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  • File : 1258550882.jpg-(68 KB, 853x480, Gurren Lagann.jpg)
    68 KB Anonymous 11/18/09(Wed)08:28 No.6758889  
    Sup /tg/.

    I'm looking for a system that has rules for handling mechs, especially combining mechs. Pic very related.

    Though perhaps a little more variety. So, do any of you elequen/tg/entlemen know of one?
    >> Anonymous 11/18/09(Wed)08:30 No.6758906
    >> Anonymous 11/18/09(Wed)08:30 No.6758911
    A quick google search would have done you good.

    Or rather, a youtube search.
    Try this;
    >> Anonymous 11/18/09(Wed)08:31 No.6758920
    wat, why don't you just run any good combat-system? I mean for fucks sake, if you want tengen toppen guran lagan esquer then its just big-people-fighting-with-drills. So uh... just go with any combat-system really.
    >> Anonymous 11/18/09(Wed)08:35 No.6758936
    Sort of wanted rules for pilots and mechs, so a player could have their stats as well as the mechs stats affect their combat potential.

    If all else fails, I WILL homebrew a system at a later date, maybe even post it here, but it will be shit compared to something that a professional game designer has come up with.
    >> Anonymous 11/18/09(Wed)08:36 No.6758940
    That's actually a good point. When super robots get as super as GL, the fact that they're robots is pretty inconsequential. It's just a different kind of superhero outfit.
    >> Anonymous 11/18/09(Wed)08:39 No.6758956
    Problem is how do you deal with the other ganmen? It's like SRW; sure, you've got your Grungust, but how do you stat up your Gespenst?
    >> Anonymous 11/18/09(Wed)08:40 No.6758968
    Sounds like you should be able to just take a mech game and modify it.

    All you really need are rules for how long it takes to combine and what bonuses result and your golden.
    >> Anonymous 11/18/09(Wed)08:40 No.6758969
    Mekton can handle super robots. ESPECIALLY combiners (if you have a few days to work out how combining/transforming/scaling works)
    >> LDT-A 11/18/09(Wed)08:41 No.6758971
    Although there is the problem that typically there aren't rules for say, the party halfling latching onto the face of the party Ogre and somehow enhancing his regeneration, and granting new spells, by participating in this maneuver.
    >> Anonymous 11/18/09(Wed)08:43 No.6758984
    But I don't know any mech games, that's the problem.
    >> Anonymous 11/18/09(Wed)08:55 No.6759082

    d20 Future has mech rules. But then you have to play d20 future...

    Cthulutech has mechs, and I don't mean the engels. They have honest to god mechs that are generally weaker than Engels but can probably be scaled up. Again, C-tech is said to have a fantastic setting but a mediocre at best rules system that could have been great.

    I know that at least one fa/tg/uy is making an Evangelion game, but that probably won't help you and god knows when it will be completed.

    Thats all I know about mech games right thar.
    >> Anonymous 11/18/09(Wed)09:00 No.6759122
    Mekton sounds interesting, I'll look into it. Thanks.

    Hmm, I'll look into d20 future and cthulutech, but Evangelion's not really my cup of tea. As for characters I prefer the Kamina type rather than the Shinji type.

    Getting shit done with a smile instead of moping, you know?
    >> Anonymous 11/18/09(Wed)09:09 No.6759194

    I'm pretty sure the Eva game wont require shinji-esq characters, but fair enough.


    You are now imagining Kamina in an Evangelion. You would never be able to tell if it was Berserking, cause he would fight like that all the time.
    >> Professor Stein(Gone Fishing) !NU4eJT.c7o 11/18/09(Wed)09:11 No.6759212

    >> Anonymous 11/18/09(Wed)09:14 No.6759234
    There USED to be a homebrew in testing around here called Trigger Discipline.

    I dunno what happened to it.
    >> Anonymous 11/18/09(Wed)09:18 No.6759261
    i heard the testing groups all splintered off and started rewriting the rules.
    >> Anonymous 11/18/09(Wed)09:19 No.6759268
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    It's a simple system, it didn't need a whole lot of testing.
    >> Anonymous 11/18/09(Wed)09:20 No.6759273
    The game broke after 10 sessions
    >> Anonymous 11/18/09(Wed)09:22 No.6759291
    DEFINITELY Mekton.
    >> Anonymous 11/18/09(Wed)09:25 No.6759309

    We had to ditch the original system--then move on to something else, but that was just plain shit. We tried fixing that, but it was too much shit so we've started from scratch all over again. Haven't gotten to the testing phase yet.
    >> Anonymous 11/18/09(Wed)09:31 No.6759350
    >> Anonymous 11/18/09(Wed)10:06 No.6759546
    Mutants & Masterminds
    >> Anonymous 11/18/09(Wed)10:22 No.6759667
         File1258557763.jpg-(82 KB, 793x1027, evagame.jpg)
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    > I know that at least one fa/tg/uy is making an Evangelion game, but that probably won't help you and god knows when it will be completed.

    You mean this one? (pic related).

    Last week the guy posted a thread in /a/ looking for more info on Second Impact. He claimed that the rules ere pretty much done but he was putting "finishing touches" on it and playtesting it.

    Presumably its almost done.
    >> Anonymous 11/18/09(Wed)11:24 No.6759995
    Hey this is pretty interesting. I might actually try to design a system based around SRW or GL later. Which do you think I should go for, /tg/?
    >> Anonymous 11/18/09(Wed)11:29 No.6760024
    You seem lost. This is /tg/, not /b/.


    At risk of seeming ignorant, I presume GL to be Guren Lagan, but what is SRW?
    >> Thou Dog 11/18/09(Wed)11:32 No.6760030
    Oh look, the bot is saying something different now.
    >> NuBlackAnon !!z6ldXGL61Wm 11/18/09(Wed)11:35 No.6760039
    Stupid Mekton tricks
    Someone statted New Getter in C'tech
    >> Anonymous 11/18/09(Wed)11:42 No.6760090
    Super Robot Wars, also known as Super Robot Taisen.

    It's pretty cool, the setting is a bit generic though.
    >> Anonymous 11/18/09(Wed)11:45 No.6760117

    It seems like it'd be a bit hard to cross all those different mech shows together, as if they're from the same 'verse, without getting that way at least a little though.
    >> Anonymous 11/18/09(Wed)12:10 No.6760322
    It'd be more bare bones system with ideas taken from the world. For instance, the robot classification system and the way the stats are distributed.

    For instance, "real robots" tend to be geared towards evasion, with low defense statistics, sort of like a rogue archetype. Super Robots on the other hand are designed to tank hits and dish out a lot of damage. Super Robots tend to have less accuracy though.

    Just things like that. Though I could always mix both SRW and GL, make a power sort of like Spiral Energy, put in systems for inspirational pilots like a bard or paladin.

    Taking from SRW again, the pilots could take feats that would give them powers, like a bit of recovery or a sure hit. Usage of these feats would use up points based on their level and a stat. Or they could go down the path of Spiral Energy, using the power to do the impossible. Spiral Energy would be used as a modifier to rolls and other things, like a little bit of health regen or something.

    The Spirit powers would be more powerful, but eventually you can't use any more till next encounter. The Spiral Energy would be more flexible, but less powerful at similar amounts. Sort of. You could blow all your spiral energy on one attack, or you could repair your mech each turn a little.

    I'd have to play test to see if what I come up with is viable and balanced. And if it does justice to the source, of course.
    >> Anonymous 11/18/09(Wed)12:15 No.6760368
    Forgot to add that Spiral Power would come back over time faster than Spirit. And that roleplay could be rewarded with gains in spirit/spiral power if appropriate.
    >> Anonymous 11/18/09(Wed)12:47 No.6760642

    I support this wholeheartedly. What system would you use as a base?

    d20 has its problems, but you can work around it and its rediculously easy to modify.

    Mutants and masterminds seems like it has potential.

    DH might work for the Eva game, but do even think about it for SRW. C-Tech might work, but I don't know enough about it to say for sure.
    >> Anonymous 11/18/09(Wed)12:53 No.6760694

    Given the source material, its really tempting to make Spiral Energy Overpowered. And once something becomes overpowered, everyone wants it. And then you end up with an entire Team of Kaminas shoving each other out of the way so that they can be the one to stand at the top of the hill and point their finger at the sky.
    >> Anonymous 11/18/09(Wed)12:56 No.6760718
    Nobody mentioned BattleTech?
    >> Anonymous 11/18/09(Wed)13:02 No.6760772

    Too western. No way it would support combining mechs and other weeaboo iconics.
    >> Anonymous 11/18/09(Wed)13:12 No.6760842
    D20 is what I'm familiar with, though I'm not sure I like it much... I haven't played any of the others, but I'll look into them. Though I have heard about Dark Heresy, it seems a bit "LOL YOU ROLLED THE DICE NOW YOU DIE" from what I've read here. Suppose I could fix it up a little though.

    I'll look into them, but until I'm more familiar with them I'll probably start the system off with D20.
    >> Anonymous 11/18/09(Wed)13:21 No.6760915
    Yeah, that's why I'm sorta talking it down a bit compared to spirit. If I stuck to the source, spiral power would be able to do pretty much anything and be the most over powered game mechanic ever. So I really have to balance them out a lot.
    >> Anonymous 11/18/09(Wed)13:24 No.6760946

    So, d20.

    Given that the mechs are going to be VERY closely tied into class (Super robot pilot performs poorly in Real mech, Eva pilot and Guren Lagan pilot can;t even pilot each others.... ect) it might be worthwhile to make upgrading the robot a part of the class itself rather than a separate question.

    Think like the Tattooed Monk prestige class, where you get to choose what ability you get from a list. Each robot type would have a bunch of base stuff and different progressions for some abilities, and then a list of abilities to chose from at certain levels that only they get access to.
    >> Anonymous 11/18/09(Wed)13:27 No.6760972
    > spiral power would be able to do pretty much anything and be the most over powered game mechanic ever.

    I don't know, Evangelion's AT Fields kinda make them immune to conventional weaponry. Like nukes.

    And you can apperantly use them to make miniature universes. So thats kinda overpowered too.

    Realistically speaking, Gundums and real Robots will probably get pwned in the face of the shit Gianax puts out.
    >> Anonymous 11/18/09(Wed)13:34 No.6761028
    If you want, I could zip up all my Mutants and Masterminds and Megaupload it. What you're talking about is very easily done with a quick glance over the Mecha & Manga book for streamlined mech building, giving your characters a few mecha-specific powers, and giving the mechs Gestalt powers.
    >> Anonymous 11/18/09(Wed)13:37 No.6761046
    >Realistically speaking, Gundums and real Robots will probably get pwned in the face of the shit Gianax puts out.
    >Realistically comparing reals to Supers
    >Oh I wonder who would win in a fight, the machine with a tiny nuclear reactor and conventional weaponry or the one's that's powered by deus ex machine and has fists that are black holes?
    >> Anonymous 11/18/09(Wed)13:37 No.6761053
    I was thinking of the mechs being more like weapons. Static but upgradeable. The only mechs that would really level or anything like the concept would be special robots, like the Lagann and it's combinations. The thing that really sets apart the Super Robot pilots and the Real Robot pilots is their stat distribution and feat choices.

    Though I can see why a leveling mech would be really cool, it'd feel special with no extra work... Argh, I'm torn. Maybe optional rules?

    Yeah, that's very true. Gurren Lagann and the Evangelion mechs would rip any SRW Real or Super to bits. Even SRX.

    Anyway, I'll archive this thread in case any more good ideas pop up, but I've got to be going. When I've actually got something solid I'll post a thread about it for ideas and input.
    >> Anonymous 11/18/09(Wed)13:39 No.6761067
    In M&M, an AT field would be: Immunity (Physical and Energy damage, Limited: Half) + Protection (Impervious).
    Spiral Power would probably just be your best attack with a few APs that you use extra efforts to stunt whatever you need at the time at the cost of either a hero point or tiring you.
    >> Anonymous 11/18/09(Wed)13:39 No.6761071
    Before I go, that would be great. I'd like to see how other systems handle it so I don't go and just make a big mess of it. Thanks for that.
    >> Anonymous 11/18/09(Wed)13:44 No.6761117
    >Evangelion mechs would rip any SRW Real or Super to bits.
    No, I'm pretty sure Evangelion with their REALLY FUCKING SHORT RANGE AND RUN TIME would get their shit stomped by even a squad of Gespenst (Which are some of the most badass mass-produced units around)
    Evangleons are kind of low on the power scale of supers. Gunbusters are much more dangerous.

    Gurren Lagann, however, is intentionally over the top so obviously it is "The Best" at everything because its capable of being "Infinitely huge" even though subtleties in the fight suggest that it isn't even as big as jupiter.
    >> Anonymous 11/18/09(Wed)13:45 No.6761123
    Just keep this thread in a tab for a bit, my upload speed's really erratic, so I can say it'll be about 20 minutes, but really who fucking knows? Could be five.
    >> Anonymous 11/18/09(Wed)13:56 No.6761232
    Alright, will do. Thanks.

    Not really being into Evangelion, I didn't know about the run time issues. I was just going off what the other anon said about being practically immune to convetional weapons, which would rule out basically everything a Gespenst could throw barring maybe the Jet Magnum.

    So obviously if we're going to add in Evangelion stuff, not leaving it up to the GMs to balance it/fluff it, then I won't be able to do so personally. I guess /tg/ and maybe /m/ could help fill in the blanks.
    >> Anonymous 11/18/09(Wed)13:58 No.6761247
    A regular Gespy probably wouldn't be able to break an AT field, but Kai's or Gilliam's have a good shot. Remember, plenty of SRW bosses have really strong energy fields.
    >> Anonymous 11/18/09(Wed)14:05 No.6761306
    While true, most of them are bypassed through liberal application of energy drain weapons and swarm tactics.

    Goddamned R-Gun Rivale.
    >> Anonymous 11/18/09(Wed)14:21 No.6761438
    Which, come to think of it, would compound on the Evangelion mechs most major problem (short activity time) if it got through the shield.

    Maybe I'm not giving the Gespy credit where it's due?
    >> Anonymous 11/18/09(Wed)14:26 No.6761486

    Enjoy. It's definitely the system to go with if you're trying to emulate GL. You can practically see the hero points being spent in that show.
    >> Anonymous 11/18/09(Wed)14:29 No.6761520
    Sweet. Thanks. This should help out a lot.
    >> Anonymous 11/18/09(Wed)14:30 No.6761541
    Mutants & Masterminds with the Mecha & Manga supplement is exactly what you're thinking of. Hero Points = Spiral Power, easily. Combining mechs? Handled easily. Difference between fights outside and inside the mech? Also done!
    >> Anonymous 11/18/09(Wed)14:33 No.6761586
    I doubt Gespies would even need to break the damn field. The umblical cord isn't covered by it, and without the cord the Evas activation time is what, 60 seconds? Shoot cord, bugger off for a minute, come back to find a disabled, helpless Eva.
    >> Anonymous 11/18/09(Wed)14:35 No.6761602
    >Mecha & Manga
    Well, they've sure thought of a lot of options, I'm easily seeing Robotech, Voltron, GL, Gundam...
    >Exposed Cockpit
    >> Anonymous 11/18/09(Wed)14:38 No.6761653
    Until you come up against the pilot who's piloting his mom. As soon as you get close, bitch goes crazy, doesn't give a fuck that she's out of power, rips open your cockpit, snaps her jaw restraints and fucking eats you.
    >> Anonymous 11/18/09(Wed)14:39 No.6761664
    >> Anonymous 11/18/09(Wed)14:43 No.6761702
    When that happens, you're screwed no matter what you try. Unless your backup is like, Shin Getter or something else that's powerful enough to snap Shinji's mom back to her senses.
    >> Anonymous 11/18/09(Wed)15:19 No.6762105
    I can totally see GL as an M&M campaign run by a GM who doesn't give a fuck about PL limits. I mean, first goddamn episode: GM's running a game that's theme is challenging authority. An entire session of roleplaying later, he realizes the two players aren't going to actually fight his first BBEG. In between that session and the next, he gets another player in on the game. He decides to make the game a little less literal as far as the theme goes. Tell Simon's player he found something cool. Drop the first mech, introduce new player. Some running around and Simon's Burrowing wankery later, that cool thing you found is a mech. In an obvious, "You're not going to be able to do this later," fashion, all three characters are crammed into the one-seater mech. Combat slogs on, they can't seem to significantly hurt the other mech. All of a sudden, Simon's player decides to stunt his Burrowing power into an attack fluffed as a massive drill, extra efforts the fuck out of it and goes full +5 Power Attack, Kamina uses the Leadership feat to spend Hero Points on his behalf, Yoko aids action, and they blow the motherfucker through the ceiling.
    The players decide that worked pretty well and resolve to find bigger and better ways to use that same tactic fluffed differently for the rest of the campaign. GM hands out power points like candy, Simon spends them on a wonky mecha-targeting Possession/Gestalt power, Kamina picks up three ranks of the Teamwork feat and craploads of Lucky. Kamina hijacks another mech. Hijinks ensue.
    >> Anonymous 11/18/09(Wed)15:57 No.6762515
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    Bet i could take on an EVA
    >> Anonymous 11/18/09(Wed)15:58 No.6762526
    He'd crump an eva whathard.
    >> Anonymous 11/18/09(Wed)16:13 No.6762647
    BESM includes stats for giant robots and, in fact, has another source book for more giant robot goodness (though I don't own that one). It honestly seems like it'd work really well, though no one in my group seems to like the idea of running it
    >> Anonymous 11/18/09(Wed)16:24 No.6762746
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    but could you take down Gurren Lagann without spilling your Megaslush?
    >> Anonymous 11/18/09(Wed)16:25 No.6762752

    I think that we can all agree that Shinji's mom has got it going on.
    >> Anonymous 11/18/09(Wed)16:27 No.6762772
    If you are working with Shin Getter, WHY THE HELL are you the first fucking wave?
    >> Anonymous 11/18/09(Wed)16:35 No.6762851


    >> Anonymous 11/18/09(Wed)16:40 No.6762885

    As a person from one of those groups I can say that is correct
    >> Anonymous 11/18/09(Wed)16:49 No.6762983

    Recon... For Shin Getter...
    >> Anonymous 11/18/09(Wed)17:26 No.6763336
    Maybe the Evas aren't alone, and Shin Getter is busy dealing with actual threats, leaving you to deal with the jokes that can't move fifty feet from their power supply things?
    >> Anonymous 11/18/09(Wed)18:35 No.6764063

    They have 5 minutes of operating power without umbilicals. Considering that the act of raising their defenses can crush small buildings, there is a heck of a lot they can do in 5 minutes. More if they go berserk or find a way to replenish their power supply.

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