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  • File : 1253836397.jpg-(19 KB, 370x364, plasma.jpg)
    19 KB Corp Quest 27 Plasma !UHUuLXLjhk 09/24/09(Thu)19:53 No.5993961  
    Welcome back to Corp Quest.
    In this number-crunching quest, each poster is a member of a tiny subcontracting firm that works for TradeStar, a super-corporation in the far future. Your job was initiate a massive mining project on a planet that TradeStar has unofficially named 'Hajjar'. Once you had reached the level of production stated in the first thread, your mission was supposed to be complete and you were meant to be allowed to leave the planet, with enough cash to keep you in luxury for the rest of your lives.
    Of course, things couldn't go according to plan. It turned out that Hajjar had been found by TradeStar a long time ago and was home to one of their research facilities, that contained a nanovirus gone badly wrong that was slowly disassembling the planet. You were ordered to steal the central brain of the virus for TradeStar, but instead, you destroyed it, in order to save the planet. There's no chance they'll let you live after costing them billions, so you've given yourselves a new job:
    Get the fuck off the world and kill the bastard who sent you there. You've built yourself a small fleet in order to do this job. At the end of the month, when your employers come to collect their property, you have decided to attack TradeStar and make a quick getaway.
    This is thread twenty-seven and you're on the twenty-seventh day of the third month. Shall we finish this?

    Before I continue, however, I would like the gentlemen who want to contribute to this quest to post. After I am sure a couple of people are interested, I will begin. Also, for all you haters out there, rejoice for it is the last session.

    Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Corp%20Quest
    >> Security contracter Tenanis 09/24/09(Thu)19:55 No.5993979
    YAY! CORP QUEST! I'm new, read the archives and joining in.
    >> Security contracter Tenanis 09/24/09(Thu)19:57 No.5993995
    >Also, for all you haters out there, rejoice for it is the last session

    ffffffff >.<

    *timing fail on my part*.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:03 No.5994059
    That's one. As per usual, when we get two, we'll begin corp gaems.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:04 No.5994071
    Reporting, comrade.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:07 No.5994099
         File1253837265.png-(95 KB, 592x379, Hajjar.png)
    95 KB
    Day 27, Month 3

    596,712 tons
    124,984 fuel

    +90000 tons/day
    +22765 fuel/day

    Active Mines: Mothership

    Active Pockets: 120

    Available Mines: 405

    Available Gas Pockets: 143

    The following are developed:
    Radiation Shielding
    Jericho Hyperweapon
    Hyper Stealth Suit
    Miniature Stealth Drone

    The following are created:
    6 Cruisers
    4 Freighters
    16 Fighters
    How do you wish to arm 'em, then?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:07 No.5994101
    It's a shame this will be the last session. So many ideas to capitalize on...
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:09 No.5994114
    >>5994099

    Can we get a list of weapons, superweapons and hyperweapons?
    >> Subcontractor Sangeyla 09/24/09(Thu)20:09 No.5994115
    Ahoy!
    >> Subcontractor McAtt 09/24/09(Thu)20:09 No.5994117
    Yesssss
    I figure I'll finally start using a name. Even if it is the last session.
    >> Security Contracter Tenanis 09/24/09(Thu)20:12 No.5994150
    after coming to terms with the fact that for the past 3ish months I was doing paperwork on drone deployment and can now take a part in our little operation..

    order myself a powersuit (none of the stealth suit stuff, so long as it fits through doors I'll take a powersuit) w/ powerfists (or just big freaking claws) and weapon slots left open for customization. A fussion batt. would be sweet but.. meh.

    next.. ships..

    I would reccomend high damage short range weapons for the fighters. Shockwave cannons seam like an option, or... *runs off to look at archives again* the other option being as many jericho systems as we can get on them, then just spam missiles from the other side of the system. Ideas?
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:12 No.5994155
    >>5994114
    I'll try and develop a list, although it might take a while.
    >>5994115
    >>5994117
    Welcome.
    All names will be compiled in a list, just in case we return to this at a later date.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:15 No.5994183
    Oh, and update all combat equipment from the bottom up with radiation shielding.
    >> Subcontractor McAtt 09/24/09(Thu)20:16 No.5994199
    >>5994150
    I'm pretty sure that all of the ships were planned out in the last thread. Then again, I haven't really kept up since we killed Gaia.
    >> Subcontractor Sangeyla 09/24/09(Thu)20:16 No.5994201
    These are still the stats for Cruiser and Freighter, right?

    Plasma Cruiser Mk1:
    10,000 storage capacity.
    50,000 fuel capacity
    Living space for 10.
    Synth space for 10.
    50 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    10 weapon slots.
    3 Hyperweapon slots.
    1 construction bay
    1 heavy construction bay.
    1 heavy tech lab.
    1 medical lab.
    19750 TONS and 39500 UNITS to create
    39500 UNITS PER DAY to maintain
    VERY FAST

    Plasma Freighter Mk1:
    250,000 storage capacity.
    40,000 fuel capacity
    Living space for 50.
    Synth space for 50.
    30 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    4x armor + energy shield + kinetic shield + cloaking
    4 weapon slots.
    1 hyperweapon slot
    1 hangar
    1 heavy construction bay.
    1 standard construction bay
    1 heavy tech lab.
    1 medical lab.
    21000 TONS and 42000 UNITS to create
    42000 UNITS PER DAY to maintain
    FAST

    Anybody got what we finally decided for the Fighter?
    >> Security Contracter Tenanis 09/24/09(Thu)20:18 No.5994211
    >>5994199
    from what I saw in the paperwork (see: archives) was you had the number of weapon slots and everything ready, but not the types of weapons in said slots...

    although considering how much paperwork I've done recently...

    (that's right, I'm in character!... well.. not now... but... ya...)
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:19 No.5994221
    Weapon Batteries:
    Artillery
    EMP Gun
    Gamma
    Gravity Gun
    Gravity Snatcher
    Lightning
    Laser
    Plasma
    Pulse Laser
    Shockwave
    Thermal Lance

    Superweapon:
    EMP Gun
    Gamma
    Gravity Snatcher
    Jericho
    Lightning
    Missle Silo
    Plasma
    Pulse Laser
    Ramming Spike (Powered or otherwise)
    Thermal Lance

    Hyperweapon:
    EMP Gun
    Gamma
    Gravity Snatcher
    Impaler Spike (Powered or otherwise)
    Lightning
    Plasma
    Pulse Laser
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:19 No.5994223
    I'm pretty sure the fighter has two weapons slots, both forward facing, and that's the only thing that matters about it.

    Load half with missiles for bombing runs, and the other half with lightning guns and thermal lances. We do have a superweapon variant of the thermal lance, right?
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:22 No.5994247
    >>5994201
    New values follow:

    Plasma Cruiser Mk1:
    10,000 storage capacity.
    50,000 fuel capacity
    Living space for 10.
    Synth space for 10.
    50 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    2x armor + energy shield + kinetic shield + cloaking
    10 weapon slots.
    3 Hyperweapon slots.
    1 construction bay
    1 heavy construction bay.
    1 heavy tech lab.
    1 medical lab.
    19750 TONS and 39500 UNITS to create
    39500 UNITS PER DAY to maintain
    VERY FAST

    Plasma Freighter Mk1:
    250,000 storage capacity.
    40,000 fuel capacity
    Living space for 50.
    Synth space for 50.
    34 slots for locomotion.
    2 FTL slots. 1 main, 1 backup.
    4x armor + energy shield + kinetic shield + cloaking
    4 weapon slots.
    1 hyperweapon slot
    10 hangars
    2 heavy construction bay.
    2 standard construction bay
    1 examination facility
    1 heavy tech lab.
    1 medical lab.
    1 cyro chamber
    25000 TONS and 50000 UNITS to create
    50000 UNITS PER DAY to maintain
    FAST

    Plasma Heavy Fighter Mk1:
    8 locomotion.
    1 armor + shields + cloaking.
    2 weapons: Paired weapons, forward mounted. Dual lightning guns, or dual plasma, etc.
    Powered by a fusion battery rather than fuel.
    3500 TONS and 7000 UNITS to create
    7000 UNITS PER DAY to maintain
    VERY FAST
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:24 No.5994264
    Also, choose how you want the weapons placed on the ships.

    You can have them fixed or you can have them on turrets.
    You have them placed at the:
    - Prow (front)
    - Port (left)
    - Starboard (right)
    - Top
    - Underside
    >> Security Contracter Tenanis 09/24/09(Thu)20:30 No.5994330
    wait... why haven't we made gravity gun (shockwave cannons) into super/hyper weapons yet? they would be amazing in space, blow away incoming projectials and knock hostile ships off course.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:32 No.5994358
    >>5994330

    We already have the Gravity Snatcher. Projectiles will be dealt with by the shields, and hostile ships would be better off dragged into range of our point-defense rather than into a random direction.
    >> Anonymous 09/24/09(Thu)20:32 No.5994367
    Oh for fucks sakes how many of these goddamn fucking threads do I have to hide
    >> Contractor Dirk 09/24/09(Thu)20:33 No.5994371
    I'm terribly disappointed that I've got a test tomorrow that I can't afford to not study for, but I will enjoy reading this. Plasma, I hope you find enough time during Uni to keep GMing.

    I'd like to remind everyone that there's 4 pirate light ships we captured as well.

    And that you should unearth the ship beneath the ziggurat and add it to the fleet.

    And I want to place an order for a lot of fusion batteries (300+) before the day progresses. IN FACT, the contractors should go on a MAJOR buying spree, then hijack the supply ships and book it out of the system after selling their land to the housing corp.

    (Unless you're planning to wait another month and hope the boss doesn't notice the whole virus thing, in which case build a fucking massive mothership that can churn out more ships from asteroid mining and create a fleet from its own internal factories and refineries. If the boss isn't going to attack, you have a WHOLE MONTH to do it. If he is, there's probably a 3-day window before anything shows up.)
    >> Contractor Dirk 09/24/09(Thu)20:35 No.5994395
    >>5994371
    Oh, and not only should we sell the land to the housing corp before leaving, but we should sell mining rights to the other mining corp before taking off. Always remember to maximize profit!
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:35 No.5994398
    >>5994358
    Remember that your kinetic shield blocks all physical projectiles - including your own. In other words, you can't fire missles from your ship without them hitting the kinetic shield, unless it's down.
    Same with your lasers and the energy shield you developed.
    And shields take a while to turn back on after shutting them down.
    >> Subcontractor Helus 09/24/09(Thu)20:36 No.5994404
    Gentlemen. It has been to honor to work along side you. Now let's see if we can get off this planet alive.
    >> Security Contracter Tenanis 09/24/09(Thu)20:36 No.5994407
    >>5994358
    a single gravity wave might not do much to a ship, but you get 3 or 4 fighters hitting ships with shockwaves at multipule times and the ship will be shreaded. And if not, the people inside will be torn apart. And if not that, then the inertal dampeners would have to suck alot of power to keep the people inside from splatting against a wall.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:38 No.5994421
    3 days till the end of the month... we still have time to place orders from TradeStar, right?

    If we can withhold hostilities with them for just a few days into the new month, we can get a shitload of fuel using our surplus metal and then build some destroyers.
    >> Subcontractor Sangeyla 09/24/09(Thu)20:38 No.5994431
    How about this for a basic weapon loadout?

    Cruisers:

    2-
    Weapons
    6 Each Missile (3 Port/3 Starboard)
    2 Lasers (Turret, Top)
    2 Pulse Lasers (Turret, 1 Port/1 Starboard)
    Hyperweapons
    1 Lighting (Prow)
    1 Jericho (superweapon, Underside)
    1 EMP Gun (Prow)

    4-
    Weapons (Underside)
    2 Lightening
    4 Laser (Turret, 2 Port/2 Starboard)
    2 Pulse Laser ( Turret, 1 Port/1 Starboard)
    2 Gravity Snatcher (Turret, 1 Port/1 Starboard
    Hyperweapon
    2 Impaler Spike (Prow)
    1 EMP Gun (Turret Top)
    >> Anonymous 09/24/09(Thu)20:38 No.5994435
    >>And I want to place an order for a lot of fusion batteries (300+) before the day progresses. IN FACT, the contractors should go on a MAJOR buying spree, then hijack the supply ships and book it out of the system after selling their land to the housing corp.

    Seconding this. It's our 3-day "must buy now" mark. What's for sale, Plasma? And how much of it can we get, should we spoof numbers on how much metal we're giving back for it?
    >> Security Contracter Tenanis 09/24/09(Thu)20:39 No.5994450
    >>5994421
    the other option is to buy ALL of their schematics (assuming we already haven't) then just proceed with our escape plan regardless of our debt.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:41 No.5994466
    >>5994398

    In that case, what about a dual-shielding option? Is it possible to have a shield system prepped so it can reactivate once the primary shield is dispersed and the payload delivered?
    >> Subcontractor Sangeyla 09/24/09(Thu)20:41 No.5994469
    Also, how many Fusion batteries can we build ourselves, cause to run these we'll need 874
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:42 No.5994477
    >>5994435
    These products arrive at the end of the month:
    One month's supplies, five people - 1 TON
    Five units of fuel - 1 TON
    Fusion Battery - 500 TONS
    Engineer - 1000 TONS
    Scientist - 2000 TONS
    Satellite - 5000 TONS

    These products arrive immediately:
    Gargantua Schematics - 15000 TONS
    Attack Platform Schematics - 20000 TONS
    >> Subcontractor Helus 09/24/09(Thu)20:42 No.5994488
    Hey, what should we do about the two scientists we bought from Tradestar? Won't they still be kind of loyal?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:42 No.5994490
    >>5994450

    In the way of schematics, there's little they have to offer that we don't already have. Fuel is what we really REALLY need right now.
    >> Security Contracter Tenanis 09/24/09(Thu)20:43 No.5994499
    >>5994435
    tell 'em we hit it rich... like.. CRAZY rich and can afford to do all kinds of crazy stuff. ask them if they want more then the 300k or whatever it was over a 6 month period that we had to supply, that should make them happy. Hell, since we're lieing, ask them 'how much do you want?' He's kind of a dick so if we let him think that we are able and willing to drop a motherload of metal on him he might just go for it. (and not question why we are buying 30 million fusion batts.)
    >> Contractor Dirk 09/24/09(Thu)20:43 No.5994500
         File1253839410.jpg-(19 KB, 265x599, 272693-265px_mothership_concep(...).jpg)
    19 KB
    >>5994421
    >>If we can withhold hostilities with them for just a few days into the new month, we can get a shitload of fuel using our surplus metal and then build some destroyers.

    There's quite a few support vessels as is. Screw making destroyers. Time for a massive vessel, nigh-indestructible, able to use tractor beams to devour asteroids and spit out fleet vessels. Time for a central ship to base everything else around, a shining beacon for the efforts to carve out our own piece in this galaxy.
    >> Subcontractor McAtt 09/24/09(Thu)20:44 No.5994513
    >>5994477
    Colossus is bigger than Gargantua, right? If so, we don't need that schematic. And we already have our own version of the Attack Platform, so we don't need that either.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:44 No.5994522
    >>5994488
    They're sleep-deprived and working their socks off, day in and day out to get the technology you've ordered functioning properly.
    >>5994469
    I included the fusion batteries in the fuel price.
    They're already installed.
    Currently, 1 fusion battery = 500 fuel.
    >> Anonymous 09/24/09(Thu)20:44 No.5994523
    >>5994500

    The Homeworld Mothership??

    ...yeah, let's do this.
    >> Subcontractor Sangeyla 09/24/09(Thu)20:45 No.5994531
    Plasma, can we research any way of improving our Fusion Batteries?

    Also, has Joanna figured anything out to makes us less pollutant?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:46 No.5994542
    >>5994500

    Still depends on getting some fuel from TradeStar instead of blowing them out of the sky. How exactly do you plan to build one of those big Berthas with only 3 days and hardly enough fuel just to maintain our current ships?
    >> Anonymous 09/24/09(Thu)20:46 No.5994543
    >>5994523
    even if we start the research now we won't have it by the end of month. and then we actually have to build it too.

    actually, we need a decision on this: do we break with TradeStar now, or do we try to buy another month of time?

    if we're leaving, we might as well get the Gargantua schematics. sure we've got bigger, but it's free tech and it might come in handy, you never know.
    >> Subcontractor McAtt 09/24/09(Thu)20:47 No.5994555
    >>5994522
    >>5994488
    We need to keep them on our side. The boost in research is too valuable to lose. What kind of incentive can we give them?
    >> Anonymous 09/24/09(Thu)20:48 No.5994576
    >>5994522
    So by buying 100 tons worth of fuel and converting it ourselves, we come out drastically in the long run. If we have time, that is.

    Even if we don't, I submit that we can still build the Mothership. Let's buy a massive number of fusion cells, while building the Mothership framework, engines, and FTL, plus its construction and harvesting yards. As soon as the TradeStar ships show up, we hijack them, add them to the fleet, and plug in the fusion cells. We'll continue construction on the Mothership elsewhere, using its own building abilities to finish it and guarding it with the rest of our fleet.

    If Plasma comes back for more Corp Quest, this would be a great way to start things off epically.
    >> Subcontractor Sangeyla 09/24/09(Thu)20:49 No.5994581
    >>5994522
    So, they aren't expending fuel?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:49 No.5994583
    >>5994555

    Tell them we'll buy them a coffee machine or something if they don't leave us.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:50 No.5994592
    >>5994531
    Joanna's figuring something out - she'll be able to implement it on Day 29.

    You could research fusion batteries twice as efficient as the ones you're currently using - but research won't be ready until you're in space.

    You can't research anything else at this stage, I am afraid - it won't be finished before TradeStar arrives.
    >> Security Contracter Tenanis 09/24/09(Thu)20:50 No.5994593
    >>5994555
    the promise that if they stick with us I won't test my new powersuit on them?

    actually, as the security guy here have the scientists been overhearing us talk about how to escape TradeStar? In either case I want a log of all their off planet communications, personal or otherwise and I want them monitered constantly. Not under gaurd, just watched.
    >> Anonymous 09/24/09(Thu)20:51 No.5994610
    >>5994555
    make for them sexbots with the Secretary AI built in.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)20:51 No.5994615
    >>5994576

    You just raised an invaluable point there: Hijacking.

    If we can churn out some Light Assault Craft in time to just perform boarding actions and claim the ships for ourselves, we can order any hootenanny (I can't believe that passed spellcheck) we want and not have to pay for it.
    >> Contractor Dirk 09/24/09(Thu)20:51 No.5994620
    >>5994543
    >>even if we start the research now we won't have it by the end of month.

    Yes we can. We have lots of scientists, just split up on different projects. Divert all their efforts to this, it'll be worth it in the long run. Use >>5994576's idea if we feel pressed for build time.

    Trust me, I was the one who recommended that we make that huge purchase of materials and schematics at the beginning of this month, and that paid of HANDSOMELY.
    >> Subcontractor Helus 09/24/09(Thu)20:51 No.5994623
    >>5994522
    man, I feel sorry about those poor assholes. Could we like, make some synthetic researchers to lighten their loads or something? I am feeling super guilty right now and forgetting about them and just piling more and more work on them.
    >> Security Contracter Tenanis 09/24/09(Thu)20:52 No.5994626
    >>5994593
    and all further off-planet communications from either of them are first submitted to us (secretly) before they are transmitted.

    and I want any messages from off-planet for them to go through us first also.
    >> Anonymous 09/24/09(Thu)20:53 No.5994640
    >>5994623
    Didn't we get some AIs recently? For management and organizing and stuff? Have those help out.
    >> Subcontractor Sangeyla 09/24/09(Thu)20:53 No.5994644
    >>5994592
    Start researching more efficient Fusion batteries as soon as we can.
    >> Subcontractor McAtt 09/24/09(Thu)20:54 No.5994654
    Plasma, do we currently have any spare construction facilities?
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)20:55 No.5994667
    Samson 70: "Let me tell you why chances are, you won't be able to fool TradeStar into giving you another chance.
    "Look at this continent. Over a third of it is covered in the dormant nanovirus. Your central headquarters is a burning crater in the earth. Anyone with any decent sensors would be able to see that the operation we've got going here is absolutely massive.
    "Just one look at the state of this world and your employer will probably be intelligent enough to start asking questions - if not pull the plug immediately."
    >> Contractor Dirk 09/24/09(Thu)20:57 No.5994693
    >>5994620
    Well, we could have it pretty close after the end of the month. We're not pausing any truly vital research that way.

    If we hid our forces, we could repel/hijack any initial assault by Tradestar, using all available resources to build the Mothership. Keep building as quickly as possible to finish as much as we can before they come with a REAL kick-our-ass force, then put all our extra metal onboard and book it as soon as that force shows up.

    And then we have the gift that keeps on giving in our hands.
    >> Subcontractor Helus 09/24/09(Thu)20:58 No.5994705
    I wonder if the scientists ever got suspicious about us wanting all these hyperweapons developed when we're supposed to be a mining base. Or all the ships with all the gun slots. Perhaps we could tell them we were going to do some outer space asteroid mining, and needed tools for cracking the asteroids in question open like little pinatas to get at the delicious candy like minerals inside.
    >> Anonymous 09/24/09(Thu)20:58 No.5994710
    It might be useful to get some expendable orbital defence platforms, if we can make them that is, worst comes to worst they can turn their weapons onto the planet and make sure that Tradestar never recover their godforsaken nanovirus technology.
    >> Anonymous 09/24/09(Thu)20:58 No.5994711
    >>5994640

    see
    >>5994610
    >> Anonymous 09/24/09(Thu)20:59 No.5994721
    >>5994667
    So we have our ships ready to attack before they see what's what on the planet. Use the PIRATE SHIPS (upgraded), take out their comm array and board them. TradeStar won't pull the plug on us if they don't KNOW that it's us.
    >> Subcontractor Sangeyla 09/24/09(Thu)21:00 No.5994730
    >>5994667
    "Well, yeah. Still no real harm in giving it a shot."

    "We're already preparing for the worst anyways."

    Anyways, we should hide our ships in the area between the planets moons and the planet. So they'll (hopefully) be hidden from outside observers (they should also be on their lowest power setting right until we need them).
    >> Anonymous 09/24/09(Thu)21:00 No.5994731
    say, now that the nanovirus threat is gone, can we salvage the dormant nanites for metal/fuel?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:00 No.5994740
    >>5994667

    Then, I propose full speed ahead with the hijacking plan.

    We have our cruisers get close telling them it's to make the resource exchange, so they don't have to ferry back and forth on the shuttles.

    When we get close enough, bombard their ship(s) with EMP, prioritizing any visible communications arrays, then ram and immobilize them.

    Light Assault Craft or any form of boarding device we have ram their ship(s) and make a beeline for the bridge.

    Secure the bridge, disable automated defenses and use personnel roster to locate and subdue any other sentient being on board.

    If all goes well, we get an extra 3 days and a nice new ship or more before TradeStar wonders why their return convoy is late (IIRC, hyperdriving in and out of the system takes 3 days).
    >> Subcontractor Helus 09/24/09(Thu)21:01 No.5994745
    You know, that dormant nanite stuff might still be resistant to fuck all everything. We could try coating our base in it for extra protection. We would be fucked if it came back on line though.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:01 No.5994746
    With your current excess of scientists, practically all research can be completed in about three days.
    In three days time, TradeStar will arrive.
    >>5994431
    What does everyone think of this layout for weaponry?
    >> Anonymous 09/24/09(Thu)21:01 No.5994747
    >>5994721

    HOLY SHIT YES.

    Ready our captured pirate ships for combat, give them our top weaponry. We can either make the supply ship run or hijack it, either way we buy enough time for the rest of our projects to get underway.
    >> Anonymous 09/24/09(Thu)21:01 No.5994748
    >>5994740
    we have a ship in research that's dedicated to hijacking.
    >> Subcontractor Theta 09/24/09(Thu)21:02 No.5994756
    >>5994730
    You took that straight from the new Star Trek film
    >> Security Contracter Tenanis 09/24/09(Thu)21:03 No.5994774
    >>5994667
    that's my point, we tell them that our operation is massive, that have HUGE amounts of metal now. Then we lead our boss into thinking that we are going to let him have all of our surplus metal, which should get him in a great mood (and deflect any plug pulling on corperates' part) and he'll also not question why we order so much goods as quickly.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:03 No.5994775
    Here's the statistics for your assault craft:

    Plasma Light Assault Craft Mk1:
    4 locomotion
    1 armor + shields + cloaking.
    400 Synth Space
    2500 TONS and 5000 UNITS to create
    5000 UNITS PER DAY to maintain
    FAST
    >> Subcontractor Helus 09/24/09(Thu)21:03 No.5994780
    >>5994756
    did it work in the film?
    >> Subcontractor Sangeyla 09/24/09(Thu)21:03 No.5994781
    >>5994756
    No I didn't.
    >> Anonymous 09/24/09(Thu)21:04 No.5994785
    >>5994431
    >Weapons (Underside)
    >2 Lightening
    >4 Laser (Turret, 2 Port/2 Starboard)
    >2 Pulse Laser ( Turret, 1 Port/1 Starboard)
    >2 Gravity Snatcher (Turret, 1 Port/1 Starboard
    >Hyperweapon
    >2 Impaler Spike (Prow)
    >1 EMP Gun (Turret Top)


    I don't like the idea of sacrificing two hyperweapon slots to a melee weapon on a ship that's not a dedicated melee craft. put something else on it instead.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:05 No.5994797
    >>5994746

    Seems good to me.

    >>5994748

    True, but we also want to ensure beyond any reasonable doubt that they do NOT leave the system. Not even outgoing comms. The cruisers are large enough to guarantee immobilization.
    >> Security Contracter Tenanis 09/24/09(Thu)21:05 No.5994808
    >>5994746
    /approve

    also, any off-planet communication logs at all from the scientists?
    >> Anonymous 09/24/09(Thu)21:06 No.5994817
    Thirding the "pirate ship" operations. If they escape then we have our hands clean with a bit more time, if we win we get new ships and plenty of supplies, if we lose then we can still run without looking guilty.
    >> Subcontractor Sangeyla 09/24/09(Thu)21:07 No.5994831
    >>5994785
    I tried designing them as fast attack craft; they get in close to occupy forces while the other two cruisers spam missiles at them.

    Also, we probably need to build a shitload of missiles.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:09 No.5994859
    Holy shit.

    Can I get a description of the Power Field tech again?
    >> Subcontractor McAtt 09/24/09(Thu)21:10 No.5994874
    >>5994756
    It's the best way to remain undetected in space. If there's an object in between the observer and the ships, there's almost no way to detect them. As long as our ships aren't using active sensors or giving off radiation, it's extremely unlikely that they'll be found. Cloaking is just added insurance- do our ships have cloaking?
    >> Subcontractor Dudefella 09/24/09(Thu)21:11 No.5994887
    Could somebody crunch some numbers for the following design?


    100000000 Cargo Space
    200000000 Fuel Space
    3 FTL Engine Slot(Wormgate)
    10 FTL Engine Slot(Datagates, attached to Hangars)
    10000 Persons Living Space
    100 Onboard Heavy Construction Facility
    500 Onboard Construction Facility
    25 Heavy Hangars (100 Regular Hangars)
    500 Hangars
    5000 Synth Space
    16 Onboard Tech. Lab
    16 Onboard Examination Facility
    500 Hyperweapon Slot
    2000 Weapon Slots (Superweapons)
    5000 Weapon Slots (Regular Weapons i.e. Point Defense)
    8 Medical Labs
    1000 Armor
    2000 Energy Shield
    2000 Kinetic Shield
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:11 No.5994889
    >>5994808
    No off-world communications from the scientists.
    They're willing to do as you say for the time being - after all, they're stranded with you. You could just kill them.
    >>5994817
    The primary problem with this idea is that the pirate ships require human crews - they're not designed to be complex and automated like yours is. Making all of their systems automated like your other ships would require some major overhaul.
    >> Anonymous 09/24/09(Thu)21:12 No.5994896
    PLAN:

    Convert all research to Mothership. Order as many fusion batteries as estimated are needed.

    Attack supply ship with pirate vessels, capture it and prevent communication.

    Use the pirates in captivity (the ones we never sold, remember?) to broadcast a message to TradeStar claiming responsibility and demanding a random.

    Finish Mothership research and begin construction on frame, engines, FTL, and internal construction yards. Ask TradeStar where our supplies are. Get out of system as soon as Mothership is at a point where it's feasible. Go to an unoccupied spot in galaxy, finish construction. Use Mothership to begin construction of fleet.
    >> Anonymous 09/24/09(Thu)21:12 No.5994901
    >>5994831
    they can get in close without having to use melee weapons - which is all kinds of risky.

    alternative proposal, which swaps out the spikes for plasma superweapons:

    Weapons (Underside)
    2 Lightning
    4 Laser (Turret, 2 Port/2 Starboard)
    2 Pulse Laser ( Turret, 1 Port/1 Starboard)
    2 Gravity Snatcher (Turret, 1 Port/1 Starboard
    Hyperweapon
    2 Plasma Cascades (Prow)
    1 EMP Gun (Turret Top)
    >> Subcontractor McAtt 09/24/09(Thu)21:13 No.5994911
    >>5994889
    Humanoid drones linked to remote control in our base, or to S70.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:13 No.5994914
    >>5994859
    It's a disintegration field. All matter it comes into contact with disintegrates, unless the object also has a power field.
    >> Anonymous 09/24/09(Thu)21:13 No.5994926
    >>5994889
    >>The primary problem with this idea is that the pirate ships require human crews - they're not designed to be complex and automated like yours is. Making all of their systems automated like your other ships would require some major overhaul.

    Okay, so we either outfit shock collars on the pirates, with contractors on the bridge, or do some rapid-as-fuck cloning. No problem.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:13 No.5994929
    >>5994887

    Where the heck are the locomotion slots for that behemoth? Or are you planning on having it be a space station with FTL?
    >> Anonymous 09/24/09(Thu)21:14 No.5994940
    >>5994896
    I approve.
    >> Vector !NEy29ODpvs 09/24/09(Thu)21:14 No.5994944
    rolled 2, 16, 10 = 28

    If you have to use anything other than the gravity gun, you're doing it wrong.
    >> Security Contracter Tenanis 09/24/09(Thu)21:15 No.5994947
    >>5994929
    I think he's going for the 'mothership' thing

    and the only reasonable way to move your mothership around was by ftl. it was just so damn slow otherwise.
    >> Subcontractor Dudefella 09/24/09(Thu)21:15 No.5994949
    >>5994887
    Basically, you hollow out an asteroid to make this thing. It doesn't bother moving normally, it just warps from place to place. Also, I have no real opinions on weaponry so I'm good with, you know, whatever everyone else thinks would be useful.
    >> Anonymous 09/24/09(Thu)21:15 No.5994965
    >>5994896
    >>5994940


    Thirding.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:16 No.5994968
    >>5994914

    So if we have this surrounding our ship's hulls, would it be just as effective as kinetic shielding, without the downside of blocking our own projectiles?
    >> Security Contracter Tenanis 09/24/09(Thu)21:17 No.5994981
    wait... I just had a crazy idea...

    remember that virus we got from 173 way back when? the one that makes all computers become crazy human killing machines?

    would it be possible to upload that to tradestar in a normal communication?

    then we can just sit back and watch the fireworks.
    >> Subcontractor McAtt 09/24/09(Thu)21:17 No.5994986
    >>5994926
    My post above yours. Using the humanoid drones Samson70 designed, we can control the ships ourselves. Cut out the pirate middleman.
    >> Anonymous 09/24/09(Thu)21:17 No.5994987
    >>5994887
    we don't need that much living space. 100 would do. same with synth spaces (20).

    all the spaces saved can go towards armor.

    I notice that your design has no non-FTL propulsion. remember that asteroid-dodgan mission in Homeworld?

    also, less weapons, more hangars. make use of those construction facilities.
    >> Subcontractor Dudefella 09/24/09(Thu)21:17 No.5994989
    >>5994929

    See >>5994947 and >>5994949

    It's supposed to be a mothership. You warp this into a system and then run an entire fleet from it. The datagates linked to the Large Hangars (as in, hangars big enough for our capital ships) are so that you can send ships through them back to our main planet. Or to another one of these mobile bases.
    >> Anonymous 09/24/09(Thu)21:18 No.5994991
    >>5994949
    Looks pretty good to me, but I think it should have SOME movement ability.

    >>5994896
    This.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:18 No.5994997
    >>5994896
    I don't remember the pirates that you never sold, sorry.
    Also, call it whatever you like but the usual minimum research time as it is, is five days. Designing an efficient, functioning schematic for a mothership within two days is just unthinkable. These people might be scientists but this kind of thing does take time, you know.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:19 No.5995007
    >>5994981

    That is a brilliant idea, assuming TradeStar's on-ship defenses are similar to those we encountered at the nanovirus bunker.
    >> Anonymous 09/24/09(Thu)21:21 No.5995030
    >>5994997
    Well, fine. We'll just use synths/humanoid bots then. I swear we had pirates sitting in our habitats though. Synths are better anyhow, no loyalty problems.

    5 days should be sufficient, especially with the plan to stall TradeStar.
    >> Subcontractor Sangeyla 09/24/09(Thu)21:21 No.5995036
    >>5995007
    Holy fuck. That's where it came from. But...


    Shit, what gave the original brain the virus?
    >> Security Contracter Tenanis 09/24/09(Thu)21:22 No.5995039
    >>5995007
    even if they arn't, the virus, if I remember, was adaptable, if we upload it to tradestar HQ in our next comms. burst it should do whatever it can to bring down the company.

    the flip side is we might create a massive superpowerful machine AI that has fleets at its control for the singular purpose of destroying all living creatures...

    but.. I still think we should do it.
    >> Subcontractor Helus 09/24/09(Thu)21:22 No.5995044
    Do we have the food for a long distance space trip?
    >> Anonymous 09/24/09(Thu)21:23 No.5995053
    >>5995039
    Starting "The Berserker Wars" in this setting seems like a BAD idea.
    >> Subcontractor Dudefella 09/24/09(Thu)21:23 No.5995057
    >>5994987
    The extreme number of weapons are to ensure that projectiles can just be shot down. Something this size can't be made to move at any reasonable sublight speed without devoting way too much effort to Locomotion slots, so don't bother; you have an entire fleet for stuff that requires sublight items. Living space is for civilian population, and so that crews don't have to sleep on their ships when our fleet is in port at the Behemoth.

    If you want, add in more armor slots. Also, since this is pretty much a hollowed-out asteroid, you can use the surface of the asteroid itself as a degree of protection. And maybe put some research towards making a wormhole drive that can spin up for an FTL jump faster and more frequently than normal.
    >> Anonymous 09/24/09(Thu)21:23 No.5995060
    >>5995044
    we bought food-synth tech, didn't we?
    >> Anonymous 09/24/09(Thu)21:24 No.5995065
    >>5994981
    Congratulations, you just fucked the universe over.

    If a company as large as tradestar gets infected, we are all fucked, and i dont wanna risk "keeping the brain near us at all times" you saw how much ass it hauled getting to the lab.
    >> Anonymous 09/24/09(Thu)21:24 No.5995067
    I'd like to suggest we order a bunch of fusion batteries to arrive with the new shipment. shuttle lands, we raid mothership with pirates, have them claim responsibility, radio TradeStar why our supplies didnt show up, begin dedicating ALL construction facilities to mothership construction, promply get the hell out of town.
    >> Subcontractor McAtt 09/24/09(Thu)21:24 No.5995070
    I was under the impression that the Nanovirus and crazed humankiller virus were different things.
    >> Security Contracter Tenanis 09/24/09(Thu)21:24 No.5995071
    >>5995053
    meh, we're halfway across the galaxy, let mars deal with it, they have the biggest navy anyways.
    >> Anonymous 09/24/09(Thu)21:25 No.5995084
    >>5995067
    You could also just second the prior Anon to suggest this.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)21:26 No.5995093
    Late to the party, but reporting in - time to catch up on what has happened.
    >> Anonymous 09/24/09(Thu)21:26 No.5995098
    >>5995071
    Thats how galaxy wide wars get started
    >>5995084
    I didnt notice, my bad
    >> Anonymous 09/24/09(Thu)21:29 No.5995127
    >>5995098
    meh, it won't get much past the 'regional conflict' in all likelyhood.

    Machines go crazy and kill all tradesstar personall in their HQ. Random navy uses kinetic weapons on the HQ to contain virus, beer is shared all around and we proceed to GTFO before anyone makes the connection.
    >> Subcontractor Dudefella 09/24/09(Thu)21:29 No.5995129
    >>5994991
    Well, the one issue is going to be figuring out just how big this damn thing is. My extremely rough guess for size right now is that it's somewhere around 10 million tons. So just to get it to the lower edge of Extremely Slow would require 8000 Locomotion Units. I suppose we can do it, but that's gonna drain a lot of fuel, a lot of batteries, or both. And most of the fuel storage on this thing is meant for fleet supplies and the FTL drives.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:30 No.5995145
    Mothership:
    12,956,750 TONS and 25,913,500 UNITS to create.
    25,913,500 UNITS to maintain per day.
    IMMOBILE

    Something of this size might possibly even rival the prawn motherships.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)21:30 No.5995151
    Are we remembering to nuke the planet behind us when we leave?

    And lets start loading our crap into the freighters.
    >> Anonymous 09/24/09(Thu)21:30 No.5995152
    >>5994896
    WHAT ARE SAMPSON'S THOUGHTS ON THIS PLAN?
    >> Subcontractor Helus 09/24/09(Thu)21:31 No.5995166
    >>5995145
    Sweet Kasier's Holy Haired Testicles, that's a lot of fucking resources. We would basically need to strip an entire damn planet just to maintain the damn thing, let alone build it. Maybe just make a little sun to act as it's engine. It would probably be cheaper.
    >> Subcontractor Dudefella 09/24/09(Thu)21:32 No.5995171
    >>5995129
    Just to make it clear, if you think that my basic idea is good, feel free to post any alterations of it. I'm not going to be offended if you can make it better or something.
    >> Anonymous 09/24/09(Thu)21:32 No.5995173
    A mere 51827 fusion cells for the mothership, then.

    ...Let's do it.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)21:32 No.5995174
    >>5995145
    So scrap the mothership - with our 4 freighters we should at least have advanced construction capabilities - we might be able to make a larger ship in space between the 4 of them (like constructing a scaffold first and such).
    >> Anonymous 09/24/09(Thu)21:32 No.5995176
    >>5995127
    Again, those kinds of assumptions cause wide spread zombie outbreaks, vampire infestations, and in this case, a robot/nanobot vs all life in the galaxy war
    >> Anonymous 09/24/09(Thu)21:32 No.5995177
    >>5995127
    I think we should take a lesson from AlphaRange

    They thought they could handle it but it ADAPTED to EVERYTHING they threw at it.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:33 No.5995179
    At any rate...

    I'm personally supporting the hijacking plan, but not the mothership plan. Too costly, since for the price of what you're suggesting we could have a psychotically huge fleet of destroyers or even dreadnoughts if it comes to that and still retain more mobility.

    As it stands, our current fleet doctrine is mobility. A frakhuge asteroid base that can't move unless it's FTL doesn't conform to that.

    As for the hijacking plan, use the pirate ships first, but bring in our own ships if the TradeStar vessel looks like it might win or escape.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:34 No.5995196
    >>5994896
    "Kil'thweq is one of the Ul'tek Systems' largest starship construction companies. They consume entire damn worlds to create their motherships, even the ones that are not intended for combat. You're about to initiate a project on a similar leve. Chances are, we won't have the resources to construct this sort of thing in months and even then, the construction process will take at least a month.

    "Simply put - we're not in the position to create a Mothership. This is a pipedream. I'm sorry."
    >> Anonymous 09/24/09(Thu)21:34 No.5995203
    >>5995177
    this ISN'T the nano-virus we had to deal with.

    this is the virus that 137 put on the synth-bot we ordered from them for samson. The one that would of made him into a human killing maniac, not a grey goo with an affinty for rail-gun crows
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)21:35 No.5995214
    Question, if we happen to activate all our shielding systems at once - thus effectively making that "black ball" that covered the brain, could we essentially be invincible and undetectable unless they scanned for energy signatures, or would we light up like a damn Christmas tree.
    >> Subcontractor Dudefella 09/24/09(Thu)21:36 No.5995223
    >>5995145
    Just to make sure: those figures are for the thing I suggested in >>5994887?

    >>5995166
    Again, hollow out an asteroid. Think High Charity from Halo series as a model for that sort of thing, I guess. Except more sensibly built for use as a fleet command base.

    And as far as mini-suns, two words: FUSION BATTERIES. If there's a gas giant in this system, we can probably harvest enough raw materials to make the fuel for the batteries we'd need to run this whole thing off of them.

    Or we could research some better form of generator. Antimatter, Zero-Point Energy, whatever floats your boat.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)21:37 No.5995232
    >>5995223
    No time mate, I'd say lets alter a freighter into a construction hub and toss on some shielding/armor - no guns.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:37 No.5995237
    >>5995214
    Rather than develop a true energy shield that blocks out everything, you developed an anti-laser shield so you could fight off TradeStar.

    Shall I just advance to Day 28? You should massive amounts of research done by then.
    >> Anonymous 09/24/09(Thu)21:38 No.5995247
    >>5995203
    Oh thaaaaaat, tch, well it was pretty easy to find, might be worth a shot.
    >> Anonymous 09/24/09(Thu)21:38 No.5995249
    >>5995214
    Well, it was a black sphere in the nano virus base, and this would be in space.

    Unless we got silhouetted against a sun I think we would be good.
    >> Subcontractor Sangeyla 09/24/09(Thu)21:38 No.5995256
    >>5995237
    Yeah do it.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)21:38 No.5995257
    >>5995237
    Very well, lets advance.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:38 No.5995261
    >>5995223

    We don't even have an asteroid available to hollow out, unless you plan on dragging one over using all our available Gravity Snatchers.
    >> Subcontractor Dudefella 09/24/09(Thu)21:40 No.5995273
    >>5995196
    >>5995179

    Meh, just research the design, stick some FTL pods on an asteroid, grapple our ships to said asteroid, jump it out. Do the actual construction later, after we've escaped from TradeStar's immediate attention.

    We don't have to build it now. Just figuring that once we do move on to Space Empire Quest, we could start working on this as a base of operations.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:40 No.5995274
    >>5995214
    Oh, and you'd also be completely, absolutely impossible to detect normally. When attempting to scan your ship's area, they'd find no trace of... anything. No heat, no radition, absolutely nothing.
    >>5995223
    Yes.
    >> Subcontractor Sangeyla 09/24/09(Thu)21:40 No.5995281
    >>5995203
    137 had already been infected by it though and Samson said that he'd noticed changes in 137's behavior once they started looking at the virus, so it probably came from the Brain. Now, seeing as the brain was merely designed to control the hivemind, I'm not totally sure it designed the virus. This begs the question, where did it come from?
    >> Anonymous 09/24/09(Thu)21:41 No.5995289
    Let's advance, but let's ORDER SUPPLIES FIRST.
    >> Subcontractor Helus 09/24/09(Thu)21:41 No.5995291
    I still wonder what our scientists think with us developing all these hyperweapons all the time. I guess they just think that mining is serious business. Serious, potentially genocidal business. Which it is.

    Seriously, we will kill you for more fuel. Kill you and your entire race. And god help you if you try to steal our shit.
    >> Anonymous 09/24/09(Thu)21:42 No.5995301
    >>5995247
    well.. we'd hide it better then it did. it put it in there as a distraction to keep us from finding the 'all yo bots STOP' virus.
    >> Anonymous 09/24/09(Thu)21:42 No.5995302
    >>5995273
    >>5995289

    I like these two things.
    >> Security Contracter Tenanis 09/24/09(Thu)21:42 No.5995315
    >>5995301
    that was me.... I thinkg.. hard to tell since my name vanished randomly
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:42 No.5995318
    >>5995274

    That could be used against us, simply by scanning for background radiation and launching volleys where the reading turns out as absolute zero.

    Stealth in space is impossible unless very very VERY meticulously regulated.
    >> Subcontractor Dudefella 09/24/09(Thu)21:44 No.5995338
    >>5995274
    Out of curiosity, are there any useful areas of tech where no known corporation has a specialty, like LP's HyperCancer or TradeStar's Fusion Batteries?

    If there is, maybe we should see about researching that to have some sort of ace in the hole against outsiders.

    Or devote some scientists to full-time Crazy Hybridization Schemes, given that we've got tech from at least 4 or 5 different fields or research to work with.
    >> Anonymous 09/24/09(Thu)21:44 No.5995342
    >>5995281
    A wizard did it
    >> Subcontractor Dudefella 09/24/09(Thu)21:45 No.5995358
    >>5995291
    See Qwi Xux. Otherwise known as "the funniest thing Kevin J. Anderson ever wrote".

    "We're not trying to cause megadeaths, we're just trying to mine more efficiently!"
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)21:46 No.5995364
    Day 28, Month 3

    686,712 tons
    147,749 fuel

    +90000 tons/day
    +22765 fuel/day

    Active Mines: Mothership

    Active Pockets: 120

    Available Mines: 408

    Available Gas Pockets: 147

    You have finished researching the follow:
    Heavy Weapons Satellite
    Light Assault Craft
    Destroyer
    Spacecapable Drones
    Gunboat
    Gamma Hyperweapon
    Industrial Nanites
    Salvage Corvette

    Your ships have been outfitted with the appropriate weapons.

    Lemmington Pharmaceuticals wishes to contact you.
    Jeremy Fimbledale's the speaker, as per usual.
    "You're leaving the planet soon, then? I take it your employers will not appreciate what you've done."
    >> Anonymous 09/24/09(Thu)21:46 No.5995375
    >>5995301
    Again tradestar gave us practically nothing, they may have hench antivirus yo!
    >> Subcontractor Helus 09/24/09(Thu)21:47 No.5995377
    >>5995364
    To put it lightly.
    >> Security Contracter Tenanis 09/24/09(Thu)21:47 No.5995383
    >>5995364
    put LP on, any factory NOT producing anything should make crazy amounts of harvesters and haulers to expand to ALL avalible gas pockets. we need alot of fuel.
    >> Subcontractor Dudefella 09/24/09(Thu)21:47 No.5995385
    >>5995318
    Take one of those AI profiles we "acquired" and redesign it to specifically manage those sorts of calculations.

    Also design it to really enjoy its work, so we don't have boredom-related problems.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)21:48 No.5995389
    >>5995364
    "Yes, I was hoping we'd be able to take you up on your offer and let us hide within your region of space. Have any useful techs or resources as a lovely parting gift?"
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:48 No.5995394
    >>5995364

    "Pretty soon, yeah. And it's doubtful we're leaving with a good reputation among TradeStar. How's the war going at your end?"
    >> Subcontractor Sangeyla 09/24/09(Thu)21:48 No.5995398
    >>5995364
    "There is a distinct possibility we may have to leave soon. Were preparing for all the possibilities.
    >> Anonymous 09/24/09(Thu)21:48 No.5995399
    >>5995364
    "No. No they wont. If you guys want out, this is the time to ask."

    They'll probably say no, but it would be rude not to extend an invite in operation GTFO.
    >> Subprocessor Irony 09/24/09(Thu)21:49 No.5995402
    >You have finished researching the follow:
    >Destroyer
    If we have the available fuel required to construct this and its needed complement of fusion batteries, do so.
    >> Subcontractor Dudefella 09/24/09(Thu)21:49 No.5995404
    >>5995383
    Come to think of it, do we have any spacefaring fuel harvesters/refiners? It would make life a lot simply if we could just drop by a gas giant to refuel instead of having to extract gas from terrestrial planets.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)21:49 No.5995409
    >>5995364
    Space capable drones - can we outfit those for ship hull construction and repair work? Ex: they can build a ship scaffold in space for us while on the run?
    >> Anonymous 09/24/09(Thu)21:50 No.5995417
    >>5995364
    I say we give lemmy the Fusion battery schematics as a passing gift
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:50 No.5995423
    Did we actually place the order for all the fuel and fusion batteries we're going to be stealing?

    There's little point in hijacking an empty ship.
    >> Anonymous 09/24/09(Thu)21:50 No.5995430
    >>5995423
    That shithead needs to die. HYDROGUES? HONESTLY?
    >> Subcontractor Dudefella 09/24/09(Thu)21:51 No.5995438
    >>5995389
    Assuming we're actually heading to unclaimed space to begin building our Star Empire, we should probably make a mental note to not raid whatever planet or planets our buddy here is personally responsible for when we get our pirate thing on.
    >> Subcontractor Sangeyla 09/24/09(Thu)21:51 No.5995440
    >>5995430
    What?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:51 No.5995441
    >>5995430

    Excuse me?
    >> Anonymous 09/24/09(Thu)21:51 No.5995445
    >>5995417
    YES. One last "Fuck you" to TradeStar. "Now your special unique tech is in someone else's hands!"
    >> Anonymous 09/24/09(Thu)21:51 No.5995449
    I was just wondering; is this done by the same guy who did iron quest? I've kept looking for an update but he seems to have given up on it.
    >> Security Contracter Tenanis 09/24/09(Thu)21:52 No.5995453
    >>5995423
    to kill our boss, steal his ship, siphon it's fuel, fuck his wife and murdering his dog not reason enough?
    >> Subcontractor Dudefella 09/24/09(Thu)21:52 No.5995467
    >>5995453
    We started as mercenaries, so we should be capable of mixing pleasure and business.
    >> Anonymous 09/24/09(Thu)21:53 No.5995481
    >>5995449
    Nope, read the archives

    he came on in another thread
    >> Anonymous 09/24/09(Thu)21:54 No.5995485
    >>5995453
    Oh yeah, that reminds me.

    We have a dog running around our base. Can we uplift it just for shits and giggles before we take it with us?
    >> Anonymous 09/24/09(Thu)21:54 No.5995486
    >>5995423
    Well, everyone was saying they wanted to buy shit.

    Plasma, can we just assume the supply ship is stocked to the brim with fusion batteries, since that's what we'd have ordered had we been given the chance?
    >> Anonymous 09/24/09(Thu)21:54 No.5995493
    >>5995467
    alright, so long as I can test my new power armor on him I'm happy.


    my power armor was built right? I'm not sublte enough for a stealth suit.
    >> Anonymous 09/24/09(Thu)21:54 No.5995498
    >>5995318
    if you're stealthy AND fast it's less of a problem. also attach a melee weapon if normal weapons can't go through your shields.

    propose research: blink shields. essentially our current shields, except they can be turned on/off hundreds of times per second. has two benefits:

    1. more efficient - no energy expended in the time when it's off
    2. can be synched to our own weapons to let them go through
    >> Security Contracter Tenanis 09/24/09(Thu)21:55 No.5995505
    >>5995493
    DAMNVANISHINGNAME! someone call the hardy boys!
    >> Anonymous 09/24/09(Thu)21:55 No.5995509
    Begin constructing 4 Salvage Corvettes.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)21:55 No.5995510
    >>5995486

    And fuel.
    >> Anonymous 09/24/09(Thu)21:56 No.5995514
    >>5995445
    We should be discreet however, if TS finds out, poor Jeremy will be a smoking crater.
    >> Anonymous 09/24/09(Thu)21:58 No.5995544
    >>5995485
    very no. you saw what happened with the apes.
    >> Anonymous 09/24/09(Thu)21:58 No.5995548
    >>5995514
    Of course, we should advise him to throw it in with his other tech that he's going to give to his gov'ment, then they'll probably shower him with hookers and blow for the rest of his life as a reward.
    >> Anonymous 09/24/09(Thu)21:58 No.5995549
    >>5995493
    ಠ_ಠ
    >>5995485
    I thought we never got the dog
    >> Subprocessor Irony 09/24/09(Thu)21:58 No.5995551
    Additional construction order: Build a number of hyper stealth suits for each starship equal to its planned crew complement during our departure, and attach eight miniature stealth drones to each suit. They're designed for synergy, after all.


    Have someone review all our assets. When we leave the planet, we want everything with technology in it that we didn't buy from Tradestar to either have been disassembled for resources or blown up. Discover how much time this will take, and plan for it.


    >I was just wondering; is this done by the same guy who did iron quest? I've kept looking for an update but he seems to have given up on it.
    No, they're different people. I'm pretty sure that they ran on the same night at one point, and I know that CPU posted in one of Plasma's threads.
    >> Subcontractor Sangeyla 09/24/09(Thu)21:59 No.5995558
    >>5995514
    I'm sure LP (or the rather Tellerians) will protect him.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:00 No.5995571
    You placed an order for 300 fusion batteries.

    LP: "In that case, I want to inform you that you're all welcome to seek refuge in Terilian Sovereignty space. I've discussed the situation with my father and we've decided to offer each of you squirehood under the employ of the Fimbledale Estate.

    "The average titleless peasant in Terilian space has practically no rights - the title of squire grants you various rights above a standard citizen. The right to own land, the right to own a spaceship, the right to all sorts of things. In others words, it should be just like living in the New Earth Republic or the Core Systems Alliance. However, try not to cause too much trouble in Terilian space, because my family has to answer for it.

    "The reason why I offer you this is because, well, you've clearly irritated New Earth Missions and TradeStar and they've got no power in the Sovereignty. They can't hunt you back there.

    "So, what do you say?"
    >> Security Contracter Tenanis 09/24/09(Thu)22:00 No.5995574
    >>5995551
    change mine to a power armor w/ super crushing claws of death. delicate enough to grab weapons and stuff, but strong enough to crush bodies. I plan on getting in close quarters and, as I said, I'm not subtle enough for a stealth suit.
    >> Anonymous 09/24/09(Thu)22:01 No.5995588
    >>5995558
    Lets hope so, they have our precious favour
    >> Anonymous 09/24/09(Thu)22:01 No.5995592
    >>5994264
    I say we assume even distribution of weapons around all axes. Space is 3-dimensional, we have to be prepared to use that.

    Also, we have to make sure to put a sizable number of Locomotion slots around all sides of the bow and stern of the ship, for maneuvering purposes. Our actual drive units, distribute them evenly amidships on all sides and have them set up so you can vector them in the maximum number of different angles and directions possible.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:03 No.5995602
    >>5995571

    This is tempting. We can still build whatever the heck we like, but have the handy dandy Terilian fleet protect us until we're prepared to venture into the stars and claim them for ourselves.
    >> Anonymous 09/24/09(Thu)22:03 No.5995605
    >>5995574
    Again

    ಠ_ಠ
    >> Anonymous 09/24/09(Thu)22:03 No.5995608
    >>5995571
    Squirehood? BUT THEN WE CANT DO SPACE EMPIRE QUEST.

    NO DEAL.
    >> Subcontractor Sangeyla !!ko2snWT+ZTh 09/24/09(Thu)22:03 No.5995614
    >>5995571
    "We'll think about it, though were certainly glad for the offer. It all depends on the next few days. Unless, you need an answer now?"

    (oops forgot to be a tripfag)
    >> Anonymous 09/24/09(Thu)22:04 No.5995615
    >>5995592
    that would make them slower and unable to focus fire on one point. which would be bad.
    >> Subcontractor Dudefella 09/24/09(Thu)22:04 No.5995626
    >>5995498
    Make a layered shield for that instead. When our weapons fire, the shield layer closest to the ship turns off. As soon as that projectile/laser pulse/whatever gets past the first shield layer, turn it back on and drop the outer shield. Once the projectile is all the way out, raise the outer shield again.

    That way we don't have to worry as much about some chucklefuck on the other side figuring out our frequency and reprogramming his weapons to hit us while our shields are blinked off.
    >> Subprocessor Irony 09/24/09(Thu)22:05 No.5995633
    >change mine to a power armor w/ super crushing claws of death. delicate enough to grab weapons and stuff, but strong enough to crush bodies. I plan on getting in close quarters and, as I said, I'm not subtle enough for a stealth suit.
    I'm pretty sure that you want a hyper stealth suit. I wrote the specs for those, and they're delightful. Gamma, EMP, cloak 3, kinetic shielding, jump jets, and power blades for melee... throw in the eight cloaked microdrones which can self-destruct in a large plasma ball, and a hyper stealth suit is as good as I think we're going to get. I'd recommend that you order any other desired suits as an "and", rather than an "instead of".

    >"So, what do you say?"
    This... merits consideration. Do we have enough knowledge of Tellerian law to figure out how we'd stand in their society? Would we have to constantly follow orders or other such annoyances?
    >> Anonymous 09/24/09(Thu)22:05 No.5995634
    >>5995571
    It'll be great until we get back on our feet
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:06 No.5995644
    For the Destroyer:
    Weapons:
    20 fixed, port
    20 fixed, starboard
    15 turrets, top
    15 turrets, underside
    5 fixed, prow
    Hyperweapons:
    8 fixed, port
    8 fixed, starboard
    3 turrets, top
    3 turrets, underside
    3 fixed, prow

    I'm looking forward to some beautiful broadsides.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:07 No.5995649
    >>5995608
    LP: "You want to start your own empire? Well, good luck with that. Really, though, this doesn't stop you from doing that. Although technically giving you squirehood is meant to mean that you're under our employment, we're not stupid enough to try and tell you what to do. There's no catch. You've done us a great service and we're willing to offer you the title in exchange for helping us out on this planet."

    Also - are you constructing anything new today, besides the Planner AI dedicated to handling sensory operations?
    >> Subcontractor Dudefella 09/24/09(Thu)22:07 No.5995661
    >>5995615
    I'm not sure how it makes them appreciably slower, and I'm definite it makes them more maneuverable. And we can always just turn the ship.

    Plus our missiles can be fired from any angle. And if we wanted to be really tricky, we could try to design a shield layer that can refract our energy weapon shots around from the side the emplacement is on to the side the target is on.

    In fact, the last half? I say we research how to do that, assuming enough of you agree.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:08 No.5995662
    >>5995571
    "We appreciate your generous offer, but would we be assured the chance to expand our entrepreneurial efforts under your generous stewardship?
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:08 No.5995664
    Destroyer requires:
    68500 TONS and 137000 UNITS to create.
    137000 UNITS to maintain per day.

    So you can construct it - but not the fusion batteries for it.

    Is there anything else you'd like to construct?
    >> Anonymous 09/24/09(Thu)22:08 No.5995667
    >>5995649
    WELL....In thaaaaaat case...

    What say you fellow subcontractors? Deal or no deal?
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:09 No.5995670
    >>5995649
    Oh, in that case I vote for it! Any others?
    >> Subcontractor Dudefella 09/24/09(Thu)22:09 No.5995678
    >>5995649

    In that case, I vote we accept the title. It'll give us a legitimate front to use while we build up our empire.
    >> Security Contracter Tenanis 09/24/09(Thu)22:09 No.5995681
    >>5995633
    The reason I prefer the power armor is not the fact that it has more weapon slots, I want the increased strength and superior armor. Unless the hyper-stealthsuits have that I'd prefer a power armor.

    Besides, I hav e my own ideas about weapons, I plan on taking no power-blades (they are good for opening, not great for the close quarters I intend on using) mostly shockwave/gravity guns, I like the k-sheilds and jump jets, but those can be fit to a power armor.

    as to the issue at hand...

    "It's a generous offer, we'll have to see how the next few days go before accepting, however, I'm sure you'll understand."
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:09 No.5995692
    >>5995664
    No go for it for now then, until we have more batteries. We need that fuel for the freighters and to get to our new home.
    >> Anonymous 09/24/09(Thu)22:09 No.5995694
    >>5995649
    Secretary AIs in non-uncanny-valley sexbot bodies. to raise scientist morale.

    wait, would that make them even more sleep-deprived?
    >> Anonymous 09/24/09(Thu)22:10 No.5995709
    >>5995649
    I see no downside. go for it.
    >> Subprocessor Irony 09/24/09(Thu)22:10 No.5995713
    >Is there anything else you'd like to construct?
    Our current construction calls for:
    -Destroyer
    -Hyper stealth suits/microdrones for everyone
    -As many harvester/haulers as we can throw at the remaining fuel on this planet
    -Planner AI for sensory analysis

    Did I miss anything?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:11 No.5995719
    And for the Gunboat:
    One weapon and Hyperweapon on prow, fixed.
    One weapon on each side of the ship, turret.

    Capability to perform strafing runs, as well as diving focused attacks.
    >> Anonymous 09/24/09(Thu)22:11 No.5995720
    >>5995664
    make 4 salvage corvettes.
    >> Subcontractor Dudefella 09/24/09(Thu)22:11 No.5995721
    >>5995664

    If the batteries we're stealing aren't already claimed for other purposes, we could always devote some of them to this thing. Then we finish kitting it out with batteries later, once we escape.
    >> Security Contracter Tenanis 09/24/09(Thu)22:12 No.5995726
    >>5995709
    if there is no downside...

    IT'S A TRAP!
    >> Anonymous 09/24/09(Thu)22:13 No.5995738
    >>5993954
    > I read this on http://www.anentalk.com/ (en = on) last night.
    I do not like this one bit.
    >> Anonymous 09/24/09(Thu)22:13 No.5995741
    >>5995681
    Youll be making a big target of yerself

    armour or no, you wont be invincible
    >> Subcontractor Dudefella 09/24/09(Thu)22:13 No.5995747
    Plasma, is it possible to make refractory shields like the ones I suggested? And if so, what are the other upsides and downsides of them?
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:13 No.5995748
    >>5995713
    We only have 147k fuel. We can't fly a heavy ship like the destroyer with that, as well as all our other ships. We need to manage our resources better!
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:13 No.5995749
    >>5995649

    I vote for it.
    >> Subprocessor Irony 09/24/09(Thu)22:14 No.5995759
    >No go for it for now then, until we have more batteries. We need that fuel for the freighters and to get to our new home.
    This is probably the right call... we'll need to get our hands on an extra 137,000 fuel to make the required batteries. On the other hand, it will be a very, very long time before we have a shipyard of similar capacity to this available to us once again. We can build fusion batteries anywhere...
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:14 No.5995760
    LP: "The majority of you seem to favour it - but we'll contact you on the thirtieth day of this month. After you've dealt with TradeStar, that is. We'll expect an answer by then."
    >>5995713
    Understood.
    >> Anonymous 09/24/09(Thu)22:14 No.5995765
    >>5995738
    I request that the spambot becomes a new synth

    information warfare bot GO!
    >> Subcontractor Dudefella 09/24/09(Thu)22:15 No.5995774
    >>5995748
    ...how much fuel could we get if we converted the excess slaves and other useless biomass into gas?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:16 No.5995783
    >>5995760

    Hold up. Does Lemmington have any fuel they're willing to trade?
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:16 No.5995788
    >>5995760
    Erm, can we fit in enough fusion batteries to try and help decrease the fuel consumption of that destroyer?
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:16 No.5995790
    >>5995747
    Upsides are, you'll be able to bounce laser-beams all over the place.
    Disadvantage is, so will the enemy. This could turn a near miss into a direct hit on your flanks.
    >> Subcontractor Dudefella 09/24/09(Thu)22:16 No.5995795
    >>5995759
    Put only enough batteries and fuel onto the destroyer to operate the engines and shields. We don't need it to be able to fight yet, we just need it to be able to run.
    >> Subprocessor Irony 09/24/09(Thu)22:16 No.5995797
    Oh, hell... important and relevant question. Plasma, how much fuel has been loaded into our ten ships with FTL drives?
    >> Anonymous 09/24/09(Thu)22:17 No.5995808
    >>5995774
    This anon likes the way you think
    >> Anonymous 09/24/09(Thu)22:18 No.5995821
    >>5995741
    I'm security here, I'm supposed to make a target of myself.. and look intimidating, another reason that power armor with claws would we awsome. We have alot of the 'sealthy w/ alot of ranged' well, I plan to give our group some 'up close face ripping' power if we ever have to suit up.
    >> Subcontractor Dudefella 09/24/09(Thu)22:18 No.5995823
    >>5995790
    Would it be possible to devote an AI to manipulating our shields only at the moment when we fire our weapons and then turning them back right afterwards?

    Or going with the dual-layered shields and only using the closer layer to refract our weapons while using the outer layer to refract the enemy weapons?
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:18 No.5995825
    Hrm... could we design the lightest drone chassis possible to carry a single ion engine, for suicidal interception of enemy attacks?
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:19 No.5995834
    >>5995797
    Full tank.
    >>5995774
    Don't really have the technology for that.
    >>5995783
    LP: "About two million in excess - Core Mining territory is full of gas pockets. Why?"
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:19 No.5995847
    25000 TONS and 50000 UNITS to create
    50000 UNITS PER DAY to maintain

    For our freighters folks, EACH.
    That's 200k to make and 200k a day to run! Lets shift bots from metal to max fuel or something!
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:20 No.5995851
    >>5995834

    This could well be our salvation: ask them how much for the fuel.
    >> Security Contracter Tenanis 09/24/09(Thu)22:20 No.5995856
    >>5995821
    ..... *face palm*

    why does this always happen?
    >> Subcontractor Dudefella 09/24/09(Thu)22:20 No.5995857
    >>5995834
    Oh well, figured it couldn't hurt to ask.

    In that case, just use them as raw materials for our food synthesis plants.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:20 No.5995862
    >>5995834
    SWEET JEBUS!

    "We would very much like to trade with you for that gorgeous stuff."
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:21 No.5995869
    >>5995825
    You can design a ship that's just a locomotion slot, sure.
    >> Subprocessor Irony 09/24/09(Thu)22:21 No.5995870
    >Full tank.
    Whew. Was worried for a minute there.

    >LP: "About two million in excess - Core Mining territory is full of gas pockets. Why?"
    "We finally have our shipyard fully operational, and building all these starships is somewhat fuel-intensive. We would be most interested in trading for some of that."
    >> Anonymous 09/24/09(Thu)22:21 No.5995874
    >>5995821
    For that reason, i hope we never have to suit up
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:22 No.5995884
    >>5995851
    LP: "One hundred thousand free of charge. Every one hundred thousand after that requires a piece of technology. Sounds fair, no?"
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:23 No.5995893
    >>5995884
    Done - lets start tossing them tech - 100k free, 100k per piece, that's 19 pieces of tech for the lot. Lets DO EET!
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:23 No.5995895
    >>5995870

    Personally, I'd be willing to trade them brain burner tech for a significant portion of what they have. I think it's the kind of tech they'd appreciate, and it's not crucial to our operations that we need to keep it exclusive.
    >> Subcontractor Dudefella 09/24/09(Thu)22:23 No.5995898
    >>5995847
    We only need enough fuel to operate engines, shields, and other critical functions. Weapons and specialized gear (construction facilities and so forth) can wait until later. Getting away is priority one, actually fighting is priority two.
    >> Subprocessor Irony 09/24/09(Thu)22:24 No.5995904
    >LP: "One hundred thousand free of charge. Every one hundred thousand after that requires a piece of technology. Sounds fair, no?"
    Plasma, I request the list of all technology that we have available.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:25 No.5995917
    >>5995904
    We have that list of all our weapon techs - can't we trade them all our basic weapon tech and some of our superweapon tech?
    >> Subcontractor Dudefella 09/24/09(Thu)22:25 No.5995918
    >>5995825
    You're thinking too small. Put that sumbitch above the plane of the ecliptic for a planet we want to fuck up and give it enough space to accelerate up to as close to c as possible. Planet-killers, discount style!
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:25 No.5995920
    >>5995904

    To clarify: Tech we have that they don't already have.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:26 No.5995929
    >>5995904
    Fusion batteries, drones of all shapes and sizes, the various drone hybrids, the various weapons you have in normal, super and hyper form, ship schematics, two types of nanite, mind control, combat drugs, brain-burning, food synthesizing...

    ... Yeah. Lots of stuff.
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:27 No.5995942
    >>5995929
    Lets give them all drone sizes below Colossus, and all basic weapon tech and the rest superweapon tech.
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:29 No.5995967
    Argue that Fusion Batteries are worth at least 3 separate techs.
    >> Anonymous 09/24/09(Thu)22:29 No.5995973
    Lets make sure we only give them stuff we can counter fairly easily. Just in case.
    >> Anonymous 09/24/09(Thu)22:29 No.5995977
    >>5995942
    All that and food synth, because why not?
    >> Subprocessor Irony 09/24/09(Thu)22:30 No.5995991
    >Lets give them all drone sizes below Colossus, and all basic weapon tech and the rest superweapon tech.
    I would strongly prefer to hold back at least some types of our weapon technology. Remember that our greatest advantage at the moment is the breadth of technology available to us; we can't just give away all our weapons at once. Hold back some things- lightning, pulse lasers, power weapons, maybe a couple others.
    >> Anonymous 09/24/09(Thu)22:31 No.5995999
    >>5995967
    Dont argue

    just tell them its on offer

    theyll probably offer us the whole lot
    >> Subcontractor Supernova !FzAyW.Rdbg 09/24/09(Thu)22:31 No.5996010
    >>5995991
    If we hold back select weapon techs, lets fill the gap with drone hybrids then. And some armor and shield tech.
    >> Subprocessor Irony 09/24/09(Thu)22:32 No.5996019
    >Argue that Fusion Batteries are worth at least 3 separate techs.
    Guys... Fusion Batteries are NOT something that we should trade them, even for several hundred thousand fuel. Those batteries are the single thing that makes our gigantic space fleet possible. No one else gets it.
    >> Plasma !UHUuLXLjhk 09/24/09(Thu)22:34 No.5996033
    New Thread:
    >>5996027
    >> Subcontracter Lim !!WNAAQArhCnX 09/24/09(Thu)22:34 No.5996035
    >>5996019

    They won't gain any advantage over us with it anyway, they have their handy dandy matter annihilation tech which they got from the MSM that gives them nigh-infinite power.

    I'm hoping they won't remember that during our exchange.
    >> Subcontractor Dudefella 09/24/09(Thu)22:34 No.5996036
    >>5996019
    We research something better, that's all. Remember, the Fusion Batteries were originally TradeStar's thing. So giving away that tech fucks them far, far more than it fucks us.



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