later on tonight I'll try making some more fur hats over Cadian helmets

    ITT - IG army list making, modelling, paint schemes and converting

    Also feel free to ask me anything
    >> Anonymous 07/02/09(Thu)12:48 No.5071175
    trim your moldlines
    >> Anonymous 07/02/09(Thu)12:51 No.5071204
    Starting Warhammer 40k and already finished assembling 3 Hellhounds, 2 Demolishers, 1 Lemen Russ and 2 Chimeras as well as around 60-70 Guardsmen.

    I'm having a problem deciding what my army should go for. I want to make plasma cannons on everything and just deck out all my Lemen Russes with Lascannons/Plasmacannons. Unfortunatly, I have no additional plasma cannon sponsons and am forced to greenstuff the melta sponsons in the Demolisher Kit to turn to Plasma Cannons. I don't have any more Melta sponsons and only have HB sponsons.

    tl;dr. Is there a way to make Plasma Cannon Sponsons other than greenstuffing a melta sponson to an appropriate shape?
    >> Scriptarius 07/02/09(Thu)12:57 No.5071248
    >>5071204
    Devastators, or GSing HB sponsons
    >> Anonymous 07/02/09(Thu)12:57 No.5071249
    >>5071148
    What legs are those?
    >> Scriptarius 07/02/09(Thu)12:59 No.5071262
    >>5071249
    Empire Flagellants
    >> Anonymous 07/02/09(Thu)13:04 No.5071292
    What kinds of heads fit with the cadian pattern body?
    >> Emjay 07/02/09(Thu)13:05 No.5071301
         File1246554306.jpg-(386 KB, 900x854, 1234912719039.jpg)
    386 KB
    You should make a metric shit ton of Terrorguard infantry.

    As for a question, uh...

    - Is it worth trying to enlist /tg/ for some WFB homebrewing?
    - How's the burn?
    - Is this the real life or is this just fantasy?
    >> Anonymous 07/02/09(Thu)13:05 No.5071303
    Ohi Scripty, tis ApacheValk guy from last time.

    >>5071204
    About the Plasma sponsons, Scripty has it right. I'll post some pictures of what they look like cut down on the sponsons, along with the Valkpache WIP once dinner is eaten. And who knows, I might just dig the semi-decent camera out. Dun dun dunnnn.
    >> Anonymous 07/02/09(Thu)13:06 No.5071317
    >>5071292
    http://www.pig-iron-productions.com/

    These guys do pretty good heads, most if not all go well on the Cadian infantry.
    >> Anonymous 07/02/09(Thu)13:08 No.5071334
    >>5071148

    thin your paints!!
    >> Anonymous 07/02/09(Thu)13:11 No.5071350
    >>5071301
    Caught in a landslide
    No escape from reality
    >> Anonymous 07/02/09(Thu)13:13 No.5071361
    http://www.ramshacklegames.co.uk/

    These guys make good heads too, if you want to do some Tallarn or Praetorian conversions.
    >> Anonymous 07/02/09(Thu)13:13 No.5071364
    >>5071334
    Even no paints aren't thin enough for /tg/.
    >> Scriptarius 07/02/09(Thu)13:14 No.5071375
    >>5071292
    Almost any, including the pigiron ones and similar
    >>5071301
    Terrorguard is quite a hassle to make and I never figured out good heads for them
    /tg/ WFB threads tend to be pretty good, try it
    Burn is healing up nicely
    Caught in a landslide no escape etc
    >>5071303
    Sup apacheman, waiting on those pics
    >>5071334
    The comissar hat is OOOOLD and thus poorly painted
    >> Demobilized CHINK! 07/02/09(Thu)13:19 No.5071400
         File1246555155.jpg-(72 KB, 335x800, IMG_1410.jpg)
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    DKK WITH PZF
    >> Demobilized CHINK! 07/02/09(Thu)13:20 No.5071407
         File1246555228.jpg-(130 KB, 800x600, IMG_1400.jpg)
    130 KB
    DKK TANK COMMANDER
    >> Anonymous 07/02/09(Thu)13:26 No.5071441
    >>5071400

    OH SHI is Chink back?
    >> Anonymous 07/02/09(Thu)13:30 No.5071461
    Can I please see your horrible cultist-chan model?
    >> Anonymous 07/02/09(Thu)13:30 No.5071463
         File1246555836.jpg-(346 KB, 2048x1536, Photo-0292.jpg)
    346 KB
    Here's how it looks so far, is still very much a work in progress.
    Also, about 3 seconds after that picture was taken, it fell off the flying stand it was precariously balanced on and the tail broke off. Again.
    >> Scriptarius 07/02/09(Thu)13:33 No.5071491
    >>5071407
    >>5071400
    THE Chink? My lord!
    >>5071461
    but it's horrible...
    >>5071463
    Lookin' good
    >> Anonymous 07/02/09(Thu)13:34 No.5071500
         File1246556070.jpg-(418 KB, 2048x1536, Photo-0293.jpg)
    418 KB
    Here's some pics of how the Devastator Plasma cannons look on a Russ
    >> Demobilized CHINK! 07/02/09(Thu)13:36 No.5071519
         File1246556175.jpg-(56 KB, 800x600, IMG_1404.jpg)
    56 KB
    >>5071491 >>5071441
    YES! FINALLY
    >> Anonymous 07/02/09(Thu)13:36 No.5071520
         File1246556181.jpg-(482 KB, 2048x1536, Photo-0294.jpg)
    482 KB
    >>5071491
    I think we need to see it just so it can be cast out of our minds. You know how curiousity works
    >> Anonymous 07/02/09(Thu)13:38 No.5071543
         File1246556339.jpg-(430 KB, 2048x1536, Photo-0277.jpg)
    430 KB
    Also, have some tank-on-dog while i'm dumping my camera pics onto the craptop.
    >> Scriptarius 07/02/09(Thu)13:39 No.5071552
    >>5071519
    Oh goddamnit man those are awesome
    Also welcome back sir.
    >>5071520
    I don't have a photo of it anywhere
    >> Anonymous 07/02/09(Thu)13:53 No.5071647
    How many Valkyries do you have, if you're planning to make Stormies out of the gunners?
    >> Scriptarius 07/02/09(Thu)13:57 No.5071681
    So related to the topic, my plans were

    -Iceworld theme
    -Shadow Grey/Codex Grey scheme
    -Fur hats all around

    Creed (to Scout either Hellhounds or Demolishers)
    DH Inq Lord (for sniping down Deepstrikers)

    ???
    ???
    ???

    Platoon
    Platoon
    Platoon
    ???
    ???
    ???

    Vendetta(s)
    Hellhound(variants)
    Valks/Hellhound Variants

    Lemans
    Demo Lemans
    Artillery / Hellstrike / Hydra / Manticore / Lemans
    >> Scriptarius 07/02/09(Thu)13:59 No.5071692
    >>5071647
    Gonna get 3-6, depending on my final list
    >> Anonymous 07/02/09(Thu)14:09 No.5071765
    If you're using Valks as transport, you'll probably one at least one set of Vets/Stormies for the BS4 and 3 Special Weapons combo.

    Arty wise, you could always get a Basilisk style Chimera chassis and make the bits for each one (Hydra/Medusa/Manticore would be good choices, depending on who you're facing). That way, you have a HS choice for every occasion, Hydra for swatting down transports, Medusa for a long range Demolisher gun, and Manticore for STR 10 PIE PLATES EVERYWHERE.

    Point of note about the Manticore- It's Barrage, so it can fire direct with no minimum range, it's only when you fire indirect that you have to use the 24" minimum range.
    >> Scriptarius 07/02/09(Thu)14:15 No.5071805
    >>5071765
    I'll probably go with the Stormies since I'm making 'em
    IS there a real DOWNSIDE to the Medusa? All I keep seeing is EXPLOSIONS EVERYWHERE with no reason to NOT take one
    >> Scriptarius 07/02/09(Thu)14:16 No.5071813
    >>5071805
    And by Medusa I mean Manticore
    >> Anonymous 07/02/09(Thu)14:19 No.5071835
    >>5071301
    Hurr! Our heads are the biggest!
    >> Anonymous 07/02/09(Thu)14:20 No.5071844
    Hey Scripty.

    What about different models for standard purposes? I, for one, use Leman Russ tanks built backwards, with heavy modifications to accomodate a Basilisk's platform and cannon instead of the front and turret assembly.
    >> Scriptarius 07/02/09(Thu)14:21 No.5071853
    >>5071844
    That sounds like a really sweet idea!
    >> Anonymous 07/02/09(Thu)14:21 No.5071854
    >>5071813
    You only get 4 shots with the thing. And they're 'only' AP4, so Mehreens still get their saves.

    Even so, you're still chucking out more pie plates per game (with a reasonable amount of luck) than any another tank, only the Executioner can compare, and that's 230 points once you bung the sponsons on to make it truely ASSRAPE-TACULAR.
    >> Scriptarius 07/02/09(Thu)14:28 No.5071906
    >>5071854
    AH yes the 4 shots thing
    but weren't Executioner shots just Blast, not large blast?
    >> Anonymous 07/02/09(Thu)14:33 No.5071937
    >>5071906
    Yep, but still... you have a chance of hitting SOMETHING even if the shot is horribly off mark. I've seen a game where a 9 inch scatter killed an entire group of termies. Ork accuracy...
    >> Anonymous 07/02/09(Thu)14:36 No.5071956
    >>5071906
    Yes, but you can spew out 5 of the things if you keep the Executioner still, and they're all scattered individually, which may be a blessing or a curse depending on your luck with the scatter die.
    >> Scriptarius 07/02/09(Thu)14:41 No.5071982
    BTW are Pask and Bastonne worth taking?
    >>5071937
    >>5071956
    So which should I take, a unit of Executioners or a Manticore?
    I still trust Demolishers + Creed are a stronger choise over those 2 so I won't swap them out
    >> Anonymous 07/02/09(Thu)14:47 No.5072028
    >>5071982
    The only thing i'd take Pask with is a Vanquisher with Lascannon, just you know that the thing you're shooting at will die horribly.

    Haven't had that much experience with Bastonne, he could be useful if you use a squad of Vets outside of Creed's considerable Order radius, if only for 'Fire on my Target-'ing an enemy squad with a bunch of Plasma Guns.
    >> Anonymous 07/02/09(Thu)14:50 No.5072047
    >>5071982
    >>5072028
    Forgot the latter half of your post. I'd probably take a Manticore, it gives your army that indirect approach that it doesn't have otherwise, and the Demolishers will do the job of the Executioners, so there isn't much need to take more short range rapecannons.
    >> Scriptarius 07/02/09(Thu)14:54 No.5072088
    >>5072047
    So if I take 2 (or 3) Demolishers to CREEEED ahead for early ordance rape, 3 Lemans for anti-MEQ and general backup, a Manticore for even MORE ordance rape and 3 Vendettas for anti-tank, what else will I need?
    >> Anonymous 07/02/09(Thu)14:55 No.5072093
    >>5071982
    Take bastonne as a stormtrooper sargent.

    then FRFSRF with the hellguns...er... "hot-shot Lasguns"

    if the storm troopers operate away from the other guys that give orders, bastonne can add some more punch to your boys.
    >> FOWanon 07/02/09(Thu)15:00 No.5072123
    >>5071463

    looking good mate!

    whats the plans for it now?
    >> Anonymous 07/02/09(Thu)15:00 No.5072128
    >>5072093
    Got the Codex on me, he can only be taken as a Vet Squad's Sergeant unfortunately.

    What you could do however is put a Platoon Command Squad and Stormie squad in two Valks in the same squadron, then when they disembark, get the PCS to boss the Stormies around with First Rank Fire!
    >> Anonymous 07/02/09(Thu)15:03 No.5072162
    >>5072088
    Looks pretty solid, the one thing i'm using is Rough Riders to act as a counter-charge unit against choppy units that make it to the squishy troops.

    15 S5, I5 Power Weapon attacks on a 19-24" charge would make just about anything crap themselves.
    >> Scriptarius 07/02/09(Thu)15:19 No.5072293
    >>5072162
    I thought about Grey Knight Terminators or an Eversor myself.
    I doubt anyone expects Terminators in an IG army

    On a sidenote - currently converting some plastic Techpriests
    >> Anonymous 07/02/09(Thu)15:28 No.5072377
    >>5072293
    I haven't got anything of Daemonhunters, so both of those are out for the time being. Maybe after i've painted/converted/greenstuffed everything, and the inevitable IG Errata from GW comes out.
    >> Emjay 07/02/09(Thu)15:29 No.5072383
         File1246562943.jpg-(91 KB, 640x480, 1229564069769.jpg)
    91 KB
    >>5072293
    Yes, plastic.

    But from what are you planning to build them?
    >> Scriptarius 07/02/09(Thu)15:34 No.5072431
    Company Command Squad --- 270
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordance - 30
    Autocannon - 10
    Vox Caster - 5

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts

    Vendettas --- 420
    3x Vendettas - 390
    - Heavy Bolter sponsons - 30

    Leman Russes --- 540
    3 Leman Russes - 450
    -Heavy Bolter sponsons - 60
    -Pintle Mounted Heavy Stubbers - 30

    Leman Russ Demolishers --- 330
    2 Demolishers - 330

    Manticore --- 170
    -Hunter Killer Missile - 10

    >CURRENT SUBTOTAL - 1930
    This won't work help me fix it please
    >> Anonymous 07/02/09(Thu)15:35 No.5072436
         File1246563313.jpg-(416 KB, 2048x1536, Photo-0278.jpg)
    416 KB
    >>5072383
    I see your Ravenwing bike and raise you half-completed IG Rough Riders. Making the legs for the riders is going to be funnnnn.
    >> Scriptarius 07/02/09(Thu)15:36 No.5072442
    >>5072383
    Dark Angel veterans + IG bits
    >> Anonymous 07/02/09(Thu)15:37 No.5072445
    >>5072431
    What's the point limit for you? I'd take out the standard Russes, put Creed in a pimpin' Chimera, and go from there.
    >> Anonymous 07/02/09(Thu)15:38 No.5072459
    >>5072431
    not giving your inquisitor any armour??!?
    >> Emjay 07/02/09(Thu)15:39 No.5072463
    >>5072436
    I haven't seen imperial 'choppers' in ages. There used to be a tutorial to make them. Good times.

    Ever seen Paul Sawyer's White Scars? They were brilliant.
    >> Scriptarius 07/02/09(Thu)15:39 No.5072464
    >>5072445
    1500 / 2000
    If I can get a list for both, all the better
    >> Scriptarius 07/02/09(Thu)15:40 No.5072475
    >>5072459
    Inqlords have Power Armour as standard
    >> Scriptarius 07/02/09(Thu)15:53 No.5072564
    Company Command Squad --- 270
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordance - 30
    Autocannon - 10
    Vox Caster - 5

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts

    Infantry Platoon --- --- 270
    Command squad --- 60
    Vox - 5
    Autocannon - 10
    Standard - 15
    Guardsmen --- 65
    Autocannon - 10
    vox - 5
    Guardsmen --- 65
    Autocannon - 10
    vox - 5
    Heavy Weapon squad --- 75
    3 autocannons - 15

    Infantry Platoon --- --- 270
    Command squad --- 60
    Vox - 5
    Autocannon - 10
    Standard - 15
    Guardsmen --- 65
    Autocannon - 10
    vox - 5
    Guardsmen --- 65
    Autocannon - 10
    vox - 5
    Heavy Weapon squad --- 75
    3 autocannons - 15

    Vendettas --- 420
    3x Vendettas - 390
    - Heavy Bolter sponsons - 30

    Leman Russ Demolishers --- 330
    2 Demolishers - 330

    Manticore --- 170
    -Hunter Killer Missile - 10

    >CURRENT SUBTOTAL - 1930

    Ok now it has no Lemans and 2 troops
    Still needs fixing
    please halp
    >> Anonymous 07/02/09(Thu)15:54 No.5072576
    >>5072463
    http://www.siegecraft.us/roughrider.htm
    There ye go, instead of the front wheel they use I just took mud guards off the front wheel and replaced with sprue/milliput.
    >>5072464
    I'll see what I can do, gimme a few minutes.

    Also, Valkpache's tail is now solidly attached (I hope), just trying to find some more ways to make it look more 40k-ish.
    >> northern /k/ommando 07/02/09(Thu)15:56 No.5072599
    >>5071400
    is that another panzerfaust head in his hand?. if it is then you should know that panzerfausts were one-shot weapons that was thrown away after they had been fired.
    >> Emjay 07/02/09(Thu)15:57 No.5072611
         File1246564637.jpg-(285 KB, 800x620, CadianRR-010.jpg)
    285 KB
    >>5072576
    PIN YOUR THAINTS

    Otherwise, pretty good.
    >> Scriptarius 07/02/09(Thu)15:57 No.5072620
    >>5072576
    please see
    >>5072564
    for an updated list

    Also you might want to give it horizontal fins and some rivets
    >> Anonymous 07/02/09(Thu)16:03 No.5072655
    Company Command Squad --- 325
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordance - 30
    Autocannon - 10
    Vox Caster - 5
    Chimera- 55
    Turret ML, Hull HB

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts


    Infantry Platoon --- --- 175
    Command squad --- 60
    Vox - 5
    Autocannon - 10
    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5
    Guardsmen --- 65
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Veteran Squad --- --- 115
    3 Plasma Guns - 45

    Vendettas --- 390
    3x Vendettas - 390

    Leman Russ Demolishers --- 330
    2 Demolishers - 330

    Manticore --- 160
    Heavy Flamer

    >CURRENT SUBTOTAL - 1305

    ----------
    Just the core army, am gonna be busy for a bit so someone else can have a go and filling the rest out.
    >> Anonymous 07/02/09(Thu)16:08 No.5072695
    >>5072611
    That's not me thankfully, though they are kind of a waste after spending that much on converting em to give them a shocking paint job.

    >>5072620
    The horizontal fins on the tail are what i'm doing now, individual rivets might be a tad beyond me at this point.
    >> Scriptarius 07/02/09(Thu)16:10 No.5072702
    >>5072655
    A gantleman and a saint my good sir, that's what you are.
    Perhaps it should have Techpriests as there are rather many vehicles?
    >> Scriptarius 07/02/09(Thu)16:13 No.5072727
    >>5072695
    Easy rivets 101 - take any plastic stick, cocktail stick or similar of a small enough diameter, cut into small slicer, glue on.
    It worked for some dude on WD, should work here as well
    >> Emjay 07/02/09(Thu)16:15 No.5072741
         File1246565711.jpg-(41 KB, 600x800, 1229563961862.jpg)
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    >>5072695
    Oh, I realise it's not you.

    And I agree, mighty shame.

    Someone (See, Scriptarius) should make some.
    >> Scriptarius 07/02/09(Thu)16:18 No.5072760
    >>5072741
    I'd probably use those 5 spare Pistollier horses I have for my rough riders
    >> Anonymous 07/02/09(Thu)16:19 No.5072774
    >>5072727
    there any tricks for applying such small amounts of glue? Because I can very easily see a gloppy mess forming.
    >> Emjay 07/02/09(Thu)16:21 No.5072794
    >>5072760
    Could do, yes. While you're at it, bring in your Outrider Imps.
    >> Scriptarius 07/02/09(Thu)16:24 No.5072823
    >>5072774
    Either
    1 - poke small dots of glue by gently squeezing the glue tube then poking it on the model
    2 - make a thin line of glue along the line you want to put the rivets on then stick the rivets on
    3 - squueze a blob of glue out of the tube and using tweezers dip each rivet in the blob
    >> Anonymous 07/02/09(Thu)16:25 No.5072833
         File1246566352.jpg-(467 KB, 2048x1536, Photo-0281.jpg)
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    >>5072727
    And here I left my godknows how many cocktail sticks back at University.
    >>5072702
    Oh, I do my best. Lets knock it up to 1500, shall we?

    Company Command Squad --- 325
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5
    Chimera- 55
    Turret ML, Hull HB

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts

    Techpriest Enginseer Squad- 90
    Techpriest - 45
    Servo Arm Servitors x 3 - 45

    Infantry Platoon --- --- 175
    Command squad --- 60
    Vox - 5
    Autocannon - 10
    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5
    Guardsmen --- 65
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Veteran Squad --- --- 115
    3 Plasma Guns - 45

    Veteran Squad --- --- 85
    3 Grenade Launchers- 15

    Vendettas --- 390
    3x Vendettas - 390

    Leman Russ Demolishers --- 330
    2 Demolishers - 330

    Manticore --- 160
    Heavy Flamer

    >CURRENT SUBTOTAL - 1480
    >> Anonymous 07/02/09(Thu)16:28 No.5072858
    >>5072823
    Thank ya kindly. The third is my usual method, but now that I've got a surplus of old, ruined brushes I might broaden my horizons.
    >> Anonymous 07/02/09(Thu)16:28 No.5072868
    >>5072833
    Me again, bung 2 Vox casters in the Vet squads and it'll make it 1490, bung a HK missile on any vehicle you choose (Possibly Creed's pimpmobile) to make it a nice round 1500.
    >> Scriptarius 07/02/09(Thu)16:36 No.5072946
    >>5072833
    >>5072868
    Cheers
    I just peep wondering if Creed's pimprider is worth more than it's value in Heavy Weapon Teams / Servitors / Techpriests

    What should I add to go to 2k?
    >> Anonymous 07/02/09(Thu)16:37 No.5072966
    Me yet again, lets have a look at a 2000 point, well rounded list.

    Company Command Squad --- 325
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5
    Chimera- 65
    Turret ML, Hull HB
    Hunter Killer Missile - 10

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts

    Techpriest Enginseer Squad- 90
    Techpriest - 45
    Servo Arm Servitors x 3 - 45

    Infantry Platoon --- --- 175
    Command squad --- 60
    Vox - 5
    Autocannon - 10
    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5
    Guardsmen --- 65
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Veteran Squad --- --- 175
    Sgt. Bastonne - 60
    3 Plasma Guns - 45
    Vox - 5

    Veteran Squad --- --- 85
    3 Grenade Launchers- 15
    Vox - 5

    Vendetta Gunship Squadron --- 390
    3x Vendettas - 390

    Valkyrie Assault Carrier Squadron --- 390
    3x Valkyrie w/Rocket Pods - 390

    Leman Russ Demolishers --- 330
    2 Demolishers - 330

    Manticore --- 160
    Heavy Flamer

    >CURRENT SUBTOTAL - 1950

    ----------------
    The 50 spare points can go wherever.
    >> Anonymous 07/02/09(Thu)16:40 No.5072998
    >>5072946
    It gives you a AV 12/10/10 bunker that Creed can give orders from any part of, and it's got 2 heavy weapons on it, along with the Autocannon and MoO that can fire out the top hatch. In my opinion, it be worth it, but i'm not the be-all and end-all, decision wise.
    >> Scriptarius 07/02/09(Thu)16:41 No.5073010
    >>5072966
    Hmm... Valks rather than a unit of vanilla Russes for anti-infantry?
    Also I wonder if Missile Launchers would be better than Autocannons? I is there such a thing as too many templates?
    >> Anonymous 07/02/09(Thu)16:44 No.5073045
    >>5072998
    Me again, you can always take off a Valkyrie and get yourself another Techpriest w/ 3 servitors, which means you can fix Weapon Destroyed/Immobilized on a 2+ if I remember (5+ fix without servitors, 3 of them takes it down to 2+)
    >> Anonymous 07/02/09(Thu)16:48 No.5073066
    >>5073010
    It depends what you would rather want, Valkyries that can carry dudes around but are less effective in Anti-infantry, or Russes that are built like brick shithouses and have a Str 9 template.
    >> Anonymous 07/02/09(Thu)16:48 No.5073067
    >>5071148

    Yeah I was looking at those Valkyrie door gunner helmets for regular guardsmen too. I was contemplating using SM Scout torsos though. I do have a green stuff modded master for an alternative torso I plan on casting at some point too.

    Definitely considering casting a bunch of the Valk heads if the concept turns out nice.

    I have a valkyrie in the works too, of course. I hate the way the two engines on top of the fuselage goes together. I'm probably going to have to paint some putty over the top section to smooth it out and then do some sanding and possible filing.

    >>5071375

    What kind of heads were you thinking of to use with Terror Guard?
    >> Valkpache Guy 07/02/09(Thu)16:51 No.5073103
    >>5073067
    Oh god, I hated putting the engines together on mine, it took 3 bloody attempts for it to go together right.

    Also, namefagging for the sake of it from now on, i'm bored like that.
    >> Scriptarius 07/02/09(Thu)16:52 No.5073109
    >>5073067
    Well given how the Terrorguard are ment to be sort of like Zombie Krieg/Cadia, either something 100%faceless or really fucked up.
    >>5073045
    >>5073066
    I'm more of a tank man and carrying infantry around is for Tau and Eldar (small suicide squads are always ok though)
    Lemans it is
    >> Valkpache Guy 07/02/09(Thu)17:05 No.5073247
    >>5073109
    Well, seeing as somewhere along the line was a miscalculation in points, it now looks like this.

    Company Command Squad --- 325
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5
    Chimera- 65
    Turret ML, Hull HB
    Hunter Killer Missile - 10

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts

    Techpriest Enginseer Squad- 90
    Techpriest - 45
    Servo Arm Servitors x 3 - 45


    Infantry Platoon --- --- 175
    Command squad --- 60
    Vox - 5
    Autocannon - 10
    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5
    Guardsmen --- 65
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Veteran Squad --- --- 175
    Sgt. Bastonne - 60
    3 Plasma Guns - 45
    Vox - 5

    Veteran Squad --- --- 85
    3 Grenade Launchers- 15
    Vox - 5

    Vendetta Gunship Squadron --- 390
    3x Vendettas - 390


    Leman Russ Demolisher Squadron --- 360
    2 Demolishers w/Lascannon - 360

    Manticore --- 160
    Heavy Flamer

    >CURRENT SUBTOTAL - 1960

    -----------
    Am still trying to figure out where something was missed out in points calculating.
    >> Valkpache Guy 07/02/09(Thu)17:13 No.5073312
    Ah, looking at my calculations, forgot to add in the cost for Vendettas for the base one, which screwed over the others. Tis what you get when you don't sleep.
    >> Valkpache Guy 07/02/09(Thu)17:17 No.5073348
    Company Command Squad --- 325
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5
    Chimera- 65
    Turret ML, Hull HB

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts

    Techpriest Enginseer Squad- 75
    Techpriest - 45
    Servo Arm Servitors x 2 - 30


    Infantry Platoon --- --- 175
    Command squad --- 60
    Vox - 5
    Autocannon - 10
    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5
    Guardsmen --- 65
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Veteran Squad --- --- 115
    3 Plasma Guns - 45
    Vox - 5


    Vendetta Gunship Squadron --- 260
    2x Vendettas - 260


    Leman Russ Demolisher Squadron --- 360
    2 Demolishers w/Lascannon - 360

    Manticore --- 160
    Heavy Flamer

    >CURRENT SUBTOTAL - 1500

    ----------
    Oh, how I feel like an idiot. Should be right now.
    >> Valkpache Guy 07/02/09(Thu)17:20 No.5073380
    >>5073348
    Ah, the Chimera's points should be 55 not 65, but that's right overall.
    >> Scriptarius 07/02/09(Thu)17:24 No.5073411
    >>5073348
    Bah I'm too tired to do my math right
    Can someone confirm it's right?
    >> Valkpache Guy 07/02/09(Thu)17:33 No.5073489
    Me, yet-a-fucking-gain.

    Company Command Squad --- 325
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5
    Chimera- 55
    Turret ML, Hull HB

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts

    Techpriest Enginseer Squad- 75
    Techpriest - 45
    Servo Arm Servitors x 2 - 30


    Infantry Platoon --- --- 195
    Command squad --- 55
    Vox - 5
    Autocannon - 10
    Grenade Launcher- 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5


    Veteran Squad --- --- 85
    3 Grenade Launchers
    Vox - 5


    Vendetta Gunship Squadron --- 260
    2x Vendettas - 260


    Leman Russ Demolisher Squadron --- 360
    2 Demolishers w/Lascannon - 360

    Manticore --- 160
    Heavy Flamer

    >CURRENT SUBTOTAL - 1500
    -------------
    Now it's right, unless something in the DH bit happens to be wrong.
    >> Anonymous 07/02/09(Thu)17:34 No.5073497
    >>5073109

    There are some pretty good zombie heads out there you can use. I snagged a bunch from a "weirdwar 2" type line. The line with the nazi chimps in it. They had gas mask heads too, which I got a bunch of Brit style ones just sort of laying around.

    >>5073103

    Yeah, I think for my next valyrie build, I'll be using a large/long flat file. Test fitting was a pain in the ass and I don't know why GW didn't do some kind of notching or pegging if they were going to have the engines done like that.
    >> Anonymous 07/02/09(Thu)17:35 No.5073507
         File1246570558.jpg-(122 KB, 645x460, S7002614 [].jpg)
    122 KB
    Posting it in the thread this time. Yay custom rough riders!
    >> Anonymous 07/02/09(Thu)17:37 No.5073520
    >>5073380
    It's 65 if you take the pintle mounted weapon, I know I usually do.
    >> Anonymous 07/02/09(Thu)17:37 No.5073527
    >>5072088
    Guardsmen to hold objectives.
    >> Anonymous 07/02/09(Thu)17:38 No.5073529
    >>5073489
    That's 1660 pts not 1500
    >> Scriptarius 07/02/09(Thu)17:39 No.5073542
    The only thing I'm worried about in the currend build is the minimal Troops
    I keep hearing "MASS DEM TROOPS OR INSTA LOSE" so havking only minimum troops seems risky
    >> Valkpache Guy 07/02/09(Thu)17:44 No.5073589
    >>5073529
    Yep, forgot the Manticore this time. I'm just not having a good day.

    On the plus side, the tail wings for the Valkpache are on.
    >> Valkpache Guy 07/02/09(Thu)17:47 No.5073612
    Company Command Squad --- 270
    Squad - 50
    Creed - 90
    Kell - 85
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts


    Infantry Platoon --- --- 195
    Command squad --- 55
    Vox - 5
    Autocannon - 10
    Grenade Launcher- 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5


    Veteran Squad --- --- 85
    3 Grenade Launchers
    Vox - 5


    Vendetta Gunship Squadron --- 260
    2x Vendettas - 260


    Leman Russ Demolisher Squadron --- 300
    2 Demolishers w/Heavy Bolter - 300

    Manticore --- 160
    Heavy Flamer

    >CURRENT SUBTOTAL - 1500

    ohpleaseletthisberight.
    >> Scriptarius 07/02/09(Thu)17:48 No.5073619
    >>5073589
    I think it really might need another Infantry platoon

    Also you should do a victory dance for being closer to completing your Valk than I am mine
    >> Valkpache Guy 07/02/09(Thu)17:49 No.5073629
    It's 1470, bung the Lascannons back on the Demo's for a round 1500.

    ...I'm getting more Pepsi
    >> Anonymous 07/02/09(Thu)17:53 No.5073647
    >>5073612
    1470
    >> Valkpache Guy 07/02/09(Thu)17:53 No.5073649
    >>5073619
    Now i've got that figured out at last, sorting that out shouldn't be too much of a problem. Also, could someone with a DH codex check the Inquisitor bit, i've come too far for that to be wrong too.
    >> Anonymous 07/02/09(Thu)17:54 No.5073655
    Scripty, i hate SM terminator heads, any suggestions on ways to mod them? or other model heads that might work in place of them?
    >> Anonymous 07/02/09(Thu)17:58 No.5073687
    >>5073655

    Make them helmet-less
    >> Scriptarius 07/02/09(Thu)17:58 No.5073691
    >>5073649
    Wouldn't swapping out the Grenade Launchers on the Vets for Plasma Guns add the missing 30 pts?
    >>5073655
    Give them normal helmetless heads or cut the front parts off the helmets to make GK Terminator style knight helmets
    >> Valkpache Guy 07/02/09(Thu)18:04 No.5073743
    Back, with glorious amounts of caffiene
    >>5073691
    Indeed it would, thought i'm having a ponder about where to take the points from to get another Infantry Platoon out of it.
    >> Anonymous 07/02/09(Thu)18:08 No.5073767
    Any advice for someone interested in starting up IG?
    I've been really fond of IG because they're, quite frankly, my favorite; the only reason I didn't start with them to begin with was because I heard that the new codex was coming.

    That said, I think I'm going to (eventually) end up with several thousand points of them.

    But where to begin? For the beginning, I was thinking of maybe, three battleforces, for a trio of sentinels, two platoon CSs, a company CS, and 60 troops. (Plus a bunch of heavy weapons.) Is this a good idea? Are there better options?

    Incidentally, I can't afford Tallarn/DKoK, but are there any other regiments than Cad/Cat for less-completely-ridiculous-prices?
    >> Scriptarius 07/02/09(Thu)18:10 No.5073782
    >>5073743
    The only things that CAN still go are the Vets and some of the Inquisitor's stuff, mainly the acolytes
    >> Anonymous 07/02/09(Thu)18:10 No.5073791
    >>5073767

    If you can greenstuff pith helmets well enough, you could attempt Praetorians.

    Also, you need WAVES OF MEN. You can never have enough troop choices, since it makes an easy way to vary your army from 500 to 2k+.
    >> Scriptarius 07/02/09(Thu)18:11 No.5073796
    >>5073767
    With GS you can turn Cadians into Steel Legion easily
    >> Anonymous 07/02/09(Thu)18:15 No.5073819
    >>5073796

    Fuck Steel Legion! Praetorians are so imperialistically dapper, they shit tea and biscuits!
    >> Scriptarius 07/02/09(Thu)18:19 No.5073853
    >>5073819
    Well true
    >I'd never field 'em though. Just a bit TOO dapper for a 40k field in my eyes

    >Now If I just had my camera this post would contain a pic of me in my pith helmet and monocle
    >> Valkpache Guy 07/02/09(Thu)18:19 No.5073861
    Got rid of Kell, he can be put back in at the expense of the Acolytes with the points spare.

    Company Command Squad --- 185
    Squad - 50
    Creed - 90
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5

    Inquisitor Lord --- 200
    Inquisitor Lord - 40
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    3x Acolyte - 24
    -combi-plasmaguns - 45pts
    2x Sage - 20pts
    Mystic - 6pts


    Infantry Platoon --- --- 195
    Command squad --- 55
    Vox - 5
    Autocannon - 10
    Grenade Launcher- 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Autocannon - 10
    vox - 5

    Infantry Platoon --- --- 200
    Command Squad --- 50
    Vox - 5
    3x Grenade Launchers - 15

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15

    Veteran Squad --- --- 85
    3 Plasma Guns - 45
    Vox - 5


    Vendetta Gunship Squadron --- 260
    2x Vendettas - 260


    Leman Russ Demolisher Squadron --- 300
    2 Demolishers w/Heavy Bolter - 300


    >CURRENT SUBTOTAL - 1425
    >> Anonymous 07/02/09(Thu)18:21 No.5073872
    >>5073796

    Besides, DKoK and ASL are based off of WW1 French and WW2 Germany, respectively. And what did they do? Die in droves and end up losing the next war in a blindingly fast time for the first, and the other getting in way over its head and engulfed by MOTHER RUSSIA and INDUSTRIAL MIGHT AND WEALTH, MOTHERFUCKER!

    While the Praetorians, they are based upon the British, valiant men campaigning around the globe for King and Country, heroic officers and brave soldiers defending the empire and keeping civilization safe.

    You can see the obvious choice to pick, there. The Praetorians, if you are blind.
    >> Anonymous 07/02/09(Thu)18:23 No.5073891
    >>5073853

    It's alright. I'm an Ork fellow myself, but those hats are just really sexy on standard infantry. Mordian Iron Guard are great as well. It takes balls of steel to march out against the forces of Chaos in dress uniforms.

    A shining symbol of hope, glory, and valor against the tides of darkness.
    >> Conscripts Gary 07/02/09(Thu)18:23 No.5073896
    Remember folk, infantry in transports can still capture objectives. And while the fluff may say it's lasgun ports firing, the rules say that 5 people can fire out of the top hatch with their own weapons. combine with fully-loaded command squads for best effect. The chimera is also amphibious but that isn't really as important.
    >> Scriptarius 07/02/09(Thu)18:25 No.5073910
    >>5073861
    Ze Manticore is gone! Mein gott!
    >> Anonymous 07/02/09(Thu)18:25 No.5073918
    >>5073896

    >amphibious

    This just sounds like a great excuse for an island hopping campaign across multiple tables!
    >> Anonymous 07/02/09(Thu)18:27 No.5073932
    >>5073896
    >five from the hatch

    So how come I'm called out on it not being open-topped EVERY TIME I TRY IT?
    >> Valkpache Guy 07/02/09(Thu)18:27 No.5073936
    >>5073896
    Hence why I was trying to shoehorn Creed and Co into a Chimera. Am downloading the DH codex now to have a look at the Inquisitor bit, he might be a good candidate to be bunged in a Chimera in turn 1 with the rest of his friends.
    >> Scriptarius 07/02/09(Thu)18:29 No.5073947
    >>5073861
    >>5073936
    Withthe loss of the Manticore, how many points would be left if we swapped out all Autocannons for Missile Launchers?
    >> Anonymous 07/02/09(Thu)18:29 No.5073949
    >>5073936

    Creed definitely needs a Chimera. He's the Patton (or British equivalent) of 40k! ARMOR RUSH LOL FLANK GG and etc.
    >> Conscripts Gary 07/02/09(Thu)18:30 No.5073963
         File1246573841.jpg-(32 KB, 408x452, Untitled.jpg)
    32 KB
    >>5073932
    because your friends are either whiny bitches, unfamiliar with the new codex, or both. It says all 5 from the hatch, and no mention of open-topped.
    >> Scriptarius 07/02/09(Thu)18:32 No.5073985
    BY the way I keep heawing you people referring to Creed and outflanking
    Doesn't Creed give Scouts which only becomes Outflanking if the unit is in reserves?
    >Only flipped throught he rulebook a little, last game was back in 3rd ed
    >> Conscripts Gary 07/02/09(Thu)18:35 No.5073999
    >>5073985
    Yes. So if you want outflanking you just keep said tactical genius'd unit in reserves
    >> Anonymous 07/02/09(Thu)18:35 No.5074001
    >>5073985

    Yes. But that means SUDDENLY, TANKS! or an entire armored platoon in out of nowhere.
    >> Anonymous 07/02/09(Thu)18:38 No.5074025
    >>5073963
    ;_; I showed them that! They were like:

    THAT'S ONLY FOR LINE OF SITE AND MEASURING DISTANCES LOLOLOL
    >> Conscripts Gary 07/02/09(Thu)18:41 No.5074062
         File1246574496.jpg-(27 KB, 367x260, Untitled.jpg)
    27 KB
    >>5074025
    Still nothing about being open-topped. Grow some balls or get out of the Guard boy, it's a new edition and a new codex.
    >> Anonymous 07/02/09(Thu)18:43 No.5074089
    >>5074062

    So I can fire 5 lascannons from the somewhat safety of a chimera, so long as it doesn't move?
    >> Anonymous 07/02/09(Thu)18:44 No.5074090
    Some people here seem to be knowledgable about guard, so I may as well ask- do Creed and Kell have to be taken together, or can you just take one?
    >> Valkpache Guy 07/02/09(Thu)18:45 No.5074103
    >>5073947
    If you converted them all to ML's, that's 20 points. Also, I looked through the DH codex and corrected a few points. Here's the updated list.

    Company Command Squad --- 240
    Squad - 50
    Creed - 90
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5
    Chimera - 55

    Inquisitor Lord --- 196
    Inquisitor Lord - 45
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    2x Sage - 20pts
    Mystic - 6pts


    Infantry Platoon --- --- 210
    Command squad --- 55
    Vox - 5
    Missile Launcher - 15
    Grenade Launcher- 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Missile Launcher - 15
    vox - 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Missile Launcher - 15
    vox - 5

    Infantry Platoon --- --- 200
    Command Squad --- 50
    Vox - 5
    3x Grenade Launchers - 15

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15

    Veteran Squad --- --- 85
    3 Plasma Guns - 45
    Vox - 5


    Vendetta Gunship Squadron --- 260
    2x Vendettas - 260


    Leman Russ Demolisher Squadron --- 300
    2 Demolishers w/Heavy Bolter - 300


    >CURRENT SUBTOTAL - 1491
    >> Conscripts Gary 07/02/09(Thu)18:45 No.5074104
    >>5074089
    Yes, assuming you can fit all that in there, probably easier with the new Heavy Weapon Team business.

    >>5074090
    you can take them seperately
    >> Anonymous 07/02/09(Thu)18:46 No.5074119
    >>5074090

    No. But it is fluffy to do so.
    >> Valkpache Guy 07/02/09(Thu)18:46 No.5074120
    >>5074090
    You can just take one or the other, as i've done in the above list.
    >> Anonymous 07/02/09(Thu)18:47 No.5074121
    >>5074104
    Transport capacity: 12 models

    Being the sport I am, I'd say that's six two-man teams.
    >> Anonymous 07/02/09(Thu)18:47 No.5074126
    >>5074104

    Awesome. I think he'll make a pretty good mordian commander, what with his ORDERS ORDERS ORDERS.
    >> Conscripts Gary 07/02/09(Thu)18:48 No.5074137
    >>5074121
    Correct, We just checked and it specifically mentions that they still count as two units for transport purposes.
    >> Scriptarius 07/02/09(Thu)18:51 No.5074166
    Now we're getting there!
    for 2k would it be more viable to take 3 vanilla Russes +50pts of something, or the Manticore and 2 russes + 40pts of something?
    >> Anonymous 07/02/09(Thu)18:52 No.5074177
    >>5074121
    Or...2 6 man Heavy Weapons Squads.

    Shame you can't put more than one unit in a transport.

    Or can you?
    >> Anonymous 07/02/09(Thu)18:54 No.5074195
    >>5074166
    Manticore, 2 russes, 40pts to sponson guns
    >> Conscripts Gary 07/02/09(Thu)18:54 No.5074205
    >>5074177
    No, only one unit and as many independent characters as you want. And the combined squads rule doesn't apply to heavy weapon squads, so oh well.
    >> Valkpache Guy 07/02/09(Thu)19:07 No.5074303
    Sorry, I keep pasting lists from before I double check.
    Company Command Squad --- 240
    Squad - 50
    Creed - 90
    Master of Ordnance - 30
    Autocannon - 10
    Vox Caster - 5
    Chimera - 55

    Inquisitor Lord --- 196
    Inquisitor Lord - 45
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    2x Sage - 20pts
    Mystic - 6pts


    Infantry Platoon --- --- 210
    Command squad --- 55
    Vox - 5
    Missile Launcher - 15
    Grenade Launcher- 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Missile Launcher - 15
    vox - 5

    Guardsmen --- 70
    Grenade Launcher - 5
    Missile Launcher - 15
    vox - 5

    Infantry Platoon --- --- 200
    Command Squad --- 50
    Vox - 5
    3x Grenade Launchers - 15

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15
    Vox- 5

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15
    Vox- 5

    Veteran Squad --- --- 115
    2 GL, 1 Plasma - 25
    Vox - 5


    Vendetta Gunship Squadron --- 260
    2x Vendettas - 260

    Leman Russ Squadron- 300
    2x Leman Russ

    Leman Russ Demolisher Squadron --- 330
    2 Demolishers w/Heavy Bolter - 330

    Manticore- 160
    Heavy Flamer

    >CURRENT SUBTOTAL - 1986
    >> Scriptarius 07/02/09(Thu)19:08 No.5074311
    >>5074256
    This is looking good
    btw the Company command still has an Autocannon
    >> Valkpache Guy 07/02/09(Thu)19:14 No.5074350
    >>5074311
    Ah, i'll do him in the next update, it saves lengthening the page that much more. Anything you want changing while i'm at it?
    >> Scriptarius 07/02/09(Thu)19:19 No.5074388
    >>5074350
    If you can somehow hammer the plasmas back on the Vets in 1500 it'd be great
    2000 could use some sponson guns on the Lemans or the Techpriest back
    >> Anonymous 07/02/09(Thu)19:20 No.5074394
    >>5071148
    Personally, I'd prefer to include meltas or a Pasquisher for those annoying A14 vehicles, but that's mostly because I don't use vendettas. Still, those six TL Lascannons should be able to score a penetrating hit or two, but then you're only shooting one vehicle at a time if you keep them in a squad.
    >> Anonymous 07/02/09(Thu)19:24 No.5074422
    What would be a better choice- two heavy weapon squads with 3 lascannons, two medusas or two bane wolves with multimeltas (to be outflanked with creed)?
    >> Anonymous 07/02/09(Thu)19:25 No.5074429
    >>5074394
    However keeping them in a squad keeps the veteran payload safe as you can have the empty one drop 1st

    Those vets should have Meltas.
    >> Anonymous 07/02/09(Thu)19:26 No.5074434
    >>5074422
    Bane freaking Wolves
    >> Valkpache Guy 07/02/09(Thu)19:28 No.5074458
    Here's the 1500 list, complete with shiny plasma.

    Company Command Squad --- 190
    Squad - 50
    Creed - 90
    Master of Ordnance
    Missile Launcher- 15
    Vox Caster - 5

    Inquisitor Lord --- 196
    Inquisitor Lord - 45
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    2x Sage - 20pts
    Mystic - 6pts


    Infantry Platoon --- --- 205
    Command squad --- 55
    Vox - 5
    Missile Launcher - 15
    Grenade Launcher- 5

    Guardsmen --- 75
    Grenade Launcher - 5
    Missile Launcher - 15
    vox - 5

    Guardsmen --- 75
    Grenade Launcher - 5
    Missile Launcher - 15
    vox - 5

    Infantry Platoon --- --- 200
    Command Squad --- 50
    Vox - 5
    3x Grenade Launchers - 15

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15
    Vox- 5

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15
    Vox- 5

    Veteran Squad --- --- 115
    3 Plasma
    Vox - 5


    Vendetta Gunship Squadron --- 260
    2x Vendettas - 260


    Leman Russ Demolisher Squadron --- 330
    2 Demolishers w/Heavy Bolter - 330


    >CURRENT SUBTOTAL - 1496
    >> Anonymous 07/02/09(Thu)19:33 No.5074497
    >>5074422

    Wait shit I'm an idiot, I only have 210 points to spend not 300. I doubt one bane wolf would do any good...
    >> Valkpache Guy 07/02/09(Thu)19:36 No.5074515
    Company Command Squad --- 190
    Squad - 50
    Creed - 90
    Master of Ordnance
    Missile Launcher- 15
    Vox Caster - 5

    Inquisitor Lord --- 196
    Inquisitor Lord - 45
    -Psycannon - 30pts
    3x Warriors - 30
    -HBolter, HBolter, Plasma Cannon - 65pts
    2x Sage - 20pts
    Mystic - 6pts

    Techpriest Enginseer- 90
    Techpriest- 45
    3x Servo Servitor- 45

    Infantry Platoon --- --- 205
    Command squad --- 55
    Vox - 5
    Missile Launcher - 15
    Grenade Launcher- 5

    Guardsmen --- 75
    Grenade Launcher - 5
    Missile Launcher - 15
    vox - 5

    Guardsmen --- 75
    Grenade Launcher - 5
    Missile Launcher - 15
    vox - 5

    Infantry Platoon --- --- 200
    Command Squad --- 50
    Vox - 5
    3x Grenade Launchers - 15

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15
    Vox- 5

    Guardsmen- 75
    Grenade Launcher- 5
    Missile Launcher- 15
    Vox- 5

    Veteran Squad --- --- 115
    3 Plasma
    Vox - 5

    Vendetta Gunship Squadron --- 260
    2x Vendettas - 260

    Leman Russ Battle Tank Squadron- 340
    2x Leman Russ w/HB Sponsons

    Leman Russ Demolisher Squadron --- 330
    2 Demolishers w/Heavy Bolter - 330

    Manticore- 170
    Hk Missile- 10
    Heavy Flamer

    >CURRENT SUBTOTAL - 1996
    >> Valkpache Guy 07/02/09(Thu)19:37 No.5074521
         File1246577850.jpg-(414 KB, 2048x1536, Photo-0295.jpg)
    414 KB
    Fuck you 'too many lines'.

    Also, have a Valkpache update.
    >> Anonymous 07/02/09(Thu)19:37 No.5074523
         File1246577869.jpg-(120 KB, 800x741, 1234458250190.jpg)
    120 KB
    >>5073655
    >> Scriptarius 07/02/09(Thu)19:39 No.5074532
    >>5074521
    >>5074515
    >>5074458
    If we ever meet, I'll buy you a drink my good man
    Thnaks for all the help with the list, to you and to everyone in here.
    Now I know what to build
    >> Anonymous 07/02/09(Thu)19:45 No.5074577
    >>5074497

    No-one has any suggestions on this?
    >> Anonymous 07/02/09(Thu)19:46 No.5074598
    >>5074577
    Tear points away from somewhere and take 2 Banewolves.
    Those things are made of crystalised rape up close
    >> Anonymous 07/02/09(Thu)19:47 No.5074608
         File1246578465.jpg-(96 KB, 450x300, dem gaps.jpg)
    96 KB
    since this is a conversionfag thread?

    Does anyone know of a good/cheaper alternative to green stuff I can use for making the bulk for a scratch built thing and/or filling the gaps of bigger scratch built thing

    Pic is an example of the gap
    >> Valkpache Guy 07/02/09(Thu)19:47 No.5074609
         File1246578465.jpg-(459 KB, 2048x1536, Photo-0296.jpg)
    459 KB
    >>5074532
    Not a problem, mine apologies for being pants-on-head-retarded when it came to the earlier list-building.

    I'd say i'd come on over to Finland, but on a students budget, that could be a while. Either way, here's me MSN, and yet another Valky picture. Off for more caffiene. Yay.
    >> Anonymous 07/02/09(Thu)19:49 No.5074630
    >>5074608
    I've heard good things about hot glue and clay
    >> Valkpache Guy 07/02/09(Thu)19:50 No.5074642
    >>5074608
    I'd say just get some paper or something, but you could also use Milliput (Google it), it's pretty much the same as greenstuff, but cheaper for a crapload more of it.
    >> Anonymous 07/02/09(Thu)19:53 No.5074677
    >>5074598

    Hm, I'd be able to afford it if I went down to 5 infantry squads. Or dropped a whole load of missile launchers.

    On a semi-related note, does anyone know how hard it woulkd be to remove the head of a forge world DKoK commisar?
    >> Scriptarius 07/02/09(Thu)19:56 No.5074698
    >>5074677
    Hard but not impossible
    >> Vekter !OIqMj3oAUI 07/02/09(Thu)19:59 No.5074729
         File1246579198.jpg-(572 KB, 2000x1500, P7020406.jpg)
    572 KB
    Hey Scriptarius. Awesome threads, man.

    I have a question for you. I bought a bunch of Black Reach Orks from a guy on eBay a while back, and he pretty much mutilated one of the Warbosses. Though I could probably still run him as a warboss, I don't run warbosses. Would there be any way to convert this guy into a Warphead? If so, what would I need, short of a bunch of green stuff?

    That thing on the left is what's left of his backpack. The thing on the right is the bosspole he clipped off.
    >> Vekter !OIqMj3oAUI 07/02/09(Thu)20:00 No.5074740
    >>5074729
    mother fuck that image came out shitty what a crappy camera.
    >> Scriptarius 07/02/09(Thu)20:05 No.5074784
    >>5074729
    Make some kind of staff for him and sculpt on a bunch of robes
    Should do the trick well enough
    >> Vekter !OIqMj3oAUI 07/02/09(Thu)20:07 No.5074801
    >>5074784
    Yeah, that'll do it. Thanks man!
    >> Scriptarius 07/02/09(Thu)20:28 No.5074982
    Gonna go hit the sack, thanks for another good thread lads and good night
    >> Anonymous 07/02/09(Thu)20:44 No.5075132
    stop spamming http://www.AnomTalk.com/ (Anom = Anon) gpfmlmydpdjvdg m ddjs gcmngj
    >> Anonymous 07/02/09(Thu)21:25 No.5075476
    >>5074729

    If you want to convert the model listen to >>5074784

    If you just want a Wierdboy, use a nob since
    Big Meks and Wierdboyz are just very special nobs and a bit too small to be represented by a warboss



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