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  • File : 1256944193.gif-(9 KB, 345x130, dilbert_1.gif)
    9 KB Anonymous 10/30/09(Fri)19:09 No.6500219  
    Dilbert: the roleplaying game of cubicle horror and corporate absurd

    Game where only your social skills matter. And iron will, to retain your sanity.
    >> Anonymous 10/30/09(Fri)19:11 No.6500243
    Boss tells you to file three more reports before the end of the day. It's a Friday.
    Roll will save to avoid taking a keyboard to your boss's face.
    >> Anonymous 10/30/09(Fri)19:30 No.6500483
    >>6500243
    I do it with d20?
    >> Anonymous 10/30/09(Fri)19:32 No.6500513
    Fuck, how do I roll?
    >> Anonymous 10/30/09(Fri)19:32 No.6500519
    >Boss tells you to file reports in order completed.
    >Boss yells at you afterward because they are not in alphabetical order.
    >> Anonymous 10/30/09(Fri)19:33 No.6500525
    only acceptable systems are CoC and DH
    >> Anonymous 10/30/09(Fri)19:35 No.6500551
    Paranoia should work.
    >> Subprocessor 616 10/30/09(Fri)19:36 No.6500562
    rolled 1, 2, 4 = 7

    Email field: dice+1d20
    >> Anonymous 10/30/09(Fri)23:26 No.6502536
    >>6500551
    What's Paranoia like?
    >> Anonymous 10/30/09(Fri)23:27 No.6502545
    >>6502536

    Paranoiac.
    >> LaBambaMan 10/30/09(Fri)23:30 No.6502569
    rolled 7 = 7

    >>6500243

    I got a Will of 14, don't fail me now!
    >> Anonymous 10/30/09(Fri)23:30 No.6502570
    >>6502536

    1984 meets THX-1138. Done as comedy.
    >> Anonymous 10/30/09(Fri)23:31 No.6502577
    >>6502536

    You are a TROUBLESHOOTER. Friend Computer has tasked you to SHOOT TROUBLE. TROUBLE is defined as Mutants, Communists, and Secret Societies.

    You are a Mutant, Communist, Secret Society Member. so are all of your Friends.

    You have Six CLONES to work out your DIFFERENCES.
    >> Anonymous 10/30/09(Fri)23:33 No.6502595
    >>6502577

    I am not a Mutant, Communist, or Secret Society Member! You are treason!
    >> Anonymous 10/30/09(Fri)23:34 No.6502604
    >>6500219
    >>6500525

    Definitely CoC, the Pointy Haired Boss is an avatar of Nyarlathotep!!
    >> Anonymous 10/30/09(Fri)23:35 No.6502614
    rolled 17 + 4 = 21

    ­
    >> LaBambaMan 10/30/09(Fri)23:37 No.6502637
    Alright /tg/, i'm taking the helm on this. We're going to make a Dilbert RPG, and it's going to be epic.

    Obviously you make another cubical dweller, and simply try to survive the insanity of having an idiot for a boss.

    Random encounters occur between co-workers and can often times be very awkward. There has to be something to affect the RE roll to make it that the boss gives you some psychotic task to accomplish.

    So, what are the basic stats needed?
    >> Anonymous 10/30/09(Fri)23:39 No.6502669
    rolled 19457 = 19457

    >>6502637
    sanity, consciousness, initiative, intelligence.
    >> LaBambaMan 10/30/09(Fri)23:42 No.6502705
    >>6502669
    Sounds pretty good. They're all fairly self-explanatory, but maybe change "initiative" to "drive", since they toss that bloody word around offices like it's the new way of saying "hello"
    >> Anonymous 10/30/09(Fri)23:45 No.6502733
         File1256960728.jpg-(50 KB, 500x414, 10106989_0579f7be13.jpg)
    50 KB
    No matter how good your SAN is, you're guaranteed to fail a check eventually.
    >> Leman Russ 10/30/09(Fri)23:45 No.6502737
    >>6502669
    >>6502705
    You actually have two sets of stats:
    Cunning, Intelligence, and Willpower
    are for getting your ass out alive.

    Drive, Team-Spirit, and Ass-Kissing
    are your making sure your boss doesn't catch on.

    You must balance these or lose your sanity and your job.
    >> Anonymous 10/30/09(Fri)23:46 No.6502742
    >>6502637

    Strength. Hatred. Energy. Eloquence. Peer. Luck.

    Strength is how much physical torment your body can withstand from the stimulants required to finish a task. Hatred represents how far you can go before you start taking penalties from your conscience. Energy tells us how long you can manage to keep your pace. Eloquence is for pushing the deadline back, convincing the boss that you're almost done, and/or outright lying about something. Peer... for the times when you know you can blackmail someone else into doing your job. And sometimes, Luck is all that keeps shit from blowing up in your face.

    I call it the SHEEPL System.
    >> Anonymous 10/30/09(Fri)23:46 No.6502745
    >>6502669
    Initiative is my dump stat
    >> Anonymous 10/30/09(Fri)23:47 No.6502751
    >>6502705

    What sort of system are we using? D20? I think using something along the lines of DH would be best.
    >> Anonymous 10/30/09(Fri)23:47 No.6502752
         File1256960843.jpg-(31 KB, 576x433, ScreenHunter_035.jpg)
    31 KB
    >>6500219
    I work in a cubicle, office politics fucking suck.

    Picture related, it's how I feel everyday I go in.
    >> Anonymous 10/30/09(Fri)23:47 No.6502753
    your boss comes up with an idea he thinks is brilliant, but in reality it would cost the company billions, and destabilize the entire market.
    your job is to make this seem like it was all marketing's fault, while filling out an job application for your biggest competitor
    >> Anonymous 10/30/09(Fri)23:50 No.6502783
    >>6502745
    fuck that im going to make things interesting

    sanity is going to be my dump stat
    >> Subprocessor 616 10/30/09(Fri)23:50 No.6502784
    rolled 6, 1, 6 = 13

    The Printer: The most feared. The most reviled. Traditional enemy of the long-suffering cube-dweller. Many a mind has snapped at the mere mention of the words "Out of Toner", and many a tie has been devoured during the insane practice of "Clearing Jams".

    Run.
    >> Anonymous 10/30/09(Fri)23:50 No.6502787
    >>6502753

    Using my retarded double-major of English and Public Speaking, I pinpoint the things that tipped me off to the fact that these ideas were bad. Then I repackage them and sell them to an intern, who will likely do whatever he thinks is necessary to get noticed by someone important.
    >> LaBambaMan 10/30/09(Fri)23:52 No.6502803
    >>6502737
    I don't know how well having two separate sets of stats would work, and the having to balance between the two could get confusing. I'd like to try and keep it fairly simple and have ease of access. But I like that you're throwing ideas out there, keep 'em coming.

    >>6502742
    I like the Eloquence idea, but maybe go with the term "cunning" as suggested by Russ. The highers your CUN stat the better you are at lying to the boss and getting him to believe you.

    So I think the basic stats will be:
    Sanity(SAN)
    Intelligence(INT)
    Drive(DRV)
    Cunning(CUN)
    Willpower(WIL)
    >> Anonymous 10/30/09(Fri)23:54 No.6502824
    >>6502803

    its a good acronym though.
    >> LaBambaMan 10/30/09(Fri)23:55 No.6502832
    >>6502751
    I'm thinking the d20 system is the most simplistic and easiest to work with.
    >> Anonymous 10/31/09(Sat)00:02 No.6502884
    i think it should be like this
    http://www.youtube.com/watch?v=ct2AWh-nKSk
    >> LaBambaMan 10/31/09(Sat)00:07 No.6502922
    >>6502884
    The boss in Dilbert wasn't crazy, he's just stupid.
    >> Anonymous 10/31/09(Sat)00:10 No.6502954
    >Game where only your social skills matter. And iron will, to retain your sanity.

    So basically every time my group meets; The Game?
    >> LaBambaMan 10/31/09(Sat)00:10 No.6502959
    Alright, so here's a quick write up I did of the different stats:

    Sanity(SAN) - Your ability to maintain your cool and keep calm under pressure related to work. If you fail a Sanity test you gain an insanity point. Getting enough of these can lead to terrible things.

    Intelligence(INT) - How smart you are at your job. This stat determines what you know about computers, technology, business, and that sort of junk.

    Drive(DRV) - Your actual ability to get projects done. The faster you get things done the more time you have for you, and the internet.

    Cunning(CUN) - Your general ability to bullshit. This determines how well you can lie to your boss’ face and get away with it, which could net you extensions on those important projects.

    Willpower(WIL) - Your ability to hold back temptation, your will to live, that niggling voice in the back of your head that tells you not to take that keyboard to the boss’ face or urinate in his coffee.
    >> Anonymous 10/31/09(Sat)00:12 No.6502980
    >>6502959
    >Sanity(SAN) - Your ability to maintain your cool and keep calm under pressure related to work. If you fail a Sanity test you gain an insanity point. Getting enough of these can lead to terrible things.

    Like a promotion.
    >> LaBambaMan 10/31/09(Sat)00:14 No.6503000
    >>6502980
    Why the fuck did I laugh at that? But yes, that would be one terrible thing.
    >> Anonymous 10/31/09(Sat)00:15 No.6503006
         File1256962542.jpg-(41 KB, 798x500, 1221081317002.jpg)
    41 KB
    >>6503000
    You're welcome LaBambaMan
    >> Anonymous 10/31/09(Sat)00:15 No.6503011
    >>6502980

    And team building exercises.
    >> LaBambaMan 10/31/09(Sat)00:17 No.6503023
    >>6503011
    I think there's going to be a whole table of "stupid things the boss wants us to do". Stuff like team building exercises and other assorted things that aren't directly working on a project will be on there.
    >> Anonymous 10/31/09(Sat)00:22 No.6503067
    >>6503023
    Inter-departmental softball game.
    Christmas party.
    Training the guy the bosses are likely hoping to have replace you for less pay.
    >> Anonymous 10/31/09(Sat)00:22 No.6503068
    >>6503023
    Not until the shortened, revised, updated Memo
    >> LaBambaMan 10/31/09(Sat)00:24 No.6503087
    >>6503067
    Training the intern.

    >>6503068
    >shortened, revised, updated Memo

    Best term for splat book EVER.
    >> Anonymous 10/31/09(Sat)00:26 No.6503101
    >>6502959

    It seems like SAN and WILL could be merged into one without much change.

    How about this: You have a certain amount of Tolerance, which takes the place of HP. Being ordered to do retarded things or to do menial tasks costs a bit of Tolerance if you fail a check of some sort. You can regain Tolerance through completing Tasks, going on Vacations, and at higher levels by abusing those under you.

    I'm also thinking something like an interpersonal like/dislike scale, though I can't come up with anything specific.
    >> Anonymous 10/31/09(Sat)00:27 No.6503112
    Incidentially, this system can also be used to play in the setting of The Office.
    >> Anonymous 10/31/09(Sat)00:32 No.6503147
    >>6503112
    British of American version?
    >> LaBambaMan 10/31/09(Sat)00:32 No.6503148
    >>6503101
    SAN and WIL are a bit interchangeable.

    The way I was having Insanity work was that you gained insanity points via failing SAN tests, but at the end of each work week you get to go home and relax for the weekend and thus you gain some of your sanity back(all based on a test, of course). If you do something that gets you stuck working the weekend then you don't regain your sanity.

    I do like the tolerance idea, though.
    >> LaBambaMan 10/31/09(Sat)00:37 No.6503202
    >>6503148
    Here's what I have written down:
    INSANITY POINTS: These are gained via failing SAN tests. The more of these points you have the worse things get for you, as you slowly begin to lose your grip on reality. At the end of each work week(X number of sessions as decided either by The Boss or via a random roll on a table) you gain some of your sanity back, and thus lose insanity points. The number of points you lose if based on your SAN score.

    I don't know exactly how the test will work to gain sanity back just yet, but considering it's 12:36 in the morning i'm surprised i'm able to do as much as I am.

    The work week length is still a work in progress, as i'm not sure which route will work better for it.

    And instead of having a DM or GM, you will have The Boss or the CEO. Can't decide yet, but leaning towards The Boss.
    >> Anonymous 10/31/09(Sat)00:45 No.6503274
    >>6503202
    Change it to SANITY points, when you go into the negatives you are insane.
    Makes a bit more sense to me and it'll be less confusing if the game is set up so that the players want high stats.
    >> LaBambaMan 10/31/09(Sat)00:52 No.6503366
    >>6503274
    Good point, i'll change that in my notes right away.

    In the meantime, it's roughly 1am and I need to get some sleep. So sometime tomorrow i'll most likely start up a new thread so we can keep working on this.

    Alternatively, if you have more ideas that you just can't wait to get out there then feel free to shoot me an e-mail.

    See y'all later.
    >> Anonymous 10/31/09(Sat)00:56 No.6503399
    I figure this game ought to have two separate but interrelated parts: Tasks and Office Politics.

    Tasks are just that: things to do. A given task might be as simple as making a few copies, or it might demand the talents of several coworkers. Task resolution is a big factor in the boss's opinion of a given PC or NPC, though it's certainly not the only factor.

    Office Politics covers interpersonal relations. Each NPC coworker that interacts with a PC has a stat that measures his attitude towards the PC. This can be raised or lowered with applications of skills, such as "humor," "conversation (sports)," "Sucking up," and the like, though keep in mind that certain skills may lower his opinion of you. NPCs have their problems just like PCs, and if the PCs are familiar enough with them they can find just the right combination of stimuli to drive them insane, should they so desire. Their opinions towards the PCs give bonuses or penalties to their Drive when both of them are working on the same Task, which affects the overall productivity and the boss's opinion of those involved.
    >> Anonymous 10/31/09(Sat)01:13 No.6503579
    I'm thinking this game is like Office Space+Dilbert+CoC
    >> Anonymous 10/31/09(Sat)01:16 No.6503608
    Dilbert-meets-Paranoia has already been done: Gigantocorp G20.

    http://www.memento-mori.com/other/games/gigantocorp/g20.html

    As a straight Dilbert RPG, however, I approve of this thread highly.
    >> Anonymous 10/31/09(Sat)01:18 No.6503632
    >>6503608

    Post-Apocalyptic Walmart is better.
    >> Anonymous 10/31/09(Sat)01:19 No.6503651
    Suddenly, the Office scene from Indigo Prophecy.
    >> Anonymous 10/31/09(Sat)01:21 No.6503674
    >>6503651
    That's what happens if your sanity drops too far.
    >> Anonymous 10/31/09(Sat)01:33 No.6503825
    Every player is on their own, or they work in team focused on specific project? Both would work, epic amounts of backstabbing and delaying things guaranteed. Everyone session would end in someones being fired and on instant rolling new CD (cubicle dweller). Of course you newly created CD have to pass interview, if he fails, roll a new one. Yeah, better have a lot of chara- I mean CD sheets.
    >> Anonymous 10/31/09(Sat)01:48 No.6504012
         File1256968119.jpg-(29 KB, 390x254, falling_down.jpg)
    29 KB
    >Sanity(SAN) - Your ability to maintain your cool and keep calm under pressure related to work. If you fail a Sanity test you gain an insanity point. Getting enough of these can lead to terrible things.
    >> Anonymous 10/31/09(Sat)02:12 No.6504286
    Could someone screencap the girl? I'm on the cellphone and youtube doesn't work for me.
    >> Anonymous 10/31/09(Sat)02:17 No.6504332
         File1256969837.jpg-(2 KB, 107x80, nick.jpg)
    2 KB
    >>6504012
    I'm going home!!

    >These boots, 'Nam combat boots, half the price and will last twice as long, good for stomping on queers, and fags

    This officially needs to happen now.. Falling down campaign.



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