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  • File : 1257559372.gif-(167 KB, 650x813, -10 horse points.gif)
    167 KB Anonymous 11/06/09(Fri)21:02 No.6598082  
    Dear /tg/

    How do I make world maps for my players when I suck at drawing? Is there an idiot's guide to world maps I should look at somewhere?
    >> Anonymous 11/06/09(Fri)21:05 No.6598110
    Figure out what parts you suck at. Read up on those parts. Learn not to suck at them.
    Basically, teach yourself geography. Apply it.
    >> Anonymous 11/06/09(Fri)21:05 No.6598114
    1. Get a bucket of green paint and some blue paper.
    2. Splash green paint randomly on the blue paper.
    3. ????
    4. Profit!
    >> Anonymous 11/06/09(Fri)21:07 No.6598127
    Easy to do good stuff if you follow the processes.

    First, draw tectonic plates however the fuck you want, and keep in mind which way they move with big fuck-off arrows. Do the arrows and faultlines in pencil.

    Then, continents. Bang that shit down wherever you want, the big ones don't matter. Continental outlines in pencil for now.

    Look at where the bits of continent touch fault lines. Bits ramming face-first will have huge fuck-off mountains. Bits pulling apart will have fucktonnes of lava, or at the least bits of hot earthen interest like volcanoes. Bits rubbing sideways will have smaller mountains, a handful of volcanoes, and tectonic activity like a motherfucker.

    Where these lines are in the ocean, similar. Face-on, big mountains, archipelagos and such. Apart, huge-arse trenches and volcanic islands. Across, a few volcanic islands.

    Then consider your continental movement. Where plates move together bits rammed each other a long time ago, so make the continents look a little awkward. Where they pull apart there'll be continental drift, so make it look like an eroded puzzle piece pulled off and stick a heap of islands in the middle.

    From there, change the pencilled bits to look more aesthetically pleasing and utilitarian, then pen them on.

    Now for climates and shit.
    >> Anonymous 11/06/09(Fri)21:07 No.6598129
    Anyone know what comic this is from?
    >> Anonymous 11/06/09(Fri)21:07 No.6598131
    Stick "refine, compare to other world maps" between 2 and 3, and you're good.
    >> Anonymous 11/06/09(Fri)21:07 No.6598134
    World maps are for queers. Are you a queer son?
    >> Anonymous 11/06/09(Fri)21:07 No.6598137
    Just make maps, you get better with experience.
    For the actual things to make maps with, paint works fine for the basics, just google "Map making program" for advanced things.

    It helps to read up on how land is formed, but thats optional when you can just say "God of X did it."
    >> Anonymous 11/06/09(Fri)21:08 No.6598143
    The middle of the map is going to be hot and wet and have monsoonal rain. The edges of the map will be colder and possibly drier and have more regular rain.

    Now figure out how wet things are. Pick a direction for the wind to generally blow from the water to the land in each continent, or more than one if that's how you want it. Watch it go all the way to the nearest lot of mountains. Bits oceanward of the mountains get regular rain. Bits oceanward of mountains and on the edge of the mountains get lots of rain. Bits inland of the mountains get little rain. The bigger the mountains the more significant this is, so if you've got molehills it won't do a damn, but if you've got the Andes just sitting there one side will be lush and the other a damned desert. Also, the further inland you are, even if there's no mountains, the drier it gets.
    >> This is copy-pasta that I use to make maps, btw Anonymous 11/06/09(Fri)21:09 No.6598145
    Once you've got this down, put your general greenery in place. Wetter in no-equatorial areasmeans more dense forestry e.g. English woods. A little dry means less dense e.g. Australian bush. Proper dry means african-style scrub plains all over the joint. Very dry means desert. DO NOT USE ENGLISH PLAINS AS AN EXAMPLE THEY ARE HUMAN-MADE.

    Then, for equatorial areas, wet means ridiculously rainforests, drier means jungley areas, properly dry means flat but with still more trees and superdry means scrub deserts.

    Once you've got these down change them for aesthetics and utility then bang them in in pen.

    Keep in mind not to mention this to proper geographers or climatologists since this is simplified to the point of being offensive.

    Now for hydrology and that wet crap.
    >> Anonymous 11/06/09(Fri)21:10 No.6598154
    Rivers go from mountains to the ocean. That's it. The more rain on your mountain, I.E. the closer to the coast and the higher the mountain, the bigger the river will be. It shoudl have tributaries from that mountain and other mountains on the path flowing into the main river, which meanders however you want it to but generally away from high ground to low, to the ocean, where just before the ocean if it's really big it forms a delta. Bits along that river can have canyons and such for geographical points of interest. Bang lakes and shit of whatever size you want down on the way, so long as you don't have the Comically Tiny River as the main source of water for Lake Fucking Huge. If the river doesn't make it all the way to the ocean because it's too far or it goes inland into the deepest part of the place without escape, it forms either a big salt lake, and the lake will be properly salty, or a marsh, depending on your climate or more realistically your preference. If shit's really dry, you can have huge river paths and vast salt lakes with no or nearly no water for interest.
    >> Anonymous 11/06/09(Fri)21:14 No.6598198
    Now, your civilisations.

    Work out your capitals first, because most historic civilisations were based on one capital with a fuckton of small towns around it.

    Civilisations are based on people in groups. Groups of people like nice things. Nice things like resources. Critical resources include:

    Water. Bitches love water. You will never ever see a city without water. Most or all of your major cities should be on major water sources that are NOT the ocean which is BAD because unlike river or lake water which is DELICIOUS seawater is NOT DELICIOUS. You can have non-riverine towns supplied by wells, but because water's so critical in the 'make town/don't' civilisational paradigm, it'd better have shitloads of good stuff like ten trading routes over a goldmine or something.

    Food. You need at least two supplies of food, preferably more. Food from water comes from fishing. Get food from forests and shit by hunting. Get food from anywhere with rain by farming, which if you do will lead to flat farmed plains fucking everywhere.
    >> Anonymous 11/06/09(Fri)21:17 No.6598229
    Good stuff includes:

    Good forests, because timber makes good things like houses. Timber comes from forests.

    Good quarries, because stone makes very nice houses for rich people. Quarries will be in mountains.

    Good mining, because gold fucking rocks and so does iron once you can smelt that motherfucker. Mining, for the most simple example possible, comes from mountains.
    Once you've stuck your major cities where the most of these combine, stick towns in the next best areas and villages in the next. Remember your rule of travel. Farmers, which is practically everybody in preindustrialised times, have to cart their shit places. There will be a village, formed around a market, at most twelve hours from any one point of the populatyed part of your territory. There will be towns every three days' travel, for major trading excursions. Cities will be rare and only where there's a fuckload of useful shit. Keep in mind it's okay to have national areas that have no villages in them, because no nation ever uses al the ground because some of it just isn't that useful.
    >> Anonymous 11/06/09(Fri)21:18 No.6598239
    These, OP, answer your question. Use them.
    >> Anonymous 11/06/09(Fri)21:24 No.6598289
    Awesome, this makes me want to draw a map for my current campaign.
    >> Anonymous 11/06/09(Fri)21:27 No.6598313
    Not OP, but consider them thieved.


    Some guy's wife comissioned it from the guy who does rumblo.com // horribleville.com ... aka the guy who drew Dickbutt.
    >> Anonymous 11/06/09(Fri)21:32 No.6598354
         File1257561152.jpg-(17 KB, 339x425, fonz.jpg)
    17 KB

    just wanted say "thank you".

    so... you know... thank you.
    >> Anonymous 11/06/09(Fri)21:43 No.6598446
    Archived for future use, http://suptg.thisisnotatrueending.com/archive/6598082/
    >> Anonymous 11/06/09(Fri)21:46 No.6598480

    This pasta has been posted and archived before.
    >> Anonymous 11/06/09(Fri)21:47 No.6598489
    Try this, OP.

    >> Anonymous 11/06/09(Fri)21:49 No.6598504
         File1257562142.jpg-(690 KB, 1275x3313, 1252191577724.jpg)
    690 KB
    OP here, thanks for all the tips, here's a reward.
    >> Anonymous 11/06/09(Fri)21:49 No.6598507
    get better at drawing maps.
    >> Anonymous 11/06/09(Fri)22:00 No.6598620
         File1257562851.jpg-(876 KB, 1275x3294, 1252193205129.jpg)
    876 KB
    >> Anonymous 11/06/09(Fri)22:06 No.6598675
    >> Anonymous 11/06/09(Fri)22:08 No.6598696

    This is AWESOME!
    >> Anonymous 11/06/09(Fri)22:08 No.6598702
         File1257563335.jpg-(45 KB, 300x225, 1243905601830.jpg)
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    >> Anonymous 11/06/09(Fri)22:14 No.6598751
         File1257563664.jpg-(1.76 MB, 3100x3100, Giau'Rexan.jpg)
    1.76 MB
    Okay, serious replies time.
    Go here:


    Register, look at all the tutorials and go through them. I found that RobA's tutorial on regional maps in GIMP worked best for me. There's all sorts of tips and tricks you can use to make a halfway-decent-looking map even if you totally suck at art (pic related).

    There's also general advice on city placement, rules for placing rivers and mountains and such, etc. scattered all over. The primary purpose of the community is to post maps for critique and advice and everyone there is pretty cool, faggotry or drama of any sort is not tolerated.

    They even have tutorials and advice for those fucking horrible neutered CAD map-drawing programs like Campaign Cartographer if you want to waste your money on them instead of using GIMP for free.
    >> Anonymous 11/06/09(Fri)22:14 No.6598752
         File1257563672.jpg-(37 KB, 716x693, 1256752310357.jpg)
    37 KB
    >> Anonymous 11/06/09(Fri)22:15 No.6598762
         File1257563707.jpg-(1.23 MB, 1275x4953, 1252191370488.jpg)
    1.23 MB
    >> Anonymous 11/06/09(Fri)22:18 No.6598805
    Post the WW2 version, please. :O
    >> Anonymous 11/06/09(Fri)22:19 No.6598806
    and this is why i'm a history major
    >> Anonymous 11/06/09(Fri)22:22 No.6598836
         File1257564148.jpg-(11 KB, 242x330, England approves.jpg)
    11 KB
    >this thread
    >> Anonymous 11/06/09(Fri)22:26 No.6598881
         File1257564401.jpg-(442 KB, 560x713, europe.jpg)
    442 KB
    >> Anonymous 11/06/09(Fri)22:28 No.6598908
    Isn't there just a computer program you can use to generate your own maps or some shit instead of drawing them?
    >> Anonymous 11/06/09(Fri)22:29 No.6598913
         File1257564555.jpg-(32 KB, 333x409, 1194330461876.jpg)
    32 KB
    are those county comic by that guy who did stuff like this?
    >> Masterfag !!wUrDqZks5cn 11/06/09(Fri)22:33 No.6598951
    Not if you want them to look even remotely good.
    >> Anonymous 11/06/09(Fri)22:37 No.6598995
    >> Anonymous 11/06/09(Fri)22:42 No.6599038
    bumping in the futile hope of World War II.
    >> Anonymous 11/06/09(Fri)22:52 No.6599105
         File1257565920.png-(792 KB, 800x2005, world war 2 part 1.png)
    792 KB
    Not OP, but here you go.
    >> Anonymous 11/06/09(Fri)22:52 No.6599108
    GIMP comes with Script-Fu plugins that generate landmasses at random.

    But if you care that little about what your map looks like then why the fuck are you making a map in the first place?
    >> Anonymous 11/06/09(Fri)22:57 No.6599142
    consider your leg vigorously humped good sir.
    >> Anonymous 11/06/09(Fri)22:58 No.6599154
         File1257566325.gif-(24 KB, 400x480, junglesofmystery.gif)
    24 KB

    I recommend this, OP.
    >> Anonymous 11/06/09(Fri)22:59 No.6599157
    >> Anonymous 11/06/09(Fri)23:00 No.6599165
         File1257566421.png-(1.13 MB, 800x2007, world war 2 part 1a.png)
    1.13 MB

    Woops, sorry, I cropped that wrong.
    >> Anonymous 11/06/09(Fri)23:00 No.6599166
    That pic seems cut off at the bottom.
    >> Anonymous 11/06/09(Fri)23:00 No.6599169
         File1257566429.png-(22 KB, 738x577, Yaodune.png)
    22 KB
    I made this with MSPaint.

    Basically I made the background blue and used the circle tool to make these green blobs. Then I use the brush tool on blue and swiped at the side of my continent to make them look natural.

    Then I used Curve tool to draw lines basically where I wanted the two artics to be and Filled them white. Dicked around some more with the paint tool on brown where I wanted mountains. Use the Circle on tan and Brush on green to make me some deserts to be and this one forest. I filled one whol continent dark green and called it a jungle continent. So yeah, it takes some time and some improve but MSPaint is awesome for this.
    >> Anonymous 11/06/09(Fri)23:01 No.6599173
    ... cropped wrong?

    I say dear fellow, perchance are you the artist behind these fantastic shenanigans?
    >> Anonymous 11/06/09(Fri)23:02 No.6599180
    You are awesome, sir.
    >> Anonymous 11/06/09(Fri)23:03 No.6599187

    What? No, I just found it online. I forgot where, but I'm just sharing the love.
    >> Anonymous 11/06/09(Fri)23:08 No.6599227
    My wireless is acting up, bear with me everyone.
    >> Anonymous 11/06/09(Fri)23:09 No.6599234
         File1257566943.png-(1.99 MB, 800x3040, world war 2 part 2.png)
    1.99 MB
    >> Anonymous 11/06/09(Fri)23:11 No.6599253
         File1257567078.png-(1.3 MB, 800x2026, world war 2 part 3.png)
    1.3 MB
    Last part, enjoy.
    >> Anonymous 11/06/09(Fri)23:11 No.6599256
    No glaring geographical flaws but goddamn is it ugly.

    Go to that website I posted a while back. With not much more time investment you could make something that looks pretty good.
    >> TheLionHearted !HAGYQOveO. 11/06/09(Fri)23:12 No.6599262
    Geometrics, Apply them.
    >> Anonymous 11/06/09(Fri)23:16 No.6599290
    Guy that posted the WW2 stuff here, the artist's name is Angus McLeod.
    >> Anonymous 11/06/09(Fri)23:17 No.6599299


    >> Anonymous 11/06/09(Fri)23:22 No.6599336
    Multiple games.
    >> Anonymous 11/06/09(Fri)23:24 No.6599346
         File1257567841.jpg-(5 KB, 180x187, so good.jpg)
    5 KB
    Bless you OP and WW2 poster anon. Bless you.
    >> Anonymous 11/06/09(Fri)23:27 No.6599367
         File1257568073.jpg-(358 KB, 1397x1016, Map of Doom.jpg)
    358 KB
    I haven't done a full world map, but I do draw my dee un dee maps in MS Paint. I have no reason to do whole world maps. I just draw the regions they will be spending any considerable amount of time in.
    >> Anonymous 11/06/09(Fri)23:33 No.6599408
         File1257568397.jpg-(256 KB, 600x600, testmappretty.jpg)
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    That's amazing for MSPAINT.

    I use PAINT.NET
    >> Anonymous 11/06/09(Fri)23:38 No.6599452
    So is there a Cold War one?
    >> Anonymous 11/06/09(Fri)23:39 No.6599465
         File1257568751.jpg-(1.13 MB, 1397x1016, Dungeon Map 1.jpg)
    1.13 MB
    I like that map. Looks like a quaint little town.

    <- pic not directly related. Drawn in MSPaint. Grid added in Photoshop.
    >> TheLionHearted !HAGYQOveO. 11/06/09(Fri)23:41 No.6599487
    Why do some of the rivers just stop? That only ever happens if they enter a sink hole, and that's really fucking rare.
    >> Anonymous 11/06/09(Fri)23:42 No.6599500
    Lack of drawing capability can be made up for in aesthetic.

    Some candles and webs can be picked up at any store super cheap since it's right after halloween.

    You can also give your map a sort of 'worn out scroll' look by rolling it up, unrolling it, weighing it down, and then soaking it lightly in tea.
    >> Anonymous 11/06/09(Fri)23:44 No.6599519
         File1257569085.png-(874 KB, 2000x1000, 1240673659031.png)
    874 KB
    this is that map i use for every game ever
    >> Anonymous 11/06/09(Fri)23:48 No.6599559

    The only good thing to come out of that mess was the Doobies
    >> Anonymous 11/06/09(Fri)23:50 No.6599578
    >The only good thing to come out of that mess was the Drow
    You've misspelt it brah
    >> Anonymous 11/06/09(Fri)23:53 No.6599604
    Only very wide river sections are shown. For scale; The large landlocked body of water is just shy of 600 miles wide at it's widest.
    >> Anonymous 11/06/09(Fri)23:55 No.6599621
         File1257569706.jpg-(79 KB, 636x552, A race only a mother could lov(...).jpg)
    79 KB

    I meant what I said, and I said what I meant.

    >> Anonymous 11/06/09(Fri)23:55 No.6599625
    >just shy of 600 miles wide at it's widest

    So you made a map of something the size of Africa?
    >> Anonymous 11/06/09(Fri)23:55 No.6599627
    I didn't do much but glance at it bfore, but Jesus Christ somebody call the fucking river police, there are crimes against drainage being committed here.

    Rivers never branch downstream, always upstream. Think of it like a tree. The center drains out to the ocean, and the branches are all draining from various higher-elevation sources. Lakes can have multiple inputs but only one output which of course drains to the ocean. If a lake isn't draining anywhere it's usually because it's evaporating too fast, which of course leads to the development of a salt lake since it loses water but not the solutes in it.
    >> Anonymous 11/06/09(Fri)23:57 No.6599639
    Oh heavens no, that's a horrible typo. I meant 60 miles.
    >> Anonymous 11/07/09(Sat)00:00 No.6599675
    That's a gigantic fucking scale and lakes that fucking huge don't form without any source.

    And no matter what the size of your rivers, they still need to behave like rivers. That means they get wider as they get closer to the coast, as more and more smaller rivers merge into the major one to drain out to sea.
    >> Anonymous 11/07/09(Sat)00:01 No.6599687
    I see.

    My points here
    still stand. You need to redo your rivers.
    >> Anonymous 11/07/09(Sat)00:02 No.6599706
    get Civ 4. generate a random map. edit it a little. bob's your uncle.
    >> Anonymous 11/07/09(Sat)00:02 No.6599709

    I'm already busy reworking the rivers. Did I say anything to make you feel as though you needed to reinforce your point about them?
    >> Anonymous 11/07/09(Sat)00:06 No.6599755
    No, I just thought that it can't be stressed enough. Rivers are pretty much the most common fuckup when it comes to fantasy maps. Mountains, forests, etc. are usually easier to do just by gut feeling about whether or not they look right.

    Now put some goddamn drainage on that shit.
    >> Anonymous 11/07/09(Sat)00:11 No.6599816
    Fact (you pointed out): Rivers start at higher elevations.
    Question: How should one represent that on a map?
    >> Anonymous 11/07/09(Sat)00:13 No.6599830
    transform faults don't get volcanoes, just instense earthquakes, volcanoes happen most at convergent boundaries where a portion of ocean crust subducts (gets pushed underneath) into a part of continental crust, and at hot spots which can be anywhere, as it happens beneath the plates, with a mantle plume, which is actually a bit of the outer core coming off almost like a mushroom
    >> Anonymous 11/07/09(Sat)00:18 No.6599888
         File1257571099.jpg-(225 KB, 399x1417, continent copy.jpg)
    225 KB
    Okay, let me give a brief idea how to make realistic coastlines in Photoshop.

    Okay, picture an existing continent in your head. Is it blob-shaped? FUCK NO. It's got jagged coastlines, peninsulas, archipelagos, all that good shit. So, you should start with a good shape. For this tutorial, I will assume you're using Photoshop CS3.

    Start by setting up your tool. Get the pencil tool(yes, pencil, not brush) and set its size to 2. Now, go to the brush settings. In the Scattering part of teh options, set the scattering to 100%.

    With that done, draw your continent. Make an interesting shape, avoid smooth transitions.

    Next, fill the shape in.

    Next, use an eraser(not a white pencil) with the same settings, and ROUGHLY go over the outside of the shape. This will create coastal islands and such. Also draw in any great lakes your continent has.
    If your continent is near a pole, it will have glacier damage in the colder areas. Do little loopies with the eraser to simulate that.

    Next, fuck around with blending options. Here, I used embossing, texture overlay, and inner and outer glow. Continents are drier as you go in, so the inner part is a little brownish here. You may want a more gradual transition than what I have here.

    Next, on a separate layer, you will draw mountain ranges the same way you drew your continent.

    Apply an inner glow blending option, and drop that layer's Fill slider to zero, and you'll have your mountains.

    There you have it.
    >> Anonymous 11/07/09(Sat)00:24 No.6599959
    Call me a fag, but is anyone else reading this in TF2 voices?
    >> Anonymous 11/07/09(Sat)00:27 No.6599994
    >> Anonymous 11/07/09(Sat)00:27 No.6599998
    You're a fag.
    Yes, I am.
    >> Anonymous 11/07/09(Sat)00:30 No.6600034
         File1257571830.jpg-(398 KB, 1397x1016, Map of Doom.jpg)
    398 KB

    How's this?
    >> Anonymous 11/07/09(Sat)00:38 No.6600116
    i like it
    >> Anonymous 11/07/09(Sat)00:41 No.6600142
    Better than my rivers. I like it.
    >> Anonymous 11/07/09(Sat)00:41 No.6600153
    Holy shit, son. You learn fast.
    >> Anonymous 11/07/09(Sat)00:43 No.6600170
    Anyone have sauce on OP's pic? I keep seeing it, but I never think to ask.
    >> Anonymous 11/07/09(Sat)00:55 No.6600310
    It's in the thread. Look for it.
    >> Anonymous 11/07/09(Sat)00:59 No.6600342
    No it's not
    >> Anonymous 11/07/09(Sat)01:00 No.6600362
    Yes it is. You are just blind.
    >> Anonymous 11/07/09(Sat)01:03 No.6600385
    You blind motherfucker.
    >> Anonymous 11/07/09(Sat)01:13 No.6600494

    Man, that's really good.

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