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  • File : 1258755128.jpg-(907 KB, 1680x1050, AWESOME STEAMPUNK.jpg)
    907 KB Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:12 No.6791950  
    My internets botched my first quest attempt earlier today. Please bear with me as this is my first real quest attempt on /tg/.

    It is the grand age of exploration in the world, and the height of British power. The turn of the century marks new technologies, and also new opportunities as the number of unexplored locations grows fewer. The center of the Dark Continent, brimming with hidden treasures taunts all those with the resources to go for them. You are just that sort of person, and by the Queen you will make your fortune here.
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:12 No.6791955
    Choose your Character: Captain Roarke: A charismatic retired British Officer, you have led men all around the world, most famously in British India. You do this not for personal gain but for the sense of adventure. You are famously bad with managing supplies, but your men love you and will fight for you until the end.

    Combat Skill (How well your character personally does in combat situations): Medium
    Supply Requisition (How often you get reinforcements and supplies): Medium
    Charisma (How much your men like you): Extremely High
    Economic Management (How well you can manage your settlement’s economy): Low

    Christopher Three-Quartermain: The great white hunter, down on his luck and his finances. Great combat ability, but your men have heard of your defeats in the jungles and have lost some faith in you.

    Combat Skill (How well your character personally does in combat situations): HIGH
    Supply Requisition (How often you get reinforcements and supplies): Low
    Charisma (How much your men like you): Medium
    Economic Management (How well you can manage settlement’s economy): Medium

    Laura O’Neil: Not quite the average Victorian Lady, you are using your dead husband’s fortune to give one last adventure in his memory. He was a supply officer and quite a good one at that so you learned much. You know basic self-defense. Your men don’t trust a lady leading them into the jungle, and will need to have their belief in your abilities strengthened.

    Combat Skill (How well your character personally does in combat situations): Low
    Supply Requisition (How often you get reinforcements and supplies): High
    Charisma (How much your men like you): Starts Low
    Economic Management (How well you can manage settlement’s economy): High
    >> Anonymous 11/20/09(Fri)17:14 No.6791967
    Captain Roarke/Price
    >> Anonymous 11/20/09(Fri)17:14 No.6791969
    bump
    >> Anonymous 11/20/09(Fri)17:15 No.6791977
    >>6791967
    Fuck you, Laura O'Neil
    >> Anonymous 11/20/09(Fri)17:16 No.6791990
    >>6791977
    Hmmm a Victorian Lady or a fuckwin charismatic British Officer with a glorious mustache.
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:17 No.6791997
    As Captain Roarke, you begin with a swordcane, an awesome hat, a British officer uniform, 20 reputation points, and a revolver with 5 reloads in your pockets.

    Your servant Godfried will serve as your adviser and scribe for this endevor
    >> Anonymous 11/20/09(Fri)17:18 No.6792012
    Comb our Mustache.

    Get Godfried to check our supplies
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:19 No.6792022
    You are in Cape Town preparing for the journey. There is a recruitment office, a supply office, a bar (to pick up retinue members), and an explorers guild to plot your destination.
    Where to?
    >> Anonymous 11/20/09(Fri)17:21 No.6792033
    >>6792022
    Lets go to the bar and pick up whores and shits to help clean the ship.
    >> Anonymous 11/20/09(Fri)17:22 No.6792046
    >>6792022
    bar, find some ruffians to go go adventuring with, i dont want do 'adventuring guild' dickless twats. barfight. recruit.
    >> Some Steampunk Dude 11/20/09(Fri)17:22 No.6792052
    You currently have 20 reputation points and 5 requisition points. You use requisition for getting troops/men and reputation for cutting special deals. More information will be provided at the supply depot if you choose to go there.

    music:http://www.youtube.com/watch?v=qDVDUKLhc3A
    >> Voctorian Redux Some Steampunk Dude 11/20/09(Fri)17:24 No.6792076
    You walk into the bar and punch the first man you see in the face. you buy a drink for all the ladies in the bar at once and punch your way through the place. Are you trying to recruit an economic, charisma, weapons or supply henchman? (choose to offset your character's weaknesses)
    >> Anonymous 11/20/09(Fri)17:24 No.6792079
         File1258755891.jpg-(219 KB, 589x840, 1219129431399.jpg)
    219 KB
    >> Anonymous 11/20/09(Fri)17:25 No.6792083
    >>6792076
    WEAPONS, FUCK OFFSETS LETS GET EVEN MORE DAKKA!
    >> Anonymous 11/20/09(Fri)17:25 No.6792089
         File1258755939.jpg-(18 KB, 349x349, 1257996902758.jpg)
    18 KB
    >>6792079
    doest tho wish to engage in fisticuffs????
    >> Anonymous 11/20/09(Fri)17:26 No.6792098
    >>6792076
    talk to the bartender, economic, gather more info about the town
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:27 No.6792115
         File1258756055.jpg-(507 KB, 747x1024, heavy_back.jpg)
    507 KB
    After the fight is over and you are nursing shots of whiskey a man carrying a huge big game rifle walks over. He introduces himself as Winston. He is now a member of your crew. No more recruiting here as everyone is knocked out or drunk. Where to next? (explorers guild/supply depot/recruitment depot (for the grunts))
    >> Anonymous 11/20/09(Fri)17:28 No.6792133
    >>6792115
    wow, your DMing is fail mate, ah well, nothing better to do

    supply depot i guess
    >> Anonymous 11/20/09(Fri)17:29 No.6792136
    >>6792115
    Lets get some supplies, it might make getting grunts easier.
    >> Anonymous 11/20/09(Fri)17:29 No.6792145
         File1258756176.jpg-(17 KB, 384x288, 1220122619690.jpg)
    17 KB
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:31 No.6792169
    At the supply depot, you are offered several choices. There are several catagories of supplies that are available. Food, weapons, building materials, and transports. From 1-5 in descending importance list the order in which you want to place emphasis on dif supplies.
    >> Some Steampunk Dude 11/20/09(Fri)17:32 No.6792180
    This is my first quest man, common just trying to have fun
    >> Anonymous 11/20/09(Fri)17:34 No.6792190
    >>6792169
    1. WEAPONS
    2. Building Materials
    3. Food
    4. Transports
    5. ????
    >> Anonymous 11/20/09(Fri)17:35 No.6792202
    5- grunts?
    >> Anonymous 11/20/09(Fri)17:36 No.6792218
    >>6792180
    you arent doin too bad :)

    food 1
    building mat. 2
    transport 3
    weapons 4
    (for transport and weapon, i am assuming that you have some basic essential bestowed upon you by the royalty)
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:37 No.6792221
    Sorry last category is rum/water rations
    >> Anonymous 11/20/09(Fri)17:37 No.6792225
    5th=fuel lets say
    >> Anonymous 11/20/09(Fri)17:38 No.6792230
    >>6792221
    dont worry man, please, continue :D
    >> Anonymous 11/20/09(Fri)17:40 No.6792251
    >>6792221
    1. WEAPONS
    2. Rum
    3. Food
    4. Transports
    5. Building Materials
    There we go.
    >> Anonymous 11/20/09(Fri)17:40 No.6792258
    are we trying to establish a colony or just adventure?
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:42 No.6792272
    1:Building Materials
    2:Weapons
    3:Transport
    4: Food
    5: Rum/Fuel

    You get the highest quality building materials and very good single shot rifles and weapons as they are very important. You get some low quality military trucks and some horses for transport and you use basic military rations for food. In the extra space you stuff rum rations and fuel canister, this might be a problem in the future.

    OPPORTUNITY: you may spend 5 Reputation to got either : 2 Gatling guns
    A mortar
    Premade Barracks
    Extra Fuel
    Dynamite
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:43 No.6792280
    You are trying to establish a British Colonial Outpost in the middle of the dark continent for profit and Britannia. So more colony but with aspects of adventure
    >> Anonymous 11/20/09(Fri)17:45 No.6792309
    >>6792272
    barracks
    >> Anonymous 11/20/09(Fri)17:45 No.6792310
    GATLING GUNS

    SHOW THOSE BLOODY WEIRD SKINNED WHAT FOR EH?
    >> Anonymous 11/20/09(Fri)17:45 No.6792311
    >>6792272
    Extra Fuel.
    >> Anonymous 11/20/09(Fri)17:46 No.6792317
    Gatling Guns

    More Dakka
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:46 No.6792318
    Remember if you dont spend the reputation now there will be other opportunities.
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:47 No.6792339
    You have purchased 2 good quality gatlings and a large amount of ammo, though you might require more later. There are mounted on Artillery carriages. Would you like to go to the recruitment office get get grunts or to the explorer's guild to get a royal mandate and a destination first?
    >> Anonymous 11/20/09(Fri)17:49 No.6792348
    >>6792339
    destination, find out what kinda grunts we need
    >> Anonymous 11/20/09(Fri)17:51 No.6792376
    >>6792348
    I agree with the intellectual anon
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:53 No.6792395
    You are at the grunt depot. There are several types of people. You can get up to 200 men, and if you spend 5 reputation you can get another 50. They come in blocks of 50.

    Rifles: Ex army vets best in combat, not to useful for non army stuff but they are sappers to an extent

    Workmen: Builders, clearers, miners, lumberjacks, these guys are really useful but no good in a fight.

    Hunter Mercenaries: Much better in combat than soldiers, but likely to rebel if things go sour and refuse to do any grunt work whatsoever

    Experts: Geologists, retired workers, these guys know there way around africa but are likely to rebel.

    Native guides: spend 5 requisition points to be able to get native guides. These dont count against your troop numbers.
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:55 No.6792412
    Remember, you get reputation for discovering things and doing great acts, but right now its a limited resource. 15 is all you have right now.
    >> Anonymous 11/20/09(Fri)17:55 No.6792417
    >>6792395
    2 workers
    2 rifles

    native guides
    >> Anonymous 11/20/09(Fri)17:56 No.6792424
    >>6792395
    Just hire a bunch of rifle-soldiers. They sound the most versatile and reliable.
    >> Anonymous 11/20/09(Fri)17:58 No.6792447
    >>6792424
    but we're trying to establish a colony ma, we'll need guides and workers to establish a firm Base, 2 soldier will do for now, i'm assuming there will be other ways to get military support
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:58 No.6792448
    You hire 2 blocks of rifles and one block of workers to start with. Can I get a confirm yes/no on the native guides and on the last block of men? 3/4 troops slots filled.
    >> Anonymous 11/20/09(Fri)17:59 No.6792455
    >>6792448
    you said they didnt count against troop count
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)17:59 No.6792457
    Alright you guys confirmed the guides, what do we want for last troop block?
    >> Anonymous 11/20/09(Fri)18:00 No.6792466
    Is this pic from a game? If so what game?
    >> Anonymous 11/20/09(Fri)18:01 No.6792484
    We definately dont want the mercs, but the experts sound nice, and if not then i guess workers.
    >> Anonymous 11/20/09(Fri)18:02 No.6792492
    >>6792457
    meh, mercenaries, the rifes can keep them in check and they might be useful in dealing with any natives or other rapscallions.
    >> Anonymous 11/20/09(Fri)18:02 No.6792496
    >>6792457
    I suggest Experts, they should be able to help us get settled easier in the new territory. We have high moral too, so revolt shouldn't be too much of a worry, especially since Native Guides can help us find good sources of food and drinking water.
    >> Anonymous 11/20/09(Fri)18:03 No.6792501
    >>6792484
    yea, cancel my suggestion of mercs, experts, not native guides
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:04 No.6792521
    You hire some experts to fill out the last block as you've never been to good with economics and those mercs seem like bad fellows. Godfried suggests you head to the explorer's guild to get royal mandate and to figure out a destination. What do we do next?
    >> Anonymous 11/20/09(Fri)18:05 No.6792525
    experts


    save reputation for something really good. We don't need guides.
    >> Anonymous 11/20/09(Fri)18:07 No.6792549
    >>6792521
    Explorers Guild. We need to know where we are headed.
    >> Anonymous 11/20/09(Fri)18:08 No.6792555
    >>6792521
    follow my man godfried, btw, isnt godfried the name of the robot in your tenpenny tower appartment?
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:09 No.6792561
    You cancel those guides as a true officer of the crown should be able to rough it. You head to the explorer's guild. Do you want a

    King's Mandate- (more troops and money support, medium tax)

    Industrial Mandate-(more weird tech and worker support, heavy tax)

    or Foreign Mandate-(more mercs support, chance of being overthrown, low tax)
    >> Anonymous 11/20/09(Fri)18:10 No.6792575
    >>6792561
    industry is essential
    >> Anonymous 11/20/09(Fri)18:11 No.6792585
    this newbie is alright. Someone sup/tg/ this?
    >> Anonymous 11/20/09(Fri)18:12 No.6792596
    >>6792561
    Industrial Mandate. Our MASSIVE MORAL will keep people from getting uppity at high taxes, and it wouldn't be steampunk without weird tech, would it? Though it would be nice to find someone to help us with economics stuff before we go, if possible. Maybe some of the people at the bar are feeling better now?
    >> Anonymous 11/20/09(Fri)18:13 No.6792609
    >>6792575
    >weird tech is essential


    fix'd for victorian lightening gun awesomeness


    Also, seconding industrial mandate
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:14 No.6792624
    By overwhelming demand it is an industrial mandate. btw, the tax is from your profits not your grunts. Getting another retinue member might not be a bad idea, but it would cost you another 5 reputation. Y/N?
    >> Anonymous 11/20/09(Fri)18:15 No.6792634
    >>6792624
    save it for later
    >> Anonymous 11/20/09(Fri)18:17 No.6792650
    >>6792634
    this


    Square up our affairs, board ship and set off FOR KING AND COUNTRY
    >> Anonymous 11/20/09(Fri)18:18 No.6792661
    >>6792624
    Oh, well that's even better! I thought the taxation would affect the common class, but if we are going to be governing the settlement then yeah I guess it would come from us. As long as we make something that we can profit from, it should be all good.

    We have 15 points left right? Then I say we spend 5 to get an economics aid.
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:20 No.6792685
    okay, you go back to the explorer's guild to finalize. You have to choose your hopeful destination.

    River Settlement- Easy to recieve supplies, easy to get to, native tribes might be a problem, other explorers might find you, unlikely to find grand treasure.

    Treasure City- you establish your outpost on the outskirts of an abandoned city. You might face fierce resistance but there would be big rewards, making it easier to pay those taxes. Very hard to resupply. 5 Reputation cost to do this

    Jungle mine (suggested)- you find a small vein of a mineral and get working, medium all round
    >> Anonymous 11/20/09(Fri)18:21 No.6792703
    >>6792685
    >Treasure City- you establish your outpost on the outskirts of an abandoned city. You might face fierce resistance but there would be big rewards, making it easier to pay those taxes. Very hard to resupply. 5 Reputation cost to do this


    GLORY TO THE EMPIRE LADS
    >> Thou Dog 11/20/09(Fri)18:22 No.6792708
    >>6792609
    Was Tesla Victorian-era?

    If yes, insta-win.

    There does exist a portable arc-gun, but its range is measured in inches - it's more a deterrent than an actual weapon, although since it's shaped like a suitcase and it's filled with batteries, it would make a decent club.

    But figure out how to put a 10kW resonant coil, with power supply, into a portable device, and there you have it: a dear-Jesus-what-have-I-created lightning gun. Although its range would be weak at best, the noise level and the light show would be terrifying at close quarters. And anyone who did get struck by a bolt, well, he's going to have some nasty burns. Those arcs are really goddamn hot - and if you find a way to limit the output voltage to merely ludicrous (rather than indescribable), increasing the power output will be increasing the amperage. Amperage is what does the damage.
    >> Anonymous 11/20/09(Fri)18:23 No.6792724
    >>6792685
    hmmmm mine sounds good, yet our men our certainly not profecient in jungle fighting, and our supplies could easily get cut off, i suggest river settlement, focus on development, trade, etc, whilst sending parties of rifles into the jungle in search of what is not at the river(treasure)
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:24 No.6792737
    Can I get a confirm on treasure city? And yes among other things including gliderplanes launched off trucks (atlantis anyone), lightening guns will be available later
    >> Anonymous 11/20/09(Fri)18:25 No.6792749
    >>6792737
    nononono, anything but the treasure city, HORRIBLE idea gents, shall we not keep our heads clear wot wot
    >> Some Steampunk Dude 11/20/09(Fri)18:27 No.6792768
    can someone save this? I g2g in like 10 min
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:27 No.6792779
    Next 3 posts will decide settlement type.
    >> Anonymous 11/20/09(Fri)18:28 No.6792781
    >>6792768
    cant mate, i got work soon as well
    >> Anonymous 11/20/09(Fri)18:28 No.6792793
    river
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:30 No.6792805
    Confirm on river?
    I will create an 1d4chan campaign page for this
    >> Anonymous 11/20/09(Fri)18:33 No.6792845
    noooo treasure city

    we have gatling guns you fools!
    What can spears do against MOTHERFUCKING GATLING GUNS?
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:35 No.6792872
    Okay next posts will decides btw river and treasure city, mine is now out of the running.
    >> Anonymous 11/20/09(Fri)18:35 No.6792874
    We shall mine this mine wot wot.
    >> Anonymous 11/20/09(Fri)18:35 No.6792875
    >>6792779
    No to treasure city, go for jungle mine. We made a choice to have no so good quality supplies and have crappy economics, we could end up starving if supplies are hard to get.

    Also, are we gonna go try to find economics aid after we leave the guild?
    >> Anonymous 11/20/09(Fri)18:37 No.6792896
    >>6792875
    Crap, long post means I didn't realize mine was out. Vote river.
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:37 No.6792903
    looks like there was an objection. okay. You are heading out into the jungle in search of a great city. As a confirmed destination your experts that are part of your band have told you that there is a silver vein here. You hope that no explorers or native are here, but only time will tell. After dinner i will start the journey part of this. Someone pls save this.
    >> Anonymous 11/20/09(Fri)18:40 No.6792930
    >>6792903
    HAHAHAHAHAHAHAH VICTORY

    YESSSSS
    >> Victorian Redux Some Steampunk Dude 11/20/09(Fri)18:42 No.6792945
    SUMMARY POST:

    AT YOUR DISPOSAL: 2 Gatling guns, 15 RP, Many crates of good quality single shot rifles, Winston the Big Game Hunter, Godfried your scribe, 100 Riflemen, 50 Experts, 50 Workers, Tools for mining and building, 15 reputation points, food, WW1 era trucks and some horses for transport. Rum Rations and fuel. Water supplies, and a sponsor company.

    Industrial Mandate-(more weird tech and worker support, heavy tax)

    if I've forgotten anything remind me in posts below,
    THE JOURNEY BEGINS
    >> Anonymous 11/20/09(Fri)18:47 No.6793003
    >>6792945
    Archived here: http://suptg.thisisnotatrueending.com/archive/6791950/
    >> Anonymous 11/20/09(Fri)19:11 No.6793264
    uh, is this over?

    new thread?

    wtf is goin' on 'round here chaps?
    >> Researcher Sam 11/20/09(Fri)19:18 No.6793338
    >>6793264
    OP said he'd be back after his dinner.



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