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    1.01 MB Anonymous 08/03/09(Mon)22:42 No.5330406  
    Hey /tg/ it's the guy making Pokemon: Tabletop Adventures

    I've returned, as I swore I would, with updates. I'm here to answer questions about the progress and I'm willing to share with those of you interested.

    I have but one humble request. I am currently doing the Pokemon Bestiary and I need all of the Ken Sugimori art from the japanese pokedex. Found here:

    I was wondering if there a collection that has already cropped all of the pokemon (without black backdrops), or if I will have to do it myself (and I will).

    Anyway, I have made great leaps of progress towards completion, but I doubt I'll be done by the end of the year. I'm open to suggestions and I want to make this game the best I can so... topic.
    >> Sir Cucumber !!yk3rzU74/ap 08/03/09(Mon)23:04 No.5330597
    /tg/'s a bit undereager for something they normally cream themselves over.
    >> Gnollbard !aDIap4MeRg 08/03/09(Mon)23:06 No.5330618
    Maybe the summerfags think they're too mature for this?

    I dunno, I like the idea.
    >> Anonymous 08/03/09(Mon)23:07 No.5330631
    I am not familiar with this project, though I would like the hear more.
    >> Anonymous 08/03/09(Mon)23:14 No.5330706
    OP Here.

    When I was here a month ago, meaningless death threats were made if I didn't return. I suppose people have lost interest. Once I'm done and I release on /tg/ I hope enough people will be on to grab it.

    I'm intending to make separate condensed pdfs
    Pokemon: Tabletop Adventures Player's Guide
    -This will have how to play rules. Complete with the basic Trainer Classes and feats for trainers.
    Pokemon: Tabletop Adventures Advanced Player's Guide
    - This will have "Advanced" feats, similar to paragon paths, along with rules for other aspects of the game such as grooming for contests, cooking poffins and battling frontier brains.
    Pokemon: Tabletop Adventures Bestiary/Pokedex
    - This will be for player's use, for their pokemon. It will have an ability table and a complete attack listing.
    Pokemon: Tabletop Adventures GM Bestiary
    - This will be for the GM. There are things they get to know that players don't obviously.
    Pokemon: Tabletop Adventures GM World Guide.
    - More rules, NPCs and world suggestions. Of course, in Pokemon: Tabletop Adventures, you can make your own regions.
    >> Anonymous 08/03/09(Mon)23:14 No.5330715
    So how does it work? Unless you haven't figured out that yet.

    And I can't help you with the non-black backdrop Pokemon pictures, sorry. I know the ones on Bulbapedia are with a white background but of course, they're not a collection.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:17 No.5330731
    OP here.

    I'm making a Pokemon Tabletop game. I've been working on it for 6 months now, I'm determined to complete it and make it a very good playable game. I have a group of friends who have been play testing it and enjoy it very much. After I am done, it will be released here, most likely uploaded on rapidshare or something, and then hopefully people will play it.
    >> Anonymous 08/03/09(Mon)23:19 No.5330750
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    I've got some, but for the life of me I can't remember where I got them. It was... years ago.

    Though, wait. Do you need the actual video game sprites? Or the drawn pictures?
    >> Anonymous 08/03/09(Mon)23:21 No.5330774

    Ok, wait, here we go. This should work.

    >> Baltiel 08/03/09(Mon)23:21 No.5330776
    I'd play it. Sounds great. I think I remember something about being able to catch/fend off weaker Pokemon with stuff like baseball bats, am I right?
    >> Anonymous 08/03/09(Mon)23:22 No.5330783
    I think I was here for this one and I'm glad to see you back, this is one where you decided to convert the existing Pokemon stats from the games right? And had the world be set in a more err I guess realistic/Darker setting?

    I forget did the old thread get archived? I'm hazy on what was discussed. How involved are trainers abilities going to be to sway the outcome of the battle? Did you keep the ambush/fighting dirty feats?
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:23 No.5330789
    I'll try to sum it up at neatly as I can.
    There are currently 7 trainer classes that you can take.
    Ace Trainer, Breeder, Researcher, Capture Specialist, Coordinator, Psychic and Martial Artist.
    They each play different roles in a traveling party.

    You travel throughout whatever region you like and the GM provides wilds and NPC battles. Wild encounters are not one at a time. For example, a common encounter would be five pidgeys, two pigeottos, and one pigeot.

    Players play through the game how ever they'd like and the GM provides challenges.

    For example, my playtesters currently flew into Sinnoh to take on Galactic who had stolen Blaine's pokeflute loaned to Blaine from Mr. Fuji. They are slowly realizing the shit they've gotten themselves into and may be realizing they are in over their heads.

    Players capture pokemon with pokeballs and use their trainer feats (with exclusive powers to each class) to make their pokemon better then their fellow party members, while still working together.
    >> Anonymous 08/03/09(Mon)23:24 No.5330806
    How complete is it? Like, what percent of it is finished?
    >> Tester here... Sir Cucumber !!yk3rzU74/ap 08/03/09(Mon)23:25 No.5330811
    Works like any tabletop game, but with Pokémon. Game runs smoothly, players can specialize in doing pretty much whatever they like, receiving appropriate benefits from their first foot out the door.

    Battles are rather intense, very easy to keep track of and visualize especially with a simple paper and counter system. Even Beauty Contests are pretty fun if done right, but don't quote me.

    Basically, everything you -could- want is in the system, and anything that would be overly cumbersome and/or nonsensical to include (EV training) is absent for the better. If your players really want to min/max, they should just bring a DS and play.

    The only slow sections are the gym battles, but they don't come up too often. Players will realize that strategy is an effective weapon and stop blindly challenging them.
    >> Anonymous 08/03/09(Mon)23:25 No.5330814
    shamelessly BUMP
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:28 No.5330845
    While I appreciate the link, these pictures are art for the anime franchise.

    You are correct, but I've redistributed what certain classes can use certain weapons.

    The feeling is more realistic, but not necessarily darker.
    Trainer abilities help to make a pokemon better, but rarely do anything during a battle. I will post a few examples in a bit.
    >> Anonymous 08/03/09(Mon)23:31 No.5330882
    Do you have a beta or even alpha version of the player's guide that I can download? I wouldn't mind checking this out.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:33 No.5330903

    Pokemon: Tabletop Adventures Player's Guide - 30%
    - Rules in rough draft.
    - Class Feats - Complete
    - Additional Feats - rougher then rough draft.
    - Battle rules, status effects, stats etc. - rough draft.
    Pokemon: Tabletop Adventures Advanced Player's Guide 10%
    - Rules - didn't start.
    - Advanced paths feats - Complete
    Pokemon: Tabletop Adventures Bestiary/Pokedex 80%
    - Attack list - Complete (under occasional revision upon finding overpowered stuff during playtesting)
    - Ability list - Final
    - Bestiary - 20%
    Pokemon: Tabletop Adventures GM Bestiary 15%
    - Bestiary - 20%
    - Rules for GM - Rougher then rough draft
    Pokemon: Tabletop Adventures GM World Guide. 0%
    - didn't start
    >> Anonymous 08/03/09(Mon)23:35 No.5330923
    Look up Ken fucking Sugimori, that's his official art for the video games
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:36 No.5330932
    Unfortunately, the rules are scattered across about 40 unlabeled docs and spreadsheets. I am trying to condense it all right now. I HOPE I can release an alpha around October. I know I said September last time, but this is becoming a bigger project then I thought.
    >> Anonymous 08/03/09(Mon)23:37 No.5330939
    I hope you're planning on posting betas, or at least are doing play-testing with your own group. Otherwise I guarantee it will be bad.
    >> Sir Cucumber !!yk3rzU74/ap 08/03/09(Mon)23:37 No.5330950
    This can't possibly be the first thing he tried :D
    >> Anonymous 08/03/09(Mon)23:38 No.5330956
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    I have a question OP will there be a setting like the one /tg/ created which was basically world war 2 with pokemon.

    >> Anonymous 08/03/09(Mon)23:38 No.5330958

    Have you determined what the "Pinnacle Ability" for each trainer type is yet? Basically could you tell us which powers/feats best represent each class?
    >> femanon 08/03/09(Mon)23:39 No.5330971
    >>6 months ago
    i suppose you missed the thread yesterday
    did you happen to be retarded and use the basic attacks/stats from the video game ಠ_ಠ
    >> Anonymous 08/03/09(Mon)23:40 No.5330982
    nice pic, OP.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:42 No.5330999
    I did. I've been doing so for a week now. Fuck off.

    Here are some examples of a few classes and their starting feats.

    >Capture Specialist –
    Prerequisites: 15 DEX, 15 INT, Poke Ball Tool Box (2,500)
    Key Abilities: Dexterity, Intelligence Bonuses: +1 DEX +1 INT
    Negligent Ability: Constitution Penalties: -2 CON
    Class Features: Poke Ball Repair, Capture Point

    Poke Ball Repair: Class Feature
    Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
    Target: Any Poke Ball that has failed to capture a pokemon and broke.
    Effect: Roll d20 and add your DEX and INT modifiers to the roll. If the total exceeds 15, the Poke Ball is fixed and is treated as if it had not broken.

    Capture Point: Class Feature
    Trigger: You throw a Poke Ball.
    Effect: Subtract your DEX and INT modifiers from your d100 rolls when throwing any Poke Ball.

    >Ace Trainer –
    Prerequisites: 15 STR, 15 CON
    Key Abilities: Strength, Constitution Bonuses: +1 STR +1 CON
    Negligent Ability: Wisdom Penalties: -2 WIS
    Class Features: Enhanced Training, Improved Attacks

    Enhanced Training: Class Feature
    Trigger: Your pokemon gains experience points.
    Effect: Each of your pokemon gains 1.5x the amount of experience they would gain normally. This replaces the amount of experience they would normally gain.

    Improved Attacks: Class Feature
    Trigger: Your pokemon’s damage dealing attack hits.
    Effect: When adding up damage dealt to the foe, add your STR and CON modifiers before your foes subtracts their defense or special defense from the attack.
    >> Sir Cucumber !!yk3rzU74/ap 08/03/09(Mon)23:43 No.5331027
    I posted in it, you missed the point.

    This is the wrong place for you, gb2gaia.
    >> Anonymous 08/03/09(Mon)23:44 No.5331028
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    ...Uh... what? What are you looking for, then? What are you looking for that isn't on that site?
    >> Anonymous 08/03/09(Mon)23:47 No.5331060
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    This actualy sounds pretty cool I take players will be encoraged to have as few pokemon as possible even go through an entire campaign with just there starter. Because it sounds like the more time a player puts into a single pokemon the better it becomes.

    So the goal isn't necisarly "catch them all" its "your my best budy now lets kickass"
    >> Sir Cucumber !!yk3rzU74/ap 08/03/09(Mon)23:48 No.5331077
    Exactly. This anon gets it.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:50 No.5331102
    I've been playtesting for a month now, my group loves it. Or so they say. Their playtesting has greatly improved mechanics that sucked.

    It can be in that setting if the GM chooses it to.

    I have, but they aren't written out.
    The Ace Trainer's best trick is to make attacks that would normally be ineffective into super-effective.
    The Capture Specialist will be able to Capture pokemon without a possibility of failure.
    The Breeder will be able to breed strange type moves on to pokemon. (Water pulse onto Charmander wtf?)
    The Psychic eventually can speak to pokemon.
    The Martial Artist eventually can fight pokemon without the use of their own.
    Researchers will be able to find certain pokemon, forcing the GM to make certain wilds appear.
    Coordinators are the cash flow class, they can get a ridiculous amount of money at a contest with very little effort.
    >> Anonymous 08/03/09(Mon)23:51 No.5331117
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    can the pokemon look like this?
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:52 No.5331131
    WOW I NEEDED TO SCROLL DOWN. I'm a fucking idiot.
    I'm sorry. I fail at life etc.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:53 No.5331142
    >> Anonymous 08/03/09(Mon)23:56 No.5331164
    So, is your game a setting or just rules? As in, does it explore the ramifications of a universe with seemingly no organized government or any sort of standing army yet has complete, free healthcare? Or is it left to each individual GM to decide? Not arguing for or against, just curious.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:56 No.5331171
    Oh wait nevermind, I was right. The new Johto art from Heart Gold/Soul Silver isn't there.
    >> Anonymous 08/03/09(Mon)23:56 No.5331174
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    YAAAAAY! I am now happy!

    I would so run this as a brutal deconstruction. People are always being killed by random uber-dangerous wildlife, Pokemon Battles are like cockfighting, with gambling and fixed matches and organized crime, that sort of thing.

    Seriously, it's a velociraptor/mantis with blades for arms. How can it NOT kill you?
    >> Anonymous 08/03/09(Mon)23:58 No.5331192
    Femanon: as annoying as ever.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/03/09(Mon)23:59 No.5331202
    Some setting and some rules.
    In the playtesting game I'm running now, health care is not free. It's 10 credits each to heal a pokemon.
    The police force is the only governing organization.
    The rules will have suggestions, but each GM can do what they want.
    >> Anonymous 08/04/09(Tue)00:01 No.5331219
    So just to keep discussion going and because it interests me, how do you handle the interaction with Pokemon as the DM? Do you treat it as an NPC that the player controls during combat or do you relinquish control over to the player completely? Have you ever had a player need to have a battle of wills to make a captured monster obey or do they just start taking orders immediately after you beat them half to death?
    >> femanon 08/04/09(Tue)00:03 No.5331232
    oh U.
    if someone tried to remove anyone remotely disagreeable from /tg/ there wouldn't be anyone left.
    >> Anonymous 08/04/09(Tue)00:04 No.5331246

    Ah. Thanks for that info. I would have done it anyways, but I was curious as to whether you had explored it. It's alright for handheld games where I'm more concerned about IVs, EVs, and movesets, but in a tabletop game I sort of expect at least some level of internal consistency.

    As a sidenote, I believe I saw someone knock up a rules system for Pokemon on the Wizards forums five or so years back. I think I saved it; I'll go looking through my files and post some of what I find in case you want to scavenge any ideas off of it.
    >> Anonymous 08/04/09(Tue)00:06 No.5331258

    Just checked. Some (incomplete) rules were written by none other than Trollman. You interested?
    >> Anonymous 08/04/09(Tue)00:06 No.5331263
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    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)00:07 No.5331268
    Awesome question. Hatched pokemon are loyal to players, they do what they are told. Starters as well. Wilds, not so much.

    Awesome example: My players captured an Arcanine after killing two of her pups, making one run away never to be seen again, and the last was captured.

    Later my player sent Arcanine out for the first time against Erika. It turned around and tried to kill him.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)00:11 No.5331303
    >> Anonymous 08/04/09(Tue)00:11 No.5331304
    What's the core mechanic?
    >> Anonymous 08/04/09(Tue)00:13 No.5331322

    Alright, I'll start posting his base class. He was planning on adding prestige classes later, but he sort of left the project hanging halfway through. With that said, here it is.

    Poke Master

    Abilities: Charisma determines how many Pokémon a Pokémaster can control. A Pokémaster is also somewhat dependent upon ranged combat, which is highly influenced by Dexterity. Most Pokémaster class skills (see below) are based on Charisma, Intelligence, or Dexterity.
    Alignment: Any.
    Hit Die: d6
    Class Skills: The Pokémaster's class skills (and the key ability for each skill) are:
    Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Arcana - Int), Perform (Cha), Profession (Wis), Ride (Dex), Sleight of Hand, Speak Language (special), Survival (Wis).
    Skill Points per level: 4 + Int Modifier.
    >> Anonymous 08/04/09(Tue)00:14 No.5331334

    Base Attack Bonus: 3/4 (as Cleric)
    Saves: Fort Bad, Reflex Good, Will Bad.
    Level Special
    1 Control Pokémon (Ex), Caster Levels, Train Pokémon, Pokedex (Ex)
    2 Craft Pokéball, Heal Pokémon (Sp)
    3 Subtype Specialization (Ex)
    4 Increased Awareness (Ex), Double Team
    5 Speak with Pokémon (Ex)
    6 Craft Greatball (SP)
    7 Type Specialization
    8 Transfer Control
    9 Advanced Pokémon Healing
    10 Craft Ultraball (SP)
    11 Store Pokémon (SP), Recall Pokémon (SP)
    12 Second Subtype Specialization
    14 Second Type Specialization
    15 Craft Masterball (SP)
    17 Fast Recall Pokémon (SP)
    18 Third Subtype Specialization
    19 Third Type Specialization
    20 Subtype Mastery
    >> Anonymous 08/04/09(Tue)00:14 No.5331337
    In regards to that legendaries I take it will be impossible to capture.
    So you caught mewtwo with a master ball....dare you to send him out.
    Also on that regard since some players would probably enjoy having a trophy pokemon some should have foot notes as to whether more of them live throughout the world.
    >> Anonymous 08/04/09(Tue)00:14 No.5331340
    I once used Mutants and Masterminds to do a pokemon RPG. However everything got really dark and everyone became the pokemon equivalent of Michael Vick.

    Some disturbing shit went down in that campaign. PC's shaking down young pokemon trainers for potions and killing wild pokemon to make their own pokemon wicked hard asses. So much blood, so much goddamn blood.
    >> Anonymous 08/04/09(Tue)00:15 No.5331346
    Smells of a d20 variant to me.

    Totally would love to run pokemon game and from what I'm hearing it sounds like you're on the right track.

    Can we get some stats for some pokemon? How does combat work?
    >> Anonymous 08/04/09(Tue)00:16 No.5331355

    Class Features:
    Armor and Weapon Proficiency: Pokémasters are proficient with all simple weapons, nets, bolas, Orcish Shotputs, Halfling Skiprocks, harpoons, shuriken, and whips. Pokémasters have proficiency only with light armor. Pokémasters are considered proficient with using any bludgeoning weapon they are normally proficient with for inflicting subdual damage (thus, they do not duffer a -4 to-hit penalty when attempting to inflict subdual damage with any bludgeoning weapon they are proficient with).

    Caster Levels: Even though Pokémasters do not gain spells per day or have spell levels - Pokémasters have many caster level dependent abilities. A Pokémaster gains a Pokémaster caster level for every Pokémaster level. If a Pokémaster gains a Prestige Class which adds to Caster levels - she may choose to raise Pokémaster caster levels instead of other caster levels.
    >> Anonymous 08/04/09(Tue)00:17 No.5331365

    Pokémon: A Pokémon is any Aberration, Dragon, Elemental, Magical Beast, Ooze, Outsider, Plant, or Vermin which advances by "Hit Dice" rather than "By Character Class." Creatures which can advance by hit dice or character class - like Beholders, are Pokémon even if they have character class levels. Deity level creatures, including unique dragon types and unique arch-fiends, are not Pokémon regardless of creature type. A Pokémaster can use the Diplomacy skill on any Pokémon as a normal Diplomacy attempt to influence NPC attitudes - regardless of the intelligence of the Pokémon or whether or not the Pokémaster shares a language with the Pokémon.

    Pokéballs and Pokémon: When a Pokémon is caught with a Pokéball (see Craft Pokéball below) it is shrunk down and placed in stasis like in Gloves of Storing (DMG: pages 217-218). While in a Pokéball, Pokémon do not to eat, sleep, breathe, etc. A Pokémon can be returned to its Pokéball or removed from its Pokéball as a standard action by the Pokémaster which owns it - with a range of 25' + 5' per 2 caster levels. If a Pokéball with a Pokémon is traded, given, or sold to another person, ownership of the Pokémon is also transferred. A Pokémon heals rapidly while in its Pokéball. Regular damage is converted to subdual damage at the rate that subdual damage normally heals for the creature. Subdual damage heals at the normal rate while in its Pokéball.
    >> Anonymous 08/04/09(Tue)00:17 No.5331373

    Control Pokémon: A Pokémaster can have a number of Pokémon in Pokéballs equal to her Charisma Modifier be "Controlled." A Controlled Pokémon behaves like a summoned monster when released from its Pokéball, and is essentially under the control of the Pokémaster. A Pokémaster cannot control a Pokémon whose Challenge Rating is equal to or greater than the Pokémaster's Caster Level. An uncontrolled Pokémon will act as it sees fit, possibly going on a rampage, running away, or simply sleeping until it is returned to its Pokéball. Furthermore, Dragon Pokémon are harder to control than other Pokémon, and use twice their CR (or their own CR + 4, whichever is less) to determine whether they will obey their Pokémaster. A Controlled Pokémon cannot use any Summoning ability to summon uncontrolled Pokémon.
    More than one controlled Pokémon can be out of their balls at any one time - but only the first one released behaves like a summoned monster - any subsequent released Pokémon will act normally, usually standing around and watching events transpire, or sleeping (extreme events can cause them to take direct action at DM's option).

    Losing Pokémon: A Pokémaster can, at any time, release their Pokémon into the wild. This is a process that takes about 10 minutes during which the Pokémaster says her good-byes to the Pokémon. The Pokémon is then free to do whatever it wishes, its current intelligence, alignment, and abilities do not inherently change from this release. The Pokémon's Pokéball is broken in the process, and is no longer attuned to that Pokémon. Pokémon who were treated especially well or poorly by their Pokémaster will not forget that treatment and may, at the DM's discretion, act accordingly either immediately or at some time in the future.
    >> Anonymous 08/04/09(Tue)00:18 No.5331375
    Are you going to let players choose their starters?

    In fact, why don't you go through and tell us what the players are like. Classes, starter, captured pokemon.

    How do gym battles work? I mean, normally it's a one on one duel Perhaps in this case (with a party) it could be more like a free for all? a five on five duel with the gym leader at the head of a menagerie of pokemon, and the players only choosing one pokemon to enter into the duel?
    >> Anonymous 08/04/09(Tue)00:19 No.5331383

    Death and Pokémon: Sometimes, Pokémon die, this causes a great loss to the Pokémaster, both emotionally and spiritually. A Pokémaster whose controlled Pokémon dies immediately loses 200 XP times the CR of the Pokémon (zero XP for Pokémon below CR 1). A Pokémaster can make a Will save (DC 15) to halve the XP loss. XP lost in this way are recovered if the Pokémon is raised from the dead by any means (usually Raise Dead or Resurrection). The XP is recovered if the Pokémon is Reincarnated, but the new body breaks the Pokémaster to Pokémon link and the Pokémon is no longer controlled, and may no longer be a Pokémon (depending on its new type).

    Train Pokémon: A Pokémaster can train or evolve their Pokémon with their Handle Animal skill. As an extraordinary ability, a Pokémaster need not choose specific animals as trainable and can use Handle Animal on any Pokémon. Training a Pokémon takes 8 hours and has a DC of 15 + the Pokémon's CR. If the training would alter the Pokémon's CR - use the new CR. The effects available from Training Pokémon are based on the number of Ranks in Handle Animal the Pokémaster has:
    >> Anonymous 08/04/09(Tue)00:20 No.5331390

    3 ranks - Learn Trick. This is just like teaching to an animal companion (see DMG page 46). Note that some Pokémon are intelligent enough so that they are able to perform "tricks" without being specifically taught - and all Pokémon are able to learn at least 4 tricks even if their intelligence would not normally be high enough.

    6 ranks - Grow Pokémon. This causes the Pokémon to advance 1 Hit Die, if it would not cause the Pokémon to exceed its advancement limit. This may cause the creature to grow in size category, see the monster description. This may also cause the Pokémon to become uncontrolled, if this raises its CR to past the maximum CR the Pokémaster can control. You select what skills, if any, a Pokémaster gains for its level, and if this would cause a Pokémon to gain a feat you may select the feat.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)00:20 No.5331393
    Pokemon attack other pokemon, winners emerge. Stats for pokemon differ from stats for Trainers.
    >> Anonymous 08/04/09(Tue)00:20 No.5331399

    9 ranks - Evolve Pokémon. This causes the Pokémon to evolve to a more advanced form. The Pokémon gains a template of your choice. Note that this may cause the Pokémon to become uncontrolled, if this raises the CR to past the maximum CR the Pokémaster can control. The Pokémon remains a Pokémon even if its type changes to a type which is not normally a Pokémon. Pokémon who become Dragons in this way are not harder to control than natural dragons are. You select what skills, if any, a Pokémon gains with its template, and if this would cause a Pokémon to gain one or more feats you may select the feat(s). At the DM's option, a Pokémon may be evolved into a similar but more powerful form that is normally represented by a separate entry. For example: a DM might allow a Pokémaster to evolve her Red Slaad Pokémon into a Green Slaad, or a Fiendish Horse into a Nightmare. Alternately, a creature with multiple versions (like a Dragon) could be advanced into a more powerful type (a wyrmling green dragon into a juvenile green dragon, for example).

    A Pokémon of type Beast which is evolved into a different type, gains a permanent one-time "Hard to Control" modifier as if its CR was 1 higher than it actually is.

    A Pokémaster can advance their Pokémon without altering their appearance, with more difficulty. The Pokémon gains all the abilities of the new form, but it does not change in size or show any obvious effects of the transformation. The DC for a "silent" transformation is 20 + the Pokémon's new CR.
    >> Anonymous 08/04/09(Tue)00:21 No.5331408

    12 ranks - Inspire Pokémon You may be an especially kind or cruel master to your Pokémon, giving it a permanent +2 Sacred or Profane bonus to any statistic. You may only give this bonus once to each Pokémon, and you cannot give different bonuses (Sacred or Profane) to different Pokémon

    Pokedex: A Pokémaster character can identify any Pokémon with a Knowledge: Arcana or Survival check, regardless of the creature type of the Pokémon. A Pokémaster could, for example, call upon knowledge of a Beholder with the Survival skill as if she had an equal facility with Knowledge: Dungeoneering.
    >> Anonymous 08/04/09(Tue)00:22 No.5331417

    Craft Pokéball: A 2nd level Pokémaster can craft Pokéballs. A Pokéball costs 100 GP and 8 XP to make. It costs 200 GP to buy one from a Pokecenter. A Pokéball acts as a thrown weapon, which is used as a ranged touch attack with a range increment of 15'. Using a Pokéball is considered to be using a spell like ability. If a Pokéball thrown by a Pokémaster hits a Pokémon it inflicts 1 point of subdual damage per caster level - if the Pokémon is unconscious after being hit by the Pokéball it is sucked into the Pokéball and now belongs to the Pokémaster who threw the Pokéball - the Pokéball is now sitting in a square formerly occupied by the captured Pokémon If a Pokéball hits a Pokémon it is attuned to that Pokémon and cannot be used on any other Pokémon - ever.

    Heal Pokémon: A Pokémaster may attempt to accelerate the healing of a Pokémon in its Pokéball. By spending a fullround action, a Pokémaster can attempt a Heal Check (DC 15) to either convert all regular damage suffered by the Pokémon into subdual damage, or to confer the benefits of 1 day of rest to the Pokémon (2 Hit Points per hit die, 1 day worth of repaired Ability damage, the recovery of any limited uses/day abilities, and the healing of all subdual damage). This ability may be used on each Pokémon 3 plus the Pokémaster's Wisdom bonus (if positive) times per day.
    >> Anonymous 08/04/09(Tue)00:22 No.5331419
    Yeah because for some of the legendaries it says only one of them exists.
    like mewtwo and some of the newer once. While mew, lugia, rayquaza, and others the fluff hints at there being more than one they are simply rarely to never seen.

    and yes I was obcessed with its fluff as a kid and it didn't help that when I was 13 I would babysit for 8 year olds who loved the stuff.
    >> Anonymous 08/04/09(Tue)00:23 No.5331421

    Judging from this, I'm guessing d20 based? I'm seeing Strength, Constitution, Dexterity, and Intelligence, after all...
    >> Anonymous 08/04/09(Tue)00:23 No.5331428

    Subtype Specialization: A Pokémaster can choose a subtype which is her specialty. A Pokémaster gains a +1 bonus on all Bluff, Handle Animal, Knowledge, Listen, Sense Motive, Spot, and Survival, checks when using these skills on or about such creatures for every 3 caster levels she has. A Pokémaster can choose a second Subtype to be equally proficient with at 12th level, and a third at 18th. A Pokémaster can Control one extra Pokémon which must be of a subtype that she specializes in. Subtypes include: Air, Aquatic, Chaotic, Cold, Earth, Electricity, Evil, Fire, Good, Lawful, Reptilian, and Water.

    Increased Awareness: At 4th level and above, a Pokémaster's Pokémon become more intelligent and aware. After the Pokémaster has owned her Pokémon for at least 1 week, its intelligence changes to the Pokémasters ranks in Handle Animal if that is more than its normal intelligence.
    In addition, a Pokémaster can make her Pokémon gradually see things her way - a Pokémon's alignment shifts one degree towards the Pokémaster's each week if she can succeed in a Handle Animal check at a DC of (10 + the Pokémon's CR). The DM decides whether it moves Law/Chaos or Good/Evil first depending upon circumstances. So if a Lawful Good Pokémaster captured an Imp (lawful evil Pokémon), the Imp could become Lawful Neutral after one week, and could be Lawful Good after 2 weeks. Pokémon subtypes are unaffected - so a Evil Pokémon such as an Efreet would stay subtype Evil even if it subsequently became of Good alignment.
    >> Anonymous 08/04/09(Tue)00:24 No.5331436

    Double Team: Upon reaching 4th level, the Pokémaster is able to control two Pokémon out of their balls simultaneously, even in battle. This ability only functions so long as both Pokémon are more than 2 CR less than the Pokémaster's caster level. For example, a 5th level Pokémaster could command a single CR 4 Pokémon in battle or two CR 2 Pokémon, but could not command a CR 1 Pokémon and a CR 3 Pokémon simultaneously.

    Speak with Pokémon: At fifth level a Pokémaster has Tongues - always on, which only effects Pokémon Even though a Gorgon's speech still sounds like "gorgongorgongorgongorgon" it is perfectly intelligible to the Pokémaster. Further, the Pokémaster's speech is understandable by Pokémon even if they do not normally have a language - even Oozes and other Pokémon not normally capable of communicating at all.

    Craft Greatball: A Pokémaster can craft an Greatball, which is a more powerful form of Pokéball. It behaves just like a Pokéball except that it costs 1000 Gold and 80 XP to craft - and inflicts d4 subdual damage per caster level.
    >> Anonymous 08/04/09(Tue)00:25 No.5331445
    Frankly, i'd be fine with not seeing any more of this.
    >> Anonymous 08/04/09(Tue)00:25 No.5331447

    Type Specialization: At 7th level, you can choose a single creature type to gain the same skill bonuses as your subtype specialization with a creature type instead. You are not limited to normal Pokémon types. You may choose a second type to Specialize in at 14th level, and a third at 19th. You may have an additional controlled Pokémon, which must be of a type you are specialized in. Type and Subtype Specialization bonuses are cumulative.

    Transfer Control: At 8th level a Pokémaster can choose to change which Pokémon she controls, up to her regular limit of controlled Pokémon All newly controlled Pokémon must be in Pokéballs possessed and owned by the Pokémaster. Transfer Control is a full-round action.

    Advanced Pokémon Healing: A Pokémaster can, at 9th level, use Heal as a Spell like ability a number of times a day equal to her wisdom modifier, with a minimum of once a day. A Pokémaster can only Heal Pokémon she controls, but can heal them whether they are in their Pokéballs or not.

    Craft Ultraball: A Pokémaster can craft an Ultraball. An Ultraball is a much more powerful form of Pokéball. It costs 5000 GP and 400 XP to make. When used, it inflicts d8 points of subdual damage per caster level.
    >> Anonymous 08/04/09(Tue)00:27 No.5331451
    At first I was all FUCK YEAH

    But then I realized it was d20 and was sad.
    >> Anonymous 08/04/09(Tue)00:27 No.5331455
    I'm with this guy, the copypasta being pasted is garbage and there really isn't a whole lot to glean from it, imo.

    If i wanted to play a pokemon trainer in D&D I'd run a conjurer or necromancer ;)
    >> Anonymous 08/04/09(Tue)00:28 No.5331461

    It's pretty much done, anyways. The rest of the new abilities are basically further upgrades on the core mechanics. So, to save space, I won't be posting any more of that. Thought it might be helpful; guess it wasn't. Oh, well.
    >> Anonymous 08/04/09(Tue)00:29 No.5331472
    the information being posted has nothing to do with OP's system. It's being posted from another forum to see if there is any information could be used to help OP. Frankly a /rs/ of it would have been enough.
    >> Anonymous 08/04/09(Tue)00:30 No.5331481
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    Will there be weapons involved in this game. Will players be able to fight alongside there pokemon with swords or guns or whatever.
    >> Anonymous 08/04/09(Tue)00:31 No.5331485
    /rs/ it for OP so he can pick and choose what might be a good idea. God knows you bumped the thread enough. ;)
    >> Anonymous 08/04/09(Tue)00:31 No.5331490
    Wait. So the pokemon coordinator is going to be nearly useless in battle but have a solo session where they shine (and effectively steal time from other players) or is going to be as effective as everyone else in battle AND have a solo session where they shine (where they effectively steal time from other players)? That's just bad game design, bro.
    >> Anonymous 08/04/09(Tue)00:31 No.5331494
    what about if the pokemon master are some kind of beastmasters, wich are sorted in different classes/schools and have a specialization on certain type of pokemon. your final trial as a pokemon master is both a survival and skill trial. you're sent into the wild until you find the pokemon you want to "tame" or "master", and it goes like this: you win, and you have your first pokemon, wich will become a part of you, and can be summoned and dismissed from now on; you fail, and you're pretty much eaten alive. of course, you can always choose a vegetarian pokemon, in wich case you will onle be smashed, crushed, or torn into pieces.
    (i apologize for the crappy english... and maybe for the corny story, but i think that a fantasy-setting pokemon should be carried like summoners' stuff).
    >> Anonymous 08/04/09(Tue)00:35 No.5331525
         File1249360511.jpg-(10 KB, 300x211, Real_Life_Pokemon___Lugia_by_H(...).jpg)
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    I like this one more.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)00:36 No.5331529
    Also, capturing legendaries have horrible climatic backlash.

    Trainers are DnD based. Pokemon are based on stats from games.

    Players pick your starters. There are normally 10 to choose from. Each featuring different types. For example my kanto starter list...
    Gym Battles: one-on-one players take turns for their badges. They are 3 vs 3. Gym leaders are adjusted to make it a challenge but not a one-sided fight.
    >> Anonymous 08/04/09(Tue)00:36 No.5331534
    Yeah, sorry about that. Just set up a rapidshare, and I'm uploading everything now. Will post it on /rs/ shortly. Although, at least some good came of it.
    >> Anonymous 08/04/09(Tue)00:37 No.5331541
         File1249360626.jpg-(164 KB, 1329x600, Realistic_Pokemon_by_everyones(...).jpg)
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    That Blaziken is fuckawesome.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)00:37 No.5331546
    I appreciate seeing how other people have tried to make a Pokemon Tabletop game. If I knew where they failed and succeeded that'd be even better. I'll look into it.
    >> Anonymous 08/04/09(Tue)00:38 No.5331549

    so... sucks to be that player then, i guess?
    >> Anonymous 08/04/09(Tue)00:39 No.5331556
    Actually here's a question: How do you handle fighting against Pokemon, without other Pokemon, if you use separate stats for the two?

    Have you considered rules for "doping" (ie steroids and other harmful boosters) for the less straight laced characters or does the breeder cover that sort of thing?

    What's the death system for Pokemon like? Normally fighting them only knocks them unconscious in the source material so how easy is it to accidentally kill a feral Pokemon (its obviously happened in play already but how difficult is it to avoid it)?

    Have you considered a system for 'breaking/taming' Pokemon much the same way people train and break animals in real life (breaking in this instance is in reference to breaking a horse or similar creature). Is it mostly roleplay or are there actual mechanical modifiers?
    >> Anonymous 08/04/09(Tue)00:39 No.5331557
    Better than the abra kid.
    >> Anonymous 08/04/09(Tue)00:40 No.5331563

    Uploaded it, sent it to /rs/. Said it's going to update in 20 minutes. File name is Pok_mon_D20.7z. It has everything in it.
    >> Anonymous 08/04/09(Tue)00:41 No.5331581
    "doping" and such is already in the game. x Speed? protein? Rare candies?
    >> Anonymous 08/04/09(Tue)00:41 No.5331582
    You guys need a website where we can track progress and download new updates.
    >> Anonymous 08/04/09(Tue)00:45 No.5331621
    abra's fine. Teleportation within an actual battle would be fine. Maybe he can use it to make pokemon hit each other.
    >> Anonymous 08/04/09(Tue)00:47 No.5331644
    The whole backlash makes sense for the newer legendaries but for some of the older ones I can't see any ramifications for there capture.
    All mew is a left over pokemon.
    There Lugia and Ho-oh where both simply rare pokemon that where so powerful they where placed in a state of worship.
    The legendary birds are simple representations of elements.

    I think you should really look into what captured legendaries will fuck things up for the world and which ones simply will not obey will need not only a lot of devotion in training like a shit ton of diplomacy checks (maybe to the point it may make there starter jelous)
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)00:49 No.5331670
    Actually one of my player kept his caterpie out constantly. Since pokemon don't evolve based on levels (rather a level requirement and happiness) in my game, his quickly evolved into a butterfree and it is his powerhouse.

    - Damage can be calculated from STR in Trainers, or ATK or SP. ATK in Pokemon.
    - Doping is allowed, but stat boosters only can be used for their benefits a few times. Hell, we've played with TMs as if they are serums injected into a pokemon (explaining their one time use).
    - Saving throws can be made to see if you return your pokemon in time if their HP is lowered to -50%, if they fail a pokemon CAN die. 0% of HP results in fainting.
    - So far breaking is roleplaying, I think I like it that way. I may add stats later if I feel the game needs them.
    >> Anonymous 08/04/09(Tue)00:50 No.5331684

    YOu know what makes no fucking sense in Pokemon? A tiny little Oddish or something fighting an Onyx. Not only would that Oddish be incredibly unlikely to be able to fight that Onyx, but the trainers of the world would look at that as a legitimate fight.

    Might I suggest a rating system for pokemon? Each one would get officially rated based on size/weight/mass, lethality and time trained. Rank 1 would be Pidgeys, Weedles, Rattatas, etc. Then you would scale up from there. Some battles would only allow for pokemon of a particular rating, or more than that rating or less than it. A Heavyweight battle would require a rank above a certain requirement while a Lightweight battle would require one below it. Free-for-all matches would have a balancing system built in. A Trainer throws out a Rank 4 pokemon, and you'd be able to throw out as many pokemon as it takes to match that Rank 4, Four Rank 1s, two Rank 2s, or a Rank 3 and a Rank 1.

    It would probably take far too much work and even if the was created it would only be applicable to Official Trainer Battles. That Oddish Fighting that Onyx still bugs the hell out of me though.
    >> Anonymous 08/04/09(Tue)00:51 No.5331701

    Don't... they even use the in battle ones in the anime?
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)00:53 No.5331716
    This has actually been happening in the campaign I've been running. Since my players don't want to fuck up the world, they've instead been offering foods to the few legends they've met. One player dared to try and attack Suicune and it immediately downed him (his Trainer not his pokemon).

    They've also met NPCs (Blaine) who can summon legends (Moltres) for use in emergencies (Galactic invading his laboratory) because he had spent time befriending the legend.
    >> Vector !NEy29ODpvs 08/04/09(Tue)00:53 No.5331717
    All the pokemon weights are documented, so it probably wouldn't be too hard.
    >> Anonymous 08/04/09(Tue)00:53 No.5331727
    Cue badass tamer letting out a legendary every day and beating it senseless before demanding its obedience, then doing it again and again until it finally gives in.
    >> Anonymous 08/04/09(Tue)00:54 No.5331739
    sure caterpie sucks...but FUCK YEAH BUTTERFREE
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)00:56 No.5331753
    How lethal pokemon are have so far been reflected in their stats.
    I do realize this is a noticeable problem though, and have been translating certain attacks, such as tackle, to do more damage if you're 'oh shit too fucking large' against smaller foes.
    >> Vector !NEy29ODpvs 08/04/09(Tue)00:58 No.5331787
    What was that one person who drew humans that looked like pokemon's site? I think there should be something like that.
    >> Anonymous 08/04/09(Tue)01:00 No.5331815

    Actually, this wouldn't be all that difficult. There is ALREADY charts for this kind of thing for the hardcore video game Pokemon crowd. Obviously, there would be some differences (many Pokemon are screwed because they don't have access to certain moves. Things like that can be changed here much more easily then in a video game), but I suspect it wouldn't be all that difficult to take the idea and tweak it until necessary.


    And second, I know the anime isn't the best source, and neither the manga, but that Pikachu... man.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:00 No.5331818
    My obsession of fluff was what originally sparked my interest in making an RP game for pokemon.
    Thank you.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:03 No.5331867
    As far as my sources go, I haven't looked at the anime once.

    There is only one Nurse Joy in PKMN: Tabletop Adventures, and she is the head or the entire pokemon center organization. My players will probably never meet her.

    Also, 'blasting off again' wouldn't happen. If you're a foot away an exploding koffing, you probably just died.
    >> The Shadow 08/04/09(Tue)01:04 No.5331880

    I remember the move Grass Knot's damage was affected by the weight of the target pokemon, perhaps you could see how that worked out. Looks like it's going well. Personally I'd be lazy and just use BESM3e, though I probably would come up with templates for different types of trainers.
    >> Anonymous 08/04/09(Tue)01:04 No.5331881

    Cockbitch. I thought would have the tiers. This does.

    >> Anonymous 08/04/09(Tue)01:05 No.5331890
    So befriending a legendary will allow players to summon them for assists (using in some form of item maybe.)
    >> Vector !NEy29ODpvs 08/04/09(Tue)01:07 No.5331923
    Aren't most of the legendaries massive dicks?
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:09 No.5331948
    If my players do enough they will get something like...
    "Summon _______"
    Weekly Feat - Summon ____ to you for a pokemon battle.
    It leaves after.

    Since they haven't gone that far (one tends to try and piss on the legends) I've never needed to think of it yet.

    For that matter... that player tends to piss on everything. I swear I'm gonna "exploding Gravelers fall, you die" if he doesn't knock it the fuck off.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:11 No.5331975
    Yes. Last time I checked, massive dicks like to be worshipped. Leave enough offerings and show that you're incredibly badass, they might let you use their power.
    >> Anonymous 08/04/09(Tue)01:12 No.5331986
    OP, this is looking really nice, I can't wait to see when it'll be done. I'll just need to find a group of people to play with...

    Question though; how exactly are you gonna do movesets, and TMs and HMs and things like that?
    >> Anonymous 08/04/09(Tue)01:12 No.5331987
    Some are friendly. Mew, celebi, Jirachi, Shamyn, and some other a nice or playful. Mewtwo, darkrai, dialga, palkia will probably try to kill you.
    >> Anonymous 08/04/09(Tue)01:14 No.5332009

    So this is pure game based? Then... Why is there a Nurse in every pokemon center that looks just like all the others?

    Not saying that's a bad thing, to be taking only from the game, and oh GOD that anime is bad some times, but it's not a bad general setting things.

    And also... the more I think about using a D20 base and adding pokemon stats... Umm... How does that even work? I'm assuming you aren't rolling d6's for damage and what not, and Strength has some equation to go into Attack? With... Dex and Con, maybe, going into an equation for Defense?

    Do Pokemon have Skills, with ranks and stuff? How would they make Swim or Climb checks, then? And wouldn't they have to have Charisma to do well in Beauty Contests?
    >> Anonymous 08/04/09(Tue)01:17 No.5332045
    Also, a few of them should be really fucking weird to deal with.

    In particular, Deoxys, Dialga, Palkia, and Arceus. Those four should be next to impossible for a trainer to befriend without devoting themselves to the task, simply because of how alien their minds would be.

    Then there's the Unown, which really should have something more to back up their essential strangeness than the canon crappy stats.

    And make some mechanic where there's an actual point to releasing a given Pokemon.

    Also, the fact that at least a few of the Pokemon are food should be something going on here. Just for example, the job of Magikarp Fisherman is one of the most dangerous in the world, because of the off chance that one of the little bastards evolves into Gyarados while you're bringing in the net.
    >> Anonymous 08/04/09(Tue)01:17 No.5332047
    For some reason to me I would think d20 is a kind of shitty system to have for pokeymans.

    Unfortunately, I can't say I have any better suggestions, so good luck anyways OP. I love me my pokeymans.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:18 No.5332057
    They have ALL been painstakingly translated into a d20 system.
    They have accuracy rolls which can be altered by the speed of your target.
    They have dice rolls. (1d6 for tackle, 3d10 for thunderbolt)
    They have AOE. (Tackle - 1 Target, String Shot - 2m AOE of target)
    They have rates of attack.
    - At-Will - Self explanatory (Bubble)
    - EOT - Can be used once every other turn (Flamethrower)
    - Battle - Can be used once per battle (Thunder)
    - Center - Can be used once per pokemon center visit (Recover)

    It took me days, but I did it. Every in game attack has been translated into a useable attack in PKMN: Tabletop Adventures. They are still be re-worked when my playtesters prove a certain move too powerful for its accessibility.
    >> Anonymous 08/04/09(Tue)01:18 No.5332059
    Yeah its something that upon the removing all the kidiness has untapped potential. A world of monsters that live and fight beside humans shit is awesome.

    As far as the anime is concerned the first season in the khoto region was at times pretty dark and the first movie (although preachy with lessons) Mewtwo was probably one of the coolest villans I have seen in an anime and actualy kills people and mew well I daw'd at it.
    >> Anonymous 08/04/09(Tue)01:22 No.5332102
    Well, Mewtwo you can deal with if you can clarify that you're not an abusive asshole to your Pokemon. Also, if you meet him post-movie.

    Latios and Latias are also apparently pretty cool. The movie personalities definitely work there. Of course, being cutely stalked by a Latias could be funny.

    Suicune, Raikou and Entei should also be vaguely okay to deal with once you get through their fear of people and the fact that all three of them were transformed into legendaries after dying horribly and still remember that fact.

    Phione probably hates itself, given how hard it sucks.

    Giratina is also probably on the list of "too fucking alien to comprehend".
    >> Manyfist !!TggEaf+C4RP 08/04/09(Tue)01:25 No.5332142
    Mech & Manga for M&M is out. They allow a pokemon campaign easily.
    >> Anonymous 08/04/09(Tue)01:25 No.5332145
    Maybe each type has a certain basic Ability or Skill associated with it. Flying types can all Fly, Water types can all swim, Ground types can all tunnel and have innate underground direction-sense, Grass types can regain health via photosynthesis, Ghost types can naturally see and communicate with dead Pokemon, etc.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:26 No.5332158
    Each center offers new NPCs I've made up on the spot. My players rarely care to interact with these type of NPCs. They heal their pokemon and leave.

    Pokemon rarely needs to make checks to do stuff they can do naturally, within reason. Birds fly well, fish swim well. Pokemon's appearance stats are kept separate from their Stats.
    They use the original stats -
    HP, Attack, Defense, Special Attack, Special Defense and Speed, to determine what they can do.

    Legendaries of such an alien nature ARE almost impossible to befriend. But then, how you even met such absurd legends and lived is the GM's decision.

    Pokemon as food is also relevant. One of my players has a pidgeotto he feeds live ratata. As for the magikarp fisherman - he's not selling it for food. Source material says Magikarp are too hard to eat, they're useless in every aspect until they are Garaydos.
    >> The Shadow 08/04/09(Tue)01:27 No.5332176

    That just made me think of Magikarp exalting.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:30 No.5332196
    >> Anonymous 08/04/09(Tue)01:31 No.5332210
    Can someone please post a link /rs/ isn't working for me.
    >> Anonymous 08/04/09(Tue)01:37 No.5332264
    If you are going to take all the Moves and d20 them out, what relevance do the original pokemon stats have on an otherwise d20 based game? Do... they... some how translate into d20 rules? Because if Thunderbolt, even STABed (which I can only assume you are doing), is going to do some where in the realm of 3d10x1.5 damage, that's... going to take A LONG TIME to kill even... fuck. A Magikarp starts, at level 1, with something like 30hp.

    And there's that. You've mentioned levels and friendship. I assume they are going to level 100, because you are keeping their stats, and the humans are going to... 20?

    ...Or is this all explained in the /rs/ and I'm just being a dick bringing it up?

    And also, thank GOD other people agree with me about pokemon being eaten. I'm SO SICK of people telling me that there are actual Cows being turned into steaks and hamburgers, and not Miltanks.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:38 No.5332274
    well, /tg/ I appreciate all of your comments and questions and at a later date I will return with more updates. I am hungry though, and I'm going to go out and eat.

    Thank you for all those who contributed to this thread. It's this kind of interest that makes me so determined to finish the game - and do it well.

    Until next time
    - Dr. Mr. Stark
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)01:40 No.5332294
    The /rs/ is NOT my game. It is someone else's.
    My game is currently not anywhere online.

    I'm sorry I have to leave but I'll try and answer this question once I return from food. If not, I'm sorry.

    - Dr. Mr. Stark
    >> Anonymous 08/04/09(Tue)01:43 No.5332330
    Will fossilized pokemon (aerodactlye, kabuto ect.) work similarly to hatching pokemon.

    and on that note how will "pokemon as transportation" work
    example: it always bugged me that a pidgy could transport someone with fly.
    >> Anonymous 08/04/09(Tue)01:44 No.5332341
    Not if you roll up a midget trainer.
    >> Anonymous 08/04/09(Tue)01:58 No.5332474
    How would a midget fly on the back of a bird the size of a persons fist?
    >> Anonymous 08/04/09(Tue)02:08 No.5332577
    >>In the playtesting game I'm running now, health care is not free. It's 10 credits each to heal a pokemon.

    Hey, I realize that this fee is probably completely insubstantial to the gameplay, but could there be a feat (or an advantage that could be payed for before the start of the game) that gives players Poke-center access for free, similar to the show's interpretation of it? I mean, groups of ten year olds travelling around the country would need it, and you'd think that either the Trainer's families or the government would fund them, eh?
    >> Devilock 08/04/09(Tue)02:11 No.5332602
    It's free in every game. I'd assume there is some kind of welfare system in place; the Pokegovernment pays for it.
    >> Anonymous 08/04/09(Tue)02:13 No.5332627

    And that's my problem with totally excluding the anime (he hasn't said anything about the manga, but it seems like he's avoiding it all). Yes, Pikachu is a fucking god hack, and Ash is dumber then a bag of bricks, but they kind of address this sort of thing in the other sources.
    >> Anonymous 08/04/09(Tue)02:16 No.5332655
    Well, the Pokemon being eaten thing is canon. I mean, in Diamond/Pearl/Platinum, one of the books in the library with all the ancient legends mentions people praying for the souls of the Pokemon that they eat. That seems pretty clear to me.
    >> Anonymous 08/04/09(Tue)02:18 No.5332680

    Admittedly, I run into less of this as new games come out. It was easier to defend when their were only possibly 150 creatures IN THE WORLD. Now... it's obvious that pokemon are the dominant creatures, if not the ONLY non-human creatures.
    >> Devilock 08/04/09(Tue)02:41 No.5332878
    That's all there is to eat.
    Pokemon absorbed and adapted to fill the niche of every original life form.

    I wonder if there are bacteria still left unrelated to Pokemon...
    >> Manyfist !!TggEaf+C4RP 08/04/09(Tue)03:12 No.5333078
    Pokemon world seems to have little to no government. Everything seems to be owned by companies & corporations, perhaps that is their government. Kinda like a benign Cyberpunk world where mega corporations run the show.
    >> Anonymous 08/04/09(Tue)03:24 No.5333158

    You know, you're right. The only thing that seems to separate various areas (Kanto, Johto, etc) is physical land mass and location. Who... do the Police actually work for?
    >> Anonymous 08/04/09(Tue)03:27 No.5333181
    (didn't read most of thread)

    So... a Pokemon PnP game? Now we just need a Pokemon wargame.
    >> Devilock 08/04/09(Tue)03:35 No.5333257
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    Cops are corporate in Pokemon.

    Nurse Joys are actually a secret 4th stage evolution of Chancey, beyond Blissey.
    They work for poffins. Or something.
    >> Devilock 08/04/09(Tue)03:39 No.5333282
         File1249371543.png-(427 KB, 636x708, Realistic_Magmar_by_xTwilight_(...).png)
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    Current fav.

    Knows Lava Plume, Confuse Ray, Fire Punch, and Faint Attack.

    The ass-head throws people off, but I do like a bit of humor in such matters.
    Being burned on contact and confused with 100% accuracy usually puts enemies in their place.
    >> femanon 08/04/09(Tue)04:02 No.5333443
    I'll have to remember that next time we enter a pokecenter, *readies pokeball*
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)04:30 No.5333678
    I'm back, and surprised this thread is still up -

    They need to be tamed, but since they are new to life they are easier to tame.

    Land mounts, sea mounts and sky mounts are purely decided by how large it is and if it's strong enough to support your weight. NOT HMs. A bird can fly, a fish can swim.

    It translates with my system well.
    Atk. or Sp.Atk. stat are added to do more damage.
    STAB is represented with additional die.

    Humans cap at level 71... potentially.
    There are 71 different things you can do to level up.
    A badge levels you up, a symbol, a contest ribbon, pokedex completion, etc.

    You stop gaining stats at level 30, you gain feats every other level till 30, you gain new feats every 3 levels after that.

    None of it was explained in the /rs/ since it's not my work.

    Pokemon as food. It happens. Even a cooked Oddish is a great vegetable.

    Coordinators, the 'cash flow' class, as my players have put it, are immune to this fee. Their parent's bank accounts deal with it.

    My players are new trainers at the ages of 19-22.
    Who the hell would let their child explore a world where there were wild and hostile monsters in a world.


    I kinda like the manga. I exaggerated when I said I was ignoring anime. It's more like I'm ignoring the show's cartoon physics. A completely different thing.
    >> Anonymous 08/04/09(Tue)04:36 No.5333716

    >Nurse Joys are actually a secret 4th stage evolution of Chancey, beyond Blissey.


    >> Anonymous 08/04/09(Tue)04:39 No.5333733
    Would be an awesome adventure to find out who funds this mass training/evolution so the PCs can try to shut it down and free them all.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)04:40 No.5333747
    Well sure, just make your world have multiple nurse joys.
    It'd be pretty humorous actually.
    >> Anonymous 08/04/09(Tue)04:46 No.5333785
         File1249375611.png-(38 KB, 600x600, 1244675228583.png)
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    In during Charizard being the best.
    >> Devilock 08/04/09(Tue)04:57 No.5333845
    Fuck that. I'd see what other Pokemon could become humanoid.

    Like Magmar.
    >> Anonymous 08/04/09(Tue)04:59 No.5333858
    op do you have a site or something were we can follow you and get this the VERY FUCKING SECOND IT COMES OUT.

    cause i have a group who would cream themselves over this.

    fuck i need to update my realistic pokemon folder.
    >> femanon 08/04/09(Tue)05:00 No.5333866
    or you could just make them all humanoid from the start
    >> Devilock 08/04/09(Tue)05:01 No.5333870
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    Actually, a cross-engineering program to create Pokekids might be a nice alternative to the master/slave gimmick.

    I believe they are called "gijinka" or something like that.

    These are by 'hitec'. You can /rs/ it.
    >> femanon 08/04/09(Tue)05:02 No.5333879
    or you could just combine them for even more fun
    >> Anonymous 08/04/09(Tue)05:02 No.5333880
    That what they said about Kadabra. He was a psyhic kid who woke up into a Kadabra.
    >> Anonymous 08/04/09(Tue)05:03 No.5333885
    Man, some of those are so awesome.
    >> femanon 08/04/09(Tue)05:06 No.5333896
    /rs/ turns up dead links,
    >> Manyfist !!TggEaf+C4RP 08/04/09(Tue)05:07 No.5333902
    Which makes me wonder why is it at the age of 10 can you magically qualify to become a trainer? Who decides this, and why 10? Why not 16/18/21..etc. (I know it was made for ages 10-13) but still what makes a 10 year old so capable of defending him/herself? Even with a bio-weapon (pokemon) at your side, it's a dangerous world. It's like asking a 10 year old now to go and wander the Safari (alone) with a pet Dog & a loaded revolver and some spare ammo.
    >> Devilock 08/04/09(Tue)05:08 No.5333912
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    Give me a minute or few

    >> femanon 08/04/09(Tue)05:09 No.5333917
    kids show is for kids, obviously you want a kid protagonist, its kind of an american thing to have protagonists be adults most of the time.
    >> Manyfist !!TggEaf+C4RP 08/04/09(Tue)05:11 No.5333933
    I know it's a kid's show but when you think of it, who in their sane minds would allow this?
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)05:11 No.5333936
    I have no site, although I have already sworn to some other anonymous to make said site.
    I don't think it'll be necessary because I will post it on /tg/ THE VERY FUCKING SECOND IT'S DONE.

    I will still make that site eventually though. With rules and what I've done so far.
    >> Devilock 08/04/09(Tue)05:12 No.5333944
    19 meg at 85kbps
    >> Devilock 08/04/09(Tue)05:15 No.5333964

    >> femanon 08/04/09(Tue)05:16 No.5333974
    exactly the kind of parents most kids wish they had.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)05:19 No.5333991
    Devon Corp, Silph Co, PKMN Centers, Police Force, Gym Leader's League, Elite Four League, Battle Frontier, Contest League. These seem to be the major players.

    Those regions are actually all part of the same country.
    Orre for example has no formal police force, and is overrun with organized crime.

    I asked my players to RP their actual ages (18-21).
    I just couldn't see why any Gym Leader would take a child seriously.
    >> femanon 08/04/09(Tue)05:22 No.5334012
    some of them are kids themselves, others have proven to NOT take them seriously in many of the Pokemon series. they are still obligated to battle though.
    >> Anonymous 08/04/09(Tue)05:22 No.5334015
    >I just couldn't see why any Gym Leader would take a child seriously.
    Half of the motherfuckers ARE children.
    >> Devilock 08/04/09(Tue)05:23 No.5334024
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    >> Anonymous 08/04/09(Tue)05:24 No.5334031
    What gym leader is a child?
    >> femanon 08/04/09(Tue)05:25 No.5334047
    kasumi is 12
    erika is 16
    sabrina is probably an adult,
    >> Devilock 08/04/09(Tue)05:26 No.5334051
    OK how about this:

    People put on outfit pieces in some kind of shamanistic-cyberpunk ritual act, becoming an avatar of other species.
    They gain the powers of whichever creature they've adorned.
    Characters are valued in power by their 6-piece set quality and diversity, of which they can swap out at the beginning of each turn, becoming different monsters.
    >> femanon 08/04/09(Tue)05:29 No.5334070
    i dislike, that kind of power is too controllable and not a dissadvantage, if your a moemon, or you have moemon, they cant just stop being meomon outside the battle,
    >> Devilock 08/04/09(Tue)05:30 No.5334083
    I figured they were outfits by both hitec's work and the little gifs..
    >> femanon 08/04/09(Tue)05:32 No.5334089
    nope, they're moemon,
    check my you tube link
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)05:32 No.5334096
    Actually, I've aged them. One of my players was no too happy to learn that Misty was no longer jail-bait.

    It's really up to the GM and what they'll allow once I have the rules out though.

    My game will have rules and it will have setting suggestions.
    Only one is needed for play, the other can be as different from canon as the GM or players want it to be.

    An awesome, alternate setting which should still be able to use the rules we've made once we're done.
    >> Anonymous 08/04/09(Tue)05:34 No.5334106
    Misty, Erika, Cissy, Rudy, Bugsy, Whitney, Jasmine, Roxanne, probably Flannery, Winona, Tate and Liza, Maylene, and Candice.
    >> Devilock 08/04/09(Tue)05:37 No.5334126

    Funny song, I saw it after you posted
    >> femanon 08/04/09(Tue)05:39 No.5334140
    no offense i don't think anyone but hardcore Pokemon fans would touch your rules, from what i understand, Pokemon use the stats from the game, which are quiet frankly, a clusterfuck and unusefull when put into PnP format. and a single base class seems kind of lame,
    i would honestly stay away from d20 formula, i dont think it suits the setting or idea of pokemon at all.
    >> Devilock 08/04/09(Tue)05:43 No.5334161
    Yeah, don't use Pokestats as-is.

    You'd need something with far less numeric variance and certainly not d20.

    Multiple success rolls would be preferred but anything with bell curved rolls and far more fairness between uneven elemental matchups is good.
    The video game as it is has little to no fairness between, say, a water vs. lightning... but that's the point. It's rock-paper-scissors, which works for it since you have 6 monsters.

    With only one character per player you can't do that.
    >> femanon 08/04/09(Tue)05:45 No.5334168
    good point but i meant the classes more than the actual dice
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)05:48 No.5334177
    You understand half of it.
    I used the stats from the original games as guidelines.
    New stats are much more manageable.
    For example Charmander's Level 1 stats are:
    4 Hp, 5 Attack, 4 Defense, 6 Sp. Attack, 5 Sp. Def, 7 Speed

    I have 5 hard-core pokemon players playtesting it and demanding more sessions when I rarely have time.

    Single base class? Who said that? If you're ASKING... There are seven classes to choose from with 7-9 Paragon/Prestige/Advanced/whatever-you-want-to-call-it for each of those seven classes.

    I can't do much with you saying to stay away from d20. Maybe if you suggested something instead of just saying what not to do?
    >> Devilock 08/04/09(Tue)05:50 No.5334190
    Well same thing really, since RPG class = vgame elemental type as far as available powers for a monster.

    I'd want something a bit more open for PCs but still limiting in how much a single monster can grab.

    Anyway, there is a way to convert Pokemon powers to RPG format.

    You know how each power has an inherent accuracy? It's in percentage, but that translates precisely to d20 roll.
    5% = a +1
    So 75% accuracy on, say, Sweet Kiss becomes "Roll higher than 5 on d20 to hit"

    Then you have that extra little effect such as a Flinch with Bite attack. That's 30% chance for effect, even though the attack has its own accuracy.
    So you add in a d6 roll with the d20 acc.
    Rolling 5-6 gets the added effect in this case.
    Other powers have other chances, but you get the idea.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)05:50 No.5334193
    Why can't your character CATCH more pokemon?
    Isn't that like one of THE OLDEST catch phrases?
    Did I not mention that you can CATCH the things you encounter T_T? I thought it was implied that in a pokemon game to can catch pokemon...
    >> Anonymous 08/04/09(Tue)05:50 No.5334195
    Did you put in pokemon natures?
    Like bashful, adament and whatever.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)05:51 No.5334196
    This is how the accuracy roll works actually.
    It can be altered by your target's speed stat though.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)05:52 No.5334201
    I have, but they only really affect your initial stats which you build on from there. 4/5 of my players didn't want to play with natures since it wasn't back in red and blue so I haven't playtested it yet.
    >> Anonymous 08/04/09(Tue)05:58 No.5334223
    Here is list of natures. Maybe make it into optional system for people who want to play with or without natures.
    >> Devilock 08/04/09(Tue)05:59 No.5334228
    The point of Pokemon power acc. was that highly damaging effects tend to have:
    • Low number of uses (PP)
    • Worse accuracy, although not always

    It's a balancing factor. If you shift that up or down due to stats, you might be punishing low-speed characters.
    >> femanon 08/04/09(Tue)06:00 No.5334232
    a classless system would probably just work better for something as ambiguous as pokemon trainer,

    if your not quite sure what a classless system is, well you basicaly take your class features and instead attach point prices to them and give your characters a set ammount of points to distribute each game,

    in addition, again this isnt the game, using the game stats from pokemon creates all sorts of problems, in a real adventure, a real pokemon might attack a human or have collateral damage, in a game, that isnt possible, the way you have it set up, theres just no way to translate damage in that way,

    there are a myriad of ways to suggest changing the system and most of them all work, theres a lot of ways to run dodging for instance, you can make it a derivative of certain base stats, it can be a skill, it can increase over level like AB in 3.5 none of these are really wrong, but i just feel a class system is too pigeon holed for something as generic as a pokemon trainer. they're not such radically different concepts. a researcher just might put a lot more points into things like knowledge skills
    >> Devilock 08/04/09(Tue)06:01 No.5334238
    So you plan for multiple (5, in your case) PCs, each with 6 monsters?
    And each monster has 4 powers?
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:01 No.5334244
    please just get a small blog, im going to end up asking on here EVERY FUCKING DAY "hey did stark finish that pokemon rp yet?" and then when you finnaly do, IM GOING TO FUCKING MISS IT.

    seriously, the same fucking thing happened with Ifuritasfan and his hellbore/rust/airbrush tutorial.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:03 No.5334254
    wasn't there a varient in unearthed arcana that did this?
    your character had a certain personality trait that you could chose to take that would raise one stat and lower another?

    isnt that the same fucking thing?

    sounds like a good varient to me, adds some role play too.
    >> Anonymous 08/04/09(Tue)06:05 No.5334264
    Whoah, this thread is a lot. Before reading it all, I'm just going to ask: are the pokemon you have going to level up independently? With having up to six plus the trainer, won't it lead into inhuman ammounts of book-keeping, number-crunching, min-maxing and metagaming? (Much like the original Pokemon games.)
    >> Anonymous 08/04/09(Tue)06:05 No.5334266
    Interestingly, this is what happened in the Diamond and Pearl metagame.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)06:06 No.5334271
    But what of a breeder? Or a Collector? Or someone who trains pokemon to get in touch with their emotion since they are capable of hearing their thoughts?

    Damage a Pokemon can deal translates perfectly to a human. A human has virtually no defense, except for maybe a Martial Artist or Psychic. Oh, wait. So when Charmander deals 10 Damage to a trainer. The trainer takes the damage and is auto burned. Get to a hospital.

    Hyper Beam goes through it's target and has horrible backlash if abused. My players know that purposely damaging property results in heavy fines or jailing which would end their campaign.
    >> Anonymous 08/04/09(Tue)06:06 No.5334272
    Also it could be use for tame rate. A playful or loyal are probably is going to be easier to tame then a stubborn or rude pokemon.
    >> Devilock 08/04/09(Tue)06:06 No.5334273
    Can you explain further?
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)06:09 No.5334290
    Pokemon do level up independently, but my players are choosing whether or not they actually stat a pokemon and keep track of it - or list it in their inventory.

    Most, if not all, of my players have pretty much settled on 6 pokemon who they care about and would take a rare dragon or something similar to replace the spot on their team. They've all grown close to their pokemon.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)06:10 No.5334296
    While true, a trainer's ability tends to make most pokemon just go with it.
    The natures would affect that kind of thing to a new trainer but not a veteran.
    >> femanon 08/04/09(Tue)06:11 No.5334299
    and? i dont get how these seperate the characters anymore than an adventurer's motives, a fighter can be motivated by cash and a rogue duty. a fighter might take appraise while a rogue focuses on diplomacy and the like,

    if trainers are defenseless, why have saves? why have attack bonuses? if they cant do anything? why bother having anything related to them. you dont need specific damage keeping systems for shit like, oops you fell off a small cliff, now your hurt, go get help/hospital.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)06:18 No.5334344
    I guess it's strictly their class bonuses that separate them.
    Their extra abilities etc.

    >why have saves?
    so you don't just die, ending the game
    >why have attack bonuses?
    so you are rewarded for leveling up and putting points where you want your sweeper/tank/supporter to excel
    >if they cant do anything?
    who said they can't do anything? trainers grow up with their pokemon, picking fights they can handle and summoning their allies to fight along side them
    >why bother having anything related to them.
    because this is what the original game lacks. trainer customization.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:18 No.5334348
    your treating them like you can only focus on the trainer or only focus on the pokemon.

    from what i gather your trainers stats benefit the pokemon, and the pokemon acts as your bodyguard.

    its like playing D&D and saying "lol why bother with a caster, they cant defend themselves."

    a trainer provides support for their pokemon while a pokemon provides support for their trainer.
    >> Dr. Mr. Stark !!d0diDeRpO0s 08/04/09(Tue)06:20 No.5334360
    I'm going to sleep, got work tomorrow morning.

    Again, I appreciated all comments and suggestions -
    It helps me see what is wanted in this kind of game.
    I really do want this to be a playable game that everyone likes so I'm working really hard to make it work.

    Thanks /tg/ I'll be back at a later date.

    - Dr. Mr. Stark
    >> Anonymous 08/04/09(Tue)06:21 No.5334362
    honestly i hate to use this annalogy here, or anywhere for that matter, but its pretty much like you're playing a demonology warlock in wow.

    you don't so much fight yourself, you simply do everything you can to keep your pokemon from failing.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:23 No.5334376
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    on that note, if no one objects im going to turn this into an image dump now.
    >> femanon 08/04/09(Tue)06:23 No.5334380
    you certainly arent focusing on pokemon much if you're using the video games stats,
    I'd rather pokemon and humans use the same base system.
    well if you absolutely have to have classes go ahead, I think its a bad move though

    anyway the point is if all a trainer has to do is order their pokemon, they don't need very many stats, if they do have to do more than just order their pokemon, making them helpless is going to make the game pretty damn gritty.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:26 No.5334399
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:27 No.5334404
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:28 No.5334412
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    >> Anonymous 08/04/09(Tue)06:28 No.5334413
         File1249381706.jpg-(1.11 MB, 1000x1382, pkmnppl.jpg)
    1.11 MB
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:29 No.5334418
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    and we hit autosage.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:30 No.5334423
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:31 No.5334432
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:32 No.5334436
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:32 No.5334441
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:33 No.5334449
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:34 No.5334454
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:34 No.5334459
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:35 No.5334466
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:36 No.5334478
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    53 KB
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:37 No.5334488
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    >> Anonymous 08/04/09(Tue)06:38 No.5334491
    that absol is fucking awesome. Do you have the sauce?
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:39 No.5334497
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:39 No.5334505
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    forgot her name, but half my collection is from her, im sure one of them has a water mark.

    shes on DA
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:41 No.5334514
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    apperently were not autosaging.

    my bad.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:42 No.5334521
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:46 No.5334566
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:48 No.5334583
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    fucking internet connection.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:51 No.5334601
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:51 No.5334606
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    hey its a digle- OH FUCK ARE THOSE HANDS?
    >> femanon 08/04/09(Tue)06:52 No.5334610
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:52 No.5334616
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:54 No.5334624
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    the watermark from the same person as the absol is coming up soon, its on a gengar.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:54 No.5334631
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:55 No.5334637
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    >> Devilock 08/04/09(Tue)06:55 No.5334638
    Oh shit nightmare fuel
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:56 No.5334645
         File1249383373.jpg-(107 KB, 459x506, Gengar.jpg)
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    < watermarked
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:57 No.5334653
         File1249383432.png-(410 KB, 567x685, ghosts.png)
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    ya that didn't help...
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:58 No.5334664
         File1249383509.png-(1.04 MB, 1130x1050, ghosts2.png)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)06:59 No.5334676
         File1249383575.png-(1.48 MB, 600x779, Giratina_Origin_Form.png)
    1.48 MB
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:00 No.5334680
         File1249383630.png-(206 KB, 868x1007, Glion.png)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:01 No.5334682
         File1249383684.jpg-(128 KB, 564x540, Grovyle.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:02 No.5334695
         File1249383764.jpg-(190 KB, 630x558, Heracross.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:04 No.5334704
         File1249383841.jpg-(63 KB, 564x541, Hitmonchan.jpg)
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    im surprised that a hitmonchan that is LESS human looks MORE realistic.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:05 No.5334709
         File1249383902.jpg-(75 KB, 603x618, hitmonchan,lee,top.jpg)
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    >> Anonymous 08/04/09(Tue)07:05 No.5334712
    OP: I suggest you start a page on a free blogging site to ensure this is easily accessible, or a page on 1d4chan or something permanent and consolidated.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:06 No.5334716
         File1249383984.jpg-(74 KB, 646x370, Hitmontop.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:08 No.5334719
         File1249384088.jpg-(181 KB, 562x488, jynx.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:09 No.5334730
         File1249384158.jpg-(71 KB, 600x592, Kadabra.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:10 No.5334740
         File1249384259.jpg-(116 KB, 415x549, Keckleon.jpg)
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    OP logged off for the night.

    i might create one for him later on 1d4, hopefully he will find it and update it.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:11 No.5334744
         File1249384299.png-(336 KB, 751x555, Lileep_and_Cradily.png)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:12 No.5334746
         File1249384335.jpg-(122 KB, 524x620, Lotad.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:13 No.5334749
         File1249384387.jpg-(160 KB, 435x613, Machoke.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:14 No.5334755
         File1249384443.jpg-(42 KB, 418x315, Magnemite.jpg)
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    badass magnimite is badass.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:14 No.5334760
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:15 No.5334762
         File1249384531.jpg-(88 KB, 493x475, Mawile.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:16 No.5334764
         File1249384572.jpg-(32 KB, 512x512, meditite.jpg)
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    some delicious loli for you all.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:17 No.5334766
         File1249384622.jpg-(187 KB, 580x517, Meowth.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:18 No.5334771
         File1249384700.jpg-(174 KB, 701x472, Metagross.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:18 No.5334777
         File1249384734.jpg-(38 KB, 408x588, Mew.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:19 No.5334779
         File1249384767.jpg-(103 KB, 548x375, Mewtwo.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:20 No.5334784
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:21 No.5334793
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:23 No.5334805
         File1249385011.png-(674 KB, 883x832, Nidoking.png)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:24 No.5334812
         File1249385075.jpg-(209 KB, 700x701, Palkia.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:25 No.5334822
         File1249385155.jpg-(152 KB, 659x539, Pinsir.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:27 No.5334830
         File1249385255.jpg-(176 KB, 543x446, Poliwrath.jpg)
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    ok NOW were on auto sage.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:29 No.5334840
         File1249385351.jpg-(157 KB, 481x516, Psyduck.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:30 No.5334844
         File1249385400.jpg-(101 KB, 447x491, Raichu.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:31 No.5334851
         File1249385488.jpg-(162 KB, 506x622, Regice.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:32 No.5334857
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:33 No.5334862
         File1249385582.jpg-(164 KB, 1024x630, Scyther.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:33 No.5334866
         File1249385634.png-(150 KB, 700x523, Scyther.png)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:34 No.5334870
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:35 No.5334875
         File1249385724.png-(84 KB, 478x511, Snorlax.png)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:36 No.5334881
         File1249385760.jpg-(36 KB, 431x497, Spinda.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:36 No.5334883
         File1249385800.png-(216 KB, 520x457, Squirtle.png)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:37 No.5334886
         File1249385863.jpg-(317 KB, 837x500, Steelix.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:38 No.5334891
         File1249385907.jpg-(51 KB, 600x424, The_Three_Starters.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:39 No.5334900
         File1249385961.jpg-(217 KB, 700x636, Tropius.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:40 No.5334907
         File1249386006.jpg-(205 KB, 606x566, Typhlosion.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:41 No.5334912
         File1249386073.jpg-(127 KB, 375x585, Wigglytuff.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:42 No.5334918
         File1249386133.jpg-(76 KB, 546x421, Wooper.jpg)
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    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)07:43 No.5334928
         File1249386234.jpg-(104 KB, 630x482, Zubat.jpg)
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    and im done.

    ill stick around for a few minutes before i go to bed.

    ill be adding the tabletop pokemon page to 1d4 chan when i wake up.

    with any luck he'll find it.
    >> Anonymous 08/04/09(Tue)09:44 No.5335650
    Bump for interest.
    >> Halfwing !!Slarp0p0hVx 08/04/09(Tue)10:08 No.5335794
    thread is autosaging.

    bumps dont work

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