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  • File : 1258714894.jpg-(469 KB, 1200x990, Momiji Blade Monochrome Leaves Red.jpg)
    469 KB 4e Character Builds, Thread 2: The Wise Wolf Anonymous 11/20/09(Fri)06:01 No.6785235  
    Marking. Mobility. Survivability. Inescapability. Responding to enemy actions. Damage output. These are the foundations of battle that a defender/striker (that is, a character of the defender role who holds striker as a secondary role) brings to the table, and are what this build seeks to establish to the fullest extent. By fusing together the hybrid fighter and the hybrid warden and by eking out every last bit of significant Wisdom synergy available, from Guardian Might (Wildblood) to Honored Foe to Marked Scourge to Wildblood Speed to Pit Fighter, this build is armed with the best of both worlds that these two classes share. The weakness of this build would be a lack of control and a deficiency in multitarget marking; indeed, this build can keep distracted but one, often two, enemies at a time, and the only appreciable control comes in the form of epic-level encounter attack powers. That said, all of the other strong points of this build should hopefully make for an effective and versatile character who can shield her allies from harm and lay low all her foes. I hereby present to you all the Wise Wolf.
    >> Anonymous 11/20/09(Fri)06:08 No.6785269
    Playing your own character is for stupid fuckers anyway.
    >> Anonymous 11/20/09(Fri)06:12 No.6785299
    So, are you some kind of functioning cwc?
    >> Anonymous 11/20/09(Fri)06:27 No.6785405
    I'll be back when you start posting aya....
    Are these being archived on suptg?
    >> Anonymous 11/20/09(Fri)06:39 No.6785507
    Touhou, this is great and all but Is it really necessary to give a break down of every single attack at every single level bracket?
    >> Anonymous 11/20/09(Fri)06:49 No.6785576
    The negative of posting this on /tg/; it only takes one post from Jim Profit(or Jimm Profit, as it is now) to derail the entire fucking thread.
    >> Anonymous 11/20/09(Fri)06:50 No.6785587
    Oh god.
    >> Anonymous 11/20/09(Fri)06:51 No.6785597
    It's my opinion that not only does copying and pasting EVERYTHING from the books seem redundant, the tone you take in your descriptions is redolent of the smug condescending one of official Wizards materials.

    In addition, your builds presuppose that a player's DM will give him the perfect combination of gear to complete them, which rarely happens even if a DM is giving cash instead of gear.

    These builds are thus largely pointless outside of thought exercises, notwithstanding the fact that half the fun of D&D is picking what YOU, THE PLAYER think looks the most interesting or characterful choice at any given level, not copying a web-build verbatim.

    It's the same logic as I apply to people who think they're top at Magic because they learnt how to use a netdeck - surely the victory is hollow because the act of creativity and thought is gone and you're just using someone else's trick?

    By all means continue posting these, I'm sure some people find them a suitable replacement for an imagination or a "cool Charop build to troll my DM with," but I'd like to urge players to avoid using these cookie-cutter builds in place of making their own decisions.

    One of fourth edition's virtues is that nothing is useless, and so there is now no longer a need to be privy to arcane secrets in order to avoid taking a gimped character.
    >> Anonymous 11/20/09(Fri)06:52 No.6785603
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    Help I'm being squished between 2 giant posts
    >> Anonymous 11/20/09(Fri)06:52 No.6785607
    >>6785597
    >nothing is useless

    Careful Strike.
    >> Anonymous 11/20/09(Fri)06:53 No.6785616
    >>6785597
    >In addition, your builds presuppose that a player's DM will give him the perfect combination of gear to complete them, which rarely happens even if a DM is giving cash instead of gear.

    Many games start at paragon (some even epic), you and your buddies can coordinate for a wishlist of items that you want to get, you have Enchant Magic Item. You have control over your items.
    >> Anonymous 11/20/09(Fri)06:53 No.6785618
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    >>6785603
    >>6785607
    >> PointMan !!sjoCtjmIoEU 11/20/09(Fri)06:58 No.6785654
    It's always interesting to read these threads. Both for touhouguy's attention to detail, and for all the faggot trolls who come in to bitch for no good reason.

    Please continue my good sir. You are a credit to this board.
    >> Anonymous 11/20/09(Fri)07:01 No.6785673
    >>6785654
    >attention to detail
    >copying and pasting from rulebooks

    hey if i post a 30-level character build am i saving the board too
    >> Anonymous 11/20/09(Fri)07:02 No.6785683
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    >>6785671
    I read this in Billy Mays' voice.

    Fuck.
    >> Anonymous 11/20/09(Fri)07:07 No.6785716
    SHUT THE FUCK UP

    GIVE POWER NAMES AND PAGE REFERENCES

    DON'T FUCKING POST EVERYTHING FROM THE FUCKING RULEBOOK
    >> Anonymous 11/20/09(Fri)07:08 No.6785726
    B^U
    >> Anonymous 11/20/09(Fri)07:25 No.6785876
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    >It's my opinion that not only does copying and pasting EVERYTHING from the books seem redundant
    I do this such that the extent of the capabilities of the character at a given level are fully apparent and viewable.

    >the tone you take in your descriptions is redolent of the smug condescending one of official Wizards materials.

    I do not believe so.

    >In addition, your builds presuppose that a player's DM will give him the perfect combination of gear to complete them, which rarely happens even if a DM is giving cash instead of gear.
    As >>6785616 has delineated, managing your magic item array through wish lists and usage of rituals such as Disenchant Magic Item, Enchant Magic Item, and Transfer Enchantment is a viable prospect. As well, the standard treasure parcels in the Dungeon Master's Guide grant each member of the party more overall wealth by level X than what could have been attained through beginning play at level X, and so there exists a fair degree of wiggle room. As well, it is preferable to include a loadout of magic items in these build snapshots, such that players can see exactly what they should be aiming to acquire, than to not account for magic items at all.
    >> Anonymous 11/20/09(Fri)07:25 No.6785885
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    >These builds are thus largely pointless outside of thought exercises, notwithstanding the fact that half the fun of D&D is picking what YOU, THE PLAYER think looks the most interesting or characterful choice at any given level, not copying a web-build verbatim.
    >It's the same logic as I apply to people who think they're top at Magic because they learnt how to use a netdeck - surely the victory is hollow because the act of creativity and thought is gone and you're just using someone else's trick?

    Magic: the Gathering is a competitive game. D&D is not. Many simply do not have the mind for optimization and would like to play a competent and effective character who can contribute very well to the party, but do not possess the skills for creating such. Build outlines such as these help these players. In addition, there are others who regularly delve into the realm of optimization for 4e and would like to view builds such as this for inspiration and to appreciate the works assembled by others.
    >> Anonymous 11/20/09(Fri)07:29 No.6785916
    >>6785885

    Outline absolutely, 80 posts of you rehashing the same powers with slightly different magic item load outs?
    >> Anonymous 11/20/09(Fri)07:35 No.6785965
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    >>6785916

    As stated above, it allows those reading through the build to view how the character progresses as the levels rise and saves readers the trouble of having to manually reference books, PDFs, the Compendium, and whatnot to examine the powers of the character. The outline for race, class, paragon path, epic destiny, ability scores, feats, and powers is viewable in the first few posts for those who desire to read through just those; the power descriptions are yours to ignore and Ctrl+F past.
    >> Anonymous 11/20/09(Fri)07:40 No.6786004
    >>6785916
    Better to have it and not need it than to need it and not have it?
    >> Anonymous 11/20/09(Fri)07:52 No.6786124
    >>6785488
    Is that a Kar 98?
    >> Anonymous 11/20/09(Fri)08:37 No.6786576
    >>6785597
    >but I'd like to urge players to avoid using these cookie-cutter builds in place of making their own decisions.

    I'd rather get a chef to cook something for me if I'm not exactly proud of my cooking skills.
    >> Anonymous 11/20/09(Fri)08:41 No.6786612
    >>6786124
    based on I'm sure but not a very good representation
    >> Anonymous 11/20/09(Fri)09:59 No.6787308
    >surely the victory is hollow because the act of creativity and thought is gone and you're just using someone else's trick?

    Are you actively attempting to be retarded or is it a natural feature of your mind?
    >> Anonymous 11/20/09(Fri)10:29 No.6787626
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    Addendum: If you would be willing to sacrifice one of your feats, such as Toughness, then you could select the Wary Fighter feat from page 46 of Dragon Magazine #379:
    >Wary Fighter
    >Prerequisite: Fighter
    >Benefit: You use your Wisdom modifier instead of your Dexterity modifier when rolling initiative. You also gain a +2 feat bonus to Insight and Perception checks.

    This may be to your liking if you value initiative and if you would prefer to be slightly more useful in skill challenges involving Insight and Perception checks.
    >> Anonymous 11/20/09(Fri)10:35 No.6787678
    >>6785405

    He actually posted Aya before, but she was a encounter, not a character build.
    >> Anonymous 11/20/09(Fri)10:54 No.6787868
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    >>6787678

    If ever I get around to making a thunder-based Lyrandar Wind-Rider build, then images of Aya shall be posted, though such a build does not lie in my current to-do list and I doubt that it shall ever appear in it.
    >> Anonymous 11/20/09(Fri)11:01 No.6787954
    Ugh. Touhouguy, you sort of make me want to get into 4E ::C

    Thanks for your hard work on this, even if I won't personally put it to use

    [spoilersdon'tworkon/tg/]Thinly disguised bump is thinly disguised~[/spoilersdon'tworkon/tg/]
    >> Anonymous 11/20/09(Fri)11:10 No.6788045
    >>6787954
    >hard work
    >copypasting from books
    >> Anonymous 11/20/09(Fri)11:18 No.6788112
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    >>6788045
    Because the Storm of Blades above is totally a verbatim repost of the one here.
    >> Anonymous 11/20/09(Fri)11:24 No.6788190
    >>6788045

    >Original build with detailed followups that don't make people have to get out their PDFs or separate files of any sort

    >Still more than you have ever done for 4chan
    >> Anonymous 11/20/09(Fri)11:32 No.6788287
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    >Daily Attack Power: Form of the Avalanche Unleashed, Warden Attack 15, Primal Power, page

    Tch, and I had believed I had finally avoided any transcription errors for a moment. Form of the Avalanche Unleashed can be found on page 99 of Primal Power.
    >> Anonymous 11/20/09(Fri)11:34 No.6788305
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    >>6788287

    >Encounter Utility Power: Inspired Resurgence, Fighter Utility 22, Martial Power, page

    As well, this can would be situated in page 18 of Martial Power.
    >> Anonymous 11/20/09(Fri)11:51 No.6788484
    >>6788112
    Storm of Blades =/= Storm of Blows
    >> Anonymous 11/20/09(Fri)11:56 No.6788535
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    >>6788484

    My mistake. Additionally, there is an error in the feats section as well:

    >Level 10: Soldier of Virtue, Divine Power, page 144
    >Level 11 (replaces Toughness): Honored Foe, Divine Power, page 139

    The first line should begin with "Level 11:", obviously.
    >> Anonymous 11/20/09(Fri)13:16 No.6789379
    Someone archive this. I'm too lazy to do tags and a description.
    >> Anonymous 11/20/09(Fri)13:22 No.6789448
    Looks like a 'nother fine build, Touhou.
    >> Anonymous 11/20/09(Fri)13:35 No.6789607
    Nice build.
    >> Anonymous 11/20/09(Fri)13:38 No.6789644
    Done archivin'.
    >> Anonymous 11/20/09(Fri)13:44 No.6789723
    >>6789644

    cool
    >> Anonymous 11/20/09(Fri)13:50 No.6789804
    >>6785235
    Have you considered posting your builds on 1d4chan? I find them to be very insightful, and I save them when I can, but I don't have a complete catalog.
    >> Anonymous 11/20/09(Fri)14:00 No.6789911
    >>6789804
    Why don't you do it yourself? The formatting's going to be a bitch though.
    >> Anonymous 11/20/09(Fri)14:34 No.6790260
    Prety neat build. But since you're already using Cleave, how about throwing Deft Hurler somewhere in there?
    >> Anonymous 11/20/09(Fri)14:35 No.6790262
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    Somebody had just pointed out to me that the bonuses from Iron Armbands of Power and the Radiant Weapon are both item bonuses. Back to the drawing board.
    >> Anonymous 11/20/09(Fri)14:38 No.6790300
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    >>6790260

    Feats such as Deft Hurler and Cruel Cut Style do not stack, and I would prefer to not have to purchase a Farbond Spellblade.

    >>6790262

    In light of this, please reduce all melee damage bonuses in the snapshots for levels 9 and 14 by 2, the snapshots for levels 19 and 24 by 4, and the snapshot for level 29 by 6.
    >> Anonymous 11/20/09(Fri)14:45 No.6790365
    >>6790300
    So how long are you working on a build like that?
    >> Anonymous 11/20/09(Fri)14:49 No.6790407
    >>6789911
    I already told you, I don't have a sufficient back catalog.
    >> Anonymous 11/20/09(Fri)15:06 No.6790567
    >>6790407
    There isn't any.
    >> Anonymous 11/20/09(Fri)15:35 No.6790910
    >>6790407

    There really haven't bee that many fully detailed builds like this, as far as I know. The white mage thing and this.
    >> Anonymous 11/20/09(Fri)16:05 No.6791199
    Is the white mage build archived somewhere?
    >> Anonymous 11/20/09(Fri)16:08 No.6791228
    >>6791199
    http://suptg.thisisnotatrueending.com/archive/6760066
    >> Anonymous 11/20/09(Fri)16:09 No.6791242
    >>6791228

    Thanks.
    >> Anonymous 11/20/09(Fri)18:12 No.6792601
    Bump
    >> Anonymous 11/20/09(Fri)19:48 No.6793680
    And again
    >> Anonymous 11/20/09(Fri)23:07 No.6795940
    And again
    >> Anonymous 11/21/09(Sat)01:20 No.6797699
    What happened to the build?
    >> Anonymous 11/21/09(Sat)01:27 No.6797774
    >>6797699
    >> sage sage 11/21/09(Sat)01:29 No.6797800
    sage
    >> Anonymous 11/21/09(Sat)01:31 No.6797824
    For what it is worth here is the defender/striker I am playing.

    Sabahaddon, level 14
    Deva, Avenger|Swordmage, Paragon Hybrid
    Hybrid Avenger: Hybrid Avenger Fortitude
    Swordmage Aegis (Hybrid): Swordmage Aegis
    Swordmage Aegis: Aegis of Shielding
    Hybrid Talent: Armor of Faith
    Paragon Hybrid Talent: Swordmage Warding
    Background: Touched by an Angel (+2 to Arcana)

    FINAL ABILITY SCORES
    Str 13, Con 15, Dex 12, Int 21, Wis 21, Cha 9.

    STARTING ABILITY SCORES
    Str 12, Con 14, Dex 11, Int 15, Wis 15, Cha 8.


    AC: 36 Fort: 24 Reflex: 27 Will: 27
    HP: 107 Surges: 9 Surge Value: 26

    TRAINED SKILLS
    Religion +20, History +20, Arcana +20

    UNTRAINED SKILLS
    Acrobatics +8, Bluff +6, Diplomacy +6, Dungeoneering +12, Endurance +9, Heal +12, Insight +12, Intimidate +6, Nature +12, Perception +12, Stealth +8, Streetwise +6, Thievery +8, Athletics +8

    FEATS
    Level 1: Hybrid Talent
    Level 2: Armor Proficiency (Leather)
    Level 4: Improved Armor of Faith
    Level 6: Power of Skill
    Level 8: Focused Expertise (Broadsword)
    Level 10: Weapon Focus (Heavy Blade)
    Level 11: Greater Swordmage Warding
    Level 12: Greater Aegis of Shielding
    Level 14: Point-Blank Shot

    POWERS
    Corellon's Boon of Arcane Might (level 8): Magic Weapon
    Hybrid Avenger at-will 1: Overwhelming Strike
    Hybrid Swordmage at-will 1: Lightning Lure
    Paragon Hybrid: Electrified Lash
    Paragon Hybrid: Eye of Justice
    Hybrid encounter 1: Falcon's Mark
    Hybrid daily 1: Celestial Fist
    Hybrid utility 2: Loyal Sanction
    Hybrid encounter 3: Enmity's Reach
    Hybrid daily 5: Lingering Lightning
    Hybrid utility 6: Fate-Spurned Foe
    Hybrid encounter 7: Inexorable Summons
    Hybrid daily 9: Zealot's Call
    Hybrid utility 10: Conviction
    Hybrid encounter 13: Wages of Sin (replaces Falcon's Mark)

    ITEMS
    Amulet of Elegy +3, Counterstrike Guards (paragon tier), Adventurer's Kit, Corellon's Boon of Arcane Might (level 8), Cunning Broadsword +3, Drowmesh of Aegis Expansion +3, Curse Eye Tattoo (heroic tier)
    >> Anonymous 11/21/09(Sat)01:33 No.6797856
    4e is no roleplaying game, hence unrelated.
    Toushit is automatically unrelated.
    GTFO, don't return.
    >> Anonymous 11/21/09(Sat)01:42 No.6797970
    Bump.
    >> Anonymous 11/21/09(Sat)01:43 No.6797976
    Touhou, 4e, it's all shit.
    >> Anonymous 11/21/09(Sat)02:49 No.6798684
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    >>6797824
    >Level 2: Armor Proficiency (Leather)
    >> Anonymous 11/21/09(Sat)03:32 No.6799077
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    I have bitten the metaphorical bullet and have amended the former issues with the build outline. You all have my apologies for the initial errors, and please forgive me for the repeated images, for I have only so many pictures of the white wolf.

    Race: Longtooth Shifter, Player's Handbook 2, pages 16-17
    Class: Fighter|Warden, Dragon Magazine #375, pages 94 and 102
    Guardian Might: Wildblood, Player's Handbook 2, page 153
    Paragon Path: Pit Fighter, Player's Handbook, pages 87-88
    Epic Destiny Choice A: Demigod, Player's Handbook, pages 174-175
    Epic Destiny Choice B: Chosen, Divine Power, pages 152-153
    Epic Destiny Choice C: Chosen, Forgotten Realms Player's Guide, pages 72-73

    Ability Scores:
    Level 1: Strength 16+2, Constitution 12, Dexterity 10, Intelligence 12, Wisdom 16+2, Charisma 8
    Level 4: Strength 17+2, Constitution 12, Dexterity 10, Intelligence 12, Wisdom 17+2, Charisma 8
    Level 8: Strength 18+2, Constitution 12, Dexterity 10, Intelligence 12, Wisdom 18+2, Charisma 8
    Level 11: Strength 19+2, Constitution 13, Dexterity 11, Intelligence 13, Wisdom 19+2, Charisma 9
    Level 14: Strength 20+2, Constitution 13, Dexterity 11, Intelligence 13, Wisdom 20+2, Charisma 9
    Level 18: Strength 21+2, Constitution 13, Dexterity 11, Intelligence 13, Wisdom 21+2, Charisma 9
    Level 21: Strength 22+2+2, Constitution 14, Dexterity 12, Intelligence 14, Wisdom 22+2+2, Charisma 10
    Level 24: Strength 23+2+2, Constitution 14, Dexterity 12, Intelligence 14, Wisdom 23+2+2, Charisma 10
    Level 28: Strength 24+2+2, Constitution 14, Dexterity 12, Intelligence 14, Wisdom 24+2+2, Charisma 10
    >> Anonymous 11/21/09(Sat)03:33 No.6799082
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    Feats:
    Level 1: Hybrid Talent (Warden's Armored Might), Dragon Magazine #375, page 88
    Level 2: Cruel Cut Style, Dragon Magazine #373, page 17
    Level 4: Weapon Expertise (Heavy Blades), Player's Handbook 2, page 190
    Level 6: Weapon Focus (Heavy Blades), Player's Handbook, page 201
    Level 8: Weapon Proficiency (Bastard Sword), Player's Handbook, page 201
    Level 10: Toughness, Player's Handbook, page 201
    Level 11: Soldier of Virtue, Divine Power, page 144
    Level 11 (replaces Toughness): Honored Foe, Divine Power, page 139
    Level 12: Marked Scourge, Martial Power, page 144
    Level 14: Wildblood Speed, Player's Handbook 2, page 193
    Level 16: Toughness, Player's Handbook, page 201
    Level 18: Paragon Defenses, Player's Handbook 2, page 191
    Level 20: Durable, Player's Handbook, page 194
    Level 21: Martial Resolve, Martial Power, page 147
    Level 21 (replaces Durable): Paladin's Truth, Divine Power, page 141
    Level 22: Martial Freedom, Martial Power, page 138
    Level 22 (replaces Paragon Defenses): Robust Defenses, Player's Handbook 2, page 194
    Level 24: Epic Reflexes, Player's Handbook 2, page 194
    Level 26: Epic Will, Player's Handbook 2, page 194
    Level 28: Epic Fortitude, Player's Handbook 2, page 194
    Level 30: Durable, Player's Handbook, page 194

    At-Will Attack Powers:
    Level 1: Cleave, Player's Handbook, page 77
    Level 1: Thorn Strike, Player's Handbook 2, page 154
    >> Anonymous 11/21/09(Sat)03:33 No.6799090
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    Encounter Attack Powers:
    Level 1: Wildblood Frenzy, Player's Handbook 2, page 155
    Level 3: Parry and Riposte, Martial Power, page 10
    Level 7: Guardian's Pounce, Primal Power, page 97
    Level 11: All Bets are Off, Player's Handbook, page 87
    Level 13 (replaces Wildblood Frenzy): Storm of Blades, Player's Handbook, page 82
    Level 17 (replaces Parry and Riposte): Revel in Pain, Dragon Magazine #381, Power Play: Martial
    Level 23 (replaces Guardian's Pounce): Startling Savagery, Player's Handbook 2, page 163
    Level 27 (replaces Storm of Blades): Screaming Wind Strike, Player's Handbook 2, page 164

    Daily Attack Powers:
    Level 1: Form of Mountain's Thunder, Primal Power, page 94
    Level 5: Rain of Steel, Player's Handbook, page 79
    Level 9: Form of the Oak Sentinel, Player's Handbook 2, page 158
    Level 15 (replaces Form of Mountain's Thunder): Unyielding Avalanche, Player's Handbook, page 82
    Level 19 (replaces Form of the Oak Sentinel): Form of the Avalanche Unleashed, Primal Power, page 99
    Level 20: Lion of Battle, Player's Handbook, page 88
    Level 25 (replaces Rain of Steel): Reaper's Stance, Player's Handbook, page 85
    Level 29 (replaces Unyielding Avalanche): Force the Battle, Player's Handbook, page 86

    Utility Powers:
    Level 2: Pass Forward, Martial Power, page 10
    Level 6: Guided Shot, Dragon Magazine #379, page 13
    Level 10: Into the Fray, Player's Handbook, page 81
    Level 12: Deadly Payback, Player's Handbook, page 88
    Level 16: Cleansing Earth, Player's Handbook 2, page 161
    Level 22: Inspired Resurgence, Martial Power, page 18
    Level 26: [Varies]
    >> Snapshot, Level 1 Anonymous 11/21/09(Sat)03:34 No.6799097
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    ace: Longtooth Shifter, Player's Handbook 2, pages 16-17
    Class: Fighter|Warden, Dragon Magazine #375, pages 94 and 102
    Guardian Might: Wildblood, Player's Handbook 2, page 153

    Ability Scores: Strength 16+2, Constitution 12, Dexterity 10, Intelligence 12, Wisdom 16+2, Charisma 8
    Heroic Feat: Hybrid Talent (Guardian Might), Dragon Magazine #375, page 88

    Main Hand: Longsword (Level 0, 15 gp)
    Off-Hand: Heavy Shield (Level 0, 10 gp)
    Armor: Hide Armor (Level 0, 30 gp)

    Initiative: +0
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: 14 (10 base + 4 Wisdom modifier)
    Passive Perception: 19 (10 base + 4 Wisdom modifier + 5 training)
    Trained Skills: Athletics (+2 racial), Endurance (+2 racial), Perception
    Languages: Common, choice of one other

    Hit Points: 28 (16 fighter|warden + 12 Constitution score)
    Bloodied: 14
    Healing Surge Value: 7
    Healing Surges per Day: 10 (9 fighter|warden + 1 Constitution modifier)

    AC: 19 (10 base + 4 Wisdom modifier + 3 hide + 2 heavy shield)
    Fortitude: 15 (10 base + 4 Strength modifier + 1 class)
    Reflex: 13 (10 base + 1 Intelligence modifier + 2 heavy shield)
    Will: 15 (10 base + 4 Wisdom modifier + 1 class)

    Attack Bonus (Weapon): +7 (4 Strength modifier + 3 proficiency)
    Damage Bonus (Weapon, Melee): +4 (Strength modifier)
    Damage Bonus (Weapon, Close): +4 (Strength modifier)
    >> Snapshot, Level 1 Anonymous 11/21/09(Sat)03:35 No.6799112
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    Marking (Combat Challenge [Hybrid]): Whenever you attack an enemy with a fighter power (Cleave), whether the attack hits or misses, you can mark the target until the end of your next turn.
    Marking (Nature's Wrath [Hybrid]): Once per turn as a free action, you can mark one adjacent enemy until the end of your next turn.
    Immediate Interrupt (Melee Basic Attack): When an enemy marked by you is adjacent to you and shifts, you can make a melee basic attack against it as an immediate interrupt.
    Immediate Interrupt (Warden's Fury): When an enemy marked by you makes an attack that does not include you as a target, you can use Warden's Fury against it as an immediate interrupt.
    Immediate Reaction (Warden's Grasp): When an enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target, you can use Warden's Grasp against it as an immediate reaction.
    Special (Guardian Might [Wildblood]): When you use your second wind, each enemy marked by you takes an additional -4 penalty to attack rolls for attacks that don't include you as a target until the end of your next turn.
    >> Snapshot, Level 1 Anonymous 11/21/09(Sat)03:36 No.6799124
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    At-Will Attack Power: Cleave, Fighter Attack 1, Player's Handbook, page 77
    You hit one enemy, then cleave into another.
    Standard Action * Melee 1 * Target: One creature * Martial, Weapon
    Attack: +7 vs. AC
    Hit: 1d8+4 damage (crit 12), and an enemy adjacent to you other than the target takes 4 damage.

    At-Will Attack Power: Thorn Strike, Warden Attack 1, Player's Handbook 2, page 154
    Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.
    Standard Action * Melee 2 * Target: One creature * Primal, Weapon
    Attack: +7 vs. AC
    Hit: 1d8+4 damage (crit 12), and you pull the target 1 square.

    At-Will Attack Power: Melee Basic Attack, Basic Attack, Player's Handbook, page 287
    You resort to the simple attack you learned when you first picked up a melee weapon.
    Standard Action * Melee 1 * Target: One creature * Weapon
    Attack: +7 vs. AC
    Hit: 1d8+4 damage (crit 12).

    At-Will Feature: Warden's Fury, Warden Feature, Player's Handbook 2, page 154
    You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses.
    Immediate Interrupt * Melee 1 * Trigger: An enemy marked by you makes an attack that does not include you as a target * Target: The triggering enemy * Primal, Weapon
    Attack: +7 vs. Fortitude
    Hit: 1d8+4 damage (crit 12), and the target grants combat advantage to you and your allies until the end of your next turn.

    At-Will Feature: Warden's Grasp, Warden Feature, Player's Handbook 2, page 154
    Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement.
    Immediate Reaction * Close burst 5 * Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target * Target: The triggering enemy in burst * Primal
    Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
    >> Snapshot, Level 1 Anonymous 11/21/09(Sat)03:37 No.6799134
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    Encounter Racial Power: Longtooth Shifting, Shifter Racial Power, Player's Handbook 2, page 16
    You unleash the beast within and take on a savage countenance.
    Minor Action * Personal * Requirement: You must be bloodied. * Healing
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.

    Encounter Attack Power: Wildblood Frenzy, Warden Attack 1, Player's Handbook 2, page 155
    Primal power boils in your blood, and you surge into a frenzy, making two powerful attacks.
    Standard Action * Melee 1 * Target: One creature * Primal, Weapon
    Attack: +7 vs. AC
    Hit: 1d8+8 damage (crit 16).
    Effect: Make the attack one more time against the same target or a different one.

    Daily Attack Power: Form of Mountain's Thunder, Warden Attack 1, Primal Power, page 94
    You transform to take on a protective shell of rock and earth, shielding you and allowing you to call thunder and lightning to strike your foes.
    Minor Action * Personal * Lightning, Polymorph, Primal, Thunder
    Effect: You assume the guardian form of mountain's thunder until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes 4 thunder damage.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Standard Action * Close burst 1 * Target: Each enemy you can see in burst
    Attack: +7 vs. Reflex
    Hit: 1d8+4 thunder damage (crit 12), and you knock the target prone.
    Miss: Half damage.
    Effect: Each enemy marked by you takes 4 lightning damage.
    >> Analysis, Level 1 Anonymous 11/21/09(Sat)03:38 No.6799143
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    Ah, humble beginnings. You start off as a run-of-the-mill defender, a character capable of engaging and marking up to two adjacent enemies at a time, marking one with Nature's Fury and then the other with Cleave. It is important to note that the immediate actions you have available to you are compatible with both marking methods. You can use Warden's Fury or Warden's Grasp against an enemy marked through Combat Challenge, and you can make a melee basic attack against an adjacent enemy marked by your Combat Challenge that shifts. This makes you fairly versatile when it comes to responding to enemy actions, especially since Warden's Fury is a step up from a vanilla melee basic attack. However, this comes at the cost of your level 1 feat, a lack of Combat Superiority, a lack of Fighter Weapon Talent, and a lack of Font of Life. Worry not though, for this shall all pay off soon. For now, just keep in mind the conditions for when you can use your melee basic attack as an immediate interrupt, when you can use your Warden's Fury as an immediate interrupt, and when you can use your Warden's Grasp as an immediate reaction, all of which are delineated above.
    >> Analysis, Level 1 Anonymous 11/21/09(Sat)03:39 No.6799148
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    Cleave is your bread-and-butter at-will which you shall resort to spamming for the majority of your career, and for a good reason: it marks through Combat Challenge and it inflicts splash damage against a second adjacent enemy. Thorn Strike is to be used in niche situations wherein an enemy is just out of reach and requires a pull 1 to bring it to a more favorable position. The Wildblood Frenzy level 1 encounter turns you into a potent striker for a round with its two high-damage melee attacks. Form of Mountain's Thunder renders you modestly resilient against damage thrown at you, and you get to increase your damage against marked opponents as well, turning you into a veritable battlefield terror. Lastly, Longtooth Shifting is a small boon which you can (and should) activate as a minor action the moment you are first bloodied in an encounter, so as to avail of the bonus to damage rolls and the regeneration.
    >> Snapshot, Level 4 Anonymous 11/21/09(Sat)03:40 No.6799160
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    Race: Longtooth Shifter, Player's Handbook 2, pages 16-17
    Class: Fighter|Warden, Dragon Magazine #375, pages 94 and 102
    Guardian Might: Wildblood, Player's Handbook 2, page 153

    Ability Scores: Strength 17+2, Constitution 12, Dexterity 10, Intelligence 12, Wisdom 17+2, Charisma 8
    Heroic Feat: Cruel Cut Style, Dragon Magazine #373, page 17
    Heroic Feat: Hybrid Talent (Guardian Might), Dragon Magazine #375, page 88
    Heroic Feat: Weapon Expertise (Heavy Blades), Player's Handbook 2, page 190

    Main Hand: Mage's Bastard Sword (Level 2, 520 gp), Adventurer's Vault, page 72
    Main Shard: Eberron Shard of Bleeding Wounds (Level 5, Free), Eberron Player's Guide, page 111
    Off-Hand: Heavy Shield (Level 0, Free)
    Armor: Nightmare Ward Hide +1 (Level 3, Free), Adventurer's Vault 2, page 11
    Neck: Lucky Charm +1 (Level 4, Free), Adventurer's Vault 2, page 67
    Loose Change: 160 gp

    Initiative: +2 (half level)
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: 16 (10 base + 2 half level + 4 Wisdom modifier)
    Passive Perception: 21 (10 base + 2 half level + 4 Wisdom modifier + 5 training)
    Trained Skills: Athletics (+2 racial), Endurance (+2 racial), Perception
    Languages: Common, choice of one other

    Hit Points: 46 (34 fighter|warden + 12 Constitution score)
    Bloodied: 23
    Healing Surge Value: 11
    Healing Surges per Day: 10 (9 fighter|warden + 1 Constitution modifier)

    AC: 22 (10 base + 2 half level + 1 enhancement + 4 Wisdom modifier + 3 hide + 2 heavy shield)
    Fortitude: 18 (10 base + 2 half level + 1 enhancement + 4 Strength modifier + 1 class)
    Reflex: 16 (10 base + 2 half level + 1 enhancement + 1 Intelligence modifier + 2 heavy shield)
    Will: 18 (10 base + 2 half level + 1 enhancement + 4 Wisdom modifier + 1 class)
    Resist (Nightmare Ward Hide +1): 5 psychic
    >> Snapshot, Level 4 Anonymous 11/21/09(Sat)03:41 No.6799166
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    Attack Bonus (Weapon): +11 (2 half level + 1 enhancement + 4 Strength modifier + 3 proficiency + 1 Weapon Expertise)
    Damage Bonus (Weapon, Melee): +5 (1 enhancement + 4 Strength modifier)
    Damage Bonus (Weapon, Close): +5 (1 enhancement + 4 Strength modifier)

    Marking (Combat Challenge [Hybrid]): Whenever you attack an enemy with a fighter power (Cleave, Parry and Riposte), whether the attack hits or misses, you can mark the target until the end of your next turn.
    Marking (Nature's Wrath [Hybrid]): Once per turn as a free action, you can mark one adjacent enemy until the end of your next turn.
    Immediate Interrupt (Melee Basic Attack): When an enemy marked by you is adjacent to you and shifts, you can make a melee basic attack against it as an immediate interrupt.
    Immediate Interrupt (Warden's Fury): When an enemy marked by you makes an attack that does not include you as a target, you can use Warden's Fury against it as an immediate interrupt.
    Immediate Reaction (Warden's Grasp): When an enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target, you can use Warden's Grasp against it as an immediate reaction.
    Special (Guardian Might [Wildblood]): When you use your second wind, each enemy marked by you takes an additional -4 penalty to attack rolls for attacks that don't include you as a target until the end of your next turn.
    >> Anonymous 11/21/09(Sat)03:41 No.6799170
    >>6797856
    >Clearly, if I don't enjoy it, no one else could!
    >> Snapshot, Level 4 Anonymous 11/21/09(Sat)03:42 No.6799175
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    At-Will Attack Power: Cleave, Fighter Attack 1, Player's Handbook, page 77
    You hit one enemy, then cleave into another.
    Standard Action * Melee 1 * Target: One creature * Martial, Weapon
    Attack: +11 vs. AC
    Hit: 1d10+5 damage (crit 1d6+15), and an enemy adjacent to you other than the target takes 4 damage. If no other enemies are adjacent to the target when you hit the target, the taret takes ongoing 6 damage (save ends).

    At-Will Attack Power: Thorn Strike, Warden Attack 1, Player's Handbook 2, page 154
    Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.
    Standard Action * Melee 2 * Target: One creature * Primal, Weapon
    Attack: +11 vs. AC
    Hit: 1d10+5 damage (crit 1d6+15), and you pull the target 1 square.

    At-Will Attack Power: Melee Basic Attack, Basic Attack, Player's Handbook, page 287
    You resort to the simple attack you learned when you first picked up a melee weapon.
    Standard Action * Melee 1 * Target: One creature * Weapon
    Attack: +11 vs. AC
    Hit: 1d10+5 damage (crit 1d6+15).

    At-Will Feature: Warden's Fury, Warden Feature, Player's Handbook 2, page 154
    You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses.
    Immediate Interrupt * Melee 1 * Trigger: An enemy marked by you makes an attack that does not include you as a target * Target: The triggering enemy * Primal, Weapon
    Attack: +11 vs. Fortitude
    Hit: 1d10+5 damage (crit 1d6+15), and the target grants combat advantage to you and your allies until the end of your next turn.
    >> Snapshot, Level 4 Anonymous 11/21/09(Sat)03:42 No.6799186
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    At-Will Feature: Warden's Grasp, Warden Feature, Player's Handbook 2, page 154
    Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement.
    Immediate Reaction * Close burst 5 * Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target * Target: The triggering enemy in burst * Primal
    Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.

    At-Will Utility Power: Pass Forward, Fighter Utility 2, Martial Power, page 10
    With perfect timing, you slip by your foe without dropping your guard.
    Move Action * Personal * Martial
    Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.

    Encounter Racial Power: Longtooth Shifting, Shifter Racial Power, Player's Handbook 2, page 16
    You unleash the beast within and take on a savage countenance.
    Minor Action * Personal * Requirement: You must be bloodied. * Healing
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.

    Encounter Attack Power: Wildblood Frenzy, Warden Attack 1, Player's Handbook 2, page 155
    Primal power boils in your blood, and you surge into a frenzy, making two powerful attacks.
    Standard Action * Melee 1 * Target: One creature * Primal, Weapon
    Attack: +11 vs. AC
    Hit: 1d10+9 damage (crit 1d6+19).
    Effect: Make the attack one more time against the same target or a different one.
    >> Snapshot, Level 4 Anonymous 11/21/09(Sat)03:43 No.6799191
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    Encounter Attack Power: Parry and Riposte, Fighter Attack 3, Martial Power, page 10
    You parry an attack and quickly counter with your own, throwing your foe off balance.
    Immediate Reaction * Melee 1 * Trigger: An enemy misses you or an ally with a melee attack * Target: The triggering enemy * Martial, Weapon
    Attack: +11 vs. AC
    Hit: 1d10+5 damage (crit 1d6+15), and the target grants combat advantage to you and your allies until the end of your next turn.

    Daily Attack Power: Form of Mountain's Thunder, Warden Attack 1, Primal Power, page 94
    You transform to take on a protective shell of rock and earth, shielding you and allowing you to call thunder and lightning to strike your foes.
    Minor Action * Personal * Lightning, Polymorph, Primal, Thunder
    Effect: You assume the guardian form of mountain's thunder until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes 4 thunder damage.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Standard Action * Close burst 1 * Target: Each enemy you can see in burst
    Attack: +11 vs. Reflex
    Hit: 1d10+5 thunder damage (crit 1d6+15), and you knock the target prone.
    Miss: Half damage.
    Effect: Each enemy marked by you takes 4 lightning damage.
    >> Analysis, Level 4 Anonymous 11/21/09(Sat)03:44 No.6799201
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    Since Cleave is going to be your mainstay at-will power, you now have the Cruel Cut Style feat in order to upgrade it. Now, whenever you land the power and no other enemies are adjacent to the target, you deal ongoing damage equal to your Wisdom modifier. To make it even better, your weapon now has an Eberron Shard of Bleeding Wounds too, so you deal a total of 4 + 2 = 6 ongoing damage with Cleave. The best case scenario for you would involve you being adjacent to two enemies which are not adjacent to each other; this would let you avail of the static splash damage of Cleave along with the ongoing damage of Cruel Cut Style. To help your accuracy at this level, your other new feat would be Weapon Expertise (Heavy Blades) for a boost to your attack rolls.

    You cannot spare a feat for Weapon Proficiency (Bastard Sword) yet, so instead, you keep a Mage's Bastard Sword +1 in your arsenal. You obviously shall not be able to use its encounter power, but the damage increase from it being a bastard sword rather than a longsword is well worth it. As above, it has been upgraded with an Eberron Shard of Bleeding Wounds to augment the ongoing damage from Cruel Cut Style. Nightmare Ward Hide Armor +1 and a Lucky Charm +1 round out your magic items, the former providing psychic resistance and a +2 item bonus to certain Will-targeting effects, the latter allowing you to rectify a barely-missed roll ala Memory of a Thousand Lifetimes.

    Pass Forward is an top-quality utility power. It can be used at-will, allowing you to position yourself just right in certain tactical exigencies, adjusting your location to maximize the efficiency of your Cleaves. Finally, you now have the Parry and Riposte level 3 encounter power as well. Since it is activated as an immediate reaction, you can fire it off at any point during an encounter wherein you are attacked for an appreciable chunk of out-of-turn damage and combat advantage for you and your allies.
    >> Snapshot, Level 9 Anonymous 11/21/09(Sat)03:44 No.6799208
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    Race: Longtooth Shifter, Player's Handbook 2, pages 16-17
    Class: Fighter|Warden, Dragon Magazine #375, pages 94 and 102
    Guardian Might: Wildblood, Player's Handbook 2, page 153

    Ability Scores: Strength 18+2, Constitution 12, Dexterity 10, Intelligence 12, Wisdom 18+2, Charisma 8
    Heroic Feat: Cruel Cut Style, Dragon Magazine #373, page 17
    Heroic Feat: Hybrid Talent (Guardian Might), Dragon Magazine #375, page 88
    Heroic Feat: Weapon Expertise (Heavy Blades), Player's Handbook 2, page 190
    Heroic Feat: Weapon Focus (Heavy Blades), Player's Handbook, page 201
    Heroic Feat: Weapon Proficiency (Bastard Sword), Player's Handbook, page 201

    Main Hand: Intensifying Bastard Sword +2 (Level 9, Free), Adventurer's Vault 2, page 20
    Main Shard: Eberron Shard of Bleeding Wounds (Level 5, 1,000 gp), Eberron Player's Guide, page 111
    Off-Hand: Heavy Shield (Level 0, Free)
    Armor: Elven Battle Hide +2 (Level 8, Free), Player's Handbook, page 230
    Neck: Periapt of Cascading Health +2 (Level 10, Free), Dragon Magazine #369, page 16
    Arms: Iron Armbands of Power +2 (Level 6, 1,800 gp), Adventurer's Vault, page 117
    Feet: Acrobat Boots (Level 2, 520 gp), Player's Handbook, page 246
    Loose Change: 80 gp

    Initiative: +4 (half level)
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: 19 (10 base + 4 half level + 5 Wisdom modifier)
    Passive Perception: 24 (10 base + 4 half level + 5 Wisdom modifier + 5 training)
    Trained Skills: Athletics (+2 racial), Endurance (+2 racial), Perception
    Languages: Common, choice of one other

    Hit Points: 78 (64 fighter|warden + 12 Constitution score)
    Bloodied: 39
    Healing Surge Value: 19
    Healing Surges per Day: 10 (9 fighter|warden + 1 Constitution modifier)
    >> Snapshot, Level 9 Anonymous 11/21/09(Sat)03:45 No.6799210
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    AC: 26 (10 base + 4 half level + 2 enhancement + 5 Wisdom modifier + 3 hide + 2 heavy shield)
    Fortitude: 22 (10 base + 4 half level + 2 enhancement + 5 Strength modifier + 1 class)
    Reflex: 19 (10 base + 4 half level + 2 enhancement + 1 Intelligence modifier + 2 heavy shield)
    Will: 22 (10 base + 4 half level + 2 enhancement + 5 Wisdom modifier + 1 class)
    Saving Throws (Elven Battle Hide +2): +5 against slowed and immobilized

    Attack Bonus (Weapon): +15 (4 half level + 2 enhancement + 5 Strength modifier + 3 proficiency + 1 Weapon Expertise)
    Damage Bonus (Weapon, Melee): +10 (2 enhancement + 5 Strength modifier + 1 Weapon Focus + 2 Iron Armbands of Power)
    Damage Bonus (Weapon, Close): +8 (2 enhancement + 5 Strength modifier + 1 Weapon Focus)
    Damage Bonus (Weapon, Stance): +3 (2 enhancement + 1 Weapon Focus)

    Marking (Combat Challenge [Hybrid]): Whenever you attack an enemy with a fighter power (Cleave, Parry and Riposte), whether the attack hits or misses, you can mark the target until the end of your next turn.
    Marking (Nature's Wrath [Hybrid]): Once per turn as a free action, you can mark one adjacent enemy until the end of your next turn.
    Immediate Interrupt (Melee Basic Attack): When an enemy marked by you is adjacent to you and shifts, you can make a melee basic attack against it as an immediate interrupt.
    Immediate Interrupt (Warden's Fury): When an enemy marked by you makes an attack that does not include you as a target, you can use Warden's Fury against it as an immediate interrupt.
    Immediate Reaction (Warden's Grasp): When an enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target, you can use Warden's Grasp against it as an immediate reaction.
    Special (Guardian Might [Wildblood]): When you use your second wind, each enemy marked by you takes an additional -5 penalty to attack rolls for attacks that don't include you as a target until the end of your next turn.
    >> Snapshot, Level 9 Anonymous 11/21/09(Sat)03:46 No.6799218
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    At-Will Attack Power: Cleave, Fighter Attack 1, Player's Handbook, page 77
    You hit one enemy, then cleave into another.
    Standard Action * Melee 1 * Target: One creature * Martial, Weapon
    Attack: +15 vs. AC
    Hit: 1d10+10 damage (crit 2d10+20), and an enemy adjacent to you other than the target takes 5 damage. If no other enemies are adjacent to the target when you hit the target, the taret takes ongoing 9 damage (save ends).

    At-Will Attack Power: Thorn Strike, Warden Attack 1, Player's Handbook 2, page 154
    Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.
    Standard Action * Melee 2 * Target: One creature * Primal, Weapon
    Attack: +15 vs. AC
    Hit: 1d10+10 damage (crit 2d6+20), and you pull the target 1 square.

    At-Will Attack Power: Melee Basic Attack, Basic Attack, Player's Handbook, page 287
    You resort to the simple attack you learned when you first picked up a melee weapon.
    Standard Action * Melee 1 * Target: One creature * Weapon
    Attack: +15 vs. AC
    Hit: 1d10+10 damage (crit 2d6+20).

    At-Will Feature: Warden's Fury, Warden Feature, Player's Handbook 2, page 154
    You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses.
    Immediate Interrupt * Melee 1 * Trigger: An enemy marked by you makes an attack that does not include you as a target * Target: The triggering enemy * Primal, Weapon
    Attack: +15 vs. Fortitude
    Hit: 1d10+10 damage (crit 2d6+20), and the target grants combat advantage to you and your allies until the end of your next turn.
    >> Snapshot, Level 9 Anonymous 11/21/09(Sat)03:47 No.6799233
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    At-Will Feature: Warden's Grasp, Warden Feature, Player's Handbook 2, page 154
    Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement.
    Immediate Reaction * Close burst 5 * Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target * Target: The triggering enemy in burst * Primal
    Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.

    At-Will Utility Power: Pass Forward, Fighter Utility 2, Martial Power, page 10
    With perfect timing, you slip by your foe without dropping your guard.
    Move Action * Personal * Martial
    Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.

    Encounter Utility Power: Guided Shot, Perception Utility 6, Dragon Magazine #379, page 13
    You spot a critical weakness in a foe's defenses, which an ally can exploit to deadly effect.
    Immediate Interrupt * Close burst 10 * Trigger: An ally within 10 squares of you misses with an attack against AC * Target: The triggering ally in burst
    Effect: The target's attack is made against Reflex instead of AC.

    Encounter Racial Power: Longtooth Shifting, Shifter Racial Power, Player's Handbook 2, page 16
    You unleash the beast within and take on a savage countenance.
    Healing * Minor Action * Personal * Requirement: You must be bloodied.
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.
    >> Snapshot, Level 9 Anonymous 11/21/09(Sat)03:48 No.6799243
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    Encounter Attack Power: Parry and Riposte, Fighter Attack 3, Martial Power, page 10
    You parry an attack and quickly counter with your own, throwing your foe off balance.
    Immediate Reaction * Melee 1 * Trigger: An enemy misses you or an ally with a melee attack * Target: The triggering enemy * Martial, Weapon
    Attack: +15 vs. AC
    Hit: 1d10+10 damage (crit 2d6+20), and the target grants combat advantage to you and your allies until the end of your next turn.

    Encounter Attack Power: Guardian's Pounce, Warden Attack 7, Primal Power, page 97
    In a blur of movement, you attack an enemy that closes with your ally.
    Immediate Reaction * Melee 1 * Trigger: An enemy enters a square adjacent to an ally within 8 squares of you on its turn * Primal, Weapon
    Effect: You shift your speed to a square adjacent to the triggering enemy and then make the following attack.
    Target: The triggering enemy
    Attack: +15 vs. AC
    Hit: 1d10+10 damage (crit 2d6+20), and the target takes a -5 penalty to attack rolls until the end of its turn.

    Daily Attack Power: Form of Mountain's Thunder, Warden Attack 1, Primal Power, page 94
    You transform to take on a protective shell of rock and earth, shielding you and allowing you to call thunder and lightning to strike your foes.
    Minor Action * Personal * Lightning, Polymorph, Primal, Thunder
    Effect: You assume the guardian form of mountain's thunder until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes 5 thunder damage.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Standard Action * Close burst 1 * Target: Each enemy you can see in burst
    Attack: +15 vs. Reflex
    Hit: 1d10+8 thunder damage (crit 2d6+18), and you knock the target prone.
    Miss: Half damage.
    Effect: Each enemy marked by you takes 5 lightning damage.
    >> Snapshot, Level 9 Anonymous 11/21/09(Sat)03:48 No.6799247
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    Daily Attack Power: Rain of Steel, Fighter Attack 5, Player's Handbook, page 79
    You constantly swing your weapon about, slashing and cutting into nearby enemies.
    Minor Action * Personal * Martial, Stance, Weapon
    Effect: Any enemy that starts its turn adjacent to you takes 1d10+3 damage, as long as you are able to make opportunity attacks.

    Daily Attack Power: Form of the Oak Sentinel, Warden Attack 9, Player's Handbook 2, page 158
    Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance.
    Minor Action * Personal * Polymorph, Primal
    Effect: You assume the guardian form of the oak sentinel until the end of the encounter. While you are in this form, your melee reach increases by 1. In addition, any enemy that hits you with a melee attack takes 5 damage.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Immediate Interrupt * Melee 1 * Trigger: An enemy within your reach makes a melee attack against your ally * Target: The triggering enemy
    Attack: +15 vs. AC
    Hit: 2d10+8 damage (crit 2d6+28).
    Miss: Half damage.
    Effect: You become the target of the triggering attack, even if you aren't within that attack's range.
    >> Analysis, Level 9 Anonymous 11/21/09(Sat)03:49 No.6799259
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    Now would be a fair time to ditch that Mage's Bastard Sword +1 of yours so that you can purchase a more optimal weapon. As such, you now have Weapon Proficiency (Bastard Sword) in your feat list, and while you are working on increasing your damage anyway, you also have Weapon Focus (Heavy Blades) for good measure.

    Replacing your previous weapon is an Intensifying Bastard Sword +2 containing your old Eberron Shard of Bleeding Wounds. Thanks to its property and that of the shard, Cruel Cut Style now imposes an exceptional 5 + 2 + 2 = ongoing 9 damage onto the target when you hit with Cleave. The ubiquitous yet effective Iron Armbands of Power +2 occupy your arms slot to boost your damage even further. To ensure that you remain mobile and unfettered by conditions such as prone, slow, and immobilize, you have Acrobat Boots for standing up as a minor action and Elven Battle Hide +2 for a +5 item bonus on saving throws against slowed and immobilized, along with a once-per-encounter speed boost. If those are not enough, then you can fall back on your Periapt of Cascading Health +2 for automatically ending a (save ends) effect on you as a minor action.
    >> Anonymous 11/21/09(Sat)03:50 No.6799267
    GTFO, stinking avatarshit
    >> Analysis, Level 9 Anonymous 11/21/09(Sat)03:51 No.6799274
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    Guided Shot is a clever encounter utility power. Use it when you are certain that an ally has barely missed an attack against AC, be it a call of "Close, but no cigar" or "You missed by 2", in order to amend the miss and turn it into a solid hit. You shall inevitably receive high-fives for saving a botched attempt at an encounter or daily attack power such as, say, Harbinger of Doom or Lead the Attack. Moving along, Guardian's Pounce is yet another out-of-turn encounter attack power in your arsenal, and it is quite potent as well. Not only do you get to reposition yourself to an absurd degree, but the damage and the -5 penalty to attack rolls you slam onto your target are going to sting. You can even use it before your first initiative count in an encounter. Your Rain of Steel stance is an all-purpose tool of destruction, useful for both automatically laying low minions and whittling down the hit points of non-minions that you maintain adjacency with. Form of the Oak Sentinel punishes enemies who attack you with damage, creating a lose-lose situation for your marked foes, and the additional reach and the immediate interrupt attack can both come in handy as well.
    >> Anonymous 11/21/09(Sat)03:52 No.6799283
    I said, get your stinking minmaxing avatarshit ass out of here.
    >> Snapshot, Level 14 Anonymous 11/21/09(Sat)03:52 No.6799291
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    Race: Longtooth Shifter, Player's Handbook 2, pages 16-17
    Class: Fighter|Warden, Dragon Magazine #375, pages 94 and 102
    Guardian Might: Wildblood, Player's Handbook 2, page 153
    Paragon Path: Pit Fighter, Player's Handbook, pages 87-88

    Ability Scores: Strength 20+2, Constitution 13, Dexterity 11, Intelligence 13, Wisdom 20+2, Charisma 9
    Heroic Feat: Cruel Cut Style, Dragon Magazine #373, page 17
    Heroic Feat: Hybrid Talent (Guardian Might), Dragon Magazine #375, page 88
    Heroic Feat: Weapon Expertise (Heavy Blades), Player's Handbook 2, page 190
    Heroic Feat: Weapon Focus (Heavy Blades), Player's Handbook, page 201
    Heroic Feat: Weapon Proficiency (Bastard Sword), Player's Handbook, page 201
    Paragon Feat: Honored Foe, Divine Power, page 139
    Paragon Feat: Marked Scourge, Martial Power, page 144
    Paragon Feat: Wildblood Speed, Player's Handbook 2, page 193
    Multiclass Feat: Soldier of Virtue, Divine Power, page 144

    Main Hand: Radiant Bastard Sword +3 (Level 15, Free), Adventurer's Vault, page 76
    Main Shard: Siberys Shard of Radiance +3 (Level 13, Free), Eberron Player's Guide, page 112
    Off-Hand: Heavy Shield (Level 0, Free)
    Armor: Displacer Earthhide +3 (Level 14, Free), Adventurer's Vault, page 44
    Neck: Amulet of Protection +3 (Level 11, 9,000 gp), Player's Handbook, page 149
    Hands: Gauntlets of Blood +2 (Level 4, 840 gp), Adventurer's Vault 2, page 58
    Feet: Acrobat Boots (Level 2, 520 gp), Player's Handbook, page 246
    Wondrous: Backlash Tattoo (Level 9, 4,200 gp), Adventurer's Vault 2, page 84
    Loose Change: 2,440 gp

    Initiative: +7 (half level)
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: 28 (10 base + 7 half level + 6 Wisdom modifier + 5 training)
    Passive Perception: 28 (10 base + 7 half level + 6 Wisdom modifier + 5 training)
    Trained Skills: Athletics (+2 racial), Endurance (+2 racial), Insight, Perception
    Languages: Common, choice of one other
    >> Snapshot, Level 14 Anonymous 11/21/09(Sat)03:53 No.6799299
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    AC: 32 (10 base + 7 half level + 3 enhancement + 6 Wisdom modifier + 3 earthhide + 2 heavy shield + 1 Armor Optimization)
    Fortitude: 28 (10 base + 7 half level + 3 enhancement + 6 Strength modifier + 1 class + 1 earthhide)
    Reflex: 23 (10 base + 7 half level + 3 enhancement + 1 Intelligence modifier + 2 heavy shield)
    Will: 27 (10 base + 7 half level + 3 enhancement + 6 Wisdom modifier + 1 class)

    Attack Bonus (Weapon): +20 (7 half level + 3 enhancement + 6 Strength modifier + 3 proficiency + 1 Weapon Expertise)
    Damage Bonus (Weapon, Melee/Close): +11 (3 enhancement + 6 Strength modifier + 2 Weapon Focus)
    Damage Bonus (Weapon, Stance): +5 (3 enhancement + 2 Weapon Focus)
    Damage Bonus (Weapon, Melee/Close, Radiant): +17 (3 enhancement + 6 Strength modifier + 2 Weapon Focus + 3 Radiant Weapon + 3 Siberys Shard of Radiance)
    Damage Bonus (Weapon, Stance, Radiant): +11 (3 enhancement + 2 Weapon Focus + 3 Radiant Weapon + 3 Siberys Shard of Radiance)
    Special (Gauntlets of Blood +2): You gain a +2 bonus to damage rolls against bloodied targets. This extra damage is not included in the power descriptions below.
    Special (Marked Scourge): Once per round, you can add 6 to a damage roll against an enemy marked by you. This extra damage is not included in the power descriptions below.
    Special (Extra Damage Action): When you spend an action point to take an extra action, you also add 7 to the damage dealt by any of your standard action attacks this turn.
    >> Anonymous 11/21/09(Sat)03:54 No.6799302
    I fail to see how this is so much easier than 3.5. It sure as hell doesn't look simple and quick.
    >> Anonymous 11/21/09(Sat)03:54 No.6799304
    Get
    The
    Fuck
    Out
    >> Snapshot, Level 14 Anonymous 11/21/09(Sat)03:55 No.6799314
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    Marking (Combat Challenge [Hybrid]): Whenever you attack an enemy with a fighter power or pit fighter power (Cleave, Parry and Riposte, All Bets Are Off, Storm of Blades), whether the attack hits or misses, you can mark the target until the end of your next turn.
    Marking (Nature's Wrath [Hybrid]): Once per turn as a free action, you can mark one adjacent enemy until the end of your next turn.
    Immediate Interrupt (Melee Basic Attack): When an enemy marked by you is adjacent to you and shifts, you can make a melee basic attack against it as an immediate interrupt.
    Immediate Interrupt (Warden's Fury): When an enemy marked by you makes an attack that does not include you as a target, you can use Warden's Fury against it as an immediate interrupt.
    Immediate Reaction (Warden's Grasp): When an enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target, you can use Warden's Grasp against it as an immediate reaction.
    Free Action (Wildblood Speed): When any enemy marked by you makes an attack that doesn't include you as a target, you can shift 6 squares as a free action. You should use this before attacking with Warden's Fury or using Warden's Grasp.
    Special (Guardian Might [Wildblood]): When you use your second wind, each enemy marked by you takes an additional -6 penalty to attack rolls for attacks that don't include you as a target until the end of your next turn.
    Special (Honored Foe): When an enemy marked by you damages you, you gain 6 temporary hit points.
    Special (Marked Scourge): Once per round, you can add 6 to a damage roll against an enemy marked by you. This extra damage is not included in the power descriptions below.
    >> Anonymous 11/21/09(Sat)03:55 No.6799316
    >>6799304
    I'll never understand your giant boner for Touhoufag.
    >> Snapshot, Level 14 Anonymous 11/21/09(Sat)03:55 No.6799317
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    At-Will Attack Power: Cleave, Fighter Attack 1, Player's Handbook, page 77
    You hit one enemy, then cleave into another.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +20 vs. AC
    Hit: 1d10+17 radiant damage (crit 3d6+27), and an enemy adjacent to you other than the target takes 6 radiant damage. If no other enemies are adjacent to the target when you hit the target, the taret takes ongoing 6 radiant damage (save ends).

    At-Will Attack Power: Thorn Strike, Warden Attack 1, Player's Handbook 2, page 154
    Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.
    Standard Action * Melee 2 * Target: One creature * Primal, Radiant, Weapon
    Attack: +20 vs. AC
    Hit: 1d10+17 radiant damage (crit 3d6+27), and you pull the target 1 square.

    At-Will Attack Power: Melee Basic Attack, Basic Attack, Player's Handbook, page 287
    You resort to the simple attack you learned when you first picked up a melee weapon.
    Standard Action * Melee 1 * Target: One creature * Radiant, Weapon
    Attack: +20 vs. AC
    Hit: 1d10+17 radiant damage (crit 3d6+27).

    At-Will Feature: Warden's Fury, Warden Feature, Player's Handbook 2, page 154
    You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses.
    Immediate Interrupt * Melee 1 * Trigger: An enemy marked by you makes an attack that does not include you as a target * Target: The triggering enemy * Primal, Radiant, Weapon
    Attack: +20 vs. Fortitude
    Hit: 1d10+17 radiant damage (crit 3d6+27), and the target grants combat advantage to you and your allies until the end of your next turn.
    >> Snapshot, Level 14 Anonymous 11/21/09(Sat)03:56 No.6799326
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    At-Will Feature: Warden's Grasp, Warden Feature, Player's Handbook 2, page 154
    Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement.
    Immediate Reaction * Close burst 5 * Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target * Target: The triggering enemy in burst * Primal
    Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.

    At-Will Utility Power: Pass Forward, Fighter Utility 2, Martial Power, page 10
    With perfect timing, you slip by your foe without dropping your guard.
    Move Action * Personal * Martial
    Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.

    Encounter Utility Power: Guided Shot, Perception Utility 6, Dragon Magazine #379, page 13
    You spot a critical weakness in a foe's defenses, which an ally can exploit to deadly effect.
    Immediate Interrupt * Close burst 10 * Trigger: An ally within 10 squares of you misses with an attack against AC * Target: The triggering ally in burst
    Effect: The target's attack is made against Reflex instead of AC.

    Encounter Utility Power: Into the Fray, Fighter Utility 10, Player's Handbook, page 12
    You unleash a fierce battle cry as you leap boldly into the fray.
    Minor Action * Personal * Martial
    Effect: You can move 3 squares, as long as you can end your move adjacent to an enemy.

    Encounter Racial Power: Longtooth Shifting, Shifter Racial Power, Player's Handbook 2, page 16
    You unleash the beast within and take on a savage countenance.
    Minor Action * Personal * Requirement: You must be bloodied. * Healing
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.
    >> Anonymous 11/21/09(Sat)03:56 No.6799328
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    >> Snapshot, Level 14 Anonymous 11/21/09(Sat)03:58 No.6799345
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    Encounter Attack Power: Parry and Riposte, Fighter Attack 3, Martial Power, page 10
    You parry an attack and quickly counter with your own, throwing your foe off balance.
    Immediate Reaction * Melee 1 * Trigger: An enemy misses you or an ally with a melee attack * Target: The triggering enemy * Martial, Radiant, Weapon
    Attack: +20 vs. AC
    Hit: 1d10+17 radiant damage (crit 3d6+27), and the target grants combat advantage to you and your allies until the end of your next turn.

    Encounter Attack Power: Guardian's Pounce, Warden Attack 7, Primal Power, page 97
    In a blur of movement, you attack an enemy that closes with your ally.
    Immediate Reaction * Melee 1 * Trigger: An enemy enters a square adjacent to an ally within 9 squares of you on its turn * Primal, Radiant, Weapon
    Effect: You shift your speed to a square adjacent to the triggering enemy and then make the following attack.
    Target: The triggering enemy
    Attack: +20 vs. AC
    Hit: 1d10+17 radiant damage (crit 3d6+27), and the target takes a -5 penalty to attack rolls until the end of its turn.

    Encounter Attack Power: All Bets Are Off, Pit Fighter Attack 11, Player's Handbook, page 88
    After landing a solid blow, you belt your enemy in the face with your fist.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +20 vs. AC
    Hit: 2d10+17 radiant damage (crit 3d6+37). Make a secondary attack against the same target.
    Secondary Attack: +22 vs. AC
    Hit: 1d6+17 radiant damage (crit 3d6+23), and the target is dazed until the end of your next turn.
    >> Snapshot, Level 14 Anonymous 11/21/09(Sat)03:59 No.6799350
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    Encounter Attack Power: Storm of Blades, Fighter Attack 13, Player's Handbook, page 82
    You duck and weave between your enemies while slashing at them ferociously.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +20 vs. AC
    Hit: 1d10+17 radiant damage (crit 3d6+27).
    Effect: After the attack, you can shift 1 square and repeat the attack against another target within reach. You can then shift 1 square and repeat the attack against a third target within reach. After the final attack, you can shift 1 square.

    Daily Attack Power: Form of Mountain's Thunder, Warden Attack 1, Primal Power, page 94
    You transform to take on a protective shell of rock and earth, shielding you and allowing you to call thunder and lightning to strike your foes.
    Minor Action * Personal * Lightning, Polymorph, Primal, Radiant, Thunder
    Effect: You assume the guardian form of mountain's thunder until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes 6 radiant and thunder damage.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Standard Action * Close burst 1 * Target: Each enemy you can see in burst
    Attack: +20 vs. Reflex
    Hit: 1d10+17 radiant and thunder damage (crit 3d6+27), and you knock the target prone.
    Miss: Half damage.
    Effect: Each enemy marked by you takes 6 lightning and radiant damage.

    Daily Attack Power: Rain of Steel, Fighter Attack 5, Player's Handbook, page 79
    You constantly swing your weapon about, slashing and cutting into nearby enemies.
    Minor Action * Personal * Martial, Radiant, Stance, Weapon
    Effect: Any enemy that starts its turn adjacent to you takes 1d10+11 radiant damage, as long as you are able to make opportunity attacks.
    >> Snapshot, Level 14 Anonymous 11/21/09(Sat)04:00 No.6799362
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    Daily Attack Power: Form of the Oak Sentinel, Warden Attack 9, Player's Handbook 2, page 158
    Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance.
    Minor Action * Personal * Polymorph, Primal, Radiant
    Effect: You assume the guardian form of the oak sentinel until the end of the encounter. While you are in this form, your melee reach increases by 1. In addition, any enemy that hits you with a melee attack takes 6 damage.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Immediate Interrupt * Melee 1 * Trigger: An enemy within your reach makes a melee attack against your ally * Target: The triggering enemy
    Attack: +20 vs. AC
    Hit: 2d10+17 radiant damage (crit 3d6+37).
    Miss: Half damage.
    Effect: You become the target of the triggering attack, even if you aren't within that attack's range.

    Daily Utility Power: Deadly Payback, Pit Fighter Utility 12, Player's Handbook, page 88
    You react viciously to an enemy that just hurt you.
    Immediate Reaction * Personal * Trigger: You take damage from a melee attack * Martial, Weapon
    Effect: Until the end of your next turn, you gain a +2 bonus to attack rolls and damage rolls against the enemy that damaged you.

    Daily Feature: Virtue's Touch, Paladin Feature, Divine Power, page 82
    Your gentle touch removes affliction.
    Minor Action * Melee touch * Target: One creature * Divine
    Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned, or weakened.
    >> Analysis, Level 14 Anonymous 11/21/09(Sat)04:01 No.6799374
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    This would be the point in your career wherein you acquire the best feats that you could possibly wish for. First up is Soldier of Faith, an easily-refluffed feat that grants you training in one paladin skill (Insight would be a good choice) and one use of Virtue's Touch each day, allowing you to bail yourself or an ally from a nasty condition such as dazed, weakened, stunned, or dominated. This feat also paves the way for Honored Foe, which makes you gain temporary hit points equal to your Wisdom modifier (+6) whenever you are damaged by an enemy you have marked, and suddenly, you are now an old-school Battlerager who almost never goes down. Next would be Marked Scourge, a feat that enables you to add your Wisdom modifier (+6) as additional damage against an enemy you have marked once per round, and so your transformation into a true defender/striker is now complete. The last of your new feats is Wildblood Speed, which rectifies the absence of Combat Superiority in your class features. Should a marked enemy dare attack one of your allies while you are away from it, you can shift your Wisdom modifier (+6) as a free action and then retaliate with either Warden's Fury or Warden's Grasp. You can even an enemy to two attacks on its turn during certain circumstances: enemy moves away from you => opportunity attack => enemy attacks ally => Wildblood Speed => Warden's Fury. Let us not overlook the features provided by the Pit Fighter paragon path either: Armor Optimization gives you +1 AC, no questions asked, and Extra Damage Action greatly heightens your damage in a turn wherein you spend an action point.
    >> Analysis, Level 14 Anonymous 11/21/09(Sat)04:01 No.6799383
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    This level also an epoch for you by dint of your weapon now being a Radiant Bastard Sword +3 outfitted with a Siberys Shard of Radiance +3. This heightens your damage to Herculean amounts, and although you shall experience difficulty against monsters with radiant resistance (such as angels), you shall absolutely obliterate any undead you come across. However, item bonuses do not stack with one another, and so Gauntlets of Blood +2 replace your Iron Armbands of Power +2. That aside, the first time you are bloodied during each encounter, you can make a melee basic attack as an immediate reaction thanks to your Backlash Tattoo. For one encounter per day, you can invoke the daily power of your Displacer Earthhide +3 to render yourself virtually unhittable, forcing enemies to roll twice and take the lower result for melee and ranged attack rolls.

    Your new encounter utility, Into the Fray, lets you solve those tricky situations where you need just an eensy bit more movement to make it to your enemy for a Cleave. The Deadly Payback daily utility may be somewhat lackluster due to being a daily, though a +2 untyped bonus to attack rolls and damage rolls against an enemy is nothing to scoff at. All Bets Are Off is a potent encounter power. As a dazing double attack power, there is little to complain about, and it can even be fluffed as a classic shield bash or hilt smash. You must give up Wildblood Frenzy at this point, but all is well, for its replacement would be Storm of Blades, a frantic triple attack that allows you to shift around during it, letting you bring down three minions or mark three non-minions.
    >> Anonymous 11/21/09(Sat)04:02 No.6799388
    Go away, and take your stinking touhou and your shitty rollplaying out of here.
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:02 No.6799391
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    Race: Longtooth Shifter, Player's Handbook 2, pages 16-17
    Class: Fighter|Warden, Dragon Magazine #375, pages 94 and 102
    Guardian Might: Wildblood, Player's Handbook 2, page 153
    Paragon Path: Pit Fighter, Player's Handbook, pages 87-88

    Ability Scores: Strength 21+2, Constitution 13, Dexterity 11, Intelligence 13, Wisdom 21+2, Charisma 9
    Heroic Feat: Cruel Cut Style, Dragon Magazine #373, page 17
    Heroic Feat: Hybrid Talent (Guardian Might), Dragon Magazine #375, page 88
    Heroic Feat: Toughness, Player's Handbook, page 201
    Heroic Feat: Weapon Expertise (Heavy Blades), Player's Handbook 2, page 190
    Heroic Feat: Weapon Focus (Heavy Blades), Player's Handbook, page 201
    Heroic Feat: Weapon Proficiency (Bastard Sword), Player's Handbook, page 201
    Paragon Feat: Honored Foe, Divine Power, page 139
    Paragon Feat: Marked Scourge, Martial Power, page 144
    Paragon Feat: Paragon Defenses, Player's Handbook 2, page 191
    Paragon Feat: Wildblood Speed, Player's Handbook 2, page 193
    Multiclass Feat: Soldier of Virtue, Divine Power, page 144
    >> Anonymous 11/21/09(Sat)04:02 No.6799393
    I know you're busy posting now, but i wanted to ask; how are you posting these? Are you using an archive dumper or some permutation of that kind of program, or doing it by hand?

    I ask simply because i was wondering if you would find it easier with this sort of project to post a file someplace explaining the build, or list it on the 1d4chan wiki (not that i know how heavily-trafficked that is, i suppose). Your posts are appreciated, but i half-wonder if they're not in danger of exceeding the bump limit half the time!
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:03 No.6799404
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    Main Hand: Radiant Bastard Sword +4 (Level 20, Free), Adventurer's Vault, page 76
    Main Shard: Siberys Shard of Radiance +3 (Level 13, 17,000 gp), Eberron Player's Guide, page 112
    Armor: Great Cat Darkhide +4 (Level 19, Free), Adventurer's Vault 2, page 9
    Neck: Resplendent Cloak +4 (Level 18, Free), Adventurer's Vault 2, page 104
    Arms: Paragon-Tier Heavy Shield of Deflection (Level 12, 13,000 gp), Player's Handbook, page 245
    Hands: Gauntlets of Blood +4 (Level 14, 21,000 gp), Adventurer's Vault 2, page 58
    Head: Heroic-Tier Circlet of Indomitability (Level 8, 3,400 gp), Adventurer's Vault, page 139
    Feet: Acrobat Boots (Level 2, 520 gp), Player's Handbook, page 246
    Waist: Heroic-Tier Belt of Vim (Level 8, 3,400 gp), Adventurer's Vault, page 164
    Wondrous: Backlash Tattoo (Level 9, 4,200 gp), Adventurer's Vault 2, page 84
    Wondrous: Dice of Auspicious Fortune (Level 11, 9,000 gp), Dragon Magazine #381, Winning Races: Halflings
    Wondrous: Dice of Auspicious Fortune (Level 11, 9,000 gp), Dragon Magazine #381, Winning Races: Halflings
    Grandmaster Training: Davros Elden's Defensive Step (Level 9, 2,600 gp), Dungeon Master's Guide 2, page 145
    Loose Change: 1,880 gp

    Initiative: +9 (half level)
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: 30 (10 base + 9 half level + 6 Wisdom modifier + 5 training)
    Passive Perception: 30 (10 base + 9 half level + 6 Wisdom modifier + 5 training)
    Trained Skills: Athletics (+2 racial), Endurance (+2 racial), Insight, Perception
    Languages: Common, choice of one other
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:05 No.6799422
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    Hit Points: 147 (124 fighter|warden + 13 Constitution score + 10 Toughness)
    Bloodied: 73
    Healing Surge Value: 36
    Healing Surges per Day: 10 (9 fighter|warden + 1 Constitution modifier)
    Special (Backlash Tattoo): The first time you're bloodied during an encounter, you can make a basic attack as an immediate reaction.

    AC: 36 (10 base + 9 half level + 4 enhancement + 6 Wisdom modifier + 4 darkhide + 2 heavy shield + 1 Armor Optimization)
    Fortitude: 32 (10 base + 9 half level + 4 enhancement + 6 Strength modifier + 1 class + 1 feat + 1 Belt of Vim)
    Reflex: 27 (10 base + 9 half level + 4 enhancement + 1 Intelligence modifier + 2 heavy shield + 1 feat)
    Will: 32 (10 base + 9 half level + 4 enhancement + 6 Wisdom modifier + 1 class + 1 feat + 1 Circlet of Indomitability)
    Resist (Paragon-Tier Heavy Shield of Deflection): 5 against all ranged attacks
    Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn.
    Special (Resplendent Cloak +4): You and each ally within 10 squares of you gain a +2 bonus to Will against charm, fear, and illusion attacks.

    >>6799393

    All of my work is performed manually.
    >> Anonymous 11/21/09(Sat)04:06 No.6799436
    How long are you working on a build like that (assuming you don't run into any grave errors just as you are posting the build)
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:06 No.6799438
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    Attack Bonus (Weapon): +24 (9 half level + 4 enhancement + 6 Strength modifier + 3 proficiency + 2 Weapon Expertise)
    Damage Bonus (Weapon, Melee): +18 (4 enhancement + 6 Strength modifier + 2 Weapon Focus + 6 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Stance): +12 (4 enhancement + 2 Weapon Focus + 6 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Melee, Radiant): +25 (4 enhancement + 6 Strength modifier + 2 Weapon Focus + 4 Radiant Weapon + 3 Siberys Shard of Radiance + 6 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Stance, Radiant): +19 (4 enhancement + 2 Weapon Focus + 4 Radiant Weapon + 3 Siberys Shard of Radiant + 6 Wisdom modifier [Dirty Fighting])
    Special (Gauntlets of Blood +4): You gain a +4 bonus to damage rolls against bloodied targets. This extra damage is not included in the power descriptions below.
    Special (Marked Scourge): Once per round, you can add 6 to a damage roll against an enemy marked by you. This extra damage is not included in the power descriptions below.
    Special (Extra Damage Action): When you spend an action point to take an extra action, you also add 9 to the damage dealt by any of your standard action attacks this turn.
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:07 No.6799448
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    Marking (Combat Challenge [Hybrid]): Whenever you attack an enemy with a fighter power or pit fighter power (Cleave, All Bets Are Off, Storm of Blades, Revel in Pain), whether the attack hits or misses, you can mark the target until the end of your next turn.
    Marking (Nature's Wrath [Hybrid]): Once per turn as a free action, you can mark one adjacent enemy until the end of your next turn.
    Immediate Interrupt (Melee Basic Attack): When an enemy marked by you is adjacent to you and shifts, you can make a melee basic attack against it as an immediate interrupt.
    Immediate Interrupt (Warden's Fury): When an enemy marked by you makes an attack that does not include you as a target, you can use Warden's Fury against it as an immediate interrupt.
    Immediate Reaction (Warden's Grasp): When an enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target, you can use Warden's Grasp against it as an immediate reaction.
    Free Action (Wildblood Speed): When any enemy marked by you makes an attack that doesn't include you as a target, you can shift 7 squares as a free action. You should use this before attacking with Warden's Fury or using Warden's Grasp.
    Special (Guardian Might [Wildblood]): When you use your second wind, each enemy marked by you takes an additional -6 penalty to attack rolls for attacks that don't include you as a target until the end of your next turn.
    Special (Honored Foe): When an enemy marked by you damages you, you gain 6 temporary hit points.
    Special (Marked Scourge): Once per round, you can add 6 to a damage roll against an enemy marked by you. This extra damage is not included in the power descriptions below.

    >>6799436

    Roughly a third of a day.
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:08 No.6799457
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    At-Will Attack Power: Cleave, Fighter Attack 1, Player's Handbook, page 77
    You hit one enemy, then cleave into another.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +24 vs. AC
    Hit: 1d10+25 radiant damage (crit 4d6+35), and an enemy adjacent to you other than the target takes 6 radiant damage. If no other enemies are adjacent to the target when you hit the target, the taret takes ongoing 6 radiant damage (save ends).

    At-Will Attack Power: Thorn Strike, Warden Attack 1, Player's Handbook 2, page 154
    Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.
    Standard Action * Melee 2 * Target: One creature * Primal, Radiant, Weapon
    Attack: +24 vs. AC
    Hit: 1d10+25 radiant damage (crit 4d6+35), and you pull the target 1 square.

    At-Will Attack Power: Melee Basic Attack, Basic Attack, Player's Handbook, page 287
    You resort to the simple attack you learned when you first picked up a melee weapon.
    Standard Action * Melee 1 * Target: One creature * Radiant, Weapon
    Attack: +24 vs. AC
    Hit: 1d10+25 radiant damage (crit 4d6+35).

    At-Will Feature: Warden's Fury, Warden Feature, Player's Handbook 2, page 154
    You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses.
    Immediate Interrupt * Melee 1 * Trigger: An enemy marked by you makes an attack that does not include you as a target * Target: The triggering enemy * Primal, Radiant, Weapon
    Attack: +24 vs. Fortitude
    Hit: 1d10+25 radiant damage (crit 4d6+35), and the target grants combat advantage to you and your allies until the end of your next turn.
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:09 No.6799466
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    At-Will Feature: Warden's Grasp, Warden Feature, Player's Handbook 2, page 154
    Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement.
    Immediate Reaction * Close burst 5 * Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target * Target: The triggering enemy in burst * Primal
    Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.

    At-Will Utility Power: Pass Forward, Fighter Utility 2, Martial Power, page 10
    With perfect timing, you slip by your foe without dropping your guard.
    Move Action * Personal * Martial
    Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.

    Encounter Utility Power: Guided Shot, Perception Utility 6, Dragon Magazine #379, page 13
    You spot a critical weakness in a foe's defenses, which an ally can exploit to deadly effect.
    Immediate Interrupt * Close burst 10 * Trigger: An ally within 10 squares of you misses with an attack against AC * Target: The triggering ally in burst
    Effect: The target's attack is made against Reflex instead of AC.

    Encounter Utility Power: Into the Fray, Fighter Utility 10, Player's Handbook, page 12
    You unleash a fierce battle cry as you leap boldly into the fray.
    Minor Action * Personal * Martial
    Effect: You can move 3 squares, as long as you can end your move adjacent to an enemy.

    Encounter Utility Power: Cleansing Earth, Warden Utility 16, Player's Handbook 2, page 161
    Even as harm befalls you, you draw on the earth for the strength to shrug it off.
    Immediate Reaction * Personal * Trigger: You are subjected to an effect that a save can end * Primal
    Effect: You make a saving throw against the triggering effect with a +6 power bonus.
    >> Anonymous 11/21/09(Sat)04:09 No.6799467
    >Momizi
    >charisma 8
    That's all wrong. ;__;
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:10 No.6799479
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    Encounter Racial Power: Longtooth Shifting, Shifter Racial Power, Player's Handbook 2, page 16
    You unleash the beast within and take on a savage countenance.
    Minor Action * Personal * Requirement: You must be bloodied. * Healing
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.

    Encounter Attack Power: Guardian's Pounce, Warden Attack 7, Primal Power, page 97
    In a blur of movement, you attack an enemy that closes with your ally.
    Immediate Reaction * Melee 1 * Trigger: An enemy enters a square adjacent to an ally within 9 squares of you on its turn * Primal, Radiant, Weapon
    Effect: You shift your speed to a square adjacent to the triggering enemy and then make the following attack.
    Target: The triggering enemy
    Attack: +24 vs. AC
    Hit: 1d10+25 radiant damage (crit 4d6+35), and the target takes a -5 penalty to attack rolls until the end of its turn.

    Encounter Attack Power: All Bets Are Off, Pit Fighter Attack 11, Player's Handbook, page 88
    After landing a solid blow, you belt your enemy in the face with your fist.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +24 vs. AC
    Hit: 2d10+25 radiant damage (crit 4d6+45). Make a secondary attack against the same target.
    Secondary Attack: +26 vs. AC
    Hit: 1d6+25 radiant damage (crit 4d6+31), and the target is dazed until the end of your next turn.
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:11 No.6799494
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    Encounter Attack Power: Storm of Blades, Fighter Attack 13, Player's Handbook, page 82
    You duck and weave between your enemies while slashing at them ferociously.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +24 vs. AC
    Hit: 1d10+25 radiant damage (crit 4d6+35).
    Effect: After the attack, you can shift 2 squares and repeat the attack against another target within reach. You can then shift 2 squares and repeat the attack against a third target within reach. After the final attack, you can shift 2 squares.

    Encounter Attack Power: Revel in Pain, Fighter Attack 17, Dragon Magazine #381, Power Play: Martial
    You grin widely as you focus the pain your foe wrought upon you and use it to move toward it with the hope of returning the pain.
    Immediate Reaction * Melee 1 * Trigger: An enemy within 4 squares of you damages you with an attack * Target: The triggering creature * Martial, Radiant, Weapon
    Effect: You can move your speed to a space adjacent to the target. If you do, you can make the following attack against the target.
    Attack: +24 vs. AC
    Hit: 2d10+25 radiant damage (crit 4d6+45), and you gain temporary hit points equal to half the damage of the triggering attack.

    Daily Attack Power: Rain of Steel, Fighter Attack 5, Player's Handbook, page 79
    You constantly swing your weapon about, slashing and cutting into nearby enemies.
    Minor Action * Personal * Martial, Radiant, Stance, Weapon
    Effect: Any enemy that starts its turn adjacent to you takes 1d10+19 radiant damage, as long as you are able to make opportunity attacks.
    >> Anonymous 11/21/09(Sat)04:11 No.6799500
    I sincerely hope that some mod wakes up and bans that motherfucker. Spamming touhou is worse than furshit.
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:12 No.6799505
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    Daily Attack Power: Unyielding Avalanche, Fighter Attack 15, Player's Handbook, page 22
    You twirl your weapon about and test the defenses of nearby foes while expertly parrying their blows.
    Minor Action * Personal * Healing, Martial, Radiant, Stance, Weapon
    Effect: You gain regeneration 1, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that starts its turn adjacent to you takes 1d10+19 radiant damage and is slowed until the end of your next turn, as long as you are able to make opportunity attacks.

    Daily Attack Power: Form of the Avalanche Unleashed, Warden Attack 15, Primal Power, page 99
    You take on a resilient shell of rock and ice even as your presence on the battlefield slows your foes.
    Minor Action * Personal * Polymorph, Primal, Radiant
    Effect: You assume the guardian form of the avalanche unleashed until the end of the encounter. While you are in this form, you gain resist 5 to all damage. In addition, each enemy that starts its turn within 2 squares of you is slowed until the start of its next turn.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Standard Action * Melee 1 * Target: One creature
    Attack: +24 vs. AC
    Hit: 1d10+25 radiant damage (crit 4d6+35), and you knock the target prone. The target is stunned (save ends).
    Miss: Half damage, and the target is dazed (save ends).
    >> Snapshot, Level 19 Anonymous 11/21/09(Sat)04:13 No.6799509
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    Daily Utility Power: Deadly Payback, Pit Fighter Utility 12, Player's Handbook, page 88
    You react viciously to an enemy that just hurt you.
    Immediate Reaction * Personal * Trigger: You take damage from a melee attack * Martial, Weapon
    Effect: Until the end of your next turn, you gain a +2 bonus to attack rolls and damage rolls against the enemy that damaged you.

    Daily Feature: Virtue's Touch, Paladin Feature, Divine Power, page 82
    Your gentle touch removes affliction.
    Minor Action * Melee touch * Target: One creature * Divine
    Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned, or weakened.
    >> Analysis, Level 19 Anonymous 11/21/09(Sat)04:13 No.6799520
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    Your feats at this level are nothing of particular note, though +10 hit points and a +1 bonus to Fortitude, Reflex, and Will from Toughness and Paragon Defenses respectively are not to be disdained. The main attraction for you would be the Dirty Fighting paragon path feature that you have received, which allows you to "[increase] the damage you deal when using a weapon by a number equal to your Wisdom modifier (minimum +1)". For the sake of avoiding rules arguments, we shall assume that this affects only damage rolls and does not apply to static damage or ongoing damage, such as those from Cleave and Cruel Cut Style. In any case, this spike in our damage output shall aid us greatly.
    >> Analysis, Level 19 Anonymous 11/21/09(Sat)04:14 No.6799526
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    You have since sold and replaced your Displacer Earthhide +3, but now, you have an even more optimal piece of apparel, Great Cat Stalkerhide +4. This allows you to shift 1 additional square whenever you shift. In other words, you can shift 2 squares as a move action, shift Wisdom modifier (+6) + 1 squares using Wildblood Speed, and shift 2 squares after each attack of Storm of Blades. In addition, whenever you shift, Davros Elden's Defensive Step causes you to gain a +1 item bonus to AC and Reflex. This is lovely for your mobility. Also in your panoply of equipment at this level would be a Resplendent Cloak +4, which grants you and your allies a +2 bonus to Will against a variety of debilitating, Will-targeting effects popular amongst monsters, especially dragons with their Frightful Presence. A heroic-tier Belt of Vim and a heroic-tier Circlet and Indomitability increase your Fortitude and Will, and Gauntlets of Blood +4 should beef up your damage output even further against bloodied opponents. A paragon-tier Heavy Shield of Deflection grants you resist 5 to all damage against ranged attacks, ablating the pain you regularly receive from artillery and controller monster. You now have two sets of Dice of Auspicious Fortune too. Roll both of these pairs at the start of each day, expending your two magic item daily uses and storing six d20 roll results. Up to twice per encounter, you can then replace any one of your d20 rolls with a stored result, thereby ensuring and standardizing success with your attack rolls and saving throws.
    >> Analysis, Level 19 Anonymous 11/21/09(Sat)04:15 No.6799538
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    Cleansing Earth is useful for getting rid of a pesky condition such as slowed or immobilized the moment it hits you, though it cannot do anything about dazed, dominated, or stunned. Revel in Pain replaces Parry and Riposte. This new encounter attack power of yours is essentially an upgraded version of the old power, as it allows you to move before your attack and gain a hefty chunk of temporary hit points as well, all while marking the target nevertheless. Form of Mountain's Thunder and Form of the Oak Sentinel are both replaced by Unyielding Avalanche and Form of the Avalanche Unleashed. The former is your second "waterfall of damage" stance, which should inflict absurd amounts of radiant damage by now, that also boosts your survivability and slows your adversaries. The latter similarly increases your resilience through more direct means (resist 5 to all damage) and likewise slows your enemies, but the main attraction comes in the form of its attack stunning (save ends) and knocking prone on a hit, and dazing (save ends) on a miss.
    >> Anonymous 11/21/09(Sat)04:16 No.6799549
    >>6799500
    >implying all he posts is the pic, without any, say, related material

    go die in a fucking god damn fire.
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:16 No.6799555
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    Race: Longtooth Shifter, Player's Handbook 2, pages 16-17
    Class: Fighter|Warden, Dragon Magazine #375, pages 94 and 102
    Guardian Might: Wildblood, Player's Handbook 2, page 153
    Paragon Path: Pit Fighter, Player's Handbook, pages 87-88
    Epic Destiny Choice A: Demigod, Player's Handbook, pages 174-175
    Epic Destiny Choice B: Chosen, Divine Power, pages 152-153
    Epic Destiny Choice C: Chosen, Forgotten Realms Player's Guide, pages 72-73

    Ability Scores: Strength 23+2+2, Constitution 14, Dexterity 12, Intelligence 14, Wisdom 23+2+2, Charisma 10
    Heroic Feat: Cruel Cut Style, Dragon Magazine #373, page 17
    Heroic Feat: Hybrid Talent (Guardian Might), Dragon Magazine #375, page 88
    Heroic Feat: Martial Freedom, Martial Power, page 138
    Heroic Feat: Toughness, Player's Handbook, page 201
    Heroic Feat: Weapon Expertise (Heavy Blades), Player's Handbook 2, page 190
    Heroic Feat: Weapon Focus (Heavy Blades), Player's Handbook, page 201
    Heroic Feat: Weapon Proficiency (Bastard Sword), Player's Handbook, page 201
    Paragon Feat: Honored Foe, Divine Power, page 139
    Paragon Feat: Marked Scourge, Martial Power, page 144
    Paragon Feat: Wildblood Speed, Player's Handbook 2, page 193
    Epic Feat: Epic Reflexes, Player's Handbook 2, page 194
    Epic Feat: Martial Resolve, Martial Power, page 147
    Epic Feat: Paladin's Truth, Divine Power, page 141
    Epic Feat: Robust Defenses, Player's Handbook 2, page 194
    Multiclass Feat: Soldier of Virtue, Divine Power, page 144
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:17 No.6799570
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    Main Hand: Radiant Bastard Sword +5 (Level 25, Free), Adventurer's Vault, page 76
    Main Shard: Siberys Shard of Radiance +5 (Level 23, Free), Eberron Player's Guide, page 112
    Armor: Great Cat Stalkerhide +5 (Level 24, Free), Adventurer's Vault 2, page 9
    Neck: Amulet of Protection +5 (Level 21, 225,000 gp), Player's Handbook, page 249
    Arms: Paragon-Tier Heavy Shield of Deflection (Level 12, 13,000 gp), Player's Handbook, page 245
    Hands: Gauntlets of Blood +4 (Level 14, 21,000 gp), Adventurer's Vault 2, page 58
    Head: Heroic-Tier Circlet of Indomitability (Level 8, 3,400 gp), Adventurer's Vault, page 139
    Feet: Heroic-Tier Boots of Quickness (Level 8, 3,400 gp), Adventurer's Vault, page 126
    Ring: Ring of Personal Gravity (Level 16, 45,000 gp), Adventurer's Vault, page 159
    Ring: Ring of the Radiant Storm (Level 17, 65,000 gp), Adventurer's Vault 2, page 115
    Waist: Heroic-Tier Belt of Vim (Level 8, 3,400 gp), Adventurer's Vault, page 164
    Wondrous: Backlash Tattoo (Level 9, 4,200 gp), Adventurer's Vault 2, page 84
    Wondrous: Dice of Auspicious Fortune (Level 11, 9,000 gp), Dragon Magazine #381, Winning Races: Halflings
    Wondrous: Dice of Auspicious Fortune (Level 11, 9,000 gp), Dragon Magazine #381, Winning Races: Halflings
    Wondrous: Dice of Auspicious Fortune (Level 11, 9,000 gp), Dragon Magazine #381, Winning Races: Halflings
    Grandmaster Training: Davros Elden's Defensive Step (Level 9, 2,600 gp), Dungeon Master's Guide 2, page 145
    Loose Change: 12,000 gp

    Initiative: +13 (12 half level + 1 Dexterity modifier)
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: 35 (10 base + 12 half level + 8 Wisdom modifier + 5 training)
    Passive Perception: 35 (10 base + 12 half level + 8 Wisdom modifier + 5 training)
    Trained Skills: Athletics (+2 racial), Endurance (+2 racial), Insight, Perception
    Languages: Common, choice of one other
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:18 No.6799578
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    Hit Points: 183 (154 fighter|warden + 14 Constitution score + 15 Toughness)
    Bloodied: 91
    Healing Surge Value: 45
    Healing Surges per Day: 11 (9 fighter|warden + 2 Constitution modifier)
    Special (Backlash Tattoo): The first time you're bloodied during an encounter, you can make a basic attack as an immediate reaction.

    AC: 42 (10 base + 12 half level + 5 enhancement + 8 Wisdom modifier + 4 darkhide + 2 heavy shield + 1 Armor Optimization)
    Fortitude: 40 (10 base + 12 half level + 5 enhancement + 8 Strength modifier + 1 stalkerhide + 1 class + 2 feat + 1 Belt of Vim)
    Reflex: 38 (10 base + 12 half level + 5 enhancement + 2 Intelligence modifier + 2 heavy shield + 6 feat + 1 Boots of Quickness)
    Will: 39 (10 base + 12 half level + 5 enhancement + 8 Wisdom modifier + 1 class + 2 feat + 1 Circlet of Indomitability)
    Resist (Paragon-Tier Heavy Shield of Deflection): 5 against all ranged attacks
    Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn.
    Special (Ring of Personal Gravity): When an effect forces you to move through a pull, a push, or a slide, you can move 1 less square than the effect specifies.
    Saving Throws (Martial Freedom): +5 against slowed and immobilized.
    Saving Throws (Martial Resolve): Make saving throws against dazed, immobilized, slowed, stunned, and weakened both at the start and at the end of your turn.
    >> Anonymous 11/21/09(Sat)04:18 No.6799579
    bump to counter sagefag

    thanks for your effort touhoufag!
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:18 No.6799585
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    Attack Bonus (Weapon): +30 (12 half level + 5 enhancement + 8 Strength modifier + 3 proficiency + 2 Weapon Expertise)
    Damage Bonus (Weapon, Melee): +24 (5 enhancement + 8 Strength modifier + 3 Weapon Focus + 8 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Stance): +16 (5 enhancement + 3 Weapon Focus + 8 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Melee, Radiant): +34 (5 enhancement + 8 Strength modifier + 3 Weapon Focus + 5 Radiant Weapon + 5 Siberys Shard of Radiance + 8 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Stance, Radiant): +26 (5 enhancement + 3 Weapon Focus + 5 Radiant Weapon + 5 Siberys Shard of Radiant + 8 Wisdom modifier [Dirty Fighting])
    Special (Gauntlets of Blood +4): You gain a +4 bonus to damage rolls against bloodied targets. This extra damage is not included in the power descriptions below.
    Special (Marked Scourge): Once per round, you can add 8 to a damage roll against an enemy marked by you. This extra damage is not included in the power descriptions below.
    Special (Extra Damage Action): When you spend an action point to take an extra action, you also add 12 to the damage dealt by any of your standard action attacks this turn.
    Special (Paladin's Truth): You ignore the resistances and immunities of any enemy marked by you.
    Special (Ring of the Radiant Storm): You roll twice and take either result for the damage rolls of lightning and radiant powers.
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:19 No.6799593
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    Marking (Combat Challenge [Hybrid]): Whenever you attack an enemy with a fighter power or pit fighter power (Cleave, All Bets Are Off, Storm of Blades, Revel in Pain, Lion of Battle), whether the attack hits or misses, you can mark the target until the end of your next turn.
    Marking (Nature's Wrath [Hybrid]): Once per turn as a free action, you can mark one adjacent enemy until the end of your next turn.
    Immediate Interrupt (Melee Basic Attack): When an enemy marked by you is adjacent to you and shifts, you can make a melee basic attack against it as an immediate interrupt.
    Immediate Interrupt (Warden's Fury): When an enemy marked by you makes an attack that does not include you as a target, you can use Warden's Fury against it as an immediate interrupt.
    Immediate Reaction (Warden's Grasp): When an enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target, you can use Warden's Grasp against it as an immediate reaction.
    Free Action (Wildblood Speed): When any enemy marked by you makes an attack that doesn't include you as a target, you can shift 9 squares as a free action. You should use this before attacking with Warden's Fury or using Warden's Grasp.
    Special (Guardian Might [Wildblood]): When you use your second wind, each enemy marked by you takes an additional -8 penalty to attack rolls for attacks that don't include you as a target until the end of your next turn.
    Special (Honored Foe): When an enemy marked by you damages you, you gain 8 temporary hit points.
    Special (Marked Scourge): Once per round, you can add 8 to a damage roll against an enemy marked by you. This extra damage is not included in the power descriptions below.
    Special (Paladin's Truth): You ignore the resistances and immunities of any enemy marked by you.
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:20 No.6799601
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    At-Will Attack Power: Cleave, Fighter Attack 1, Player's Handbook, page 77
    You hit one enemy, then cleave into another.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +30 vs. AC
    Hit: 2d10+34 radiant damage (crit 5d6+54), roll damage twice and take either result, and an enemy adjacent to you other than the target takes 8 radiant damage. If no other enemies are adjacent to the target when you hit the target, the taret takes ongoing 8 radiant damage (save ends).

    At-Will Attack Power: Thorn Strike, Warden Attack 1, Player's Handbook 2, page 154
    Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.
    Standard Action * Melee 2 * Target: One creature * Primal, Radiant, Weapon
    Attack: +30 vs. AC
    Hit: 2d10+34 radiant damage (crit 5d6+54), roll damage twice and take either result, and you pull the target 1 square.

    At-Will Attack Power: Melee Basic Attack, Basic Attack, Player's Handbook, page 287
    You resort to the simple attack you learned when you first picked up a melee weapon.
    Standard Action * Melee 1 * Target: One creature * Radiant, Weapon
    Attack: +30 vs. AC
    Hit: 2d10+34 radiant damage (crit 5d6+54), roll damage twice and take either result.

    At-Will Feature: Warden's Fury, Warden Feature, Player's Handbook 2, page 154
    You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses.
    Immediate Interrupt * Melee 1 * Trigger: An enemy marked by you makes an attack that does not include you as a target * Target: The triggering enemy * Primal, Radiant, Weapon
    Attack: +30 vs. Fortitude
    Hit: 2d10+34 radiant damage (crit 5d6+54), roll damage twice and take either result, and the target grants combat advantage to you and your allies until the end of your next turn.
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:20 No.6799607
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    At-Will Feature: Warden's Grasp, Warden Feature, Player's Handbook 2, page 154
    Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement.
    Immediate Reaction * Close burst 5 * Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target * Target: The triggering enemy in burst * Primal
    Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.

    At-Will Utility Power: Pass Forward, Fighter Utility 2, Martial Power, page 10
    With perfect timing, you slip by your foe without dropping your guard.
    Move Action * Personal * Martial
    Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.

    Encounter Utility Power: Guided Shot, Perception Utility 6, Dragon Magazine #379, page 13
    You spot a critical weakness in a foe's defenses, which an ally can exploit to deadly effect.
    Immediate Interrupt * Close burst 10 * Trigger: An ally within 10 squares of you misses with an attack against AC * Target: The triggering ally in burst
    Effect: The target's attack is made against Reflex instead of AC.

    Encounter Utility Power: Into the Fray, Fighter Utility 10, Player's Handbook, page 12
    You unleash a fierce battle cry as you leap boldly into the fray.
    Minor Action * Personal * Martial
    Effect: You can move 3 squares, as long as you can end your move adjacent to an enemy.

    Encounter Utility Power: Cleansing Earth, Warden Utility 16, Player's Handbook 2, page 161
    Even as harm befalls you, you draw on the earth for the strength to shrug it off.
    Immediate Reaction * Personal * Trigger: You are subjected to an effect that a save can end * Primal
    Effect: You make a saving throw against the triggering effect with a +8 power bonus.
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:21 No.6799612
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    Encounter Utility Power: Inspired Resurgence, Fighter Utility 22, Martial Power, page 18
    Flush with success, you take a deep breath and relocate for your next attack.
    Free Action * Personal * Trigger: An enemy marked by you is reduced to 0 hit points * Healing, Martial
    Effect: You can spend a healing surge and shift 4 squares.

    Encounter Racial Power: Longtooth Shifting, Shifter Racial Power, Player's Handbook 2, page 16
    You unleash the beast within and take on a savage countenance.
    Minor Action * Personal * Requirement: You must be bloodied. * Healing
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 6.

    Encounter Attack Power: All Bets Are Off, Pit Fighter Attack 11, Player's Handbook, page 88
    After landing a solid blow, you belt your enemy in the face with your fist.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +30 vs. AC
    Hit: 2d10+34 radiant damage (crit 5d6+54), roll damage twice and take either result. Make a secondary attack against the same target.
    Secondary Attack: +32 vs. AC
    Hit: 1d6+34 radiant damage (crit 5d6+40), roll damage twice and take either result, and the target is dazed until the end of your next turn.
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:22 No.6799620
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    Encounter Attack Power: Storm of Blades, Fighter Attack 13, Player's Handbook, page 82
    You duck and weave between your enemies while slashing at them ferociously.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +30 vs. AC
    Hit: 1d10+35 radiant damage (crit 5d6+55), roll damage twice and take either result.
    Effect: After the attack, you can shift 2 squares and repeat the attack against another target within reach. You can then shift 2 squares and repeat the attack against a third target within reach. After the final attack, you can shift 2 squares.

    Encounter Attack Power: Revel in Pain, Fighter Attack 17, Dragon Magazine #381, Power Play: Martial
    You grin widely as you focus the pain your foe wrought upon you and use it to move toward it with the hope of returning the pain.
    Immediate Reaction * Melee 1 * Trigger: An enemy within 4 squares of you damages you with an attack * Target: The triggering creature * Martial, Radiant, Weapon
    Effect: You can move your speed to a space adjacent to the target. If you do, you can make the following attack against the target.
    Attack: +30 vs. AC
    Hit: 2d10+34 radiant damage (crit 5d6+54), roll damage twice and take either result, and you gain temporary hit points equal to half the damage of the triggering attack.

    Encounter Attack Power: Startling Savagery, Warden Attack 23, Player's Handbook 2, page 163
    Your savage attack leaves your foe staggering, while power courses through your blood to enhance your next assault.
    Standard Action * Melee 1 * Target: One creature * Primal, Weapon
    Attack: +30 vs. AC
    Hit: 3d10+34 radiant damage (crit 5d6+64), roll damage twice and take either result, and until the end of your next turn, the target is dazed and you gain a +8 power bonus to attack rolls.
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:22 No.6799627
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    Daily Attack Power: Rain of Steel, Fighter Attack 5, Player's Handbook, page 79
    You constantly swing your weapon about, slashing and cutting into nearby enemies.
    Minor Action * Personal * Martial, Radiant, Stance, Weapon
    Effect: Any enemy that starts its turn adjacent to you takes 1d10+26 radiant damage, roll damage twice and use either result, as long as you are able to make opportunity attacks.

    Daily Attack Power: Unyielding Avalanche, Fighter Attack 15, Player's Handbook, page 22
    You twirl your weapon about and test the defenses of nearby foes while expertly parrying their blows.
    Minor Action * Personal * Healing, Martial, Radiant, Stance, Weapon
    Effect: You gain regeneration 2, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that starts its turn adjacent to you takes 1d10+26 radiant damage, roll damage twice and take either result, and is slowed until the end of your next turn, as long as you are able to make opportunity attacks.

    Daily Attack Power: Form of the Avalanche Unleashed, Warden Attack 15, Primal Power, page 99
    You take on a resilient shell of rock and ice even as your presence on the battlefield slows your foes.
    Minor Action * Personal * Polymorph, Primal, Radiant
    Effect: You assume the guardian form of the avalanche unleashed until the end of the encounter. While you are in this form, you gain resist 5 to all damage. In addition, each enemy that starts its turn within 2 squares of you is slowed until the start of its next turn.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Standard Action * Melee 1 * Target: One creature
    Attack: +30 vs. AC
    Hit: 1d10+34 radiant damage (crit 5d6+44), roll damage twice and take either result, and you knock the target prone. The target is stunned (save ends).
    Miss: Half damage, and the target is dazed (save ends).
    >> Snapshot, Level 24 Anonymous 11/21/09(Sat)04:23 No.6799633
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    Daily Attack Power: Lion of Battle, Pit Fighter Attack 20, Player's Handbook, page 88
    You skewer yet another unworthy foe and let loose a terrifying roar of triumph when he falls.
    Standard Action * Melee 1 * Target: One creature * Fear, Martial, Radiant, Weapon
    Attack: +30 vs. AC
    Hit: 4d10+34 radiant damage (crit 4d6+74), roll damage twice and take either result. If the target was bloodied before the attack it instead takes 6d10+38 radiant damage (crit 4d6+98), roll damage twice and take either result.
    Miss: Half damage.
    Effect: If you reduce the target to 0 hit points or fewer, you can make a secondary attack.
    Secondary Target: Each enemy within 5 squares of you
    Secondary Attack: +30 vs. Will
    Hit: The target moves its speed away from you.

    Daily Utility Power: Deadly Payback, Pit Fighter Utility 12, Player's Handbook, page 88
    You react viciously to an enemy that just hurt you.
    Immediate Reaction * Personal * Trigger: You take damage from a melee attack * Martial, Weapon
    Effect: Until the end of your next turn, you gain a +2 bonus to attack rolls and damage rolls against the enemy that damaged you.

    Daily Feature: Virtue's Touch, Paladin Feature, Divine Power, page 82
    Your gentle touch removes affliction.
    Minor Action * Melee touch * Target: One creature * Divine
    Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned, or weakened.
    >> Anonymous 11/21/09(Sat)04:24 No.6799638
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    >thread
    Who gives a shit?
    >> Analysis, Level 24 Anonymous 11/21/09(Sat)04:25 No.6799649
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    Are you tired of angels ruining your day with their migraine-inducing radiant resistance? Do you wish you could deal full damage to insubstantial creatures rather than flail about throwing half damage? Not any more. With the Paladin's Truth epic feat, you can outright ignore any resistances and immunities of enemies you have marked, so declare a Nature's Wrath against any enemy you suspect of having radiant resistance or the insubstantial quality before attacking it. You should also have Martial Resolve and Martial Freedom by now, allowing you to make saving throws against dazed, stunned, weakened, slowed, and immobilized both at the start of your turn and at the end, and you even receive a +5 bonus to saving throws against the latter two conditions. Be free, wise wolf. Epic Reflexes should help repair your horrible Reflex defense, and Robust Defenses gives all of your non-AC defenses a good boost too. Thanks to your Divine Spark epic destiny feature, your Strength and Wisdom should be tremendously high, and Divine Recovery is a free, surgeless auto-life once a day.
    >> Analysis, Level 24 Anonymous 11/21/09(Sat)04:26 No.6799662
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    Aside from your usual item upgrades, including a Radiant Bastard Sword +6 and a Siberys Shard of Radiance +5, you have replaced your Acrobat Boots with heroic-tier Boots of Quickness to shore up your weak Reflex, and you also have a Ring of Personal Gravity for reducing the effect of forced movement against you. A Ring of the Radiant Storm enables you to roll twice for the damage rolls of virtually all of your powers and take the higher result, and with the increased [W] damage at the epic tier, this is yet another superb damage boost for you. Lastly, you now possess a third set of Dice of Auspicious Fortune, resulting in an even greater degree of probability control.

    Inspired Resurgence is a useful utility power that takes some of the onus of healing away from the party leader, and that also comes with a handy shift for repositioning. Hitting with your Startling Savagery level 23 encounter power, which replaces Guardian's Pounce, dazes the target and grants you your Wisdom modifier (+8) as a power bonus to attack rolls until the end of your next turn, which is more or less madness. The Lion of Battle daily power ("Arrroooooo!") lets you easily finished off a bloodied monster, and the icing on the cake comes when you mark every enemy within 5 squares and cause all adjacent enemies to eat opportunity attacks from you as they move away.
    >> Anonymous 11/21/09(Sat)04:26 No.6799663
    >>6799638
    I do.

    And you, appaerently.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:27 No.6799670
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    Race: Longtooth Shifter, Player's Handbook 2, pages 16-17
    Class: Fighter|Warden, Dragon Magazine #375, pages 94 and 102
    Guardian Might: Wildblood, Player's Handbook 2, page 153
    Paragon Path: Pit Fighter, Player's Handbook, pages 87-88
    Epic Destiny Choice A: Demigod, Player's Handbook, pages 174-175
    Epic Destiny Choice B: Chosen, Divine Power, pages 152-153
    Epic Destiny Choice C: Chosen, Forgotten Realms Player's Guide, pages 72-73

    Ability Scores: Strength 24+2+2, Constitution 14, Dexterity 12, Intelligence 14, Wisdom 24+2+2, Charisma 10
    Heroic Feat: Cruel Cut Style, Dragon Magazine #373, page 17
    Heroic Feat: Hybrid Talent (Guardian Might), Dragon Magazine #375, page 88
    Heroic Feat: Martial Freedom, Martial Power, page 138
    Heroic Feat: Toughness, Player's Handbook, page 201
    Heroic Feat: Weapon Expertise (Heavy Blades), Player's Handbook 2, page 190
    Heroic Feat: Weapon Focus (Heavy Blades), Player's Handbook, page 201
    Heroic Feat: Weapon Proficiency (Bastard Sword), Player's Handbook, page 201
    Paragon Feat: Honored Foe, Divine Power, page 139
    Paragon Feat: Marked Scourge, Martial Power, page 144
    Paragon Feat: Wildblood Speed, Player's Handbook 2, page 193
    Epic Feat: Epic Fortitude, Player's Handbook 2, page 194
    Epic Feat: Epic Reflexes, Player's Handbook 2, page 194
    Epic Feat: Epic Will, Player's Handbook 2, page 194
    Epic Feat: Martial Resolve, Martial Power, page 147
    Epic Feat: Paladin's Truth, Divine Power, page 141
    Epic Feat: Robust Defenses, Player's Handbook 2, page 194
    Multiclass Feat: Soldier of Virtue, Divine Power, page 144
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:28 No.6799680
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    Main Hand: Radiant Bastard Sword +6 (Level 30, Free), Adventurer's Vault, page 76
    Main Shard: Siberys Shard of Radiance +5 (Level 23, 425,000 gp), Eberron Player's Guide, page 112
    Armor: Great Cat Elderhide +6 (Level 29, Free), Adventurer's Vault 2, page 9
    Neck: Resplendent Cloak +6 (Level 28, Free), Player's Handbook, page 249
    Arms: Epic-Tier Heavy Shield of Deflection (Level 22, 325,000 gp), Player's Handbook, page 245
    Hands: Gauntlets of Blood +6 (Level 24, 525,000 gp), Adventurer's Vault 2, page 58
    Head: Paragon-Tier Circlet of Indomitability (Level 8, 85,000 gp), Adventurer's Vault, page 139
    Feet: Fey Warrior's Boots (Level 24, 525,000 gp), Adventurer's Vault 2, page 58
    Ring: Ring of Personal Gravity (Level 16, 45,000 gp), Adventurer's Vault, page 159
    Ring: Ring of the Radiant Storm (Level 17, 65,000 gp), Adventurer's Vault 2, page 115
    Waist: Paragon-Tier Belt of Vim (Level 8, 85,000 gp), Adventurer's Vault, page 164
    Wondrous: Backlash Tattoo (Level 9, 4,200 gp), Adventurer's Vault 2, page 84
    Wondrous: Dice of Auspicious Fortune (Level 11, 9,000 gp), Dragon Magazine #381, Winning Races: Halflings
    Wondrous: Dice of Auspicious Fortune (Level 11, 9,000 gp), Dragon Magazine #381, Winning Races: Halflings
    Wondrous: Dice of Auspicious Fortune (Level 11, 9,000 gp), Dragon Magazine #381, Winning Races: Halflings
    Grandmaster Training: Davros Elden's Defensive Step (Level 9, 2,600 gp), Dungeon Master's Guide 2, page 145
    Loose Change: 11,200 gp

    Initiative: +15 (14 half level + 1 Dexterity modifier)
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: 38 (10 base + 14 half level + 9 Wisdom modifier + 5 training)
    Passive Perception: 38 (10 base + 14 half level + 9 Wisdom modifier + 5 training)
    Trained Skills: Athletics (+2 racial), Endurance (+2 racial), Insight, Perception
    Languages: Common, choice of one other
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:28 No.6799687
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    Hit Points: 207 (178 fighter|warden + 14 Constitution score + 15 Toughness)
    Bloodied: 103
    Healing Surge Value: 51
    Healing Surges per Day: 11 (9 fighter|warden + 2 Constitution modifier)
    Special (Backlash Tattoo): The first time you're bloodied during an encounter, you can make a basic attack as an immediate reaction.

    AC: 47 (10 base + 14 half level + 6 enhancement + 9 Wisdom modifier + 5 elderhide + 2 heavy shield + 1 Armor Optimization)
    Fortitude: 48 (10 base + 14 half level + 6 enhancement + 9 Strength modifier + 1 class + 6 feat + 2 Belt of Vim)
    Reflex: 42 (10 base + 14 half level + 6 enhancement + 2 Intelligence modifier + 2 heavy shield + 6 feat + 2 Fey Warrior's Boots)
    Will: 48 (10 base + 14 half level + 6 enhancement + 9 Wisdom modifier + 1 class + 6 feat + 2 Circlet of Indomitability)
    Resist (Epic-Tier Heavy Shield of Deflection): 10 against all ranged attacks
    Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn.
    Special (Ring of Personal Gravity): When an effect forces you to move through a pull, a push, or a slide, you can move 1 less square than the effect specifies.
    Special (Resplendent Cloak +6): You and each ally within 10 squares of you gain a +2 bonus to Will against charm, fear, and illusion attacks.
    Special (Fey Warrior's Boots): When an attack misses you, you can teleport 3 squares as an immediate reaction.
    Saving Throws (Martial Freedom): +5 against slowed and immobilized.
    Saving Throws (Martial Resolve): Make saving throws against dazed, immobilized, slowed, stunned, and weakened both at the start and at the end of your turn.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:29 No.6799697
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    Attack Bonus (Weapon): +35 (14 half level + 6 enhancement + 9 Strength modifier + 3 proficiency + 3 Weapon Expertise)
    Damage Bonus (Weapon, Melee): +27 (6 enhancement + 9 Strength modifier + 3 Weapon Focus + 9 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Stance): +18 (6 enhancement + 3 Weapon Focus + 9 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Melee, Radiant): +38 (6 enhancement + 9 Strength modifier + 3 Weapon Focus + 6 Radiant Weapon + 5 Siberys Shard of Radiance + 9 Wisdom modifier [Dirty Fighting])
    Damage Bonus (Weapon, Stance, Radiant): +29 (6 enhancement + 3 Weapon Focus + 6 Radiant Weapon + 5 Siberys Shard of Radiant + 9 Wisdom modifier [Dirty Fighting])
    Special (Gauntlets of Blood +6): You gain a +6 bonus to damage rolls against bloodied targets. This extra damage is not included in the power descriptions below.
    Special (Marked Scourge): Once per round, you can add 9 to a damage roll against an enemy marked by you. This extra damage is not included in the power descriptions below.
    Special (Extra Damage Action): When you spend an action point to take an extra action, you also add 14 to the damage dealt by any of your standard action attacks this turn.
    Special (Paladin's Truth): You ignore the resistances and immunities of any enemy marked by you.
    Special (Ring of the Radiant Storm): You roll twice and take either result for the damage rolls of lightning and radiant powers.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:29 No.6799705
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    Marking (Combat Challenge [Hybrid]): Whenever you attack an enemy with a fighter power or pit fighter power (Cleave, All Bets Are Off, Revel in Pain, Lion of Battle), whether the attack hits or misses, you can mark the target until the end of your next turn.
    Marking (Nature's Wrath [Hybrid]): Once per turn as a free action, you can mark one adjacent enemy until the end of your next turn.
    Immediate Interrupt (Melee Basic Attack): When an enemy marked by you is adjacent to you and shifts, you can make a melee basic attack against it as an immediate interrupt.
    Immediate Interrupt (Warden's Fury): When an enemy marked by you makes an attack that does not include you as a target, you can use Warden's Fury against it as an immediate interrupt.
    Immediate Reaction (Warden's Grasp): When an enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target, you can use Warden's Grasp against it as an immediate reaction.
    Free Action (Wildblood Speed): When any enemy marked by you makes an attack that doesn't include you as a target, you can shift 10 squares as a free action. You should use this before attacking with Warden's Fury or using Warden's Grasp.
    Special (Guardian Might [Wildblood]): When you use your second wind, each enemy marked by you takes an additional -9 penalty to attack rolls for attacks that don't include you as a target until the end of your next turn.
    Special (Honored Foe): When an enemy marked by you damages you, you gain 9 temporary hit points.
    Special (Marked Scourge): Once per round, you can add 9 to a damage roll against an enemy marked by you. This extra damage is not included in the power descriptions below.
    Special (Paladin's Truth): You ignore the resistances and immunities of any enemy marked by you.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:30 No.6799714
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    At-Will Attack Power: Cleave, Fighter Attack 1, Player's Handbook, page 77
    You hit one enemy, then cleave into another.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +35 vs. AC
    Hit: 2d10+38 radiant damage (crit 6d6+58), roll damage twice and take either result, and an enemy adjacent to you other than the target takes 9 radiant damage. If no other enemies are adjacent to the target when you hit the target, the taret takes ongoing 9 radiant damage (save ends).

    At-Will Attack Power: Thorn Strike, Warden Attack 1, Player's Handbook 2, page 154
    Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.
    Standard Action * Melee 2 * Target: One creature * Primal, Radiant, Weapon
    Attack: +35 vs. AC
    Hit: 2d10+38 radiant damage (crit 6d6+58), roll damage twice and take either result, and you pull the target 1 square.

    At-Will Attack Power: Melee Basic Attack, Basic Attack, Player's Handbook, page 287
    You resort to the simple attack you learned when you first picked up a melee weapon.
    Standard Action * Melee 1 * Target: One creature * Radiant, Weapon
    Attack: +35 vs. AC
    Hit: 2d10+38 radiant damage (crit 6d6+58), roll damage twice and take either result.

    At-Will Feature: Warden's Fury, Warden Feature, Player's Handbook 2, page 154
    You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses.
    Immediate Interrupt * Melee 1 * Trigger: An enemy marked by you makes an attack that does not include you as a target * Target: The triggering enemy * Primal, Radiant, Weapon
    Attack: +35 vs. Fortitude
    Hit: 2d10+38 radiant damage (crit 6d6+58), roll damage twice and take either result, and the target grants combat advantage to you and your allies until the end of your next turn.
    >> Anonymous 11/21/09(Sat)04:31 No.6799725
    Stop shoving worthwhile threads off page 10 by bumping your stinking shit.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:31 No.6799728
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    At-Will Feature: Warden's Grasp, Warden Feature, Player's Handbook 2, page 154
    Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement.
    Immediate Reaction * Close burst 5 * Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target * Target: The triggering enemy in burst * Primal
    Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.

    At-Will Utility Power: Pass Forward, Fighter Utility 2, Martial Power, page 10
    With perfect timing, you slip by your foe without dropping your guard.
    Move Action * Personal * Martial
    Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.

    Encounter Utility Power: Guided Shot, Perception Utility 6, Dragon Magazine #379, page 13
    You spot a critical weakness in a foe's defenses, which an ally can exploit to deadly effect.
    Immediate Interrupt * Close burst 10 * Trigger: An ally within 10 squares of you misses with an attack against AC * Target: The triggering ally in burst
    Effect: The target's attack is made against Reflex instead of AC.

    Encounter Utility Power: Into the Fray, Fighter Utility 10, Player's Handbook, page 12
    You unleash a fierce battle cry as you leap boldly into the fray.
    Minor Action * Personal * Martial
    Effect: You can move 3 squares, as long as you can end your move adjacent to an enemy.

    Encounter Utility Power: Cleansing Earth, Warden Utility 16, Player's Handbook 2, page 161
    Even as harm befalls you, you draw on the earth for the strength to shrug it off.
    Immediate Reaction * Personal * Trigger: You are subjected to an effect that a save can end * Primal
    Effect: You make a saving throw against the triggering effect with a +9 power bonus.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:33 No.6799742
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    Encounter Utility Power: Inspired Resurgence, Fighter Utility 22, Martial Power, page 18
    Flush with success, you take a deep breath and relocate for your next attack.
    Free Action * Personal * Trigger: An enemy marked by you is reduced to 0 hit points * Healing, Martial
    Effect: You can spend a healing surge and shift 4 squares.

    Encounter Racial Power: Longtooth Shifting, Shifter Racial Power, Player's Handbook 2, page 16
    You unleash the beast within and take on a savage countenance.
    Minor Action * Personal * Requirement: You must be bloodied. * Healing
    Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 6.

    Encounter Attack Power: All Bets Are Off, Pit Fighter Attack 11, Player's Handbook, page 88
    After landing a solid blow, you belt your enemy in the face with your fist.
    Standard Action * Melee 1 * Target: One creature * Martial, Radiant, Weapon
    Attack: +35 vs. AC
    Hit: 2d10+38 radiant damage (crit 6d6+58), roll damage twice and take either result. Make a secondary attack against the same target.
    Secondary Attack: +32 vs. AC
    Hit: 1d6+38 radiant damage (crit 6d6+44), roll damage twice and take either result, and the target is dazed until the end of your next turn.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:34 No.6799758
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    Encounter Attack Power: Revel in Pain, Fighter Attack 17, Dragon Magazine #381, Power Play: Martial
    You grin widely as you focus the pain your foe wrought upon you and use it to move toward it with the hope of returning the pain.
    Immediate Reaction * Melee 1 * Trigger: An enemy within 4 squares of you damages you with an attack * Target: The triggering creature * Martial, Radiant, Weapon
    Effect: You can move your speed to a space adjacent to the target. If you do, you can make the following attack against the target.
    Attack: +35 vs. AC
    Hit: 2d10+38 radiant damage (crit 6d6+58), roll damage twice and take either result, and you gain temporary hit points equal to half the damage of the triggering attack.

    Encounter Attack Power: Startling Savagery, Warden Attack 23, Player's Handbook 2, page 163
    Your savage attack leaves your foe staggering, while power courses through your blood to enhance your next assault.
    Standard Action * Melee 1 * Target: One creature * Primal, Weapon
    Attack: +35 vs. AC
    Hit: 3d10+38 radiant damage (crit 6d6+68), roll damage twice and take either result, and until the end of your next turn, the target is dazed and you gain a +9 power bonus to attack rolls.

    Encounter Attack Power: Screaming Wind Strike, Warden Attack 27, Player's Handbook 2, page 164
    Howling winds swirl around your foe and trap it in a whirling prison.
    Standard Action * Melee 1 * Target: One creature * Primal, Radiant, Weapon
    Hit: 2d10+38 radiant damage (crit 6d6+58), roll damage twice and take either result, and the target is stunned until the end of your next turn.
    >> Anonymous 11/21/09(Sat)04:34 No.6799762
    Sagefaggotry doesn't get much more transparent than the stuff in this thread. All in all the only /tg/-related thread on the frontpage.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:36 No.6799775
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    Daily Attack Power: Form of the Avalanche Unleashed, Warden Attack 15, Primal Power, page 99
    You take on a resilient shell of rock and ice even as your presence on the battlefield slows your foes.
    Minor Action * Personal * Polymorph, Primal, Radiant
    Effect: You assume the guardian form of the avalanche unleashed until the end of the encounter. While you are in this form, you gain resist 5 to all damage. In addition, each enemy that starts its turn within 2 squares of you is slowed until the start of its next turn.
    Once during this encounter, you can make the following weapon attack while you are in this form.
    Standard Action * Melee 1 * Target: One creature
    Attack: +35 vs. AC
    Hit: 1d10+38 radiant damage (crit 6d6+48), roll damage twice and take either result, and you knock the target prone. The target is stunned (save ends).
    Miss: Half damage, and the target is dazed (save ends).

    Daily Attack Power: Lion of Battle, Pit Fighter Attack 20, Player's Handbook, page 88
    You skewer yet another unworthy foe and let loose a terrifying roar of triumph when he falls.
    Standard Action * Melee 1 * Target: One creature * Fear, Martial, Radiant, Weapon
    Attack: +35 vs. AC
    Hit: 4d10+38 radiant damage (crit 6d6+78), roll damage twice and take either result. If the target was bloodied before the attack it instead takes 6d10+44 radiant damage (crit 6d6+104), roll damage twice and take either result.
    Miss: Half damage.
    Effect: If you reduce the target to 0 hit points or fewer, you can make a secondary attack.
    Secondary Target: Each enemy within 5 squares of you
    Secondary Attack: +35 vs. Will
    Hit: The target moves its speed away from you.
    >> Snapshot, Level 29 Anonymous 11/21/09(Sat)04:37 No.6799783
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    Daily Attack Power: Reaper's Stance, Fighter Attack 25, Player's Handbook, page 85
    Every enemy within your reach falls victim to the ruthless precision of your attacks and suffers bleeding wounds.
    Minor Action * Personal * Martial, Radiant, Stance, Weapon
    Effect: Whenever you use a fighter power (Cleave, Revel in Pain), you can score a critical hit on a roll of 19-20, and you gain a +1 power bonus to damage rolls. Any enemy that starts its turn adjacent to you takes 1d10+29 radiant damage, roll damage twice and take either result, and ongoing 10 radiant damage (save ends), as long as you are able to make opportunity attacks.

    Daily Attack Power: Force the Battle, Fighter Attack 29, Player's Handbook, page 86
    With the slightest flick of your weapon and minimal movement, you control the battle and turn your enemies' thoughts from conquest to survival.
    Minor Action * Personal * Martial, Radiant, Stance, Weapon
    Effect: You deal an additional 1d10 radiant damage with your at-will and encounter fighter powers (Cleave, Revel in Pain). If an enemy starts its turn adjacent to you, you can use an at-will fighter power (Cleave) against it as a free action at the start of its turn, as long as you are able to make opportunity attacks.

    Daily Utility Power: Deadly Payback, Pit Fighter Utility 12, Player's Handbook, page 88
    You react viciously to an enemy that just hurt you.
    Immediate Reaction * Personal * Trigger: You take damage from a melee attack * Martial, Weapon
    Effect: Until the end of your next turn, you gain a +2 bonus to attack rolls and damage rolls against the enemy that damaged you.

    Daily Feature: Virtue's Touch, Paladin Feature, Divine Power, page 82
    Your gentle touch removes affliction.
    Minor Action * Melee touch * Target: One creature * Divine
    Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned, or weakened.
    >> Anonymous 11/21/09(Sat)04:38 No.6799790
    >>6799762
    >implying that touhou is related
    >> Analysis, Level 29 Anonymous 11/21/09(Sat)04:38 No.6799792
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    Epic Fortitude and Epic Will may be moderately boring feats, but they do brush up those two defenses in preparation for nasty solo monsters such as Orcus, Graz'zt, Demogorgon, and Dagon who can otherwise effortlessly debilitate you by attacking Fortitude and Will. By now, your Strength and Wisdom scores should both be at their peak of 28, for a +9 modifier, and you are nearing the zenith of your power that is level 30.

    Not much has changed with regards to your magic items, though you do have your Respledent Cloak +6 back, your Belt of Vim and your Circlet of Indomitability are now in their paragon-tier incarnations, and your Gauntlets of Blood, your Great Cat Elderhide, and your Radiant Bastard Sword now each have a +6 enhancement bonus. Your shield is now an epic-tier Heavy Shield of Deflection as well, conferring unto you a hefty resist 10 against all ranged attacks. If you have an immediate reaction to spare, you can use your new Fey Warrior's Boots to teleport 3 squares, another useful tool in your mobility array.
    >> Anonymous 11/21/09(Sat)04:39 No.6799799
    >>6799790
    >being a worthless cunt
    I know being vaguely intelligent is difficult for you, but please make an attempt.
    >> Analysis, Level 29 Anonymous 11/21/09(Sat)04:39 No.6799800
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    Your level 26 utility power is obviously going to depend on the epic destiny that you have chosen. Divine Regeneration of the Demigod is never a bad choice for the titanic regeneration it confers, Anthem of Progress of the Chosen of Erathis turns the at-will attacks of you and your allies into engines of destruction with 16-20 critical threat ranges, Unerring Foreknowledge of the Chosen of Ioun distributes free standard actions across your allies, and Test of Strength of the Chosen of Kord is more or less a guaranteed free melee basic attack followed by a standard action attack with a +4 power bonus to the attack roll for you. By cashing in Storm of Blades, you gain access to Screaming Wind Strike, an effective encounter power that stuns the target, and since it is a Weapon keyword attack that targets Reflex, it is quite accurate. You give up Rain of Steel and Unyielding Avalanche at this point for the ungodly daily powers that are Reaper's Stance and Force the Battle. The former enables you to devastate enemies starting their turn adjacent to you with heavy radiant damage and ongoing radiant damage, and it increases your critical range for Cleave and Revel in Pain to 19-20 too. The latter, on the other hand, adds +1d10 to the damage of Cleave and Revel in Pain and also allows you to use Cleave as a free action against an enemy that starts its turn adjacent to you, and you can probably conjecture for yourself what this results in.

    That would cover just about everything. Thank you for reading through this thread.
    >> Anonymous 11/21/09(Sat)04:39 No.6799806
    >>6799790
    Wait, did you just... imply... that touhou is somehow related to this thread? :V
    >> Anonymous 11/21/09(Sat)04:40 No.6799816
    >>6799790
    >implying that the masses of tabletop game content just to the right of each pic aren't
    >> Anonymous 11/21/09(Sat)04:42 No.6799836
    >>6799800
    Thanks for the thread, Touhoufag. While I've never bothered to even skim 4e rules, I at least enjoy the pictures and the fact that someone actually bothers with game-related content on /tg/ these days. I wonder if I should have a look at 4e though...
    >> Anonymous 11/21/09(Sat)04:43 No.6799842
    >>6799790
    >implying that the exact representation of this build in image form isn't related
    >> Anonymous 11/21/09(Sat)04:43 No.6799844
    >>6799816
    >implying that any text attached to a touhoushit picture counts
    >> Anonymous 11/21/09(Sat)04:46 No.6799865
    >>6799844
    >Oh shit he's posting pictures I don't like, better be a useless faggot and tell people that I'm /tg/'s Rules Police.
    >> Anonymous 11/21/09(Sat)04:47 No.6799881
    >>6799865
    >Oh shit, /tg/ doesn't like touhoushit! Better whiteknight it!
    >> Anonymous 11/21/09(Sat)04:49 No.6799898
    >>6799881
    >I have no idea what whiteknight means
    >> Anonymous 11/21/09(Sat)04:50 No.6799908
    >>6799842
    >>6799844
    >>6799865
    >>6799881
    >>6799898
    >Greentext
    >> Anonymous 11/21/09(Sat)04:52 No.6799921
    >>6799881

    >>Why So Edward, Son?
    >> Anonymous 11/21/09(Sat)04:52 No.6799923
    >>6799898
    Face it, you're whiteknighting an insufferable faggot who spams /tg/ with minmaxing bullshit and touhoudiarrhea.
    >> Anonymous 11/21/09(Sat)04:52 No.6799925
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    >this thread
    >> Anonymous 11/21/09(Sat)05:00 No.6799995
    >>6799923
    /tg/ needs a resident min/maxing faggot to help people optimise, illustrate what's broken, etc.

    /tg/ does not need Touhou, or avatar fagging.
    >> Anonymous 11/21/09(Sat)05:05 No.6800054
    >>6799995
    I don't see anyone else complaining.
    >> Anonymous 11/21/09(Sat)05:08 No.6800088
    1. Petition for moderation in these threads.
    2. Watch as threads are free of sagefags.
    3. Great threads.
    >> Anonymous 11/21/09(Sat)05:09 No.6800091
    >>6800054
    That's because you think that sage in the e-mail field is like a secure tripcode. Face it, no one except you likes that stinking pile of diarrhea.
    >> Anonymous 11/21/09(Sat)05:11 No.6800115
    >>6800091
    >No one except you
    There are, at the very least, two other people aside from me who do not mind Touhoufag posting his 4e builds.
    >> Anonymous 11/21/09(Sat)05:13 No.6800136
    >>6800091

    >HERP DERP HERP

    >I don't like it nobody can
    >> Anonymous 11/21/09(Sat)05:14 No.6800137
    >>6799881
    >I don't like something, therefore, all of /tg/ doesn't like it.
    >hurr durr
    You don't speak for us.
    >> Anonymous 11/21/09(Sat)05:14 No.6800139
    Man, I used to think sagefag was a troll, but he's too persistent. He's like the flarefag--deeply damaged.
    >> Anonymous 11/21/09(Sat)05:14 No.6800141
    >>6800137

    And even if you did talk for us, you just got fired.
    >> Anonymous 11/21/09(Sat)05:15 No.6800142
    I love how the sagefag thinks that he can call 'white knights' out for samefagging when it's clear that he's the only one doing it since he says the exact same things in the exact same ways in every post he makes in every one of these threads.

    You are not /tg/, sagefag. Please stop making that claim. Even though I don't like Touhou, I must admit Touhoufag's builds and input are almost always helpful.
    >> Anonymous 11/21/09(Sat)05:15 No.6800147
    >>6800139

    He is Edward. Or as butt-hurt.
    >> Anonymous 11/21/09(Sat)05:16 No.6800151
    Man, you guys are getting trolled so hard.
    >> Anonymous 11/21/09(Sat)05:16 No.6800152
    Don't mind the sagefags, and keep on giving us quality 4e content!
    >> Anonymous 11/21/09(Sat)05:16 No.6800159
    >>6800152
    In before
    >quality
    >4E
    amusedzelda.jpg
    >> Anonymous 11/21/09(Sat)05:20 No.6800185
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    >>6800159
    >> Anonymous 11/21/09(Sat)05:22 No.6800207
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    >>6800185
    >> Anonymous 11/21/09(Sat)05:23 No.6800220
    >>6785716
    They aren't using the rulebook, they are using the character builder.
    >> Anonymous 11/21/09(Sat)05:23 No.6800225
    >>6800091

    who do you think you're fooling? Not us, I hope. Not /tg/. Is it you that you're hoping to trick?

    Does it hurt? I imagine it must, quite terribly. Knowing we don't like you, don't even tolerate you. The only reason you can even post here is the persistent lack of meaningful moderation on the entirety of 4chan; otherwise you'd be banned for the rest of your lonely life.

    Does it hurt you knowing you're not accepted on the board you love -- and in spite of what other people might think, you MUST love it, else why spend every day here, where nobody likes you? Does it cause you pain to know that you have nothing to contribute, that we even like a weeaboo autistic more, MUCH more, than you?

    Is that what drives you to try and ruin these threads? Pain? I want to understand you, sagefag. you've been here, trying different tactics, since summer of 2008 or earlier. Whether you're calling him porkeye, touhoushit, or whatever else, you've persisted. Why?

    I want to know what causes you to do the things you do, you see, because i am an eternal optimist. You are cancer, sagenigger -- but i believe that cancer can be cured.
    >> Anonymous 11/21/09(Sat)05:24 No.6800234
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    >>6800185
    >amusedzelda.jpg
    >> Anonymous 11/21/09(Sat)05:26 No.6800255
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    >>6800220

    As stated above, all of my work is done through hand.
    >> Anonymous 11/21/09(Sat)05:29 No.6800292
    >>6800225
    YOU can be cured of whiteknighting that brainless shit. Try some .45 aspirine.

    Oh, and by the way, it's not only me. There's a good deal of people who are fed up with his shit and would like to see him permabanned.
    >> Anonymous 11/21/09(Sat)05:33 No.6800339
    >>6800292
    >There's a good deal of people who are fed up with his shit and would like to see him permabanned.
    Actually, it's just you.
    >> Anonymous 11/21/09(Sat)05:35 No.6800350
    >>6800292

    Come off it. If there IS more than one of you, which is unlikely, given the general style, timing and relative infrequency of your posts, then it's you and Edward, and from what i saw of him, Ed doesn't seem like the sagebombing type. No, it's you, it's always been you, only ever been you. You've been here forever. Why? Do you know touhoufag? Does he have a history on the internet? Did he piss you off someplace else? Or is he a convenient scapegoat for some other hatred you've nurtured in your heart -- maybe bitterness and people posting touhou in /a/ or giving you shit on the charop boards?
    >> Anonymous 11/21/09(Sat)05:51 No.6800545
    >>6800350
    He probably doesn't hate Touhou. He just wants responses.
    >> Anonymous 11/21/09(Sat)05:53 No.6800581
    >>6800545

    Quite likely. If one cannot contribute, then the natural response is to garner attention by being an annoying little bastard. But in that case, why not just adopt a tripcode? I can only assume it's because then even the mere claim that there's more than one person saging touhoufag's threads becomes a pitiable falsehood, as opposed to the present situation in which it's merely laughably unlikely.
    >> Anonymous 11/21/09(Sat)05:56 No.6800609
    Defending that shit without any reason?

    Just one question to the brainless shit that defends the touhouspam: WHY? Why do you defend a minmaxing faggot that spams /tg/ with touhou?
    >> Anonymous 11/21/09(Sat)06:02 No.6800663
    >>6800609
    Because what he posts allows them to "win" at D&D even though they are inept at character building.
    Sad. I know.
    >> Anonymous 11/21/09(Sat)06:02 No.6800667
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    >>6800609
    Because he's posting 4e in a /tg/ board.

    Also, he provides builds that are useful, both in general use as well as being kind enough to help with specifics.

    Posting unrelated pictures do not make posts unrelated. To demonstrate this fact, I will post a cricket bat with a razor edge on it, which is unrelated to my post (pic unrelated)
    >> Anonymous 11/21/09(Sat)06:05 No.6800698
    >>6800609
    >spam
    To constitute "spam" it has to be constant and rapid. Like you. Posting "ARGLEFARGLESAGE" every six seconds.
    >> Anonymous 11/21/09(Sat)06:20 No.6800881
    Touhoufag actually posts related pics all the time.

    Reimu when talking about invokers.
    Momiji when talking about fighters and wardens.
    Tenshi when talking about avengers and swordmages.
    Etc.
    >> Anonymous 11/21/09(Sat)07:31 No.6801479
    Bump
    >> Sorborne !YnWxsBMuGw 11/21/09(Sat)07:35 No.6801503
    >>6800609
    >>6800292
    Dear sagefag, Touhoufag has been on /tg/ for a very long time, as has Touhou, and Touhoufag has brought nothing but good information and fairly interesting min-maxing threads to us. Please leave the man alone, there's no logic behind heckling him, unless you WANT /tg/ to be worse than it already is.
    >> Anonymous 11/21/09(Sat)07:35 No.6801509
    Cool thread, shame about all the bitching and trolling
    >> Anonymous 11/21/09(Sat)07:41 No.6801560
    >>6801503
    How does being an oldfag affect anything?

    This is 4chan, where it's all about anonymity and not taking credit for anything.
    >> Anonymous 11/21/09(Sat)07:43 No.6801574
    >>6801560
    So which Touhou poster was it?

    Anonymity can be achieved in many ways, and the fact that m,ore than one person uses the pictures means you don't know who actually did it.

    Besides, it's /tg/ related.
    >> Anonymous 11/21/09(Sat)07:43 No.6801576
    >>6800881
    >implying that toushit is related
    >> Sorborne !YnWxsBMuGw 11/21/09(Sat)07:47 No.6801606
    >>6801560
    This is /tg/. You want /tg/ to have good content. Touhoufag, not being a troll or an idiot, produces good content. You shitting up his threads reduces the chances of Touhoufag producing good content.

    'Anonymous r legion11!' doesn't come in at any point.
    >> Anonymous 11/21/09(Sat)07:48 No.6801613
    >Wise Wolf
    Surprised Leman Russ hasn't shown up yet.
    Polite sage for no contribution and tl;dr
    >> Anonymous 11/21/09(Sat)08:31 No.6801944
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    Since I now have the time to recollect myself, I would like to announce that I intend on establishing a regular schedule for the release of these builds for the next week. At 11:00 A.M. GMT on November 23, 24, 25, and 26, a build or two shall be posted onto this board. Should my schedule permit me to do so, a build shall be put forth at 11:00 A.M. GMT of November 27 as well, though this is somewhat unlikely.
    >> Anonymous 11/21/09(Sat)08:53 No.6802063
    >>6801944
    ok looking forward to it

    while I don't plan on actually using any of your builds verbatim, they do give some interesting ideas that I could incorporate into builds of my own
    >> Anonymous 11/21/09(Sat)09:07 No.6802138
    >>6802063
    Liar. No one looks forward to touhouspam.
    >>6801606
    Good. Less touhoushit means more good content.
    >> Anonymous 11/21/09(Sat)09:34 No.6802336
    >>6802138
    Last word! Neener neener!
    >> Anonymous 11/21/09(Sat)10:25 No.6802622
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    >>6802138
    >> Anonymous 11/21/09(Sat)10:27 No.6802634
    Just teasing the touhoushit white knights into some more idiot replies.
    >> Anonymous 11/21/09(Sat)10:36 No.6802710
    >>6802634
    >I don't actually know what 'white knight' means, but it sure gets people to reply to me! xD
    >> Anonymous 11/21/09(Sat)10:37 No.6802717
    Interesting use of the hybrid rules to craaaazy effect! What would you do without being able to select magic items your party couldn't enchant itself, though?
    >> Anonymous 11/21/09(Sat)10:38 No.6802728
    >>6802710
    Oh, I know quite well what it means. Defending someone against all reason, normally associated with some kids trying to impress a girl. In that case, 4fags who need their daily fix of minmaxing because they can't roleplay.
    >> Anonymous 11/21/09(Sat)10:39 No.6802733
    Just out of interest, Touhoufag (assuming he's still around anyway), but do you play anything other than D&D?
    >> Anonymous 11/21/09(Sat)10:40 No.6802741
    >>6802733
    That shit plays 4e (not D&D) and nWoD (not World of Darkness)
    >> Anonymous 11/21/09(Sat)10:40 No.6802743
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    Hey Touhoufag, can you make a Star Wars RPG build? I am interested in making a good bounty hunter.
    >> Anonymous 11/21/09(Sat)10:41 No.6802749
    <sigh>
    >> Anonymous 11/21/09(Sat)10:42 No.6802755
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    >>6802717

    None of this build's feats, powers, or class features hinge critically on any given magic item. The listed magic item arrays are simply those which I would recommend enchanting for yourself for optimal benefits. If you cannot, then every other aspect of the build should still apply.
    >> Anonymous 11/21/09(Sat)10:43 No.6802760
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    >>6802743

    I am not versed in any Star Wars-related system.
    >> Anonymous 11/21/09(Sat)10:44 No.6802770
    Just assuming that you've got such a thing as a brain: Why do you post shitty, brainless unrelated pics with your numbercrunches? You managed to instill a rabid hatred in quite a few people on /tg/, including me, by giving the shitty minmaxers something to troll their groups with while posting touhoushit.

    Just... WHY? Can't you post without the avatarshit? Everyone with a brain does it.
    >> Anonymous 11/21/09(Sat)10:46 No.6802779
    >>6802728
    What? There's no acceptable reason to dislike touhoufag. He posts on topic and is a helpful poster. I suppose if you don't like touhou you wouldn't like the pictures he posts, but that's all there could be to it.
    >> Anonymous 11/21/09(Sat)10:47 No.6802787
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    >>6802728

    [spoilersdon'tworkon/tg/]The only usage of the phrase is for a man trying to "defend" a woman, invariably due to the hope that doing so will get him laid. Your usage of the phrase doesn't only make nearly no sense at all, it dilutes the meaning of it[/spoilersdon'tworkon/tg/]

    Thank you for being all the proof anyone will ever need for why sagefags ruin /tg/ more than furries, quest threads, or touhou ever will
    >> Anonymous 11/21/09(Sat)10:47 No.6802789
    >>6802770
    Are you going to tell Mr Rage to quit posting in allcaps next?
    >> Anonymous 11/21/09(Sat)10:48 No.6802794
    >>6802779
    There are several reasons.
    First of all, he posts shitty numbercrunches for minmaxing faggots. Only minmaxing shit can appreciate his posts.
    Second off, he shits touhou all over the board. That alone warrants a permaban.
    >> Anonymous 11/21/09(Sat)10:50 No.6802812
    Touhoufag;
    I asked this above but it might've been missed. Would the build change at all if you couldn't guarantee the items?
    >> Anonymous 11/21/09(Sat)10:50 No.6802816
    >>6802794

    >First of all, he posts shitty numbercrunches for minmaxing faggots. Only minmaxing shit can appreciate his posts.

    /tg/ related content is /tg/ related. "Stat me" is fucking old as shit.

    >Second off, he shits touhou all over the board. That alone warrants a permaban.

    I think he only makes one or two threads a day, and posts sparingly otherwise.
    >> Anonymous 11/21/09(Sat)10:50 No.6802817
    >>6802812

    See

    >>6802755
    >> Anonymous 11/21/09(Sat)10:51 No.6802822
    >>6802770

    >quite a few

    You mean "Only one".
    >> Anonymous 11/21/09(Sat)10:51 No.6802823
    sage
    >> Anonymous 11/21/09(Sat)10:51 No.6802824
    >>6802770
    Honestly, I'm the opposite. I fuckin love seeing those super cute little Touhous all over the place.
    >> Anonymous 11/21/09(Sat)10:51 No.6802830
    >>6802822
    Incorrect.
    >> Anonymous 11/21/09(Sat)10:53 No.6802847
    >>6802770
    >unrelated
    >build is for a longtooth shifter with a sword and shield and light armor
    >character is a longtooth shifter with a sword and shield and light armor

    lol
    >> Anonymous 11/21/09(Sat)10:54 No.6802853
    >>6802847

    Actually a dog Tengu, but yeah.
    >> Anonymous 11/21/09(Sat)10:56 No.6802873
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    >>6802830

    Actually, he's right. You are the ONLY one who always flips his shit over Touhouguy's threads. It's the same thing in every fucking thread of his
    >> Anonymous 11/21/09(Sat)10:58 No.6802893
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    >>6802873
    >implying I'm the only one who's been posting this whole time

    Hoo boy. I just woke up, bud.
    >> Anonymous 11/21/09(Sat)11:00 No.6802905
    >>6802853
    Shifters are the designated weeaboo animal people in 4e.

    Razorclaws are catgirls.
    Longtooths are dog/wolfgirls.
    >> Anonymous 11/21/09(Sat)11:00 No.6802911
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    >>6802893
    >Implying that 90% of the sages in this thread aren't yours
    >> Anonymous 11/21/09(Sat)11:12 No.6803013
    >>6802893
    Riddle me this.

    If you think Touhou isn't related to the board and sagebomb it because of that, why don't you sagebomb Dwarf Fortress threads? Dragon Age threads? /d/ fetish threads?
    >> Anonymous 11/21/09(Sat)11:16 No.6803050
    >>6803013
    >Dwarf Fortress threads?

    Related.

    Dragon Age threads?

    Related.

    /d/ fetish threads?

    >Implying I don't sagebomb those
    >> Anonymous 11/21/09(Sat)11:18 No.6803060
    >>6803050
    Those are vidya too, faggot. Just cause they have fantasy elements doesn't mean they're any more /tg/ related: Touhou is extremely fantasy as well.

    Polite sage for contributing nothing, as it should be used.
    >> Anonymous 11/21/09(Sat)11:18 No.6803061
    >>6803050
    >/tg/ - Traditional Games
    >Board games, paper games, war games, card games, etc. go here!

    >/v/ - Video Games
    >All posts should pertain to video games, their consoles, etc. Threads should remain on topic and stay in theme with the board. Don't post errant material.

    Yeah, I don't think Dwarf Fortress and Dragon Age are related. D&D is.
    >> Anonymous 11/21/09(Sat)11:22 No.6803090
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    >>6803050

    >I will sagebomb people who make an active contribution to the 4E community because said person happens to post with touhou images, but I will not sage threads where people talk about videogames here instead of, say, on the /v/ board
    >> Anonymous 11/21/09(Sat)11:39 No.6803220
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    >>6803061
    Strictly speaking, they "aren't" /tg/ related, as they are, at core, the vidya. However, Dwarf Fortress has a mad level of detail with shitty graphics, which blows /v/'s collective mind, and the psychotic level of complexity lends itself well to Ob-Comp optimizers... like ourselves. Dragon Age is mostly "related" simply by setting and because /v/ again can't handle games any more complex than, say, Final Fantasy.

    Hell, we have better Armored Core Threads HERE than /v/ can have.
    >> Anonymous 11/21/09(Sat)11:47 No.6803286
         File1258822060.jpg-(25 KB, 224x472, ! - Move On.jpg)
    25 KB
    >>6803220

    >>6803090 here. Let me just say this: I do not think DA and DF threads are a problem on /tg/. In fact, I often advocate what would be considered "off topic" threads being posted here, because /tg/'s community is simply better than that of other boards. This place has better videogame discussion than /v/, for fucks sake

    That said, I cannot help but find it funny as hell that a guy who seems to have a gigantic hardon for policing /tg/ won't sage threads that are by definition unrelated to the board

    [spoilersdon'tworkon/tg/]That's why sagefags are cancer. They only ruin good discussion. If you don't like a thread, see my picture for the only steps you ever need to take against it. Anything more just makes you look like an asshole, especially in good threads like these ::|[/spoilersdon'tworkon/tg/]
    >> Anonymous 11/21/09(Sat)11:49 No.6803299
    >>6803286
    >That's why sagefags are cancer. They only ruin good discussion.

    So if I sage a shitty porn image dumps, does that mean I'm the cancer or the porn dump is good discussion?
    >> sage sage 11/21/09(Sat)11:49 No.6803309
    Sage, because I feel like it today.
    >> Anonymous 11/21/09(Sat)11:51 No.6803322
    >>6803299
    You're cancer. That's not how sage is supposed to be used, you fucking newfags.
    >> Anonymous 11/21/09(Sat)11:54 No.6803353
    >>6803299

    See

    >>6803322

    You know what you fucking do? ! , - , Move On. THAT'S. IT. It is not that fucking difficult



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