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  • File : 1260111426.jpg-(66 KB, 500x375, complexwallpaper4_2.jpg)
    66 KB Homeworld RPG Anonymous 12/06/09(Sun)09:57 No.7026512  
    Good evening gentlemen,

    Homeworld 1 & 2 were Awesome
    Battlestar Galactica was Awesome

    How to combine them into an EPIC RPG?
    >> Anonymous 12/06/09(Sun)09:58 No.7026521
    Play homeworld 2 and pretend its battlestar galactica
    >> Anonymous 12/06/09(Sun)10:00 No.7026538
    >Battlestar Galactica
    >Awesome
    ...
    >> Anonymous 12/06/09(Sun)10:01 No.7026549
    HW2 BSG mod
    >> Anonymous 12/06/09(Sun)10:02 No.7026559
    BSG was good until the finale.

    Now it's shit.
    >> Anonymous 12/06/09(Sun)10:05 No.7026578
    >>7026559
    BSG was good up until it suddenly became Dawson's Creek IN SPAAAAAAAAACE
    >> Anonymous 12/06/09(Sun)10:07 No.7026591
    Battlestar Galactica was awesome

    The Battlestar Galactica remake was silly and it approached ethical questions and drama with such crass ham-handedness it makes some of the worse star trek episodes look profound.
    >> Anonymous 12/06/09(Sun)10:08 No.7026598
    The original BSG was even worse.
    >> Texasfag 12/06/09(Sun)10:08 No.7026599
    Its hard to make stuff like this into a good RPG because militaries make poor settings for RPGs...too many orders / structure / etc that constrain your PCs.

    The thing that immediately comes to mind is a splinter fleet, somewhat like the one in the HW1/2 games. The PCs would have to be marines or some kind - preferably some SF equivalent because SF guys get a lot more leeway in kit/organization/judgement. A small fleet of survivors from a naval encounter that went poorly. Can segway into as railroady / unrailroady a campaign as you please that way, especially if, being experienced SF troops, the PCs are brought on as "advisors" to the admiral to help him determine what to do next.
    >> Anonymous 12/06/09(Sun)10:09 No.7026609
    Not OP, but how to make an RPG out of a game like homeworld?
    >> Anonymous 12/06/09(Sun)10:10 No.7026613
    - Players are Command Crew of a Ship
    - Homeworld gets blown up by X
    - They espace, hide, and build forces
    - They get fucked up
    - And they fuck everybody.

    That's pretty much the whole thing.
    >> Anonymous 12/06/09(Sun)10:12 No.7026630
    >>7026598
    the original star buck took 2 wemon out to dinner at once and wasn't found out till he left.

    the new star buck seems to be a 2 dimensional character but is really just the tough girl outside hurt girl inside cliche IN SPACE
    >> Anonymous 12/06/09(Sun)10:15 No.7026650
    >>7026512
    Er...Homeworld basically IS BSG the vidya.

    The REAL question is how to make a Homeworld-based RPG. Post-Vaygr? Pre-landfall?
    >> Anonymous 12/06/09(Sun)10:18 No.7026664
    >>7026630
    She was much better early on when she was channelling the old Starbuck, acting like a jerkass, kicking catastrophic amounts of Cylon butt, and generally being fucking win.

    The whole "FUCK YOU GUYS IMMA GOING TO CAPRICA" bit was one of her best moments. Until she refused to shoot the pregnant Cylon.
    >> Anonymous 12/06/09(Sun)10:19 No.7026673
    >>7026599
    This is a good idea. Players should indeed be some sort of free-roaming marines/tuff guys and what not, perhaps a ragtag group of underworld people with various skills, who tagged along with a ship as they escaped the destruction of their homeworld?

    That way, there is a lack 'man-power' so to speak, and it would be easier for the players to get closer to the Admiral/Commander due their special skills.

    They could even be some sort of rogue-trader-like people, hanging around in the planet as it gets to blown to pieces and only making a narrow escape.


    I think the idea is kinda cool, let the player went their anger towards the attackers, and let learn little-by-little the old galactic history of their people and something epic like uniting the cores and what not.

    How should you create the whole 'we lost our homeworld' feeling though? Maybe let stay in the planet for few gaming sessions as to create attachment to certain characters and what not, and then cruelly burn them up.
    >> Anonymous 12/06/09(Sun)10:22 No.7026689
    crew equals party
    ship equals equipment.
    >> Anonymous 12/06/09(Sun)10:25 No.7026708
    >>7026650

    There are plenty of options. They could retcon HW2 and make Dust Wars, how the game was originally going to be until they had their deadline changed. They could set it in the old Hiigaran empire and tell the tale of how Hiigara came to be the most universally hated nation in the entire galaxy. They could set it after Homeworld 2 and have you play as an explorer checking out new galaxies.
    >> Anonymous 12/06/09(Sun)10:26 No.7026716
    >>7026650

    I think the game would work pretty well when you follow closely the Homeworld plot, but rather than letting them know where their 'real homeworld' is straight away, they should look for clues à la BSG.

    And then bumb up to beast, kadeshi, weird space anomalies, the ancient, bentusi. Finally locating the bastard behind the destruction and blowing him up.

    Thus players should more like a marine squad or sorts, with special skills (why?) who can then leave the ship on planets, asteroids, enemy ships to look for clues.

    And of course, there should be traitor in the ship too, just to make the game more interesting.
    >> Anonymous 12/06/09(Sun)10:28 No.7026731
    >>7026664
    >The whole "FUCK YOU GUYS IMMA GOING TO CAPRICA" bit was one of her best moments. Until she refused to shoot the pregnant Cylon.
    She didn't refuse to shoot the pregnant Cylon, Helo got in the way and the preggo Cylon freaked.
    >> Anonymous 12/06/09(Sun)10:33 No.7026762
    Homeworld 1 was awesome
    Homeworld 2 was a pretty affair but entirely watered down to cater to clickhappy RTS faggots
    Battlestar Galactica was a GRIMDARK DARKGRIM adventure about how cameras can't hold still and there is no such thing as working together in space. Also "All the sex and explosions fans of the genre have come to expect" - quoted verbatim from the producers.

    Check your math.
    >> Anonymous 12/06/09(Sun)10:36 No.7026780
    >>7026762
    >Also "All the sex and explosions fans of the genre have come to expect" - quoted verbatim from the producers.
    >All the sex
    wut?
    >explosions
    hell yes
    >> Anonymous 12/06/09(Sun)10:37 No.7026788
    http://assam.studio-gepard.pl/showfile.php?id=48

    For anyone who cares, here's a bunch of .PDFs from Homeworld 2's development with some pretty amazing lore. Too bad none of it made it in game.

    HOMEWORLD 2 takes place during the DUST WARS, a 100-year conflict that’s been raging between the races of the Inner Rim following the collapse of the Galactic Council. The hopes of peace and prosperity have been dashed for the Hiigarans, descendants of the exiles, and all they’ve inherited is war. As the game begins, the Hiigarans are finalizing the construction of the Pride of Hiigara, the largest Mothership vessel build since the original Exile ship. Using the same Hyperspace Core as the Exile ship, the Pride of Hiigara is the only known vessel, aside from the Bentusi Trade Ships, to be able to Long Jump (most ships are only capable of short Hyperspace jumps). The Hiigarans are hoping to use the Pride of Hiigara to their advantage in the Dust Wars. However, they are unaware that a deadlier foe lurks in the Easter Fringes of the Galaxy…
    >> Anonymous 12/06/09(Sun)10:38 No.7026802
    >>7026788

    During the Dark Age of the Progenitors, a great war was fought that ultimately destroyed the Progenitor civilization(s) [it is unsure whether the Progenitors were one race or many] and leaving countless ruins and derelicts scattered throughout the Galaxy.

    So terrible was this war, that whole systems were destroyed, their suns extinguished by devastating weapons of mass destruction. Across the cosmos many stars flickers and then vanished, the last rays of the explosions drifting towards infinity their only legacy. To this day, evidence of these explosions remain, condemning whole tracts of space into virtual no-mans lands, littered only by the ancient wrecks of the progenitors ships — their secrets entombed forever by their silence.

    But not all Progenitors wanted war. One, a visionary called Sajuuk, deiced to take his ship and hide among the dead stars of Balcora. Along the way, he abandoned his crew of over 1 million on desolate planets, far from the eyes of his warmongering brethrens. Many, Sajuuk knew, would perish, but others he hoped would survive and birth new civilizations. He then continued his long journey to Balcora, all the while being chased by other progenitors. Once in Balcora, he would wait until all that remained of his civilization was dust so that he could rebuild it. However, he new he would never live to see this day. Instead, he coded all his memories and knowledge, as well as all the secrets of the Progenitors, into the databanks of his ship. He then cast into the void the three hyperspace cores that powered his ship. His hope was that in time one or more of his seeded civilizations would find the cores, unravel the secrets of hyperspace travel and return to Balcora with them to reclaim their birth right — Sajuuk’s ship and the last surviving records of the Progenitors. With that, Sajuuk powered down the ship except for the automatons needed to repair and sustain the ship, and entered cryo-sleep.
    >> Anonymous 12/06/09(Sun)10:40 No.7026804
    >>7026802

    The remaining progenitors searched for the traitor Sajuuk, but found nothing. Some were jealous that Sajuuk had the courage to turn his back on the war or felt betrayed by him while others wanted the ship he commanded. However, in time the war consumed all the progenitors. Not all Progenitors vanished. What happened was similar to the fall of the Roman Empire — no longer united the various colonies and planets become isolated. Some lost all ability (through war or otherwise) to use Progenitor tech while others simply vanished.

    Millennia passed and the Progenitors faded from history, then legend and finally myth all the while the three cores that Sajuuk jettisoned drifted in the void.

    The Bentusi where the first to find one of the cores, and in doing so ushered the First Time. Already one of the most advanced Fledging Races, the Bentusi quickly unlocked most of their Core’s secrets and used them to bring hyperspace to the galaxy. The Bentusi founded the Old Trade Routes with the knowledge gained from the core and taught Short Jumping to the races they encountered.

    Towards the end of the First Time, a race hailing from the blue planet discovered the second core. Although not as advanced as the Bentusi, the resourceful Hiigarans realized they had stumbled across something special. This attracted the attention of the Bentusi, but also that of Hiigara’s enemies.

    The Hiigaran discovery precipitated the War of Exile and once again, the Inner Rim found itself at war.
    >> Anonymous 12/06/09(Sun)10:41 No.7026820
    >>7026804

    The Bentusi were unsure what to do. To some, the Hiigarans were unworthy of possessing the core, others were afraid that if it remained in the Hiigara’s hands it would only being more destruction. The Bentusi Elders, those who knew of the Progenitor myths, worried that the finding of a second core only brought the End Time nearer. For the first time in their history, the Bentusi defied their edicts of neutrality and lent their support towards Hiigara’s enemies with one stipulation — the Hiigarans, when defeated, were to be exiled. The Bentusi hoped to keep the Hiigaran core hidden until a time when the Bentusi could collect all three cores and unravel their mysteries. They also hoped to stop all future bloodshed over the cores.

    With the support of the Bentusi, Hiigara’s enemies soon defeated the Hiigarans. As promised, the “exiles” were loaded into prison ships can scattered across the galaxy. Known only to a few Bentusi, the Hiigaran progenitor core was smuggled onboard on of the prison ships along with a Guide Stone to guide the exiles back home when the time was right.
    >> Anonymous 12/06/09(Sun)10:42 No.7026828
    >>7026804
    >>7026802
    >>7026788

    This is awesome.
    >> Anonymous 12/06/09(Sun)11:12 No.7027040
    OP here.

    Great things. Thanks for the input guys.
    >> Anonymous 12/06/09(Sun)11:18 No.7027074
    I'd think as a crew of some of the expeditionary fleet in HW:C
    >> Anonymous 12/06/09(Sun)11:24 No.7027109
    Any time would be fine. The thing about the setting is that it has small amounts of really compelling lore, creating a really nice style while at the same time leaving a ton of room for the players to make things up. A Dark Heresy style game in the Homeworld universe would own.
    >> Anonymous 12/06/09(Sun)11:35 No.7027184
    >>7026804
    >>7026802
    I ALWAYS hated that whole "hyperspace core" thing. in Homeworld 1, they REBUILT the hyperspace engine they found. They didn't just pull it out of the dirt and bring it back.

    And seriously? They smuggled an engine the size of a fucking FRIGATE in a prison ship?
    >> Anonymous 12/06/09(Sun)11:39 No.7027216
    >>7027184

    The Bentusi helped them. I can't find it right now, but there's another backstory document floating around somewhere that focuses more on the war itself, as well as the Bentusi involvement. I think the Bentusi ended up firebombing their planets, or something, and felt really guilty about it so they decided to dedicate themselves to assisting the Hiigarans. That's how they got the hyperspace core on their ship. The Bentusi let them.
    >> I apologized on 4chan !!O1JS15Z6lxy 12/06/09(Sun)11:40 No.7027226
    >>7027184

    The prison ship WAS the size of a Cruiser IIRC. Also, it's like the most important artifact they had.
    That and it was more the Bentusi's doing than the Higaarians themselves.
    >> Anonymous 12/06/09(Sun)11:41 No.7027232
    >>7027184

    I would guess those ships were huge. The prison ship derelict(s) in the Garden of Kadesh (the nebula in HW1) was(were) easily the size of the mothership.
    >> Anonymous 12/06/09(Sun)11:41 No.7027234
    I play Homeworld and pretend it's Ender's Game
    >> Anonymous 12/06/09(Sun)11:45 No.7027266
    >>7027184

    Following the history, they dropped the core in their moon, while everyone else tought it was destroyed

    Then when the ultimatum was coming into effect (they had a: leave in X time or be exterminated) they got in the ship, took the Core and ran like there was no tomorrow
    >> Anonymous 12/06/09(Sun)11:46 No.7027275
    >>7027184
    Yeah, that pissed me off too. Reverse engineering is cool, and the HW1 fluff was awesome.
    >> Anonymous 12/06/09(Sun)11:48 No.7027302
    >>7027216
    And? I know if I were subjugating an enemy civilization that one of our allies wanted to go easy on, I would try and keep an eye out for a SUPERFUCKING ADVANCED ARTIFACT THE SIZE OF AN ENTIRE CITY that mysteriously went missing while the Bentusi said "NO SCANS" on one of the prison ships

    >>7027266
    That makes even less sense.
    >> Anonymous 12/06/09(Sun)11:50 No.7027320
    >>7027302

    Keep in mind that during this time period the Bentusi were the scariest motherfuckers ever. They had technology lightyears away from anyone else, save the Hiigarans. The only reason they were able to defeat them was because the Hiigarans put all of their resources into their ship equipped with the Hyperspace core, which the Bentusi managed to destroy.

    The other races just came along to watch the explosions and pretend they were being useful.
    >> Anonymous 12/06/09(Sun)11:50 No.7027325
    >>7027302

    Also, it's more like the size of a single building. If that.
    >> Anonymous 12/06/09(Sun)12:00 No.7027397
    >>7027302
    I didn't say it made sense, just that it's the official story
    >> Anonymous 12/06/09(Sun)12:01 No.7027409
    >>7027397

    I've never seen anything about this.
    >> Anonymous 12/06/09(Sun)12:06 No.7027451
         File1260119191.jpg-(163 KB, 1054x1200, comp_RC_map02.jpg)
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    Dust Wars: 1000 year long war between the Hiigaran Empire and an empire that is formed by a section of the previous Taiidan Empire that refused to recognize the new Kharakid claim to the throne and succeeded to form a breakaway empire.
    >> Anonymous 12/06/09(Sun)12:07 No.7027457
         File1260119260.jpg-(446 KB, 614x728, concept_Core.jpg)
    446 KB
    Warp Core: A device that, given the requisite large amount of energy, is capable of inducing the hyperspace reaction. Such devices form the drives of wild warping interstellar vessels. Note that few civilizations actually possess the ability to fabricate warp cores and few of those know how they work (The Bentusi, and T-Mat). Most civilizations that possess the technology have actual mastered the process of reverse engineering and replicating someone else’s designs, while not fully understanding how they work. For example, the Hiigarans who have replicated the warp core found in the Khar-Thoba wreckage on Kharak, are completely ignorant of their cores origins.

    Wild Warping: The process by which, through the use of a warp core, large amounts of energy (usually transmuted matter) are channeled to induce hyperspace. Thus, given the requisite large amounts of matter, a ship or collection of ships can me transported almost anywhere. However, the amounts of energy needed necessitate a prohibitively large amount of matter such that few cultures, even if they did possess the technology, could afford the resources expenditure. Additionally, wild warping is fraught with dangers posed by natural phenomenon, particularly large gravitational fields. Few civilizations have are advanced enough to adequately use the process for anything longer than local area travel.
    >> Anonymous 12/06/09(Sun)12:08 No.7027465
    >>7027409
    http://www.megaupload.com/?d=90F5SAOC

    History of hiigara, i think it's from the homeworld 2 manual
    >> Anonymous 12/06/09(Sun)12:08 No.7027466
    Any idea where I could find written HW1 fluff?
    >> Anonymous 12/06/09(Sun)12:08 No.7027473
    >>7027465
    Sigh, seems like they don't let me upload it, sorry, don't remember where it was from
    >> Anonymous 12/06/09(Sun)12:09 No.7027482
    >>7027466
    >>7027457
    >>7027451

    You guys just read my mind. Hundreds of internets to you good sirs'.
    >> Anonymous 12/06/09(Sun)12:09 No.7027483
         File1260119376.jpg-(374 KB, 700x887, hw4.jpg)
    374 KB
    Vaygr: A populous spacefaring race evolved from planet dwelling herd animals. Vaygr society is based upon intricate, formalistic cultural centered around complex ritual conflicts between alphas within, and between, the various tribes. This structure, despite allowing a very stable, externally peaceful society and facilitating a steady expansion into space, has, coupled with their complex language and communication system, largely indeciperable to other races, prevented the Vaygr from interacting with other races and integrating into galactic society.
    The knghts use an artificially evolved Vaygr messiah to manipulate the species to suddenly become aggressive and expansionistic. However, this mesianic being proves uncontrolable to the knights and tries to use the captured key to spearhead a conquering of the galaxy.
    >> Anonymous 12/06/09(Sun)12:12 No.7027506
    >>7027466
    http://www.homeworldarchives.com/hw1-documents.html
    >> Anonymous 12/06/09(Sun)12:13 No.7027520
    It would be cool to show the cutscenes to players. Any idea where we could get those?
    >> Anonymous 12/06/09(Sun)12:14 No.7027539
         File1260119676.jpg-(376 KB, 502x768, concept_china_gate_mid08.jpg)
    376 KB
    Welp, fucked this up a bunch.

    Hyperspace Gates, Lanes: Huge, ancient, devices that, using energy channeled from Balcora, allow free hyper space jumps between connected companion gates. Thus the network of gates that connects the inner sphere allows practically any space faring culture to travel between stars. Thus the hyperspace gate network forms the backbone of intra-galactic civilization. Free usage of the gates is mandated by intra cultural tradition, and by a council of objective representatives.
    No species has ever been successful at reverse engineering the gate system, nor has one ever been known to malfunction. While myriad theories as to their composition and the nature of their mechanism have been fielded, none has been adequate to replicate their function.
    The origins of the gate system seem to predate the arrival of any of the current space faring races of the galaxy and are the legacy of a long disappeared race referred to as the ancients or Gatebuilders.

    The Gatebuilders: A long disappeared race of hitherto unmatched technological advancement responsible for, among other things, building the hyperspace gate network. Furthermore, the plethora of mostly technologically unsolvable artifacts as well as the alien wreckage that are strewn about the galaxy are also assumed to be of Gatebuilder origin. So little is known of the Gatebuilders that it is not even known if they are a single race, or even if they originated in this galaxy.

    Key: Mysterious, device that, when put in the lock, will give the user control over the hyper space lane network.
    >> Anonymous 12/06/09(Sun)12:17 No.7027573
         File1260119855.jpg-(151 KB, 640x480, Tmat_flight.jpg)
    151 KB
    T-Mat: An ancient race of technologically advanced nomads who travel about the galaxy completely stripping star systems of all usable matter, energy, and biomass to sustain their considerable consumptive needs. Though not overtly belligerent, the ruthlessness of T-Mat resource consumption, and their uncaring attitude towards the devastating effects of their practices, has resulted in their being feared throughout the galaxy. The appearance of a T-Mat mothership in ones space is rarely a good omen.

    Taiidan Consulate: After the returning Kaharakid people succesfully laid claim to Hiigara and established the new Hiigaran Empire, most of the Taiidani and Kushani people in the central core of the empire peacefully reunified to form the bulk of the population. However, many of the nobility of the old empire, particularly those in regions farther from Hiigara, refused to recognize the suzerainty of the returned exiles and revolted to form a new territory free of Hiigaran control. The resulting state lacked the cohesive force of a central authority, and was instead ruled by a council of oligarchs chosen from the most powerful of the regional barons and Dukes. In many ways the only factor holding together the Balkanized Breakaway empire was the common goal of seeking to regain possesion of Hiigara and a nebulous desire to restablish the former empire. The resulting 1000 year conflict with The Hiigarans to regain the empire has become known as the Dust Wars.
    Because of the lack of the central authority within the consulate, their history has been riddled with constant strife and internal conflict. Long periods of lawlessness, and civil war between the various warlords have weakened the consulate and hindered their efforts to regain their former empire. Only the recent emergence of a leader, the brilliant warlord Stig Halmer has allowed them to put aside their power struggles and confront the weakened Hiigarans.
    >> Anonymous 12/06/09(Sun)12:18 No.7027580
    Better combination for a PC Game.
    Master of Orion 2.
    Sid Meier's Alpha Centauri.
    GAME OF THE YEAR;
    EVERY YEAR.
    >> Anonymous 12/06/09(Sun)12:19 No.7027588
         File1260119973.jpg-(269 KB, 640x768, concept_Sjet_dream.jpg)
    269 KB
    Karan S’Jet ‘Echo’: An electronic ghost of Karan S’jet that existed originally in the warp core of the old mothership. As all Hiigaran warp cores were reverse engineered from this original, the echo is present in all of them. This Ghost has emerged over the years into a mythological figure, a ‘Saint’ of sorts, to Hiigaran space farers. While proven to be an electronic copy of S’jets thought patterns, the echo has constantly been attributed with powers superceding those available to an AI. Most often this takes the form of an apparition of Karan helping travelers in time of need.

    Bentusi: The oldest of the known spacefaring races, the Bentusi are nomadic trading peoples whose large mercantile ships range widely across both the inner and outer spheres of the galaxy. As such, they are probably the largest single repository of knowledge in civilized space. Possessed of advanced technology, the Bentusi’s lucrative trade business is necessary to sustain their costly method of free warp travel. Nothing is known of Bentusi, motives, society, or even physiology. In fact there is no recorded instance of another being seeing a Bentusi nor even any idea of what they look like.

    Knights: Ancient race, possibly related to gate builders, they protectors of the key. Only a few are left.

    Tobari Gangsters: Mysterious Bad asses who cruise around the edge of the galaxy.
    >> Anonymous 12/06/09(Sun)12:19 No.7027589
    >>7027506

    Anon, it seems that the link is dead. Alternative sources?
    >> Anonymous 12/06/09(Sun)12:21 No.7027603
         File1260120077.jpg-(119 KB, 620x791, hw2-poster.jpg)
    119 KB
    Nalthorans: A race of beings whose in whole physiology the entire genetic makeup of the whole species exists in the queen, the only male, in the race. Thus the society is solely focused upon the protection of the queen, who is in turn responsible for all reproduction of the species.
    Nalthorian space lies within the Hiigaran empire and they are a voluntary subject race of the empire.
    Nalthorians have achieved space travel, but are neither expansionistic, nor particularly adventurous. Thus, their space ship technology isn’t particularly advanced. However, they have advanced detection technology.

    Warp Ghosts: Sometimes improperly implemented wild warps result in the disappearance of the warped ship or fleets. Story has it that the ghostly apparitions of these lost spacefarers will occasionally manifest themselves, both in deep space and hyperspace.
    >> Anonymous 12/06/09(Sun)12:22 No.7027607
    >>7027520
    There's a video Let's Play of Homeworld at Something Awful including the cutscenes.
    http://forums.somethingawful.com/showthread.php?threadid=3225447
    >> Anonymous 12/06/09(Sun)12:22 No.7027609
    >>7027589
    http://rapidshare.com/files/124442811/homeworld_-_manual_-_pc.pdf
    http://www.megaupload.com/?d=6oyefpey -- Historical and Technical Briefing section from the manual
    http://rapidshare.com/files/286270918/homeworld_pdfs.rar
    >> Anonymous 12/06/09(Sun)12:33 No.7027691
         File1260120822.jpg-(300 KB, 1000x604, rc_v_comm_station.jpg)
    300 KB
    Also, it's worth noting that the original Homeworld 2 script called for a cast of characters to be featured in cut scenes between missions, and dialogues during them.

    "Of course you want to know what it was like. To be a starship the size of a city, to hold an entire race in your hands. To tear time and space apart, to experience pain and potential beyond the grasp of any mere flesh. You know that language can't begin to convey the feeling, but you think maybe it was a little like being God.
    "And you're right. It was like being some deformed, twisted God, trapped in Hell."
    >> Anonymous 12/06/09(Sun)12:34 No.7027704
         File1260120872.jpg-(210 KB, 700x360, bridge.jpg)
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    Karan S'jet boarded the mothership as a human being. She left it as a messiah.
    Not because she returned her race to some forgotten homeland, half a galaxy away. Not because of the technology that transformed her. Not even because of the suffering she endured in the course of that vivisection— the splicing of synapse to silicon, the painful grafting of flesh with machinery.
    Those sacrifices only made her an icon. It was the visions that elevated her to godhood—the waking dreams, assaulting her whenever the warp core ascended into hyperspace. Karan S'jet had been fused to the very soul of that half-understood machine; time and space were not the only things it twisted. The unfolding multiverse, the infinite fractal proliferation of possible futures—somehow, Karan S'jet saw it all. Somehow, she survived.
    Afterwards it was just a matter of choosing the right path.
    Her visions founded a dynasty. Perhaps it was the weight of those same visions that finally drove her back into space, to die. But even then S'jet did not abandon Hiigara. The Codex she left behind spoke to each of her successors—every passage a revelation to some intended recipient, a murky cipher to all others.
    She brought Hiigara through the Dust Wars, when even the Bentusi abandoned them.
    She was there for the founding of the Pax Hiigara. She was there through the Long Peace.
    And when, after eight hundred years, the neighboring Veygr grew skeptical of the legends and dared to wage war—there in the Codex, Emporer Dutreau found the wisdom to defeat them utterly.
    For a thousand years Karan S'jet has protected her children in this way. But now the Codex has fallen silent. For the first time in the history of the Pax an emporer lies on his deathbed, his heir unnamed—and Karan S'jet does not speak to him …
    >> Anonymous 12/06/09(Sun)12:36 No.7027718
    >>7027704
    She's coming back...
    >> Anonymous 12/06/09(Sun)12:40 No.7027754
    >>7027704

    FUND IT ("it" in this context being a franchise reboot)
    >> Anonymous 12/06/09(Sun)12:40 No.7027756
    >>7027718

    Unfortunately the script ends at Act 1, so we never find out what happens in this alternate universe.
    >> Anonymous 12/06/09(Sun)12:41 No.7027773
    >>7027756
    The Balcora Gate opens, something really fucking bad comes through. Like, worse than the Beast.

    YES. WORSE THAN THE BEAST
    >> Anonymous 12/06/09(Sun)12:42 No.7027776
    The whole concept of there only being 3 hyperspace engines in the whole galaxy is pants on head.

    As is the whole fact that Homeworld 2 was a mythology-heavy fantasy story set to a game about twitch RTSing.
    >> Anonymous 12/06/09(Sun)12:43 No.7027797
    >>7027776
    >only 3
    No, they're the ORIGINAL three. From them, the current galactic races reverse-engineered quantum tunnelling devices of their own.
    >> Anonymous 12/06/09(Sun)12:46 No.7027812
    >>7027773

    The plot seemed to be indicating that there was a faction hidden in space dedicating their time to ensuring that nobody opened Balcora. It was probably to prevent the T-Mat from invading or something.

    For everyone who's missed it:
    http://assam.studio-gepard.pl/showfile.php?id=48

    The documents to read are "Adam's Homeworld Empire" and "Homeworld 2 Story Progress 10". They represent the original storyline at two different steps of development, "Progress 10" being about 1999 and "Adam's Homeworld" being about 2001-2002. This was before the release date was pushed back rather significantly.
    >> Anonymous 12/06/09(Sun)12:47 No.7027831
    >>7027812
    So the T-MAT invade, shit fucking blows up, somebody has to go get Her Holiest of Holiesnesses so she can rape them all sideways.

    Unfortunately, the Messiah is busy trying to figure out how to swipe a whole shitton of Projenitor ships away from the Keepers. THOSE FUCKERS.
    >> Anonymous 12/06/09(Sun)12:48 No.7027833
    >>7027776

    Originally the sequel was going to be a very different game than the one we received, being a lot more focused around plot, characters, etc. The missions were all going to be slower, more complex, and of larger scale. Again, the release date was changed on them so they scrapped the "Dust Wars" game, kept the engine, and we got Homeworld 2.
    >> Anonymous 12/06/09(Sun)12:48 No.7027837
    >>7027797
    Really? Because all that shit in HW2 about the Vagyr only being a threat because they found the core sounded pretty fucking conclusive.

    Also, that still doesn't change the fact that HW2 was nothing like HW1, only it used the words Progenitors and Sajuuk a billion times more
    >> Anonymous 12/06/09(Sun)12:51 No.7027876
    >>7027831

    The T-Mat are progenitors. Anyways, it seemed like the Knights are also Progenitors, and a faction opposing the T-Mat. They engineered the Vaygr to destroy the Hiigaran empire because they weren't stagnating like the Taiidan, meaning there was a danger of them finding and opening Balcora gate and fucking the entire galaxy over. I assume the last few missions involve them opening Balcora gate anyways.

    Either that, or Balcora Gate contained Sajuuk, which in turn could open the inter galaxy gate (I don't remember what it's called). This is just speculation, though.
    >> Anonymous 12/06/09(Sun)12:53 No.7027900
    >>7027837

    All of the other races besides the Bentusi had to get their cores directly from Hiigara, and usually only got a few of them. They had to use the galactic trade lanes to get around, rather than being able to go anywhere they wanted. The Vaygr come along, find the core, and are suddenly just as mobile as the Hiigarans.

    Also, there's a prophecy about the three hyperspace cores being united and ending the world. That probably played a role.
    >> Anonymous 12/06/09(Sun)12:54 No.7027906
    >>7027837
    Because Makaan was on a fucking crusade to find the other two, unify them and control the fucking galaxy.

    Are you even alive? A fucking third grader could follow this plot.

    >>7027876
    I think the primary gate was the Eye of Arran.
    >> Anonymous 12/06/09(Sun)12:55 No.7027918
    >>7027837
    They become a threat because those 3 cores have far-jump capability

    If you are on a normal ship, you use Short Jumps, i suppose this is, you load, you jump some hundreds AU's, repeat until target

    With a Far Jumper, you (and the fleet you carry) can load and jump lightyears, and you have very fast short jumping capability (tactical short jump)

    Of course, all of this goes through the window with things like the Hyperspace module for battleships and the hyperspace gates
    >> Anonymous 12/06/09(Sun)12:57 No.7027944
    >>7027918
    The whole "farjump" thing comes in from the fact that they're Projenitor tech.

    Your average hyperdrive will jump a single ship if you plug it into SEVERAL fusion reactors AT ONCE.

    Projenitor devices can created bubbles around entire regions of space, enough to encompass a whole fleet, and throw it across the fucking galaxy in seconds. Massive tactical advantage.
    >> Anonymous 12/06/09(Sun)12:58 No.7027960
    >>7027918
    Those only work within a certain radius with the main core or synced with the core.

    Or something. The hyperspace core can send things equipped with a hyperspace module great distances, or stuff really near it. That's how all frigates and ships could hyperspace at the end of each mission.
    >> Anonymous 12/06/09(Sun)12:59 No.7027976
    There's mention the Tobari, not just "Tobari Gangsters", which appear to be the generic "enemies at the beginning of the game that get pushed into the background". I'm assuming this means they're an actual galactic player. So so far we have the Taiidan, Vaygr, Tobari, T-Mat, Progenitors, Gate Builders, Knights, and Nalthorans, Turranic Raiders, Beast, and Bentusi, and probably some Kadashi. That's not even mentioning the internal Hiigaran races. I'm starting to like this setting more and more.
    >> Anonymous 12/06/09(Sun)13:01 No.7028001
    >>7027960
    Again, there seems to be a big misunderstanding about this whole thing.

    The hyperdrive (technically a quantum waveform induction module) can be replicated fairly small, on a frigate-sized ship even. However, it takes stupid amounts of energy to power.

    The three hyperdrives that Sajuuk originally created are fucking ancient technology from a race of creatures who probably built the hypergate network. They can swallow an entire fleet at a time and hurl it hundreds of thousands of light years.
    >> Anonymous 12/06/09(Sun)13:01 No.7028006
    So, idea for a Homeworld RPG: Set it in the ditched Dust Wars setting that includes a shit load of races, and a badass backstory. You play as a Hiigaran expeditionary crew that mines, trades, and explores the galaxy and stakes claims for the Empire. Pretty much Rogue Trader Homeworld edition.

    It's even better because Relic has hinted that they're doing exactly this.
    >> Anonymous 12/06/09(Sun)13:01 No.7028007
    >>7027944
    You mean like the Taiidan did in HW1?
    >> Anonymous 12/06/09(Sun)13:04 No.7028043
    >>7028007
    With standing hyperspace gates. Presumably requiring quite a lot of machinery and a metric fuckton of energy to keep them functioning. Natural extension of the hyperdrive. Closer, but still nowhere near what the Projenitor devices can do.
    >> Anonymous 12/06/09(Sun)13:05 No.7028060
    >>7028006
    They've hinted where? data about homeworld is very appreciated

    On a slightly related note, how come there isn't any kind of homebrewing for rogue trader? Master of Orion, homeworld, i'm pretty sure one could edit enough of it to make it in these settings
    >> Anonymous 12/06/09(Sun)13:05 No.7028066
    I'm amazed PDS hasn't been mentioned. At all.
    >> Anonymous 12/06/09(Sun)13:07 No.7028096
    >>7028043
    Source please. Last time I checked, they hyperspaced around with exactly the same capacity as the Kushan AND had the technology to BLOCK hyperspacing.
    >> Anonymous 12/06/09(Sun)13:09 No.7028112
    >>7028066
    Mostly because PDS is a mod about mechanics and ship designs, as far as i know, it hasn't got anything in the way of fluff, or at least not official fluff (And that one is pretty nebulous already)
    >> Anonymous 12/06/09(Sun)13:09 No.7028116
    >>7028066

    Because PDS's version of Homeworld is kind of dumb.

    >>7028060

    I'll find it in a bit. There was a quote from one of the relic developers that was basically "Not that we're making a new Homeworld game, you see, but if we were it would be about the player commanding a smaller amount of ships, or even an individual ship, in an open world galaxy. Also it's an MMO."
    >> Anonymous 12/06/09(Sun)13:11 No.7028141
    http://www.youtube.com/watch?v=qftL13EUHlc

    Also, here's the trailer for a book by the guys who did the cutscenes to Homeworld, written by the guy who wrote Homeworld.
    >> Anonymous 12/06/09(Sun)13:12 No.7028166
    Hiigara has become an empire...

    Known as the Pax Hiigara by the beginning of the Dustwars, they are the largest nation in the Galactic Council with over a thousand worlds, and represent the largest military organization ever assembled.

    This rise to power was not without conflict however. After the fall of the Taiidan Empire, the Turanic Raiders were able to push forth from the Great Wastelands, overrunning and conquering many of the former Taiidan kingdoms surrounding the galactic core. The growing Pax Hiigara was asked by the Galactic Council to eliminate this threat.

    In exchange the First Empress Heidi S’jet, asked to lay claim to the worlds taken from the Turanic. With additional help from the Republican Taiidan, the Pax easily pushed back the Turanic Raiders, practically eliminating their entire species. In the end, only a small stronghold located in the desolate star system of Tobar remained. These few fled to the graveyard at Karos and hid there.
    >> Anonymous 12/06/09(Sun)13:15 No.7028192
    >>7028112
    >no fluff

    Fucking tons of it. Mostly the politics surrounding the Vaygr crusade, the civil war, the reformation of an Imperial Taidaani force, Hiigaran politics, etc.
    >> ★ Subprocessor DM 12/06/09(Sun)13:16 No.7028206
    rolled 6, 4, 5 = 15

    >>7028166
    The First Empress is named Heidi?
    >> Anonymous 12/06/09(Sun)13:17 No.7028221
    >>7028096

    There are references everywhere to the hyperspace trade lanes in the galaxy. Read more.
    >> Anonymous 12/06/09(Sun)13:17 No.7028230
    The characters are on a long recon scout ship. it can jump far shorter than the Mothership but the Mothership (and "the fleet" ) need to know where they are going. - they also need to gather resources to continue the act of going on living.
    the crew of the probship may be something like the gate-ships in B5 with a "city onto itself" that needs to be self sufficient to build the Jumpgates/beacons. or it's a smaller detached unit with 4 or 5 launch able fighters/ giant robots. they are mostly autonomous as they need to pathfind ahead of the main fleet but are answerable to it and may have loved ones etc back there.
    >> Anonymous 12/06/09(Sun)13:19 No.7028254
    >>7028221
    There are hyperspace trade lanes in Star Wars too. Your point?
    >> Anonymous 12/06/09(Sun)13:20 No.7028264
    The whole hyperspace core thing was such a fucking shitty retcon it wasn't even funny.
    >> Anonymous 12/06/09(Sun)13:20 No.7028265
    This is so awesome I can't even speak.

    Thus, listen to some REALLY AWESOME music from HW1:
    http://www.youtube.com/watch?v=fXRJBK8oJSA
    >> Anonymous 12/06/09(Sun)13:20 No.7028269
    >>7028254

    It also says that they use gates for these trade lanes.
    >> Anonymous 12/06/09(Sun)13:20 No.7028281
    >>7028264

    What Retcon?
    >> Anonymous 12/06/09(Sun)13:22 No.7028310
         File1260123760.jpg-(443 KB, 1280x960, Sheika__s_Pride_by_pdsVajra.jpg)
    443 KB
    >>7028192
    Also, mostly just the ships. PDS does some wonderful things with the frankly kinda lame stuff HW2 came up with.

    Mostly missiles.

    Also shit like this.
    >> Anonymous 12/06/09(Sun)13:23 No.7028316
    >>7028281
    In Homeworld 1, it was a hyperdrive they found in the ruins. They copied it and built a new hyperdrive.

    In Homeworld 2, they found a hyperspace core in the ruins and took it with them. only Hyperspace Cores can do anything but twiddle their thumbs, and by their powers combined they unleash CAPTAIN PLANET
    >> Anonymous 12/06/09(Sun)13:24 No.7028344
    >>7028269

    And there's concept art of these gates, of course, that can all be ignored by the final fluff
    >> Anonymous 12/06/09(Sun)13:26 No.7028365
    >>7028316
    Again, please try to pay attention and not just take the whole Bentusi myth thing as absolute fact. Try looking at the fluff discussed earlier in the thread.
    >> Anonymous 12/06/09(Sun)13:27 No.7028372
    >>7028265

    Imperial Battle theme is better.
    >> Anonymous 12/06/09(Sun)13:28 No.7028388
    >>7028372
    Ghost Ship.

    Just...GHOST SHIP

    FUCK
    >> Anonymous 12/06/09(Sun)13:35 No.7028496
    >>7028310

    The thing I don't like about PDS is all of those completely ridiculous names they have, like BFDR-32 Pujijriajrajraoij. That and like half of them seem to serve no role within the game.
    >> Anonymous 12/06/09(Sun)13:55 No.7028771
    >>7028281
    Hyperspace nodes in the first are just huge hyperspace node.

    In the second they are a rarity, and only three exists. Even if that makes no sense, when it was a technology owned by all the species (and the first Homeworld ends with hundred or thousands of gates opening)
    >> Anonymous 12/06/09(Sun)14:17 No.7029048
    Bumping thread, in the end, what seems to /tg/ like the best alternative? for me it would be getting the fluff and homebrewing it into rogue trader

    Also, should this be archived?
    >> 008 12/06/09(Sun)14:36 No.7029272
         File1260128189.png-(1.25 MB, 3927x2930, Map_of_the_Homeworld_Universe1(...).png)
    1.25 MB
    Here's the map!
    >> Anonymous 12/06/09(Sun)14:41 No.7029339
    >>7029272
    >HOMEOWRLD
    >> Anonymous 12/06/09(Sun)15:08 No.7029652
    Coincidentally HW1 was supposed to be a BSG game.

    True story.
    >> Anonymous 12/06/09(Sun)15:28 No.7029890
    >>7029339
    I see no typos of this nature.
    >> Anonymous 12/06/09(Sun)15:29 No.7029910
    >>7029048

    From what I've heard Rogue Trader sounds like a good system for this.
    >> Anonymous 12/06/09(Sun)15:33 No.7029958
    Going to play Homeworld 1 for the first time.
    Kushan or Taiidan?
    >> Shas'o R'myr !!TZikiEEr0tg 12/06/09(Sun)15:34 No.7029969
    >>7029958

    Play Kushan so you loot the better ships.
    >> Anonymous 12/06/09(Sun)15:35 No.7029983
    >>7029958

    Kushan is canon, so go with them. The game is also intended to be played as them.
    >> Anonymous 12/06/09(Sun)15:38 No.7030010
    Humorously enough they apparently did trials for both Taiidan and Kushan ships on their planet, according to the manual. It's one thing that's always bothered me.
    >> Anonymous 12/06/09(Sun)15:40 No.7030041
    Hell yeah Higarans! Say no to Vaygr!
    >> Anonymous 12/06/09(Sun)15:47 No.7030105
    Somebody archive this for later usage.
    >> Anonymous 12/06/09(Sun)15:51 No.7030160
    >>7030010
    maybe they found blueprint for both set of ship in the wreckage, and they just never realize why there were two sets.
    >> Anonymous 12/06/09(Sun)15:53 No.7030175
    >>7030160

    No, they developed all of their ship plans from scratch. The only things they had left was the ship itself, the hyperspace core, and the guide stone. And all that was thousands of years old.
    >> Anonymous 12/06/09(Sun)15:55 No.7030219
    >>7030041
    VAYGR FO' LIFE NIGGA
    >> Anonymous 12/06/09(Sun)15:57 No.7030243
    >>7028310
    Jesus Christ what did they do to the Majestic? You know one of the things about PDS is after about version 6 the mod team went fucking nuts. Decided to give the Hiigaran nothing but laser and plasma weaponry and have beam weapons that could shoot from one edge of a 1v1 map to the other. It was enjoyable at all.

    And now I see they have taken one of the coolest designs that their modeler ever came up with and slapped a couple ships on the bow for SCIENCE.

    Fucking Christ I think this mod might actually be the personification of jumping the shark.
    >> Anonymous 12/06/09(Sun)16:34 No.7030719
    >>7029890
    >HOMEOWRLD: 1999, CATACLYSM: 2000, HOMEWORLD 2: 2003



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