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  • File : 1259559017.jpg-(242 KB, 533x663, forest_troll.jpg)
    242 KB TrollQuest the 3rd TrollTime 11/30/09(Mon)00:30 No.6931048  
    You are Urk Deepravines, a surprisingly intelligent Highland Troll. Leader of a small band of kobolds. You have acquired three Troll lieutenants. They are a much smaller species of Troll than you. Your current base of operations is a small system of caves and tunnels concealed at the bottom of a ravine. Above the entrance to your home is a covered bridge.
    You are:
    -close to nine feet tall and are heavily muscled.
    -the proud owner of thick, rocky skin
    -extremely sensitive to light, you can stand about fifteen minutes of daylight before you turn into stone until nightfall.
    You have:
    -18 Able Kobold Adults including the Priest and excluding any nursing mothers. One of the Kobolds is searching the mountains for creatures interested in purchasing your Elf slave.
    -An One-legged Female Elf Wizard who is currently teaching the Kobold pups simple magic.
    -3 Smaller Trolls. The group consists of two males and female, all wielding spears. The leader wears a simple bronze plumed helm.

    -A wooden club spiked with heavy glass.
    -A cloak for protection for the sun as well as leather armour with goggles and metal plating
    -Enough food to last you a month
    - Crate full of wool cloth
    -Chest Ingots of Copper
    -Chest full of glasswear
    -Several pieces of human armour and clothing.

    Night has fallen and your new lieutenants are eager to raid the human town you have been telling them about. You are looking forward to a re-match with the Dwarf axmen who till now has been able to survive encounters with you, escaping unscathed, if humiliated from two fights with you before.
    >> TrollTime 11/30/09(Mon)00:35 No.6931116
    Parts 1 and 2
    >> Ragebrew Trollbeard 11/30/09(Mon)00:35 No.6931119
    Don't go to the town! They will be expecting another raid so soon! Scout around, find somewhere fresher to raid!
    >> Janissary Ted 11/30/09(Mon)00:36 No.6931142
    Think ahead. Lure whatever they have out with yourself, and let the smaller trolls go at the other gate with the kobolds?
    >> Anonymous 11/30/09(Mon)00:41 No.6931197
    go looking for the other troll's tribe.
    >> Anonymous 11/30/09(Mon)00:44 No.6931222
    >> TrollTime 11/30/09(Mon)00:45 No.6931241
    Do you want to head towards the Dwarf Outpost at the top of the mountains or try the forest to the west or search the swamps in the east?
    >> Anonymous 11/30/09(Mon)00:47 No.6931276
    >>6931197 and attempt to recruit them.
    >> Anonymous 11/30/09(Mon)00:48 No.6931277
    What do we know about the swamps?
    >> TrollTime 11/30/09(Mon)00:51 No.6931317
    Very little, You know they extend at least ten miles, possibly more. There may be a lake in that direction.
    >> Anonymous 11/30/09(Mon)00:51 No.6931324
    Make the trolls get busy. Let's get some more trolls as our grunts!
    >> Anonymous 11/30/09(Mon)00:52 No.6931330
    Are there roads? Could we walk towards the swamps so the road is visible but we are not? It'd be good to interrogate a knowledgable traveller about the local area. We might even get lucky and find a merchant or something.
    >> TrollTime 11/30/09(Mon)00:53 No.6931351
    On the other side of town a rough road begins.
    >> Anonymous 11/30/09(Mon)00:56 No.6931371
    I say we hit the road and gather intelligence. Moving to expand our knowledge and options can only be a good think, and if travellers start going missing on the roads people will be more hesitant to go to the town. If we set up a watch or hide we could even catch messengers sent out from the town to get help and cut them off.
    >> Anonymous 11/30/09(Mon)00:58 No.6931394
    make sure to make it very brutal/gory, and leave the corpses on the road, so as to scare more people off
    >> Advisor23 11/30/09(Mon)00:59 No.6931401
    Form two parties out of your current regiment, one small band armed with arrows which will be lit and the other consisting of the rest of your forces including yourself. Await nightfall and have the smaller group fire arrows on the opposite side that you are onto the town, forcing them to flee towards your side. The archers must quickly withdraw so the guard does not catch up to them, and you meanwhile attack the exposed town without the guard, allowing you the perfect opportunity to destroy their defenses and take what you like. Live humans can be used as slaves or meat and the rest of the booty is up for grabs. Divide up the treasure mostly for yourself, but award those that bring in the most with a small portion.
    >> Anonymous 11/30/09(Mon)01:01 No.6931422
    have we already tried asking the elf wizard about local towns, etc?

    also, i dont trust kobolds doing magic, even simple magic. shouldn't we instead train them to be sneaky little scouts?
    >> TrollTime 11/30/09(Mon)01:01 No.6931427

    Gathering up the Kobolds and the Trolls, you move into the forest inbetween you and the town. When you arrive, you creep along the tree line until you see the road. You can hear the distant noise of running water.
    >> Anonymous 11/30/09(Mon)01:01 No.6931431
    I'd actually disagree. If people just go missing, cool. If we leave obviously troll-murdered bodies, the road wardens or whoever is in charge of protecting the roads are going to know it was us - or that a troll is in the area - and probably come anyway. I'd just drag people away and hey, eat them or something. If we get more humanoid followers we can spread a rumour it's something really, really nasty.
    >> Anonymous 11/30/09(Mon)01:03 No.6931453

    Holy troll god, let us do this.
    >> Anonymous 11/30/09(Mon)01:07 No.6931484
    It won't work perfectly; I would still expect to take considerable losses.
    >> TrollTime 11/30/09(Mon)01:09 No.6931508
    Congratulating yourself on the clever idea, you split your forces. The priest takes one group, accompanied by the second male Troll.
    Once you have settled in place, a single bolt of flame arcs through the night sky, followed by a hail of arrows. The six guards sound the alarm and rush to confront your forces.

    You charge the gate with the rest of your forces. You crash through the gate with a few body slams. Immediately in front of you are two small cottages and a two storied tavern inn.
    >> Anonymous 11/30/09(Mon)01:09 No.6931513
    Get the stealthier kobolds to scout ahead and run messages to you. Send 2 of the smaller trolls and some kobolds to the other side of the road so you are flanking. Carry on till we find some peeps.
    >> Advisor23 11/30/09(Mon)01:10 No.6931518
    Far less than a direct assault. With the backs exposed, they won't be able to defend with lances or behind barricades. The element of surprise will make the attack very easy, especially with the rest of the townsfolk trying to put out the fires so they won't be able to add to defense. The archers need only have a few buildings catch fire before retreating to the woods and luring the guard away on a goose chase.
    >> Anonymous 11/30/09(Mon)01:12 No.6931547
    Oh god, we're not going to have many Kobbos left after this.
    >> Advisor23 11/30/09(Mon)01:13 No.6931552
    The inn will more likely have more people and wealth, so that is worth considering. Destroying the towns defenses should be the first objective, so you have nothing to disturb your pillaging.
    >> Anonymous 11/30/09(Mon)01:15 No.6931584
    I mean we're going to lose some kobolds. Still, I don't like them much anyway.
    >> Anonymous 11/30/09(Mon)01:16 No.6931590
    Since when do we have bows/arrows/flaming pitch?
    >> Anonymous 11/30/09(Mon)01:18 No.6931626

    Trolls aren't expert tacticians.
    >> TrollTime 11/30/09(Mon)01:19 No.6931644
    As you barrel down the street towards the opposing gate, your forces spear down a number of humans and elves. A group of ten or so guards is lingering behind cover at the gate, most armed with crossbows.

    Your forces have been driven back to the woods, both sides are taking potshots at each other.
    The kobolds use the bows for hunting but usually prefer their spears. The fire is coming from the Priest, it sppears he has some magic beoynd regenration.
    >> Anonymous 11/30/09(Mon)01:20 No.6931660
    The whole point of the quest is we are a smart troll.
    >> Anonymous 11/30/09(Mon)01:20 No.6931661

    maybe suprisingly intelligent highland trolls are. i am eagerly awaiting the outcome of this raid. I say we dispatch the guard and defenses asap, send some kobolds and one troll lieutenant to guard the inn, make sure no one escapes in the meantime.
    >> Anonymous 11/30/09(Mon)01:24 No.6931707
    ransack the inn first, travelers stay in inns, that means any heroes in town will likely be there. also, Inns are generally better stocked with food and money than peasant cottages
    >> Anonymous 11/30/09(Mon)01:24 No.6931709
    Man, inns have adventurers in them.
    >> Advisor23 11/30/09(Mon)01:24 No.6931715
    I'm a distant cousin of the troll bridge known as a River Troll. We are quite clever and do not like preconceptions forced upon us based upon stupidity when we have been looting and gobbling travelers for many centuries.

    Destroy the guards at the gate first, then assault the guards that followed your archers. Their purpose is to lead them away from the town so you can flank your enemy, not be a measurable attack force.
    >> Anonymous 11/30/09(Mon)01:25 No.6931731
    have one troll and the kobolds flank. take the other one and jump the guards from behind
    >> Anonymous 11/30/09(Mon)01:28 No.6931768

    Bridge troll, you mean?
    >> TrollTime 11/30/09(Mon)01:31 No.6931816
    Sending a group around to flank, you smash into the crossbowmen at the gate. You are able to kill three with a single swing. The rest turn towards you. One is hit in the neck by a Kobold arrow, the other two get shots off before one gets speared by the Troll leader. One of the bolts bounces off your armour and the other bites into the side of your leg.

    The four guards wielding pikes turn to face you.
    >> Anonymous 11/30/09(Mon)01:33 No.6931832
    Throw your club into them, then run forward and start dual-wielding pikes.
    >> Anonymous 11/30/09(Mon)01:35 No.6931869
    lure pikemen out into volleys of kobold arrows?
    >> Anonymous 11/30/09(Mon)01:36 No.6931878
    keep the club, rush them, the priest can heal you
    >> Anonymous 11/30/09(Mon)01:36 No.6931892
    use your club to smash their pikes, laugh as they try to pierce your armor with broken sticks. Then eat one within eyesight of enemy forces for maximum morale impact.
    >> Anonymous 11/30/09(Mon)01:37 No.6931909
    Fuck yes.

    No point getting injuries if we don't have to.
    >> Advisor23 11/30/09(Mon)01:37 No.6931910
    Why yes, that is exactly what I mean. Earthly Troll isn't my first language.

    Remove the bolt with a haughty laugh and command your minions to attack the pikemen or follow >>6931832 advice. It isn't wise to throw yourself into a group when you can easily be outnumbered by enemies with the weapons that can reach your more vital spots. If your nearby troops are thinned out, command them to attack one while you destroy the other two.
    >> TrollTime 11/30/09(Mon)01:39 No.6931944
    You throw your club them crippling one and sends the other thee back. ne of the pikemen stumbles into the open and is hit with an arrow and a bolt of flame. The other two level their pikes. One manages to score a hit on your shoulders. Just as the second is about to stab you, he is hit with an arrow from behind. Your flankers move up and quickly eliminate the other.
    >> Anonymous 11/30/09(Mon)01:41 No.6931959

    We regenerate, right?
    >> Anonymous 11/30/09(Mon)01:41 No.6931975

    It's all good, I suspect at times I may have some Board Troll blood in me sometimes.


    Do something scary, bite the head off of a dead soldier and roar or something. Perhaps you can break their morale and start a rout.

    Failing that, let your archers cut them down, and break their pikes with your club if they get too close
    >> TrollTime 11/30/09(Mon)01:44 No.6932016
    You heal minor injuries by the end of the night.
    You grab two pikes. It appears that the towns defenses have been eliminated. Several buildings are on fire and the civilians are attempting to flee.
    >> Anonymous 11/30/09(Mon)01:44 No.6932025
    Tear out the crippled dudes heart and bite it between your teeth. Let them know fear. Also, what's happening at the inn?
    >> Advisor23 11/30/09(Mon)01:46 No.6932041
    Excellent, remove the bolt in the leg and finish off any other defenders that exist. Gather all of your troops for looting and pillaging, mainly the inn first or any large homes near the entrance. Townsfolk are to be captured and only injured if they resist or attempt to escape.
    >> Anonymous 11/30/09(Mon)01:46 No.6932050
    Order your 'bolds to chase down the fleeing civilians/shoot them in the legs. We need slaves to labor in the expansion of our lair/trade to other organizations. You can take on the pikemen alone.
    >> Anonymous 11/30/09(Mon)01:48 No.6932063
    there will probably be a small contingent in the inn. we should work to demoralize them, maybe they will an hero.
    >> Advisor23 11/30/09(Mon)01:48 No.6932064
    Survivors will make slaves and the burning buildings should be ransacked first. The town is only for gathering supplies, you do not need to preserve it for keeping. Unless you plan to have your kobolds disguised as humans to lure others in
    >> TrollTime 11/30/09(Mon)01:48 No.6932073
    You pick up the crippled soldier and pull off his head in your teeth.

    A small fire has started on the second floor of the Inn and two Kobolds have gone inside.
    >> Anonymous 11/30/09(Mon)01:50 No.6932090
    Perhaps the kobolds should tackle the civilians, make sure they don't run off into the woods and escape. Meanwhile the other trolls can make a sweep of the village for any nasty surprises and loot. Besides, the trolls can probably carry more loot than the rest of the kobolds combined.
    >> Anonymous 11/30/09(Mon)01:51 No.6932103
    >> Anonymous 11/30/09(Mon)01:52 No.6932111
    bellow out loudly to the kobolds to come out of the Inn. We need no unnecessary casualties.
    >> TrollTime 11/30/09(Mon)01:53 No.6932123

    The rest of the kobolds pursue cilivilans while the trolls search the buildings, starting with the burning cottages. Hefting your pikes, you approach the inn. You hear the sounds of fighting from within. The broken body of a Kobold flies out through the front door.
    >> Anonymous 11/30/09(Mon)01:55 No.6932154
    So knew it. I want to steal the class levels of adventurers if we find them in here. We've totally got the Int to go Wizard (or Duskblade, wat).
    >> Anonymous 11/30/09(Mon)01:55 No.6932156
    Scream out to the inn defenders that unless they surrender immediately, you will collapse the inn on top of them (with your club)
    >> Anonymous 11/30/09(Mon)01:55 No.6932157
    dammit, i knew there would be fighters up in that bitch. well, call my lieutenants to me and get in there.
    >> Advisor23 11/30/09(Mon)01:56 No.6932163
    Erupt through the wall and bellow out loud to signal nearby friendlies to your aid. Defenders of the inn must be defeated, kill any of the sorcery dealing types and cripple the strong ones.
    >> Anonymous 11/30/09(Mon)01:57 No.6932178

    I change my vote to this
    >> Anonymous 11/30/09(Mon)01:59 No.6932195
    place is burning already, wont have time to extinguish flame and salvage anything useful. just let it burn down. keep an eye open for people fleeing from wreckage. there will be plenty enough to pillage here, and the violence was reward enough.

    also, try to capture weak humans for slave work and amusement.
    >> TrollTime 11/30/09(Mon)02:00 No.6932211
    You shatter the wall, emerging into the room just in time to see the familiar form of the axeman rushing out of the room. There are three human youths cowering against the staircase to the second floor. The severed torso of a kobold lies in the middle of a pool of blood, on top of a table.
    >> Anonymous 11/30/09(Mon)02:01 No.6932223
    grab one of the youths and threaten to eat him alive unless the axe wielder surrenders. (likely he won't, but who knows)
    >> Advisor23 11/30/09(Mon)02:04 No.6932255
    Grab youths and throw them out so your forces can capture them immediately. Leave the inn and destroy it so it collapses. Order two kobolds to guard the building to ensure no one survives it and to look out for possible aid from another town. Begin looting and capturing humans, using their carriages to hold the humans so they may be transported easily.
    >> Anonymous 11/30/09(Mon)02:04 No.6932256
    Throw the pike at him, or where he'll be through the wall. I feel a dice roll would be appropriate here.
    >> cool beans 11/30/09(Mon)02:05 No.6932279
    rolled 3, 4 = 7


    dont kill em though
    >> TrollTime 11/30/09(Mon)02:08 No.6932307
    (Geez, making me dig out my dice. I kid, but let's see... rolling a d6 here and...5)

    Out of fustration you hurl your pike through the back wall, it passes through the wall and collides with something that twists and falls down. You throw two of the youths to your waiting lieutenants. Taking the remaining human in your hands you bellow out your threat in awkwardly spoken Dwarven.
    >> Anonymous 11/30/09(Mon)02:09 No.6932318
    Oh god the tension.
    >> Anonymous 11/30/09(Mon)02:10 No.6932328
    >> TrollTime 11/30/09(Mon)02:10 No.6932329
    You hear the sounds of struggle from the back of the inn.
    >> Advisor23 11/30/09(Mon)02:12 No.6932356
    The weakling is harmed, now is the time to either send others in after him and escape before the fire overtakes the rest of the inn or leave and let his fate be with the flames. I suggest leaving him to die, he is too impudent to make a good slave
    >> Anonymous 11/30/09(Mon)02:12 No.6932359
    Move forward. Can't decide if we should kill the hostage or not. Just knock him out or throw him outside or something.
    >> Anonymous 11/30/09(Mon)02:13 No.6932365
    Investigate personally, we have already lost at least two kobolds, we cannot afford more losses with the relatively small band we have right now.
    >> Anonymous 11/30/09(Mon)02:14 No.6932383
    how much of the inn is on fire at the point?
    >> Advisor23 11/30/09(Mon)02:15 No.6932399
    Trolls are too big to easily manage through doorways. The time there would put you at great risk when some kobolds could drag him out in a few seconds
    >> TrollTime 11/30/09(Mon)02:15 No.6932403

    Throwing the youth against the stairs, you move to the back of the Inn and see two of your kobolds injured and one dead. The axeman is near the palleside, digging through one of his pouches.
    >> Anonymous 11/30/09(Mon)02:16 No.6932412
    Throw the second pike. Spit the fucker.
    >> TrollTime 11/30/09(Mon)02:17 No.6932419
    It is still confined to the upper floor but thick smoke is beginning to pour down the stairs. From outside you can see that the entire right side of the upper floor is ablaze.
    >> Anonymous 11/30/09(Mon)02:17 No.6932427
    bull rush axeman, strike at his axing arm. destroy destroy destroy!
    >> Anonymous 11/30/09(Mon)02:18 No.6932436
    do we know how many of our number are accounted for? if any are missing find out what the noise is about. otherwise, fuck that noise and lets round up the loot
    >> Anonymous 11/30/09(Mon)02:18 No.6932442
    rush the little runt with all the strength you can muster and plaster his sorry ass against the wall.
    >> Anonymous 11/30/09(Mon)02:19 No.6932453
    Throw the other pike, dudes. You really want to get his fucking flash powder or acid flask in your face?
    >> Anonymous 11/30/09(Mon)02:21 No.6932478
    throw the pike!
    >> TrollTime 11/30/09(Mon)02:22 No.6932486
    You hurl your pike.
    It sails through the air, hitting his shin, going clean through. You bullrush the Dward. You see him raise a bottle to his lips and drink, just as you collide with him. His body yields and you are surrounded by a cloud of smoke as his body disintegrates.
    >> Anonymous 11/30/09(Mon)02:23 No.6932508
    goddamn magical vanishing leprechauns
    >> Anonymous 11/30/09(Mon)02:24 No.6932516
    we smashed him so hard he turned into a bloody mist!
    >> Advisor23 11/30/09(Mon)02:24 No.6932524
    He's aiming to escape, and with this smoke form, it looks like he will. Unless there is a way to harm it, book it outside. No purpose in getting killed trying to fight smoke
    >> Anonymous 11/30/09(Mon)02:25 No.6932532
    Oh well, at least we fucked up his leg. Let's get out of there right quick now.
    >> Anonymous 11/30/09(Mon)02:25 No.6932533
    I thought we were supposed to be a smart troll...
    >> Anonymous 11/30/09(Mon)02:25 No.6932538
    nigs. allright, round up the gang and get the loot back home. no need to hang around here too long
    >> Anonymous 11/30/09(Mon)02:26 No.6932547
    fuck it, order one lieutenant and some kobolds to help you loot this building before it burns down completely. second lieutenant is to take another handful of kobolds and loot the rest of the buildings. third lieutenant and remainder of kobolds should watch out for other guard, etc, as well as keep an eye on our prisoners.
    >> Anonymous 11/30/09(Mon)02:27 No.6932573
    now we're fighting fuckin dracula. wagons, humans, weapons. load it all up an gogogo
    >> Anonymous 11/30/09(Mon)02:28 No.6932592
    We need to get the hell out of dodge before he kills any more of our troops!
    >> Anonymous 11/30/09(Mon)02:29 No.6932602
    you mean the burning building that we smashed a big hole into? we're a smart troll remember? get outside and grab our loot
    >> Anonymous 11/30/09(Mon)02:30 No.6932619
    i will not run in fear from this wounded dorf! continue with this plan >>6932547
    >> TrollTime 11/30/09(Mon)02:30 No.6932626
    You stand the prisoners, about twenty five in total in the middle of the village. Beside them, you stack a pile of loot. There are 23 barrels, 9 crates and 4 chests. There are also a number of less useful items that you've scattered in from of the houses while you were looting them. Most of the village is in flames or burnt to cinders by this point.

    You've lost five Kobolds in total, bringing you to 12 Kobolds currently in the area. four of those are heavily wounded.
    >> Anonymous 11/30/09(Mon)02:31 No.6932633
    oh smart troll, i keep forgetting that part.

    Okay, exit burning inn. loot rest of buildings.
    >> Anonymous 11/30/09(Mon)02:31 No.6932636

    When you get back, BEFORE eating the elf, torture it into revealing what magics could improve upon the troll form. After all, it seems that you mountain trolls seem tied to the earth, maybe earth magic or something might refine you.
    >> Anonymous 11/30/09(Mon)02:33 No.6932664
    that sounds fun. troll elemental!
    >> Anonymous 11/30/09(Mon)02:36 No.6932707
    misison accomplished. back to base
    >> Advisor23 11/30/09(Mon)02:37 No.6932723
    Gather these supplies, prisoners, and the wounded so you may return to the cave by wagons. Also remember to take any weapons you come across, the crossbows and lances may prove useful in the future, especially for defending your warren. Once home, make an inventory of what you have gathered, especially food and of monetary value. A prison may need to be constructed for the slaves and one troll may need to be slave master.
    >> Anonymous 11/30/09(Mon)02:37 No.6932730
    Still too valuable to eat. Besides, we have 25 other people less useful that we can eat if we want to.

    We need to better equip our kobolds. we should strip the dead guards for their armor and weapons. The stuff that doesn't fit we can sell to more humanoid creatures later. Load up the trolls with as much of the most valuble stuff as possible, tell the kobolds they can take whatever is left over, we need the valuables to fund developments/plots. Instruct the kobolds to shoot any captive who tries to run when returning back to base.
    >> TrollTime 11/30/09(Mon)02:39 No.6932751
    You arrive back at the ravine as the sun is rising. You bring the parts of the loot you can carry, and quickly get into cover. The Elf is sitting in the chamber, watched over by the nursing mother and the Kobold scout you sent out a few days ago. The pups are currently in a magic lesson, it appears two of them have particular talent.

    (Where exactly do you want to keep the prisoners?)
    >> Anonymous 11/30/09(Mon)02:39 No.6932754
    no need to strip guards. there's probably carts around here somewhere, throw loot and dead guards into carts, have slaves pull wagons.
    >> Advisor23 11/30/09(Mon)02:44 No.6932804
    Depending on how many there are, you may need a few rooms. They should be kept at maybe 5-10 at one time in a room. Two guards should always be stationed with them, and encourage punishment if prisoners do not follow orders. They need to understand you are the boss and they do as you say or they will die.
    >> TrollTime 11/30/09(Mon)02:45 No.6932824
    The barrels appear to be full of foodstuffs. Three contains salted meat, two contain a mass of pickled cabbage in brine and the rest contain various kinds of alchool.
    The crates contain wool in various stages of production: freshly sheered, spun and woven.
    The chests are split evenly into containing glass and parchment.
    >> Anonymous 11/30/09(Mon)02:45 No.6932825
    Comes with the benefit of not having to waste any of those slaves on food for the time being, also comes in handy for food to feed the slaves (how else were we going to feed 25 slaves?)

    we should keep the slaves in a pit guarded 24/7 by at least two guards. when we need to bring one out, we lower a rope ladder. pit should be inside to further reduce chance of escape.
    >> Anonymous 11/30/09(Mon)02:47 No.6932850
    i like the pits idea. have slaves dig 5 pits, have two guards to each pit, 5 slaves to a pit.
    >> Advisor23 11/30/09(Mon)02:53 No.6932921
    Food stockpiles will provide useful while you recuperate and begin planning next attack. Instruct elder to interrogate humans so that a seamstress or clothing maker is found and is put to work making bolts of cloth from the wool. Glass and parchment appear to be useless, but might be needed in the future.

    Use of pits is highly recommended, but slaves should number less than 12-15 per hole to prevent uprising. Feed them meager rations for now, as being fed more will be a reward in the future for them when they are set to work. Men will be best at physical labor while females will tend to minor assistance for den mothers or whatever simple tasks are needed.
    >> Anonymous 11/30/09(Mon)02:54 No.6932925
    If there are any human/elf infants, give them to the females to raise, if they survive, you will have more soldiers (and ones more adept at infiltrating human cities)
    >> TrollTime 11/30/09(Mon)02:55 No.6932933
    Recruiting some of the mothers to help, you manage to wrangle enough guards to watch the pits. Off set from the Troll's bed chamber (and the only one with a ceiling large enough for you to stand is a divided chamber with five separate pits.
    Feeling elated, you settle into your bedding in the main chamber and sleep.

    You awaken as night is falling again. The wounded Kobolds have been healed. The messenger Kobold lays in the dirt in front of you in supplication.
    >> Anonymous 11/30/09(Mon)02:57 No.6932968
    im all for the human/elf brainwashing
    >> Anonymous 11/30/09(Mon)02:57 No.6932971
    Forcibly question elf about earth magic, and it's potential benefits if used upon you (to improve/augment oneself). Barring that being viable, ask about any magics that could strengthen you.

    Have Kobold priest present so that he can try to catch her is she attempts falsehood.

    Tell her that if she cooperates, and can improve you, you will spare her life, and let her go free in exchange for services rendered (this being a lie). Make sure the priest knows the general plan here beforehand.

    Make sure other golems are kept distant so they can't interject and ruin the charade.

    Magic is a potent thing, it is best learned of.
    >> Advisor23 11/30/09(Mon)02:58 No.6932981
    Have him relay the message immediately. If it was more important, he would have waken us
    >> TrollTime 11/30/09(Mon)02:58 No.6932983
    You pull two infants away from their mothers and give them to the Kobolds to raise. One is a half-elf and the other, a human.
    >> Anonymous 11/30/09(Mon)02:59 No.6932988
    I am curious as to how magic works in the setting as well: If we could get magic runes etched into our stone hide, that would be quite handy, pending the discovery of the right kinds of runes/magic.
    >> Anonymous 11/30/09(Mon)02:59 No.6932991
    deal with the messanger and immediatley turn our attention to the raising of human and elf warriors
    >> Anonymous 11/30/09(Mon)03:01 No.6933010
    i like the way you think
    >> TrollTime 11/30/09(Mon)03:03 No.6933041
    Informing the priest of your plans, you interrogate the Elf. She tells you that she doesn't think your hide is actually close enough to stone to be improved by earth magic. She tells you that she knows some short term spells for strength and intelligence enhancement but would need some study to be able to cast them. For anything more powerful or long term, she would need a new spellbook.

    The priest confirms that as far as he call tell, she is telling the truth.
    >> TrollTime 11/30/09(Mon)03:07 No.6933081
    (Derp, forgot the first part of this one)

    The Kobold tells you that a satyr has declared his interest and will be coming to a nearby meadow tomorrow night for a meeting.
    >> Anonymous 11/30/09(Mon)03:09 No.6933107
    hmmm prehaps once we have a more powerful force we can raid a mage's home/shop for somthing she can use. how exactly are mages organized in this setting op? are magic books sold in stores for anyone to purchase or are they available only to mages and magic schools?
    >> Anonymous 11/30/09(Mon)03:12 No.6933138
    excellent. make sure the elf prisoner is being treated well, ideally we want this woman to develop Stockholm syndrome so she becomes more useful and reliable
    >> TrollTime 11/30/09(Mon)03:12 No.6933139
    (Only really found in the homes of mages, at schools or in the collections of wealthy people)
    >> Advisor23 11/30/09(Mon)03:14 No.6933158
    It's very possible she could betray us, so I would not go this route. Armor can easily be made if defense is the concern.

    Why would a satyr want to meet us? Unless it is considering trade, it most likely will not be able to help us. If the meeting goes along, make sure to be ready to flee the situation if needed.

    Also now suggesting having a human attendant to serve our needs. Teach it our language by beating it if it does not do what we say. This human translator may provide use should more humanoids approach us.
    >> Anonymous 11/30/09(Mon)03:14 No.6933163
    potentally exploitable. all we need now is to locate a man of importance and wealth. but that is a task for when we are far more powerfull. in the mean time, lets decide the nights agenda. are all the pits in working order?
    >> Anonymous 11/30/09(Mon)03:16 No.6933184
    agreed a human translator would be benificial. who is this satyr? do we know anything about him or why he wishes to meet with us?
    >> Greed !!u95zbWX8j7r 11/30/09(Mon)03:16 No.6933191
    Check our base of operations and it's status, we wouldn't want to accidentally overlook anything that could bring our destruction.
    >> Greed !!u95zbWX8j7r 11/30/09(Mon)03:18 No.6933209

    It's either a trap, He needs something from us, or he is interested in trade/helping us for his own purposes. Needless to say saytrs are tricky beings. Best to exert caution.
    >> Anonymous 11/30/09(Mon)03:19 No.6933218
    how are the pits doin? and why does the goatman want to meet?
    >> Anonymous 11/30/09(Mon)03:20 No.6933221
    Satyr is interested in elf, didn't we send out a kobold checking for interest?
    >> Anonymous 11/30/09(Mon)03:21 No.6933229
    I think we and the Kobold leader should take the tme to learn common
    >> TrollTime 11/30/09(Mon)03:22 No.6933241

    You sent the scout out to look for creatures interested in trading for the Elf. Your scout found him wandering through the forests on the mountain.
    All the pits are in working order and filled with the prisoners.
    Everything appears to be in order, the three wagons you used to bring the loot back to the ravine are still sitting at the edge of the cliff.
    >> TrollTime 11/30/09(Mon)03:25 No.6933267
    Additionally, one of the humans speaks a tiny bit of Gobbish and ou begin to train him as a Trollish translator, albiet slowly.
    >> Anonymous 11/30/09(Mon)03:26 No.6933272
    the elf is proving to be very valuable. he better have one hell of an offer. in the mean time, any chance of scouting out some other kobold or troll groups in the area? im sure they could be made to see how joining us would be benificial to their survival
    >> Advisor23 11/30/09(Mon)03:28 No.6933304
    What of value would a satyr have? She may prove more useful as a magic teacher than currency, but perhaps the satyr has something worth to trade. If trade continues, bring some kobolds to fight your way out if it's a trap. Hide the wagons somewhere so they do not reveal our location. Under the bridge would be the best option
    >> Anonymous 11/30/09(Mon)03:31 No.6933338
    theres very little chance the saytr has anything worth trading the elf for but we should still met with him to see if there is anything else he would like to trade for. bring along some kobolds to follow in secret and one of the trolls in case shit goes crazy
    >> Anonymous 11/30/09(Mon)03:32 No.6933343
    Even if we wanna keep the Mage, should have another elf or so to trade, failing that, female humans.
    >> TrollTime 11/30/09(Mon)03:32 No.6933346
    The only group of trolls you know of in the area is the band of trolls your lieutenants came from.
    The Kobold says that the Satyr did not mention what he had to trade.
    >> Anonymous 11/30/09(Mon)03:44 No.6933479
    we should try and look for the other trolls.
    >> TrollTime 11/30/09(Mon)03:50 No.6933548
    (Yeah, looks like I'll be stopping here for tonight, been a pleasure /tg/)
    >> Advisor23 11/30/09(Mon)03:50 No.6933556
    Seeing as most trolls seem to be coming from the mountains, it's unlikely we'll come across anymore in the near future.

    Proceed with meeting, but have a bagged human in place of elf at the front. Elf should be hidden with a group of goblins as they watch you and a small retinue talk with satyr.
    >> Anonymous 11/30/09(Mon)03:51 No.6933561
    Ok, Thanks again for the fun quest TrollTime.
    >> Advisor23 11/30/09(Mon)03:54 No.6933596
    Was lots of fun. I'm off like a prom dress!

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