File1255983288.gif-(13 KB, 420x183, timecube-gameplay.gif)
The whole Game and everything within is composed of Opposites - which exists only as Opposites with a zero value existence - and nothing as an entity.
Gameplay consists of 4 rounds in each turn. 4 Earth Quadrants simultaneously rotate inside 4 Quarters to create 4 rounds within one turn rotation. 4 Earth corners rotate 4 Time corners for 4 simultaneous turn, equating the principle of a 4 pole motor. Each round has its own separate corner Turn.
The Game Master rotates 4 simultaneous turns simultaneously as it revolves around to each player, thus creating 4 simultaneous turns as in a separate turn for each round. The 4 quadrant corners of the map rotate as a quad spiraling helix - thus creating 4 simultaneous rounds per each turn rotation and 4 simultaneous turns per 1 phase.
Word has no inherent value, as it was invented as a counterfeit and fictitious value to represent natural values in gameplay.
Injury and Death
The spinning of dice while creating the 4 simultaneous turns causes the game to travel 4 Times the distance of a non-rotating game. Sum-up the axis tilt of those 4 simultaneous turns and divide by 4 to discover a perfectly vertical axis which represents the perfection of death. Though you only see the map tilt, in-game, you should recognize that the map has a perfectly vertical axis over all.
The straight line on the heart monitor equates to the perfection of death. The oscillation or imperfection of that straight line, represents the imperfection of all PCs - depicted in Nature's Harmonic Time Cube. Without Time Cube, your character is voided.
All gameplay is done by rolling a cube, which gives a result of 1 through 4. (6 sides constitutes a sextet -- not a Cube. Rules that say a Cube has "6 sides" with no top & bottom induce an evil curse that pervades all role-playing games.)