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  • File : 1253515431.jpg-(17 KB, 452x350, plasma-sphere.jpg)
    17 KB Corp Quest 24 Plasma !UHUuLXLjhk 09/21/09(Mon)02:43 No.5948225  
    Previous Thread:
    >>5944838

    We're about to advance on to a new day - but you need to describe what you want to purchase and in exchange for what from LP.
    >> Subcontractor Archer 09/21/09(Mon)02:48 No.5948266
    Nitrogen Freezing technology
    Cloning technology
    Lobotomy technology
    Headcrab technology
    Neuro-Haywire technology
    Contagion technology
    Lethal nerve gas technology
    Sampler dart technology

    Could we get some more information on these? Some are obvious, yeah. But for posterity's sake.
    >> Subcontractor Archer 09/21/09(Mon)02:51 No.5948293
    Hypothetically, could we use nitrogen freezing tech as a weapon? Area freezing grenades and missiles and the like? Flamethrower type weaponry that shoots super cooled nitrogen, freezing things solid?

    And did Samson swipe any other Lemmington material during his SHENANIGANS?
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)02:53 No.5948316
    Nitrogen Freezing: Used for storage and used for freezing opponents on the battlefield. Comes in shells, flamethrowers and missles
    Cloning: Allows you to create a cloning facility and clone living things you have samples of.
    Lobotomy: Allows you to alter the mind of a living creature, making you able to give it limited "programming".
    Headcrabs: Come in shells and missles. A genetically engineered parasite that taps into the nervous system and massively increases the levels of aggression in the victim that it feeds off of.
    Neuro-Haywire: Essentially, a form of EMP for biological creatures. Comes in shells and missles.
    Contagion: It's a slow-killing disease that spreads between living creatures. One infected monkey could create millions of infected monkeys.
    Lethal Nerve Gas: Like tear gas, except instead of incapacitating, it kills.
    Sampler dart technology: All you need in order to get all of the genetic data there is to know about something is to shoot it with this dart. The dart transmits the information immediately.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)02:54 No.5948326
    >>5948293
    No. Samson 70 was focused entirely on obtaining information about the Martian technology.
    >> Subcontractor Archer 09/21/09(Mon)02:55 No.5948333
    These two definitely seem worth buying.
    Nitrogen Freezing technology
    Cloning technology

    And what's the legality of this?
    Neuro-Haywire technology
    >> Subprocessor 625 09/21/09(Mon)02:56 No.5948337
    >>5948225
    Let's give them Grav, Lightning, Jericho, and Thermal Lance, plus any superweapon variants of the above, in exchange for Archer / Irony's whole batch 'o' tech.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)02:59 No.5948360
    >>5948333
    Neuro-Haywire is generally classified as "military only", like much of the weaponry you possess. Since you're currently on the frontier, however, not many people care.

    Completely illegal ones:
    Contagion
    Headcrab
    Lobotomy
    Nerve Gas
    >> Subprocessor Irony 09/21/09(Mon)03:00 No.5948377
    >Let's give them Grav, Lightning, Jericho, and Thermal Lance, plus any superweapon variants of the above, in exchange for Archer / Irony's whole batch 'o' tech.
    I'm inclined to give them shockwave instead of lightning- lightning is a form of anti-air, which they have evinced little of and which could give us a critical advantage, should it come down to it. Aside from this point, I'm willing to go with that suggestion. If they want more than that, we can offer a superweapon or two.
    >> Subcontractor Archer 09/21/09(Mon)03:01 No.5948386
    >>5948337
    Let's not give away too much too soon. Try to get as much as we can for as little.

    My opinion:
    Nitrogen Freezing technology
    Cloning technology
    Sampler dart technology
    >> Subcontractor Archer 09/21/09(Mon)03:02 No.5948394
    Can we first get a consensus on what we WANT before we decide what to offer?
    >> Scientist Zakharov 09/21/09(Mon)03:03 No.5948407
    What about combing the mind control tech from New Earth plus the Cloning and Lobotomy tech from Lemington. Would it be possible to create human servants for various uses?
    >> Subprocessor 625 09/21/09(Mon)03:05 No.5948422
    >>5948386
    I'd like to add haywire to that, too. You can never have too many ways to disable someone's face.
    >> Subcontractor Archer 09/21/09(Mon)03:07 No.5948437
    >>5948407
    I'm generally wary of getting human cloned slaves. Humans are humans. Robots aren't.

    I DUNNO.
    >> Anonymous 09/21/09(Mon)03:07 No.5948442
    I want all of them. even if it doesn't come in immediately handy we might be able to trade it for other stuff in the future.

    and we don't lose anything, either.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:09 No.5948455
    >>5948422
    Big difference between tear gas and neuro-haywire is that neuro-haywire completely fucks up the nervous system - permanantly. It might make you blind, it might make your hormones go crazy, it might do all sorts of mad shit. The long-term effects are different for every time it's used. The short-term effects are generally the same - the victim's absolutely paralyzed.
    >> Subprocessor Irony 09/21/09(Mon)03:09 No.5948456
    >>5948386
    Lobotomy technology seems like a must, if we're going to get clones. We don't necessarily have to use it, but it's an important option to have on hand.

    Plasma, does cloning technology cover things like the replacement limbs and eyes and whatnot that they so generously provided certain of our personnel with, or is that a separate technology?
    >> Anonymous 09/21/09(Mon)03:09 No.5948461
    >>5948407
    agreed. no clones. no sentient AI. restricted AI only.

    still, we should grab the tech. never know when we might need it.
    >> Scientist Zakharov 09/21/09(Mon)03:11 No.5948481
    >>5948437
    Think stepping stones, cloning and the like could be used eventually for uploading/downloading in new bodies in case our current bodies become to damaged to be useful. And you never know when it could come in handy.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:12 No.5948489
    >>5948456
    If you want access to other cloning-based technology, you need cloning first.
    >> Anonymous 09/21/09(Mon)03:14 No.5948506
    >>5948489
    do they have any advanced cloning-based tech on sale?
    >> Subprocessor Irony 09/21/09(Mon)03:14 No.5948513
    >If you want access to other cloning-based technology, you need cloning first.
    Understood. I see no suggestions amongst my fellow subcontractors that we not get Cloning, however, so would it be possible to get a listing of the follow-up techs which Lemmington might be willing to trade after its sale?
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:15 No.5948518
    >>5948506
    Genetic modification, bioweaponry, genetically perfect bodies, limb replacements, etc.
    >> Anonymous 09/21/09(Mon)03:17 No.5948542
    >>5948518
    if we get the genetically perfect bodies, can we get transplanted into them, so that we're unrecognisable as who we were?
    >> Subprocessor 625 09/21/09(Mon)03:17 No.5948545
    My list:

    GET
    Nitrogen Freezing technology
    Cloning technology
    --Limb Replacement
    --Genetically perfect bodies
    Sampler dart technology

    FOR
    Jericho, Thermal Lance, Grav, Freeman guns.

    next, then, we get brain burning and nanites from NEM, and we're set to be immortal space contractors of awesome.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:19 No.5948559
    >>5948542
    Body transplanting is more of a New Earth Missions thing.
    >> Scientist Zakharov 09/21/09(Mon)03:20 No.5948564
    >>5948559
    How goes the slaving mission?
    >> Subcontractor Archer 09/21/09(Mon)03:21 No.5948574
    >>5948545
    Before we offer anything, we should ask what they expect.

    We don't want to give them so much of our own tech, when we could have gotten the same amount for half as much.
    >> Anonymous 09/21/09(Mon)03:22 No.5948584
    I think it's easier to list what we DON'T want.

    - headcrab
    - contagion

    that's about it. more info on genetic modification and bioweaponry?
    >> Subcontractor Archer 09/21/09(Mon)03:24 No.5948602
    Fuck it.

    How much tech we can get for 100k tons of metal. If any.
    >> Anonymous 09/21/09(Mon)03:24 No.5948606
    >>5948574
    this. I'm expecting maybe a 1:1 trade on techs.

    also, ask them if they have any particular tech that they're really interested in, which they're willing to pay more for.
    >> Subprocessor Irony 09/21/09(Mon)03:26 No.5948627
    >How much tech we can get for 100k tons of metal. If any.
    This indirectly brings up an important point- technology is not all we have on the table to trade. We can manufacture and sell any number of useful devices which might prove useful to a man in the Lemmington leader's position, up to and including spacecraft. Be sure to bring this up when inquiring what he wants from us.
    >> Subcontractor Archer 09/21/09(Mon)03:28 No.5948651
    And on an unrelated note, how many contractors joined our ranks from AlphaRange?
    >> Anonymous 09/21/09(Mon)03:28 No.5948652
    >>5948627
    also, we're leaving, right? sell them the rights to anything we're not taking with us after we leave, such as the carriers. it's probably more economic than scrapping them for metal.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:28 No.5948656
    >>5948574
    "Hm... We hear AlphaRange brought you some rather special technology when you merged with their subcontractors. We'll happily accept the Jericho and the Thermal Lance. Meanwhile, we'd also like some reasonably powerful sensors... The most powerful you've got at the moment, preferably. Finally, we'd like access to all of your gravity-based technology. In exchange for the technology listed in the following location, it seems fair."
    >>5948545
    >> Subcontractor Archer 09/21/09(Mon)03:30 No.5948662
    >>5948656
    Let's give them the jericho, lance, and our medium tier sensors and grav weaponry.
    >> Subprocessor Irony 09/21/09(Mon)03:30 No.5948663
    >>5948656
    For ALL of our gravity-based technology, I'd want them to throw in Lobotomy and genetic modification.
    >> Subcontractor Archer 09/21/09(Mon)03:30 No.5948668
    >>5948662
    And by medium tier, I mean sensors that wouldn't be able to detect our planned micro spy drones.
    >> Anonymous 09/21/09(Mon)03:30 No.5948669
    >>5948652
    in fact, we should have the equivalent of a garage sale to all factions before we leave. don't leave table scraps for TradeStar.
    >> Subcontractor Ayebohr 09/21/09(Mon)03:30 No.5948672
    Yo, sup.
    Forgot to namefag in the last thread.

    I'm for:

    Nitrogen -
    Storage, Plus combined with HE/thermobaric/shockwave/pulse? Freeze shit then shatter it!
    Cloning -
    Reasons people have already mentioned
    Lobotomy -
    This is basically mind control? Or do we want the superior / equivalent tech from NE?
    Sampler Dart -
    This could have applications... I'm just not sure it's worth trading tech for.

    Let's also see if they're willing to take resources for any of these technologies - especially the sampler darts.
    >> Subprocessor 625 09/21/09(Mon)03:31 No.5948677
    >>5948663
    Yeah, we went up to hyper in grav, didn't we?
    >> Subcontractor Archer 09/21/09(Mon)03:32 No.5948684
    >>5948669
    Except, if we just sell off all of our shit, what makes us special?

    Right now, we have unlimited possibilities. We have tech from all kinds of different avenues. That's what makes us unique. We're all around the place. Completely solid. If all of these other folk get this shit, then our only advantage is moot.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:33 No.5948692
    >>5948677
    You're not hyper yet.
    >>5948663
    "Deal."
    >> Scientist Zakharov 09/21/09(Mon)03:34 No.5948698
    >>5948669
    I would either dismantle or destroy the gear so no one but us can make or use it. See if Lemington agrees to a 1:1 tech trade deal.
    >> Subcontractor Archer 09/21/09(Mon)03:35 No.5948710
    >>5948672
    Yeah, in regards to sampler darts, I'm pretty sure we could develop those ourselves.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:36 No.5948714
    >>5948672
    Lobotomy reduces biological creatures to a state where they're as loyal as drones - not sentient whatsoever, completely mindless and completely obidient. This also removes any decision-making skills.
    >> Subcontractor Archer 09/21/09(Mon)03:36 No.5948720
    >>5948692
    Man, we hadn't agreed on that offer.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:38 No.5948735
    >>5948720
    "Really, then? Well, what deal do you have in mind instead?"
    >> Subcontractor Archer 09/21/09(Mon)03:38 No.5948745
    >>5948735
    See these:
    >>5948662
    >>5948668
    They shouldn't know how advanced our technology is.
    >> Subcontractor Ayebohr 09/21/09(Mon)03:39 No.5948753
    Whoa, whoa whoa - I've just had a idea.

    Instead of genocidin' the monkeys, how about we capture a few and use this newly acquired technology to program some 'messiah' like religious figures into their society?
    They must be fairly disenchanted with their lot in life - starving, being enslaved, occasionally being massacred - imagine what a few monkeys, with religious doctrines and the ability to turn 'water into wine' and call 'food from the heavens' could inspire?
    >> Scientist Zakharov 09/21/09(Mon)03:40 No.5948762
    >>5948753
    No instead let's capture them and sell them to New Earth for tech.
    >> Subprocessor Irony 09/21/09(Mon)03:41 No.5948766
    >>5948720
    Admittedly, we had not agreed, but it seems like a decent one to me.

    They get:
    -Jericho
    -Thermal Lance
    -Gravity gun
    -Freeman Gun
    -Grav Harpoon
    -Sensors which can detect level 2 cloaking (we've got level 3, as I recall)

    We get:
    Nitrogen Freezing technology
    Cloning technology
    --Limb Replacement
    --Genetic Modification
    --Genetically perfect bodies
    Lobotomy technology
    Sampler dart technology

    Is this summary accurate? It seems fair enough to me.
    >> Subcontractor Archer 09/21/09(Mon)03:42 No.5948780
    >>5948766
    Still, economics. We should try to give as little as possible for as much as we can.
    >> Subcontractor Ayebohr 09/21/09(Mon)03:42 No.5948781
    >>5948762
    But imagine the possibilities!
    And we can still enslave them - hell, it might even help.
    "Sacrifice x number of monkeys for the gods, or suffer in flaaaaames!"
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:42 No.5948785
    >>5948766
    They also get the typical low-level gravity snatcher, too.
    But yes, that's the suggested deal.
    >> Subprocessor 625 09/21/09(Mon)03:44 No.5948801
    >>5948766
    i second this motion.

    So, do we get to know what happened with the pirates or the primates, yet?
    >> Subcontractor Archer 09/21/09(Mon)03:44 No.5948807
    >>5948766
    Yeah fine. Let's do this.

    ADVANCE THE DAY ALREADY!
    >> Subcontractor Ayebohr 09/21/09(Mon)03:46 No.5948826
    >>5948766
    >>5948801
    Surely we'd be able to derive at least one of these:
    >--Limb Replacement
    >--Genetic Modification
    >--Genetically perfect bodies
    from cloning technology? And each one of those is hardly worth a tech in itself.
    >> Subcontractor Archer 09/21/09(Mon)03:46 No.5948828
    WAIT, ALSO GET BODY WEAPONRY! I WANT TO GET AN ARM WITH POISON STINGERS AND SHIT!
    >> Subprocessor Irony 09/21/09(Mon)03:49 No.5948855
    >I WANT TO GET AN ARM WITH POISON STINGERS AND SHIT!
    ...I'm sure that they'd graft one onto you free of charge, if you asked nicely.


    It occurs to me that we may wish to conduct trading with the New Earth chaps before ending the day, since they apparently have multiple techs which we desire. If possible, we can trade them the same shit we just gave Lemmington.
    >> Subcontractor Ayebohr 09/21/09(Mon)03:49 No.5948857
    >>5948766
    Alright, how about we remove jericho from that list, and replace it with a fair amount of minerals / gas?
    >> Anonymous 09/21/09(Mon)03:50 No.5948863
    >>5948221
    > Save the English language: http://www.anonta[removethis]lk.com/ICARE
    Wow. This board is so cool!
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)03:54 No.5948906
         File1253519662.png-(95 KB, 592x379, Hajjar.png)
    95 KB
    Day 23, Month 3

    1064132 tons
    111513 fuel

    +90000 tons/day
    +22765 fuel/day

    Active Mines: Mothership

    Active Pockets: 200

    Available Mines: 373

    Available Gas Pockets: 100

    You have gained:
    Nitrogen Freezing technology
    Cloning technology
    Limb Replacement technology
    Genetic Modification technology
    Genetic Perfection technology
    Lobotomy technology
    Sampler dart technology

    You've obtained the following from the crashed TradeStar spaceship in Gurruk:
    A sample of brain-burning technology.
    Several samples of cloning and genetic modification technology.

    Four new research projects will be finished by Day 26. These are:
    Radiation Shielding
    Jericho Hyperweapon
    Hyper Stealth Suit
    Miniature Stealth Drone

    Your clones have been created.

    You have sent several thousand slaves to New Earth Missions but in exchange for any technology, they want at least the amount of land shown in the image.
    >> Scientist Zakharov 09/21/09(Mon)03:56 No.5948928
    >>5948906
    Dismantle the base then give them the land for transmutation nanites and mind control tech?
    >> Subprocessor Irony 09/21/09(Mon)03:56 No.5948932
    >You have sent several thousand slaves to New Earth Missions but in exchange for any technology, they want at least the amount of land shown in the image.
    Ungrateful bastards. Nevertheless, pending the agreement of my fellow subcontractors, I'm willing to grant them the land with the stipulation that we will retain all mining rights.
    >> Subcontractor Archer 09/21/09(Mon)03:57 No.5948935
    >>5948906
    Give it to them for now. Uproot our base and move it back. We can always take it back over later on.

    So now what kind of cloning and genetic manipulating SHENANIGANS can we get into?
    >> Subcontractor Ayebohr 09/21/09(Mon)03:58 No.5948942
    >>5948906
    I say give it to them.
    We hardly need it.
    >> Subprocessor 625 09/21/09(Mon)03:58 No.5948951
    >>5948906
    Sure. Let's give them that corner, sans our base, in exchange for Mind Control and Nanites.

    Let's also take over all of the remaining land to the west.
    >> Subprocessor Irony 09/21/09(Mon)03:59 No.5948957
    >So now what kind of cloning and genetic manipulating SHENANIGANS can we get into?
    Quite a few, I have no doubt. However, I would point out that it will take several days to complete research for any spaceship design, and that we have only a week or so before our esteemed employers arrive- before which I would very much like to have an operational escape vehicle or three. It is perhaps time to finalize a design.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:01 No.5948977
    >>5948935
    Genetic modification allows you modify the genes in a DNA sample that you possess. Change natural hair colour, gender, skin colour, other such things. Basically, you can mix and match until you have the kind of clone you want, leaving you potentially able to give the clones genetic diseases and genetic kill timers.
    Genetic perfection means that automatically, when creating a clone, programs remove any genetic defects from the clone unless you disable to function and wish for the clone to have genetic faults.
    >> Subcontractor Ayebohr 09/21/09(Mon)04:02 No.5948982
    >>5948951
    I second this, even though we probably don't need it.
    >> Subcontractor Ayebohr 09/21/09(Mon)04:03 No.5948998
    Just a question, is Nitrogen lethal?
    Or can victims be 'thawed' out?
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:03 No.5949001
    >>5948957
    This is correct. You need to finalize a design pretty darn soon.
    >> Subcontractor Archer 09/21/09(Mon)04:04 No.5949009
    >>5948977
    Can we use this to alter ourselves? Mutate our appearance?

    >>5948957
    I 100% agree with you. How do you feel about my suggestion of one or several larger ships, and several super small escape/stealth vessels for us? The large ships have our clones ready to die if need be, and we're in the small ships, hidden, ready to flee if necessary.
    >> Scientist Zakharov 09/21/09(Mon)04:07 No.5949042
    >>5949009
    I prefer the larger ship and just run if we have to as we could just evade fire and warp out.
    >> Subprocessor 625 09/21/09(Mon)04:08 No.5949049
    >>5949009
    I'm in favor of Archer's million-ton capacity behemoth, and then the organic contractors hiding behind it in a cloak-fit stolen pirate ship. Backed-up synths (me, samson, irony) could fly the Dreadnaught and ensure our escape. Or victory, or whatever we decide to shoot for.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:09 No.5949057
    >>5949009
    You can created cloned bodyparts and have them attached. Even after genetic modification, they should be similar enough for your body not to reject.
    >> Subprocessor 625 09/21/09(Mon)04:09 No.5949066
    >>5949049
    Or, come to think of it, we could leave the braindead clones in a pirate ship, send that ahead to be exploded, and waltz out in a cloaked Dreadnaught.
    >> Subprocessor Irony 09/21/09(Mon)04:10 No.5949077
    >>5949009
    I thought that all of your large ship designs lacked sufficient construction and research capacity. That said, if we build a number of parasite craft with nominal abilities in those arenas, the cumulative effect should make up for it. It seems reasonable enough.
    >> Subcontractor Ayebohr 09/21/09(Mon)04:10 No.5949079
    >>5949009
    It doesn't really seem worth it, sacrificing an entire large ship.
    Perhaps there are other ways to throw them off our trail?
    >> Scientist Zakharov 09/21/09(Mon)04:12 No.5949095
    >>5949066
    Hmm the pirate ships sound good especially if we leave our "markings" all over it. Plus we have the stranded pirates still alive to confirm us stealing their ships.
    >> Subcontractor Archer 09/21/09(Mon)04:14 No.5949120
    Here's a rudimentary design for a small ship we could use.

    100,000 tons storage capacity.
    100,000 fuel capacity.
    Living space for 30.
    Synth space for 15.
    50 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    10 weapon slots.
    3 Hyperweapon slots.

    We could probably get a few of those pumped out.
    >> Subcontractor Archer 09/21/09(Mon)04:16 No.5949134
    >>5949120
    And in fact, ships those small, powered with our propulsion drives and fusion batteries, with that much locomotion, would be pretty damn fast. And with 10 weapon slots + 3 hyperweapon slots, if we had a few of those buzzing around, we could probably take out decked out TradeStar ship.
    >> Subcontractor Archer 09/21/09(Mon)04:17 No.5949155
    >>5949134
    I feel like a dick when I keep posting like this.

    Anyway, if we managed that, it would buy us more time to either produce more of the smaller ships, and/or produce bigger ones.
    >> Scientist Zakharov 09/21/09(Mon)04:19 No.5949170
    >>5949155
    Seems a little drastic taking our a Tradestar ship when we should be getting the guy that threatened us to get the nanovirus. He sit he one we are going against not Tradestar.
    >> Subcontractor Ayebohr 09/21/09(Mon)04:20 No.5949178
    How do you guys feel about having several 'freighter' style ships, in addition to more dedicated combat ships?
    >> Subprocessor Irony 09/21/09(Mon)04:20 No.5949184
    >And with 10 weapon slots + 3 hyperweapon slots, if we had a few of those buzzing around, we could probably take out decked out TradeStar ship.
    We have no frame of reference for how capable a TradeStar ship is. For all we know, military ships regularly mount hundreds or thousands of guns, and TradeStar is the creator of the fusion battery. They are likely to have massive vessels for that reason, much as we are.
    >> Subprocessor 625 09/21/09(Mon)04:21 No.5949188
    >>5949170
    well, our douchebag boss is a mid-level tradestar exec. Angering / killing him is likely to bring the rest of TS down on our heads, regardless of extenuating circumstances.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:21 No.5949193
    Folks, remember. TradeStar is a corporation that deals in resources both raw and refined and they deal in industrial equipment. Weapons aren't their primary product.

    While one of their cruisers is no walk in the park, one of the larger battleships you're discussing would be the envy of the Martian military, let alone TradeStar.
    >> Subprocessor 625 09/21/09(Mon)04:22 No.5949195
    >>5949178
    very very good.
    and then slightly dumb that i never thought of it.
    >> Subcontractor Archer 09/21/09(Mon)04:23 No.5949210
    >>5949170
    Threatening the guy to leave us alone should be our first plan.

    However, for all we know, the nanoplague came from above him. And maybe if we give the information to the higher ups, they'd want us dead anyway.

    But yeah, threatening him for our independence should be our first move. If he attacks, we attack back.

    Whether or not we kill him, or he leaves, we can realistically expect more TradeStar ships to come to the planet as retaliation within a few days.

    In those days, we should try to make more + bigger ships for defense.

    Then once TradeStar counterattacks, we fight back and either win, hoping that TradeStar chalks this planet up as a loss, or we use our smaller ships to escape, using the clones to cover our tracks.
    >> Subprocessor Irony 09/21/09(Mon)04:23 No.5949217
    >>5949120
    How about this instead? We don't need that much storage capacity, and if we spam these we might as well have a tiny bit of research and construction on each.

    10,000 storage capacity.
    50,000 fuel capacity
    Living space for 10.
    Synth space for 15.
    50 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    10 weapon slots.
    3 Hyperweapon slots.
    1 heavy construction bay.
    1 construction bay.
    1 heavy tech lab.
    >> Subprocessor 625 09/21/09(Mon)04:26 No.5949251
    >>5949217
    if we make a freighter too, i'm all for this design, why not.
    >> Subcontractor Archer 09/21/09(Mon)04:26 No.5949254
    >>5949193
    This is exactly what I've been saying.

    We've got so many different technologies from all over the place, we're combining them into a masterpiece of power.

    I vote we get to work on the small ship I've proposed. Get a few of those in the sky. Defend ourselves when the TradeStar ship arrives.

    DEFEND OURSELVES MORE.

    CLAIM THE PLANET.

    BUILD A POWERFUL FLEET.

    EXPAND.

    Plasma, can I trouble you for the data for the ship I posted?

    10,000 storage capacity.
    50,000 fuel capacity
    Living space for 10.
    Synth space for 10.
    50 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    10 weapon slots.
    3 Hyperweapon slots.
    1 heavy construction bay.
    1 heavy tech lab.
    1 medical lab?
    >> Subcontractor Archer 09/21/09(Mon)04:28 No.5949270
    >>5949251
    I think this smaller design that Irony has posted, and that I slightly modified, would be better for the small cruiser we're discussing.

    A freighter should have more cargo space. But a fighter doesn't need much. So I vote for us to get these small ships into production, once we know the costs required of course.
    >> Subprocessor 625 09/21/09(Mon)04:30 No.5949295
    Medium(?) Freighter

    250,000 storage capacity.
    25,000 fuel capacity
    Living space for 3.
    Synth space for 5.
    10 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    4 weapon slots.
    And, of course, fusion batteries to cover normal operations.

    A few of these will carry our haul from this place, and we won't be crippled if one of them goes down.
    >> Subcontractor Archer 09/21/09(Mon)04:31 No.5949307
    Also a few small fighter ships:

    1 locomotion.
    1 armor + shields + cloaking.
    2 weapons (probably dual weapons. Two forward mounted plasma cannons, or lightning cannons, et cetera.)

    If we could produce a large amount of that, a few dozen, or however many, we could have the small/medium cruisers, and a swarm of these fighters to defend ourselves.
    >> Subprocessor Irony 09/21/09(Mon)04:34 No.5949337
    >A freighter should have more cargo space. But a fighter doesn't need much. So I vote for us to get these small ships into production, once we know the costs required of course.
    The ship that I posted wasn't intended as a fighter- more of a mid-tier design. A fighter would be something more like...

    100 storage capacity.
    5000 fuel capacity (fusion battery, one FTL jump)
    Living space for 2.
    30 slots for locomotion.
    1 FTL slot
    2 armor + energy shield + kinetic shield + cloaking
    3 weapon slots.
    1 Hyperweapon slots.

    Also, your modification of my modification eliminates the construction facility; I remind you that we need both a heavy bay and a standard bay in order to be able to produce all designs. Your bringing up the medical bay does remind me that we now have new technologies which may alter the spaceship design rules slightly, however.
    >> Subcontractor Archer 09/21/09(Mon)04:35 No.5949351
    Plasma, I'd like to trouble you for costs of these two designs.

    Plasma Cruiser Mk1:
    10,000 storage capacity.
    50,000 fuel capacity
    Living space for 10.
    Synth space for 10.
    50 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    10 weapon slots. Various. I'd say half mounted facing forward. The other half on movable turrets.
    3 Hyperweapon slots. Plasma Hyperweapon, Lightning Hyperweapon, EMP Hyperweapon
    1 heavy construction bay.
    1 heavy tech lab.
    1 medical lab?

    Plasma Fighter Mk1:
    1 locomotion.
    1 armor + shields + cloaking.
    2 weapons: Forward mounted plasma cannons.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:35 No.5949354
    >>5949254
    21875 tons and 43750 units to make.
    43750 units per day to maintain.
    One of the fastest ships in the motherfucking galaxy.
    >> Subcontractor Archer 09/21/09(Mon)04:37 No.5949366
    >>5949354
    I vote we produce one of those and power it to the max with fusion batteries.
    >> Scientist Zakharov 09/21/09(Mon)04:37 No.5949371
    >>5949337
    I thought a fighter was just a locomotion unit + a weapon. I am unsure of this course of action. While yes we could have a could defense ships in orbit I would hold off. The pirate ships armed with our lasers acting a a distraction while we warp out seems like a viable plan.
    We don't even have and defenses to project against orbital bombardment. When the Martian Navy attacked they the Supremacists didn't even have a chance to defend.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:38 No.5949376
    >>5949366
    Note that it only has space for ten people.

    You guys, two scientists, Joanna, Albert, your subcontracting buddies...
    That'll require at least enough space for 30.
    >> Subcontractor Archer 09/21/09(Mon)04:38 No.5949382
    >>5949371
    >>5949337

    Yeah, Plasma said in an earlier thread all a basic fighter needs is 1 locomotion and 1 weapon. A scout would really only need 1 locomotion. My fighter gives a more advanced and powerful design.
    >> Subcontractor Archer 09/21/09(Mon)04:39 No.5949388
    >>5949376
    Hrmm, yeah, uh, I guess add some more living space then.
    >> Subprocessor Irony 09/21/09(Mon)04:40 No.5949398
    >>5949371
    >I thought a fighter was just a locomotion unit + a weapon.
    Okay, yes, a fighter is just locomotion and a weapon. What I posted was more of a "this is the smallest ship that I'd be willing to personally go into combat in" thing. A heavy corvette, I guess, but without losing the FTL drive there's little reason not to throw all that other crap in.
    >> Scientist Zakharov 09/21/09(Mon)04:41 No.5949401
    >>5949382
    Seems more like a Corvette to use Homeworld terminology. And my vote is still to make a huge ship and get out of here without a trace. And how does the AR guys feel about the plans for our escape or resistance?
    >> Subcontractor Archer 09/21/09(Mon)04:41 No.5949410
    Also, how about this for a fighter ship for SAMSON 70.

    He could directly upload his AI into it, saving space and streamlining the design, while also increasing his reaction time.

    2 locomotion.
    4 weapons or 1 hyperweapon.
    2x armor + shields + cloaking.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:43 No.5949423
    I'll inform you again that the Attack Platform that TradeStar sells the schematics for is basically a fighter and that has a slot for a weapon, a slot for locomotion and a 5k unit fuel tank.
    >> Subcontractor Archer 09/21/09(Mon)04:44 No.5949437
    >>5949423
    No point in buying that then.

    I vote we produce one of the Plasma Cruisers, with increased space for all of our people. And a good number of fighters.
    >> Subprocessor 625 09/21/09(Mon)04:45 No.5949453
    >>5949401
    The problem with this is how long it'll take to build all of this.

    I'm in favor of beefing up Archer's plasma cruiser/corvette to hold a bit more cargo and 30 more people and synths, then escaping on it, using the pirate ship as a ruse with the clones aboard.

    We'll also need freighters, but that's secondary right now.
    >> Subcontractor Archer 09/21/09(Mon)04:48 No.5949475
    >>5949453
    Well we have no idea how long it will take.

    Depending on the time frame, we could hopefully produce a handful of well armed, well armored fighters to hold back the TradeStar ships long enough for us to produce heavier combat ships. And so on.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:48 No.5949478
    >>5949453
    Your starship design will be complete by Day 26.

    By that point in time, your heavy construction facilities working in unison will be able to create... 36,000 tons worth a day.
    Of course, if you begin mass constructor construction, that value could rise significantly.
    >> Scientist Zakharov 09/21/09(Mon)04:48 No.5949480
         File1253522903.jpg-(101 KB, 800x569, 060724094752-som_cv_c1.jpg)
    101 KB
    >>5949453
    But will we have enough for supplies to make a new base on the next world we find. But otherwise I have no objections.
    And has our trade with New Earth gone through for the nanites and mind control tech?
    >> Subcontractor Ayebohr 09/21/09(Mon)04:48 No.5949482
    Some possible role suggestions for spaceship designs -

    FTL capable:
    Gun boat < Corvette < Frigate < Destroyer < Battlecruiser < Battleship < Carrier
    Freighter
    Life-pods

    Non - FTL:
    Fighters
    -Missile Boats
    >> Subcontractor Ayebohr 09/21/09(Mon)04:50 No.5949494
    >>5949478
    We still have lots of constructor drones, right?
    Lets have our normal construction facilities pump out constructors, then have the constructors pump out heavy constructors, right?

    What sort of construction powers would a move like this give us?
    >> Subcontractor Archer 09/21/09(Mon)04:50 No.5949499
    OK.

    I'm not 100% of the costs.

    But it's time to decide.

    I vote we make 1 of the cruisers with the increased space, and also double the armor.

    And that we produce 12 fighters, as well as my design especially for Samson.
    >> Subprocessor 625 09/21/09(Mon)04:51 No.5949508
    >>5949478
    Queue that up, then. we're gonna need it.

    Also, by my count, this Heavy Corvette will need 88 fusion batteries to negate its fuel/day.
    >> Scientist Zakharov 09/21/09(Mon)04:52 No.5949513
    >>5949499
    Add enough storage space for metal to be able to make a new base and you're golden.
    >> Subprocessor Irony 09/21/09(Mon)04:52 No.5949516
    A proposal for a "board and conquer" parasite craft design. May be slightly less than legal. Synth space is used for drones, plus an AI commander or two. Sweep the target vessel with gamma cascade if they're not invulnerable to it, blast a hole or two in the hull with plasma, reel the ship (or oneself) in with the harpoons. Use the lightning guns to take care of any annoyances, such as fighters.

    Synth space for 600.
    20 slots for locomotion.
    10x armor + energy shield + kinetic shield + cloaking
    6 weapon slots (2 grav harpoon, 2 plasma cannon, 2 lightning cannon)
    1 hyperweapon slot (gamma cascade)


    I note that we MUST add a construction bay to the design under discussion, if it's our main ship (for now, anyway). That's a serious matter. No construction bay means no small drones, infantry weapons, personal armor, minor luxuries on demand, and so forth.
    >> Subprocessor 625 09/21/09(Mon)04:54 No.5949529
    >>5949499
    Yes on the cruiser with added cargobay, quarters, and a hangar for a few fighters. And then yes on the fighters. Let's get this thing moving.
    >> Subcontractor Ayebohr 09/21/09(Mon)04:55 No.5949536
    >>5949499
    Let's think big!
    We can increase our construction abilities exponentially, and we have in excess of a million tons of metal - which we can trade to CMI for gas, which we can then make into fusion batteries.

    How about we go over a few more re-designs before committing?
    >> Subcontractor Archer 09/21/09(Mon)04:56 No.5949543
    >>5949516
    I'd vote no on the gamma, on account of them being SUPER ILLEGAL.

    Replace it with the neural haywire or whatever it was that we just got. Wait, did we get that? But no gamma.
    >> Subcontractor Archer 09/21/09(Mon)04:57 No.5949557
    >>5949536
    Let's trade for some gas, build some construction bays, and double the production order.

    2 cruisers, 24 fighters.
    >> Subcontractor Archer 09/21/09(Mon)04:58 No.5949572
         File1253523517.png-(232 KB, 592x379, 1253519662336.png)
    232 KB
    Haha, also, as one of the contractor's on this mission, I'd like to use my personal funds to build a nice little get away on this island marked here. A nice villa, complete with secure underground bunker.
    >> Subcontractor Ayebohr 09/21/09(Mon)04:58 No.5949574
    Can we get some numbers on this, Plasma?
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)04:59 No.5949581
    >>5949494
    My calculation say...
    448,500 tons per day, if you queue them all the way up to Day 26.
    >> Subcontractor Archer 09/21/09(Mon)05:00 No.5949595
    >>5949581
    Trade 100k metal for 300k fuel.

    Start mass producing our production capabilities.

    Start mass producing fighter drones.

    Start producing the heavier cruisers.

    And make all the fusion batteries to power them completely.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)05:04 No.5949628
    >>5949595
    We'll do that as soon as we start on another date.

    For now, however, I need some rest, I am afraid.

    Feel free to continue brainstorming, I will read up on this on another date, make sense of it and arrange everything.
    >> Subcontractor Ayebohr 09/21/09(Mon)05:04 No.5949629
    Alright, what can we do with 488,500 tons worth of construction power a day, and three days?
    >> Subcontractor Archer 09/21/09(Mon)05:05 No.5949637
    >>5949629
    See
    >>5949595
    >> Subprocessor Irony 09/21/09(Mon)05:06 No.5949643
    >I'd vote no on the gamma, on account of them being SUPER ILLEGAL.
    >Replace it with the neural haywire
    I spit upon those small-minded lawmakers who think that it should be legal to permanently cripple people with brain damage, yet shy away from near-instant death simply because it's caused through massive application of deadly radiation. Dead is dead, and I'll stick with my gamma cascade, thanks.
    >> Subprocessor 625 09/21/09(Mon)05:07 No.5949654
    >>5949628
    night, plasma. thanks for restarting the thread.

    So, Fellow subcontractors and SPU's. We should probably settle on designs with the rest of this thread.

    I think that we need
    -Multipurpose Cruisers, to be our workhorse ships.
    -Freighters, to carry anything that we don't spend on the cruisers, and maybe our drone armies, too.
    -Fighters, to be launched from the cruisers.
    >> Subcontractor Archer 09/21/09(Mon)05:10 No.5949673
    Haha.

    We're going to surprise the fuck out of TradeStar.

    But seriously, no Gamma for now. TradeStar is a massive fucking conglomerate. If they tell the galaxy that we're using gamma weapons, we're suddenly enemies with people and governments we've never even heard of.
    >> Subcontractor Archer 09/21/09(Mon)05:13 No.5949699
    Space Fighter Carrier :

    2 hangars. I'm assuming something like, 50 fighters per hangar.
    75,000 tons storage space (raw materials for repairs + replacement fighters)
    50,000 space for fuel.
    50 living space.
    30 synth space.
    1 heavy construction lab.
    2 regular construction lab.
    5x armor + shield/cloak
    50 locomotion.
    4 FTL.
    >> Subprocessor Irony 09/21/09(Mon)05:16 No.5949734
    >But seriously, no Gamma for now. TradeStar is a massive fucking conglomerate. If they tell the galaxy that we're using gamma weapons, we're suddenly enemies with people and governments we've never even heard of.
    If we actually tried to board and conquer any of their ships, they'd declare us pirates and we'd make all those enemies anyway. They'll have no way of knowing what we're armed with unless we actually use it. Besides, I believe that we can all agree on a "no survivors escape" policy when if/when it comes to open warfare.

    >We should probably settle on designs with the rest of this thread.
    I agree with your three basic designs. If we make the freighters and cruisers flexible enough, it should completely obviate the need for a large capital ship. Our current designs, however, do not manage this in my opinion. We need to put more construction capacity, and perhaps some reverse-engineering ability, in the freighters- as long as they're going to serve as the vulnerable/slow and bulky side of out operations, we might as well load them down with other necessities, as well. Additionally, distributing some of the construction/research load to them will ensure that even if we can only afford a couple cruisers we will retain substantial research/construction capacity.
    >> Plasma !UHUuLXLjhk 09/21/09(Mon)05:18 No.5949751
    Oh, one last thing.

    Rules for hangers are that they can carry any number of starships, as long as the weight in the hanger doesn't exceed 1/10th of the weight of the carrier.

    Also, I think you guys are kind of right - it's pretty silly for a fighter to just be 1 loco and 1 weapon. So, for starships, I am removing the "standard template" that it's based upon. All that is required is at least one locomotion slot and a fuel tank of at least 5000 units.

    So, here:
    You guys get to decide what you want your fighters to be like.

    Sorry if this is confusing you and good night / good morning / good afternoon.
    >> Subprocessor Irony 09/21/09(Mon)05:20 No.5949774
    >So, for starships, I am removing the "standard template" that it's based upon. All that is required is at least one locomotion slot and a fuel tank of at least 5000 units.
    If you're not actually gone yet... that fuel tank is required even for ships with no FTL and fusion battery power? Or does the term "starship" specifically reference interstellar craft?
    >> Subcontractor Archer 09/21/09(Mon)05:22 No.5949789
    Plasma Fighter Mk1:
    1 locomotion.
    1 armor + shields + cloaking.
    2 weapons: Paired weapons, forward mounted. Dual lightning guns, or dual plasma, etc.
    Powered by a fusion battery rather than fuel.
    >> Subcontractor Archer 09/21/09(Mon)05:23 No.5949799
    >>5949789
    Actually, I'm not sure of the total weight of all that. So the locomotion should be enough to give it a speed rating under 10, making it insanely fast.
    >> Subprocessor 625 09/21/09(Mon)05:26 No.5949831
    I particularly like how basically every single ship we're designing will fucking rush across the heavens like every crewman and every engine runs on pure liquid crystal meth. Anyway.

    Multipurpose Freighter:
    250,000 storage capacity.
    40,000 fuel capacity
    Living space for 10.
    Synth space for 10.
    15 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    4x armor + energy shield + kinetic shield + cloaking
    4 weapon slots.
    1 hyperweapon slot
    1 hangar
    1 heavy construction bay.
    1 standard construction bay
    1 heavy tech lab.
    1 medical lab.
    And, of course, fusion batteries to cover normal operations.
    All in favor?
    It defends itself, makes things, researches, stores a crapload of gear, and can operate as a refueling station.
    >> Subcontractor Archer 09/21/09(Mon)05:28 No.5949844
    >>5949831
    I like that layout, but I'm still not sure about the speed without doing the math, and I'm too tired to go looking around for the weight totals.

    But yeah, that is a good design that I'd be okay with, provided it was fast as fuck.
    >> Subcontractor Archer 09/21/09(Mon)05:34 No.5949907
    Plasma Cruiser Mk1:
    10,000 storage capacity.
    50,000 fuel capacity
    Living space for 10.
    Synth space for 10.
    50 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    10 weapon slots.
    3 Hyperweapon slots.
    1 heavy construction bay.
    1 heavy tech lab.
    1 medical lab.

    Plasma Freighter Mk1:
    250,000 storage capacity.
    40,000 fuel capacity
    Living space for 50.
    Synth space for 50.
    30 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    4x armor + energy shield + kinetic shield + cloaking
    4 weapon slots.
    1 hyperweapon slot
    1 hangar
    1 heavy construction bay.
    1 standard construction bay
    1 heavy tech lab.
    1 medical lab.
    Powered by fusion batteries.

    Plasma Fighter Mk1:
    1 locomotion.
    1 armor + shields + cloaking.
    2 weapons: Paired weapons, forward mounted. Dual lightning guns, or dual plasma, etc.
    Powered by a fusion battery rather than fuel.
    >> Subprocessor Irony 09/21/09(Mon)05:39 No.5949964
    >Multipurpose Freighter:
    >It defends itself, makes things, researches, stores a crapload of gear, and can operate as a refueling station.
    That looks pretty good to me.


    Assault Craft (heavy fighter):
    3 locomotion.
    2 armor + shields + cloaking.
    3 weapons: 2 Pulse lasers, EMP
    1 Hyperweapon: Lightning blaster ("Tesla cannon" is an absurd name and belongs in Red Alert)


    >Plasma Cruiser Mk1:
    Add a standard construction bay. Important.
    >> Subcontractor Archer 09/21/09(Mon)05:40 No.5949978
    >>5949964
    Yeah, and the freighter also needs some more weaponry. It's a larger target, needs more defenses.
    >> Subprocessor Irony 09/21/09(Mon)05:42 No.5950000
    >Yeah, and the freighter also needs some more weaponry. It's a larger target, needs more defenses.
    It does have more weaponry- it's got a hangar. That makes it a carrier, with all the attached weaponry of every fighter we can cram in.
    >> Subcontractor Ayebohr 09/21/09(Mon)05:43 No.5950011
    Give me a moment, I'm designing some shit.
    >> Subprocessor 625 09/21/09(Mon)05:44 No.5950017
    >>5949844
    This is a freighter, Archer. It's okay if it goes slower.

    >>5949964
    We still call a leyden jar and a van de graff generator after their creators, why can't an absurdly huge lightning death ray be name after the person who first conceived of that sort of thing? :D
    >> Subcontractor Archer 09/21/09(Mon)05:44 No.5950018
    Plasma Harvester Mk1:
    500,000 storage capacity.
    40,000 fuel capacity
    Living space for 50.
    Synth space for 50.
    30 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    5x armor + energy shield + kinetic shield + cloaking
    25 weapon slots.
    1 hyperweapon slot: Hyper gravity weapon.
    1 hangar: EXTRA LARGE + connected to cargo bay.
    1 heavy construction bay.
    1 standard construction bay
    1 heavy tech lab.
    1 medical lab.
    Powered by fusion batteries.

    Used as a support ship. Like a vacuum. Picks up damaged ships (ours and enemies) and draws them into the hangar/cargo bay. Also used for mining small asteroids.



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