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  • File : 1247547608.jpg-(234 KB, 500x500, Gk2.jpg)
    234 KB Anonymous 07/14/09(Tue)01:00 No.5156923  
    Earlier tonight, I ran the third mission of an aspiring group of Inquisitorial Acolytes. Since the previous engagements had been played as "LOL KILL THINGS TAKE THEIR STUFF", I decided to offer something that required some finesse.
    A nobleman had acquired some documents, detailing some Sororitas who had fallen to chaos or heresy. Since the Sisters don't like to admit that any of them EVER fall, this nobleman decided that he could use this document to blackmail them. Thanks to a mixup, he ended up sending the blackmail letter to Inquisitor Valens instead. It's always nice to have the RAGEGIRLS owe you a favour, so Valens sent the party to retrieve this book and make an example of the nobleman- but to do it QUIETLY.
    This didn't quite work.
    >> Anonymous 07/14/09(Tue)01:01 No.5156928
    was this on openrpg or table top ?
    >> Anonymous 07/14/09(Tue)01:05 No.5156951
    . . . . . go on
    >> Anonymous 07/14/09(Tue)01:05 No.5156954
    The nobleman in question liked hunting. He came from a long line of skilled hunters, and his mantle was weighed down by the stuffed heads of exotic beasts he'd slain. But the secret of the matter? He sucked at it. He couldn't track or sneak or shoot to save his life. He would have been a disappointment to his family, but that his retainers arranged for him to run into ferocious beasts who had already been drugged and bled, leaving him an easy kill. He was only vaguely aware that such a thing was occurring.
    This nobleman's birthday was approaching, and he had arranged for a gigantic carnivore to be imported from Conrad III- henceforth, for simplicity's sake, to be known as a TigerWolfBear.
    After the Acolytes had bluffed their way into the noble's party, posing as extra security, they found the TigerWolfBear chained and heavily sedated in an unused corner of the stables. Here's where things started going wrong.
    >> Anonymous 07/14/09(Tue)01:11 No.5156989
    >> Anonymous 07/14/09(Tue)01:11 No.5156992
    What better way to have this noble killed in an Unfortunate Accident than to put him up against a wild beast that hadn't been drugged into harmlessness?
    None of the acolytes were willing to get close enough to remove the IV drips, as they might be accidentally eviscerated if the thing stirred in its sleep. So why not switch the drugs being fed into them?
    "Okay, let's see what we've got... stimm, stimm, stimm, spook... Hey, how about we feed this beastie some psyker juice?"
    "That would certainly be amusing. Imagine Lupus (the nobleman) coming up against a WolfBearTiger that also spits lightning! He'd shit himself."
    "After all, what's the worst that could happen?"

    That, my fellow fa/tg/uys, is a question you should never ask when the Warp is involved.
    >> The Wayward Guardsman 07/14/09(Tue)01:11 No.5156998
    I desire to hear of these shenanigans. Do continue, please.
    >> Anonymous 07/14/09(Tue)01:14 No.5157020
    >> Anonymous 07/14/09(Tue)01:14 No.5157027

    I think you mean ManBearPig.

    Wait. So they had stimm, but they used psyker juice? WE-TODD-ED!
    >> Anonymous 07/14/09(Tue)01:15 No.5157031
    So your mom got scared and said you're going to live with your auntie and your uncle in Bel-Air? Right?
    >> Anonymous 07/14/09(Tue)01:15 No.5157038
    Leaving the gigantic carnivore behind, its veins slowly filling with Spook, its Psy-rating slowly rising, they infiltrated the house. This went reasonably well- the book wasn't under particularly heavy security. They managed to retrieve it without taking a single human life (a first), though a few servants were roughed up, knocked out, or Touch Of Madness'ed.

    It's only when they decided to visit Lord Lupus' bedroom, in search of delicious, delicious loot, that they noticed that something was horribly wrong.

    Outside, centred in a small, 5d10 metre area over the middle of the forest, it was raining blood.
    >> Anonymous 07/14/09(Tue)01:19 No.5157081

    Lol, I remember that roll for Perils of The Warp.

    You dudes were fucked.
    >> Anonymous 07/14/09(Tue)01:22 No.5157097
    Spook, applied to non-psyker humans in small doses, just grants a single random minor psychic power.
    The acolytes had recently knocked over a Slaaneshi cult, and come out with more drugs than they could carry. Dosage would be a little bigger for something the size of a TigerWolfBear, but they had pumped the IV bag full of a seriously concentrated solution.

    I ad-hoc'ed the creature two random powers and a temporary Psy Rating of 2, along with a frakton of corruption points which wouldn't matter, since it would soon be dead.
    I make a couple of offstage rolls to determine how badly it frakked up the hunting party... and score two psychic phenomena. Two Perils. Both Rain of Blood.

    Making a hasty escape, the acolytes notice Lord Lupus and a few of his personal bodyguard come running, ragged and bloody, out of the forest. They slam the gates to the estate behind them, trapping many of his guests outside. The party Psyker helped Lupus limp inside, ostensibly to staunch his wounds, but really to jam his Mercy Knife into them.
    Everyone else took up a firing line to bring this warptouched beast down as quickly as possible.

    That's when things started getting fun.
    >> Anonymous 07/14/09(Tue)01:28 No.5157125
    A hail of horribly aimed lasfire managed ruin the beast's day, leaving it with only a handful of wounds. As it used one of its newfound powers to heal itself, it found its body switched with one of the guards. The other guards watched in horror as their companion slunk into an inhuman crouch, then lept upon their sergeant and ripped his throat out with his teeth. Another quickly fell. The tigerwolfbearpsykerguard was wrestling with a third as the minds switched back... and both wrestlers were slain by more lasfire. Oops.

    The party had long since decided to run. After all, it was just a matter of time before this thing manifested something REALLY nasty. Two MORE Rain of Blood results later, they had reached the gates of the estate... just in time to hear the sickening sound of a 99 being rolled. Unbound Daemonhost.
    >> Anonymous 07/14/09(Tue)01:30 No.5157142
    Oh god.
    >> Attack Wallaby !/03sF9BQoQ 07/14/09(Tue)01:31 No.5157151
    >Unbound Deamonhost in a TigerWolfBear.

    >> Anonymous 07/14/09(Tue)01:37 No.5157196
    Daemonhost? Sure. Why not. I didn't plan for that, so I rolled its stats right there on the table, making a few minor adjustments to account for the fact that the host wasn't a biped.
    It was imminently clear that this thing was going to slaughter EVERYTHING on the estate with little to no resistance. 5 armor and 12 TB doesn't leave room for even armor piercing rounds to do much against it.
    The winged, skinless, horiffically bent lightning breathing tigerwolfbeardaemonmotherfucker slaughtered pretty much everything it could see, while the acolytes made a very narrow escape.

    Recognizing this thing as Malleus Terminus, a regiment of PDF troops were called in. They've currently got it contained within the mansion after taking heavy losses. The small amounts of anti-armor weaponry they had lying around is enough to give the monstrosity a headache, but not enough to justify a mad rush.

    More PDF troopers are on the way, and Valens has requested that a small contingent of Grey Knights be brought in to deal with the threat. Is this an overreaction after watching this daemonhost slaughter hundreds of armed people?

    More importantly, how should I go about letting the players switch to playing Grey Knights for a single session?
    >> Anonymous 07/14/09(Tue)01:38 No.5157205
    More, I must know more. Please tell me they were foolish enough to stick around.
    >> Anonymous 07/14/09(Tue)01:40 No.5157221
    Acolytes are sooooooooo fucked.
    >> Anonymous 07/14/09(Tue)01:41 No.5157233
    Greyknights for one Daemonhost?
    Why not the Inqiusitor himself to come along and break it's neck?
    Cool story, also.
    >> Anonymous 07/14/09(Tue)01:41 No.5157235

    Not sure that very many Grey Knights would answer the call, they tend to deal with mass manifestations.

    One could very well suffice, with support. It might seem like a bit of a DMPC thing, but if you really want your PCs to have to clean up their own mess in one way or another...
    >> Anonymous 07/14/09(Tue)01:42 No.5157241
    Give the TigerWolfBear fifty doses of Spook, they said.
    >> Anonymous 07/14/09(Tue)01:44 No.5157248
    AP rounds may not do much against it, but be creative. Get some armor in there. Tell your acolytes that they are the planets only hope, and if they don't take it down (one way or another) it will be their asses on the line.

    I assure you, epic shit will ensue.

    Bonus points if they actually remember to get the documents amungst all the confusion.
    >> Anonymous 07/14/09(Tue)01:45 No.5157251
    Not a full deployment, obviously. That would be a MASSIVE waste of resources. But I had a couple of individual rapid-response squads on (what passes in the Astartes for) R&R one system over.
    >> Anonymous 07/14/09(Tue)01:49 No.5157272
    Not only did they keep a hold of the documents, they kept a hold of Lupus' silverware.
    Dedicated thieves are dedicated.

    Of course, knowing my party, they're probably going to show up after an epic battle has ensued, whomever came forward as this planet's "Last Hope" lay in pieces on the ground, and the Daemonhost was three points into Critical. Then, as one, they will empty their biggest guns into its skull, high five, and accept their medals.
    >> Brother-Captain Furious 07/14/09(Tue)01:53 No.5157300
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    >The winged, skinless, horiffically bent lightning breathing tigerwolfbeardaemonmotherfucker slaughtered pretty much everything it could see
    >they kept a hold of Lupus' silverware

    The acolytes managed to steal silverware even as the lightning-breathing daemonhost hellbeast from hell was murdering everything?
    I... I think this calls for a drawfag.
    >> Anonymous 07/14/09(Tue)01:54 No.5157307
    A couple squads of Grey Knights is overkill for anything less than Daemon Prince.
    >> Anonymous 07/14/09(Tue)01:55 No.5157312
    >One Planet over
    Everyone owes Valens favours. Often big ones. He's that kind of guy. And if he asks the nice supersoldiers in the nice silver armor to kindly GET THE FUCK OVER HERE AND DEAL WITH THIS THING THAT'S KILLING MY FUCKING CITY, they'd probably be willing to go a fortnight out of their way.
    >> Anonymous 07/14/09(Tue)02:02 No.5157359
    I was planing on sending in a single squad, actually.By the time I'd had Valens call in that favour, I'd been running on improvisium for a good hour. It had temporarily slipped my mind just how superhuman, and how rare, the GKs are.
    I've mostly just seen them lose on the tabletop against anything that isn't Chaos. In the fluff, in the RPG, they aren't just supermen. They're super-duper supermen. And there are four or five of them on the way to this planet.
    No, I don't have DH stats for them. What does /tg/ suggest?
    If it turns out that even a partial squad would be massive overkill, I intend to have this daemonhost demonstrate that an intelligence of 79 is good for something, and be a very tricky opponent. Up to and including arranging for the summoning of a crapton of lesser daemons.
    >> Anonymous 07/14/09(Tue)02:06 No.5157382
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    Grey Knights are too thinly stretched to care about a single daemonhost.

    This is more of a job for some well equipped Ordo Malleus inquisitor.

    Alternatively, see attached pic.
    >> Anonymous 07/14/09(Tue)02:06 No.5157383
    I suggest you homebrew some Legion of the Damned, or some other thing that will lead into a second adventure.

    Acolytes are saved by a mysterious presence, and become curious.
    >> Anonymous 07/14/09(Tue)02:11 No.5157412
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    >> Anonymous 07/14/09(Tue)02:13 No.5157421
    I can't help you on the stats, but I think this brings in another possible plothook.

    The Grey Knights are ludicrously powerful, and for them this is a minor threat. So they won't be on very high guard. Well, any Chaos cultists on the planet who know that they're coming and why they're coming will know that.
    Therefore, the GKs show up, and with the Acolytes they tear the daemonbeast in half. And then, when they go to leave the estate, it's besieged by cultists there to assassinate the Grey Knights for the good of Chaos. Large numbers of daemons helping them are optional. Make the acolytes and GKs fight their way out. The GKs will do most of the heavy lifting and look awesome, of course, but the acolytes will still be able to contribute plenty. And giving them a chance to say they saved a bunch of Grey Knights is pretty fuckawesome.
    >> Anonymous 07/14/09(Tue)02:17 No.5157448
    this runs the risk of having the gk's overshadow the acolytes. Although it's an awesome idea I'd get pissed trying to kill things and the npc's are nuking 40 enemies to my one that I get a lucky wound on. I would hate havin to run around reloading these big bad motha fuckas like in the Matrix while they get the glory.

    On a side note I'd probably let one of the knights die so I could steal that shiny sword of his...
    >> Anonymous 07/14/09(Tue)02:18 No.5157452
    there is a good set of Space marine rules over on one of the fanon sites, forget the name, but rank 1 or 2 Grey Knights should easily be able to defenestrate this thing with extreme prejudice.
    >> Anonymous 07/14/09(Tue)02:18 No.5157460
    Taking your advice into consideration, I probably won't be using Grey Knights. Well, I'll be using them, but not as an immediate Deus Ex Machina. I'll dangle the possibility of rescue by the Super Duper Supermen, then have them diverted at the last moment by some plot device.
    Then the PDF wishes to the Throne that they were the Guard proper, not just a bunch of wannabees on a reasonably peaceful world... but the acolytes manage to scrape together enough FUCKTASTIC FIREPOWER anyway?

    Alternatively, the situation gradually worsens (lesser daemons EVERYWHERE) until the Knights decide "Oh, wow, you ARE fucked. Imbris, get your grey butt over there."
    "What? Our planet is falling, and you send one squad?"
    "One infestation. One squad. Seems about right."
    (Cue perspective switch)

    Eventually, this debacle might give me an excuse to have the party shipped to a much less hospitable world, as I had planned. My existing pretense was quite a bit shallower than "created a Daemonhost while wondering what's the worst that could happen".
    >> Anonymous 07/14/09(Tue)02:23 No.5157483

    I really wouldn't advise sending in GK's, but if you really want too...


    That's a fan made stat lineup for "PC" Grey Knights, I suppose you could get some ideas from that to make up this Grey Knight squad if you want.
    >> Anonymous 07/14/09(Tue)02:23 No.5157484
    My original idea, as you can see above, was to have the players temporarily take control of the visiting GK, so they could enjoy an hour or so of LOL GODMODE.
    Combining this with the cultist siege listed above could make for rather interesting gameplay.
    A handful of GK tear this monster a new somethingorother, and then cultists show up in extreme numbers.
    Of course, heaps of cultists are something that the PDF CAN handle, so I need an excuse to occasionally switch perspective between the GK and the Acolytes while still making the Acolytes feel useful.
    >> Anonymous 07/14/09(Tue)02:29 No.5157517
    Son of a fucking bitch, I wish there was a DH group at my LGS. Every time I read one of these stories, it makes me go "FUCK YEAH AWESOME" and want to embark on quirky (and horrifying) adventures.
    >> Anonymous 07/14/09(Tue)02:34 No.5157544
    Achive this shit.
    >> Anonymous 07/14/09(Tue)02:40 No.5157576
    40+1d10 Toughness, Unnatural Toughness, 11-13 Points of Armor. Let's be generous and call that 23 damage reduction for baseline Grey Knights.
    My daemonhost is dealing 1d10+34 damage (some absurd penetration) with each melee attack.

    Give the players Initiates, sent to prove themselves on a simple daemonhost. Toss in some summoned lesser daemons to soak up some damage, and this might actually end up being a close fight...
    >> Anonymous 07/14/09(Tue)02:54 No.5157658
    Nah don't have the knights diverted at the last second, kinda lame.

    Instead take into account it takes forever to fly anywhere in the warp and tell the acolytes they're on their own for the next days/weeks. Meanwhile, the daemon is offering up all the souls it killed in the name of *insert name here* daemon lord and summoning a mass of smaller daemons. If the Acolytes don't do something quick, the whole planet is going to be consumed.

    I don't expect the acolytes and PDF to win but you can have the acolytes do some work to help save the planet the best they can, e.g. hunting down cultist groups that have sprung up everywhere, locating an enemy base for an artillery strike and etc.
    >> Anonymous 07/14/09(Tue)03:04 No.5157717
    Maybe you should send in a Contingency of Sisters of Battle instead?

    Much more manageable, and the SoBs deal with Daemons too.
    >> Anonymous 07/14/09(Tue)03:33 No.5157859
    Well, I've got a handout ready. "A Grey Knight Initiate is you!"
    I'm not sure if I'm going to use it or not, but it's nice to be prepared for once. It's based mostly on that Dark Reign link, with the spelling and formatting made a bit less atrocious.
    >> Anonymous 07/14/09(Tue)09:01 No.5159522
    Inquisitorial StormTroopers go in first.
    Then anything else.
    >> Anonymous 07/14/09(Tue)10:03 No.5159762
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    I have a question. Does anyone else ever TRY to kill their acolytes?

    Last session I had some arbitrators lock two of them in the back of a vehicle before going to investigate the local noble (they tried to get in on the raid but my dice HATE fellowship tests of all kinds so they got arrested)

    Anyway, they ended up escaping, stealing the vehicle, and crashing it into the nobles house, one of them got torn apart by sniper fire when she popped her head out of the top hatch but somehow lived. Anyway, after dealing with the arbitrators the guards had been planing on simply blowing up the vehicle with some mining explosives so they tried that, the acolytes killed them (lighting the fuse with a nade in the process) and somehow managed to put it out before it was over. Then they got into about 3 gunfights in which they were outnumbered and outgunned (the psyker is being really annoying with that power that gives her a fear rating of two so they lived), and that's only two of the four acolytes that we have (yes, they actually split up)

    My point is, DH seems five times more awesome if you put them up against stuff that seems like it really really should kill them but still within the realm that a few lucky rolls or a PC plan might involve survival

    Also, they now feel like TOTAL badasses since they know I was trying to kill them. Bad ideas to follow? They're gonna be on the Misericord next and are currently tracking down a Slanessh cult.

    Story on the other two acolytes to follow
    >> Anonymous 07/14/09(Tue)10:24 No.5159871
    This would be good, pending on how long you want stave off the Grey Knights. There is no way Acolytes would be able to defeat a daemon host. Set up defenses, kill cultist, muster a fucking miltia. Get every god damn citizen of the emperor to serve their Throne.

    Actually, that isn't a bad idea. Get the Acolytes to set up a perimeter with the PDF, a Guardsmen tagent and some militia. Fend off lesser demons (As low as you can go) and start gathering war materials until the Grey Knights arrive. Time the day via telepath communication and make them arrive (more or less) on time. Stronger demons starting to come out during the end and random people falling to chaos during the time.
    >> Anonymous 07/14/09(Tue)10:32 No.5159919
    i know people who would bitch about this. because npcs are comming to save the pc's day.
    >> Anonymous 07/14/09(Tue)10:38 No.5159945
    Space Marines (in general) should have something like 50 strength/toughness, each of which counts as "unnatural" when they're wearing Power Armour. Other stats are up to the individual Marine's traits and experience, but essentially, while Marines are pretty tough, Dark Heresy DOES detail beasts that are, in fact, tougher than them.

    Such as Daemonhosts. Genestealers and Ork Nobz.

    Nothing makes Acolytes go "FUUUUUU--" like seeing one of the Emperor's Finest being slain by a filthy Xenos.
    >> Anonymous 07/14/09(Tue)10:41 No.5159969
    NPCs coming to save the PCs is simply part of the fun. To think that the PCs can do everything in a game and universe so fucking grimdark is stupid. Sure, you could give the acolytes a big fucking gun and point it at the daemonhost, but that is no fun at all.

    In the pure mythos of 40k, the reality is that no five cells of acolytes are likely going to be able to take down a daemonhost of such stature. 1d10+34 damage is more than I think anything ever will take on. Think, for instance, of Chaerubal (or wtf idfk) from Eisenhorn, who FUCKING TOOK DOWN A FUCKING TITAN.

    Then you start to see that perhaps calling in a regiment of Guard, a nearby contingent of SM, or even a 5-man of GK is not that bad of an idea. And besides, any reasonable acolytes are already gathering a fuckton of insanity points from just looking at the damn Fear4 beast, not to mention its lightning breath.

    So do whatever you think you should do in regards to an actual Imperial reaction to this shit. It could just be, as previously stated, a well-equipped daemon hunting Inq. Read the DotDG for ideas or something, like Hexagrammatically warded weapons.
    >> Anonymous 07/14/09(Tue)10:45 No.5159982

    This guy has the right idea. A game of Dark Heresy is about weaving a narrative. From the perspective of the Acolytes, but it's still about the situation at large, and they're not the only factors to take into consideration.

    It's going to be hilarious when the rescuer(s) ask questions...
    >> Anonymous 07/14/09(Tue)10:49 No.5159995
    Exactly. They are still on their Third mission. Most people are lucky to see Space Marines, let alone Grey Knights.

    Also. "Was tainted by the cultist in the mansion. Don't believe me? Ask the Inquistor."
    >> Anonymous 07/14/09(Tue)11:07 No.5160074

    Then you get shot, or, the sword explodes you. It's a NEMISIS FORCE WEAPON, linked to the mind of the GK. Great job, fucktard

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