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  • File : 1258304619.jpg-(122 KB, 250x326, 40krp-dark-heresy.jpg)
    122 KB Exalted !OOirDpvrkA 11/15/09(Sun)12:03 No.6717352  
    I've come up with the idea for modifying Dark Heresy to cast the Tau Empire as the central characters.

    The basic premise is that the PCs are part of a new multi-caste spy organization that's being sent out of Tau space to probe the rest of the galaxy. There are two primary objectives: winning new adherents to the Greater Good, and investigating the factions which the Tau don't know much about, like Chaos.
    Tau will be playable, obviously, but so will human gue'vesa, including psykers; those will be rare, but players are exceptional by default. Kroot and Vespid might be playable, but I'm not sure how well they'd fit into a setting like this. I haven't modified any of the crunch yet; right now, I'm working on the fluff.

    Thoughts? Suggestions? Accusations?
    >> Anonymous 11/15/09(Sun)12:06 No.6717377
    So wait. You want the Tau, guys who know nothing about CHaos and hilariously thought they actually killed Slaanesh to go around probing stuff in Dark Heresy.

    Those Tau are going to get raped hard.
    >> Anonymous 11/15/09(Sun)12:06 No.6717379
    Cool, maybe now that they're in the spotlight for once, we'll get some inside information on what kind of pricks Tau really are.
    >> Anonymous 11/15/09(Sun)12:06 No.6717382
    Sounds pretty heretical to me
    >> Anonymous 11/15/09(Sun)12:07 No.6717394
    This post is reserved so that the first response isn't a sage by an idiot.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:08 No.6717401
    They're being closely consulted by a former Space Marine Librarian, who's one of the people in charge of this particular enterprise. The Ethereals decided that the gue'vesa matching the race of their primary enemy was too useful a tool to keep them completely subordinate.
    >> Anonymous 11/15/09(Sun)12:08 No.6717402
    Man when it starts to go wrong the Tau are going to panic like all shit.

    Also what's that book with the Imperium sending gene stealers to the Tau? You could have them uncover the cult and see it spread. Whole Empire could be in danger.
    >> Anonymous 11/15/09(Sun)12:09 No.6717411

    That sounds pretty much the Tau analog to an Inquisitor's errand boys.
    >> Anonymous 11/15/09(Sun)12:09 No.6717417
    >hilariously thought they actually killed Slaanesh

    wait what
    please elaborate
    >> Anonymous 11/15/09(Sun)12:10 No.6717421
    >consulted by a former Space Marine Librarian
    Former? A heretic? So the Tau are most likely being led is some Tzeentch-like just as planned situation?
    >> Anonymous 11/15/09(Sun)12:11 No.6717430

    For The Emperor. Cain even feels guilty, the lovable bastard.
    >> Anonymous 11/15/09(Sun)12:11 No.6717435
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    Naive buggers, aren't they?
    >> Anonymous 11/15/09(Sun)12:11 No.6717436

    Wouldn't you be restricted to almost only visiting non-imperial worlds?
    >> Anonymous 11/15/09(Sun)12:12 No.6717447
    Ok here it goes. I remember the basics of the story but not all of it.

    There was this Slaanesh demon army and they were fighting the Tau. One of the bigger Slaanesh demons mentions the god and gets killed. The Tau, hearing the name, then went proudly proclaiming that they had killed Slaanesh, an enemy they knew others fear.

    It's a simple mistake, but it's still funny.

    "Hey you Eldar guys! We killed Slaanesh!"
    "Yeah, it wasn't too hard. Wanna join the Greater Good now?"
    >> Anonymous 11/15/09(Sun)12:13 No.6717450

    Tau only just managed to take out a Greater Daemon of Slaanesh that had raped a world or some shit.

    They thought they killed the God itself.
    >> Anonymous 11/15/09(Sun)12:15 No.6717476
    If your chars are starting in the tau empire, make note of the technology.
    Kroot would be fun, since their manners after a battle could lead to some odd interparty moments. I'd keep vespids out of it, since its not clear exactly how they work.

    I'd use rogue trader for this, since it has the more exploration aspect, and water castes are traders/diplomats. Have 4 basic classes, Lift them pretty much from the Arch militant, missonary, Explorator and the voidmaster. Them being the four castes.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:17 No.6717488
    Nah. The guy was a Blood Raven who switched sides on Kronus during the attack on O'res Tash'n. Since this game won't be canon anyway, I was considering having it take place after a Tau victory in Dark Crusade, but if no one likes it, the story could be modified.

    No, that's what the gue'vesa are for; infiltrating Imperial worlds and subverting them from within. The way I've worked it out is that the gue'vesa, for the most part, still believe in the Emperor's divinity and perfection; they simply believe that the Imperium has betrayed his ideals and that the Tau Empire is the closest to them.
    >> Anonymous 11/15/09(Sun)12:17 No.6717496
    >but so will human gue'vesa, including UNTRAINED psykers WHO WILL GET POSSESSED SO FUCKING FAST THE TAU WONT KNOW WHAT HIT THEM;
    >> Anonymous 11/15/09(Sun)12:18 No.6717498
    > former Space Marine Librarian
    This is stupid.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:19 No.6717502
    I considered using Rogue Trader, and I might still do so, but the infiltration/subversion aspect of Tau Dark Heresy (I need an actual name for that) struck me as being very interesting.
    >> Anonymous 11/15/09(Sun)12:19 No.6717504
    I think the Chaos marine just as planned is a better idea. Good to set the mood with, the Tau wouldn't know any better.

    I assume you want to keep it grimdark despite yourself liking the noble stuff about Tau because you're using Dark Heresy.
    >> Anonymous 11/15/09(Sun)12:20 No.6717512
    >The guy was a Blood Raven who switched sides on Kronus during the attack on O'res Tash'n

    I have not played Dawn of War. Tell me this is not as stupid as it sounds.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:20 No.6717513
    The ex-Librarian is in charge of training them.

    Why? It could be an ex-IG sanctioned psyker if you prefer, though.
    >> Anonymous 11/15/09(Sun)12:20 No.6717515
    "Former" Space Marine librarian? What the fuck?

    That's retarded. Just have it be one of the Fallen.
    >> Anonymous 11/15/09(Sun)12:22 No.6717525
    Firstly, 'former'. Secondly, 'space marine'. RAAAHGHRAGRHAGRHA SUFFER NOT THE ALIEN TO LIVE oh wait no I'll totally help you conquer my people.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:22 No.6717527
    The mood that I was going for was stark contrast between the Tau's relative noblebrightness and the grimdarkness of everything else.

    And no, I'm not doing a Chaos Marine just-as-planned thing. Not by default; if someone else wants to GM this, then they can modify it however they like.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:24 No.6717543
    He was disillusioned with that whole "suffer not the alien to live" thing for a long time, in my conception.

    But if it's totally implausible, I'll change it and thank you for your input.
    >> Anonymous 11/15/09(Sun)12:24 No.6717544
    So are you aiming for the Tau to get fucked over by the grimdark for being noblebright? It's heroic, in a way.

    But if not, I wouldn't use Dark Heresy.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:25 No.6717558
    That's up to the players. They can be fucked up, or they can triumph. In my ideal conception, the Tau players may very well die horribly, but do so content in the knowledge that they spent their lives fighting for the Greater Good.
    >> Anonymous 11/15/09(Sun)12:25 No.6717565
    >>6717401 a former Space Marine Librarian

    This is dumb and thoroughly out of character for a Space Marine.
    >> Anonymous 11/15/09(Sun)12:26 No.6717570
    If a Librarian switched sides in Kronus, he died. His former brothers killed him as they purged the planet.

    It goes against established canon: by bringing in Kronus, you also have to acknowledge that Marines won that fight.
    >> Anonymous 11/15/09(Sun)12:26 No.6717571
    Even if a Spess didn't like killan xenos (which given the amount of brainwashing they go through is unlikely at best) they wouoldn't suddenly turn around and actively work against their own people.
    >> Anonymous 11/15/09(Sun)12:27 No.6717582
    they need more than training. They need sanctioning.
    >> Anonymous 11/15/09(Sun)12:27 No.6717584
    I'm actually now convinced Exalted is a troll. Either that or he's very, very dim and has a resoundingly poor grasp on the 40k fluff.
    >> Anonymous 11/15/09(Sun)12:28 No.6717589
    So pretty much a normal/good DH but replace "Emperor" with "Greater Good".

    Yeah, well you'd have to make them a lot weaker in CC. I think RT is going to have some playable Tau stats in an expansion.
    >> Anonymous 11/15/09(Sun)12:28 No.6717591
    I'd actually remove all humans from the party and mission, since their loyalties can be in doubt. Having tau and kroot only would work better.

    Setting is simple, the tau, equipped with Nicassar navigator are now able to travel much further, though this is top secret, since the Etehreals do not want the Tau to know how big the galaxy actually is. A small team of experts Are to asses the state of the galaxy and explore way to advance the greater good.
    >> Anonymous 11/15/09(Sun)12:30 No.6717608

    Because SPESS MEHREENZ don't fall to Chaos and corruption ALL THE FUCKING TIME
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:30 No.6717618
    All right. Consensus has shown me that the former Librarian thing was stupid. The reason I did it is because they tend to have the best training and stability, and would seem to make the best choice for training an entirely new psyker program, but if the idea is really that bad, I'll change it.

    I did say that I was going against established canon in an earlier post.
    >> Anonymous 11/15/09(Sun)12:31 No.6717622
    I wasn't aware the Tau were a galaxy-encompassing force capable of gnawing away at a mehreen's mind.
    >> Anonymous 11/15/09(Sun)12:31 No.6717627
    >but if the idea is really that bad, I'll change it.
    Excellent. So what campaign will you be running instead of your original (terrible) idea?
    >> Anonymous 11/15/09(Sun)12:32 No.6717631
    And then they stop killing xenos?
    >> Anonymous 11/15/09(Sun)12:32 No.6717638
    Chaos is FUCKING POWERFUL. And has a lot of practice.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:33 No.6717639
    This idea is actually quite good. I'll be sure to take that into account; the reason I added humans is because they'd be vital for infiltration purposes.
    >> Anonymous 11/15/09(Sun)12:33 No.6717644
    Oh yes. A human with Tau customs or the mannerisms of some batshit insane turncoat psyker would be truly useful.
    >> Anonymous 11/15/09(Sun)12:34 No.6717650

    The exact words were:
    >they wouoldn't suddenly turn around and actively work against their own people

    Which is complete BULLSHIT to anyone even remotely familiar with the setting

    There is nothing that CAN'T happen in 40K because the setting encompasses an ENTIRE GALAXY. Not every SPESS MEHREEN is the same and has the same attitude towards others, despite what the fanboy hordes might claim.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:34 No.6717652
    What's terrible about it aside from the Librarian thing?
    >> Anonymous 11/15/09(Sun)12:35 No.6717657
    Man, now I want to modify DH so the Orks are the PCs...
    >> Anonymous 11/15/09(Sun)12:35 No.6717659
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    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:36 No.6717665
    So all spies everywhere are useless for infiltrating other countries because the indelibly carry the mannerisms of their own.
    >> Anonymous 11/15/09(Sun)12:36 No.6717667
    Disillusionment with fighting aliens isn't going to turn you to chaos, bro.
    >> Anonymous 11/15/09(Sun)12:37 No.6717677
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    >> Anonymous 11/15/09(Sun)12:37 No.6717678
    A Russian spy has the advantage of living on the same planet as the United States and bieng able to observe their culture. A human living in the Tau Empire has no such opportunities.
    >> Anonymous 11/15/09(Sun)12:39 No.6717690
    If you insisted upon having a psyker, I'd have had an Imperial noble fleeing from the Black Ships. Educated, potentially unstable, heretical enough to deal with aliens, and introduces the possibility that the real inquisiton would be after him. Not necessarily corrupted by chaos, but still a very major threat that the Tau simply don't understand.

    "Xenos, believe me, he is dangerous! The slightest slip of his concentration and he could become a portal to hell!"
    "Lies. You simply wish to stop us from understanding the powers of your so-called 'psykers'. Shas'O, deal with the human. "

    Perhaps the Tau are following up on the data retrived from the Medusa V campaign?
    >> Anonymous 11/15/09(Sun)12:39 No.6717691


    >> Anonymous 11/15/09(Sun)12:39 No.6717698
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    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:39 No.6717701
    They came from the same culture originally, and it doesn't seem likely that they'd be rendered completely alien in manner. Not to mention the fact that distance comparable to living in different countries is different in 40K, and the Tau don't seem to try to get rid of their allies' cultures. They haven't even gotten the Kroot to give up cannibalism.
    >> Anonymous 11/15/09(Sun)12:40 No.6717708
    Be sure to try and have the Tau reason with the threats.

    And then get mauled as they explain the concept of the Greater Good.
    >> Anonymous 11/15/09(Sun)12:41 No.6717713
    I'm sure the Tau would have no objection to the omnipresent 'seriously, fuck all aliens ever' attitudes in Imperial society.
    >> Anonymous 11/15/09(Sun)12:41 No.6717715
    This sounds good.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:42 No.6717720
    I like that. It'd certainly pose an awkward situation for the Imperium if they wanted the Tau to get rid of their psykers, which they very probably would.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:43 No.6717729
    Those who've become gue'vesa would have already gotten rid of that tendency, and I don't think it'd destroy all their other mannerisms.
    >> Anonymous 11/15/09(Sun)12:44 No.6717738
    So how are the Tau going to deal with it when it starts to go DEMONS, EVERYWHERE?

    Worlds can be lost to Psykers, if people don't know hot to deal with them.
    >> Anonymous 11/15/09(Sun)12:44 No.6717739
    Of course. It's not like there's some sort of... I don't know, persistent religious element to Imperial human xenophobia.
    >> Anonymous 11/15/09(Sun)12:45 No.6717749

    They either need humans or some method of modifying Tau and Kroot so that they look human, unless they want to get shot on sight anywhere they go in the Imperium.
    >> Anonymous 11/15/09(Sun)12:46 No.6717759
    infilration is difficult and would split up the party. I'd rather have a group of Tau in stealth suits in a hive searching for intelligence.
    would avoid having half the party feel useless during infiltration.
    >> Anonymous 11/15/09(Sun)12:47 No.6717770
    How would a group of Tau get onto a Hive World?
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:48 No.6717777
    I imagine the Ethereals pheremoning the shit out of them. The guy/girl in charge of the psyker program certainly won't be ignorant of the dangers inherent in it, and will come up with as many countermeasures as he/she can.

    Why would people who defected to the Tau Empire have remained that xenophobic? Even if they were still nervous around aliens, they'd be willing to get past it.
    >> Anonymous 11/15/09(Sun)12:49 No.6717792
    >will come up with as many countermeasures as he/she can
    Like what? You think the Tau have access to a lot of consecrated ground and hexagrammatic wards?
    >> Anonymous 11/15/09(Sun)12:49 No.6717793
    If we're talking about humans from Tau core worlds, they are going to be so very sun-burned they will look like wrinkly old leather. Was in a story somewhere of one of the fist meetings between Imperial and Tau diplomats (an Imperial fist captain was there, I think?). The Tau sent a turncoat ex-IG to act as a guide. man had looked like he had been out in the sun to long, like a raisin. That might look a bit out of place on hive worlds where people tend to be "found under a rock" pasty white.
    >> Christmas Ape 11/15/09(Sun)12:49 No.6717796
    Quick insertion craft with decoy drones, all carefully constructed to look like ubiquitous space debris in re-entry.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:51 No.6717806
    Resources will be limited, obviously, so they'll need to exercise a lot of ingenuity. And remember that they don't have very many psykers at all. I'd be surprised if there were enough to be in triple digits.
    >> Anonymous 11/15/09(Sun)12:52 No.6717818
    "Oh look, some space junk just came out of the warp. Nothing suspicious about that."
    >> Anonymous 11/15/09(Sun)12:52 No.6717820
    Yes but the Tau won't know all the stuff needed to be known. Hell the Imperium forgets how most of the stuff they do works. It's going to be a hell of a lot of fun once it starts.

    That'd acutally be fun to play. Psykers asplode, demons everywhere oh god, oh god what are we going to do fucking shoot it oh god what is happening fuck you, for the fucking greater good just die.
    >> Anonymous 11/15/09(Sun)12:52 No.6717822
    A single catupred human ship, heavily modified, low orbit. One manta, stealth systems enabled, could make the passage down to the planet. It would not be easy, ofcourse, but it can be done.
    Hiding the Manta is a easy as finding a vast lake of water.
    >> Anonymous 11/15/09(Sun)12:52 No.6717823

    In fairness, there are one-in-a-million psykers with the strength of will to prevent demons from om-noming their souls without the Emperor sanctioning them. They tend to become Librarians or Inquisitors.

    The rest however... nah. Even normal sanctioned psykers go boom worryingly regularly, and these are the ones who the Emperor has specifically imprinted on. Pheremones ain't gonna do nothin'.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:52 No.6717824
    That's where we turn to the ancient art of disguising oneself.
    >> Anonymous 11/15/09(Sun)12:53 No.6717829
    >Why would people who defected to the Tau Empire have remained that xenophobic?
    Given the military expansion of the Tau Empire, I doubt very much that even a significant minority of the humans in the Tau Empire are defectors.
    >> Anonymous 11/15/09(Sun)12:54 No.6717838

    Catch a lift with a Rogue Trader who is making big bucks clandestinely trading Tau goods?
    >> Exalted !OOirDpvrkA 11/15/09(Sun)12:54 No.6717840
    This is why I wanted the head of the psyker program to be a Librarian.

    Of course, it's also a possibility to completely eliminate psykers from the game altogether if the headaches it'd cause are more trouble than the options are worth.
    >> Anonymous 11/15/09(Sun)12:56 No.6717860
    >genestealer cult on Tau worlds.
    AHAHAHAHAHA. Oh god, Tau best be on that or they are so fucked.
    >> Anonymous 11/15/09(Sun)12:57 No.6717867

    See that's the thing - the head of the program can be as strong as the like psychically, but unless every single other psyker is as strong and stable as him (highly, highly, highly unlikely) almost all of them are going to die horribly, either as the powers go out of control, they get possesed or they go mad and have to be put down.

    Psykers are pretty rare at the best of times, how are you going to recruit more anyway?
    >> Anonymous 11/15/09(Sun)12:58 No.6717873
    I'd remove them. In its stead, drone crontroller!
    >> Anonymous 11/15/09(Sun)12:59 No.6717881
    Ok fuck this I am running an all Ork rogue trader campaign and calling it...


    Let's fucking do this.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:00 No.6717886
    I think that some would be born to the gue'vesa. Unless the Tau can suppress them completely somehow, they'll be something that they'll need to deal with at some point.
    >> Anonymous 11/15/09(Sun)13:01 No.6717893
    Lobotomies maybe?
    >> Anonymous 11/15/09(Sun)13:01 No.6717894
    I played an all Ork dark heresy game once.

    It was awesome. It's been done a few times though.
    >> Anonymous 11/15/09(Sun)13:01 No.6717899
    It'd make for an interesting campaign if a Tau infiltration team finds itself on a planet with a Chaos cult. First they have to survive a full blown incursion of the ruinous powers. Then they have to survive the imperial retribution, and get back home before the Tau Psyker program can go all "LOL Daemons" and start wrecking planets.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:03 No.6717913

    How necessary are psykers for fighting daemons?
    >> Anonymous 11/15/09(Sun)13:03 No.6717918
    Rogue Trader = Freebootah Kaptin
    Arch Militant = Kommando Nob
    Explorator = Big Mek
    Astropath = Weirdboy
    Void Master = Speed Freek
    Senechal = Runtherder
    >> Anonymous 11/15/09(Sun)13:04 No.6717930
    It can be done without.

    The main problem is no psykers means SLOOOOOOOOOW travel in comparison to the rest of the galaxy, so you're restricted in that regard. But a lot of DH games stay in a small space, so it's not a big problem.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:06 No.6717942
    True, astropaths would dramatically speed up the Tau's expansion. I'm wondering now if they'd deem the potential gain to be worth the risk...
    >> Anonymous 11/15/09(Sun)13:07 No.6717948
    Slow travel, slow communications, badly restricted lines of supply.
    >> Anonymous 11/15/09(Sun)13:07 No.6717952
    Sounds cool. I'm not sure how well vespids would work, but kroot could easily be the muscle/feral world equivalent.
    >> Anonymous 11/15/09(Sun)13:08 No.6717956
    The Tau can't have astropaths. Astropaths require soul-bonding to The Emperor.
    >> Anonymous 11/15/09(Sun)13:10 No.6717967
    I recall that picture of a Imperial Fist TALKING CIVILIZED with a Water caste on a TAU world. Or maybe i'm just retarded.
    >> Anonymous 11/15/09(Sun)13:11 No.6717976
    >There are two primary objectives: winning new adherents to the Greater Good, and investigating the factions which the Tau don't know much about, like Chaos.



    Your campaign can only end in wholesome slaughter, death and character death, or you're a worthless DM.
    >> Anonymous 11/15/09(Sun)13:11 No.6717981
    That was shortly before that whole crusade thing.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:12 No.6717989

    Would psykers help the Tau move faster even without being connected to the Astronomicon?
    >> Anonymous 11/15/09(Sun)13:12 No.6717992
    Actually, even just a psyker equals slow or almost completely random travel. You're going to need a navigator for anything further away than 4 LYs*. Which is why, even with the Nicassar, the Tau's expansion is slowed.

    *Unless you have the blessings of the warp itself, can mold it to your will, have FTL without the warp or acces to the webway or an equivalent.
    >> Anonymous 11/15/09(Sun)13:13 No.6717997
    The Imperial Fist was basically spying their defenses.

    Few days later, the entire planet was burning with rightious fury.

    Seriously, only Tau can be that stupid. Show a Space Marine your defensive systems.

    I bet the Space Marine even got a servitor along to plant computer viruses in the Tau computer systems.
    >> Anonymous 11/15/09(Sun)13:13 No.6718000

    It was associated with this (>>6717793) story. I think the space Marine was explaining how very dead the Tau were going to be very, very soon.
    >> Anonymous 11/15/09(Sun)13:14 No.6718004
    Psykers only kill you with mindbullets, or kill you by exploding into the shape of a Greater Bloodthirster.
    >> Anonymous 11/15/09(Sun)13:15 No.6718014
    Psykers are no good. You need Navigators for that.
    >> Anonymous 11/15/09(Sun)13:15 No.6718016
    This really is daft. The Tau can't infiltrate Imperial worlds, they're short and stocky, lack the right number of fingers, and have the wrong leg joints and feet- none of which makeup and disguises can change. It obviously can't be Dark Heresy unless all the PCs are Gue'Vesa (and that would be an interesting game). Rogue Trader would be a better bet.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:16 No.6718018
    All right, screw psykers. They're clearly too much trouble.

    What else should I consider?
    >> Anonymous 11/15/09(Sun)13:16 No.6718019

    They can also occasionally tell the future, often with reference to the Imperial Tarot or by casting bones. Being Warhammer 40,000, the foretelling amounts to "WITNESS YOUR DOOOOOOOOM!"
    >> Anonymous 11/15/09(Sun)13:17 No.6718026
    Sit down, have some tea and consider suicide.
    >> Anonymous 11/15/09(Sun)13:17 No.6718030
    DRONES! They should be awesome, maybe even a player class.
    >> Anonymous 11/15/09(Sun)13:18 No.6718035
    I think it's more infiltrate human worlds that are NOT Imperial.

    Basically they'd be competing against Rogue Traders to "acquire" lost worlds.
    >> Anonymous 11/15/09(Sun)13:18 No.6718039
    Tau have technology.. Don't they just perform heresy and use machines and artificial intelligence to say, move faster than light or some bullcrap light that?

    So much better than using cogs, and thousands of slaves to turn your ship.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:18 No.6718047
    Generally the Tau are there to do things that don't involve talking to people. Although the Tau do have holograms, and could disguise themselves with that.
    >> Anonymous 11/15/09(Sun)13:19 No.6718053
    How? The Tau are restricted to the area immediately surrounding their empire. That's an area that's constantly poked around by Tau and Imperials and recently had a minor crusade pass through. There's not likely to be mich to find.
    >> Anonymous 11/15/09(Sun)13:19 No.6718055

    A Space Hulk appears around Tau Space. A squad of investigators is put together to investigate it - a couple of Fire Warriors (Assasins/Guardsmen), a couple of Earth Castes (Techpriests), a pilot Air Caste (? NPC?) and a water caste with some knowledge of the situation (Adept).

    It all goes a bit Event Horizon/Alien and the Tau have to get off the ship as fast as their stubby little legs can carry them.

    If they bring back something horrible, it can then be a jumping off point for further adventures with the survivors, as they are the only ones who would believe what went down on the hulk apart from the Imperium.
    >> Anonymous 11/15/09(Sun)13:20 No.6718058

    Next fucktarded question, please.
    >> Anonymous 11/15/09(Sun)13:20 No.6718063
    >>6717967 Guy here.

    page 128 in 5ed core rulebook.


    "The Ultramarines clash with a Tau expeditionary fleet for control of the cursed planet of Malbede. When the conflict awakens the Necron Tombs hidden on Malbede, the Ultramarines and the Tau join forces to defeat the emerging Necrons. In the wake if the battle, Marneus Calgar initiates Exterminatus on Malbede, but generously allows the Tau to evacuate before the planet is destroyed"


    But mostly they are...
    >> Anonymous 11/15/09(Sun)13:20 No.6718065
    They're working on it, but now the only race that eems to be able to go FTL outside the Warp are the 'crons.
    >> Anonymous 11/15/09(Sun)13:21 No.6718075
    Here is your new game. The PCs are Gue'Vesa from one of the Damocles Gulf colonies, second or third generation. The Tau wish to make contact with a Rogue Trader who might be amenable to trading. The PCs are inserted on the nearest world and have to find their way to an RT/one specific RT despite knowing very little about Imperial culture.
    For added punch, the planet turns out to be on the verge of civil war/religious schism or hides a genestealer infiltration/chaos cult or the Governor wants to take it rogue and the PCs must deal with that.
    Then when they've done everything, you can start an RT game on the RT's ship.
    >> Anonymous 11/15/09(Sun)13:22 No.6718076
    Maybe in another 50 million years, the Tau will too!
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:23 No.6718080
    That'd be a good starting adventure, yes...
    >> Anonymous 11/15/09(Sun)13:24 No.6718089
    Eh, thats just ultramarine wank, 'look how awesum Marneus Cowgirl is!'
    >> Anonymous 11/15/09(Sun)13:25 No.6718093
    Tau? Using technology?

    Even feral Orks have better technology than the Tau.

    Orks excel at energy transfer, in the forms of teleportation and energy projection weapons, capable of teleporting ANYTHING, and using ALL kinds of energy, light and radiation as weapons.

    Eldar are fantastic in the usage of wraithbone. They can do ANYTHING with that, from forks to a mass-driver designed to kill planets.

    Humans... Nothing is alien to humans. They're capable of sealing off the hellous energies of the Warp with nano-technological circuits imprinted on paper, they can reverse-engineer Eldar or even Necron technology and incorporate it in their own technology. Hell, the techpriests on Mars are keeping a fucking NECRON GOD under control.

    Tau are fucking nothing.
    >> Anonymous 11/15/09(Sun)13:27 No.6718112
    >Hell, the techpriests on Mars are keeping a fucking NECRON GOD under control.

    Yes, completly true and not the other way around.
    >> Anonymous 11/15/09(Sun)13:28 No.6718119
    >Humans... Nothing is alien to humans. They're capable of sealing off the hellous energies of the Warp with nano-technological circuits imprinted on paper, they can reverse-engineer Eldar or even Necron technology and incorporate it in their own technology. Hell, the techpriests on Mars are keeping a fucking NECRON GOD under control.

    Also what they have right now? Fucking smalltime.

    They used to have technology that could kick FUCKING EVERYONE to curb. If they got it back, the whole galaxy would be theirs within decades.
    >> Anonymous 11/15/09(Sun)13:29 No.6718129

    What I'm trying to say is that, while having a SM Librarian teaching Tau shit is possible but not very plausible. As they say, The enemy of my enemy is my friend.
    Until the enemy is dead, then my friend is a enemy.
    >> Anonymous 11/15/09(Sun)13:29 No.6718130

    Calgar you fucking traitor! That's it guys, time to excomunicate the smurfs and purge them all!
    >> Anonymous 11/15/09(Sun)13:29 No.6718131
    Yes. Sealed in a stasis tomb by the fucking Emperor after he kicked it's ass in the middle ages.
    >> Anonymous 11/15/09(Sun)13:30 No.6718141
    Are you stupid?

    All I said is what humanity does right now. Right fucking now, in the the darkest of their time.

    Tau can't even come close to the technological level of Feral Orks, and the Tau haven't even seen serious warfare.
    >> Anonymous 11/15/09(Sun)13:31 No.6718154
    A stasis tomb we lost the manual for.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:32 No.6718158
    Remember that the Tau are the youngest race, and feral Orks aren't any less sophisticated than other Orks because their technical knowledge is genetically imprinted. They have no need to teach anyone anything; also, I don't think their tech ever really advances.
    >> Anonymous 11/15/09(Sun)13:32 No.6718163
    It doesn't need a manual, all it needs is a guardian. Which it has.
    >> Ted 11/15/09(Sun)13:34 No.6718180
    rolled 75 = 75

    It does, but only as neccessity. They don't really WANT it to improve, but know that if a ded killy ting is stompin' all o'vr dah boyz, that they need a 'uper ded killy ting.
    >> Anonymous 11/15/09(Sun)13:36 No.6718198
    And it needs replacing every so many years. Which needs the manual. I agree with you on all other points, tau techonlogy is simply two stashes of STC things they found. But the Void Dragon situation is a bit more difficult than the mechanicum just owning it,
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:36 No.6718199
    ANYWAY, what other fluff ideas do people have for this Tau game? Name suggestions would also be nice.
    >> Anonymous 11/15/09(Sun)13:37 No.6718209
    "A lot of dumb Tau are going to get teared in two by Bloodletters and a Demon Prince"

    >> Anonymous 11/15/09(Sun)13:37 No.6718210
    >every so many years
    We're safe for another 20 millenia.
    >> Anonymous 11/15/09(Sun)13:38 No.6718216
    >Which needs the manual
    lolno. The tomb just sort of calls out to the next guardian.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:40 No.6718235
    Preferably something that isn't a boring instant death. One of the major themes of this is meant to be hope, after all.
    >> Anonymous 11/15/09(Sun)13:40 No.6718237
    1) Gene stealer cult starts wrecking Tau worlds
    2) Ork WAAAGH. Attempted reasoning. Diplomat gets his head use to fire at Tau ships
    3) H'rud. SPACE SKAAAAVEN. Attempt to get them to join Greater Good. H'rud pretend to be interested. Just as planned backstab fuck over Tau team, H'rud may or may not then fail because of in-fighting.
    4) Rogue Trader is interested in your weapons. Wanna trade? Rogue Trade probably tries to backstab them/is being used by the Inquisition.
    >> Anonymous 11/15/09(Sun)13:41 No.6718240

    Y'know, I'd really like to see a Kroot warrior who knows full well that it's all going to go wrong because he HAS worked for humans and seen it go bad, but who nobody listens too because he's just a kroot.
    >> Ted 11/15/09(Sun)13:43 No.6718257
    rolled 50 = 50


    ...Which leads me to believe that the current state of things would destroy the god beneath Mars. So much corrupted data, and rogue AI's. So much firepower and fight still left in the Imperium, and still recovering from the fight against the Emperor. I think the void dragon knows that the stasis field is not a jail, but a shield against the universe at large. That it waits, knowing that time is always on it's side. So what the human race dies? It certainly can. It's machines will be still there when it does. It will rise when the end is near. It will consume the last of the Imperium, and claim dominion over the machines. All the while, it will wait, and be protected by the very same thing that it intends to kill.

    ...or maybe it knows something we don't.
    >> LDT-A 11/15/09(Sun)13:46 No.6718287
    Definitely no SM Librarian, although I for one would have found just a regular Space Marine with some psychic ability to be plausible. Perhaps a stranded Relictor or something similar, who has insinuated himself into Tau society in exchange for his knowledge, so that if/when his brothers return he can steal the entire xeno relic collection of the Tau out from under their noses. I mean he wouldn't be enough to stabilise a Psyker but he could plausibly have knowledge of or access to a method of doing this in the absence of the emperor.

    Anyway, what you should have is a setup like this: Non-Gue'Vesa players have double the starting resources for weapon purchase etc. But cannot take any increased diplomacy based skills whatsoever due to "Greetings citizen have you served the Greate-MPEROR lately?"
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:46 No.6718288
    All interesting. Are there rules for genestealers anywhere in Dark Heresy?
    >> Anonymous 11/15/09(Sun)13:47 No.6718295
    I know people like to portray the Tau as naive, but something to consider is that the fire caste doesn't fuck around, they have been conditioned to shoot first, shoot some more, shoot the ashes, and the only reason they are under control is because of the Etherals.

    Farsight broke free from Etheral control and starting fighting back the second his Etheral handlers got killed.

    There was no "Hmm, were the Etheral controlling me?", it shot straight too: "THOSE MOTHERFUCKERS. TIME FOR PAYBACK, BLOOD AND THUNDER, VICTORY AT SEAAAAAAA! WHO'S WITH ME?!"

    It makes sense for the other Tau castes to run in circles and panic, but Firewarriors would just start shooting.
    >> Anonymous 11/15/09(Sun)13:48 No.6718305
    "K'laqr... Shoot that guy now... Please. Bad things happen if you let Pskykerks alive..."
    "Don't be so barbaric, Quar. These psykers have been oppressed by their masters, we offer them freedom in the greater good!"

    *Kroot runs off, sabotaging all communications and transportation, Doc-style, like in The Thing, before he shoots himself through the head*
    >> Anonymous 11/15/09(Sun)13:48 No.6718308
    How about a nice diplomatic attempt with the Farsight enclaves? Could go any fucking way you want, GW isn't going to tell us.

    A group of kroot who are not tau-exclusive have eaten chaos tainted flesh... bad idea. Your party has to sort it all out.

    An elite Kasrkin/cathachan group is still active on a recently converted planet. the human locals are also hostile against the tau.
    >> LDT-A 11/15/09(Sun)13:49 No.6718315
    Upon breaking free of Ethereal control, all Firewarriors suddenly realise they are reincarnated Imperial Guardsmen.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:52 No.6718342
    Everyone's adventure ideas have been great, and I thank you for taking your time out to give me some.

    Now, then... what about the structure of the Tau organization that sponsors the characters? How old should it be? How powerful? How far should its reach be?
    >> Anonymous 11/15/09(Sun)13:53 No.6718353
    >An elite Kasrkin/cathachan group is still active on a recently converted planet. the human locals are also hostile against the tau.

    So basically, you have Navy SEALS going Al-Quada on Tau peacekeepers?


    Another interesting thing. A human boxer or karate-ka can kill a Tau Firewarrior easy.

    That has very interesting concequences, with psyched out Tau on patrol.


    Insert crying Imperial women and men carrying the dead body of a kid around, Imperial kids throwing rocks at Tau soldiers...

    Films going around the planetary Internet of Catachan soldiers torturing Tau soldiers and human traitors...
    >> Anonymous 11/15/09(Sun)13:53 No.6718354
         File1258311232.jpg-(1.14 MB, 2904x1687, Imperial space map.jpg)
    1.14 MB
    >> Exalted !OOirDpvrkA 11/15/09(Sun)13:57 No.6718389
    Surprisingly, that'd actually work very nicely with trying to pacify Kronus itself. At least it'd be a familiar background.
    >> Anonymous 11/15/09(Sun)14:00 No.6718409
    comparing anyone to Necrons is unfair. Necrons just go 'dis physics rite here, nigga? dis physics? FUCK dem physics!' and proceed to do drive-bys at FTL while playing necron g-funk from their speakers.

    and yes, i reduce necrons to cyborg science niggers.
    >> Anonymous 11/15/09(Sun)14:00 No.6718411

    This is actually the main idea behind my friend's actual Tau army. He hates the ides of Ethereals but loves the Tau. So, he has a group that has broken off and is trying to free the Tau from the Ethereals.
    >> Anonymous 11/15/09(Sun)14:00 No.6718416
    If you play the Kharskin/commandos in proper American CIA style it gets even better.

    You have some Imperial super-soldiers deep in the jungle.

    Untraceable, unfindable, undefeatable.

    They teach Imperial men and women how to fight, provide them with weapons.

    The Tau can keep killing insurgents, but they will never kill the source.

    Fuck yeah, humanity.
    >> Anonymous 11/15/09(Sun)14:00 No.6718418
    They should be new. Unlike the Inquisition, who knows pretty much everything, these guys are finding it out for the first time and will make many mistakes along the way. They will work transparent, everyone double checks each other An Ethereal should lead it, ofcourse, probably a council of them. They should be easy to reach, as they will want to keep tabs on their guys, to make sure they stay on the greater good.
    Having said that, each research team works indepentently, though there is a free flow of information between them.
    Since its a new orginisation, its power isn't great, though its importance is quite paramount. It cannot claim controll of a hunter cadre, but it can join with it and have it render all information to them.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:04 No.6718450
    Aren't the jungles of Kronus full of Orks? That brings up another possibility...

    "Those gue'la... er, humie gits frustrate us just as much as they do you. If you'll let us, we'll find them and let you crump 'em good."
    >> Anonymous 11/15/09(Sun)14:05 No.6718456
    Oh god.

    I'm imagining the Tau Secret Service.

    It's hilarious.

    Blood-Axes camouflage hilarious.
    >> Anonymous 11/15/09(Sun)14:05 No.6718461
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    >knows pretty much everything
    >the Inquisition
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:06 No.6718469
    Also remember the hope theme. The Tau should be able to find and stop them eventually.

    Mmm, yes... and the gue'vesa are potential security risks, so the Ethereals would definitely need to keep an eye on it.

    Should Ethereals be playable, or would they be overpowered?
    >> Anonymous 11/15/09(Sun)14:07 No.6718477
    The Orks would probably function as the "defensive force" of the Imperial soldiers.

    Imperial Guardmen have no qualms of using Orks as mercenaries.
    >> Anonymous 11/15/09(Sun)14:09 No.6718492
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    I would be backed by Ethereal's and whatever Governmental system the Tau use. They'd be very official, but like others have said: They're new at this.

    Psykers: You'd have Ethereals who want "GREATER GOOOOOD", but there should at least be a few who are cautious.

    Think about Inquisitors, they each have their own way to doing things, same thing here.
    >> Anonymous 11/15/09(Sun)14:09 No.6718493
    There are 'stealers in the Codex Anathema.

    How would the Tau react to a chaos cult starting to spread among the humans on one of their worlds?
    >> Anonymous 11/15/09(Sun)14:09 No.6718498
    They actually do know everything. They just guard it so extremely that no one inquisitor knows it all.

    Non playable unless the guy is a extremely talented roleplayer. otherwise he'd be the de facto party leader and no one could say no to him.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:09 No.6718500
    Maybe, but I was thinking of them as being hardcore anti-xeno fanatics. Also, I find situations where some enemies are potential allies more interesting.
    >> Anonymous 11/15/09(Sun)14:12 No.6718534
    Imperial Guards are very very pragmatic.

    Actually, the only forces where Imperials won't make deals with would be Chaos and Necron.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:13 No.6718547
    I don't think it's terribly plausible that one would. Information about Chaos wouldn't be very accessible by the gue'vesa, and I believe that the psyker advisor would be very, very thorough in stifling any possibility for a serious cult to show up.

    As for genestealers, I'm not sure. Probably regular genetic scans.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:15 No.6718559
    Oh, another question: are the septs different enough to have them be the equivalent of the world classifications in DH?
    >> Anonymous 11/15/09(Sun)14:16 No.6718577
    tau need to be retconned
    >> Anonymous 11/15/09(Sun)14:20 No.6718617
    Ethereal advisers or whatever you call the groups handlers would be very particular about recording information about the new stuff they encounter.

    Nurgle plague demon? If the group manages to kill it, any pieces left would taken away for study (Think Hazmat suit guys taken to the extreme)

    Chaos artifact? Since Tau have next to no warp presence, they'd send it away for study, and observe how humans react to it. "This seems dangerous, stick it in the vault"

    Uplifting Primer? Send it to an Ethereal librarian or whatever. "Such viciousness...such ignorance."
    >> Anonymous 11/15/09(Sun)14:24 No.6718654

    Their naivety is just what 40k needs.

    Grimdarkness in stupidity.
    >> Anonymous 11/15/09(Sun)14:24 No.6718655
    >> Anonymous 11/15/09(Sun)14:25 No.6718665
    The differences in recently settles and long time settled would obviously be rather great.
    >> Anonymous 11/15/09(Sun)14:26 No.6718679
    Or do you mean for purposes of character creation, then hell yes. They are perfect for it.
    >> Anonymous 11/15/09(Sun)14:29 No.6718699
    >hilariously thought they actually killed Slaanesh
    I guess you never read the article on the old GW site, just heard the warped version from an imperium fanboy.

    The Tau killed a Chaos Lord and thought his name was Slaanesh. They have no IDEA there is even such a thing as a Chaos God, much less that they killed one or that one is named Slaanesh.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:29 No.6718703

    Imperial World traits should be pretty much the same as those living in the First Sept, but Tau don't have Hive or Feral worlds, so I'd need to invent new traits. The Voidborn can be everyone in the Air Caste.
    >> Anonymous 11/15/09(Sun)14:32 No.6718734
    Come on. Post it!

    The Tau really believed they had killed the leader of Chaos. They really thought.

    They never thought Slaanesh was a god, true that.

    But it's still is a testament of their utter stupidity and naivity.
    >> Anonymous 11/15/09(Sun)14:35 No.6718760
    A Tau feral world would be either a Kroot planet or an "Early Colonialization Effort"
    >> Anonymous 11/15/09(Sun)14:38 No.6718782
    Leader of the Chaos Forces automatically means god to the Tau. The leaders of the Tau Forces are the Ethereals, who are gods to them.
    >> Anonymous 11/15/09(Sun)14:39 No.6718796
    >The Tau really believed they had killed the leader of Chaos.
    No, they thought they killed a Chaos Lord.
    >But it's still is a testament of their utter stupidity and naivity.
    And this is how we can tell you just hate Tau. Butthurt much?
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:39 No.6718799
    How does inexperience translate into stupidity?

    Hmmm. The Tau Empire has few enough planets that we could actually categorize Tau by what individual planet they came from. Also, since the Empire is quite a bit more uniform than the Imperium, the differences between people from different worlds would likely be quite a bit smaller than those in the Imperium.
    >> Anonymous 11/15/09(Sun)14:40 No.6718808
    This thread reeks of anti-grimdark. A Tau scenario should be an exercise in ignorance and naivety. They're taking their steps into the stars, assured of their own superiority in all things. They have not seen the face of the galaxy and understood that it is a cold, vicious place where only the strong and ruthless survive. To them the ways of Man are those of a barbarian. Those with wisdom know that their ways are those of necessity.
    >> Anonymous 11/15/09(Sun)14:41 No.6718816
    Instead of origin world, Tau characters would have their caste. Caste origin paths provide stat bonuses and skills/talents.
    >> Anonymous 11/15/09(Sun)14:41 No.6718823
    What they lack in experience, they'll make up in firepower.
    >> Anonymous 11/15/09(Sun)14:44 No.6718858

    I think the castes should be part of the career choices for the Tau, and the Sept worlds the homeworld choices for the Tau.

    Since they only have a handful of worlds, they choose between an assortment of named worlds such as Vior'la (military), Dal'yth (social), Bork'an (academia), etc...
    >> Anonymous 11/15/09(Sun)14:44 No.6718860
    I've read the story you speak of. It explicitly states that they had thought that they killed "the lord of all chaos".
    >> Anonymous 11/15/09(Sun)14:44 No.6718868
    Starts with higher inteligence, have a harder time acclimatizing to other ecosystems.Has a bonus on fellowship tests against tau from any other sept.

    Starts with higher perception, Move faster than others. Cannot take an extended action for mroe than a hour before needing to do something else.

    Higher BS and WS (for what its worth), lower willpower. Gains the peer (military)

    Start with survival, lower inteligence, higher willpower.

    something like this, I guess
    >> Anonymous 11/15/09(Sun)14:44 No.6718870
    Are you stupid or what.

    I love the Tau. Their stupidity and foolishness is what makes them so great.

    The Tau are like Lovecraft's characters, stuck in a horrible Cthulhian world.

    I love the Tau. But I love them when they bleed.

    I love the Eldar when they accomplish something.

    I love the Imperium when they stay strong.

    I love Chaos when they implode into themselves.

    I love Orks when they fight.
    >> Anonymous 11/15/09(Sun)14:44 No.6718871
    Except that it didn't.
    >> Anonymous 11/15/09(Sun)14:45 No.6718879
    Caste and Homeorld. Caste would be primary defining feature.Homeworld would modify that.

    Earth Caste from planet A might get bonus to metalworking skills where Earth Caste planet B might get bonus to electronics skills.
    >> Anonymous 11/15/09(Sun)14:46 No.6718882
    Nice lies, bro.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:48 No.6718907
    What exactly is wrong with my default tone?
    >> Anonymous 11/15/09(Sun)14:48 No.6718913
    tau are a poor attempt by games workshop to draw in the weaboo kiddies. If you play them, you are either
    a) a weaboo kiddie
    b) acknowledging that you're ok with the pollution of the hobby.

    Either way: Fuck the fucking shit out of you.
    >> Anonymous 11/15/09(Sun)14:50 No.6718936
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    Agreed and seconding sage.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:51 No.6718949
    We apologize for our BADWRONGFUN.
    >> Anonymous 11/15/09(Sun)14:51 No.6718954
    Get out of here faggot.

    Tau fit in perfect with 40k.
    >> Anonymous 11/15/09(Sun)14:54 No.6718972
    The renegade space marine librarian is the biggest issue. An *honest,* actual ally of such rarity and power is saying "the galaxy isn't such a bad place, we can work together and understand each other" and "the Tau are doing things right."

    It's as bad as having an educated, tech-savvy Imperial world, or Eldar with compassion towards other races, or orks who aren't all about fighting and killing.
    >> Anonymous 11/15/09(Sun)14:54 No.6718977
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    THIS is the exact reason I play Tau.

    Yes, I will be the first to admit Tau seem kind of out of place in such a GRIMDARK universe.

    And that's EXACTLY why I love them so damn much. It's like the greatest troll on the universe ever made.

    Drawfag request: A Tau version of the Trollface
    >> Anonymous 11/15/09(Sun)14:55 No.6718996
    Eldar. your faggotry is disproved.
    >> Anonymous 11/15/09(Sun)14:56 No.6718999
    Them being out of place is why they're a good part of the setting. They're not ruining the setting with their idealism and self-assured superiority. They're setting themselves up for the fall.
    >> Anonymous 11/15/09(Sun)14:56 No.6719009
    The renegade Librarian deal will only work if the Librarian has struck a deal with Chaos.

    Fun part.

    Your PC's won't even notice this, since they're Tau and completely oblivious to Chaos.
    >> Anonymous 11/15/09(Sun)14:56 No.6719014
    There could be Ethereal advisers who've learned that the only path is the grimdark path.
    >> Anonymous 11/15/09(Sun)14:57 No.6719015
    Kroot and air caste should have standard homeworlds, feral and voidborn. .
    >> Anonymous 11/15/09(Sun)14:57 No.6719024

    Boom de yada
    Boom de yada
    Boom de yada
    Boom de yada
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:57 No.6719027
    I dropped the renegade Space Marine Librarian. However, your post is making me want to revive it, because your post is getting across the kind of hope theme that's exactly what I'm going for.

    I also don't really get your other analogies, because compassionate Eldar would probably stay in their Craftworlds and not manipulate other races, while Orks who didn't like fighting would probably be crumped very quickly. There are reasons why they're not seen, but they're still not impossible; additionally, having one renegade doesn't defile the entirety of the Space Marines all that much, I think.

    There will, however, be a renegade human psyker of some kind working with the Tau as a consultant.
    >> Anonymous 11/15/09(Sun)14:58 No.6719042
    Indeed. Being set up for the fall due to their naivety. It's glorious.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)14:59 No.6719050
    Why is that the ONLY way it'd work?

    Also note that I dropped that idea a while back until someone else made me think about redoing it...
    >> Anonymous 11/15/09(Sun)15:01 No.6719073
    >>6718972 It's as bad as having an educated, tech-savvy Imperial world, or Eldar with compassion towards other races, or orks who aren't all about fighting and killing.

    Those things are nowhere near as bad. You only need to go to Necromunda to see tech savvy humans (Van Saars or whoever made the Spyrer suits).

    For a compassionate Eldar, look at Eldrad and not quotes of a tortured ranger about him.

    Orks are actually all about culture. They're very big on music, their vehicles, technology, gubbinz and art. A Gargant isn't just a war machine, it's an expression of Orky art.
    >> Anonymous 11/15/09(Sun)15:02 No.6719085
    And that's the thing. Hope, genuine hope, has no place in the grim darkness of the far future. It is the first step on the road to disappointment. It is what the ignorant armour themselves with, only to suffer all the more greatly when they experience what the galaxy has to offer. This >>6718870 guy put it best. For the galaxy to be "not that bad a place" isn't what 40k is all about.
    >> Anonymous 11/15/09(Sun)15:03 No.6719102

    "Setting themselves up for a fall" isn't actually a bad theme for a Dark Heresy Tau game.

    Like horror movie characters that do stupid things like check the monster is dead, or ignore the cat, or go down into the basement in their pants. You as a viewer know they are making a terrible, terrible error, but one which will at least be enjoyable from your perspective.

    I hope the survival rates for Tau PCs make normal acolytes point and laugh.
    >> Anonymous 11/15/09(Sun)15:04 No.6719122
    You're twisting my words. Necromundans don't have any real understanding of technology; they know what a low ranked tech-priest might, just without the ritual. And while orks do have kulture, yes, it all revolves around fighting. That's the core of their being. A gargant is an expression of orky art, yes, but it's an incarnation of their god and a bringer of war, death and loads of dakka.
    >> Anonymous 11/15/09(Sun)15:05 No.6719127
    Well, Space Marines either serve the Imperium(Ultramarines, Black Templars, Imperial Fists), serve the Emperor(Salamanders, Space Wolves, Dark Angels) OR they serve Chaos.

    There is no inbetween.

    Space Marines either think in their imprinted psycho-conditioning of PROTECT MANKIND or they become paranoid egoistical killing machines serving Chaos.

    There is no inbetween.

    Whether that's something with their design or Chaos having a huge interest in possessing Space Marines... I don't know.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:05 No.6719135
    The grim darkness of the far future is a completely human conceit, only applicable within the Imperium of Man. Since the setting as a whole is focused on it, it makes sense to apply it to everything the Imperium does, but the Tau are a different people with a different approach to life. They haven't sacrificed their hope, their optimism or their nobility, and maybe, just maybe, they can use those things to win.

    Futile battles against the darkness aren't nearly as interesting to me as winnable ones. Not easily winnable ones, mind you; like I said, the players may well die horribly, but it's my hope that they can do so content in the knowledge that their lives served the Greater Good.
    >> Anonymous 11/15/09(Sun)15:09 No.6719168
    Thing is, fighting isn't separated out from it but it isn't the only thing Orks are about. They love speed and racing, 'eavy metal concerts.

    Necromundans create Las weapons, Plasma weapons and alike and don't have a techpriest watching over them. They export them to the Imperial Guard or private users. They may be using tried and tested blueprints, but they know how to construct it and repair them. The 'dark age' thing is just a flanderisation of the faction.
    >> Anonymous 11/15/09(Sun)15:11 No.6719189
    You failed to understand Warhammer 40,000.

    EVERYTHING is grimdark.

    Even the Orks.

    They are the result of a collapsed empire, designed to defeat the Necron threat.

    However, the Necrons destroyed the (Kr)Ork leading caste, shattering their galaxy-spaning empire, reducing them to barbaric beasts.

    The only light in Warhammer 40,000 is Humanity.

    Besieged on all sides, they stand strong. Their empire was destroyed once, almost twice.

    But they stood strong and survived. And they will survive the Tau, they will survive the Eldar. They will see the end of the Universe, and they will STAND UP AND FIGHT!

    >> Anonymous 11/15/09(Sun)15:12 No.6719206
    Hope, optimism and nobility go hand in hand with naivety, foolishness and pride.

    Ultimately, though, it's your game. It just sounds like you've got the wrong setting for the game you want to run, or want to change it to an extent where it's not really the 40k we all know.
    >> Anonymous 11/15/09(Sun)15:13 No.6719214
    >For a compassionate Eldar, look at Eldrad

    Even for a compassionate Eldar, Eldrad is still comparable to Hitler and Stalin.
    >> Anonymous 11/15/09(Sun)15:15 No.6719243
    Except that the humans aren't a point of light either. They're a monstrous galaxy spanning Imperium built on endless toil, subjugation and brutally enforced ignorance. They can stand firm and resist, but the galaxy is a terrible place that chips away at them piece by piece.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:16 No.6719250
    The 40K you all know is from the Imperium, which is exceedingly grimdark, I agree. The Tau are, as I said, a different people with different ways and perspectives.
    >> Anonymous 11/15/09(Sun)15:17 No.6719262
    SOMEBODY missed the point of the entire thread.
    >> Anonymous 11/15/09(Sun)15:17 No.6719265
    Wrong on so many levels (except for the Grimdark thing)

    The Necrons had NOTHING TO DO WITH THE KRORK. They were an anti-Chaos (or warp entity, since it was different back then) troop, not anti necron.

    Eldar were anti necron, and that species has survived for 60 million years. They've probably had an Empire longer than Humanity has been around.

    All of 40k is set up to show how bad off humanity is in the 41st millennium. If anything, the Eldar and Orks will outlive them; they did so for 60 million years before, after an even bigger conflict. Eldar will still be doomed, but they'll die much more slowly than the younger human and tau empires burning out fast. Green is still going strong.
    >> Anonymous 11/15/09(Sun)15:18 No.6719272
    But they will continue to fight.

    No matter what.

    They will fight for their children and women. Until there is nothing left to fight for.

    Because that's what we do. We protect what we care for.

    That's what makes us human.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:18 No.6719277
    Or, summed up a bit better, the Imperium is grimdark. A setting based around the Tau Empire could be nobledark.
    >> Anonymous 11/15/09(Sun)15:20 No.6719292

    Mainly because they live in a relitively tiny area of space, have only been on the galactic stage for a relitively short amount of time and haven't run into anywhere near the same amount of horrors as the other major races.

    The galaxy is doomed, from tyranids, Orks, necrons, chaos. The "good" races who could possibly stand together hate each other for very good reasons. The tau haven't realised how screwed they really are. Nobody sane is going to "win" this one.
    >> Anonymous 11/15/09(Sun)15:20 No.6719293
    So you say, but you're beginning to sound like you're embracing the ignorance of the Tau. Look at the fluff of every other race out there. They all paint the galaxy as a violent, hopeless and barberous place. The Orks revel in it, the Tyranids feed on it but it's clear that it's a blighted, hostile existence out there among the stars.
    >> Anonymous 11/15/09(Sun)15:20 No.6719294
    Krork and Eldar were designed to fight the Necrons. Dumbass.

    The Warp came alive when Krork and Eldar began pouring too much emotions in the Warp.
    >> Anonymous 11/15/09(Sun)15:20 No.6719296
    This thread had a long life before the GRIMDARK trolls came.
    You guys are out of shape.
    >> Anonymous 11/15/09(Sun)15:22 No.6719312
    No, we don't embrace the "ignorance of the Tau," we just accept that, alright, fine, idiots like you will continue saying the Tau are ignorant and we won't argue with that. But we will say that if that's ignorance, they're doing pretty fine for ignorant people.
    >> Anonymous 11/15/09(Sun)15:22 No.6719316
    No anonymous, you are the troll.
    >> Anonymous 11/15/09(Sun)15:23 No.6719330

    Disregard the faggot.

    Proceed, OP.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:24 No.6719334
    I begin to wonder if the hostility of life among the stars isn't mostly self-imposed.
    >> Anonymous 11/15/09(Sun)15:24 No.6719335
    Necron Codex states the Krork were created by the old ones as a reaction against the warp entities that started to form.

    There's nothing about the forces of the Necrons fighting them in name.
    >> Anonymous 11/15/09(Sun)15:24 No.6719338

    Mankind is nobledark. Look at Malneus Calgar. Look at Commisar Yarrick. Look at Ursarkar E. Creed. Look at Lord Commander Solar Macharius.

    The Tau are truly grimdark.
    They don't know what's happening. They don't know that what the world is about...
    >> Anonymous 11/15/09(Sun)15:25 No.6719347
    At the moment. Mostly because they were isolated from the rest of the galaxy for so long so they had time to develop in a relatively ok environment. Wouldn't take much to wipe them out, in fact thay already have the threat of a genestealer cult.
    >> Anonymous 11/15/09(Sun)15:25 No.6719350
    That they are. Because of what >>6719292 said. They're isolated and haven't been fully exposed to reality. Even then they're not particularly nice people. Imperialistic approach to exploration, enforced caste system, blind obedience to superiors, subjugated species will always be second class citizens and so on.
    >> Anonymous 11/15/09(Sun)15:25 No.6719358
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    270 KB
    I agree with this statement.

    Was better in Rogue Trader; back then, it really was Grimdark to be a loyalist space marine. And they were more the heroic because of it.
    >> Anonymous 11/15/09(Sun)15:26 No.6719359
    Eldar prophesies already tell about the Imperium of Man surviving long after the last Eldar dies.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:26 No.6719366
    Erm, right.

    Career paths. Will there only be the four castes (assuming Ethereals aren't playable), or more subdivisions within them?
    >> Anonymous 11/15/09(Sun)15:28 No.6719380
    Are you talking about Goto?

    All the official books say concerning what the Eldar forsee is there will be a final battle against chaos in the end times, and the Phoenix Lords will play a role there.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:29 No.6719385
    Well, part of the point of this is the Tau realizing that making other species second-class citizens isn't practical, especially when it comes to the usefulness of humans.

    Also, the Tau may not know a lot about the galaxy at large yet, but they managed to stop their whole race from tearing itself apart in infighting, and they have internal unity unmatched by human or Eldar. I admire that quite a lot.
    >> Anonymous 11/15/09(Sun)15:30 No.6719400

    Eldar codexes and Chapter Approved.

    Back when 40k videogames were still turn-based. Dumbo.
    >> Anonymous 11/15/09(Sun)15:31 No.6719404
    Their internal unity is another wonderful aspect of their ignorance. It's been hinted at that it's not a natural thing achieved by diplomacy and understanding. Farsight going rogue in the absence of Ethereals is a big clue.
    >> Anonymous 11/15/09(Sun)15:35 No.6719431
    Citation required.
    >> Anonymous 11/15/09(Sun)15:36 No.6719437
    >>6719385 making other species second-class citizens isn't practical

    Er, making other species second-class citizens is the Tau modus operandi.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:36 No.6719438
    How is that an aspect of their ignorance?

    And can we get back to the actual game now, please?
    >> Anonymous 11/15/09(Sun)15:36 No.6719444
    Fuck off DoW-Lexicanum faggot.

    I was already killing Berserkers in Chaos Gate and painting Gargants for tournaments when you were still in the diapers.

    I bet you never even heard of Slaves of Darkness.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:37 No.6719452
    Was. Again, my game cannot be said to be truly canon; I'm just coming up with things that I think are reasonable.
    >> Anonymous 11/15/09(Sun)15:37 No.6719458

    Plus, again, small empire. Much easier to govern. The Imperium of man has somewhere in the region of a million worlds. You can't in any real sense govern them all from a galactic perspective. You just have to macromanage as well as you can and swat any problems that come up.


    Go with four castes, but allow a degree of specialisation within them (like Dark Heresy and the two branches per career). An Earth Caste tau might specialise in drones or more theoretical science. A fire warrior might do a scout/sniper path and a standard warrior, with teh chance to train as an experimental battle suit pilot as an elite advance.
    >> Anonymous 11/15/09(Sun)15:39 No.6719470
    Except that it isn't.
    >> Anonymous 11/15/09(Sun)15:39 No.6719473
    The castes don't realise that the Ethereals are asserting some form of influence over them to unite them and have them work towards the Greater Good together. They are ignorant of their state of manipulation.
    >> Anonymous 11/15/09(Sun)15:39 No.6719476
    >Was. Again, my game cannot be said to be truly canon; I'm just coming up with things that I think are reasonable.

    If you're going to disregard the rules of 40k, then you can fuck off and roll a generic scifi Traveller campaign.

    What the fuck dude.
    >> Anonymous 11/15/09(Sun)15:40 No.6719479

    What will happen to your Tau players after they've been away from an Ethereal for a length of time?
    >> Anonymous 11/15/09(Sun)15:41 No.6719490

    Rolls on the Corruption / Insanity tables?
    >> Anonymous 11/15/09(Sun)15:42 No.6719498
    Stress, anxiety, psychological problems, anger, aggression.

    Unless they're Firecaste.

    Firecaste can take the pressure when led by a strong leader, as evidenced by Farsight.

    However, Firecaste will get more violent without a Ethereal.
    Something that can be problematic. Remember, Tau are fucking weaksauce in close combat.
    >> Anonymous 11/15/09(Sun)15:43 No.6719504
    "You know...those Ethereals SUCK"
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:44 No.6719520
    That sounds good. What would I do with members of the Air Caste? I think that all of them are pilots, and can't set foot on a planet for long... maybe they won't be playable either.

    Possibly depression and demoralization if it's a really long time. I don't think that most trips away from an Ethereal will be that long, though, unless the party is stranded.
    >> Anonymous 11/15/09(Sun)15:45 No.6719537
    Another thing.

    Other Castes view Fire Caste as barbaric savages.

    The Castes are quite racistic towards each other.
    >> Anonymous 11/15/09(Sun)15:47 No.6719550
    Slaves of Darkness is one of the Realm of Chaos books, I don't see what it has to do with this at all.

    Why can't you cite where you got that 'Eldar prophesies already tell about the Imperium of Man surviving long after the last Eldar dies.'?

    All those computer games aren't really old stuff to me either, been around when Calgar was a quadruple amputee and Macgragge was a ball of dust who's only export was space shrimp.
    >> Anonymous 11/15/09(Sun)15:49 No.6719576
    Is so.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:50 No.6719604
    Where exactly did you read this? It seems very out of place.
    >> Anonymous 11/15/09(Sun)15:54 No.6719642
    Different anon, but I was also under the impression the different castes were very clannish and only really got along when Aethereals were around.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)15:56 No.6719671
    That wasn't the impression that I got. They tend to work separately, but they don't seem to be hostile to each other.
    >> Anonymous 11/15/09(Sun)15:59 No.6719707

    Air Caste... hmmm. They can walk on solid ground, but not well. Apart from flying all the big vehicles and the spaceships, I don't think they do a lot else. Might be playable if you intend to have a lot of flying, but a very limited character otherwise.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)16:01 No.6719741
    Earth, Fire and Water should be enough for players to enjoy. I'd also like to make Ethereals an option, although they could be quite unbalancing... then again, they might be a necessity in an organization like this, where members of all the different castes need to work closely together.
    >> Exalted !OOirDpvrkA 11/15/09(Sun)16:14 No.6719913
    This is a test to see if we're autosaging yet.
    >> Anonymous 11/15/09(Sun)16:31 No.6720128
    They'd be long dead before they can get anywhere.

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