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  • File : 1252431609.jpg-(19 KB, 370x364, plasma.jpg)
    19 KB Corp Quest 4 - The Real Deal Plasma !UHUuLXLjhk 09/08/09(Tue)13:40 No.5775885  
    Hello, /tg/. A few days ago, we played a game. A very numbers-heavy game, but a game nonetheless. It's called "Corp Quest". It's the far future and it's dominated by mega-corporations. You play a group of subcontractors working for the corporation TradeStar - you're handling their mining operations on the unclaimed planet of Hajjar. Since your arrival, you've engaged in conflict with the natives and forced them South, further into their own territory. Four other corporations have been discovered:
    The unethical AlphaRange - you offer them enslaved natives in exchange for technology.
    The sly Centauri Synthetics - you're currently in an uneasy alliance with them against the Kil'thweq.
    The curious Lemmington Pharmaceuticals - you are no longer on the verge of conflict - in fact, you're budding business partners.
    The alien Kil'thweq - you've promised Centauri Synthetics you will fight them upon their request.

    Yet again, things are about to get very, very interesting.

    Do you want to continue our game, /tg/?

    Thread 1: http://suptg.thisisnotatrueending.com/archive/5735147/
    Thread 2: http://suptg.thisisnotatrueending.com/archive/5743045/
    Thread 3:
    Thread 4 (apologies for abandoning it - but next time, don't archive it so early):
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)13:41 No.5775902
    Day 21:

    2308.8 tons
    5,987 fuel

    +325 tons/day
    -316 fuel/day

    Your Southern Construction Facility is complete. Nine heavy constructors await new orders.

    An AlphaRange 'copter lands in your main facilit to pick up your 13 chimps and 370 tons of heavy metals. In exchange, you get stun gun schematics.

    As per previous specifications, six slaver-squads are created, each one containg six heavy combat drones and four heavy hauler drones. These are:
    Freedom Alpha
    Freedom Beta
    Freedom Gamma
    Freedom Delta
    Freedom Epsilon
    Freedom Zeta

    No one is contacting you at the moment. Is there anything that you wish to do?
    >> Anonymous 09/08/09(Tue)13:45 No.5775937
    Fuck yeah, this shit again

    Wait, do what they asked in thread 4.
    replace the stun rods with the stun guns, spend all day doing this to our 36 combat guys
    >> Anonymous 09/08/09(Tue)13:47 No.5775959
    also, don't forget to ask the lemmington dudes about the natives
    >> Anonymous 09/08/09(Tue)13:51 No.5775984

    Seconding, also, since we can now expand fastly to the south, ask lemmington to start sampling for lifeforms there, since we're gonna mine all the south soon
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)13:56 No.5776037
    Understood - something has just come up in reality, however, so give me about twenty minutes to respond.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)14:31 No.5776427
    Squadrons Freedom Alpha through Freedom Zeta are being rearmed at the cost of 3.6 tons.
    Because they are heavy, each drone will be engage in three fights before they have to run out of ammunition and restock. The cost of ammunition is 0.1 tons per drone.

    You hail Lemmington Pharmaceuticals and request information.
    "They are appear to be have all evolved from the same species, into seperate roles and they have learned to live and rely on one another. The lesser race - the chimps - are excellent foragers and appear to be very quick to adapt to new situations, capable of rapidly learning how to utilize new technology. The apes are the hunters and the guardians of the chimps. In exchange for fruits gathered from places that do not support apes, the chimps are protected and provided with meat that comes from animals they could not kill. As for the gorillas, we haven't observed enough of their actions. We can't say much about them except that they seem to be a leadership caste. There's also the potential for an even higher caste, but we're not so sure - if gorillas are the sons of the father, then what is the father? Is the father a deity? Is the father a higher caste? Is the father their ruler? We simply don't know. If you provide us with five captured gorillas, then in addition to everything else, we'll give you more informaion on them."
    >> Anonymous 09/08/09(Tue)14:45 No.5776573
    Nothing much that we didn't know about already, then. Still, this is pretty frightening. Caste societies can make mean opponents, if they ever get their hands on tech.

    Uh... Fuck, what now then?
    >> Anonymous 09/08/09(Tue)14:49 No.5776610
    Now we capture 5 gorillas.
    >> Anonymous 09/08/09(Tue)14:57 No.5776700
    It's time for us to play the most dangerous game.
    >> Anonymous 09/08/09(Tue)14:57 No.5776704
    Can't, our drones are being updated today. Maybe tomorrow.

    Should we day-skip, or is there anything else we can do?
    >> Anonymous 09/08/09(Tue)15:00 No.5776737

    Well so long as Lemmington don't mind, we should start surveying the south, some area must have been cleared of natives, if not simply timeskip
    >> Anonymous 09/08/09(Tue)15:03 No.5776768
    Can we get a map please, also what happened last night, when I left we were advancing to the centauri - kil'thweq border.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:05 No.5776803
         File1252436724.png-(140 KB, 592x379, Hajjar.png)
    140 KB
    Here's the current map.
    Got it.

    Okay, Day 22, coming up.
    >> Anonymous 09/08/09(Tue)15:11 No.5776892
    >> Anonymous 09/08/09(Tue)15:14 No.5776916
    How is the bridge construction going?
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:14 No.5776919
    Day 22:

    2630.2 tons
    5,671 fuel

    +325 tons/day
    -316 fuel/day

    You have discovered one deposit with approximately 2500 tons.
    You have discovered one deposit with approximately 2000 tons.
    You have discovered one gas pocket with approximately 2500 units.

    As per the failed thread's suggestions, your constructors build roads between facilities. Travelling to any of your mines or facilities in your territory takes only one day.

    Squadrons Freedom Alpha through Freedom Zeta are rearmed and are ready for action.
    Weapon Slot 1: Combat Lasers
    Weapon Slot 2: Stun Guns
    Auxiliary Slot: Empty

    You have recieved no messages.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:15 No.5776940
    You didn't initiate bridge construction because of the hefty cost of 1000 tons of heavy metals.
    >> Anonymous 09/08/09(Tue)15:21 No.5777007
    I think we should build that bridge, at our current production rate we would make the resources back in just over 3 days, and we would open up a whole new area for exploitation, i mean exploration.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:24 No.5777051
    Your nine heavy construction drones are capable of constructiong five tons of material a day.

    Due to this fact, the bridge will take approximately 22 days to complete - unless you create more constructors.
    >> Anonymous 09/08/09(Tue)15:26 No.5777093
    I vote we wait until we have amphibious tech to explore across the ocean, and focus on expanding south for now, and capturing the primates.
    >> Anonymous 09/08/09(Tue)15:30 No.5777147
    In that case screw the bridge and lets expand south and look for more deposits of stuff we can use, may aswell build more extractors(?) too.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:33 No.5777188
    So, regardless of what happens with the constructors, squadrons Freedom Alpha through Freedom Zeta will be sent to explore the far South.

    But, that still begs the question - will you have your constructors construct the bridge, remain idle, deactivate or do something else?
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:36 No.5777215
    I'll reiterate on how mining and gas extraction works, then.

    All you need to extract resources is a harvester. Then you need a hauler of the same type to carry the same amount of resources to the storage facility. Construction drones are not required, but they are very useful - they reduce the chance of your drones being harmed in a hazardous environment when mining and extracting gas.
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)15:42 No.5777293
    Also, is it possible to repair the bots that were destroyed in the first heavy native offensive? Maybe recreate them for half the cost of their construction? Or are they total losses? If we can repair them, let's do it, or else, let's completely make them Unsalvagable.

    One further point. I like trading with TradeStar for more fuel and schematics, but it's important to remember that they only come once a month! We should be cautious to have enough of each resource to make the month's end. (IE don't trade all our fuel out, since it won't be replaced until the month is out -> Idle bots)
    >> Anonymous 09/08/09(Tue)15:42 No.5777297
    Fuck it, deactivate the constructors now.

    We've got 4 construction facilities and we don't have anything else that needs building. All of our current mines and gas pockets have roads so unless we're making more, no need for

    Should we mine another deposit or extract another gas pocket, though? Or do we have enough? That's the question.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:45 No.5777326
    No. You can melt down the seven destroyed light drones and three destroyed heavy drones in exchange for 2.2 tons of heavy metals, but that would require haulers to drag them to construction facilities.
    >> Anonymous 09/08/09(Tue)15:48 No.5777363
    There are some new pockets, build the mines there, even if we haven't got enought harvesters we can have the mines prepared for later

    What kind of item can we fit in the auxiliary module? i suppose TradeStar or AlphaRange might have something for it
    >> Anonymous 09/08/09(Tue)15:52 No.5777411
    I'm forget exactly how many mines we have that we haven't started yet, but begin preparations to begin mining one of the heavy metal ones.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:56 No.5777453
    Auxiliary grenade launchers, auxiliary flamethrowers and miniaturized primary weaponry.

    As for your other request - you want to mine a new deposit or you want to extract from a new gas pocket? Or both? Or two deposits or two gas pockets? The choice is yours - you've got enough construction facilities to construction two mines' worth of drones in one day.
    >> Anonymous 09/08/09(Tue)15:58 No.5777480
    Let's do one of each for now. And any update on Freedom Alpha-Zeta?
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)15:58 No.5777484
    These are the uptapped deposits and pockets:

    2 with 3000 tons
    5 with 2500 tons
    2 with 2000 tons
    2 with 1500 tons
    6 with 1000 tons
    4 with 500 tons

    Gas Pockets:
    4 with 2500 units
    4 with 2000 units
    >> Anonymous 09/08/09(Tue)15:59 No.5777489
    One of metal, one of gas then
    >> Anonymous 09/08/09(Tue)16:02 No.5777518
    One of the 3000 metal mines, and the 2500 gas.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)16:03 No.5777535
    That'll be updated tomorrow.

    Since I have all of your requests, I will get this started.
    Update for Day 23 beginning.

    Month will end at Day 30.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)16:14 No.5777724
    Day 23:

    2999.2 tons
    5,215 fuel

    +390 tons/day
    -306 fuel/day

    You have discovered a deposit with approximately 1500 tons of heavy metal.
    You have discovered two deposits with approximately 500 tons of heavy metal.
    You have discovered one gas pocket with approximately 2000 units of raw gas.

    Freedom Alpha, Beta and Epsilon have not located anything. Search continues.
    Freedom Gamma has encountered a tribe of 34 chimps being led by 13 apes. They have not noticed the drones.
    Freedom Delta has encountered a tribe of 28 chimps and 9 apes. They have noticed the drones and the apes are screaming warcries.

    Freedom Zeta has located a strange site. A large piece of sheet metal, possibly scrap from a crashed spaceship. On the sheetmetal, there is an artistic painting of a human, a Hajjar ape, an android and a Kil'thweq prawn holding hands in a circle. There are also the symbols of all five of the present corporations painted on to the sheet metal - and all the symbols are crossed out with red paint.

    You have recieved no messages.
    >> Anonymous 09/08/09(Tue)16:21 No.5777838
    Move Alpha, Beta, and Epsilon into support of Delta, encircling and stunning the creatures, then capturing them all. Afterward, move all groups into support of Gamma and launch a surprise attack, again stunning and capturing as many as possible.

    Construction for the day should be additional harvester groups. Open up two new heavy metal mines.
    >> Anonymous 09/08/09(Tue)16:22 No.5777850
    While android implies humanoid, i wan't to confirm that, is the android humanoid or one of the centauri Synths?

    Alpha, Beta and Epsilon should reinforce Delta

    Gamma and Zetta hold position (Gamma following the chimps, so in case they try to reinforce the other group, they attack them from behind)
    >> Anonymous 09/08/09(Tue)16:24 No.5777880

    Also, we should create more groups for mining (the standard group, don't remember how many where) and move these to gas pockets that have infrastructure
    >> Anonymous 09/08/09(Tue)16:27 No.5777941
    Seconding plan of moving squads to assist Delta. Should the primates begin charging before back-up arrives, open fire with the stun darts anyway.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)16:29 No.5777972
    Acknowledged. Also, correct. The androids are humanoid - although they're made of same white plastic that synthetic beings just seem so fond of.
    Creating two groups for mining heavy metals.

    Freedom Delta engages the primitives. What tactics do you wish to use?
    Freedom Alpha, Beta and Epsilon will arrive at Delta's location soon.
    Freedom Gamma is stalking the primitives - who are heading towards the distant sound of commotion.
    >> Anonymous 09/08/09(Tue)16:30 No.5777999
    Can the sheet metal be transported with one of our haulers?
    >> Shas'o R'myr !!TZikiEEr0tg 09/08/09(Tue)16:33 No.5778028

    >Freedom Delta engages the primitives. What tactics do you wish to use?

    >> Anonymous 09/08/09(Tue)16:33 No.5778030
    Tag em and bag em!
    >> Anonymous 09/08/09(Tue)16:35 No.5778056
    >Freedom Delta engages the primitives. What tactics do you wish to use?
    Have them slowly fall back and use their stun darts on anyone attacking them; prioritize covering one another. Buy time until the other groups arrive. Once support shows up, kick it up a notch and begin stunning all available enemies, though highest priority targets are again those menacing our drones.
    >> Anonymous 09/08/09(Tue)16:36 No.5778071

    Proceed towards the reinforcements, but shot (stun) if the monkeys get too close
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)16:36 No.5778081
    Sure. A pair of haulers should be able to drag it back. It's approximately 10 tons and it can be melted down, if you like.
    Aggressive non-lethal. Understood.
    >> Anonymous 09/08/09(Tue)16:37 No.5778097
    Guys, don't be aggressive until our backup shows up. If we're too effective, they might start running, and if we're not effective enough, we'll get mauled since they outnumber us so badly.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)16:40 No.5778151
    Understood. Using these more detailed tactics.

    Your drones begin to retreat. Screaming with delight and mocking the fear of your drones, they charge. Your drones continue to fall back while unleashing a salvo of stun darts, incapacitating 7 apes and 13 chimps. However, they don't cease their charge - because they see the brethren, the tribe being stalked by Freedom Gamma, about to flank the drones of Freedom Delta. The primitives are almost in melee range.
    What does Freedom Gamma do?
    Freedom Alpha, Beta and Epsilon are still yet to arrive.
    >> Anonymous 09/08/09(Tue)16:42 No.5778187
    Attack them from behind, pincer movement!
    >> Anonymous 09/08/09(Tue)16:42 No.5778188
    Gamma hits the flankers from behind immediately, attempting to disrupt their assault. Delta continues to fall back along the net vector of the assaulting chimps to minimize the effects of the attempted flank while still firing.

    Alpha, Beta, and Epsilon step on their metaphorical gas pedals.
    >> Anonymous 09/08/09(Tue)16:45 No.5778231
    >> Anonymous 09/08/09(Tue)16:48 No.5778272
    Lets grab this.

    Also; do we want to try to re-stabilize our gas production, as we're currently bleeding a pretty decent amount / day...
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)16:50 No.5778305
    A handful of the flanking chimps diverge upon seeing the slaughter, running for their tin little lives. The remainder flankers and the chargers catch one of the drones in a pincer and immediately begin to swarm over it, attempting to rapidly disassemble it. The apes pull back sheets of reinforced metal while the chimps crawl beneath it, tearing apart important circuitry while they all scream at the top of their lungs 'you are not immortal'. The drone is rendered useless and becomes inanimate.
    By this mount, their natives are practically surrounded by Gamma, Delta and the reinforcements. Having blocked off all possibility of escape, the natives are suddenly decorated with hundreds of stun darts.

    You have lost:
    1 HCD

    You have captured:
    57 Chimps
    22 Apes
    >> Anonymous 09/08/09(Tue)16:55 No.5778372
         File1252443313.png-(33 KB, 256x256, 1250625515126.png)
    33 KB
    Hello, AlphaRange...
    >> Anonymous 09/08/09(Tue)16:55 No.5778380
    Cash. Hauler drones for retrieval, and call in our catch to AlphaRange so that they can make us an offer.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:00 No.5778443
    "Motherfucker... You guys actually did it. Why the fuck are you working for TradeStar? Man, you guys would fit in perfect with us. Listen, keep those primitives in your habitat. Tomorrow, a 'copter will land in your territory and pick 'em up. When it arrives, we'll also send you the data for two pieces of our tech'. You wanna pick out what you want to purchase now?"
    >> Anonymous 09/08/09(Tue)17:03 No.5778497
    "We're with TradeStar for the side benefits, mostly. Anyway, sure, let's see what you've got."

    Side note: Keep the primitives in our habitat as they direct. Surround them with heavy combat drone guards.
    >> Anonymous 09/08/09(Tue)17:04 No.5778509
    Yes, yes we do.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:06 No.5778533
    Understood. By the way, your drones are going to need to rearm as well - so they won't be able to go out adventuring tomorrow, except for Zeta.

    You want all of Freedom Zeta to return or just the two haulers carrying the sheet metal?

    Also, about to post the available technology.
    >> Anonymous 09/08/09(Tue)17:07 No.5778557
    Pull back all of Zeta. Once we've gotten rid of these natives, we should probably power down our combat drones to save fuel for a bit. We'll have a couple new toys to install, and 137 will probably call for backup soonish.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:13 No.5778637
    - Combat-Hauler hybrids. These drones are designed for combat but also come with containment compartment for "resources".
    - Shock collar schematics. Highly increases the loyalty of all biological servants.
    - Sonic weaponry schematics. Used for subdual purposes, like stun technology, only effective against biological. Ammo costs 5 units per drone.
    - Flamethrower weaponry schematics. Allows you to build flamethrowers and auxiliary flamethrowers. Ammo costs 5 units per drone.
    - Artillery weaponry schematics. Shoots shells that you can customize as you wish, based on the technology that you possess. Incredibly long ranged. Ammo costs 0.1 tons per shot and you must specify how many shots you're firing when using artillery. LCDs carry 1 shot, MCDs carry 2 shots, HCDs carry 5 shots.

    "Pick two, guys."
    >> Anonymous 09/08/09(Tue)17:14 No.5778644
    Put Zeta as the first line of primate guards, since they still have stun darts. Have the other drones as a secondary line of guards, to use lethal force only if necessary.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:16 No.5778683
    Understood. Tomorrow, your drones will be able to rearm.
    >> Anonymous 09/08/09(Tue)17:17 No.5778690

    I'm interested in sonic and artillery weapondry, so those are my votes, i think i prefer not to deal with organics for work
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:18 No.5778701
    Also, because they're heavy drones, Freedom Alpha through Epsilon still have enough ammunition for two fights.
    Freedom Zeta has enough for three, that's all.
    >> Anonymous 09/08/09(Tue)17:18 No.5778710
    I'm thinking flamethrowers and artillery. Any objections, team?
    >> Anonymous 09/08/09(Tue)17:20 No.5778727
    I don't think we need sonics when we already have two types of stunners. It seems redundant. Also, flamethrowers can apparently be equipped as an auxiliary weapon, meaning that our heavy combat drones wouldn't need to lose another weapon in order to use them.
    >> Anonymous 09/08/09(Tue)17:22 No.5778759

    But sonic is ranged and unlimited (i guess) still, you are right, there are all kinds of fun to be had with flamethrowers

    Flames and arty for me too
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:23 No.5778768
    Just so you know, sonic is area-of-effect.
    >> Subproccessor 007 09/08/09(Tue)17:25 No.5778795
    Again, I vote for the artillery to be taken, as well as the shock collars. Primitives could make interesting meat shields on our units! As well as artillery strikes.
    >> Anonymous 09/08/09(Tue)17:26 No.5778800
    Interesting, but flamethrowers and artillery still take it.

    >Shoots shells that you can customize as you wish, based on the technology that you possess.
    imply that we could get napalm-type shells for our artillery with this combo? What other shell types are available?
    >> Anonymous 09/08/09(Tue)17:30 No.5778839
    I gotta head to work, I'll be back at about 10:45 Central Time, if you guys are still here.

    I agree with flames and artillery, with the intent to make napalm.

    Also, for next day, I suggest we open 2 new gas mines, in order to try to decrease our losses. We need to get that number into the positives.
    >> Anonymous 09/08/09(Tue)17:33 No.5778883
    I think that sonic and shock collar are our best bets, considering we get a shitload of income from Alpha Range by enslaving the locals, and we will get more tech i suspect if we keep supplying them.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:33 No.5778885
    Winners are:
    - Flamethrower technology
    - Artillery technology

    Moving on to Day 24.
    >> Anonymous 09/08/09(Tue)17:34 No.5778902
    >Also, for next day, I suggest we open 2 new gas mines, in order to try to decrease our losses. We need to get that number into the positives.
    No, we don't. A heavy metal mine can produce 65 units/day, which when traded to TradeStar means 650 gas. A gas pocket can only produce 190 units/day. As long as we shove enough heavy metal at TradeStar, we don't need to mine gas at all.

    It's still a good idea, since having some gas production drastically reduces the risk of overrunning our reserves, but not essential.
    >> Anonymous 09/08/09(Tue)17:34 No.5778908

    Shock collars aren't needed for us, AlphaRange might, since they use the apes as a workforce, but if we go with drones it's not needed
    >> Anonymous 09/08/09(Tue)17:37 No.5778948

    While that holds for us, we still need lots of metal every month, i would prefer not to go selling for something we can get ourselves

    Also OP, the monthly was 2500, how much was the big pay?
    >> Anonymous 09/08/09(Tue)17:40 No.5778980
    300,000 over six months is the success condition.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:40 No.5778990
    Changing the rules slightly.

    You're the only TradeStar presence on the planet.
    TradeStar spaceships only come once a month. Sure, you can order goods beforehand - but they don't arrive until the end of the month.

    That's the caveat of relying purely on TradeStar's offers.

    Anyway, someone previously requested 2 heavy metal mines.

    So, day 24 coming up.
    >> Anonymous 09/08/09(Tue)17:44 No.5779030
    >Sure, you can order goods beforehand - but they don't arrive until the end of the month.
    Wait, so what's the procedure for placing orders, then? How far in advance do we need to notify them in order for them to have their spaceship correctly stocked? And can we only buy schematics on a monthly basis, too, or is that only goods?
    >> Anonymous 09/08/09(Tue)17:46 No.5779066
    For which we have to produce 1667 tons of a ore day.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:48 No.5779081
    Day 24:

    3508.7 tons
    4,549 fuel

    +520 tons/day
    -516 fuel/day

    Your samplers have discovered a deposit of heavy metals with approximately 2000 tons.
    Your samplers have discovered a gas pocket with approximately 3000 units of raw gas.
    Your samplers have discovered a gas pocket with approximately 2000 units of raw gas.

    The AlphaRange 'copter arrives to pick up all of the natives.
    In exchange, you're sent the schematics for artillery and flamethrowers and a crate full of damn good liquor.

    After this period, the HCDs are given full ammunition once more.

    You have one message from AlphaRange.
    "Thanks for the employees - enjoy the tech' and the alcohol."
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)17:50 No.5779118
    You can only request fuel and supplies on a monthly basis.
    You can request schematics whenever you like.

    You need to inform TradeStar at least three days in advance.
    >> Anonymous 09/08/09(Tue)17:51 No.5779136
    Deactivate all heavy combat drones except for the base defense group so that fuel consumption is reduced.

    Equip all heavy combat drones with auxiliary flamethrowers. Construct a group of six heavy combat drones and equip them with lasers, artillery, and auxiliary flamethrowers. Make sure that HE, fragmentation, and napalm ammunition types are available in addition to anything else interesting we've got.
    >> Anonymous 09/08/09(Tue)17:57 No.5779207

    Hey, ammo doesn't come free, we should check what we have and prepare the most optimal configuration, i'm interested in any kind of shell that can be used to stun those apes
    >> Anonymous 09/08/09(Tue)17:59 No.5779237
    I'd say the artillery HCDs should be stocked with double artillery (if allowed) and an empty auxillary, which can hopefully be upgraded to additional ammo storage if/when said designs become available.

    Lets try to make it a point to have 10k (min) at the start of each month for maintenance and a emergency supply. 10k was our starting wealth and even being conservative we've made a pretty big dent in it.

    Lets contact Lemington about that etching we found, include (slightly) degraded pictures and ask if they've seen anything like it // what they make of it.
    >> Anonymous 09/08/09(Tue)18:00 No.5779239
    Ammunition's not free, but it's not that expensive, either. I'd be willing to throw a dozen ore or so into making sure that we have whatever type of artillery support is needed in all engagements. Artillery wins wars.

    Also, construct as many additional harvester groups as possible and assign them evenly to gas and metals.
    >> Anonymous 09/08/09(Tue)18:00 No.5779254
    ...Stunning Artillery shells?

    Send out light surveyors, locate Apes, initiate Artillery bombardment.

    I like it.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)18:01 No.5779255

    These are the shells available for artillery currently:
    Fragmentation - Effective against large amounts of light opponents
    Explosive - Effective against small amounts of heavy opponents
    Stun - Effective against large amounts of light opponents - nonlethal.
    Napalm - Effective aganst organic oponents and at reducing morale.
    >> Anonymous 09/08/09(Tue)18:02 No.5779270
    This. This. And This.

    Continue to devote all non-priority production to the construction of Harvesters and Haulers and deployment of them to undeveloped mine sites (with constructor support.)
    >> Anonymous 09/08/09(Tue)18:02 No.5779274
    >I'd say the artillery HCDs should be stocked with double artillery (if allowed) and an empty auxillary, which can hopefully be upgraded to additional ammo storage if/when said designs become available.
    The lack of a direct combat weapon will make them vulnerable if the enemy manages to locate them and dispatch someone to off them, but I suppose the additional artillery firepower more than makes up for it. Build this schematic instead.
    >> Anonymous 09/08/09(Tue)18:07 No.5779340
    Memorandum: Operation Liberation
    >Begin construction of Liberation Class Heavy Combat Drones.

    Armament 1: Artillery
    >5 Shells (Stun)

    Armament 2: Artillery
    >5 Shells (Stun)

    They will be deployed in squads of 4, with 3 Light Scouts provided as dedicated spotters and 3 Light Combat Drones as dedicated defense (Flamer, Flamer, Flamer Loadout).
    >> Anonymous 09/08/09(Tue)18:14 No.5779419
    Memorandum: Operation Liberation

    >2 Spotters are used as forward recon, 1 is dedicated target acquisition.

    >Light combat Drones are dedicated defense for the Liberation Class HCDs.

    >Any 'Resources' are gathered and processed by a Freedom squadron while Liberation withdraws from the combat zone.
    >> Anonymous 09/08/09(Tue)18:15 No.5779442
    While artillery/artillery/ammo bin loadout has been agreed upon, flamer/flamer/flamer on a light drone is just dumb. Lasers are our primary weapons for a reason, and if you're going to use stun shells, it means you're hunting natives and should be using stun guns for your defense squads.

    If you're not using stun guns, then you're gearing up to fight Kil'thweq, and should be using napalm/HE shells.
    >> Anonymous 09/08/09(Tue)18:18 No.5779482
    Triple Flamer is because if anything gets close to the squad its dead; so the flamers are meant to be a last ditch defensive measure. If those light combat drones ever fight it means we're SoL and trying to provide some form of cover while the actual assets (artillery squads) escape.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)18:19 No.5779490
    You're temporarily deactivating our HCDs and their haulers, right?
    >> Anonymous 09/08/09(Tue)18:20 No.5779507

    Actually, i wonder what we need to fight the Kil'thweq, do we know what they use to fight?
    >> Anonymous 09/08/09(Tue)18:20 No.5779515
    While restocking them? Makes sense.
    >> Anonymous 09/08/09(Tue)18:23 No.5779536
    I'd imagine it depends how their carapace deals with Heat; if it doesn't (like say a crab) we just flame (maybe even Las) them and then have a BBQ.

    Otherwise High Explosives, its always High Explosives.
    >> Anonymous 09/08/09(Tue)18:23 No.5779537
    Yes, although they should be reactivated in time to participate in any defending should it prove necessary.

    I'll grant laser/flamer/flamer, but not all three.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)18:30 No.5779645
    You've observed them fight, so here's how they work:
    The Kil'thweq fight using infantry and powered armour. Their infantry are roughly the equivilant of medium drones and their powered armour is exceptionally heavy indeed - approximately the height and probably double the weight of native gorillas. The Kil'thweq infantry often rushes into close range so they can get better shots at their opponents, while their powered armour provides devastating covering fire. They utilize what humanity calls "physics weaponry", which unleash devastating shockwaves that crack bones and deform metal, cause spontaneous explosion in organic targets and use gravity to manipulate heavy objects.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)18:34 No.5779691
    Anyway, today you're:
    >producing haulers and harvesters and roads for a mine and a gas pocket
    Am I correct?

    Before we move on to Day 25, however, what are you going to do with your 35 HCDs? What will you arm them with? Give numbers, please.
    >> Anonymous 09/08/09(Tue)18:34 No.5779693
    I'd say we need to contact Tradestar, tell 'em we're going to trade them 4,600 heavy minerals at the end of this month for:
    2,500 as demanded
    0,100 for 1,000 man-months of supplies (Effectively unlimited, we can capture as many creatures as we like and not worry about running out of food)
    2,000 tons for 20,000 units of fuel

    Here's a list of what our squads should be:

    Defense Alpha:
    2 HCDs at base. Laser / Laser / Flamethrower.
    Freedom Alpha through Zeta:
    6 HCDs with Laser / Stun gun / Flamethrower.
    4 Haulers, unarmed
    Liberation Alpha through Gamma (not yet built):
    4 HCDs with Artillery(Stun) / Artillery(Stun) / empty
    3 Light Haulers (unarmed, spotters)
    3 LCDs (Flamer / Flamer / Flamer)

    For combat with the Kil'thweq, we currently have 12 Drones with Laser/Laser/Flamer.
    I suggest we update our designs to the following:
    Peace Alpha through Gamma:
    4 Laser/Laser/Flamer HCDs
    4 Artillery(Napalm)/Artillery(Napalm)/empty HCDs
    The Artillery HCDs are not yet built.

    This adds some 'bots to the list of what we must build:
    24 HCDs (12 with 2 Stun artillery, 12 with 2 Napalm artillery)
    9 Light haulers
    9 LCDs (each with 3 flamethrowers).

    Weapons available to us:
    -Short-range stun
    -Stun gun
    -Stun artillery shell
    -Short-range flamethrower
    -Napalm artillery shell
    -Fragmentation artillery shell
    -Explosive artillery shell
    >> Anonymous 09/08/09(Tue)18:38 No.5779739
    Build 1 more HCD to replace the one lost in Freedom Gamma.

    List of HCDs desired is above, and includes 24 Kil'thweq attack HCDs, 12 Stun artillery HCDs, and 9 Flamer LCDs.

    Our Construction drones should be making 2 more 'Bot production facilities:
    1 in the South, next to the other one we already have in the south.
    1 more about halfway between the Kil'thweq land and our HQ. Faster bots = win.
    >> Anonymous 09/08/09(Tue)18:43 No.5779799
    Reactivate those construction drones, make more 'bot production facilities.
    As long as there's a mining site unmined, we need more mining bots to go there.
    If we can't make more mining bots, we need more 'bot-making sites.
    If we don't have any more sites to mine from, then either build more samplers or conquer more land.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)18:46 No.5779824
    Going to Day 25, then. One moment.
    >> Anonymous 09/08/09(Tue)18:51 No.5779877
    >The Kil'thweq fight using infantry and powered armour. Their infantry are roughly the equivilant of medium drones and their powered armour is exceptionally heavy indeed - approximately the height and probably double the weight of native gorillas. The Kil'thweq infantry often rushes into close range so they can get better shots at their opponents, while their powered armour provides devastating covering fire. They utilize what humanity calls "physics weaponry", which unleash devastating shockwaves that crack bones and deform metal, cause spontaneous explosion in organic targets and use gravity to manipulate heavy objects.

    I.e. "We cannot counterattack artillery, please rape our face with Fragmentation and Fire"
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)18:52 No.5779889
    Day 25:

    4069.1 tons
    3,908 fuel

    +585 tons/day
    -311 fuel/day

    Kil'thweq Frontier Construction Facility will be built in one more day.

    You have discovered a mine with approximately 1000 tons of heavy metals.

    You currently have 36 deactivated Freedom HCDs and 24 deactivated Freedom heavy haulers.

    You've got a message from Centauri Synthetics.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)18:54 No.5779918
    These will be constructed by tomorrow, by the way.
    >> Anonymous 09/08/09(Tue)18:56 No.5779928
    Might as well get on that message.
    How many HCDs do we have in total (i.e. not necessarily Freedom-related, but all HCDs)?
    >> Anonymous 09/08/09(Tue)18:56 No.5779934
    Trade all spare metal for fuel. We currently have much more than enough to meet our construction demands, but we're going to end up with a very bad deficiency in fuel at this rate.
    Construct more, and mine more gas.
    >> Anonymous 09/08/09(Tue)18:56 No.5779935
    Lets answer it!
    >> Anonymous 09/08/09(Tue)18:56 No.5779937
    Lets listen to that message.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)18:57 No.5779939
    5 HCDs armed with lasers and punching blades guarding the mainland.
    Posting the message.
    >> Anonymous 09/08/09(Tue)18:59 No.5779956
    I think you might want to change those light haulers to light scouts (unless they'd work equally well for spotter duty); otherwise this looks excellent as for out military objectives.

    Also lets prepare to send those synths some aid.
    >> Anonymous 09/08/09(Tue)19:00 No.5779977
    Im leaving for today (eurofag here) i'd ask to not use the metal so freely, we still need to make 300.000, and having used 1 month already, that's 2000 daily

    Still, we do have a deficit of fuel, the tradestar had some amphibious tech, so try to get hold of that and examine the sea for possible pockets
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:01 No.5779982
    "I won't put this any other way. I need your help at the moment. Kil'thweq powered armour is tearing my 'bots apart. I need reinforcements - whatever you have at hand, right here, right now. They can't wait more than three days - my forces cannot contain them for much longer."
    >> Anonymous 09/08/09(Tue)19:03 No.5779999
    Act like the message never arrived. They'd just backstab us in the future anyway.
    >> Anonymous 09/08/09(Tue)19:04 No.5780012

    Are you mad? they offer us a possibility to position our units inside their territory and you would refuse?
    >> Anonymous 09/08/09(Tue)19:05 No.5780024
    If we wanted to be an asshat we would send troops, then demand flight tech before firing a single shot.

    Do we want to be asshats? It sounds... profitable.
    >> Anonymous 09/08/09(Tue)19:06 No.5780038
    We don't HAVE to make it in THIS 6 month period, just a 6 month period for our operations to be considered a success.

    Let's build 10 heavy artillery drones, and load them with explosive and fragmentation grenades. Do we have any spare Light Combat Drones? If we do, let's send them in to serve as spotters for artillery as well as harassment, teling them to engage Kil'thweq assets from s far out as they can.
    >> Anonymous 09/08/09(Tue)19:08 No.5780056
    Regardless; lets get our troops mobilized. Especially any artillery we can field (with the load out updated for Kill'an'the'weak)...

    Though we should probably keep at least some of Freedom handy, we don't want to get surprised by them Apes.
    >> Anonymous 09/08/09(Tue)19:08 No.5780057
    We have to be the biggest asshats for the biggest profit.
    >> Anonymous 09/08/09(Tue)19:08 No.5780058
    Right. We know Kil'thweq do not currently have anti-artillery, and they're restricted to ground forces at the moment.

    Take 40 HCDs, that's all 35 of Freedom, and all 5 at our main base defense, and arm them as follows:
    -30 with 1 Napalm Artillery, 1 Explosive Artillery.
    -10 with 1 Laser, 1 Laser, 1 Flamer.
    The Kil'thweq are weak against Artillery, so as long as the Synths are able to cover our artillery (and they should), we'll be able to shell the bastards and make a defensive wall.
    Have any spare haulers we have loaded up with Napalm and Explosive artillery rounds.
    We currently have 150 shots of each, take as many Haulers as needed to carry 450 Napalm rounds and 450 Explosive rounds. We have spare haulers anyway.
    We're gonna have us a BBQ.

    The bots we're producing right now can hold off any native counter-attack, at least until the Kil'thweq are dealt with.
    >> Anonymous 09/08/09(Tue)19:10 No.5780074
    Spotters? The Synths can -fly-. They can just tell us where we're aiming.
    I'd also advise NOT being an asshat. Just this once.
    >> Anonymous 09/08/09(Tue)19:12 No.5780084
    Re-outfitting takes time (and materials), though.

    I guess we could send an 'emergency' force while retrofitting some (though I wouldn't go with all) to be artillery, send them out and perhaps issue demands before BBQ.

    Or we could be good sub-contractors and hold up our previous arrangement...
    >> Anonymous 09/08/09(Tue)19:12 No.5780085
    The only problem I see is that HCD's are slow, and thus vulnerable to Kil'thweq tactics of charging in fast and close. Our greatest advantages at the moment are range and speed, so we need to maximize them.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:13 No.5780097
    How may are in agreement with this?
    >> Anonymous 09/08/09(Tue)19:14 No.5780105
    We'll need someone to engage them while our artillery pounds them down; their power armor is probably fast. HE is definitely our best bet against their armor, though. I'd go with an even distribution of HE/napalm artillery and laser/laser/flame tanks.

    And direct ALL of our construction capability to produce additional heavy combat drones. There's no telling how much firepower the Kil'thweq have, and there's no such thing as overkill.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:14 No.5780106
    You don't have speed. Your main advantages are range and endurance.
    >> Anonymous 09/08/09(Tue)19:16 No.5780120
    How long would this retrofitting take / what would be the cost?
    >> Anonymous 09/08/09(Tue)19:18 No.5780132
    Well we got range
    our Arty is as durable as anything else.
    On the topic of covering our arty, we have Synths helping us, don't we?
    The Synths don't have artillery, the Synths have flight.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:20 No.5780156
    A day.
    38 tons and 200 units

    Your artillery will have 5 explosive shells and 5 napalm shells. You'll have to state how they're used - although you will be able to restock them practically immediately at your Kil'thweq Frontier Construction Facility.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:22 No.5780170
    The synthetic advantages are speed and damage.
    Their disadvantages are endurance and range.

    You compliment them quite perfectly, I must admit.
    >> Anonymous 09/08/09(Tue)19:22 No.5780176
    I figure the Synths just need a good strong Wall of Fire to cover their asses. Our arty is probably accurate to within 500 metres and can fire over 50km, letting whoever can outrange 500 metres having a really easy time against any Kil'thweq as the Kil'thweq walk their asses through artillery fire.
    >> Anonymous 09/08/09(Tue)19:24 No.5780193
    Speed and Damage is a bloody awesome combination to have for forces that Cover artillery, or forces that flank the sides of a force that's pinned by Artillery.

    What do you suggest though, Plasma?
    >> Anonymous 09/08/09(Tue)19:24 No.5780197
    >your Kil'thweq Frontier Construction Facility
    Set this facility to producing heavy turrets for defense. Laser/laser/flamer and HE/napalm artillery configurations- say, six of each.

    Important to have a well-defended forward base.
    >> Anonymous 09/08/09(Tue)19:27 No.5780219
    Atm I'm thinking Endurance isn't an issue; the Kil'thweq are obviously damage-heavy but range-weak, meaning anything that kills them before they get a shot off is gonna be the key to winning.
    Can we even resist more than 1 shot from a Kil'thweq?
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:31 No.5780249
    It will when it's constructed.

    Day 26, anyone?
    >> Anonymous 09/08/09(Tue)19:32 No.5780268
    Go for it
    >> Anonymous 09/08/09(Tue)19:35 No.5780301
    Sure, onward for the glory of TradeStar.

    That glory, of course, being best expressed as "$$$".
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:39 No.5780345
    Day 26:

    4616.1 tons
    3,661 fuel

    +585 tons/day
    -336 fuel/day

    Seven light samplers have be explosively deactivated in the Southern jungles.

    40 HCDs have been reoutfitted like so and activated:
    >30 with 1 Napalm Artillery, 1 Explosive Artillery.
    >10 with 1 Laser, 1 Laser, 1 Flamer.

    Kil'thweq Frontier has been established. One day until Southern construction facility is established.

    You have no messages.
    >> Anonymous 09/08/09(Tue)19:41 No.5780365
    Mobilize the retrofitted forces.

    Also we might want to send something to safeguard our southern holdings, looks like something doesn't want us there... (speaking of which, did we get any data from the samplers prior to their... contractual termination?)
    >> Anonymous 09/08/09(Tue)19:42 No.5780374
    >> Anonymous 09/08/09(Tue)19:43 No.5780384
    Explosively deactivate? Oh that sounds bad.

    Anyways, send our artillery up towards the front and request the Centauri give us all their data on Kil'thweq positions, in real time if at all possible. When we get that information and when our artillery is within a range that gives us best possibility of hit start shelling them; Napalm for more infantry heavy areas and Explosive for powered armor.
    >> Anonymous 09/08/09(Tue)19:45 No.5780419
    Go go 40 HCDs!

    How's our HCD production going? We got many HCDs produced yesterday?
    We diverted all our production to HCDs for the current Kil'thweq conflict. It takes 5 constructor-hours to make a HCD, and we have 4 constructors operational, so we should have about 19 HCDs constructed, right?
    >> Anonymous 09/08/09(Tue)19:46 No.5780424
    >Seven light samplers have be explosively deactivated in the Southern jungles.
    Whoa, what? Details!

    Relocate the 40 refitted heavy combat units to the frontier facility. Construct turrets at that location as previously outlined.

    Contact 137. Inform him that our forces should be ready to move out tomorrow, and we request information from him on current enemy troop distributions to aid in our assault plan.

    Build orders should be another ~30 heavy combat drones, half laser/laser/flamer and half double artillery, rather than continued harvester orders. Ensure that all construction facilities have minimal forces present (six heavy combat drones) and dispatch all others to the Kil'thweq front facility after construction to prepare for tomorrow's assault.
    >> Anonymous 09/08/09(Tue)19:49 No.5780470
    Let's diversify our forces a little here. I think part of the reason our fuel consumption is so high is that we're building a shit ton of HCD's.
    >> Anonymous 09/08/09(Tue)19:50 No.5780487
    Should we be sending some sort of haulers along with the HCDs? Worst-case scenario, we lose some, and can't recover our tech (and forfeit whatever was on that particular drone to 137). Thoughts?
    >> Anonymous 09/08/09(Tue)19:51 No.5780488
    We get more fuel in 4 days anyway, when Tradestar comes, and gives us 10 fuel for every 1 ore that we've collected over 2,600.
    >> Anonymous 09/08/09(Tue)19:52 No.5780500
    Haulers go in with Artillery Ammo
    Haulers come out with salvaged tech
    What's not to like?
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:52 No.5780507
    "Understood. Linking you to Comrade 70."

    Suddenly, your screens flicker to life. Dozens of cameras suddenly flashed into life and you can distantly hear what sounds like conversation between pilots. Just as you see through the eyes of your drones, you can see through the eyes of Prospector 137's squidbots. A gritty, professional voice suddenly speaks up.
    "Gentlemen, it's a pleasure to work with you. You can see the combat situation for yourself on your screens."

    Your HCDs will be on the frontline tomorrow.

    Centauri Synthetics:
    87 Squidbots

    73 Shockwave Infantry
    46 Lightning Gun Infantry
    23 Powered Armour Units
    >> Anonymous 09/08/09(Tue)19:53 No.5780515

    Sounds good to me. Lets just hope its not OUR tech we're salvaging.
    >> Anonymous 09/08/09(Tue)19:54 No.5780532
    I hesitate to ask this since it may involve a fair bit of work, but could we get a complete summary of our current holdings, including all mines and facilities, and a complete list of our drones by number of each type? It's somewhat easy to lose track.

    And it might give us some idea of just where our resources are coming from, and where they're going to.
    >> Anonymous 09/08/09(Tue)19:55 No.5780542
    Our HCDs are heading up, but do we have anything with which to salvage and transport alien technology?
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:56 No.5780546
    You didn't arm your haulers with shells if I remember. But, okay - 24 haulers accompany your HCDs.

    However, some information:

    >> Anonymous 09/08/09(Tue)19:58 No.5780568
    Fuck yes we want to mine more gas!
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)19:59 No.5780577
    "Your drones will be here by tomorrow? Then we'll try and hold the line - we won't last forever, though."
    >> Anonymous 09/08/09(Tue)19:59 No.5780579
    see >>5780546
    >> Anonymous 09/08/09(Tue)20:02 No.5780601
    See if Centauri Synthetics are able to attack whatever Kil'thweq unit is Long-ranged. That way, our own bots can kick their asses
    >> Anonymous 09/08/09(Tue)20:05 No.5780643
    Prioritize Power Armor as our initial barrages target of choice.

    After this, coordinate our assault forces with the synths to force the Kil'thwq into tight formations, that's when we begin napalm bombing.

    Also; do we know who that third voice was, the description didn't sound like a synth...
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:05 No.5780648
    You take along 18 haulers, then, filled with ammunition.
    You also lose 90 more tons because I didn't spot this.
    >> Anonymous 09/08/09(Tue)20:07 No.5780661
    It sounds like the closest they have to long range is the Power Armor.

    They don't have any reason to expect Artillery bombardment.

    This is why our initial bombardment must eliminate as many PA troops as possible.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:08 No.5780672
    Powered armour is long-ranged and endurable - that's also the main unit that they have a problem with.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:10 No.5780709
    Also, someone said something about constructing extra combat drones.
    You're producing turrets for the Kil'thweq frontline, nothing more at the moment - what would you like to add to the list?
    >> Anonymous 09/08/09(Tue)20:14 No.5780754
    I'd say yes, especially in the southern frontier. Build a handful of dedicated Heavy Turrets and light combat droids, at the least.
    >> Anonymous 09/08/09(Tue)20:16 No.5780793
    All HCDs all the time everywhere
    1 Laser/Laser/Flamer HCD
    1 Artillery(Napalm)/Artillery(Explosive) HCD
    Repeat pattern forever

    Also, try to shift more Drones onto Gas, we're gonna use up a lot of it with all these attack drones.
    Make sure Tradestar knows we'll need 20,000 units of gas on day 31 (Month 2, day 1) in exchange for 2,000 minerals, and we'll also be giving them the 2,500 minerals we owe them.
    >> Anonymous 09/08/09(Tue)20:19 No.5780833
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:25 No.5780905
    Day 27:

    4535.6 tons
    3,572 fuel

    +585 tons/day
    -371 fuel/day

    Twelve light samplers and one heavy sampler have been explosively deactivated.
    One light sampler has filmed the cause of its deactivation. Would you like to watch?

    You have discovered a gas pocket of approximately 2500 units.

    12 Combat HCDs and 12 Artillery HCDs are moving to Kil'thweq frontlines.

    Your initial forces have arrived two miles from the frontlines.

    Centauri Synthetics:
    79 Squidbots

    81 Shockwave Infantry
    53 Lightning Gun Infantry
    27 Powered Armour Units
    >> Anonymous 09/08/09(Tue)20:30 No.5780967
    Yes, we'd quite like to watch that clip.
    >> Anonymous 09/08/09(Tue)20:30 No.5780968
    hell yes we want to see.

    Also, it seems the 137 is losing the production war. Inquire with him as to his deep-strike capabilities towards the Kil'thwek's industrial areas? After all, he does have flight capabilities. And we have the incendiaries.
    >> Anonymous 09/08/09(Tue)20:31 No.5780974
    Watch? Yes.

    Also; what is the effective / accurate range for our artillery?
    >> Anonymous 09/08/09(Tue)20:31 No.5780977
    Lets watch this video
    >> Anonymous 09/08/09(Tue)20:31 No.5780981
    Commence Artillery bombardment on all power unit-related Kil'thweq. Keep Lasers out of Line-of-sight of the Kil'thweq, but between the Artillery and the Kil'thweq.
    ... God knows why the Artillery is so damn close, Artillery should be 10mi back from the front line, with the Lasers about 5mi back from the front line to shoot at anything charging the arty.

    Fire 3 explosive shells @ the power armor, and 3 Napalm shells in a pattern that makes a wall of fire. That should slow down the Kil'thweq.
    >> Anonymous 09/08/09(Tue)20:31 No.5780986
    >One light sampler has filmed the cause of its deactivation. Would you like to watch?
    Of course.

    >Your initial forces have arrived two miles from the frontlines.
    Get live combat feeds from Centauri Synthetics. Use them to pinpoint as many power armors as possible, and bombard them with HE shells to the point of destruction. Follow up this bombardment with napalm on the lighter units. Keep the laser units near the artillery units, ready to intercept and engage any attackers that make for them. Rely on the squidbots to exploit any vulnerabilities created by our artillery.
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)20:32 No.5780996
    I completely support fufilling our end of the bargain with the Centauri Synths. If we break treaty, word will spread, and AlphaRange may cut off our tech and Lemmington might do the same. This is a small sandbox, and while honor may be worthless to some, it's the only common currency we have to hold others to their bargain. (Since this is play by post, reacting to backstabs vs. us is much harder)

    Second policy. We should keep one or two chimps for ourselves. AlphaRange has already expressed their usefullness and quick learning. Don't forget that the apes are more than a resource, they're a civilization, and the one We Know The Least About. At least keep a chimp, use the translator. Maybe we can indoctrinate him, or learn the layout of the land, or LATER use him as a Spy in AlphaRange Territory.

    Tech advances. I am STRONGLY interested in AlphaRange's 'Copter Design. It appeals to me much more that Centauri's repulsor tech. Plus AlphaRange is interested in tech-trade. See what it would cost. Maybe we could even deliver our own apes, on a contracted schedule, like a mining operation.

    Second Hope! Is tunneling technology available? Being subterranean would be very nice. MORE defensive! Can bypass territory and borders, Might be able to Tunnel Under Ocean? ? ? Worth looking into.
    Also worth looking into translator tech for the Kil'thweq. I am Very eager to make communication contact with them. Physics tech? ++good!

    Combat tactics!
    The Centauri are holding a line with the Kil'thweq forces. I reccommend a quick sortie Behind that line, which may cause the Kil'thweq to withdraw a portion of their troops to deal with this raid, which fades away, Then begin the main line assault, against their decreased numbers. . .
    >> Anonymous 09/08/09(Tue)20:35 No.5781033
    Agreed; we want our initial HE wave to disable as many PAs as possible.
    >> Anonymous 09/08/09(Tue)20:36 No.5781043

    Belay that. Lets not go off half-cocked, for lack of a better cliche.
    >> Anonymous 09/08/09(Tue)20:37 No.5781051
    No sorties. The Kil'thweq weaknesses are Artillery and entrenched/well-covered Infantry. We have Artillery. Go go go.

    We don't keep any chimps. Alpharange is the only one who knows how to train them, so forget that.

    But yeah, Copter design would be extremely useful for combat vehicles and haulers. Good idea, let's see what they want for Copter design?
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:37 No.5781066
    Prospector 137 has directed you towards Comrade 70 for war-council efforts.
    "That's the problem. We can't fly over the powered armour - their weaponry's too long ranged. Plus, the higher our bots go, the more unstable our flight becomes. That's the weakness of repulsor technology - they need to be calibrated to work within very specific gravity. Outside of that, they don't function. So, we can't fly high and if we fly low, we get shot down."

    Posting video next post.
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)20:40 No.5781105

    Coordinate with 137 and Comrade 70. Ask that they have some Repulsor Haulers Lift and carry our Combat Drones (Heavy if possible, or light otherwise), and remain out of reach, while lasering (Free and infinite) : If Power Armor encountered, use the hills and trees as natural cover, and try an accurate sniping takedown.

    Power armor seems to me, to be difficult to breach with Brute Force. (Squidbots are Brute force, but so is artillery) Maybe a more skillful approach would work best (Laser Snipers)

    Furthermore, Our advantage is our awesome lasers. We need to make them more awesome. Contact TradeStar, and see if our Lasers have range, accuracy, or damage upgrades. Question? Are lasers single shot fire? Or do they fire bursts of lasers?

    Maybe a rapid fire option for the lasers would be desirable?
    >> Anonymous 09/08/09(Tue)20:41 No.5781111
    >I reccommend a quick sortie Behind that line
    Our forces are not suited to quick sorties. Centauri Synthetics' forces are, however; if we want raids conducted we can probably rely on them to accomplish that.

    We do need flying units, though, and copters are probably a better bet than repulsors at this point.

    I'm still backing the HE on power armor, then napalm on light units bombardment plan. If nothing else, shock should give the Centauri forces an edge.
    >> Anonymous 09/08/09(Tue)20:41 No.5781113

    vietnam-style air warfare, perhaps? Artillery takes out any AA along the route of the low-and-slow movers (then, choppers, now synths) effectively creating safe-to-fly corridors. Does 137 even have any idea where their production facilities are? Even if we can't strike them now, we should be thinking strategically at some point, not just tactically.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:42 No.5781136
    You can move the artillery back, if you wish.

    The video is played. It shows the sampler drilling for oil amongst two of its comrades. Suddenly, something flies out of the shadows into one of the samplers - and it explodes. The same happens to the other partner. Finally, the recording drone is hit by... an arrow. It follows its basic AI and removes the component that hinders its operations and observes it. The arrow appears to have a highly advanced, mechanical tip that is beeping and flashing rapidly. In the corner of the screen, the silhouettes of two apes, a human and an android can be seen shouldering rather bulky looking bows. Suddenly, the screen flashes and there's nothing more to see.
    >> Anonymous 09/08/09(Tue)20:43 No.5781149
    Laser upgrades from TradeStar seem like a good bet. Impromptu floating laser snipers taking on well-designed armored physics cannon platforms seems like a less good bet.
    >> Anonymous 09/08/09(Tue)20:46 No.5781189
    >In the corner of the screen, the silhouettes of two apes, a human and an android can be seen shouldering rather bulky looking bows.
    It appears that there's an alliance of races possessing at least some high-tech weaponry against us.

    Discussion: It seems to me that if we let them keep destroying our sampler drones, they might not launch an all-out assault on one of our building complexes yet since they'll be busy. We want them to stay busy until we've won this war up north, so... build a few sampler drones with slightly better armor on their cameras to keep an eye on the situation as they die, perhaps?
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)20:47 No.5781201
    Sorry for throwing so many ideas at once, but I'd also like to know the cost of (Eventually) building a Spacecraft.

    Schematic cost (from TradeStar)
    and potential Material cost

    Also, what is the purpose of the Refinery at HQ base? Does it process Gas into Plastic? Or other materials?

    I reccomend we halt Southern Exploration, until we can A) send defensive troops with them, or B) have settled the Centauri / Kil'thweq issue.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:49 No.5781237
    It refines raw gas and is capable of turning it into other forms.

    In other news, it appears that repulsor technology cannot be trusted to get your forces past the enemy frontline, due to inherent flaws posted above.
    >> Anonymous 09/08/09(Tue)20:49 No.5781242
    I disagree, this didn't start until we began pushing into the south; specifically after we encountered that metal plate with the drawing on it. Let's pull back to just behind that and see what happens. If we get hit again we'll have to start thinking about dealing with this threat proactively, but if not then we can put it on the back burner until we've got our position secured better.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:51 No.5781259
    Getting newly built Southern Construction Facility to construct light samplers to act as a distraction. 12/day. Yes/no/fuck off?
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)20:52 No.5781271
    I propose we send a sampler to the Coalition of Races faction, and open communication. Worst case scenario, it blows up. Medium case scenario : We gain intel on an enemy. Best Case Scenario : We gain another ally on our Southern Border. . .

    Based on this encounter, I suggest we avoid hostilities with Coalition of Races until we learn more.
    >> Anonymous 09/08/09(Tue)20:53 No.5781287
    No. Is our Southern Facility in front of or behind the place where we found the drawing?
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)20:54 No.5781301
    Short distance from it - it's in your territory.

    You found the painting out of your territory.

    Send a sampler to make contact but withdraw the rest, yesno?
    >> Anonymous 09/08/09(Tue)20:54 No.5781305
    Heavy turrets are probably a better move. Build six or so to defend the base. Light samplers are cheap enough that I don't see much reason not to build some of those, too, though.
    >> Anonymous 09/08/09(Tue)20:56 No.5781317
    >Send a sampler to make contact but withdraw the rest, yesno?
    >> Anonymous 09/08/09(Tue)20:57 No.5781341
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:02 No.5781390
    You send a drone to the South while the rest locate. Eventually, you're hailed by a human female. The drone is surrounded by creatures from every race - some of which aren't even present on this planet yet, except in this faction.

    "Why did you send this drone and withdraw the others? Was it an attempt to make contact? Well, you succeeded. Before we destroy your filthy world-despoiling puppet, what do you wish to say?"
    >> Anonymous 09/08/09(Tue)21:02 No.5781400
    "We got nukes."
    Then our drone dies.
    >> Anonymous 09/08/09(Tue)21:03 No.5781411
    "Offer us a better deal."
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:05 No.5781449
    "You're not in a position to ask for one."

    The woman sounds amused.
    >> Anonymous 09/08/09(Tue)21:06 No.5781467
    "We have no interest in fighting you. There is no need for this."
    >> Anonymous 09/08/09(Tue)21:08 No.5781501
    Don't respond further. Turn the drone around and bring it back.
    >> Anonymous 09/08/09(Tue)21:08 No.5781508
    Tell AlphaRange we found some environmentalist nutjobs who want to kill us off for despoiling the planet, ask if Alpha knows who they are.

    Tell Lemmington we found some Environmentalist nutjobs that wish to claim this planet for themselves, ask if Lemmington knows who they are.

    Tell Centauri that once we've broken the back of the Kil'thweq resistance, our forces are needed elsewhere. We'll stay until the Kil'thweq forces have been dismantled, though.

    Tell the Kil'thweq the same thing, in morse code.
    With . being communicated by firing an Explosive shell at them, and - being represented by firing a Napalm shell at them.
    Repeat until the Kil'thweq get the message. =D
    >> Anonymous 09/08/09(Tue)21:08 No.5781511
    Send as many HCDs as we can to support 137. Begin mass producing LCDs and HCDs at our home base to fight back the collation of races that seem to be wanting to rape our asses. Also, contact Alpha and Lemmington to inform them of the problem. Alpha likes us- they may send air support or something. At best, they could have been causing trouble for both Lemmington and Alpha as well, and they will agree to momentarily combine forces to gang up on the collation.
    >> Anonymous 09/08/09(Tue)21:09 No.5781520
    Well, we said "we got nooks"
    Now all that's left is to start rainin' down napalm, and firin' mah lazors.
    >> Anonymous 09/08/09(Tue)21:11 No.5781540
    How many Combat Droid do we have to defend our base? The collation seems to have numbers, give them as much fragmentation, napalm, and stun artillery as we can. The stun is for selling things to slavery. Try and make a few fortified defense towers to.
    >> Anonymous 09/08/09(Tue)21:14 No.5781593
    do we have self-destruction? if yes is it powerful enough to kill them? if yes....
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:15 No.5781605
    "We are Uni-Peace. If you fight this earth and the life that rightfully exists on it, then you fight us. Stay out of the South and perhaps we'll let you stay a little longer."

    The sampler drone violently explodes but you've still got the signal, if you wish to communicate with them.
    >> Anonymous 09/08/09(Tue)21:15 No.5781606
    Also, inform 137 of our plan. We'll try to bombard the power armor with as much heavy artillery as we can, and give supporting laser fire. It's up to his lads to give out the final killing blow.
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)21:15 No.5781616
    Diplomatically put, I prefer to be white Knight. But I don't think we'll be able to Talk them down. They have the moral Highground. (We've been slaving) I further don't think that we can buy them out. I am not liking the prospect of a two front war, especially when they seem to have an advantage on us (Combination of Races = combo of abilities, skills and thought processes). Maybe this Coalition is related to the apes that stole tech from 137?

    Drone -> Record as much as possible from the New Races as they can. Do NOT return to our base, why lead them to our home, Let them find it the hard way.
    Drone says"Your alliance will not last. Each of you have agendas, and strife will tear you asunder. Besides, we have our agents in your mist anway."

    Let them wonder if they have traitors among them. . .
    >> Anonymous 09/08/09(Tue)21:17 No.5781636
    All right, enough Uni-Peace crap for now. We can capture, torture, and enslave them for shits and giggles later. Serious Business time: Killing the Kil'thweq.
    >> Anonymous 09/08/09(Tue)21:18 No.5781651
    to hell with this. Tell 137 we know who's been stealing his tech. And ring up Alpha- tell them we ran into Uni-Peace, and whether or not they want to team up to do some back-to-back badass type shit and curb stomp their asses.

    also, do what >>5781616 said. Psychological warfare is always fun. And start shoring up our defenses like hell.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:18 No.5781655

    In any case, the consesus on Kil'thweq tactics, now that your artillery units are several miles away, is to bombard their powered armour units.

    Initiate plan, subcontractors?
    >> Anonymous 09/08/09(Tue)21:19 No.5781672
    I'd prefer not to say anything more to them, the more we talk the more they think we worry about their activities. They've already said they'll probably leave us a alone if we stay out of the south (I don't think they have the supplies to do much more as evidenced by their guerrilla tactics.

    We'll stop expanding into the south (but continue expanding in general, this'll primarily have to be towards the east I guess). Once we've got our position firmly staked out we can deal with them if need be.
    >> Anonymous 09/08/09(Tue)21:19 No.5781678
    Proceed with the bombardment, i love the smell of napalm in whatever time of the day it is now.
    >> Anonymous 09/08/09(Tue)21:20 No.5781691

    You may commence firing, Shift target areas as our specific targets attempt to evade.
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)21:20 No.5781697
    This feels like Sid Meiers Alpha Centauri. . .

    Ask the factions if they'd be interested in map data, concerning layout of other factions' forces?
    >> Anonymous 09/08/09(Tue)21:21 No.5781705
    We mostly have napalm and heavy explosive type artillery right?

    Any fragmentation? It could help.
    >> Anonymous 09/08/09(Tue)21:21 No.5781708
    Yeah, focus fire on the Powered units but sprinkle in some napalm on their infantry in between as well. Don't want them getting too comfortable.
    >> Anonymous 09/08/09(Tue)21:22 No.5781721
    It sounds like these guys definitely have offworld support, lets contact tradestar and ask if they have any information about similar incidents.

    And excluding the Kil'thwqe bit, this doesn't sounds bad, though we might want to rephrase it a bit for each faction.

    Also; Agent Orange, anyone?
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)21:22 No.5781722
    Yes, begin combat, or Day advance.
    >> Anonymous 09/08/09(Tue)21:23 No.5781736
    ...our bots have two different turrets right, one artillery gun firing fire, one artillery gun firing heavy explosive, right?

    Have each bot firing it's off hand turrent at other enemies. Have them switch it up a little to: Fire, Heavy explosive, fire, heavy explosive, fire, heavy explosive...
    >> Anonymous 09/08/09(Tue)21:25 No.5781763
    They may have offworld support, but it certianly doesn't seem like it's super powerful or that this planet is necessarily very important to that support. They set up a specific regional boundary, this means that do not have the capability to protect the whole world either from orbit or on the ground, I don't think they're a huge threat right this moment.
    >> Anonymous 09/08/09(Tue)21:25 No.5781769
    Also, contact Prospector 137 and Comrade 70 and ask about where their forces are weakest and where they are getting attacked the most, then we can position our HCDs more effectively.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:27 No.5781799
    First barrage: Initiated.

    "All synths, withdraw. I repeat, all synths, withdraw." You can hear Comrade 70 give the orders to his troop and the synthetic squids suddenly darts backwards, away from the enemy ranks. All thirty of your artillery drones suddenly fire in unison upon the defensive line of Powered Armour. A handful managed to react quick enough to deflect the incoming shells with their gravity guns, while the others are hit. Suddenly, the horizon is filled with smoke as over a dozen of the powered armour units collapse, spilling oil and alien blood over the damp soil - and the synths dive from the Heavens, tentacles whipping and lashing at shocked Kil'thweq infantrymen, who struggle to recover in the chaos.
    Your first barrage?

    Centauri Synthetics:
    74 Squidbots

    69 Shockwave Infantry
    46 Lightning Gun Infantry
    12 Powered Armour Units
    >> Anonymous 09/08/09(Tue)21:28 No.5781809
    Point, however they set up their 'territory' where an indigenous population existed.

    Kinda reminds me of when I brought up; it would be bad if someone started arming the natives, eh?
    >> Anonymous 09/08/09(Tue)21:29 No.5781821
    'Comrade 70- A pleasure to meet you. Our current battle plans entail bombarding the enemy power armored units with heavy artillery, napalm and heavy explosive rounds mostly, and have some of our HCDs -Heavy Combat Droids- provide laser fire support. Please position and adjust your plans accordingly.'

    Also, try and have some reinforcements on route to support them just in case. If we can spare it. Maybe the slaver teams, they do have laser after all...
    >> Anonymous 09/08/09(Tue)21:31 No.5781855

    You mean the GM is designing his scenarios off the player's worst fears? That could be bad.
    >> Anonymous 09/08/09(Tue)21:31 No.5781859
    Bad? Yes. But, for the moment, manageable. Right now we're not in that strong of a position. We're cut off on both ends by semi-hostile factions from expanding, so we need to focus on building ourselves up so we can get a strong foothold and buy better tech. Once we're in a stronger position it shouldn't be all that hard to deal with them.
    >> Anonymous 09/08/09(Tue)21:31 No.5781861
    Continue HE bombardment while beginning to mobilize Assault Droids, once the infantry begin to react to our Assault droids drop a line of surprise Napalm on them while firing some lasers.
    >> Anonymous 09/08/09(Tue)21:31 No.5781864
    Ha ha ha! Damn well cut them down to size! Rain some napalm on those assholes, see how they like the taste of flame. Have laser droids on ready, a good barrage of lasers is always nice. And what the hell, have the slaver teams rearmed for war or, hell, just start sending them up there. More lasers is never a bad thing.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:33 No.5781891
    This is your slaver team. It was rearmed for this purpose.

    However, understood.

    For the next round of combat, do you gentlemen agree - napalm on the infantry?
    >> Anonymous 09/08/09(Tue)21:34 No.5781896
    Sounds good.
    >> Anonymous 09/08/09(Tue)21:34 No.5781902
    Follow this up with a napalm barrage, which should wreak havoc amongst their infantry. Once they've been routed, disposing of them should be easy enough.
    >> Anonymous 09/08/09(Tue)21:34 No.5781908
    Maybe; I'm not willing to really take credit for it, but the moment other players started shooting it down I got extra wary...

    As you put it, definitely manageable. We 'respect' their demands while finishing our northern campaign and once we can redirect our forces southwards we begin aggressively scouting their positions.

    But on with War!
    >> Anonymous 09/08/09(Tue)21:35 No.5781915
    Maybe go half and half- half our artillery droids fire Heavy explosives, the other half fire napalm. And the power armor lads are going to expect it this time, so have our laser droids mess up their concentration a little bit by shooting them full of scorch marks.
    >> Anonymous 09/08/09(Tue)21:36 No.5781922
    Yes, especially if their far enough away from the PA's countermeasures.
    >> Anonymous 09/08/09(Tue)21:36 No.5781934
    Warn Comrade 70- the anti gravity boys know we have artillery now, so they might try and catch some of the rounds and deflect them on to his troops.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:37 No.5781956
    Common vote is on napalm. Going with full napalm strike, also moving the assault drones forward.
    >> Anonymous 09/08/09(Tue)21:39 No.5781974

    So they know its coming, and will try to intercept it with their anti-grav troops. So, lets fuse the next round of HE with VT (variable-time) fuses, basically, have them explode just out of range of the deflectors. I dont know if they focus on objects, or basically have a force-field, though, If it works, it could wipe out a number of the guys we have to worry about the most.
    >> Anonymous 09/08/09(Tue)21:42 No.5782013
    I'm hoping they try and stop the napalm rounds with their anti gravity guns- by grabbing them in the air and crushing them.

    Hi! I'm Mister Naplam! I heard you are Mister Face! Hello Mister Face! I am going to rape you in ways you don't even know were possible!
    >> Anonymous 09/08/09(Tue)21:42 No.5782014

    Far too complicated, and do we even have that capability?
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)21:43 No.5782024
    Yes, it's true. We're adding material for the OP to use. But this is a good thing. A) Makes the game fun for both of us. B) If he's making this game for publishing, expands some options, makes it more (or less) balanced. All good playtesting. . .

    I'm just waiting for Horrible Nasty things to Tunnel into our base, With Widespread disarray.

    I agree with Napalm on the Infantry. They should go down fast, which means our remaining (Synth and HCDs) forces can swarm the remaining Power Armor in Phase 3 (Subtitled: Profit!)

    Also, it would be good to become Moving targets now. Artillery can fire while on the move (and if our shells are Gravity-juggled back at us, better to NOT be Stationary, eh?)
    >> Anonymous 09/08/09(Tue)21:44 No.5782037
    It would also be easier just to focus fire from opposite (or close to) directions, with a slight difference in arrival time, making them focus on one while the second hits them.
    >> Anonymous 09/08/09(Tue)21:45 No.5782051

    Seconded. Have half of the HCD's fire, then move as the other half volley. Repeat as needed.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:45 No.5782056
    "Right, boys. They're focusing napalm on the infantry now - not sure what these exoskeletal bastards will expect from us but it's worth the risk. Disengage and strike the powered armour from both flanks." Comrade 70's troops do just this, soaring away from the infantry who fire after them, destroying a handful - as do the powered armour. But then the shells come. The powered armour units suddenly steady themselves, gravity guns lifted towards the heavens, ready to catch and use the shells to their own advantage. The infantry run away from the powered armour units, in case of failure - and unwittingly, straight into the napalm as it descends up them. For a few moments, the powered armour suits simply stare in horror as the infantry is practically wiped out in one fell swoop and suddenly, a retreat is ordered. Unexpecting of anything of this magnitude, suddenly, they begin to run for their lives, even as they're picked off one by one by the synthetic squids.

    Centauri Synthetics:
    64 Squidbots

    29 Shockwave Infantry
    18 Lightning Gun Infantry
    5 Powered Armour Units
    >> Anonymous 09/08/09(Tue)21:47 No.5782083

    Shall we assume Comrade 70 is professional enough to pursue with caution in order to avoid ambushes, or shall we chance appearing overbearing by sending him a cautionary message?
    >> Anonymous 09/08/09(Tue)21:48 No.5782089
    Bro fists all around. Leave a few patrol HCDs in case they try and mount an assault again. This probably won't work a second time, or at least not as well, but still.
    >> Anonymous 09/08/09(Tue)21:49 No.5782098
    >> Anonymous 09/08/09(Tue)21:49 No.5782107
    so good
    >> Anonymous 09/08/09(Tue)21:50 No.5782111
    When did quests go from being choose your own adventure games to being Command and Conquer?

    I want my rabbit and cat back.
    >> Anonymous 09/08/09(Tue)21:50 No.5782118
    Or, both. Send him a message warning him not to pursue too close or quickly because our artillery will continue to harass the fleeing groups. That way, we encourage good habits while not sounding motherly.
    >> Anonymous 09/08/09(Tue)21:51 No.5782120
    Rely on Comrade 70's forces to pursue. Offer to provide artillery support upon request as his troops run down our retreating foes, but do not push forward ourselves just yet.
    >> Anonymous 09/08/09(Tue)21:52 No.5782129
    Does this call for a HE bombardment on the fleeing Power Armors // a wall of flame to route the troops?

    ie. Do we want to decimate them here?
    >> Anonymous 09/08/09(Tue)21:53 No.5782149
    all the choose your own adventure stuff is on /tg/chan. Here, have a link to their /quest/ board-
    >> Anonymous 09/08/09(Tue)21:53 No.5782150

    I vote we save ammo, drop a few HE or napalm shells as appropriate if the enemy appears to be grouping up or rallying.
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:53 No.5782153
    "One last napalm barrage would be nice - we understand that there's the chance of an ambush being ahead, even if it's unlikely. They're a proud people and I don't think they expected to lose that fight.

    "In any case, try to cut them off with one last barrage - if they want to run, they're going to have run through hell if they want to get away from us."
    >> Anonymous 09/08/09(Tue)21:54 No.5782162
    Dont forget we used the whole "LETS RUN AWAYYY" tactic to lure the natives into a trap, the same could be happening now.
    >> Anonymous 09/08/09(Tue)21:54 No.5782166
    >ie. Do we want to decimate them here?
    We already have, but it's generally good to finish off the enemy after their morale has been broken, lest they reform and cause damage to your forces.

    Also, we should move forward our hauler units and salvage what we can of the enemy's power armor and weaponry as soon as it's safe.
    >> Anonymous 09/08/09(Tue)21:54 No.5782171
    Another napalm round then Charlie- fire by file please.
    >> Anonymous 09/08/09(Tue)21:55 No.5782179
    "Certainly. Napalm wave incoming with our compliments."

    Fire wall to cut off their retreat. Do it.
    >> Anonymous 09/08/09(Tue)21:55 No.5782180

    Note to collective self: this Comrade 70 knows what the hell he's doing. If and when we kills us some synths, he's not gonna be fun to butt heads with. File that one away.
    >> Curris !!/jtFi67TPsp 09/08/09(Tue)21:55 No.5782181
    We have broken their main combat line. Long term strategy would advise that we use this opportunity to strike at their Producation and Economic centers, while their military is in rout, disarray, and decreased in number. . . If they fight like we do, they deploy the majority of their troops to the fight, with a minimum for defense of structures (THIS IS ALL SPECULATION)

    I advise moving into their territory to damage structures (Not too far beyond our Supply lines (Haulers), but let's shell some buildings). Which begs the question. How durable are buildings relative to bots. Say our HCD durability vs. our Construction Facility durability?

    Comrade 70. We request that you send a Repulsor Scout to find a suitable strategic target within artillery range. Advise your unit to maximize caution and stealth, we just need coordinates. . .
    >> Plasma !UHUuLXLjhk 09/08/09(Tue)21:56 No.5782197

    New thread.


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