!CvgOA2wCo2 05/25/10(Tue)18:07 No.10053402|
File1274825278.jpg-(26 KB, 451x300, poker_hand.jpg)
Silas' player is dealt 5 cards. The Dealer (GM) also deals himself 5 cards, since River is a rather important npc. The two bet cards to determine their initiative - this is a simple quickness check that results in a turn order, like in DnD. Silas has 6 Quickness, suited Spades. River has 7, suited Clubs. Silas thinks his chances are better if he goes first, so he bets his best card - a Jack of Spades. Silas' total is 18 (6 + 11 for the Jack + 1 for being suited). River reveals a four of hearts - not a very good card. His total is 12 (7 + 4 + 1 - his Quickness is suited Hearts).
So Silas goes first. He draws his revolver and shoots. Unfortunately, the rest of his cards aren't too great - he bets a 6 of Clubs, so his total is 14 (6 + 6 + 2 - his revolver grants him a bonus. All equipment works like this, though I haven't hammered out the details yet). River dodges, betting a 10 of Spades for a total of 17. Silas' shot ricochets off of the canyon wall, missing River.
River's turn comes up, and he charges with a tomahawk. He attacks using his Grit (5, suited Diamonds), betting a 4 of Clubs for a total of 9. Silas decides to block, but his Grit is only 4 (Diamonds), being a gunfighter rather than a brawler. His highest card left is a 3, so he's taking some damage this turn. He bets it anyways, to minimize the wound. River's 9 beats Silas' 7, and Silas takes 2 damage. At this point, the round is over. Both characters have spent 2 cards each, so they have 3 left in their hands. Combat continues this way until one or the other is incapacitated - if it takes too long, each character is dealt another hand of cards when their original hand is exhausted.
So that's combat, and yes Silas was an idiot for blocking instead of dodging, but I felt it illustrated the system better.