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  • File : 1256745667.jpg-(726 KB, 3125x2173, German Trenches on the Aisne.jpg)
    726 KB Anonymous 10/28/09(Wed)12:01 No.6470755  
    Hey /tg/
    Has anyone ever done a WW1-esq high fantasy RP?
    Because it would be quite interesting.
    Any input, ideas for systems, ect.
    inB4 the wall thread link
    >> Anonymous 10/28/09(Wed)12:01 No.6470760
    >>Party is hit by artillery
    >> Anonymous 10/28/09(Wed)12:03 No.6470771
    Yes, /tg/ has talked about such a thing many times in the past. General consensus is suddenly, necromancers are critical to national wartime power.
    >> Anonymous 10/28/09(Wed)12:03 No.6470774
    Iron Kingdoms is pretty WWI-esq.
    >> Anonymous 10/28/09(Wed)14:11 No.6471913
    Sounds like you need Weird Wars: http://www.peginc.com/games.html

    Failing that, Wraith The Great War was pretty fine.

    Eberron also has a (kind of) fantasy great war in it's back story.
    >> Anonymous 10/28/09(Wed)14:35 No.6472175
         File1256754939.jpg-(82 KB, 499x768, arrowsmith_sosmartintheirfineu(...).jpg)
    82 KB
    While it's a pretty bad comic that mostly consists of every damn war story cliché you can think off, Arrowsmith could still be useful inspiration because it's really just WW1 but with mages instead of planes, salamanders instead of bombs and so on.
    >> Anonymous 10/28/09(Wed)14:39 No.6472221
    >>6470755
    high fantasy will not go with WW1, low fantasy maybe
    >> Anonymous 10/28/09(Wed)14:42 No.6472239
    So instead of a "Rocks fall" ending we have "Maxims Fires"?
    >> Anonymous 10/28/09(Wed)14:43 No.6472244
    It all depends on what kind of game you're looking for. Are you thinking dogfighting dragons or gritty infantry action? I can't imagine trench wars being that much fun to roleplay, though.
    >> Anonymous 10/28/09(Wed)14:52 No.6472356
    >>6472244
    What would be fun is if the war ended in a draw, and the players are Iron Harvesters (salvagers) that go into the buffer zones and battles zones and loot army equipment. Fighting both sides and necromancers on the way.
    >> Anonymous 10/28/09(Wed)15:34 No.6472829
    >>6470755
    have the players roll every two minuets to see if they get smeared by artillery
    >> Anonymous 10/28/09(Wed)15:37 No.6472863
    >>6472829
    What would the perception check for landmines be?
    >> Anonymous 10/28/09(Wed)15:38 No.6472873
    players are forced into attacking a enemy trench, everyone dies no rolls, no saves just cut down by machineguns and artillery shells
    >> Anonymous 10/28/09(Wed)15:40 No.6472883
    >>6472863
    you step on one.
    thats the perception check
    >> Anonymous 10/28/09(Wed)15:40 No.6472892
    >>6472356
    STALKER
    >> Anonymous 10/28/09(Wed)15:42 No.6472903
    >>6470755
    bring a lot of extra character sheets
    >> Anonymous 10/28/09(Wed)15:42 No.6472910
    >>6472863
    Roll to see if you recognise whose intestines you just got covered in.

    Also, test to save against shell shock.
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)15:44 No.6472923
    I think that there's a lot of untapped potential in a Great War setting, mainly because there's more to it than the Western Front.

    What if Lawrence of Arabia had to negotiate with capricious and whimsical desert dijiins and genies to gain their favour and the power to incite the Arab Revolt against the Ottomans?

    In East Africa, more soldiers were killed by disease than fighting - local voodoo witch-doctors take these disease-riddled corpses and reanimate their own zombie army?
    >> Anonymous 10/28/09(Wed)15:45 No.6472930
    DM: ok everyone roll a dex check
    players roll
    ok mike and jim die screaming as mustard gas burns their eyes and lungs.
    the rest of you get your masks on in time but you die anyway from the artillery shells hiting your trench
    >> Anonymous 10/28/09(Wed)15:50 No.6472986
    >>6472930
    Next session.
    DM: ok everyone, roll fort save.
    roll
    You all die from flu, lol.
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)15:52 No.6472998
    >>6472923

    -Lead a ragtag bunch of volunteers in an improbable mission to hunt down the infuriatingly elusive German commander of East Africa, Lettow-Vorbeck, running into all manner of bizarre episodes along the way as you trek across the untamed country.

    -You play the role of American spies and you have to spirit the hard copy of the Zimmerman Telegram out of Mexico - if you don't expose the plot before it can be organised, Mexico could well invade the USA.
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)15:56 No.6473033
    >>6472239

    Maxim fires, 50,000 people die.
    >> Anonymous 10/28/09(Wed)15:57 No.6473043
    >>6472998
    >american spies
    >in mexico

    im sure they wont stand out like a sore thumb
    >> Anonymous 10/28/09(Wed)15:58 No.6473047
    > a WW1-esq high fantasy RP?

    Everyone is the bad guys, but when the bad guys win they make the losers accept all the blame and intentionally set out to cripple them as a nation, paving the way for a maniac to head the angry, starving nation in a war of aggression and slaughter that the erstwhile victors are too cowardly to stop until the maniac is knocking on their door?
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)15:58 No.6473054
    >>6472998

    -Uh-oh, it's the October Revolution! Your nobleman lost his power in February - now he may lose his life. He and a band of loyal Cossacks engage in an epic trans-Siberian quest to escape to refuge in Japan, defending themselves against the insensible proles in their mad orgy of destruction.

    -An utterly massive rail cannon of a scale never seen before, and which can strike Allied trenches from well beyond artillery range, has been set up behind the German lines. As RN officers you must carefully guide a shallow-draft boat over the minefields of the coast, infiltrate Belgium and destroy the fearsome gun, maybe indulging in a bit of guerilla warfare with Belgian partisans along the way.

    -Airship combat. Justification enough in and of itself.
    >> Anonymous 10/28/09(Wed)15:59 No.6473055
    >>6473043
    >every american is a white anglo-saxon protestant
    >> Anonymous 10/28/09(Wed)16:06 No.6473133
    >>6473055
    back in 1914... pretty much
    >> Anonymous 10/28/09(Wed)16:06 No.6473135
    >>6473054
    Well, at first the whites held a major part of russia, so no need to flee that far... and japs didn't really like russians at the time.
    But playing an agent of the tsar's politic police before the revolution could be fun... the same for an anarchist or bolchevik terrorist.
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)16:07 No.6473145
    >>6473054

    a couple more fantasy-oriented ideas:

    -All of the tunnels and counter-mines that the armies have been digging underneath each other break out into ancient antediluvian buried temples. Cue a hasty truce between these companies of men who have not seen the light of day in months as they form a desperate line against the upsurging hordes of the Hollow Earth.

    -Desperate for an edge in the see-saw campaign German and Russian rituals alike summon the ghosts of the Baltic Crusades to add spectral strength to their armies.
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)16:09 No.6473158
    >>6473145
    >-All of the tunnels and counter-mines that the armies have been digging underneath each other break out into ancient antediluvian buried temples. Cue a hasty truce between these companies of men who have not seen the light of day in months as they form a desperate line against the upsurging hordes of the Hollow Earth.

    I once had a dream... nay, nightmare like that... my god, it was horrible, as the temple was half submerged and a bunch of soldiers armed with bolt-action rifles, water up to their waists, were forced to do battle a bunch of aquatic monkey-like monsters that ate the bodies of those they killed with knives and teeth...

    *Shudders*
    >> Anonymous 10/28/09(Wed)16:15 No.6473215
    >>6473158
    There's a serie of french comics about that... a soldier that finds a strange talking statue in the mud of a tunnel, manipulated from afar by a mummy imported to paris...
    >> Anonymous 10/28/09(Wed)16:20 No.6473260
    It angers me that people want to make the Germans the bad guys in WW1 as well. They weren't nearly as bad as the Nazis, they just got pulled into a conflict because of their allies. Also know that during that time Germany was considered technologically superior to the US or England, keep that in mind before you fight German summoned daemons (because the conservative population of Germany would ok that amirite?) with American battle suits.

    Moderately butthurt, but it's irritating to always have Germany become the EVIL VILLEINS WHO MURDER BABIES FOR FUN in any given war.
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)16:21 No.6473266
    >>6473145

    -Rather than trying to batter through the German trenches, why not utilise teleportation magic to warp your soldiers past them? ...those who step through the portal don't know where they are, but wherever it is it isn't Prussia.

    -The German High Seas Fleet is notorious for spending most of the war in port. What if anxiety over a clash with the Royal Navy was only part of German naval timidity, though? Spooky stuff haunts the wharves of Kiel after dark...
    >> Anonymous 10/28/09(Wed)16:26 No.6473313
    Ok, the interest has been sparked. How many people here actually want to see this happen? Like, would keep tabs on it if it was developed?

    I am a brewfag (and enjoy doing so) but if I spend ten hours so some asshole can write "lol, it isn't as good as GURPS, u suck and fail" in two seconds I will bomb the servers that host 4chan (or specifically /tg/).

    But this would make a dank mini game as well... any way, who wants this to be done?
    >> Anonymous 10/28/09(Wed)16:26 No.6473315
    >>6473260
    im pretty sure at no point in this thread anyone said germany is evil.
    i think the people who "GERMANY WAS EVIL NAZIS IN BOTH WORLD WARS!!!11" are fucking retards, and should be drafted in for frontline infantry
    >> Anonymous 10/28/09(Wed)16:26 No.6473317
    >>6473260

    Germans are easy to dislike as they went: FRANC-TIEURS! EVERYWHERE! BURN DOWN THOSE VILLAGES!

    But Austro-Hungarians, oh, the Austro-Hungarians...they acted like they were the Imperial Guard of WH40K.
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)16:27 No.6473328
    >>6473313

    Count me in, I'm all for the victorian (if you can make an 1880s version with redcoats and stuff) and post-victorian periods (as well as industrial warfare).
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)16:30 No.6473349
    >>6473317

    Actually, that would be the Italians.

    "LET'S FIGHT THE SAME BATTLE, USING THE SAME TACTICS, EQUIPMENT AND MANPOWER FOURTEEN TIMES. IN A ROW. WHAT? DON'T LIKE IT? WELL THEN, ASSEMBLE THE FIRING SQUAD!"
    >> Anonymous 10/28/09(Wed)16:30 No.6473351
    >>6473260
    > It angers me that people want to make the Germans the bad guys in WW1 as well.
    But they were the badguys. Of course you could say the Britain and France were badguys too. They were all badguys.
    Western Imperialist arrogance and warmongering aggression finally met it's match: each other.
    From the point of view of the Communists, WW1 was an inevitability. From the point of view of the colored peoples, WW1 was karmic vengeance.
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)16:32 No.6473378
    >>6473260

    >>but it's irritating to always have Germany become the EVIL VILLEINS WHO MURDER BABIES FOR FUN in any given war.

    Hey now, just two. Bismarck can trampoline over as many Frogs as he wants, as far as I'm concerned.

    In any case, at the end of the day it WAS Germany who invaded Belgium...
    >> Anonymous 10/28/09(Wed)16:32 No.6473381
    >>6473328
    oh lordy victorian era warfare would be even worse. at least the ww1 guys had trenches
    DM: ok every line up into a firing line
    players line up
    rolls
    DM: you all die from 450 men down the field firing a volly at you before you can march into position
    >> Anonymous 10/28/09(Wed)16:34 No.6473402
    >>6473313
    Do it bro
    >> Anonymous 10/28/09(Wed)16:35 No.6473405
    >>6473381
    DM: your officer says "see those guys over there? the ones on the figh ground that outnumber us? yah mount bayonets and charge them IN MARCHING FORMATION"
    players leave the table
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)16:35 No.6473415
    >>6473381

    Except when you are fighting Zulu!
    >> Anonymous 10/28/09(Wed)16:36 No.6473419
    >>6473328
    K, coo' should we discuss it here or make a thread?
    >> Anonymous 10/28/09(Wed)16:37 No.6473441
    >>6473313
    It would be awesome.
    Particularly if you included some non-standard races as well as Dwarves, elves, human, ect.
    The 31st French Somme Lizard Man regiment.
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)16:43 No.6473488
    >>6473381


    You're thinking Napoleonic Wars, not Victorian ones.

    >>6473266


    A couple more campaign ideas:

    -The Imperial Japanese Navy, eager to gather more laurels following its crushing defeat of Russia in 1905, is preparing to seize Germany's Pacific colonies. The trouble is, though, that the IJN is acting on its own initiative without any actual direction from the government. If it comes to fighting then the admiralty will be LUCKY if they're just asked to commit seppuku. The only way is for a lightning victory - it is said that the Imperial Regalia of Japan have mystic properties of the Emperor's status as priestly intercessor with the gods that could compel German colonists to surrender without a fight - the trouble is spiriting them away from heavy guard, and then sailing south before a torpedo from a Tsingtao U-boat make the sacred regalia a bit salty...

    -AIRSHIP. COMBAT.
    >> Anonymous 10/28/09(Wed)16:44 No.6473504
    >>6473462
    airships get owned by ground fire or shoot each other to pieces 4 times outa 5


    HOORAY!
    >> Anonymous 10/28/09(Wed)16:45 No.6473519
    >>6473378
    Awww, poor defenseless peaceloving Belgium.

    http://en.wikipedia.org/wiki/Leopold_II_of_Belgium
    >> Anonymous 10/28/09(Wed)16:47 No.6473537
    >>6473519

    >A result of Leopold's colonialism, children had their hands amputated when they didn't meet demands

    Holy shit
    >> Brewfag 10/28/09(Wed)16:52 No.6473603
    Ok, initial thoughts. It wouldn't be fun to roleplay a member of the army, so the game should be geared to one of three careers.

    *Scavengers who recover magical artifacts and expensive weapons from battles

    * Tomb Raiders out to steal from ruins.

    * and Airship pirates/privateers.

    I don't like high fantasy where you can say a four letter word and rape physics in the ass, so I would say we go with mid level magic. Wizards are moderately rare, unless they are masters they will use guns, most magic comes from items. Ambiguity of the existence of gods/souls, and more logical creatures.

    For example: If we have vampires (I suggest we don't, or if we do shake them up) they don't get killed by holy water (if they did then every one would be catholic no?) but they can shake off head shots (as they are dead). I guess would would need to target their weakness (sunlight, fire, or maybe destroying the heart).

    Setting wise, I would say that there is currently a cold war, after a year or so of fighting. There still is occasionally attacks against each other's trenches, but it isn't constant. Scavengers are shot on sight, so players might run into squads of sentinels and have to fight them.

    What is every one's opinion of this?
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)16:54 No.6473622
    >>6473537

    Yeah, that guy was a pro.
    >> Masterfag !!wUrDqZks5cn 10/28/09(Wed)16:55 No.6473635
    >>6473603
    >It wouldn't be fun to roleplay a member of the army
    Why not? I'm going to GM a game in the near future and RP's will be new recruits in the army and it's going to be awesome on so many levels.
    Granted eventually the story will have them become deserters, but still...
    >> Anonymous 10/28/09(Wed)16:59 No.6473682
         File1256763580.jpg-(40 KB, 360x505, Necrovisioncover.jpg)
    40 KB
    SUP GUYS SO I HEARD YOU WHERE MAKING A WWI GAME WITH FANTASY ELEMENTS!
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)17:00 No.6473689
    >>6473488

    -Even though they're technically allies against the Central Powers, relations between Japan and the USA are acrimonious as they compete with each other to exert influence over China. When the Lansing-Ishii Agreement is demonstrated to be entirely unsatisfactory and resolving nothing, you must lead a covert group of Japanese soldiers to wreck American shipping in the Phillipines and decide an agreement in another way, without letting slip who you are.

    -As part of their compact with the Central Powers, the Ottomans attempt to invade Greece and add it to their empire once more, also assisting the Austrians in crushing the Balkans. With no major allies as all other Entente resources are tied up elsewhere, Greece calls upon old classic gods for aid - this causes an almighty stink with Orthodox Christians, naturally, particularly when all the old Greek gods are demons and devils who were defeated and bound by the Apostles. A three-way war between Turk, Greek and Monster ensues.
    >> Anonymous 10/28/09(Wed)17:00 No.6473691
    >WWI
    >High Fantasy

    DOES NOT COMPUTE
    >> Anonymous 10/28/09(Wed)17:02 No.6473713
    >>6473635
    >Granted eventually the story will have them become deserters, but still...

    Choo choo.
    >> Brewfag 10/28/09(Wed)17:02 No.6473718
    >>6473603

    Quick summery of the system.

    A d10 roll + trait number (Coordination, strength, ect.) and skill number > opposing number/ situational bonuses.

    Example: To shoot roll a d10 (6), add coordination (4) and your firearms skill (4). Now look at your target's agility (13). Normally he would be hit, but he is in light cover which gives the shooter a -1 penalty. The total is 13 vs 13, the target is safe. Pinning checks may be in order.

    Now if he was hit, you would compare the weapons Power against the target's armor. Armor reduces the Power but it's rating. Lets say that after armor the power is only 3, and that the target was hit in the head. The head has a vitality of 2. If the power is under half of the vitality, a flesh would is applied (nothing special, but gives a small penalty when using it). Greater than half causes a wound, and greater than the full vitality is a cripple. Double makes it destroyed. The head of the target is now crippled.

    None of that means shit now, but it's a summery of how a system works, one that doesn't exist yet.

    Sound good?
    >> Anonymous 10/28/09(Wed)17:03 No.6473735
    >>6473691
    How about a magical wardrobe that is really a door into another world with magical creatures ruled by an evil witch...
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)17:04 No.6473739
    The longer your name is, the more important the character and the higher it's income.

    Gaining levels just earns you MOAR LAST NAMES.

    Maximilian Karl Lamoral Graf O'Donnell von Tyrconnell
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)17:05 No.6473750
    >>6473054
    >>6473145
    >>6473266
    >>6473488
    >>6473689
    >>6472998
    >>6472923


    Anyway, I'm done for now, but that should prove that there's loads you can do with WWI - fantastic and mundane - outside of trench warfare.
    >> LaBambaMan 10/28/09(Wed)17:05 No.6473755
    Do a WW1 RPG where the PCs are spies or some shit. Give them gasmasks and trenchcoats and have them go about famous European cities to stop enemy spies. Could work well if done right.
    >> Anonymous 10/28/09(Wed)17:06 No.6473760
    No. But I do plan to write a novel about it.
    >> Masterfag !!wUrDqZks5cn 10/28/09(Wed)17:08 No.6473774
    >>6473713
    Yes, I am railroading because I have a story.

    Or is story just something that comes in the way of you killing things?
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)17:08 No.6473781
    >>6473718

    Armour such as your chest? Don't worry, bullets stop once they hit your bones. Maybe.
    >> Anonymous 10/28/09(Wed)17:08 No.6473782
    >>6473603
    Include rules for playing army members, maybe make it a classless system so it doesn't matter either way?

    Vampires, werewolves, ect. Sure, include rules for them. Better to have the rules than to not.

    Setting sounds good, maybe make it less a cold war and more a slow hot one, You only bomb what you can reach, which is nearly nothing since both sides have backed off slightly leaving a large gap.

    And as for Wizards, two types, common and mundane (No real power, taught as opposed having a nack for it and proper Wizards, born to it, ones who can do insane things, like burn entire legions, but these are so rare it doesn't really have any more effect on the war than either as a terror tactic, part of a strike squad or as a very powerful one man squadron to hold a position, used like tank regiments for example.)
    >> Anonymous 10/28/09(Wed)17:08 No.6473784
    >>6473603
    Instead, have vampires largely inhabit in heavily mountain/ forested/ isolated areas (like deep desert) and have them be affected by sacred objects from all religions with a holy god.
    >> Anonymous 10/28/09(Wed)17:09 No.6473794
    PCs are Communists out to destroy the Western Empires and liberate the Human race.
    >> Anonymous 10/28/09(Wed)17:10 No.6473802
    >>6473774
    Deserting seems like the kind of thing that the players should get a choice over, or at least the illusion of a choice.
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)17:12 No.6473820
    >>6473784

    Like Transylvania?

    >>6473782

    Wizards of Mass Destruction? Oh god, what a horrible pun.

    >>thread

    How would we calculate the massive over-the-top attacks that were actually not that common during World War I?
    >> Brewfag 10/28/09(Wed)17:13 No.6473830
    >>6473635
    Well, a very good DM could do it, but it would be harder. My point is that the game shouldn't focus on military RPing.

    Skills.

    1) Choose your profession that you had before becoming an adventurer, this gives you your starting money, and starting skills. Some may give social penalties. Like being a Cossack, red Russians may hate you. . This will not limit you skills. Skills are acquired by getting a high number (changes depending on current skill level, but memory reduces the required number slightly) when using something, many times. To get a single level is firearms, you may need to get a 15 when rolling 2 times. Easy, but getting level may require getting 20 3 times.

    This makes sense to me, as doing stuff over and over again will make you better at it.

    Looking good so far?
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)17:14 No.6473839
    >>6473774

    The players aren't passive listeners to your book group, though, they're actively engaged in the world that you've created. As a GM it's your task to set challenges in their way and respond to their solutions, whatever they may be - if you're going to dictate their actions and all but roll their dice for them then they might legitimately ask what's the point of them being there in the first place.
    >> Masterfag !!wUrDqZks5cn 10/28/09(Wed)17:17 No.6473861
    >>6473802
    Not in this case. Not unless they do it purposely before-hand, but I'm confident they will be interested enough to go along.

    No they will become deserters as a combination of two things. They will be the sole survivors from a huge climactic battle where whole divisions will go under (many of whom will be their friends) and they will learn that the top brass is plotting to start up a secret doomsday weapon in hopes of turning the war fortune, ignorant of the fact that it will most likely just destroy the whole capital and everyone in it (including everyone the PC's care about). And, obviously, they have to stop them.
    >> Masterfag !!wUrDqZks5cn 10/28/09(Wed)17:21 No.6473901
    >>6473839
    Do you play perfect free-form? No? Then we are no different.
    >> Anonymous 10/28/09(Wed)17:22 No.6473911
    >>6473820
    >Wizards of Mass Destruction?

    Just a side thought, bare with me a moment.

    Instead of having vampires and werewolves be a seperate supernatural species, have a consequence of battlefield magic be an increase in the background levels of magic. (A la radiation).

    By itself this is not a problem, but as the war drags on, and the poor sods in the trenches slowly lose touch with their humanity and their sanity, strange things start to happen, crazed magic fueled berzerk bloodlust (vampires), loss of morphic resonance (werewolves) and so on. (Some inspiration drawn from pratchett here also).

    So mechanically, waste magic lingers after magic is used in a combative fashion. Loss of sanity = Loosening grip on reality = susceptibility to high background magical radiation. = The things of nightmare made flesh.

    Thoughts?
    >> Anonymous 10/28/09(Wed)17:22 No.6473913
    >>6473718
    Supress the check against the target's agility. People can't run faster than bullets, we should have another way to decide if the shooter shoot at the right time in the right direction to kill or maim someone.

    I'm against wizards, werewolves and vampires. Mediums are the shit. A general alter reality ability would be nice, especially if we really need something to avoid bullets... but hallucinations and illusions are common and makes you wonder if you really avoided that shot. Zombies, mediums and illusionists...
    >> Anonymous 10/28/09(Wed)17:23 No.6473918
    >>6473901
    There are many degrees of control that must be kept in balance. Too little control and nothing gets done. Too much and it's fanfiction.
    >> Brewfag 10/28/09(Wed)17:26 No.6473937
    >>6473784
    >>6473689
    >>6473735
    >>6473739
    >>6473750
    >>6473755
    >>6473782
    >>6473784
    >>6473820

    I'm reading your posts, so don't even think of thinking that I wasn't thinking of your thoughts. It's just that this thread is moving fast now.

    There will be rules for playing soldiers currently fighting the war, and ex-soldiers.

    Ideas for Professions / optional sub-professions.
    Soldier: Shootan, an' stabban
    -deserter
    -mercenary
    -veteran

    Pilot: Survival Skills and driving vehicles
    - Aviator
    - Driver (land stuff, can take skill in tankery)

    Aristocrat: Mr. Money and Social skills
    - Business (bartering and selling)

    Scholar: The know how and knowledge.
    -archeologist (detects traps, and identifies trasure)

    there is more, but I have to go.
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)17:37 No.6474023
    >>6473918

    To wit: In my last Dark Heresy campaign I had a scenario planned out quite closely, only to discard it immediately when the players did something unexpected in the very first decision of the very first session (seriously, I was just crossdecking them between ships when they decided to take exception to a fellow passenger and I had to invent a Chaotic drug-trafficking operation on the hop).

    As a GM I'm an enabler of the players' fun. When composing a plan I'm designing situations which I trust they will find fun (not necessarily superficial, incidentally), but if they want to move off in a different direction then it's my responsibility to adapt.
    >> Sergeant Alexandros II !PhseAMrpPY 10/28/09(Wed)17:42 No.6474061
    >>6473937

    The age of mercenaries had long since died when world war I started, with the advent of nationalism and national armies.
    >> Masterfag !!wUrDqZks5cn 10/28/09(Wed)18:11 No.6474315
    >>6474061
    Mercenaries are still used today dude. They just don't call themselves that any more.
    >> Anonymous 10/28/09(Wed)18:17 No.6474377
    >>6470755

    The best way to do this is to imagine what a bunch of war obsessed PCs on different sides of a war would think of if the DM didnt say "No"

    Airships golem armored divisions and magic-missile maxim guns would be the best ideas.Feel free to make a bunch of impractical ones as Magic gets subbed for hundredfs of years of tech while people try to find what works and what doesnt
    >> Brewfag 10/28/09(Wed)19:22 No.6475130
    Ok back. I suppose there shouldn't be a mercenary sub-class, as being a mercenary doesn't mean you have certain skills.

    Wizards are simply specialists that have received training in using magical objects safely. Mages would be people who can use magic with out items. But being a mage is a death sentence in some places, England has the most lax mage laws, and many move into their forests becoming "druids".

    I have an idea that I don't want to use until some one checks off on it: Magic is only possible when portals are opened to another world. This other world holds the creatures that inspired mythical creatures in nearly all cultures. They started appearing about 6,000 bc, and were at their peak on 2 bc (anyone notice the significance of this date?)

    Many creatures from the other world sometimes wondered through. This addition of creatures is noted in history, but few signs remain. It is hypothesized that the creatures never found mates, or were killed off by knights seeking glory.

    Players can choose to go through this portal, and find stuff there. On the other side is another small civilization of humans that went through during the dark ages (cue sword and shield gameplay), and on the other side are Victorian colonies lost in time (cue muskets, and dragoons). Both of these cultures are adept with magic, far more than those on our world. The dark age guys refuse to adept them selves to modern technology (they believe that Lucifer gave it to us), while the Victorian colonies sometimes buy stuff from our world, but many nations refuse to trade with them fearing the possibility of us losing our technological advantage.

    This lets GM do more with the game, and expands the target audience.

    But if it doesn't work for people it is out.
    >> Brewfag 10/28/09(Wed)19:28 No.6475182
    >>6475130
    Oh, and many think that we need to close the portals before more appear and super strong magic comes back (it went away for a while, it started coming back around the 1700s) and those who want magic to come back. The Central Powers are in favor of closing them, France and Russia want them open, England and USA are neutral.

    So you could have a boarder petrol campaign where you hunt down creatures coming through the portals (magic Mexicans lawl). Or treasure hunters going through.

    Regardless, there would be dragon vs. zeppelin fights.
    >> Anonymous 10/28/09(Wed)19:45 No.6475388
    Bamp for answer to this question. Damn it men! Only a little more before I can go work on the system!
    >> northern /k/ommando 10/28/09(Wed)19:58 No.6475546
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    fear the great and mighty WOTAN.
    >> Anonymous 10/28/09(Wed)19:59 No.6475567
    >>6475546
    That fucker had 18 guys driving it.
    >> northern /k/ommando 10/28/09(Wed)20:14 No.6475739
    >>6473774
    >Yes, I am railroading because I have a story.
    then you are doing it wrong.

    >Or is story just something that comes in the way of you killing things?
    if you "force" the characters down a certain path/make take certain actions then you are not doing it right.

    it becomes more of an interactive novel than a RPG.
    >> northern /k/ommando 10/28/09(Wed)20:16 No.6475771
    >>6475567
    yeah, they were not very big on automation back in 1918.
    >> Brewfag 10/28/09(Wed)20:16 No.6475777
    At least give me a name to post this under
    >> Brewfag 10/28/09(Wed)20:18 No.6475798
    >>6475777
    On 1d4chan I mean.
    >> Anonymous 10/28/09(Wed)20:18 No.6475805
    >>6475777
    Death of Innocence.

    (shrug, it just popped into my head)
    >> Brewfag 10/28/09(Wed)20:22 No.6475836
    >>6475805
    Good, but seems a little off.

    What about "Dusk"?
    >> Frazer !!NNiZ5EzzZEM 10/28/09(Wed)20:25 No.6475861
    >>6475777

    "Storm Front", maybe?
    >> Anonymous 10/28/09(Wed)20:26 No.6475878
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    >>6475805
    >Death of Innocence
    > D of I
    > DOI
    > BOI

    MAI BOI
    >> Anonymous 10/28/09(Wed)20:32 No.6475930
    >>6475861

    That sounds more like a name of a wargame than a RPG. Lets think about it: Iron Kingdoms, World of Darkness, Dungeons and Dragons, Mutants and Masterminds.

    These are all famous names, they all describe the setting it's self in a way. It seems the current setting is less about "CHARGAN ZA LINES FOR ZE KAISER!" and more about "TAKE ZIS MAGICAL STAFF AND SHOOT ZE GOBLINS FOR ZE KAISER!"

    Or you could go all grim dark on it. Which could work.
    >> Anonymous 10/28/09(Wed)20:41 No.6476045
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    WWI with bizarre shit, you say?
    >> Brewfag 10/28/09(Wed)20:47 No.6476112
    Fine, until we agree other wise, It'll be on 1d4chan as "Double Durp"

    Ill post the link once its up.
    >> Anonymous 10/28/09(Wed)21:00 No.6476264
    >>6476112
    - All quiet in the deadmans lands
    - Guns & Goblins?
    - Spirit of War.
    >> Anonymous 10/28/09(Wed)21:05 No.6476323
    Chambers & Chemosh.
    >> northern /k/ommando 10/28/09(Wed)21:06 No.6476351
         File1256778377.jpg-(45 KB, 400x567, deathwatch.jpg)
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    make a campaign based on the movie 'deathwatch'.

    DO IT. that movie is sweet.
    >> Anonymous 10/28/09(Wed)21:08 No.6476387
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    >>6476351

    FUND IT
    >> Anonymous 10/28/09(Wed)21:18 No.6476515
    Archiving thread 6470755
    Thread found.
    Thread is not currently archived; creating entry.
    Sanity checking passed. Continuing with archival.
    Downloading images... 8 found, 8 new. Done.
    Downloading thumbnails... 8 found, 8 new. Done.
    Updating links... 0 full images found. 8 thumbnail links found. 0 deleted image links found. Done.
    Creating file... Done.
    Thread 6470755 is now archived.
    >> Anonymous 10/28/09(Wed)21:22 No.6476557
         File1256779347.gif-(176 KB, 372x480, black.gif)
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    I do believe there is more than the "artillery falls, everyone dies" approach to be considered.
    >> Anonymous 10/28/09(Wed)21:24 No.6476578
    >>6476557
    You have a cunning plan?
    >> Anonymous 10/28/09(Wed)21:24 No.6476583
    >>6476557
    *Sniff*
    >> Brewfag 10/28/09(Wed)21:24 No.6476587
    Ok, back.
    http://1d4chan.org/wiki/Double_Durp

    Go to it and post any suggestions you have.
    >> Anonymous 10/28/09(Wed)21:31 No.6476656
    >>6476557
    I remember there being a tread about blackadder being a campain in DH. I think the idea was to have the PCs given a suicidal task and then encouraged to ignore that task and try to survive and make some quick cash instead.
    >> Brewfag 10/28/09(Wed)21:35 No.6476703
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    606 KB
    >> Brewfag 10/28/09(Wed)21:36 No.6476710
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    167 KB
    >> Brewfag 10/28/09(Wed)21:38 No.6476727
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    last picture from keith thompson, not to rip it off, just to inspire here...
    >> Anonymous 10/28/09(Wed)21:40 No.6476754
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    >> Brewfag 10/28/09(Wed)22:00 No.6476970
    The sun finally sunk over the horizon, and Richard cursed to him self and he thumbed the .45 rounds into his Colt Single Action Army. He wore a grey vest with tan slacks, an under arm holster would hold his gun when it was not drawn.
    "Ya'll ready for this" asked Davis, in his thick Irish accent. His green cloak fluttering slightly in the breeze. "None of you lads may make it back"

    "Not with that attitude" muttered Charlie, sitting on a stump away from the group. The only properly armed in the group, Charlie scavenged a french helmet on their last run, and bought a some Infantrie-Panzer (Infantry Armor) off one of his German contacts. His BAR was fed with a belt magazine that wrapped around his shoulder.

    "Excuse me Charlie?" asked Davis turning to the veteran behind him.
    "Part of the battle his hope son, and you just lost"
    >> Brewfag 10/28/09(Wed)22:14 No.6477126
    >>6476970
    "We can't relax, if we do we're going to fock up" replied Davis.
    "I don't want to fock up, thats due to the fact that if we do its going to be more crowded than Oktoberfest, we can't fight that many krouts. I barely have any mana left."

    Charlie chose to remain quiet, and returned to checking his gun.

    "what are we looking for?" asked Richard.
    "There is a crashed British bomber about a mile from here" spoke Davis, retrieving a piece of paper from his pocket.
    "It contains a Christopher's Compasses, it was locked to a shipment of Hungary Arms, but it was shot down a month ago."

    "A C Compass? Doesn't that show you what you want?" asked Richard

    "No, it shows the direction of a magical bead, no bigger than a pea, you need to sneak that into what you want to track, but thats not the point. The point is that shipment is long gone, and that Compass will make us rich"

    "How rich Davis?" asked Charlie.

    "At best a million, worst 750,000. Thats enough for 3 ways yeah?"

    "How do we know that it isn't gone already?"
    >> Brewfag 10/28/09(Wed)22:27 No.6477289
    >>6477126
    "I beat it out of a Goblin, we can't stay here any longer. At midnight the Krouts will start patrolling"

    The cautiously creeped from the forest in which they hid and looked out into the metal strewn wasteland ahead of them. The line was known as Cinder lane, craters served as open graves to thousands of men. With the burnt out wrecks of machines creating a forest of metal.

    "This looks like hell's chop shop" commented Richard,
    "Aye laddie," Davis agreed, taking the lead "that it does."

    "Watch your asses" added Charlie, eying the wrecks.
    "there might still be live ammo in these ruins, don't touch anything"

    "what about mines?" asked Richard.
    "I got me third eye out for them"

    The finals rays dissipated with in the next ten minutes, Charlie used a weak glow charm to illuminate their way. An orb of light hovered a foot in front of Davis, he doubted that it would alert snipers. They were more than a mile away, but he stayed alert in case a plane makes a fly over.
    >> Brewfag 10/28/09(Wed)22:42 No.6477462
    >>6477289
    Their journey was nearing it's half point. At last they spotted the frame of the craft, it's wings were long gone, probably torn off when it smashed into Cinder Lane. The broken chassis of the vehicles that it pushed away had torn up the body of the craft. There wasn't a piece of un-broken glass in it's frame. The front was nearly flattened after ramming so many metal husks.

    "Where would it be?" asked Richard.
    "By the radio," said Davis." Charlie stay here."

    "I didn't bring a torch"

    "Dammit man"

    Davis, took a battered canteen from his pocket and opened it, he shook the liquid around to estimate what was left.
    "Maybe two swigs left" muttered Davis, "half of this is whiskey though." he took a sip of the magical fluid, and replaced the top.
    "Ok, I have enough mana to light our way back, but no more than a shock or two" he reached out and touched the orb, it bussed for a moment before it divided into to another and floated to Charlie.

    "Crush it if you hear anything" said Davis
    >> Brewfag 10/28/09(Wed)22:44 No.6477485
    >>6477462
    Any readers here?
    >> Anonymous 10/28/09(Wed)22:50 No.6477558
    >>6477485
    Hiya, been keeping an eye on the thread, just as an aside, in the first, Germans where generally referred to as "The Hun" rather than Krauts, and as I understand it, night flying is pretty uncommon, probably something to do with lack of instrumentation / navigational aids.

    Interesting so far though, basically just seeing where you're going with it.
    >> Anonymous 10/28/09(Wed)23:03 No.6477706
         File1256785385.jpg-(69 KB, 320x421, 740.jpg)
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    >>6473145
    >>6473158
    Posted this one yesterday. Posting it again.

    Fuck Germany.
    >> Brewfag 10/28/09(Wed)23:03 No.6477709
    >>6477558
    Ah, good to know that some one is reading. Actually funny that you mention night flying. Read on good sir.

    "How do we get into this thing?" asked Davis, mostly to him self as he walked around the craft. Richard spotted a door in the side of the thing, that wasn't blocked.
    "Over here" Richard called quietly.
    "Ah, I can't believe I missed that." Davis reached into his cloak and drew a crowbar.

    "How much stuff do you hide in that thing?"
    "A bottle of Guinness, crowbar" Davis walked forward and jammed the edge into the top of the door. "a m1911, and" he paused and he slowly applied pressure onto the tool. It slowly budged, and Davis gave it another good pull before it busted open.
    "and a hand grenade."
    >> Anonymous 10/28/09(Wed)23:03 No.6477713
    It's given me some good ideas as well.
    Look forward to seeing what comes of it.
    >> Anonymous 10/28/09(Wed)23:07 No.6477763
    Velcome to ze German hate club, please meet us at Auschwitz, zere vill be hamburgars und KFC. Bring your like minded friends!
    >> Anonymous 10/28/09(Wed)23:35 No.6478141
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    >> Anonymous 10/29/09(Thu)00:14 No.6478659
    >>6477709
    A wave of putrid smell pushed back the two. "Christ, this is awful" Complained Richard, bringing his shirt to his nose.
    "Aye," said Davis, "The collective smell of twelve rotting men."

    The nearly decomposed body of the radio operator lie strapped to his chair, his head was bent at a wrong angle, the crash threw his head forward, bringing a swift death. Those who were not strapped in were flung into the front of the craft, their shattered bodies lie in a heap next to the cockpit.

    Davis walked to the primitive radio console, and quickly found what he was looking for. A silver compass sat in a wooden block, attached to the table. The compass was in the wood, this was to avoid thefts.

    Richard drew his knife a pried the object out of the wood. An easy task as it was cold, the metal poped out easily. He brushed off the ash and examined the nearly 400 year old item. A gold arrow pointed to the south west, with gold letters inscribed on the face.

    "Todos se encuentran, se pierden ninguno."
    "What?"
    "It reads: All are found, none are lost."

    "We finally have the damn thing?"

    "yes, we have it"

    "Good, lets get out of here befo-"

    Davis went silent suddenly

    Ritchard was puzzled, he had heard nothing. But then it dawned on him. The light out side had gone off, Charlie had heard something, and knowing him it wasn't an owl or cricket.

    Davis reached out and grabbed the orb, and crushed it. A slight cracked sounded as the light died. Richard was swept in darkness. His eyes slowly adjusted to the moon light spilling into the door.

    They walked out side, and spotted Charlie crouching behind a husk of metal. Peering in the direction from which they came.
    >> Anonymous 10/29/09(Thu)00:33 No.6478896
    >>6478659
    There were 10 8 figures, all advancing to their location. They were German all right, they spiked helmets were visible, along with their special Spectrum Goggles.

    Richard and Davis approached Charlie.

    "How'd the fock they get do damn close?"

    "A small zeppelin dropped them off about 800 yards away, it was silent."

    "Geist Zeppelin?"

    "It can only be"

    "Why are they coming out this far?" questioned Ritchard "If they were after the Compass they wouldn't drop in so far away?"

    "Right you are laddie" said Davis "they're looking for someone, but not us. They would have had a sniper take us out before we got here.
    >> Anonymous 10/29/09(Thu)00:36 No.6478933
    >>6478896
    Ok, I need to sleep now. Ill post this write faggotry on the wiki and I'll continue it tomorrow. Any comments before I go?
    >> Anonymous 10/29/09(Thu)01:02 No.6479203
    >>6478659
    If you're still about OP, the crew number on the bomber is bugging me so I did some digging on the wiki, first large bomber the brits flew seems to have been the Handley Page Type O/100 (and later in the war the O/400). According to wiki had a crew of 4 or 5.

    http://en.wikipedia.org/wiki/Handley_Page_Type_O

    Also, damn you for leaving me hanging.
    >> Anonymous 10/29/09(Thu)01:12 No.6479326
    >>6479203
    Also late 1918 has the Handley Page V/1500 with a crew of 8 or 9 (which surprised me, Gotha only has 3),

    Flying in 1915 was the Short Bomber with a crew of 2.
    Deployed so late it never got to fly in the war was the Vickers Vimy with a crew of 3.
    And in 1918 the Blackburn Kangaroo, also with 3 crewmen.

    So yeah, the V/1500 is a freak of the time, most bombers looking at 3 to 5 crew.



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