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  • File : 1252881199.png-(65 KB, 1280x1280, awesome_face___HD_by_ConnorJones2610.png)
    65 KB Anonymous 09/13/09(Sun)18:33 No.5848145  
    Tonight is quiet, lets do something

    Time for /tg/'s collective Hive Mind to design its very own Hive City, top to bottom.

    First things first, what planet should it be on?
    >> Anonymous 09/13/09(Sun)18:34 No.5848150
    >First things first, what planet should it be on?

    Urf
    >> Anonymous 09/13/09(Sun)18:37 No.5848178
    >>5848150

    Planet Urf

    Dead world apart from the hives - also because of the hives, whose noxious gasses and orange, crusty runoff long ago choked all life off of the surface.

    The primary hive city is titled the "Designate of Urf", or Durf for short.
    >> Anonymous 09/13/09(Sun)18:37 No.5848181
    Xomula
    >> Vector !NEy29ODpvs 09/13/09(Sun)18:38 No.5848190
    rolled 15, 17, 4 = 36

    Shouldn't we use a planet from Tiji Sector?
    >> Anonymous 09/13/09(Sun)18:39 No.5848204
    >>5848178

    So we've got a planet that is primarily polluted wasteland and the hive city that cause it all, sounds good.

    What shape is our theoretical hive city? Standard pyramid? Dome? Cylinder?
    >> Anonymous 09/13/09(Sun)18:39 No.5848205
    This Hive is built different from the others! For....

    It's Sump Lake is on TOP! THE HIVE POOPS TO SEE!
    >> Anonymous 09/13/09(Sun)18:39 No.5848208
    >>5848178
    I like it.
    >> Anonymous 09/13/09(Sun)18:40 No.5848220
    >>5848190

    We can always add Urf and Durf in later
    >> Anonymous 09/13/09(Sun)18:45 No.5848257
    >>5848204

    Inverted Pyramid!

    Waterfalls of shit and garbage get pumped and thrown off the edge where the dregs live amongst the garbage piles of the underhive.
    >> Anonymous 09/13/09(Sun)18:49 No.5848309
    >>5848257
    Needs more Grimdark
    >> Anonymous 09/13/09(Sun)18:50 No.5848320
    >>5848204

    I say cube. Ten-mile cube, the upper levels of which are so high in the atmosphere that residents would asphyxiate if a window were to break, most of the populace of which has never seen natural sunlight.
    >> Anonymous 09/13/09(Sun)18:56 No.5848380
    >>5848320

    10 mile cube, I like it. It should have the upper class living in the center where the chance of suffocating or falling out a window is less.
    >> Anonymous 09/13/09(Sun)18:59 No.5848409
    >>5848257

    I like that ,
    >> Anonymous 09/13/09(Sun)19:01 No.5848424
    Okay we have two for the cube and 2 for the inverted pyramid. We need one more vote to decide
    >> Anonymous 09/13/09(Sun)19:01 No.5848433
    Ok, but how will the hive look. What style of buildings will be dominant. And how our hive will grow ?
    >> Anonymous 09/13/09(Sun)19:03 No.5848446
    >>5848424
    An inverted pyramid on top of a cube.
    >> Anonymous 09/13/09(Sun)19:03 No.5848449
    >>5848446

    WIN
    >> Anonymous 09/13/09(Sun)19:06 No.5848472
    >>5848449
    Done!

    >>5848433
    I'm thinking lots of manufactorums to account for the pollution on the rest of the planet, maybe a large AdMech presence?
    >> Anonymous 09/13/09(Sun)19:06 No.5848475
    >>5848424
    Cube it is.
    >> Anonymous 09/13/09(Sun)19:07 No.5848485
    >>5848433
    The dominant building type is transparent green forked tubes with round nodules attached. The tubes are hallways, nodules are rooms. The whole thing looks like a retarded glassblower had a coughing fit.
    >> Anonymous 09/13/09(Sun)19:07 No.5848488
    Whatever it is, it should have a party-shrine to the glory of Futureman, who raves in the name of the glorious God-Emperor.
    >> Anonymous 09/13/09(Sun)19:08 No.5848494
    >>5848472
    I'd agree with the large manufacturing plants. Perhaps the hive tithes the Imperium through massive supply shipments. If so, there would be a large Administratum presence.
    >> Anonymous 09/13/09(Sun)19:12 No.5848537
    >>5848494

    So we've got Administratum clerks living in the inverted pyramid throwing their shit down onto the manufactorum laborers who slave inside the dangerous factories of the Cube. The tech priest overseers don't care because they don't smell anything.
    >> Anonymous 09/13/09(Sun)19:13 No.5848554
    >>5848537
    Sounds good to me.
    >> Anonymous 09/13/09(Sun)19:14 No.5848561
    Who is in charge?
    >> Anonymous 09/13/09(Sun)19:15 No.5848573
         File1252883731.jpg-(72 KB, 953x694, Do it.jpg)
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    I took me over 9000 howrs of paint
    >> Anonymous 09/13/09(Sun)19:15 No.5848578
    >>5848561
    Well, considering that the Adeptus Mechanicus and the Adeptus Administratum are seperate entities, how about they each think that their own leader is in charge?
    >> Anonymous 09/13/09(Sun)19:16 No.5848591
    >>5848573

    I love you
    >> Anonymous 09/13/09(Sun)19:18 No.5848603
    >>5848494
    >>5848485
    They manufacture and recyc glass products, anything from fibreglass, fiber optics, and traditional blow to shiboard las-cannon lenses.
    >> Anonymous 09/13/09(Sun)19:18 No.5848609
    >>5848603

    that will need a fuck load of sand.... oh wait
    >> Anonymous 09/13/09(Sun)19:21 No.5848632
    >>5848603

    awesome, so the streets will be filled with a shattered glass, everybody will need a heavy armored shoes and thick clothes to save themselvs from getting cut
    >> Anonymous 09/13/09(Sun)19:22 No.5848640
    >>5848609
    >>5848603

    So after the original hive fucked up the whole planet turning it into a wasteland they changed their production to glass ware and started harvesting said wasteland for sand.

    That's why the pyramid was added over the original cube, because Urf now subsists solely on importing and exporting so they needed an expanded capacity for the administratum to keep track of it all.
    >> Anonymous 09/13/09(Sun)19:24 No.5848650
    >>5848632

    Not to mention hive scum need to wear breather masks all the time to not inhale lung-shredding glass particles.
    >> Anonymous 09/13/09(Sun)19:27 No.5848671
    >>5848640
    awesome

    >>5848650

    and imagine the constant hazard of huge glass chunks falling and slicing people in half
    >> Anonymous 09/13/09(Sun)19:30 No.5848696
    k , i can imagine a trade for human remains used to fuel the glass furness
    >> Anonymous 09/13/09(Sun)19:31 No.5848704
    Make it Dorfy

    Glass Furnaces underground over a river of lava!
    >> Anonymous 09/13/09(Sun)19:38 No.5848757
    What sorts of Heresy goes on in Hive Dorf?
    >> Anonymous 09/13/09(Sun)19:39 No.5848773
         File1252885193.jpg-(85 KB, 956x697, Do it.jpg)
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    >>5848757
    >>5848704

    done
    >> Anonymous 09/13/09(Sun)19:41 No.5848783
    >>5848773

    What have you done!?
    >> Vector !NEy29ODpvs 09/13/09(Sun)19:41 No.5848785
    rolled 18, 10, 9 = 37

    Noise marines are probably horrifying to them.
    >> Anonymous 09/13/09(Sun)19:41 No.5848786
    >>5848757
    Delicious heresy.
    Because its not made of glass.
    >> Anonymous 09/13/09(Sun)19:45 No.5848812
    >>5848786
    Are you implying you don't like your glass sandwich?
    >> Anonymous 09/13/09(Sun)19:47 No.5848834
    >>5848812

    Uuuuh , that's nice . Weapons using shards of glass for amunition.... tainted with heresy.
    >> Anonymous 09/13/09(Sun)19:49 No.5848853
    >>5848834
    You mean like splinter rifles?
    >> Anonymous 09/13/09(Sun)19:54 No.5848899
    Moar glass-related heresy!
    >> Anonymous 09/13/09(Sun)19:57 No.5848920
    Powdered glass dust grenades. Gets into everything. Lungs, eyes, into all cracks and seals even in armor...and think of the chaffing!
    >> Vector !NEy29ODpvs 09/13/09(Sun)19:58 No.5848941
    rolled 12, 5, 15 = 32

    >>5848920
    >Powdered glass dust grenades
    So sand grenades?
    >> Anonymous 09/13/09(Sun)20:00 No.5848961
    >>5848941

    SHARP sand
    >> Anonymous 09/13/09(Sun)20:02 No.5848984
    Small quantities of glass dust get into everything. The irritation is a constant fact of life. Medicae helps to compensate for this, but the glass causes low life expectancy. Because of this, escape from the constant life of glass is a high priority for the nobles of the city. Cults recruit from the cities lower classes promising escape from the constant exposure to glass, in which they are highly successful.
    >> Anonymous 09/13/09(Sun)20:04 No.5848996
    GLASS FOR THE GLASS GOD!
    SAND FOR THE SAND THRONE!
    >> Anonymous 09/13/09(Sun)20:04 No.5849002
    we must have a theme song to go with the hive

    proposition:

    SUFFOCATION - Abomination Reborn

    http://www.youtube(dot)com/watch?v=i6nrglujp1U
    >> Anonymous 09/13/09(Sun)20:08 No.5849049
    Now accepting nominations for a proper name for this Hive of accursed glass
    >> Anonymous 09/13/09(Sun)20:11 No.5849076
    Fiberglas thong manufacorium to full capacity!
    >> Anonymous 09/13/09(Sun)20:12 No.5849084
    >>5849076
    I died a little
    >> Anonymous 09/13/09(Sun)20:12 No.5849085
    Is processed glass sand controlled? If so then a underground monetary system is used I like the idea of paying for a drink in a dive with a handful of glass. Like gold dust in the old west. You kill yourself to get it and its constantly killing you to "Mine" it.
    >> Anonymous 09/13/09(Sun)20:15 No.5849113
    >>5849085
    Glass coins, like pieces of eight, where they're scored to break off what you need to pay with. The rich use entire coins, while the poor scrabble for every shard.
    >> Anonymous 09/13/09(Sun)20:16 No.5849130
    >>5849085

    Sure. Glass is the only thing the city produces that's worth exporting, so the constant flow of glass is the most important thing on the planet and consequently heavily regulated. Therefore, glass is the most valuable resource on the planet, to the point that small bags of sand are used as currency.
    >> Anonymous 09/13/09(Sun)20:16 No.5849132
    >>5849085
    Also, such a monetary system gives you an interesting, STALKER-esque 'level system'. EG: you start off with a rag tied around your mouth, then you get a good respirator allowing you to go into more hazardous areas, then you get a self contained oxygen tank and mask, basically scuba or like a modern hazmat suit, then you get a cybernetic body or something similar which allows you to dance amongst the glass/asbestos/radioactive isotopes.
    >> Anonymous 09/13/09(Sun)20:18 No.5849157
    >>5849085

    I like this idea.

    I also like glass knives, spears, swords, and, because this is 40k, glass chainsaws.
    >> Anonymous 09/13/09(Sun)20:21 No.5849183
    Where the hell would they get cloth?
    >> Anonymous 09/13/09(Sun)20:22 No.5849203
    >>5849183
    10 chips of glass or 5 pounds of sand gets you a strip long enough to cover your mouth.
    >> Anonymous 09/13/09(Sun)20:22 No.5849204
    >>5849183

    import
    >> Anonymous 09/13/09(Sun)20:24 No.5849222
    >>5849183
    They would need to import it.
    >> Anonymous 09/13/09(Sun)20:25 No.5849233
    Some kind of beast that eats glass and is killed for its pelt...
    >> Anonymous 09/13/09(Sun)20:25 No.5849236
    >>5849222
    Vast transports carry food, cloth and supplies to the glass hive.
    >> Anonymous 09/13/09(Sun)20:27 No.5849253
    They tan and work with the skin of the dead. Soylent Leather is people, etc. It's still not enough to keep up with demand though.
    >> Anonymous 09/13/09(Sun)20:29 No.5849272
    >>5849253

    SKIN DONORS !!!
    >> Anonymous 09/13/09(Sun)20:34 No.5849329
    Very good idea about using the skin of the dead. Bones would also be highly valuable.
    Payment might actually cost an arm or a leg here.
    >> Anonymous 09/13/09(Sun)20:38 No.5849392
         File1252888726.jpg-(77 KB, 750x600, bvirgins.jpg)
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    haha, YOU"RE ALL VIRGINS AND YOU"LL DIE THAT WAY!
    >> Anonymous 09/13/09(Sun)20:39 No.5849403
    Random thoughts

    Thugs with shards of glass embedded in their fists to rip and tear

    Ecclesiarchy Churches with FUCK HUGE stained glass windows (one of the Hive's most profitable exports)

    Gang executions done by making the victim eat glass and then bleed internally.
    >> Anonymous 09/13/09(Sun)20:40 No.5849413
    Wouldnt donating a chunk of your skin prove really problematic with all the glass dust floating around? Regardless, the people here are bound to have really tough skin, so the leathers they produce are probbly top quality. I bet they have a nice process for tanning it that makes it better than average too.

    Doesnt the glass get in all the mechanisms and things though? Doesnt that make technology kinda frumpy? I mean... Gears would clog all the time, right?
    >> Negi !B2bSxiuNtM 09/13/09(Sun)20:42 No.5849450
    >>5849157
    I suppose they would also have...

    Glass Cannons.
    >> Anonymous 09/13/09(Sun)20:44 No.5849485
    >>5849413
    We have a large AdMech presence established. The Tech priests are modded to keep the glass out of their lungs and eyes so they dont give a shit and they keep the machines running. AdMech recruitment waiting lists are a mile long because people want the mods to be free of the wretched glass.
    >> Anonymous 09/13/09(Sun)20:45 No.5849495
         File1252889121.png-(62 KB, 736x736, Awesome_hurr_hurr.png)
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    >>5849450
    >> Anonymous 09/13/09(Sun)20:46 No.5849507
    >>5849413
    Admech recruits heavily from this hive, as it promotes a way to get away from the glass dust in the hive. Bionics would be very common, and cleaning the hive would be a constant activity for young Admech potentials.
    >> Negi !B2bSxiuNtM 09/13/09(Sun)20:48 No.5849540
    What about if we made it a forge world as well?


    Maybe even put the whole massive cube on tracks and move it all over the planet as we ate up more and more resources?
    >> Anonymous 09/13/09(Sun)20:52 No.5849580
    >>5849540
    The DH corebook had something like this on Scintilla, I think. A massive, ancient walking machine that wanders between resource deposits and is laden down with massive mining equipment. There is a city built on its back. Occasionally buildings fall off.
    >> Anonymous 09/13/09(Sun)20:53 No.5849596
         File1252889610.jpg-(34 KB, 640x359, 1245166398927.jpg)
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    >>5849540

    this ?
    >> Anonymous 09/13/09(Sun)20:53 No.5849599
    >>5849540
    Could be interesting. Perhaps make it like Ambulon, free-standing refineries that create glass which is further processed in the central hive city?
    >> Anonymous 09/13/09(Sun)20:55 No.5849620
    >>5849580

    Tank Treds are cooler. People fall off of the cube a lot because the windows have no glass (it having long since been harvested for cash)
    >> Anonymous 09/13/09(Sun)20:55 No.5849622
    >>5849596
    Good idea for a base description.
    Ambulon had legs, though.
    >> Anonymous 09/13/09(Sun)20:55 No.5849626
    >>5849540

    Not sure if it's important enough to be a full-fledged Forgeworld, but I like the idea of it going around on a massive set of archaeotech tracks that circle the continent. It's in a massive cool desert, and as it slowly moves through said desert various hardy tribemen might ride up on rickety buggies to trade the leather from the beasts they've caught for various technological goods.
    >> Anonymous 09/13/09(Sun)20:59 No.5849664
    >>5849540
    eat sand shit glass titans. or golems.
    >> Anonymous 09/13/09(Sun)21:07 No.5849755
    Their money is probably las-weapon lenses of various sizes.

    Melta, and Flamer weapons as well as fuel would be gold as it can clean a room of shards and sand by fusing it together.

    Anyone not on the moving hive city lives in one of the scattered sandcastle cities that rise from the thin grassland and wastes.

    Perhaps the planet was formerly Exterminatused (nukes and laz) and most people here were brought in unaware of its history, told it was always this way... but those queer shaped mounds... the tinkling music, and earie moans and chants that rise over the wastes in the darkest nights.
    >> Anonymous 09/13/09(Sun)21:10 No.5849795
    Correction: money is lenses of various sizes, types (parabolic, convex, biconvex, ect) and colors!
    >> Anonymous 09/13/09(Sun)21:12 No.5849824
    >>5849620
    The massive treads could be used as the mining implements, tearing apart the ground and such as the city moves over it. On the rear of the city is what amounts to a gigantic vacuum cleaner that sucks up all the debris to be sorted, organized, or what have you.
    >> Anonymous 09/13/09(Sun)21:12 No.5849838
    >>5849755

    That nicely explains the archeotech, too. One of the methods of Exterminatus is a sort of virus bomb, if I recall correctly, that renders the planet unlivable for a couple millenia without damaging non-living objects. Records were lost, and no one, not even the Inquisition, knows the whole story. All they knew is they found a livable planet that had signs of prior human colonization, so of course they're going to check it out. And when the exploratory group fails to die, they send a ship full of colonists to exploit the natural resources plus an Ad-Mech ship to check out the archeotech.
    >> Anonymous 09/13/09(Sun)21:16 No.5849888
    I also like the idea that this might be special sand (read infused by the wiping out of the planet or some such) and there might be 2 or 3 hive cities on tracks competing for control of the spice..erm I mean...
    >> Anonymous 09/13/09(Sun)21:19 No.5849927
         File1252891166.jpg-(231 KB, 1280x1024, 1245243081826.jpg)
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    >>5849888
    >> Anonymous 09/13/09(Sun)21:21 No.5849944
    >>5849824
    Maybe it would be more useful to have lots of individual spiked wheels instead of treads, that way you can pull one wheel up into the undercarriage to work on it individually instead?

    Perhaps instead of a single macrovac on the back, it has tonnes of vac hoses of various sizes trailing off the back like worms, its like land fishing.

    Everyone from families sort through today's catch with a wicker basket, to local corps and noble houses who employ sensor, sorter servitors and shotclaw to pull up the best dredged goods from the turned earth below.
    >> Anonymous 09/13/09(Sun)21:26 No.5849991
    >>5849838

    Okay so to summarize:

    The planet was the victim of a virus bomb exterminatus that left the whole ecosystem a shattered sandy wasteland while leaving inorganic stuff intact. The records of this were promptly lost in the Administratum archives.

    A few thousand years later an exploratory fleet finds the planet again, along with a convenient cube shaped hive city on massive tank treads. The planet is deemed suitable for rehabitation and the cube is repopulated and the inverted pyramid added to the top to help with importing the supplies (since the planet is devastated) and exporting the planned glass works.

    The hive roams the sandy wastes of the planet crushing the already blasted landscape and sucking up sand for the glass furnaces. Glass of all types is produced along with an omnipresent cloud of razor sharp glass-dust causing havoc with the lower hive population.

    Glass is the unofficial form of currency and people go to great lengths to escape the damnable stuff. A large AdMech presence in the cube has a long recruitment list of people who want the mods and bionics to resist the stuff. The citizens of the cube are pretty hardy and tough skinend being able to survive in these conditions.

    Did I miss anything?

    A few thousand years later
    >> Anonymous 09/13/09(Sun)21:28 No.5850013
    >>5849838
    Naw, not the virus bomb, too thorough and overused I think.

    Besides the orbital laz and nuke bombardment leave the surface with tones of natural glasslands to work with.

    Perhaps some Rogue Trader found someone or something he didn't like here, blasted the planet to shit with 'conventional' weapons (hence no Inquisitorially regulated virus bombs) and saw the quality glass remains, got the idea to sell world as a glassmaking colony!
    >> Anonymous 09/13/09(Sun)21:31 No.5850039
    Someone archive this, I think its worthy of saving.
    >> Anonymous 09/13/09(Sun)21:33 No.5850067
    Plus there needs to be some areas of vegetation. Needs some air. If there is air/water so there is some ecosystem
    >> Anonymous 09/13/09(Sun)21:35 No.5850091
    >>5850013
    I support this backstory. The Rogue Trader involved is truly a paragon of business.
    >> Anonymous 09/13/09(Sun)21:36 No.5850102
    >>5850013

    I support this. Let it be so
    >> Anonymous 09/13/09(Sun)21:37 No.5850115
    >>5850067
    lol if so then I would like to have a dark-sun campaign. in the far shadow of this great beast (Dragon Priest).
    >> Anonymous 09/13/09(Sun)21:38 No.5850120
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    >>5850091
    To be fair Uranuim Glass is pretty damn pretty!
    >> Anonymous 09/13/09(Sun)21:39 No.5850133
    >>5850013

    Well, I would like this idea, but how would you explain the Archeotech? Just get rid of that idea entirely, or make it really, really, nuke-withstandingly durable?
    >> Anonymous 09/13/09(Sun)21:41 No.5850155
    >>5850133
    Given that this thing is large enough to accommodate an entire hive's worth of people it has got to be made of tougher stuff than most things in the Imperium. Nukes would probably barely dent such a behemoth.
    >> Anonymous 09/13/09(Sun)21:43 No.5850172
    Wouldn't nukes be a bit more fitting than a virus? The massive heat would have melted the massive deserts that were already on the planets and turned into gigantic mountains of natural glass, that has to be broken apart by the cities. This also makes it nearly impossible to get around on foot.
    >> Anonymous 09/13/09(Sun)21:43 No.5850174
    >>5850133
    Nukes are not that though... hell look at the ruins and scrap pulled from Hiroshima and Nagasaki (I have a picture somewhere of a pocketwatch stopped by the bomb.) Granted the Imperial nukes are likely of Tsar Bomba category, but still... vaults, ruins, basements, hills and ditches even! Strange technology found still working in a fused glass lump?
    >> Anonymous 09/13/09(Sun)21:45 No.5850183
    >>5850172
    Great, somebody already got around to write the same thing. Well, I assume this means people agree.
    >> Anonymous 09/13/09(Sun)21:46 No.5850196
    Reminds me a lot of Morrowind. East Empire Trading Company anyone?
    >> Anonymous 09/13/09(Sun)21:46 No.5850200
    We still need a name for the Hive City.
    >> Anonymous 09/13/09(Sun)21:49 No.5850225
    >>5850174

    That's a fair point, but I've always assumed that the nukes used by the Imperium, or even a Rogue Trader, would be considerably more powerful then anything we have today.
    >> Anonymous 09/13/09(Sun)21:49 No.5850228
    >>5850200 Easy, find out the German or Latin word for glass and throw the letters around a bit. Works for GW.
    >> Anonymous 09/13/09(Sun)21:51 No.5850247
    >>5850091

    The Rogue Trader made a deal in which he received a planet as part of a pay off. It turns out its an inhopsitable shit hole full of man eating beasts. Being a gentleman with a mind for business he glasses the planet by igniting the atmosphere and proceeds to sell the planet for glass production.
    >> Anonymous 09/13/09(Sun)21:51 No.5850251
    >>5850228
    Nah, that'd be dumb. We should give it a name based on the fact that the entire city is a massive fucking box that roams over a glass desert, smashing it to shit and sucking up the remains.
    >> Anonymous 09/13/09(Sun)21:51 No.5850259
    >>5850200
    The Felvarden!
    >> Anonymous 09/13/09(Sun)21:54 No.5850290
    Hive Silica
    (its what you make glass out of)
    >> Anonymous 09/13/09(Sun)21:56 No.5850306
    >>5850251

    The Crushsucker? No, that's horrible as well.
    >> Anonymous 09/13/09(Sun)21:57 No.5850317
    >>5850247
    No, don't just explain what was here before, ruins the mystery, especialy if it's just a bunch of damn beasts, besides that never stopped Catachan or Dusk!
    >> Anonymous 09/13/09(Sun)21:59 No.5850340
    >>5850290

    I vote for Hive Silica, it has that GW balance between cheesy and cool.
    >> Anonymous 09/13/09(Sun)22:02 No.5850368
    The only spaceport is called Tarhiel's Fall... The The Rogue Trader named it...
    >> Anonymous 09/13/09(Sun)22:02 No.5850369
    I'm goin to bed, proud of you fuckers. I'll use Hive Silica in my next DH game.

    Someone archive this.
    >> Anonymous 09/13/09(Sun)22:03 No.5850376
    >>5850368
    It is also the world's largest crater, somewhat smoothed....
    >> Anonymous 09/13/09(Sun)22:04 No.5850388
    >>5850067
    cactai and sand dwelling grasses
    >> Anonymous 09/13/09(Sun)22:05 No.5850398
    >>5850369
    I had the exact same idea.
    >> Anonymous 09/13/09(Sun)22:10 No.5850450
    If we're going with the "giant ball of fused glass" idea (which I like) then the only trail of broken glass left behind by the cities would be the only places where you'd still be able to drive smaller tracked vehicles like tanks. I imagine small gangs of smugglers and such living constantly on the move along this road of shards, it's the only way you can leave the city unless you can fly or are dumb enough to walk there on foot.
    >> Anonymous 09/13/09(Sun)22:16 No.5850509
    >>5850450
    The fused glass likely wouldn't be that thick or smooth as to prevent most normal travel or independent building in 'most' places.

    Many areas probably have semi normal rocks, scattered grasses, and maybe some scraggly tree/bushes/cacti.

    Good question are there any Oceans or Seas on this world?
    >> Anonymous 09/13/09(Sun)22:19 No.5850540
    >>5850509
    >>5850450
    Just don't plan on walking barefoot or sleeping on the ground, and God forbid you be outside in a windstorm (few trees means moar wind!)
    >> Anonymous 09/13/09(Sun)22:23 No.5850578
    >>5850540
    Exactly, which is why the smugglers need their tanks to get around. I suppose they could also collect crumbs of glass that the cities didn't suck up, but I'm not sure if that would be profitable enough to be worth the risk and effort.
    >> Anonymous 09/13/09(Sun)22:28 No.5850624
    Hive vas
    >> Anonymous 09/13/09(Sun)22:36 No.5850699
    The disease you get by inhaling too much particulate glass is silicosis, and causes lung scarring and ephysema like symptoms.

    Currency should be glass pieces of eight, but with a drop of gold in each piece; the drplet will be visible but it so produces beautiful red and violet colorations which cannot be duplicated through any other process. High value currency would be uranium infused.

    Any water would most likely be locked in stone shelfs deep under the sand, and might be heavily contaminated or almost pure depending on how llong it has been since the meltdown. Also, diatomaceous earth would have to be fairly common, along with other ceramic and rare earth as those are needed to grimd and polish glass. Diamonds are usually best for shaping, but industrial and artificial ones would be fine.
    >> Anonymous 09/13/09(Sun)23:06 No.5851022
    So Wait... what's the name of this city?
    What planet is it on?
    Tiji Sector right?
    >> Anonymous 09/14/09(Mon)00:00 No.5851674
    bump
    >> Anonymous 09/14/09(Mon)00:14 No.5851824
    >>5851022

    Hive Silica on planet Urf, last I heard.

    Planet needs a renaming, obviously.
    >> Anonymous 09/14/09(Mon)00:24 No.5851929
    >>5851824

    Salinrae?

    Just tossing our ideas.
    >> Anonymous 09/14/09(Mon)01:09 No.5852420
    >>5851929
    Sounds fine to me.
    >> Anonymous 09/14/09(Mon)01:53 No.5852836
    The people of Hive Silica display an unusual quality in their skin. The amount of ambient sand and glass that becomes ingrained in the citizen's flesh over time (despite their best efforts) gives their skin and hair a texture not unlike sandpaper. The lower class one is born and raised in, the rougher this texture tends to be. Several members of the Imperial Guard recruited from this have have displayed some ability to actually file and smooth certain soft plastics, metals and woods.
    Furthermore, when exposed to bright, natural light rarely found on the planet itself, members of Hive Silica have been known to sparkle as the ambient glass in their skin and hair reflects some of the light shined upon it. This means, unfortunately, that while the thicker skin of it's citizens is certainly a boon to Imperial Efforts, regiments containing a number of Cilicans are often more easilly visible to enemy troops in high-light environments. The Department Munitorium, of course, takes this into consideration when deciding troop deployments.
    >> Anonymous 09/14/09(Mon)02:21 No.5853073
    http://en.wikipedia.org/wiki/Diatoms

    http://en.wikipedia.org/wiki/Silicon_dioxide

    The first could be interesting if you went the mutated, enlarged and multiplied. (Be sure to check out the current nantech studies at the end)
    >> Anonymous 09/14/09(Mon)02:26 No.5853106
    Two words:
    Sand Worms.
    >> Anonymous 09/14/09(Mon)02:45 No.5853297
    >>5853106
    Dune was sorta all ready mentioned and was summarily ignored a quietly executed...lol
    >> Anonymous 09/14/09(Mon)02:56 No.5853393
    hmm... how about glass worms?
    As in, small worm-like creatures that disolve and eat through glass. They're pests and a constant threat to the Hive's safety and production, but they're also useful in industry on account of the glass-eating acids they secrete.
    >> Anonymous 09/14/09(Mon)03:00 No.5853432
    >>5853393

    Maybe I was thinking of some beasty that learned to survive, mutated and such.

    The other aspect kinda ignored is all the light play. All that glass and sunlight the place would be blinding and prisms and such.

    Maybe a mutated super plant, that is thriving in the excess of light...
    >> Anonymous 09/14/09(Mon)03:05 No.5853482
    >>5853432
    I'll bet theres a lot of solar power going around.

    The plants are probably some tough shit on this planet. Having withstanded the polution by growing into abandoned areas of the underhive where life support still functions but no people dare enter. It must be extrordinarilly resistant to tearing and cutting on account of all the sands.

    But that would mean that people would have some sort of native cloth, rrather than importing it all. We need a reason why they don't use these plants to make clothing.
    >> Anonymous 09/14/09(Mon)03:16 No.5853600
    Its aggressive and decays rapidly, maybe even tainting the glass with its ichor when killed...

    I'm thinking some Kudzu like plant.
    >> Anonymous 09/14/09(Mon)03:26 No.5853700
    >>5853600
    Sounds good. Perhaps 'firefighters' are needed to help exterminate the plant. Perhaps whole sectors of the hive get subsumed by it each cycle, leading to massive programs to take back and recover those lost areas. Each time an area gets taken however, the plant causes massive damage, in most cases dealing blows that can never truly be repaired. It is the rot that is eating away at the underhive.
    >> Anonymous 09/14/09(Mon)03:50 No.5853974
    >>5853700

    Nice

    I also think that it might be able to sprout pods that can inhabit the dead. I can't remember the plant that does this in DnD. But its mostly for show and does bludgeoning attacks with the corpse arms.
    >> Anonymous 09/14/09(Mon)04:04 No.5854145
    The corpses would probably get processed down for the valuable bones and skin though is my worry, rather than getting dumped anywhere. But then, there are bound to be those who wander where they shouldnt be and get snatched by the plant.
    I'd like maybe some kind of bug that lives parasidically with the plant... whenever the bug manages to get into human skin it starts laying eggs which hatch and devour the body from within. The skin is so full of glass and sand though that they continue to live inside the hollowed out, bloated corpse until something disturbes it and causes the skin to rupture sufficiently to make the corpse explode with razorsharp glassbugs. This means that walking into areas dense with the plants can be like walking in a minefield.
    As much as I would love to continue this, I'm off to bed for the night. Keep coming up with more stuff guys, I'm totally going to use this in my DH game.
    >> Anonymous 09/14/09(Mon)04:32 No.5854434
    Nite but you gave me a great idea. What was the movie? Mission to mars where the bugs eat everything organize and produce oxygen.
    There is your exploding glass bug. and the kudzu plant developed the glass acid as defense.
    >> Anonymous 09/14/09(Mon)04:36 No.5854469
    Do they also make glass titans that reflect all las weapons?
    >> Anonymous 09/14/09(Mon)04:42 No.5854558
    No that would just be silly. How would a plant do that?

    It would be like unrealistic.
    >> Anonymous 09/14/09(Mon)04:48 No.5854600
    This thread reminds me of something...

    http://1d4chan.org/wiki/Ɯberstadt/Locations
    >> Anonymous 09/14/09(Mon)06:06 No.5855277
    >>5854600
    What does any of that have to do with a mobile, oddly-shaped Hive City covered in glass dust?
    >> Anonymous 09/14/09(Mon)06:29 No.5855462
    MOAR
    >> Anonymous 09/14/09(Mon)06:35 No.5855507
    >>5854145

    There is a kind of plant which has ants living on it to act as defence against predators, I imagine a planet this screwed up would have such a tactic as well. In any case going near a forest of the things is not advisable.
    >> Anonymous 09/14/09(Mon)10:04 No.5857160
    Someone add Hive Silica on planet Urf to the Tiji Sector page on 1d4chan
    >> Anonymous 09/14/09(Mon)10:32 No.5857308
    >>5853974
    The Yellow musk creeper (FF) is a CR 4

    Makes Yellow musk zombies
    >> Anonymous 09/14/09(Mon)11:56 No.5857870
    >>5857308

    I am imagining a forest of this plant covering a similar Hive Cube to Silica, abandoned for ages since the planet was ruined, similar to Midgar at the end of FF7 only with more daemons/xenos
    >> Anonymous 09/14/09(Mon)12:17 No.5858068
    Dungeon Crawl 40K Style? Nice adventure would be to retrieve something that the other hive needs ala Fall out.
    >> Anonymous 09/14/09(Mon)12:39 No.5858223
    The overrun hive used to be the primary producer of glass wares on the planet, and rumor has it the nobles had some sort of secret (possibly heretical) device they used to filter the air of the ultra-wealthy. Of course the rich stainglass of the churches and the billiant stores of fine sands have spilled over into the streets. Anyone willing to risk adventuring into the lost hive can easilly gain many times their current status in wealth. The further in one goes, the more dangerous it gets, but the greater the risk.
    Some say that at the very heart of the hive lies a long lost writ of trade, abandoned to fate when the hive - and it's previous owner - fell, just waiting for someone to come along and claim it.
    >> Anonymous 09/14/09(Mon)12:45 No.5858271
    >>5857160
    We'd need the map guy first to add it on the map. Now where to put it... it seems like a pretty rough place to live.

    Perhaps in the middle between Yhas, Xaviol, Xomula and Domestag?
    >> Anonymous 09/14/09(Mon)12:49 No.5858305
    >>5858271
    I would assume not on the main trade route is there a fringe area of that sector. This place gets and sends shipments but not a lot and not with any consistency.

    They sometimes get isolated for spans of time.
    >> Anonymous 09/14/09(Mon)12:53 No.5858335
    >>5858305
    Alright. Well if this place has a slight heresy thing going on spin-corewards would be the best place, quite a heretical area. If not then maybe above Deleator or at the spin-halo corner above Nogred. Maybe not Deleator, actually, being that's just a place where the Inquisition rules over some vikings.
    >> Just noticed this slightly similiar world Anonymous 09/14/09(Mon)12:58 No.5858370
    USSR - Reservation of United Security of Select Republics: A planet known for it's razor sharp grasses which are processed down into drinkable machine oil. The planet is almost entirely volcanic glass, which is farmed and harvested by the population.
    They sometimes get isolated for spans of time.
    >> Anonymous 09/14/09(Mon)13:06 No.5858430
    I dont think USSR really works, not enough polution, to much xeno greenery. Having it out on the frontier subsector sounds pretty good though.
    >> Anonymous 09/14/09(Mon)13:41 No.5858858
    >>5858430
    Also if we just add a new planet it lets us keep the story with the Rogue Trader who bombed the planet into oblivion and then sold it for Glass-Making
    >> Anonymous 09/14/09(Mon)13:48 No.5858957
    Anyone that left a noticeable mark in Imperial history? A General in the guard, or a Chapter that recruits from this planet?
    >> Anonymous 09/14/09(Mon)13:51 No.5858996
    >>5858957
    With their sandpaper skin would make them quite hardy and good in tough environments. Deep Ones might take a few of them, sparkling won't be a problem under the suit.
    >> Just noticed this slightly similiar world Anonymous 09/14/09(Mon)14:03 No.5859104
    >>5858858
    Oh no I wasn't implying we just use that one, I was just noticing that they had a similar product that this world had.
    >> Anonymous 09/14/09(Mon)14:32 No.5859372
    >>5859104
    USSR produces volcanic glasses. We produce every other type of glass.
    I'm gonna say that the Astartes don't recruit from this wold due to problems installing the Black Carapace in the naturall sand skin of the natives.
    The Imperial Guard recruitment from the planet (or, the hive, rather) is quite well versed in desert combat though, and have an excellent understanding of hot to keep their equipment free from sand interference in such environments. Whenever given a choice, IG regiments from the hive will always be put into the thick of sandish hellholes where the constant sandstorms and shifting, stinging terrain would drive most men insane.
    Kind of like how Ice Worlders excel at fighting on other Ice Worlds.
    >> Anonymous 09/14/09(Mon)16:26 No.5860269
    >>5853482
    We've already decided they use the tanned hides of the dead.

    >>5854469
    Does anyone even know how to make any titans anymore? I'm pretty sure that's lost knowledge.
    >> Anonymous 09/14/09(Mon)16:51 No.5860614
    >>5859372


    >constant sandstorms and shifting, stinging terrain would drive most men insane.

    While the Silicans are sighing in relief from being away from the glass
    >> Anonymous 09/14/09(Mon)18:32 No.5861647
    "What do you call a naked Silican standing in the middle of a class 4-Omega sandstorm?"
    "Mildly Inconvenienced!"
    >> Anonymous 09/14/09(Mon)19:42 No.5862455
    Why do Silican's make good chefs?

    They have food graters built right into their forearms
    >> Anonymous 09/14/09(Mon)21:06 No.5863438
    Why don't Silicans use mirrors?
    They can't tell where the glass ends and their reflection begins!
    >> Anonymous 09/14/09(Mon)21:14 No.5863516
    Interestingly though the Silicans 'sparkling' skin could be considered a detriment if trying to hide I imagine it would make las-weapons rather less effective against even their unarmored bodies. Perhaps they arm regiments with mirrored and refractive shields to take full advantage of this partial resistance to lasers.
    >> Anonymous 09/14/09(Mon)21:18 No.5863559
    >>5863516
    This would be a good hook for introducing a Silican PDF/IG Regiment.
    >> Anonymous 09/14/09(Mon)21:22 No.5863608
    So would Las weapons count as having splash damage when used against a silican?
    >> Anonymous 09/14/09(Mon)21:23 No.5863618
    Needs some more Heresy.

    How do we make sand and glass heretical?
    >> Anonymous 09/14/09(Mon)21:29 No.5863693
    I can see sand as being Nurgle (unclean) or Tzeentch (associated with time?)
    But glass can maybe, maybe get away with Slanesh on account of mirrors and cosmetic pain type thing.
    >> Anonymous 09/14/09(Mon)21:36 No.5863771
    Well the rogue trader nuked it for a reason, lets say he destroyed it because of an ancient demon cult beign there. Then millenia later, something gets sucked in along with the sand.

    Could be a text, or an object or whatever, then the cult lives again.
    >> Anonymous 09/14/09(Mon)21:42 No.5863840
    Some whisper of strange glass beasts that once roamed the world in ages long forgotten, chaotic monsters that plagued the original colonists of the planet. The legends say that these creatures would rise up during turbulent times in the warp, destroying all they encounter. Fortunately there has been great peace as the planet has endured a long streak of calm warp activity since the last band of such beasts to be reported were destroyed by a team of poweful Ecclesiarchy warriors.
    The warp, however, has recently begun to grow inreasingly turbulent.
    Strange sightings have recently been reported of a glass man in various parts of the hive, lurking behind locked doors where no one has clearence to be. Largely thought to simply be gang activity, these reportings have been accompanied by the finding of masterfully crafted glass body parts, bones and hands, legs, even a disembodied torso in one instance. No one knows where they come from, and no one believes the reports that the glass itself comes together to form them. It is apparent though there is only one complete body's worth of them, and collectors over the whole hive engage in a heated bidding war whenever anything so small as even a finger is discovered.

    But Emperor help the one who completes the construction... For you can melt glass down or grind it to dust, but you can never truly destroy it.
    >> Anonymous 09/14/09(Mon)22:12 No.5864232
    >>5863840
    There is clearly a cult trying to get these peices together for some dark reason.
    >> Anonymous 09/14/09(Mon)22:14 No.5864258
    >>5863693
    >I can see sand as being Nurgle (unclean)

    "You get used to the glass dust after a while, the pain in your throat, the rattle in your lungs, the blood when you cough. For some though, it gets worse. There's a bunch of names for it: Emporer's Sigh, Sand Blight, but I think most of us just call it The Rasp.

    Them who get it start coughing, worse than all the rest and non-stop. Day and night they cough and parts of them lungs come up in bloody chunks. Then the blood dries and they're still coughing up dirty scabbed bits.

    They get frail but they won't die, just keep coughing. They're probably in pain but who can tell, poor bastards have long since gone crazy from the cough. There's not more blood, no scabs, they just cough up dirty sand and dust...much more than could possibly fit into one whole person much less their lungs. An outbreak of The Rasp tore through level Sigma 10 years ago and it's still buried to this day.


    ...but the bad stuff comes when someone's dumb enough to take that Rasp Sand to the glass furance...
    >> Anonymous 09/14/09(Mon)22:14 No.5864266
    This thread is still alive?
    >> Anonymous 09/14/09(Mon)22:41 No.5864588
    has this thread been archived yet?
    >> Anonymous 09/14/09(Mon)23:14 No.5864896
    >>5864588
    Yes
    http://suptg.thisisnotatrueending.com/archive/5848145/
    >> Anonymous 09/15/09(Tue)00:14 No.5865506
    Bump for more delicious fluff



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