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  • File : 1254416016.jpg-(476 KB, 750x1350, SWEET TERRIFYING CHRIST.jpg)
    476 KB Horror teim now? Anonymous 10/01/09(Thu)12:53 No.6088875  
    Time to share some nightmarish horror stories with y'all /tg/. I'm no writefag, so forgive me if this isn't really up to shnuff, I'm not trying to produce literature here, just relay events. I started putting this old tale into writing during the Tall-Man thread. That was like... Six hours ago, I was interrupted by a few episodes of Monk.

    Our DM is an artsy type, but not in an interesting way. He likes verisimilitude more than useful information. He's like the Tolkien of Dms. We've often badgered him about his style of running things. He likes making worlds, and then turning us loose in them. We happen to prefer adventure modules, and whatnot. So after a particularly harsh heckling (which I regret,) he offers to run us something very special, in the mode that we seem to prefer. We agree, though I fully expect some more of his mediocre twattle.

    So, we start out in this shitty little town in his world's analogue to dark age Germany. It's gray, wet, there's a lot of mud, everyone is dirt poor, all the peasants are insular and taciturn around foreigners. We groan several times as we begin... But learn that we're actually on our way through. On our way to... Persia-Rome or something, on a mission to recover some sort of artifact. The guy sending us gives us rations, supplies, and what he called “Karthaki marching powder,” which we understood to be a joke expy of cocaine. A good start.
    >> Anonymous 10/01/09(Thu)12:56 No.6088896
    Well, we head out, and pass through some sort of black forest, and then a dreary swamp with incredibly dense fog, where he has us seriously make eight spot and listen checks. Every once in a while pausing for like three minutes at a time, and asking if we had any more modifiers to add. As usual, his descriptions of the surrounding area is incredibly articulate, sometimes bordering on the poetic. It had been corny most of the time, but this time it worked... Because this time it wasn't just hollow detail. There were things to notice. Cryptic but alluring hints towards the nature of... Something. We didn't know what it was, there was no hint towards what it was we were supposed to be learning about, only that there was something. Something fast, something slick, something twisting and limp, but taut and strong that was... Pursuing. Not us, but chasing something, something that, a moment later, took on its traits.

    I can't even begin to describe it. We actually forgot for a moment that we were supposed to be playing. We were hypnotized. He shook us out of it, all of a sudden, with orcs, that cartwheeled and spun out of the swamp, dragging moisture from the air back into the swamp as they emerged, dragging gore from the ground back into their bodies into closing wounds as they did, losing pallor and glazed expression to take on the green vibrance of life, and psychically drawing weapons to them from the ground and brackish water. We killed them, throwing them back into the water directly from whence they came, and re-opened their wounds for them.
    >> Anonymous 10/01/09(Thu)12:57 No.6088908
    We were pretty sure that was it, after that. We met some weird folk after that, like an elf who refused to walk on the wet stone of the road through the swamp, to the point of laying down two squares of wood to walk upon as he went, and talking entirely in paradox. Eventually, we took the wooden planks away from him, and broke them when he tried to take them back. If he kept walking so slowly, he'd get his ass killed by zombie orcs, right? The mook just sat down and started crying after that, but we kept going.
    Sounds like pretty standard faire, doesn't it? Oh, we thought so too. We complimented the DM at the end of the session, for a job well done. He had really gotten us with those zombie orcs. Really creepy. Heheheheh... Oh, but it only got worse there from there.


    We arrived... in a village. A little village, on the outskirts of the country we were supposed to be entering.
    Do you remember the bit about how good he was at describing shit? Well he brought us to tears here. It was the most beautiful thing I'd ever heard put into words before. He described the most idyllic and wonderful place imaginable. It was a golden town, full of vibrant life and surrounded by flowing wheat. The people came up and greeted us, welcoming us to their little town. All the men were friendly and offered us lodging and hospitality, and all the women were long-braided and beautiful, with ample bosoms and wide eyes...
    >> Anonymous 10/01/09(Thu)12:58 No.6088918
    Every home had a bronze symbol of the sun with a grinning face on it nailed to the door, and every street corner had women twirling slowly on the spot, dancing in the joy of the daytime, and the people all moved in rhythm, taking long steps every two or three seconds of walking, sidestepping as they spoke. Very musical people, too, they were always humming.
    It was good stuff, so we figured we'd stay around for a while, to check everything out. We go to the inn, and get ourselves some rooms. We chat up the townsfolk, and we learn that the town is called Kar-Tordek. I think this is a laugh, and decide that I'm in this town for the bitches, so I convince three of the women to sleep with me (they are, of course, a promiscuous people whose religion revolves around how awesome strangers are. Go figure.)

    So, the rest of the crew follows suit, and we all wake up surrounded by tits. We head out into the street, and... start noticing things. For one thing, the same women are dancing on the same street corners. Everybody greets us by name with elaborate greetings. Nobody just says “hi.” Nobody just says “good morning.” They say “May the light of the lord of light shine on you.” or “Welcome to the dawn of His glorious day.” It doesn't take us long to realize that the DM is talking entirely in rhythm with the music that's playing in the background. He had been since the first moment. The townsfolk were all speaking in meter. Dee-duh dee-duh dee-duh dee-duh dee-duh, like a heartbeat. We start freaking out, because we KNEW that something was wrong with this fucking place, somewhere in the back of our minds we knew that there had to be. We're all over that shit in a heartbeat, we start asking questions.
    >> Anonymous 10/01/09(Thu)12:59 No.6088924
    The local lord is a sorcerer, but all of the damn lords in this place are sorcerers.
    The gray marshes that we passed through are terrifying places that nobody likes traveling through. Well no shit.
    The primary crop is gravewheat, which only grows on ground watered with human blood. Sounds like a good crop to be pl-OH WAIT. YEAH.
    So the cleric starts detecting evil. EVERYTHING shows up. Everything. The dirt? Evil. The people? Evil. The houses? Evil. The DM asks for a spot check, which he's been doing for a while now, though we hadn't really given it much thought after the first thirty times.

    For once, he sits up straight, and all of a sudden says “you notice that the man speaking to you has no eyes. None of them do.”
    >> Anonymous 10/01/09(Thu)13:01 No.6088942
    There is a full ten seconds of silence, before he adds, “they never did.” He then begins to elaborate upon what else they did and didn't have. The list was elaborate, and traumatizing. The end result, boneless, toothless, eyeless, with long rubbery limbs and gray flesh. What we had mistaken for braids on the women had been long, blackened tongues. Tongues, he said, that we had grown rather accustomed to during the night there. We start freaking out about halfway through that last bit.
    I smash the one we're talking to's face in with a morningstar. The sorcerer turns around and lights the little gang of “women” that had been following us on fire. Some of them, covered in ragged cloaks of human skin attack, some begin flailing about like lunatics, screeching and cackling and talking backwards. Instead of attacking, they would rub up against us, shuddering and slivering and boneless, moving into our way when we tried to flee, and taking our blows like they were nothing, until we had hewn them to bits.
    It was sick, and unnerving, and it didn't make any sense, but we fucking killed them all. We fucking killed them all. Every single one of them, we cleared that village out one goddamn building at a time, killing their lipless horrors and the little sharp-toothed ones that gnawed at our ankles and jumped out of dark corners, and the ones that grabbed our legs, and the ones that would throw themselves at us while others flanked around or ran off, to ambush us later. We killed them all, and ended the threat.
    >> Anonymous 10/01/09(Thu)13:01 No.6088944
    One time I took drugs while playing D&D 4 ed and I got scared.
    >> Anonymous 10/01/09(Thu)13:02 No.6088955
    But we knew what the root of the problem was. It was the wheat. The gravewheat. It must've been corrupting the people with foul necromancy. So we painted warnings on the buildings, left notes for anybody who might have come, warned them of what would happen if they ate the stuff. And then we lit the fields on fire, and left. The DM ended our third session there, and congratulated us on a job well done. The next session, though, he showed up with a Dark Heresy book. We had been wanting to play that for a long time, and he said he had brought character sheets and everything, and we had all had our fill of horror. Gruesome death was one thing, but that stuff was just... surreal. Too much. So, we purged some heretics from then on. Didn't take one look back at D&D for a few months.
    >> Anonymous 10/01/09(Thu)13:07 No.6089029
    Then, we came back. Not to the same campaign, nobody mentioned it again. The DM had us roll up characters, and had us start out in the same little town we began in before. We're all a bit worried, but he raises our spirits by informing us that it is fall. It had been spring when we had departed last time. It wasn't just a start-over, it was something different. Good stuff. We get almost the precise same starting equipment as the first group from almost the exact same quest-giving priest. We don't get the marching powder though, which was good, it had struck me as a bit goofy anyway.
    So... we're going on our merry little way down the swamp road. We don't run into any orcs, which is good, but we do find... An elf. With broken legs. The emaciated, starved corpse of an elf with broken legs. Clearly orc work. We proceed, and get what amounts to the single darkest moment in the entire history of my gaming life. We find the town.
    >> Anonymous 10/01/09(Thu)13:08 No.6089044
    Burned black. Scorched Earth. The surrounding fields are little more than ashes and soot worn down by fall rain into a slurry. The sky is dark, it is dusk, but we proceed through the early evening with torches, and investigate the town. It is the scene... Of unspeakable carnage. A hundred people killed like animals. Weaponless men, hewn down as they tried to defend their families, women butchered as they attempted to clear the escapes of their children. Infants, trapped in corners and run through, monks wearing the white robes of pacifists, who had clearly tried to grapple and pin down their assailants, beaten down and split open with repeated, unnecessary, horrible mutilating strikes.
    And the buildings. The buildings were covered with writings, in blood, gibberings and the frothing babble of madmen, rhyming rhythmic mournful furious meanderings that made no sense, but read clearly nonetheless, for they all had something in common.
    Like one long, grand verse, they were written in iambic pentameter.
    >> Anonymous 10/01/09(Thu)13:09 No.6089052
    >>6089044
    Jesus christ.
    >> Anonymous 10/01/09(Thu)13:11 No.6089065
    This...

    is...

    GOLD!
    >> Anonymous 10/01/09(Thu)13:14 No.6089088
    Impressive.

    Most impressive.
    >> Anonymous 10/01/09(Thu)13:14 No.6089090
         File1254417258.jpg-(47 KB, 550x413, dog-possessed-879.jpg)
    47 KB
    >>6088875
    Uh huh. u do cocaine lol.
    >>6088896
    Uh huh. backwards orcs lol.
    >>6088908
    Uh huh. silly elf lol.
    >>6088918
    uh huh. pretty town. probably full of monsters lol.
    >>6088942
    >>6088924
    uh huh. fucking called it.
    >>6088955
    uh huh cool story br- oh there's more?
    >>6089029
    wait, what? the elf w-
    >>6089044
    pic related
    >> Anonymous 10/01/09(Thu)13:16 No.6089115
    ARCHIVE THIS
    >> Argos 10/01/09(Thu)13:16 No.6089120
    What I Expected: [Luigi's Mansion.jpg]
    What I thought I was getting halfway through: [Silent Hill.jpg]
    What I got: [JESUSCHRISTWHAT.jpg]
    >> Anonymous 10/01/09(Thu)13:20 No.6089157
         File1254417611.jpg-(63 KB, 300x300, 1233117309665.jpg)
    63 KB
    >> Anonymous 10/01/09(Thu)13:21 No.6089175
    Fucking saved.

    Your DM is an artist.
    >> Anonymous 10/01/09(Thu)13:23 No.6089184
    This is fucking awesome OP, I'd love to play with your DM
    >> Anonymous 10/01/09(Thu)13:24 No.6089197
    Saved.
    >> Anonymous 10/01/09(Thu)13:24 No.6089200
    What happens next due. I need to know.
    >> Anonymous 10/01/09(Thu)13:25 No.6089206
    >>6089184
    That's strange, I was too busy never sleeping again ever to consider how fun it was. We kind of gave him a break after that. We just sort of got up, went and got some coffee, and played Gears of War for the next few group meetings. I'm afraid to ask him to run again.
    >> Anonymous 10/01/09(Thu)13:26 No.6089216
    >>6089200
    I don't know. I'm not sure I want to know. I don't want it to continue. I want that last bit there to be the punchline. Because if that is the leadup, I'd eat a bullet before hearing the punchline.
    >> Anonymous 10/01/09(Thu)13:26 No.6089217
    >>6089197
    seconded
    >> Anonymous 10/01/09(Thu)13:27 No.6089226
    >>6089216
    Dont be a pansy, go for the ending.
    >> Anonymous 10/01/09(Thu)13:27 No.6089229
    ...May I shake your DM's hand?
    >> Anonymous 10/01/09(Thu)13:28 No.6089238
    GIVE ENDING PLEASE! FUCKING MUST KNOW! LOSING SAN! Nafdjfhasdgkdsal!
    >> Anonymous 10/01/09(Thu)13:28 No.6089240
    >>6089216

    Don't ruin it. He's shown you how twisted a DM he can be, now push him for new content.

    Adding more to what you posted would be like making a sequel to Silent Hill 2.
    >> Anonymous 10/01/09(Thu)13:30 No.6089257
    Sweet merciful christ I love your DM
    >> Anonymous 10/01/09(Thu)13:32 No.6089272
    Your DM is a fucking artist.
    >> Apothecary Tran 10/01/09(Thu)13:33 No.6089283
    Anyone else see a nice bit of similarity between this and certain Elder scrolls quests? (WE MURDAR THE GOBLINS. NO ADVENTURER YOU MURDAR THE HUMANS) But I must say this was the same thing but done tastefully and quite well.
    >> Anonymous 10/01/09(Thu)13:34 No.6089289
    >>6089206
    So, how did he explain it, if he even did? Was it the marching powder, or were your other characters just insane?
    >> Anonymous 10/01/09(Thu)13:35 No.6089301
         File1254418532.jpg-(101 KB, 436x528, Doctor What.jpg)
    101 KB
    Wow.
    >> Anonymous 10/01/09(Thu)13:37 No.6089314
         File1254418665.jpg-(196 KB, 900x600, over-stimulation.jpg)
    196 KB
    This shit is fucked.
    >> Anonymous 10/01/09(Thu)13:38 No.6089317
    >>6089238
    ...So, we try reading the stuff on the wall.
    It's gibberish. But we read it. It rhymes, it's incredibly fucked up sounding. The DM busts out a piece of paper that is very, very nearly black with text, and reads it. It's the closest thing to the sound of madness I've ever heard. If I had a copy of it, It'd post every word of it here, and there must've been 800 words on that sheet, the text was microscopic. It was... incredibly. I don't even know what it was, because the rhyme scheme made no sense, but flowed anyway. It was like each burst of five, there would be either one or two rhymes, but it went on for so long that we stopped listening to it.
    We stopped paying attention to what he was saying. So when he started describing the three figures, gaunt and lanky, still holding the morningstar and sword, hands still wreathed in flame, that were lowering themselves behind us, narrated even as it happened on the wall, we didn't notice. Didn't notice until he stood up and started screaming it at us, one word at a time. At that point, even he was sweating, one of the players was crying. It was genuinely the most terrifying thing imaginable. He had already destroyed us with a calm voice and an even face. Now, he brought it home. We didn't even roll initiative.
    >> Anonymous 10/01/09(Thu)13:40 No.6089342
    >>6089289
    I seriously haven't made eye contact with the DM since then. We stopped right before getting raped by what I don't doubt were our horrible possessed former characters. I keep waiting for one of the others to bring that stuff up, but nobody does.
    >> Anonymous 10/01/09(Thu)13:41 No.6089347
    >>6089317
    Oh sweet Jesus
    >> Anonymous 10/01/09(Thu)13:42 No.6089353
         File1254418921.jpg-(33 KB, 154x158, 1253954966122.jpg)
    33 KB
    >>6089317
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    >> Anonymous 10/01/09(Thu)13:43 No.6089362
    I liked everything except the fact that you had to make spot checks to notice people had no eyes or bones and were just noodley Terror of Amigara DRRR DRR DRRS, especially since you slept with some of them.

    That kind of gamist "roll the dice to see if you can SEE" bullshit makes me rage. Also, fuck your cleric. He wasn't detecting evil already? Fuck his useless ass. Nigga should be DEing like a fucking lighthouse every 5 minutes.
    >> Anonymous 10/01/09(Thu)13:43 No.6089365
    Thread archived.

    http://suptg.thisisnotatrueending.com/archive/6088875/
    >> Anonymous 10/01/09(Thu)13:43 No.6089367
    Not scary.
    You make us use our imagination too much.

    Exactly what did he say? Exactly what was it that made the situation so terrifying? This shit is even more abstract than Lovecraft.
    >> Anonymous 10/01/09(Thu)13:44 No.6089376
    Detect Evil is a spell for a cleric.
    That's the problem. You can't detect evil like a fucking lighthouse - that's what paladins do.
    >> Anonymous 10/01/09(Thu)13:45 No.6089385
    OP is the DM who ran story in question, as he is describing shit in the pointless Tolkienesque detail that he claims to hate. His players were not impressed or scared by his campaign of "March through the woods, find town, fail to check for evil, sleep with demons, wake up, kill the demons, oh no you *are* the demons", so he needed to spin this cool story bro tale.
    >> Anonymous 10/01/09(Thu)13:46 No.6089389
    >>6089362
    What was implied, at least what I got out of it, was suddenly, at that point, it became as if it was always that they were horrible abominations, not that they just had a moment of herp derp retard vision.
    >> Anonymous 10/01/09(Thu)13:46 No.6089391
    Fucking awesome. Your DM is my new hero.
    >> Anonymous 10/01/09(Thu)13:46 No.6089392
    holy shit, maybe the marching powder made you go crazy?
    >> No Man 10/01/09(Thu)13:48 No.6089411
    >>6089367

    Never been a fan of suspense, eh?
    >> Anonymous 10/01/09(Thu)13:48 No.6089413
         File1254419311.png-(72 KB, 277x360, AAAAAAAAAAA.png)
    72 KB
    >>6089317
    >> Anonymous 10/01/09(Thu)13:48 No.6089414
    >>6089376

    Detect Evil is still a one-a-day thing you should be casting. If there is a huge source of evil, it leaves an aura large and strong enough to detect SIX DAYS LATER. This town would be like a god damn beacon of evil.

    Secondly, Detect Evil should only actually detect evil. That's the point of it. If your DM is like HURR HURR YOU DETECTED EVIL BUT ACTUALLY YOU WERE JUST CRAZY AND KILLED ALL THE PEOPLE, then he's just being a faggot
    >> Anonymous 10/01/09(Thu)13:48 No.6089418
    >>6089317
    IRL SAN loss?
    That stuff is hard to imagine. Like becoming dizzy from reading strange writings or not quite comprehending something that is standing right in front of you, but it looks like it can really be pulled off. The way your DM actually succeeded in practically hypnotizing your entire group is insane. Send him flowers, let him know he did a good job.
    >> Shas'o R'myr !!TZikiEEr0tg 10/01/09(Thu)13:50 No.6089426
    So...the earlier party massacred the village ala Oblivion Hist Sap.

    New party finds crazy old party.

    Is this it?
    >> Anonymous 10/01/09(Thu)13:50 No.6089429
    OP, I'm glad you had fun, but this shit would not have worked with my gaming group. Honestly, I am mildly envious of the naivete of your party to fall into such a trap.
    >> Anonymous 10/01/09(Thu)13:50 No.6089433
    >>6089392
    Must be. Notice how the next party had none.
    >> Anonymous 10/01/09(Thu)13:50 No.6089439
    >>6089414

    Because being off doesn't make you read thing unright.
    >> Anonymous 10/01/09(Thu)13:51 No.6089443
    >>6089426

    ffffffffffffffffffffffffffff- I CAN'T UNSEE IT
    >> Anonymous 10/01/09(Thu)13:51 No.6089445
    >>6089362
    That is a good point actually. What the hell was up with that? I never asked, because I was too busy laying about with a morningstar.
    >> Anonymous 10/01/09(Thu)13:53 No.6089458
    >>6089362
    the Spot check was for realization, basically, it was to see passed the normal person before them to realize the monster.

    in this case, it was to project the guise of monsters over all the innocent town folk. basically the spot check was used to sybolize the drugs, curse, or madness kicking in for the players.
    >> Anonymous 10/01/09(Thu)13:54 No.6089460
         File1254419662.png-(141 KB, 371x291, werealldead.png)
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    >>6089317
    >> Anonymous 10/01/09(Thu)13:54 No.6089462
    >>6089426

    i hate you so much for ruining the story for me.
    >> Anonymous 10/01/09(Thu)13:55 No.6089466
    Kick ass.. saved this story..

    Also: Some fuckers don't know how to enjoy a horror story and would rather bog it down with numbers so they don't feel sacred. fucking pansy asses.

    Personally .. I love this shit..
    >> Anonymous 10/01/09(Thu)13:55 No.6089467
    >>6089458

    I'd be fine with THAT, if not for the fact that they cast Detect Evil before they saw them become noodlepeople to be safe.
    >> Anonymous 10/01/09(Thu)13:56 No.6089471
    >>6089466

    But I WANT to be sacred. Free holy powers.
    >> Anonymous 10/01/09(Thu)13:56 No.6089474
    >>6089414
    they check could've shown up good, but obviously the PCs were highly corrupted by then. they percieved it as evil
    >> Shas'o R'myr !!TZikiEEr0tg 10/01/09(Thu)13:56 No.6089475
         File1254419804.jpg-(39 KB, 400x263, Manly Essence.jpg)
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    >>6089462
    >> Anonymous 10/01/09(Thu)13:59 No.6089496
    >>6089029
    >Quest giving priest
    I think I found your answer right here. What kind of priest?
    >> Anonymous 10/01/09(Thu)13:59 No.6089500
    >>6089467
    >Noodlepeople

    FUCK SHIT GOD DAMNIT WHY DID I LAUGH!?
    >> Anonymous 10/01/09(Thu)14:00 No.6089509
    >>6089467
    the forest/drugs fucked up how they percieve good vs evil. they saw everything to be evil but in reality it wasnt. it was the first catalyst showing us the PCs fall into madness
    >> Anonymous 10/01/09(Thu)14:01 No.6089520
    >>6089466
    I... Know... The only thing I... hate more is... unnecessary use of...ellipses...
    >> Anonymous 10/01/09(Thu)14:01 No.6089522
    >>6089475
    You are overusing that image macro, it is losing it's effectiveness. Stop it.
    >> Anonymous 10/01/09(Thu)14:01 No.6089523
    >they are, of course, a promiscuous people whose religion revolves around how awesome strangers are.
    >we all wake up surrounded by tits.
    >in the end we kill them all

    ...and that's what I took away from the story. what a waste of good tits, srsly.
    >> Anonymous 10/01/09(Thu)14:02 No.6089535
    tl;dr, OP's DM loves Oblivion.

    Here's what he's going to run for his Dark Heresy campaign (I'm psychic) :

    Your party must examine a Space Hulk that returned after being lost near a black hole/the warp. When they board the ship, they learn that the ship has been somewhere beyond space and brought something back with it that is an unspeakable evil. This leads to horrific consequences, and where your party is going, they won't need eyes to see.
    >> Anonymous 10/01/09(Thu)14:05 No.6089559
    >>6089535
    OP here, I don't get the reference. I remember that eyes bit coming up in Ruby Quest though. Is that from Oblivion? Is this whole thing in oblivion?
    >> Anonymous 10/01/09(Thu)14:06 No.6089577
    >>6089559
    Event horizon
    >> Anonymous 10/01/09(Thu)14:06 No.6089584
    >>6089577
    Who?
    >> Anonymous 10/01/09(Thu)14:08 No.6089603
    >>6089535

    HERESY
    >> Anonymous 10/01/09(Thu)14:08 No.6089610
    >>6089559
    no, these fa/tg/guys are actually /b/ tards and are trolling because they could never come up with a campign like this
    >> Anonymous 10/01/09(Thu)14:09 No.6089615
    >>6089584
    Scratch that, just looked it up. I'm-a watch that movie. Do they fight Cthulhu or something?
    >> Anonymous 10/01/09(Thu)14:09 No.6089620
    >>6089584

    its a movie
    >> Anonymous 10/01/09(Thu)14:10 No.6089635
    >>6089559

    Go watch Event Horizon. Right now.
    >> Anonymous 10/01/09(Thu)14:11 No.6089643
    >>Prefer modules

    I hate your guts, OP.
    >> Anonymous 10/01/09(Thu)14:11 No.6089648
    >>6089643
    Aww, but I really like yours.
    >> Anonymous 10/01/09(Thu)14:14 No.6089675
    >>6089635
    Watching now.
    >> Anonymous 10/01/09(Thu)14:14 No.6089679
    Oh hey the pic is the Slender Man. That dude is creepy.
    >> Anonymous 10/01/09(Thu)14:16 No.6089703
    >>6089679
    Aye. I was originally going to post this in the slender man thread like... Hours ago. But it was basically dead by the time I got there, and I figured I'd just make a new one. The picture was creepy as hell though, and seemed appropriate.
    >> Anonymous 10/01/09(Thu)14:17 No.6089707
    OP Pick this thing up with the DM RIGHT NOW,
    Get to him, call him, contact via telepathy and DEMAND explanation or else a random guy from /tg/ will rape him until he dies from blood loss
    >> Anonymous 10/01/09(Thu)14:21 No.6089760
    >>6089643
    >Your brand of fun is the improper way of having fun.

    I like modules AND open world exploration mashed together. WHAT NOW?
    >> Anonymous 10/01/09(Thu)14:22 No.6089775
    >>6089707
    Alright, alright. I've been up all night, but I'll give him an E-Mail later today. If I can actually get the details, I'll re-post the thing later, and see if I can't figure out what the hell was happening. The next game is Saturday night... I'm afraid, /tg/. But I'll see what I can find out, if we end up doing D&D.
    >> Anonymous 10/01/09(Thu)14:24 No.6089789
    Did the first party rape the women? I'm assuming they were insane by then.

    What were the orcs in the swamp? Since you broke the elf's legs (what was the significance of wet stones?), you were insane by then too.

    (Your GM is awesome. Get the full copy of the crazywords.)
    >> Anonymous 10/01/09(Thu)14:25 No.6089794
    >>6089775
    But but... I'm going to miss it with 85% chance at that rate..


    Got to lurk harder!
    >> The Bearded Bear 10/01/09(Thu)14:30 No.6089826
         File1254421832.jpg-(946 KB, 734x888, Beksinski 0006.jpg)
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    This story is somewhat suspiciously lacking in detail...
    And I have a feeling this is the last we'll hear about it.
    >> Anonymous 10/01/09(Thu)14:33 No.6089845
    >>6089789
    I have never been less certain of anything in my entire life than I have been of those two (the latter) points. The orcs might have actually been orcs, and we were just hallucinating by then. But that would have been some sort of precognitive hallucination, which only raises questions.
    And then we've got the elf. I don't know what the elf was. We broke the wood he was walking on, that's what I saw. Either that somehow resulted in his legs being broken, or we were hallucinating, and actually tried to stop him from walking at all, and then broke his legs.
    >> Anonymous 10/01/09(Thu)14:39 No.6089906
    So you're DM is a douche who wanted to make your party crazy as compensation for running a game the group wanted? Even if he does nice flowery things get out of the group if that's the shit he pulls off when you ask for a specific game.
    >> Anonymous 10/01/09(Thu)14:39 No.6089907
    >>6089845
    Went back and reread the elf bit. I think _maybe_ the wet stone was particularly deep puddles, and he was taking time to jump over them? So you broke his legs and ... well then he stopped moving. Because you broke his legs.

    Youbrokehislegs.
    Youbrokehislegs.
    YOUBROKEHISLEGS.
    YOUBROKEHISLEGSYOUBROKEHISLEGSYOUBROKEHISLEGSYOUBROKEHISLEGSYOUBROKEHISLEGSYOUBROKEHISLEGS
    >> Anonymous 10/01/09(Thu)14:39 No.6089911
    guys.... I think /x/ is trolling us.
    >> Anonymous 10/01/09(Thu)14:42 No.6089940
    I think the elf had broken legs already and was walking on crutches (squares of wood to walk on). You took away and broke his crutches and he couldn't walk, died from starvation.
    >> Anonymous 10/01/09(Thu)14:45 No.6089975
    >>6089940
    "...You shouldn't be using those. They're slowing you down." (Snatch.)
    That's... Pretty fucking morbid.
    >> Anonymous 10/01/09(Thu)14:47 No.6090009
    But still the orks were pretty weird.
    >> Anonymous 10/01/09(Thu)14:47 No.6090012
    >>6089975
    After that raping, murdering, devouring and scrawling on the walls with the entrails of an entire town is really put into perspective.
    >> Anonymous 10/01/09(Thu)14:49 No.6090031
    >>6089975
    Dayum. I'm stealing that.

    >>6089906
    Hey, the group enjoyed themselves. Stop being so bitter.
    >> Anonymous 10/01/09(Thu)14:51 No.6090056
    >>6089975
    No, I think it's more likely the breaking of the elf's legs.

    "...You shouldn't be using those. They're slowing you down." (Crack)
    >> Anonymous 10/01/09(Thu)14:55 No.6090103
    >>6090056
    That's even more insanely morbid, and makes so little sense that it might actually fit better, depending on stuff we don't know.
    Actually, there are a lot of details here we don't know aside from the obvious. For one thing, was their interaction with the townsfolk an illusion too? Did they rape a bunch of women and imagine it to be consensual, or did they act normal up until point X and suddenly snap and start killing people?
    >> Anonymous 10/01/09(Thu)14:56 No.6090112
    >>6090103
    The world may never know.

    Given they didn't attack til later, I would guess consensual.
    >> Anonymous 10/01/09(Thu)14:57 No.6090126
    Maybe the sex with the women sent them over the edge.

    Because are women are evil.

    Right?
    >> Anonymous 10/01/09(Thu)14:59 No.6090147
    >>6090112
    The party could have been terrifying enough to a peaceful town that they just "let" them rape the woman.
    >> Du Bois !!CxK6H2Suvp4 10/01/09(Thu)14:59 No.6090150
    Very descriptive and morbidly tasteful, I'm liking OP's DM's creative powers. Bloody excellente stuff
    >> Anonymous 10/01/09(Thu)15:03 No.6090192
    >>6090103
    I doubt their view of the village was ENTIRELY the truth at any point; the first description does seem slightly too perfect, so it's possible that they simply found a perfectly normal village at a high point in their Karthaki-induced hallucinations. A little hospitality, genuine or grudging, by a few people isn't unbelievable, nor is that all of them managed to pick up multiple women (impressionable young girls in a isolated country town, and all that). But there's absolutely no reason to think that they came off the stuff at any point, and so I suspect that they were simply projecting happier images onto an already happy situation, up until they decided they were all boneless monstrosities and slaughtered them all.
    >> Anonymous 10/01/09(Thu)15:06 No.6090229
    >>6090126
    are women are evil? i think not that they not are nice but not are they evil are they?
    >> Anonymous 10/01/09(Thu)15:08 No.6090247
    >>6090229
    >are women are evil? i think not that they not are nice but not are they evil are they?
    Oh god, he's been at the Karthaki. KILL HIM NOW BEFORE HE KILLS US.
    >> Anonymous 10/01/09(Thu)15:10 No.6090262
    >>6090192
    I like to think that it seemed like a group of drugged up, highly skinned adventurers had walked into town and were grinning and roughing up a group of young girls they thought to be incredibly attractive and provocative. So, the villagers probably reluctantly parted with their women for the night, just so the adventurers wouldn't trouble them - and then in the morning, everything's even worse.
    >> Anonymous 10/01/09(Thu)15:10 No.6090263
    >>6090009
    you said this in iambic pentameter.....
    >> TheLionHearted !HAGYQOveO. 10/01/09(Thu)15:13 No.6090282
    >>6090263
    Close, no cigar. needs two more beats
    >> Anonymous 10/01/09(Thu)15:13 No.6090291
         File1254424425.jpg-(33 KB, 358x500, Oh hell no..jpg)
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    >>6090263
    >> Anonymous 10/01/09(Thu)15:14 No.6090298
    >>6090282
    I am now checking every new post in this thread in case it has ten beats.
    >> Anonymous 10/01/09(Thu)15:15 No.6090306
    >>6090298
    oh god me too
    >> Anonymous 10/01/09(Thu)15:17 No.6090316
         File1254424622.gif-(365 B, 15x15, emot-gonk.gif)
    365 B
    Sex
    No eyeballs
    Just sockets
    Pic related.
    >> Anonymous 10/01/09(Thu)15:17 No.6090317
    This is amazing. Your DM is Godly.
    >> Anonymous 10/01/09(Thu)15:17 No.6090327
    Your DM was really depressed. You should talk to him.
    >> Anonymous 10/01/09(Thu)15:18 No.6090332
    >>6090298
    Thanks, you've reduced me to be a gibbering wreck.
    >> Anonymous 10/01/09(Thu)15:19 No.6090338
    Got to move to zeh bed now, if OP ever posts the explanation I DEMAND to see it posted couple of times just to make sure I get to read it!
    >> Anonymous 10/01/09(Thu)15:23 No.6090374
    >>6090338
    If an explanation is found, I'm sure it'll be posted at least once, and probably archived, seeing how fast this 'un went on the record.
    >> Anonymous 10/01/09(Thu)15:24 No.6090381
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    >>6089615
    it's on youtube.
    http://www.youtube.com/watch?v=7EeC-3W3leg
    >> Anonymous 10/01/09(Thu)15:38 No.6090501
    >>6089044

    Am I the only one who saw this coming from a mile away?

    Or am I just that awesome?
    >> Anonymous 10/01/09(Thu)15:39 No.6090504
    >>6089845
    maybe he was wearing wooden sandals or something, break wood(sandals/feet)
    >> Anonymous 10/01/09(Thu)15:40 No.6090518
    >>6090501
    It's not so much that the plot that's special, in my opinion. It's the amount of effort the DM put into it. I'll be damned if I ever write anything in Iambic Pentameter for my players.
    >> Anonymous 10/01/09(Thu)16:05 No.6090716
    Dammit... This story got me creeped out and I'm sitting in broad daylight in a crowded lounge. Even if the actually game didn't play out quite as dramatically, OP writes a damn good second hand story...
    Awesome DM is Awesome...
    >> Anonymous 10/01/09(Thu)16:12 No.6090769
    >>6090298

    Roll for spot check ...
    >> Anonymous 10/01/09(Thu)16:13 No.6090776
    >>6090716
    I've found that games only rarely play out dramatically. Players often joke and break the tension to prevent the stress from becoming too great. However, in retrospect, the actual events can be tremendously dramatic. And that's what counts really.
    >> Anonymous 10/01/09(Thu)16:19 No.6090823
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    178 KB
    FUCKING BRILLIANT
    >> Anonymous 10/01/09(Thu)16:21 No.6090828
    Wow I don't care if this was fake, it's awesome.
    >> Anonymous 10/01/09(Thu)16:35 No.6090952
    >>6088908
    >Road
    >through a swamp
    Am I the only one who got this? You can't build roads through swamps. That's what crippled the Romans' advance into Northern England, no way to effectively transport troops in so much as a fenland. Don't even get me started on a genuine everglade. There was no road. These fuckers probably destroyed some guy's boat and broke his legs or something. Delusional adventurers. Dear god.
    >> Anonymous 10/01/09(Thu)16:36 No.6090963
    Remember Kids, don't do "joke" cocaine. Just cause its "joke" doesn't mean it ain't coke.
    >> Anonymous 10/01/09(Thu)16:39 No.6090992
    >>6090952
    my mind is blown
    >> TheLionHearted !HAGYQOveO. 10/01/09(Thu)16:41 No.6091008
    You can build a road through a swamp. It just is never really worth the work you'd have to put into it.
    >> Anonymous 10/01/09(Thu)16:59 No.6091193
    You can build a road through a swamp, you just have to break peoples legs to get through it.
    >> Anonymous 10/01/09(Thu)17:00 No.6091205
    >>6091193
    You're hired.
    >> Anonymous 10/01/09(Thu)17:05 No.6091252
         File1254431100.jpg-(101 KB, 491x629, 1208263441052.jpg)
    101 KB
    >this thread
    >> Anonymous 10/01/09(Thu)17:07 No.6091282
    >>6091252
    Good times amirite?
    >> Anonymous 10/01/09(Thu)17:12 No.6091325
         File1254431524.jpg-(121 KB, 750x600, Ale and Whores.jpg)
    121 KB
    Let me see if I can't understand what happened here.
    Some mercenaries get hired to jack a holy bong or something by the drug-pope. They take a pillowcase, fill it with drugs, and consume them on the way. As they go, they get the munchies and eat some guy's shoes after breaking his legs. Then, they hallucanate some orcs and beat the shit out of them Matrix style.
    Then, they rape, massacre, graffiti, and burn down a village.
    THEN they hang around giggling at their own thumbs until the next group of guys doing their job show up, and rape them.
    Sounds like this right here has both the components of a good adventure. Pic related.
    >> Anonymous 10/01/09(Thu)17:16 No.6091378
    just watched event horizon, had nothing to do with op's amazing story
    >> Anonymous 10/01/09(Thu)17:25 No.6091469
    >>6091378
    It was someone's guess as to what their next DH game would be like, operating off of the assertion that it OP's DM's stuff was all cribbed off of other sources. Which it probably was, granted, but it was damn fine work nonetheless.
    >> Anonymous 10/01/09(Thu)17:46 No.6091688
    Meh.
    The whole setup was kinda clever, and the elf bit was brilliant, but your group is a bunch of oversensitive pussies.
    Crying? What the fuck?
    Assuming this is a true story, of course.
    >> onymous 10/01/09(Thu)19:48 No.6092863
    Nice story, sounds like DMing at it's finest.

    To those bashing it, you've probably never taken real life sanity damage so that is why you can't understand how the meer reading of something can cause you to have an intense emotional response.

    Besides all that really matters was that the game was memorable in a good way, and from the story they won't be forgetting that game any time soon
    >> Anonymous 10/01/09(Thu)19:53 No.6092882
    Atmosphere makes the game. This proves it. The story isn't all that impressive but the way that it's presented (especially the pentameter) makes it win.
    >> Anonymous 10/01/09(Thu)20:39 No.6093283
    >>6089911
    In which case I hope they troll us more. This shit is GOLD. I'm using this for my next dark fantasy game.
    >> Anonymous 10/01/09(Thu)20:48 No.6093395
    That was damn, damn amazing OP. If this exists, then please: Get copies of everything.

    Please! This guy sounds like a genius
    >> Anonymous 10/01/09(Thu)21:30 No.6093872
    >>6093283
    This. Holy crap, this was one of the best horror adventures I've read of.
    >> Dr. Baron von Evilsatan 10/01/09(Thu)23:09 No.6094965
    >>6088875

    This is the shit I've said every time someone askss 'how do I dun horror?'

    Atmosphere. Atmosphere and willing participation.

    You cannot scare someone who doesn't want to be scared. You are decribing things verbally, and if the player refuses to imagine them, they will never be scared of them.

    Atmosphere is how they will imagine them. Use small wrongs to build up tension, larger wrong to accelerate that tension, and when that tension is at its peak, hit them with a horror setpiece. They won't accept either of the latter early on, because they're not in the mood. The small wrongs are there to get them to set their disbelief back just that little bit oworm in something larger, and the process repeats. Never drop a setpiece until they are demonstrating physical signs of discomfort or you'll waste it. The walls, roof, and floor of the giant room you're in all growing faces and starting to sing folkloric music is silly if you aren't in the mood, but if you ARE in the mood, it will fuck you up chronically.
    >> Anonymous 10/01/09(Thu)23:54 No.6095679
    >>6094965
    I pulled a horror adventure on my 4e group, and the best times we had were when the players legitimately tried to be scared WITH their characters.

    There was one guy, however, who never seemed to be in the mood for it and kept trying to rush through the story. I think it was because he wanted to DM the next adventure, but it was pretty lame sine he kept ruining the atmosphere for the other guys.
    >> Dr. Baron von Evilsatan 10/01/09(Thu)23:57 No.6095727
    >>6095679

    Nothing to be done about it. Tell him if he doesn't want to play, he can leave, because he's ruining it for the others. If he won't leave, make him. There's no room in any group for dickheads who demand they have their brand of fun all the time at the expense of everyone else.



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