!!SbnXxXER/Ds 12/12/09(Sat)09:17 No.7103062|
I think I mentioned my willingness to kill Paul before. Even if it means ending the quest, I don't mind. But people tended to be more survival-minded in earlier threads too. Best actions to avoid danger contain, in the following order:
Cunning/Creativity--Since I do my best to anti-railroad, there's no punishing ways to accomplish something that aren't the obvious one. Something really crafty will also get a bonus to succeed, like awesome/rule of cool.
Attention to Detail--I tend to notice when small things not done would cause a problem for the overall plan. Without being a dick about it and requiring every little thing to be said--"Herp derp, you didn't say you started the car before flooring the gas pedal" for instance--I'll make sure that those things come back to bite you.)
Planning--Goes kind of in hand with Attention to Detail.
Awesome/Rule of Cool--If something is appropriately awesome in any game I run it gets a bonus.
I realize I'm probably revealing more info than I should on account of waking back up and still being tired, so I'll stop with this.
Are you sure you want to find out?
You're welcome, thanks for playing. Thanks for being entertaining to GM for, /tg/. Like I said, tonight usual time I should be good to go again. It'll make up for me not being able to run next weekend.