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  • File : 1256005880.jpg-(25 KB, 530x249, wild_cards.jpg)
    25 KB Wild Cards IV Anonymous 10/19/09(Mon)22:31 No.6346221  
    Part 4, previous threads:

    http://suptg.thisisnotatrueending.com/archive/6330023/

    http://suptg.thisisnotatrueending.com/archive/6331802/

    http://suptg.thisisnotatrueending.com/archive/6333821/
    >> Anonymous 10/19/09(Mon)22:33 No.6346261
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    http://www3.sympatico.ca/terrir/playing_card_meanings.html

    I found this site while doing background research on the meanings behind various playing cards.

    I believe it will be useful as a loose guide to the "nature" of the Guns and their personalities.
    >> Anonymous 10/19/09(Mon)22:37 No.6346320
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    http://www.woodenhorsebooks.com/Playing-Card-Names.html

    The chart on this site (only viewable by highlighting) lists the names of the historical people identified with a number of the face cards.

    I found it easiest to copy and past it into a word document for reading.
    >> Anonymous 10/19/09(Mon)22:42 No.6346395
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    Okay, I've been thinking about what other aspects should be added to this world.

    I mean, not every game is going to consist of a group of 'Slingers, is it? I'd think only one or two per group, if even that for some games.

    One of the obvious answers is Priest, based off of the cleric or paladin. Just spruce it up, and make it more western.

    Personally, I feel wizards and the like don't really fit the setting. Warlocks, necromancers, and psions are another story - but that's just me.
    >> Anonymous 10/19/09(Mon)22:42 No.6346397
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    >>6346320

    I believe we should consider these personifications when naming (or renaming) those cards listed here and defining their abilites.

    The King of Clubs, for example, represents Alexander the Great. Perhaps the "Alexander" gives the person godlike combat skills, tactical brilliance, and authority, but burns them out body and soul. The user would be amazing for 11 years or so, then would rapidly decline and be killed off or die diseased and weak.
    >> Rogue Kitty !Z39279KCxs 10/19/09(Mon)22:42 No.6346402
    this still lives? Amazing.
    >> Anonymous 10/19/09(Mon)22:44 No.6346433
    >>6346395

    Agreed.

    I had advocated earlier that the 54 should be an important, legendary aspect of life in this setting, but should not dominate it.
    >> Ursus Rex 10/19/09(Mon)22:45 No.6346439
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    >>6346402
    Gives me a chance to dump some stuff at least
    >> Anonymous 10/19/09(Mon)22:46 No.6346458
    Oh fuck I was JUST looking for this thread. Had a bunch of Gun ideas earlier and was hoping to see the table of positions already filled.
    >> Anonymous 10/19/09(Mon)22:46 No.6346460
    /tg/ gettin shit done at its best.
    >> Ursus Rex 10/19/09(Mon)22:47 No.6346469
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    >>6346439
    >> Anonymous 10/19/09(Mon)22:47 No.6346477
    So are we running this as a full homebrew, some kind of alt setting for aces and eights (I could toatally get behind that) or what?
    >> Anonymous 10/19/09(Mon)22:48 No.6346484
    >>6346439
    that looks awfully familiar....Thats Malcom Renold's pistol, isnt it?
    >> Anonymous 10/19/09(Mon)22:48 No.6346485
    >>6346395

    the trouble with that is you will end up with A Jedi And His Entourage if only one guy takes a Card.

    although it does bring up an interesting question: do the Cards always have combat related abilities?
    >> Ursus Rex 10/19/09(Mon)22:48 No.6346486
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    >>6346469
    >> Anonymous 10/19/09(Mon)22:51 No.6346520
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    >>6346484
    No, this is.
    >> Ursus Rex 10/19/09(Mon)22:51 No.6346528
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    >>6346484
    Possibly? Some of these pictures I've had a very long time now and many I got off /k/ with no source so it could very well be.
    >> Anonymous 10/19/09(Mon)22:53 No.6346549
    This is my idea for the setting:

    At the Battle of Gettysburg, both Gen. Lee and Gen. Grant are killed. The resulting turmoil leads to heavy losses on both sides.

    6 months later, England and France enter the war on the side of the Union. After early defeats at the hand of the Confederacy, France withdraws from the while Spain allies with the South.

    Half a decade latter both Richmond and D.C. are besieged. Although only a hard days ride apart, there is nothing either side can to to prevent the inevitable.

    By this point, nearly every European country, as well as several others from across the globe, have sent armies to the Americas to join in the combat. After 7 months of brutal fighting, both capitols fall within three days of each other.
    >> Anonymous 10/19/09(Mon)22:53 No.6346554
    >>6346485
    Assuming we make 'slingers some kind of super-beings, yes that could very well happen. Personally, I've never seen them in that light. In my head, they're just various people (some badasses, yes) with very special weapons.

    This is just one person's interpretation, though.
    >> Ursus Rex 10/19/09(Mon)22:53 No.6346557
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    >>6346520
    Oooh, Firefly. Yeah, no. I think I only have a handful of fictional weapons in this folder and I'm trying to dump only appropriate, historical pieces.
    >> Ursus Rex 10/19/09(Mon)22:55 No.6346586
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    >>6346557
    >> Ursus Rex 10/19/09(Mon)22:56 No.6346605
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    >>6346586
    >> NF 10/19/09(Mon)22:57 No.6346610
         File1256007434.jpg-(2 MB, 3000x2008, .500 SW.jpg)
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    Figure I'll toss some of my collection in.

    Oh and Ursus, you win my official "Good Taste in Guns" seal of approval, the Trench is sex in pump action form.

    My additions might be a little bit more modern, but I'll post stuff I think fits the flavor.
    >> Rogue Kitty !Z39279KCxs 10/19/09(Mon)22:57 No.6346611
    >>6346485
    A few don't.

    For example, "Stray Cat", the Nine of Hearts, makes its wielder invulnerable to gunfire, except for shots aimed directly at the heart... and even then, it can only "absorb" eight shots before the ninth bullet claims the Gunslinger for good... after all, cats only have nine lives.
    >> Anonymous 10/19/09(Mon)22:57 No.6346622
    >>6346557
    Fine by me, i was just correcting the misguided anon who thought something real and cool was something fake and stupid, by posting said fake and stupid for them to see the error of their ways first hand.

    Normally in such situations i use a table leg, but that's a little hard to do over the internet, so the pic shall have to suffice.
    >> Ursus Rex 10/19/09(Mon)22:58 No.6346626
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    >>6346605
    Anyone ever decide on a rough time period for this? If we're talking very late 19th Century to very early 20th Century, Pic Related could be around in small numbers.
    >> Anonymous 10/19/09(Mon)22:58 No.6346635
    >>6346549
    You have got to be kidding. The Confederacy was so utterly outmatched that it's ridiculous to even alt-hist them into winning without magical future tactical knowledge. The disparity gets even worse with England and France on the side of the Union. Simple fact of the matter is that the North was heavily industrialized and the South was rural and had little to no war sustaining capability, no to mention less manpower, unity problems, and a huge part of their workforce wanted to give them the finger.

    Maybe if England and France joined the Confederates. That's the only way.
    >> Anonymous 10/19/09(Mon)22:59 No.6346655
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    I think a very major question that needs to be asked is just how much (if any) and what kind of magic exists in this world.

    On one hand, I can totally see some people not wanting too much magic being used in this world, and it becoming just more of the same old generic fantasy. On the other hand, it would give players another option for their characters instead of just a whole lot of gunslingers in one group.
    >> Anonymous 10/19/09(Mon)23:00 No.6346664
    >>6346549

    With both halves of the US crushed, the nations of the world make a power grab for land and riches. Every city and town on the East Coast sees war, and most are utterly ravaged.

    Cities are occupied and controlled by foreign powers, causing many American refugees to flee west. Back East, across the Atlantic, the weakened armies of Europe surge into each others' borders in an orgy of war and chaos. Similar happening occur across the globe.

    Twenty years later, not a single country has the power to claim dominance. Nations disintegrate into small conglomerates centered around cities, which are eventually walled and adopt xenophobic governments of various styles.

    Without their patron nations to provide support, the occupied cities in America also become independent. Fear of outsiders and war serves to separate them politically, and the areas in between are engulfed by deserters, brigands, and thieves.
    >> Ursus Rex 10/19/09(Mon)23:02 No.6346682
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    >>6346610
    Thank you sir. I haven't added much to my collection but I should be able to drop a bit more at least.

    >>6346622
    Yes, and I want to thank you for clarifying that for me as well. When he said Malcom Redon or whatever I thought it was some big historical figure, not... Mal from Firefly.
    >> Anonymous 10/19/09(Mon)23:02 No.6346683
    >>6346549
    I prefer the city-state flavor from the last threads.

    How about this:
    The Articles of Confederation were never abolished, only changed. The Union consisted of 13 powerful city-states, and grew from there. Because of the "common law only" rules for Free Land (anything in CSNA territory, but not within 50 miles of a City-State's walls), the issue of slavery never came up - instead, the Civil War was a blip on the radar of the feudal states, a brief and easily forgotten series of skirmishes that ended with the formal abolition of slavery around all CSNA City-states. Slavery can still be found in some Free Zones... but it's rare. Mostly because abolitionists keep raiding the plantations that DO keep slaves to free them. Similarly, the War of 1812 ended badly for Britain; instead of burning Washington to the ground, the had to deal with the walled City-State of Columbia.
    >> Anonymous 10/19/09(Mon)23:02 No.6346694
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    >>6346655
    If there's magic I think it should be handled stylistically much like it is in Dark tower or even 40k. A powerful magician is a man to be feared, but his powers lie more in divination and portents than magic missiles and fireballs. His craft is a dangerous one as well, to fuss with magic is to attract the attentions of darker things, and paints a target for weird shit on your back.
    >> Anonymous 10/19/09(Mon)23:03 No.6346703
    You know... Interlock actually has a pretty decent set of rules for building sidearms courtesy of Mekton Zeta. The upside to using a system for building each gun is that it assigns a cost for use in balancing and assigned in-game values to weapons. It also deals with weapons encumbrances (for big guns), weapons that are optimized for long vs. short ranges.

    Also, anyone who has played Cyberpunk 2020 knows how fast and lethal the gun battles can be.

    I would suggest coming up with a set of additional rules for guns in the form of cost multipliers and adding them to the existing sidearm creation rules.
    >> Anonymous 10/19/09(Mon)23:04 No.6346714
    >>6346694

    That's an idea I can get behind, yeah.

    One of the main things I think everyone can agree with is: No fireballs, no elves, no dragons. Just as a very brief example of what this setting is not.
    >> Ursus Rex 10/19/09(Mon)23:04 No.6346715
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    >>6346682
    >> Anonymous 10/19/09(Mon)23:05 No.6346725
    >>6346664

    Each city adopts their own form of government, some fair, others foul.

    Relative peace settles over the land for a generation, only to erupt once more over perceived slights of honor and greed.

    It is at this time that rumors of "The Cards" begin to surface.

    Scattered tales of skilled gunmen (and women) run rampant, even across the (mostly) closed borders of the cities. Few are taken seriously.

    This changes when the city-state of Tombstone, when four gunmen of inconsistent descriptions wipe the town from the face of the map.

    The Legend of the Four Aces skyrocket and there is a scramble for for the Guns.
    >> Ursus Rex 10/19/09(Mon)23:06 No.6346743
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    >>6346715
    >> Anonymous 10/19/09(Mon)23:07 No.6346753
    >>6346725
    I like this. I reminds me of Trigun (In a non-weaboo way, I swear), how the main dude got his reputation for (inadvertantly) taking out a city.
    >> Ursus Rex 10/19/09(Mon)23:08 No.6346759
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    >>6346743
    >> Anonymous 10/19/09(Mon)23:08 No.6346772
    >>6346611

    eh, that's still a combat ability, even if defencive.

    I guess what I'm asking is whether or not Cards are equipped super powers.

    does a 'Slinger with, say, the 4 of Clubs suddenly find himself able to bend iron bars or jump a gulch? or is he just packin' a Shootin' Iron which inexplicably fires high explosive shells?

    does the 9 of Spades let its wielder run an ox into exhaustion, or does it just bumpfire stupid fast?
    >> NF 10/19/09(Mon)23:08 No.6346774
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    >>6346683
    City states in some form or another are always fun in my book.
    >> Ursus Rex 10/19/09(Mon)23:09 No.6346775
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    >>6346759
    >> Ursus Rex 10/19/09(Mon)23:10 No.6346790
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    >>6346775
    As much as I love cartridge based guns for their effectiveness, there's some good old fashioned charm about these old cap and ball guns.
    >> Anonymous 10/19/09(Mon)23:10 No.6346794
    I think at this point, there's a million different ways you could take WC, as long as the core elements remain the same:
    -Good guns a rarity
    -54 legendary Guns (with a "Big G")
    -Mysterious "Dealer" linked to the Guns (creator, or just caretaker?)
    -Slingers that carry the Cards slowly gravitate towards one another, inevitably ending in a showdown that alters the course of history - either subtly, or overtly.
    -When more than one Card slinger works together, the result is a Hand, and the more powerful the Hand, the more powerful each Card becomes.
    -Cards work differently for each person that possesses them.
    -Owning more than one Card usually results in a character "Busting", becoming jinxed. Doomed. Damned.
    >> Ursus Rex 10/19/09(Mon)23:11 No.6346816
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    >>6346790
    >> Anonymous 10/19/09(Mon)23:11 No.6346817
    >>6346790
    You'll have plenty of chances to use them. I would suggest that all "slugtossers" are cap-and-ball weapons.
    >> Anonymous 10/19/09(Mon)23:13 No.6346834
    >>6346725

    Copies and copies of copies begin to see the light of day across the Americas. Within a year, tales of Gunslinger exploits become popular in Europe and Asia, despite the great difficulties in crossing the oceans.

    Then, all at once, every known Gun disappeared without a trace.Their copies were still available, but no authentic Card is documented for seven years.

    By this time, two international companies gain prominence across the globe. Smythe and Company, and the Regal Chess Corporation.

    Smythe releases a series of amazing firearms that are sought universally by aspiring gunmen.

    Regal C proliferates steam based technologies to the highest bidders across the globe. Their Trackless Steam Engines and Aero-Dynamos (commonly called "blimps" and "dirigibles"), become the favored means of transportation world wide.
    >> Ursus Rex 10/19/09(Mon)23:14 No.6346848
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    >>6346817
    Well, the stockpiles of old cap and ball guns just wouldn't disappear with the advent of cartridge guns, especially since many of them killed just as well as cartridge guns they just loaded slower.

    And with some of the trapdoor paper cartridge rifles, that shortcoming was less emphasized by virtue of stupid range and accuracy.
    >> Anonymous 10/19/09(Mon)23:16 No.6346879
    I liked the idea that the guns were made all at the same time by gunsmiths who basically went dorf fort "Fae mood" mode, and literally put their lives into the creation of the guns.
    >> Ursus Rex 10/19/09(Mon)23:16 No.6346891
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    >>6346848
    >> Ursus Rex 10/19/09(Mon)23:18 No.6346906
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    >>6346891
    >> Anonymous 10/19/09(Mon)23:20 No.6346934
    >>6346834

    Although bandits and pirates still make travel dangerous and expensive, it was finally possible for cities to reach past their walls and seize surrounding lands. Cities with farms trade with cities of iron and coal, and loose federations spread and make life relatively peaceful for the average citizen.

    It was then that the Cards began to play once more. Almost universally wielded by the lawless, the Guns returned in a blaze of glory.

    Bandit Kings create empires built off of robbery profits and raids. Cities became suspicious that their neighbors may have caused a portion of their woes disguised as robbers, and relations take a turn for the worse.

    This is the world of Wild Cards;

    peace is fragile, but there are riches for the taking and legacies of heroism (or infamy) to forge in the crucible of combat.
    >> Ursus Rex 10/19/09(Mon)23:21 No.6346944
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    >>6346906
    >> Anonymous 10/19/09(Mon)23:21 No.6346951
    Wild Cards thread: the 4th Detonator

    Aaaaaand I'll go back to my jrpgs now.
    >> NF 10/19/09(Mon)23:22 No.6346973
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    >> Anonymous 10/19/09(Mon)23:23 No.6346977
    Not All Guns Were Created Equal
    >> Ursus Rex 10/19/09(Mon)23:23 No.6346981
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    >>6346973
    Nice Pepperbox.
    >> Rogue Kitty !Z39279KCxs 10/19/09(Mon)23:24 No.6346994
    got a good pile of stuff going on - time to archive?
    >> Ursus Rex 10/19/09(Mon)23:25 No.6347012
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    >>6346981
    >> Anonymous 10/19/09(Mon)23:25 No.6347013
    >>6346772
    i think the idea was that the actual properties of individual cards is open during character creation. the stuff posted before was just example fluff, so the players get an idea of what they might be able to do (10 of spades forcing the owner to kill evildoers, or the Queen of Hearts forcing the owner to draw blood from every living thing in sight)
    >> Anonymous 10/19/09(Mon)23:26 No.6347023
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    The wind was blowing hot, hotter than Hell. I had felt that wind before. I swore beneath my breath. "Kid?"

    "Yeah?" The nurse looked at me, a little concerned.

    "Here." I handed her Lucy, and I could see her jaw falling open to protest. "It's time, kid. I'm done."

    "What do you mean, you're done? I thought you took me on so-"

    "So I could pass her on." I nodded. "The Eight of Diamonds. Inheritance. She needed to be passed to someone... isn't fitting for her to be taken." I slogged from the saddle, pulling my iron out, and limped a few steps. "Come back this way after you get to Dodge. If I make it, I'll need a ride back... and if not... my boots are probably worth a sawback." I laughed.

    "I don't get it, Linus." I flinched. I had told her to call me Bones.

    "Best you don't. Now run along, Sally. Run back to Dodge and rest up. There's nothing more I can teach you... just take care of yourself." I hobbled forward as best as I could, into the swirling dust. Thirty paces out, I saw him, casket on his back, stovepipe hat shot through five times. Grinning. Always grinning.

    I didn't have a chance this time. No Card in my hand. I made a good try, but... every Slinger runs out of luck sooner or later. My luck just should have run out a long time ago.

    The last thing I saw was the horses. She hadn't left. Hell, she was even closer than when I had started. Never been more proud of anyone in my life.
    >> NF 10/19/09(Mon)23:26 No.6347027
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    >>6346934
    >>6346834
    >>6346725
    >>6346664
    >>6346549
    Not sure about the nature of the origin, but not sure it really matters either. The end point is sexy sexy sexy.
    >> Anonymous 10/19/09(Mon)23:27 No.6347035
    >>6346683

    I was getting to that.

    If you read on, my history allows for the city-states to be mini-countries from around the world. Of course, many would still be American cities, others would be blends of different ones.

    I liked the idea because it would allow each city to be unique, yet close enough in design that you know what you're dealing with.

    What do you think?
    >> Anonymous 10/19/09(Mon)23:28 No.6347038
    >>6347013
    Exactly. If all the guns were statted out, it'd kill the mystery. And the mystery is just part of the fun!
    >> Anonymous 10/19/09(Mon)23:29 No.6347056
    >>6347027

    Which countries fought with who doesn't really matter, and can easily be changed.

    Paraphrasing from a previous thread:

    Luckily for us the canon is based on a consensus, not on what was posted first.
    >> Ursus Rex 10/19/09(Mon)23:30 No.6347068
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    >>6347012
    >> Anonymous 10/19/09(Mon)23:30 No.6347073
    >>6347038
    it also allows for differentiation due to the absence of a class system. the only things statted out are the suits (clubs=power, spades=accuracy, diamonds=speed, and hearts=trick IIRC)
    >> NF 10/19/09(Mon)23:31 No.6347090
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    >>6346973
    Thankee sai, have a hugely ornate pistole
    >> Anonymous 10/19/09(Mon)23:31 No.6347094
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    The link from the second post has a nice bit of fluff for what each card "means."

    Anyone else think we should adapt personalities like them for our own purposes?
    >> Ursus Rex 10/19/09(Mon)23:32 No.6347112
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    >>6347068
    >> Anonymous 10/19/09(Mon)23:33 No.6347126
    >>6347094
    Looks like the writefag at >>6347023 has already done a bit of that.
    >> Anonymous 10/19/09(Mon)23:33 No.6347127
    >>6347094
    as said before, we should leave it up to the players to decide the actual properties of the individual guns. only ones we should stat are faces and jokers, since those will basically only be found on the BBEGs. starting characters will have numbers, and as such we should leave those open.
    >> Ursus Rex 10/19/09(Mon)23:34 No.6347135
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    >>6347090
    My pleasure, I'll dump some ornamental stuff if I get through my period weapons shortly.
    >> Anonymous 10/19/09(Mon)23:34 No.6347142
    >>6347094
    For inspiration, yes. As a strict 'the Card has to be related to its history', no.
    >> Anonymous 10/19/09(Mon)23:35 No.6347149
    >>6347094
    to continue >>6347127 ,
    i think we should include that page in the rules to give new players ideas on what they could do for their gun's powers. we should not outright stat them though.
    >> Anonymous 10/19/09(Mon)23:35 No.6347152
    Quickly dumping my gun ideas then. Since the chart hasn't appeared, just give them whatever suits you want.

    Sidewinder: Derringer, concealable, two shots, oily greenish sheen on the metal. If so much as the tip of a bullet fired from, or at one point contained inisde sidewinder draws blood from a man, he will die, no questions ask. The victim contracts a horrible wasting sickness that renders him incapacitated in hours and dead before the end of the day that is utterly uncurable. This still applies to the slinger, so if he steps on one of his bullets or something, bad end. For added unfairness, the bullets snake around small obstacles in flight, striking people from behind cover and delivering it's poisonous sting.
    >> Anonymous 10/19/09(Mon)23:36 No.6347166
    >>6347152
    Ticker: Odd, twelve shot revolver, distict chiming sound upon firing. The ticker is mostly just an extremely high velocity, small calibre revolver, however it has an odd reload mechanism. Every time a shot is fired, the action cycles it back to the first (usually depleted) chamber, it then cycles forward exactly one chamber per perfect second, making the famous ticking noise, until it reaches a loaded chamber, whence it can fire again. The catch? Each second the Gun ticks away, time stands still for all but the slinger, and even then only if he keeps hold of the Gun.

    Halley: Automatic (tommygun, machione pistol, smg, whatever fits the setting), illogically extended magazine and only takes very small cartridges. never ever jams. Named after the comet, Halley performs the "once every 75 years" thing on a regular basis. As long as the trigger is held and the weapon is loaded, the recoil of the Gun will always jerk the slingers aim to nigh perfectly shoot down every bullet in the air infront of him, making him next to invulnerable in a face to face shootout. However, also like teh comet, halley always lets every 75th through. Whether that shot hits the slinger or misses anyways is entirely up to the shooters aim, but you can never get to confident, lest this girl decide it's just your time.
    >> Ursus Rex 10/19/09(Mon)23:36 No.6347167
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    >>6347135
    Think I posted this one in another thread, but I love the guns in this picture so it's worth reposting.
    >> Anonymous 10/19/09(Mon)23:37 No.6347185
    >>6347166
    Forgot to mention the drawback of ticker is that the slinger ages an hour for every second spent in frozen time. A slinger who uses it all the time might just find they grew too old to use it anymore
    >> Ursus Rex 10/19/09(Mon)23:38 No.6347194
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    >>6347167
    >> Anonymous 10/19/09(Mon)23:39 No.6347203
    >>6347167
    Those are some sexy wheelguns.
    >> NF 10/19/09(Mon)23:39 No.6347214
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    >> Ursus Rex 10/19/09(Mon)23:39 No.6347218
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    >>6347194
    I've skipped over some guns and pictures I've posted in other threads or I'm not entirely positive are historically period accurate, but I've still got a fair more to go
    >> Anonymous 10/19/09(Mon)23:40 No.6347230
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    I think we need to start on this now, but I'm an rpg noob and haven't a clue for what to do.
    >> NF 10/19/09(Mon)23:40 No.6347233
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    >> Ursus Rex 10/19/09(Mon)23:42 No.6347249
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    >>6347203
    I know they're both SW Model 3/Schofields, but the Schofield was a modified Model 3 Smith and Wesson and I don't know if one is a Schofield and the other is a Model 3 but...

    Yeah, sexy wheelguns. And the Sharps rifle is gorgeous too.

    And man, I've posted a lot of Schofields and Lemat revolvers.
    >> NF 10/19/09(Mon)23:42 No.6347254
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    >>6347230
    Play Aces and Eights. Refluff. Done.
    I think there's the bones of a more rules light fast paced cards and dice game formed in the third thread.
    >> Anonymous 10/19/09(Mon)23:42 No.6347259
    Did we ever reach a full consensus on which card suit represented what? Like Heart being Accuracy, Diamonds being Speed, stuff like that?
    >> Anonymous 10/19/09(Mon)23:42 No.6347260
    >>6347230
    I still like the idea of conflict resolution through a poker/blackjack hand, but I'm not sure how workable that is.
    >> Anonymous 10/19/09(Mon)23:44 No.6347281
    >>6347230
    i would imagine working on statting and the combat system. statting is simple enough, so lets start on that.
    we already created 4 stats that each suit is the paragon of. copy/pasted from thread one:
    Clubs: Power. It doesn't matter what caliber a Club is. It leaves an exit wound the size of a man's head, or larger. They say that if you get a Club-flush together, you could shoot through the earth.
    Spades: Precision. A man with a Spade can pick a gnat out of the air a mile off.
    Hearts: Speed. Like the hammering of a rat's heart in its chest, a single Heart can fill the air with an army's worth of gunfire, always drawn before the other.
    Diamonds: Trick shots/gunplay. A Diamond always hits exactly what the slinger wants it to hit... some say that Diamong slingers are just lucky. Son, if you could bottle that luck, you could rule the world.

    however, i personally think that these stats should be based off of the gun, and the PC should have separate stats, but the only one i can think of now is reflex.
    >> Ursus Rex 10/19/09(Mon)23:44 No.6347285
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    >>6347249
    >> Anonymous 10/19/09(Mon)23:44 No.6347293
    >>6347023
    Dodge City. The Not-A-Citystate. It might as well have been. It had the walls, the towering buildings - one of them was six stories tall! - and the people.

    At the moment, there was only one person I really wanted to see. Well... two. But only one I had to see.

    I walked into the Blue Moon Saloon, finding it more or less as the old timer had described it. Too loud, too smoky, and too dim. I coughed, as I took a seat at the bar.

    "Miss." The barback gave me a nod, his finely-waxed mustache bobbing. "Something I can get you?"

    "Jack, straight. And you can tell me when Lou is going to be in."

    "Now through last call." He slipped me the jigger, laughing in the way that bartenders do when they think you're being silly, or naive. "So what do you want with ol' Lou, eh?"

    "Bones is dead." The jovial man's face fell. Where it had been red and ruddy before, it went pale as a sheet, almost... translucent? Ghostly. He fell back against a stool, staring off into space. Staring right through me.

    I drank the shot, and helped myself to a second, waiting for him to come up. When he did, he had pulled out a huge slugtosser from beneath the counter - a pig-iron shotgun that he fired into the air twice.

    "BAR'S CLOSED FOR BEREAVEMENT!" He screamed, tears flowing down his face. "TAKE IT ACROSS THE STREET! FAMILY ONLY `TIL SUNDAY!" I would never have thought that anything could silence the bar, but that did it.

    It was almost twenty minutes until he found his tongue again, long after the last nervous harlot had left, clicking her tongue.

    "Tell me how my brother went."
    >> Anonymous 10/19/09(Mon)23:45 No.6347305
    Oh, good to see a new thread. After last night's thread, I had some thoughts about a potential system. While it's not complete, I thought I'd see how /tg/ felt. It uses a deck of cards.

    Players start with a hand of five cards. You can never have more than five cards in your hand at once - if you ever get more, discard down before you move on. When a player attacks, he places a card from his hand face down and declares its suit. The defender decides if he wants to try and nullify the attack by playing a counter-card of the same suit from his hand. If the attacker's card is higher or if no defending card is played, the defender takes a hit. Otherwise, nothing happens and it goes to the next guy's turn.

    Now, if one of the Slingers involved has a Card, that's when things get a bit more interesting. The special abilities of most Cards are triggered when a player either defends or attack with a card who's suit matches the Card's. The exact conditions of activating this ability and the exact effects of the ability vary wildly from Card to Card, though. Some Cards may not even have an activatable ability, like that one writeup for the Nine of Hearts.

    Still not decided on how players draw more cards and how gun stats might tie into this. Thoughts, /tg/?
    >> Ursus Rex 10/19/09(Mon)23:45 No.6347319
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    >>6347285
    >> Anonymous 10/19/09(Mon)23:46 No.6347330
    This reminds me of Fred Saberhagens Book of Swords.

    But with guns.

    I vote for a gun that makes the wielder capable of taking hits that would kill normal men, and meanwhile be a really powerful buffalo rifle.

    The downside is, its powers can only be used to defend others (not including yourself). Also, if the Slinger leaves town before his wounds from such a defense are healed, they always get a nasty infection and die.

    Card: Ten of Clubs "Patient Shield"
    Benefit: If used to defend another all wounds are treated as minor until after the gunfight. After such a firefight, the wielder must remain within view of the town or building that was defended until his wounds have been healed. Death is still possible with this protection, but it takes a lot to kill the wielder of Patient Shield.
    Tell: After it's first use, the wielder's skin looks tough as rawhide or cured leather..
    >> Anonymous 10/19/09(Mon)23:46 No.6347333
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    >>6346635

    "Let's not bicker and argue about who killed who. This is supposed to be... a violent occasion!"

    All that matters is that most nations got their hands in. Let's just say it isn't clear what happened because there was a lot of back stabbing and double dealings, and many countries fought for and by themselves.

    In the end, we end up with diverse city-states and a setting to leave Castle Anthrax for.

    Plus, America has huuuuuuuuuge... tracks of land!
    >> Anonymous 10/19/09(Mon)23:48 No.6347360
    >>6347305
    cards are an interesting idea, but unless you're basing it on an actual deck of 52 playing cards, distribution might be an issue. (since i assume we're writing this up and posting it on the internet).
    though a playing card deck+dice could be a very interesting system.
    >> Ursus Rex 10/19/09(Mon)23:49 No.6347375
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    >>6347319
    >> Anonymous 10/19/09(Mon)23:50 No.6347388
    >>6347360
    Yeah I mean a 52 card deck. What else would I be talking about? Also, if I can help it, I'll do the whole thing without dice (just for a change of pace, you know?).
    >> Anonymous 10/19/09(Mon)23:50 No.6347390
    >>6347360
    to continue: you could use cards you draw to supplement your stats during each turn of the battle, using the system stated above (each suit improving one stat for that turn, but probably with some kind of penalty for using, say, a heart when your gun is a club). then the problem comes with hand size and, as you said, drawing. dice could be used for non-suit stats.
    >> Ursus Rex 10/19/09(Mon)23:51 No.6347396
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    >>6347375
    >> Anonymous 10/19/09(Mon)23:51 No.6347399
    >>6347360
    A deck and dice seems far too complicated. Maybe everyone can just have their own deck of cards to work with and shuffle when they run out?
    >> NF 10/19/09(Mon)23:52 No.6347422
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    >> Ursus Rex 10/19/09(Mon)23:53 No.6347435
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    >>6347396
    >> Anonymous 10/19/09(Mon)23:54 No.6347446
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    Instead of making the game strait role play, why don't we splice in some board game action.

    It would make playing card based combat easier, and would allow for ease of play.

    We could also add in weapon creation based of basic statistics, with special abilities needing to be approved by the Dealer (in the 3rd thread, I proposed we call the GM the Dealer but still keep him as an in game motif, and thoughts?).

    Camelot is a bad example, i know, but it's a cool pic
    >> Ursus Rex 10/19/09(Mon)23:55 No.6347449
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    >>6347435
    >> NF 10/19/09(Mon)23:56 No.6347467
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    this goes in the game.
    >> Anonymous 10/19/09(Mon)23:57 No.6347479
    >>6347399
    the problem with using deck only is dealing with chance. if a PC has bullshit luck and pulls nothing but diamonds when it's spades and hearts he needs, it could just be game over like that. i think there should be a secondary system as just fallback to prevent BAD END as a result of a crappy hand. however, i kind of understand the issues with complication, but i don't think it would be any more complicated than 40k's dice+stats+armor system for combats. it could be as simple as, "your character is attempting to shoot the gun out of the hand of a man. he is holding a heart, and needs to get above X number with both dice and card to perform the act successfully. then we could also just ignore the draw system, which encourages to hold on to their "ace" cards for situations in the future.
    >> Anonymous 10/19/09(Mon)23:57 No.6347480
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    I have a sweet old deck of cards with hot air balloons on the backs just waiting for this project to wrap up.
    >> Ursus Rex 10/19/09(Mon)23:57 No.6347485
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    >>6347449
    Another repost, but I love long-barrel pistols with attachable stocks.
    >> Anonymous 10/19/09(Mon)23:58 No.6347495
    >>6347479
    to clarify, i meant his gun is a heart, not that he has a heart in his hand.
    >> Anonymous 10/19/09(Mon)23:59 No.6347511
    >>6347467
    Is...is that a bolt action pistol? Looks like someone took an old school flintlock and made it bolt-action. Then added a magazine and a crazy silencer. I...I love it.
    >> Anonymous 10/19/09(Mon)23:59 No.6347515
    Always felt it would be cool if one of the Jacks had some connection to Jack Horner.
    >> Ursus Rex 10/20/09(Tue)00:01 No.6347536
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    >>6347479
    The game being played should be Blackjack, and 21 should be treated as the natural 20 of the hand. If you bust, that's a failure, so it's part luck, and part skill.

    If you manage to get a 21 using both cards from the same suit as your Gun (IE - You have the 10 of Clubs and you get King of Clubs and Ace of Clubs for 21) then you basically get the Double-Crit Act of God thing.

    It functions similarly enough to a D20 roll but has the advantage of being unique, fitting the setting, and requiring skill in addition to luck.
    >> Anonymous 10/20/09(Tue)00:02 No.6347551
    >>6347479
    example system based on deck+dice. at the beginning of combat, the DM (henceforth known as the "dealer") deals 6 cards to each player. each card can be used to increase proficiency in a given suit by X (X is based on the card number). there is a minor penalty for using cards that differ in suit from the suit of the PC's gun.
    one PC has the 6 of Diamonds, and is attempting to ricochet the shot off a lamppost to kill a man around the corner from his location. due to his suit, his trick shot stat is "5" (random number, not sure how gun stats should work just yet). the shot is difficulty 8. as such, he needs to roll a 3 or higher to successfully complete the shot, though alternately he could use a 2 or higher of diamonds to guarantee the shot.
    the players do not draw until the given combat situation(s) are resolved.
    >> Anonymous 10/20/09(Tue)00:02 No.6347558
    >>6347511

    it's not really a pistol.

    some thick-wristed bastard has cut down an old battle rifle and re-attached what appears to be a rifle-grenade launcher.
    >> Anonymous 10/20/09(Tue)00:03 No.6347564
    >>6347536
    that could work too
    >> Anonymous 10/20/09(Tue)00:03 No.6347566
    >>6347390
    Under my system, the 'penalty' for not using the matching suit is that you don't get to activate your gun's power or what not. I'm still thinking if that should be kinda standardized in terms of effect or not. I was thinking maybe that'd make it harder to counter/nullify, but that might not fit the image of some Cards, so eh.

    However, consider that by not using your favored suit, you may be more likely to hit a suit that your opponent isn't as prepared to defend against. So you are rewarded for switching it up every once in a while.

    >>6347399
    My personal vote is one deck for all players, no dice.

    >>6347446
    I don't quite see how a board game would help. Unless you're talking about publishing this or some other nonsense.
    >> Anonymous 10/20/09(Tue)00:04 No.6347574
    >>6347479
    The problem is that both dice and cards is just physically awkward and will get confusing. Keep things simple.

    Also, drawing nothing but one suit isn't much different than rolling a fuckton of 1's.
    >> Ursus Rex 10/20/09(Tue)00:04 No.6347578
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    >>6347495
    Looked like he posted a picture of a severely cutdown Lee-Enfield rifle with a screw-on can suppressor.

    For what reason such a thing should exist - I got no clue.

    Picture semi-related, cutdown Mosin-Nagant
    >> Anonymous 10/20/09(Tue)00:05 No.6347597
    >>6347536
    I fully support this. It's fast, it's easy, everyone knows the rules, and it adds both an element of luck and an element of skill.
    >> Anonymous 10/20/09(Tue)00:06 No.6347609
    I was sitting in a wobbly chair in a dark corner at the back of the Four Suits drinking down my troubles with a pretty little thing fresh out of Boston.

    Dandy, that'd be Andrew "Dandy Andy" Kershaw to you's from outta town, was makin' a ruckus over the yak-piss the barkeep was pouring down our throats. Can't blame him, really, we haven't had good liquor here in a dog's age.

    Any how, we would've ignored anyone else, but this was Dandy we were talking about. He was wearin' a fancy little pee-shooter at his hip like he always did, but our eyes were all on the hatchet he was swingin' 'round an' bout. He was too damn good with that thing for us to take him lightly.

    Well, as he's going off about the "injustices of our incompetent society," or something cockamamie like that, a walkin' heap of old clothes and stink shambled his way to the bar.
    >> Anonymous 10/20/09(Tue)00:07 No.6347614
    >>6347574
    true, but in a single-deck system, your odds of drawing what you need are actually hurt the more people in your group. and multiple decks seems clunkier than the deck+dice system i proposed. im not totally married to deck+dice, but i prefer it to what has been fleshed out so far. if you could flesh your deck idea out a bit more, i might end up preferring it more.
    >> NF 10/20/09(Tue)00:07 No.6347616
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    >>6347536
    That sounds cool, is there a way to work in modifiers? Like maybe add or subtract up to your gun's stat in whatever task you're attempting to avoid a failure or enhance a hit?
    >> Anonymous 10/20/09(Tue)00:07 No.6347626
    >>6347578
    To fight zombies with, obviously.
    >> Anonymous 10/20/09(Tue)00:08 No.6347629
    >>6347536

    >>6347305 here
    Problem with blackjack, in my opinion, is that it's too flat. Not enough variation/strategy. You pretty much know when to hit and when to stand, even if there are a few exceptions where there could be some slight tension. Also, it feels more like you against the cards than you against the other guy.
    >> Ursus Rex 10/20/09(Tue)00:09 No.6347636
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    >>6347578
    Sadly I seem to be out of relevant weapons now.

    Oh well, general arsenal posts.
    >> Anonymous 10/20/09(Tue)00:10 No.6347646
    >>6347616
    Maybe modifiers let you "cheat" the original rules? Like drawing another card instead of the one you drew, increasing the "21" limit, etc.
    >> NF 10/20/09(Tue)00:10 No.6347648
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    >>6347578
    Actually it's just an even more hacked down than that Nugget. As for why? Well, see the poster.
    >> Anonymous 10/20/09(Tue)00:11 No.6347656
    rolled 1052 = 1052

    >>6347629

    I'll quiet up if there's a massive majority, but i just can't see 'cards only' working for our randomness mechanic. I vote for cards and dice, or better yet the multi-die system posted last thread...

    Maybe we could up the multi-dice system to D10s, so we can borrow ideas and attributes from other dicepool-ish games.
    >> NF 10/20/09(Tue)00:13 No.6347677
    >>6347629
    If you add some modifiers though it allows the opportunity for a more peaked game, and a little gambling too.
    >> Anonymous 10/20/09(Tue)00:13 No.6347685
    Your ruleset, sirs:
    http://www.mediafire.com/?y3q0mzllv1f
    >> Anonymous 10/20/09(Tue)00:14 No.6347699
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    Cards or dice?

    GENTLEMEN.
    >> Ursus Rex 10/20/09(Tue)00:15 No.6347700
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    >>6347616
    I got no clue man, I'm still pretty novice to Tabletop stuff so the Crunch isn't my thing. I know a bit about guns though, and I love Westerns, so I'm good with Fluff'n'Stuff.

    And you're right, that was a Nugget... I think? It has a more squared off magazine what reminds me of a Lee-Enfield. See the similar shape?

    And I know the Why's of the cutdown, the why's of the Grenade Rifle/Can Suppressor/Whatever are what evades me. Because you can is good enough, I guess.

    And what the hell did I post earlier? It looks like a semi-automatic Nugget. A cutdown version of that SVT the Russians had in WWII?
    >> Anonymous 10/20/09(Tue)00:15 No.6347703
    >>6347614
    You have a point about the 'hurting your own party' bit. I've been thinking in duel terms thus far, I'll need to revise that. The reason I was wanting one deck was so that you could use what cards you had in your hand to draw conclusion about what your opponent can't have. Maybe combining multiple decks into one deck (ala Canasta) would be more in order.

    As for fleshing out more, I'd like to. I was kinda hoping to have the Slingers hover around 3 to 4 cards - enough to attack and counter (if you play your opponent right), but few enough to put you at risk for being hit. It should give it the right feel of strategy in tension.

    Hmm... perhaps playing a defense card that's too low to completely nullify an attack should be better than playing a no defense card, in order to reward people who can figure out what their opponent holds. Perhaps an undefended hit would deprive the victim of a card?
    >> Anonymous 10/20/09(Tue)00:15 No.6347709
    >>6347609

    When he got there he sat down heavy-like right next to where Dandy was standin' and ordered a big 'ole mug of boilin' coffee. Dandy and the bar keep just stared at him for a moment.

    Then Dandy slammed his hatchet into the counter top and shouted, "well, what're you waitin' for 'keep? An invitation? Get the man his coffee."

    Laughing now, he sat down and poured himself a shot of whiskey. "Smart man, no way their coffee can taste as bad as their booze." He smiled and took a drink. Then stopped smiling.

    "Where you from, feller?" He asked the rag-heap. To be fair, it looked like his clothes were nice, once. But now they were as worn out looking as the man's face.

    "Well?" asked Dandy again as the bar keep came back with a large tin mug and a pot of boiling coffee.

    "You might want to wait for that to cool down, sir," he whispered as he placed them in front of the newcomer.

    "He knows, that, ha idjit!" shouted Dandy, "he ain't as stupid as you are. Isn't that right friend?" he turned towards the seated man.
    >> Anonymous 10/20/09(Tue)00:15 No.6347712
    >>6347656
    what i was thinking as a system for the cards is based off of Yu-Gi-Oh! (heretical, i know). in aforementioned card game, there are cards you can discard from your hand to increase the attack of a monster you control (Blackwing-Kalut the Moon Shadow and Honest as examples). as explained above, you can discard cards from your hand to temporarily increase your prowess in a particular suit, probably at a penalty for suits that don't match up with your gun. however, there are no card draws for a period of time, making using such cards a strategy choice to minimize luck as a factor and allow for some pretty insane stuff when using suits that match your gun.
    >> Anonymous 10/20/09(Tue)00:17 No.6347734
    >>6347703
    >Maybe combining multiple decks into one deck (ala Canasta) would be more in order.

    Definitely. This is how a lot of places run Blackjack anyway.
    >> Anonymous 10/20/09(Tue)00:18 No.6347753
    >>6347703
    Too low: Magnitude of power = Card played - counter card.
    >> Anonymous 10/20/09(Tue)00:18 No.6347754
    >>6347578
    >>6347578

    Thats a cut down k31 schmidt rubin, not a nagant, just sayin
    >> Anonymous 10/20/09(Tue)00:19 No.6347755
    'Mosin pistol' being shot: http://www.youtube.com/watch?v=rNFsUvh078I&feature=player_embedded
    >> Ursus Rex 10/20/09(Tue)00:19 No.6347758
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    >>6347700
    >> NF 10/20/09(Tue)00:19 No.6347763
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    >>6347700
    yeah, that bit on the bolt is a poser, I haven't the foggiest.
    >> Anonymous 10/20/09(Tue)00:20 No.6347768
    >>6347703
    duels will probably be important as well (specifically if the dealer wants to go into solo background mode, and if someone is using a card that compels them to perform a specific action, like a few mentioned cards in the past few threads).
    >> Ursus Rex 10/20/09(Tue)00:20 No.6347771
    >>6347754
    Yeah, I caught that it wasn't a Nagant after posting it and looking at it full-res. The thumbnail in my folder didn't show the lack of the turnbolt.
    >> monotreeme 10/20/09(Tue)00:21 No.6347780
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    this is called a 'mares leg'

    a pistol manufactured for a brief time by the Henry repeating arms company

    google it
    >> Ursus Rex 10/20/09(Tue)00:22 No.6347791
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    >>6347763
    I also have a nice collection of C96 pictures.
    >> monotreeme 10/20/09(Tue)00:23 No.6347796
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    and then there is this thing
    >> Anonymous 10/20/09(Tue)00:24 No.6347802
    So what's the technology like in this setting? Trains? Planes? Automobiles?
    >> NF 10/20/09(Tue)00:24 No.6347803
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    >>6347700
    Also Enfields and Webleys *slobber*
    >> Anonymous 10/20/09(Tue)00:24 No.6347811
    >>6347802
    Trains are pretty wild-westy. Horses, too.
    >> Anonymous 10/20/09(Tue)00:25 No.6347823
    >>6347802
    I was thinking pretty strictly old west. Trains, some cars in the city-states. If you wanted to go for the anime vibe hinted at in the earlier threads, just think Trigun.
    >> Anonymous 10/20/09(Tue)00:25 No.6347825
    >>6347709

    Our jaws were staring to droop by that time cause while Dandy was mouthin' off to the keeper, the stranger had already downed half the cup! Didn't even flinch, I swear!

    "What the?!" exclaminated Dandy.

    The stranger reached into the recesses of his persons and took out a clear bottle. He uncorked it and filled up the rest of the cup.

    "Izzat real booze, friend?" asked Dandy, the consumption of boilin' water forgotten in the face of possible alcohol consumption of this own. "Smells like that Russian shit, dohdka or bohdka, or something like that. Care to share, friend?"

    The stranger just stared into his cup and swirled it around with his left hand.

    "I'm talking to you, mister!" Dandy shouted as he stood up.

    The stranger took a sip.

    "That's it, partner!" he shouted and grabbed the hatchet's handle. "I don't like being..."

    Before he had a chance to finish the man had casually flung the contents of his cup into Dany's face. He gave a howl of pain and clawed at his eyes frantically.

    But the stranger wasn't done, quick as a wit he broke the Vodka bottle over Dany's head then drove the broken edge into his shoulder.
    >> Anonymous 10/20/09(Tue)00:26 No.6347833
    >>6347734
    While true, I'm not the blackjack guy, if that's who you think you're talking to.

    >>6347753
    That's a pretty good idea, but I'm not sure what that actually means in game terms. I guess that could be turned into straight up damage or something? I was kinda hoping to do something light on the numbers for damage (something along the lines of 'you get hit' vs 'you don't'), but I'm willing to go with whatever works.

    >>6347768
    Yeah, I figured as much. After all, how can you have a Wild West setting without shootouts and duels?


    I think figuring out how cards (which are your character's number one resource in battle) get replenished is rather important, I'll have to think on that.
    >> Anonymous 10/20/09(Tue)00:26 No.6347834
    >>6347780

    that's not a pistol, bro.

    it's a short rifle.
    >> NF 10/20/09(Tue)00:27 No.6347847
    >>6347802
    As I said in one thread or another:

    BLIMPS!

    GIANT FUCKING TRAINS AND HUGE ARMORED BLIMPS!

    Basically all modes of transportation must be steampunk to the gills. Cars have at minimum siz wheels if not halftracks. All modes of tranport are either the gilded mobile sculptures of the rich, the utilitarian apparatus of industry or the armored beasts of war.
    >> Anonymous 10/20/09(Tue)00:27 No.6347850
    rolled 6595 = 6595

    >>6347796
    Five of spades, the 'Smith's Folly'

    Made by a man that believed that running out of bullets should never take you out of the fight, the five gives the Slinger holding it the speed of a angry panther, so long as he doesn't have even a smidge of black powder on his person.

    When used normally, the wounds it leaves are still every bit as ugly as if the target were stabbed with a Bowie knife.
    >> Anonymous 10/20/09(Tue)00:27 No.6347856
    >>6347847
    This.
    >> Ursus Rex 10/20/09(Tue)00:28 No.6347861
         File1256012909.jpg-(206 KB, 1000x750, 1226367101256.jpg)
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    >>6347780
    They've brought those back in limited supply for people in Alaska as anti-bear guns.

    Why they don't just carry a full-size gun, I dunno, but anyways... I imagine I have some pictures of those buried but I don't feel like hunting them down.

    >>6347796
    See Pic

    >>6347803
    I fucking love that guy, do you know if he still posts on /k/ at all? He had the BEST original content next to good ol' Meplat.
    >> Anonymous 10/20/09(Tue)00:29 No.6347873
    >>6347847
    >>6347856
    I disagree. If you want that, just go play Deadlands. Not everything has to be steampunk or SCIENCE.
    >> monotreeme 10/20/09(Tue)00:29 No.6347881
    >>6347834
    I have a pic of the original advertisement where it says 'PISTOL' somewhere but cannot find it

    also that is like saying that a revolving rifle is just a big pistol.
    >> Gnollbard !aDIap4MeRg 10/20/09(Tue)00:30 No.6347888
    >>6347861
    You've got it "Bear"-ied?

    Giiiiiiiiihihihihihihi...
    >> Ursus Rex 10/20/09(Tue)00:31 No.6347902
         File1256013070.jpg-(75 KB, 650x456, 1082576208972.jpg)
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    >>6347888
    Good one bro
    >> NF 10/20/09(Tue)00:31 No.6347903
         File1256013077.jpg-(317 KB, 2160x1215, .303 & webley.jpg)
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    >>6347847
    also more lovelies from drake's deck.
    >> Anonymous 10/20/09(Tue)00:31 No.6347904
    >>6347847
    Fuck that. Keep it simple, keep it westernish.
    >> Anonymous 10/20/09(Tue)00:32 No.6347910
    >>6347881

    what? no it isn't.

    a pistol is for firing one handed, at least before weaver stance and whatnot got all over the everywhere.

    no one fires a shortened rifle one-handed unless they are using blanks or are very very angry at their wrists for some reason.
    >> NF 10/20/09(Tue)00:33 No.6347928
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    >>6347861
    Not altogether sure, I think I saw him on opchan a couple months back though.
    >> Ursus Rex 10/20/09(Tue)00:33 No.6347930
    >>6347910
    Most of the Mare's Legs are chambered for .44 Mag or similar cartridges. Those are pistol calibers.
    >> Anonymous 10/20/09(Tue)00:34 No.6347935
    I can see how using a deck would work well with the 54.

    A Black Joker is the GM's choice- but whatever it is, it can't be better than bad. Fortune's gone south on you, partner. If it's a wound, it's permament- but it'll be a permament boost to your reputation, too.

    A Red Joker is the GM's choice- but whatever it is, it's gotta have a silver lining for the player. The drawback? Nobody can know. If they do, you'll regret it the rest of your days.

    Every gun has it's day. The smaller and shorter range the gun, the lower on the draw it's going to be- a derringer on a deuce, a big gun on an ace. Pick a suit to fit the gun, too.

    When you fight? You don't draw a card. You draw a hand. Five card straight draw. Poker hands. Your gun's card is a wild. If your gun is one of the 54, any card in the suit is a wild, and your gun's specific card means -two- cards in the hand (the gun's card + one of your choice) become wilds if they aren't already.
    >> Anonymous 10/20/09(Tue)00:34 No.6347943
    >>6347825

    The stranger stood up and picked up Dandy off the floor by the back of his collar; forcing him to stand.

    Eyes wide and jaws on the floor, we listened to his gravel voice and shuddered.

    "I'm. Looking. For. A. Bitch" he graveled. "Half a head shorter than this fucker. Wheat for hair. Hazel eyes. Big lips." He shook Dandy like a rag doll as he spoke. "Likes to wear fancy dresses. Flirts with anything with a dick and more than a dime. High pitched voice."

    He stared each of us down in turn until a man in the back managed to studder out, "V-V-Vicky?"

    The man shot him a piercing stare. "When?"

    "T-t-t-two w-weeks."

    "Where?

    "W-w-west."

    He let go of Dandy but caught him again by the jaw. He pried open his mouth and stared inside for a moment.
    >> monotreeme 10/20/09(Tue)00:35 No.6347956
         File1256013355.jpg-(110 KB, 1231x292, 1249017012321.jpg)
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    >>6347910
    this thing was chambered in .44 magnum.

    so either your a pussy or you didn't think they'd scale down the ammo to?
    >> NF 10/20/09(Tue)00:36 No.6347967
         File1256013413.jpg-(118 KB, 634x907, 1234670315867.jpg)
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    >>6347904
    Nothing is as quintessentially western as trains. Automobiles would be big and rare, a small locomotive without tracks almost.

    And the blimps? Eh, put Saloons on them.
    >> Ursus Rex 10/20/09(Tue)00:37 No.6347972
    >>6347935
    Poker is fun, but I suggest using Blackjack on the simple basis it's quick and easily applied in exchange of a D20 system.

    If you want to implement a "Quick-Draw" system, then it's as simple as shuffling, cutting, and drawing the top card off and going with who has highest. A card matching your Gun's suit trumps a card of equal status.

    The more simple you can keep the system, the less you implement rules and laws, and stuff like that, the less overall work has to be put into it making sure everything is balanced and thus - less crunch.
    >> Anonymous 10/20/09(Tue)00:38 No.6347979
    Hey, /tg/. OP of the first thread here.

    Thank you.

    Between the four threads, I have more than enough material to run the game.

    In the off chance anyone's interested, my Wild Cards game will be Wild West with a subtle steampunk edge (less than Deadlands, notably). Each PC will be a Slinger, and they'll draw from a deck to see which Card picks them. I will remove the Red and Black jokers (and possibly the Ace of Spades) before this step.

    I would spill more about how I want the game to unfold, how I'm going to work in the Dealer, et al, but on the offchance one of my players-to-be finds this, I'm going to keep my yap shut.

    I've said it once, and I'll say it again. /tg/ gets shit DONE.
    >> Anonymous 10/20/09(Tue)00:41 No.6348017
    >>6347943

    Face hard as stone he gripped Dandy by the scalp and lifted him off the floor. Dandy barely had time to squeal before the fist slammed into the side of his jaw.

    Dandy hit the floor in a heap and didn't move.

    The stranger took a knee and opened his mouth again. After a few pokes, prods, and yanks, he stood back up.

    He tossed a tooth onto the counter top. Inside the crown was a small nugget of gold, a filling.

    "For the damages."

    He tossed another to the man that had answered his question.

    "For the trouble."

    He pocketed a third.

    "For the Vodka."

    Then he just walked out the door and turned west.
    >> NF 10/20/09(Tue)00:42 No.6348022
         File1256013723.jpg-(31 KB, 726x488, 1217380364385.jpg)
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    >>6347910
    this setting's attracted /k/ommandos son, watch yer gab, lest yeh want to be learnin' real particular like what the difference between a magazine and a clip is.
    >> Anonymous 10/20/09(Tue)00:42 No.6348028
    >>6347972
    Game feels like resolution should be fast, but using cards feels classy for the theme. Blackjack seems a fast way of doing it.

    Or Scum for certain situations.
    >> Anonymous 10/20/09(Tue)00:43 No.6348045
    There are some gun guys in here, so let me ask a question that's been bugging me:

    Are those shooty-punch gauntlets they use in Inglorious Basterds real? If yes, what are they called?
    >> Anonymous 10/20/09(Tue)00:43 No.6348048
    >>6347979
    So what kinda system are you using? Or are you just running something freeform/rule light?
    >> Ursus Rex 10/20/09(Tue)00:44 No.6348066
    >>6348028
    Exactly. Using a real deck of cards fits the theme. Blackjack is quick and can, with a minimum of difficulty I think, be used to adapt D20 rules to the rules. It also brings an element of skill and luck to the game that goes with the theme - Slingers rely on both to stay alive.
    >> Anonymous 10/20/09(Tue)00:44 No.6348073
    >>6348048
    Classic Deadlands, minus the Hucksters/Shamans/ETC.
    >> Anonymous 10/20/09(Tue)00:46 No.6348098
    >>6348017

    The bar was silent save for Dandy's occasional moaning for a long time.

    Eventually, I broke the silence.

    I turned towards the man that had talked, "what do you think he wanted with that woman?" I asked.

    "S-she t-told me," he studdered, "b-before she l-left.."

    "Told you what?" one of the patrons asked.

    "S-she s-stole.."

    "What? Money?"

    "A-a..."

    "Out with it!"

    "A Card."
    >> NF 10/20/09(Tue)00:46 No.6348102
    >>6348045
    Yes, though the versions I'd seen were mounted on work gloves rather than the silk numbers they had. Can't remember the name or the cause for their existence.

    One source told me they were some kind of OSS gear, another said they were used by Seabees who needed a gun in the cab to fend of japs with knives. One both or neither could be correct as far as I know.
    >> Ursus Rex 10/20/09(Tue)00:48 No.6348128
    >>6348045
    Haven't seen the movie, dunno whatcha mean.
    >> Anonymous 10/20/09(Tue)00:48 No.6348133
         File1256014124.jpg-(15 KB, 363x231, glove-gun.jpg)
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    >>6348045

    yeah, they're real. they don't really have a name, though.
    wikipedia calls them Sedgley OSS .38s, but google prefers glove gun.
    >> NF 10/20/09(Tue)00:50 No.6348156
         File1256014258.png-(201 KB, 420x258, glove gun.png)
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    >>6348128
    These angry little things. Don't know much about them save that it's a good way to end a gun fight right fucking quick.
    >> Anonymous 10/20/09(Tue)00:51 No.6348158
    i think we need to get someone with a good head for rulebooks to make one for this and put it up on the internets. LET THE WORLD TREMBLE AT THE MIGHTINESS OF /tg/!
    >> NF 10/20/09(Tue)00:52 No.6348167
    >>6348133
    Guess they were OSS, cool.
    >> Ursus Rex 10/20/09(Tue)00:52 No.6348178
    >>6348156
    Ugly little sucker. Reminds me of some of those other ingenious devices people have come up with over the years to defend themselves.
    >> Anonymous 10/20/09(Tue)00:53 No.6348179
    >>6348158

    I'll write the fulff section!
    >> Anonymous 10/20/09(Tue)00:55 No.6348197
    >>6348179
    from the looks of these 4 threads, there will be no shortage of people willing to do that. what this needs right now is a solid combat system. we seem fairly divided on how we want that to work.
    >> Anonymous 10/20/09(Tue)00:55 No.6348200
    >>6348179
    I'm pretty sure all of us just wrote the fluff section
    >> Anonymous 10/20/09(Tue)00:56 No.6348226
    >>6348197
    Yeah. I'd say vote for it, but unfortunately that would be embarrassingly easy to tilt.
    >> Anonymous 10/20/09(Tue)00:58 No.6348244
    >>6348226
    >>6348200
    >>6348197

    Sorry, I meant the world's fluff, not individual cities or Guns.
    >> Anonymous 10/20/09(Tue)00:59 No.6348258
    >>6348244
    ah. have at it then. do we want to convene for now to work on systems and fluff to put this shit together?
    >> Anonymous 10/20/09(Tue)00:59 No.6348260
    >>6348244
    We can't agree on that worth a damn either.
    >> NF 10/20/09(Tue)00:59 No.6348264
    >>6348197
    It might be fun, just as there are many ways to play a game with a deck of cards, to allow for a number of ways to play the game. In order to avoid complication there should be some kind of central stat core, but the way one interacts and uses those stats could change based on the game they like to play. Hell, you could use blackjack to hit and poker to pick locks or whatever if you wanted to.

    Just an idea, I am notoriously bad with crunch, see NUtopia.
    >> Anonymous 10/20/09(Tue)01:00 No.6348277
    >>6348260
    i mean in the sense of fleshing out our ideas more. right now we can't agree, but none of our ideas are close to complete. if we give it a few days of thought and effort, we might be able to get our suggestions into a workable state to present.
    >> Anonymous 10/20/09(Tue)01:01 No.6348282
    >>6348258
    It's a nice thought, but the reality of it is that without some more organization this won't get off the ground. Everyone convening to make private systems/fluff will just lead to another thread with more bitching back and forth about whose shit is better.

    Maybe we should make an IRC channel or something?
    >> Anonymous 10/20/09(Tue)01:03 No.6348302
    >>6348282
    good point. i need to head off for now though, i'll check the archived thread tomorrow/today to figure out the consensus and roll from there.
    >> Anonymous 10/20/09(Tue)01:03 No.6348305
    >>6348277

    By Thursday I'll try to have a passable version available.

    I'll start some opinion/critique threads to point me on the right direction on the way.
    >> Ursus Rex 10/20/09(Tue)01:03 No.6348306
    >>6348264
    Poker can be awfully tedious and can take a while, especially if you're playing it seriously. It could be used for characters playign an actual Poker game, but the time it takes to teach all the rules to GM and player alike is much larger compared to good ol' Blackjack, especially if you learn more than one form of Poker.

    I love Poker, I love its place in Western society, but for the sake of gameplay I think Blackjack works better, especially since busting = critical failure pretty nicely.
    >> Anonymous 10/20/09(Tue)01:03 No.6348310
    Sounds like we have a challenge set before us.
    >> Anonymous 10/20/09(Tue)01:06 No.6348346
    #wildcards is now a temporary channel on sup/tg/, if anyone want's to start arguing there instead.
    >> Anonymous 10/20/09(Tue)01:06 No.6348350
    >>6348282
    It can't hurt. #WildCards on irc.rizon.net
    >> Anonymous 10/20/09(Tue)01:07 No.6348359
    >>6348346
    How do you get to that?
    >> Anonymous 10/20/09(Tue)01:08 No.6348384
    I'll be going with the "Civil War leads to new world order" bit I presented earlier. I'll do some research into the politics of the time to see who might have realistically done what.

    I was thinking about having the KKK/Illuminati/Stone Masons (ie, big secret society) having a hand in starting the chaos.

    Hell, that might even be a good way to get magic into the world.

    I'd appreciate any ideas ya'll have on the subject.
    >> Anonymous 10/20/09(Tue)01:09 No.6348400
    >>6348384
    probably no magic outside of the guns themselves.
    >> Anonymous 10/20/09(Tue)01:09 No.6348405
    >>6348359

    just type /join # channel, to create a temporary channel of that name. if we end up using it, i'll register it.
    >> Anonymous 10/20/09(Tue)01:11 No.6348420
    Do we really need to make a system for this? I mean, there are already so many systems out there...and people who are dissatisfied, or have a preferred system are more than likely just going to use that anyway.

    So far, though, the fluff is fantastic.
    >> Anonymous 10/20/09(Tue)01:12 No.6348439
    >>6348420
    It's a bit more personal this way.
    >> Anonymous 10/20/09(Tue)01:13 No.6348451
    >>6348439

    This is very true, and I do not want to discourage anyone with my previous statement. Just one of my passing thoughts.
    >> Anonymous 10/20/09(Tue)01:14 No.6348456
    The young woman, no older than 20, sat by herslef in the corner, minding her own business. She had been there for several hours, and several men had attempted to buy her a drink, but she had completely disregarded every advance made, yet she remained, as if waiting for something to happen.

    A young man made his way into the bar, and was halfway towards the bar when he stopped dead in his tracks. He slowly turned his head and looked straight at the girl. For the first time since she had been there, the girl looked up and seemed to take an interest in the man. The man walked over to the table and sat down.

    "Well hello there darlin'. I don't know how ta say this, but I felt... drawn here, and I'm guessin' your the reason."

    "You got that right, stranger," The girl replied. "I felt that someone was coming along, so I decided to have a wait in here and see who happened along. So... what're ya holdin'?"

    "7 of Diamonds. Kiss of Fortune"

    The girl started laughing, as if something kept hidden had suddenly been revealed to her. "Ah, well that explains why we met. I got good ol' Jack. Diamond Jack."

    A wide grin split the features of the man. He had finally found what he was looking for. The start of a Hand.
    >> Anonymous 10/20/09(Tue)01:15 No.6348459
    >>6348456
    The two noticed that the bar had gone silent. The crowd had been listening intently to the whole conversation, and the mood had become tense. The silence was broken by the racking of a shotgun behind the bar.

    "Let's get 'em, lads!" The bartender shouted.

    As every man drew a gun, the girl kicked the table over, and the man dove behind it. They both drew their Guns, the girl's was a six shooter, and the man thought it was mad eof glass at first, but then realized it was made out of pure diamond, with an ornate J engraved on the grip. His own Card wasn't much to look at in comparison, it was just a normal looking lever-action rifle, it's only decoration was 10 diamonds encircling the barrel.

    They looked at each other, and with a nod of their heads, jumped out from behind the table and started shooting.

    (Just a bit of quick writefaggotry, this is kind of how I imagine a game starting. You're typical "You meet in a tavern" start, but with a western feel.)
    >> Ursus Rex 10/20/09(Tue)01:15 No.6348464
    >>6348451
    Well that's why the Blackjack system would work well, I think, simply because any system based on D20 could easily be adjusted to it.

    And I know I've said this like a dozen times already and most people are probably sick of it, but still.
    >> Anonymous 10/20/09(Tue)01:17 No.6348485
    rolled 32029 = 32029

    currently, we're all in the irc.rizon room.
    >> NF 10/20/09(Tue)01:19 No.6348517
    >>6348420
    As has been stated both deadlands and aces & eights can be used to form the backbone of this if you like. GURPS if you want.

    I think the fluff deserves a system unique to it as well though.
    >> Anonymous 10/20/09(Tue)01:22 No.6348547
    How does I irc?
    >> NF 10/20/09(Tue)01:26 No.6348608
    >>6348547
    install chatzilla, enter #wildcards in the join channel search
    >> Ursus Rex 10/20/09(Tue)01:35 No.6348738
    Alright gentlemen, seems like this thread is done for the night and I'm off to sleep. It's been a blast.
    >> Anonymous 10/20/09(Tue)02:32 No.6349511
    bump
    >> Anonymous 10/20/09(Tue)02:36 No.6349587
    Discussion on IRC concluded. We've got some ideas, and some disputes, but are making progress on a resolution system that mainly uses cards, at least for combat.
    >> Anonymous 10/20/09(Tue)03:45 No.6350245
         File1256024704.jpg-(120 KB, 921x720, 4SpadesReflection.jpg)
    120 KB
    Is drawfaggotry welcomed?
    The four of spades, don't know if it's been done yet.
    Idea pulled from this site with the card meanings. >>6346261
    "Rest and retreat. Decisions made in calm." So I named this "Reflection" for the moment.
    Focuses more on accuracy and trick shooting with moderate power and lower speed.
    Much more focused on defense, support, and just responding/reacting to assaults rather than taking the initiative.
    >> Anonymous 10/20/09(Tue)03:47 No.6350270
    >>6350245
    Drawfaggotry is always welcome. Actually, love the sort of drawfaggotry you have goin' on here. Hate to hijack, but, er, ever you want to do other drawings, shoot me an email?
    >> Anonymous 10/20/09(Tue)03:58 No.6350372
    >>6350270
    To be honest, I probably won't, just cause college is taking up enough of my time as is and I draw mainly on whims.
    A ton of stuff I said I'd do in request threads is also not done.
    But what did you have in mind?
    >> Anonymous 10/20/09(Tue)04:01 No.6350400
    >>6350372
    Not going to detract from this thread further by hijacking with my own requests; but, I'll keep an eye out for any future drawfag threads you decide to start up.



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