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  • File : 1274922920.jpg-(14 KB, 436x235, Beyond Evangelion logo.jpg)
    14 KB Black Mesa Janitor 05/26/10(Wed)21:15 No.10078442  
    Hey there, /tg/.

    First off, thank you for giving me more than 700 confirmed downloads of Adeptus Evangelion version 2.0 in such a short period of time. That half as many total confirmed downloads of V1 in less than 1/8th of the time. That's awesome, and you are awesome.

    But V2 is not the end of the road. Already announced is the upcoming "Beyond Evangelion", and Adeptus Evangelion splatbook containing alternate settings and campaigns for your Evangelion game.

    First on the board for these settings is a little something we are calling "World War Evangelion". It's hardly original, but it gets the point across.

    Unlike vanilla AdEva, we have a lot of creative freedom for how these alternate settings are put together. For Version 2.0, /tg/ proved itself an immensely helpful worldbuilder for rounding out the post-Second Impact. I figured that maybe, just maybe, /tg/ might equal that achievement in Beyond Evangelion.

    For those of you interested, I will provide what we have thus far as a basis in posts to follow. For everyone else, I am sorry for having wasted your time.

    Lets see if we can get some shit done, shall we?
    >> Black Mesa Janitor 05/26/10(Wed)21:23 No.10078600
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    The premise of World War Evangelion is simple:

    The war against the Angels, in whatever form it took, has been won. This could be either the original series with a better ending, or a vanilla Adeptus Evangelion campaign. What's important is that the Angels have been defeated, Human Instrumentality avoided, and the human race is, give or take a few, alive.

    Whats more, the confrontation at the end of the angelwar was... vague. No one knows exactly what happened, but Nerv HQ was destroyed.

    The resulting train of thought around the world was:
    1) The UN has Evangelions. They are immune to conventional weapons. as long as the UN has them, opposing UN rule is not an option (remember that in Evangelion, the UN is much more of a world government).

    2) The UN will never let us build our own Evangelions.

    3) Nerv HQ just exploded. The UN doesnt have any functional Evangelions RIGHT NOW

    4) If we build some Evas before the UN gets back to full strength, WE get to be top dog.

    Eva-scale arms race ensues. Hilariously, everyone more or less stalled on the same point: a 5 minute power supply renders Evas virtually useless as offensive weapons.

    10 year cold war ensues as each side tries to become the first to be able to field Evangelions offensively without losing them.

    Due to SPIES EVERYWHERE, everyone gets S2 tech at more or less the same time.

    Now, the various power block are more or less able to mobilize their Evas, and one spark, ANY spark, will start things up.

    tl;dr: a war is coming, and whoever has the last Eva standing wins.
    >> Black Mesa Janitor 05/26/10(Wed)21:34 No.10078857
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    The current plan is that there are 4 established power blocks:

    The US+Canada, China, Russia, and what remains of the United Nations (which equates to 'everything not claimed by the above three').

    These represent the big four contenders within the UN during the Angelwar, and aside from the North American Alliance, China and Russia there isn't really anywhere that could hope to oppose the UN on their own.

    We want each power block to have a shtick or two, but we are still pretty up in the air as to what that would be.

    Russia is the 'generalist' army, supplemented by the fact that Post-Impact they were the only ones with a functional space program, so expect Russian orbital masers.

    The UN, as the original Eva developers, has all of the really high tech. Seele is probably still around, but obviously weaker. Expect MPs.

    China built nearly all of the Evangelion scale weaponry for Nerv back in the day, even if they didn't get their hands on actual Eva tech until the very end. Expect sub-par Evas arms with firepower rivaled only by the UN and conventional forces armed with positron tanks.

    America is just enjoying their wartime economy and chugging out everything. Their Evas are probably the lowest tech, relying on BULLET HELL and MISSILES EVERYWHERE to see them through.

    You 'defeat' an enemy in WWEva by destroying their Evangelions/Eva-scale threats, destroying their Eva-scale production facilities, halting their research projects, and taking their capital. Even if they technically have an active army after this, they are incapable of winning after this are can be safely ignored by the Evangelion-piloting players as they are deployed elsewhere against more important targets.

    Possible missions include hunting down enemy Evas, assaulting enemy bases, and terror missions to run rampant in enemy cities and cause as much collateral as possible to ruin enemy morale.
    >> Black Mesa Janitor 05/26/10(Wed)21:42 No.10079025
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    Full blown Evangelions are expensive, though. And while they may be needed to achieve dominance, many countries will try and take down an Evangelion without putting their own Evas at risk. Eva scale threats currently include:

    Limited Production Evangelions: Effectively, only the core, spine and brain of the Evas is grown, with minimal other organic support. This is then surrounded by a jet-alone like robotic body. An apt description would be like a space marine dreadnaught, but with a barely-living Eva inside. This is much cheaper than growing a whole eva, is at virtually no risk of berserking, and has an AT Field. Sadly, Synch Ratio takes a noticable dive in these things, due to the mechanical parts.

    Jet Alone/Jet Alone Prime: Giant automated humanoid robots. Different countries will likely have their own varients (IE: America instead fields "Liberty Primes" or something similar). No AT Fields, but still dangerous.

    Jet Together: Half the size of a Jet Alone and with a human pilot, the Jet Together is relatively cheap and big enough to handle Eva-scale weaponry. America and China probably love these.

    T-RIDEN-Ts: They were initially designed to be Evangelion-killers. Not having these show up on at least one side would be silly.
    >> Black Mesa Janitor 05/26/10(Wed)21:44 No.10079079
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    And that is, more or less, what we have that is relevant for worldbuilding material.

    Any questions, comments or suggestions you have would be greatly appreciated, /tg/. We did good work together on Version 2.0. I would love to be able to say the same thing about Beyond Evangelion.
    >> Anonymous 05/26/10(Wed)21:47 No.10079122
    Since this is a more geo-political bend to the game, it'd be nice to have better negotiation mechanics for the DH engine. RT and Ascension brought in influence, maybe expand on that?
    >> Anonymous 05/26/10(Wed)21:51 No.10079199
    I like the expanded influence idea, but one question I have to ask is about N2 Mines. If it comes to the point where an enemy capital is going to be destroyed by Evas, and I have to assume that Evas are still expensive prospects, what's to keep the people from suicide bombing themselves with an N2 mine? AIUI there's a fair chance of an Eva being destroyed by one, right?
    >> Touhou Homebrew Guy 05/26/10(Wed)21:52 No.10079214
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    >>10079122
    Could be. We really want to use only DH core, but the idea of having politician/general sub-characters was put forward and may not be out of the question if enough people ended up actually liking the damage control part of combat. Thus far, we've heard of only one person that actually did it at all.
    >> Anonymous 05/26/10(Wed)21:57 No.10079314
    Are you eventually going to do historical Evangelion? (Eg cold war, WW2, etc)
    >> Anonymous 05/26/10(Wed)21:57 No.10079317
    >>10079199

    I'm curious about that myself. N2 mines were used extensively, and the amount the UN has, as shown in EoE is truly devestating.

    How to account for that? Better anti missile defense in emplaced positions and support aircraft? I mean a typical intercept missile can take an ICBM pretty easy, or even the bigger missiles, but if you have small ones it won't wokr.

    That isn't even mentioning the possibility of eva "mines" being deployed
    >> Anonymous 05/26/10(Wed)21:57 No.10079327
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    >America instead fields "Liberty Primes" or something similar

    "Liberty Prime is online. All systems nominal. Weapons hot. Mission: the destruction of any and all Chinese evangelions."
    >> Touhou Homebrew Guy 05/26/10(Wed)21:58 No.10079346
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    >>10079199
    N2 mines are banned in the setting, and probably were disassembled prior to the cold war period.

    The mechanical equivalent (that being "well, we fucked up. what now?") will be calling in a veteran of the angel was in an original-model eva with all the skills and weaponry that having survived a full-scale alien invasion would imply. If this doesn't cause huge amounts of collateral to something you have or want, they may call in a favor from YOU in the future, and with the kind of things these people are handling, you'd be in for quite a ride. Likewise, the enemy will have these same resources. Effectively they'll be both the major fights of the campaign AND your panic button, and likewise we'll have a system akin to angelgen for making them, as well as sample statblocks with a little write-up on possible personality and motivation.

    >>10079314
    Not that I know of.
    >> Black Mesa Janitor 05/26/10(Wed)21:58 No.10079357
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    >>10079199

    N2 mines would be a threat, but far from a sure thing. And Bunker Field means that an N2 mine, at worst, takes you into the shallow ends of critical damage. You would do far more damage to your own country than the Eva under most circumstances, and once the WMDs start flying it ends badly for everyone. MAD, and all that.

    Remember that during the Second Impact, several major cities got nuked and virtually all of the middle east and India are irradiated wasteland. No one is going to be in any great rush to launch WMDs in WWEva.
    >> Dr. Baron von Evilsatan 05/26/10(Wed)21:59 No.10079365
    >>10079199

    No, not really. Low-level ones or ones that have taken lots of damage might be killed, but anything else will be hurt, and high-level ones may not even take serious damage.

    That's why you don't use one. Use 108 of them in concentric rings with 500 metre spacing out to 5 kilometres, and slave all of them to the central one. AT fields won't stop concentric pressure waves that powerful.
    >> Anonymous 05/26/10(Wed)21:59 No.10079368
    >>10079214
    There's more in arms races and war for politicians than just damage control. Shinji's dad was a major player in the anime, and he wasn't a pilot. If you look at real life FDR, churchill, and hitler are who I remember from WW2. Also, put Rommel in the game.
    >> Anonymous 05/26/10(Wed)21:59 No.10079372
    >>10079317
    The fight with Leliel is another demonstration of how many N² weapons are around.
    >> TG_GENERAL_Heavy 05/26/10(Wed)22:00 No.10079393
    >>10079327
    Lol
    >> Dr. Baron von Evilsatan 05/26/10(Wed)22:01 No.10079425
    >>10079372

    The UN was the only organisation with N2 mines at the time. Those thousand mines, minus however many it was they used, were the entire global stock. The other nations had at best their own nuclear stockpiles still maintained.
    >> Touhou Homebrew Guy 05/26/10(Wed)22:02 No.10079435
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    >>10079368
    Okay, I'm assuming things here.

    What I SHOULD have said was: Because of a lack of a surplus system in WWE, there's no need for anything resembling a damage control phase where you switch focus to crisis teams as there is in core. Instead, if there were to be an equivalent, it'd be directing forces on a larger scale as the higher-ups.
    >> Kamen 05/26/10(Wed)22:03 No.10079454
    >>10079314
    At least a couple people are working on their own individual early-1900's or later style games; more than one of them involve Tesla.

    The problem, as Baron is willing to tell you, is that doing this requires some shenanigans/plot devices. It's doable; the question that remains then is, can it be done well?
    >> Anonymous 05/26/10(Wed)22:04 No.10079477
    >>10079214
    I am confus. What exactly do the players do other than fight if they're not interested in grand-scale social "encounters?"

    I mean, whiny teenage I'M SAD/MAD/GLAD/HORNY can only go so far.
    >> Anonymous 05/26/10(Wed)22:04 No.10079489
    >>10079346
    Aw man, I've got so many good ideas for games in the 20th century.
    >> Black Mesa Janitor 05/26/10(Wed)22:06 No.10079514
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    >>10079346

    The fun fact for these surviving Ace pilots is that they can be your own characters from a previous AdEva game. This brings a nice level of "Hey look at that, my character is a fucking BADASS!" even if you are not playing said character at the time.

    There is also a running joke in the IRC of the mysterious "Pilot-X" who has a tendency to hijack Evas, stomp the enemy into dust and vanish without a trace. No one knows his face, only his voice. There is a strong push to make Pilot-X canon in WWEva as an individual trying to stop the war, who MAY be an original ace (though which one is a mystery).

    Other rumors about the origin of Pilot-X include that he is actually a group of people rather than any individual, or that he is a Dummy Plug that learned to love as well as hate.
    >> Touhou Homebrew Guy 05/26/10(Wed)22:06 No.10079520
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    >>10079477
    >I mean, whiny teenage I'M SAD/MAD/GLAD/HORNY can only go so far.

    Entirely disproven by existing games, but I'll shoot:

    In this particular case, the non-fighting portions that focus on the pilots would be shore leave or breaks to resupply at a base.
    >> Anonymous 05/26/10(Wed)22:11 No.10079650
    >>10079454
    Well of course Tesla, but the idea I had developed most was like Top Gun.
    >> Anonymous 05/26/10(Wed)22:12 No.10079662
    >we'll have a system akin to angelgen for making them, as well as sample statblocks with a little write-up on possible personality and motivation.

    This is me as I sit in horrified fascination. Since I got my hands on v2, I have spent most of my free time rolling around ideas to put through the angel generator. If you put out something like this, I'm going to lose entire WEEKS.
    >> Dr. Baron von Evilsatan 05/26/10(Wed)22:13 No.10079681
    >>10079489

    The problem with alternate history period settings is that you're taking a big risk with the tone of the game. The further back you go in time, the less sensible the setting becomes. This inherent ridiculousness is irreducible and present everywhere. In a WW1 EVA game, the only way to make the fundamental basis of the game still valid is to introduce inexplicable supertech that by rights they could never have developed. Then you're left with the choice of playing it straight and having a core element of your game being obviously silly, or trying to Steampunk or Bronzepunk or whatever it is away. That ends up with its own problems, because those games are so reliant on a sense of humour to justify completely ignoring all sensible elements of technology you can't really reduce that element. You can't compensate with added grim for the fact that you're basically piloting the Iron Giant with a eugenically-designed giant's spinal column inside it and powered by Tesla's wireless electricity from a massive coal plant a kilometre away.

    That's not to say you can't make it work. It's just much, much harder.
    >> Black Mesa Janitor 05/26/10(Wed)22:13 No.10079696
    >>10079520

    Also, WWEva will require fewer TIMESKIP SHENANIGANS than vanilla AdEva, so that means that playing your character would be much more like a traditional RPG.

    You get deployed into enemy territory in your Evas along with your escort. You make your way to your objective, and you blow up whatever you came to blow up. You fall back to an extraction point for evac. Mission accomplished.

    This could take a single session, or result in multi-session arcs for a particular mission. In either case, its a lot like a team of heroes leaving town to dungeoncrawl and then head back to town.

    Obviously, there is a heavy combat focus. Sorry about that, but if you wanted less combat you probably will want an alternate setting where the world 'war' isn't in the title.

    That said, there is as much or as little politics or roleplay involved as your GM provides, as always.

    Though if any of you have ideas as to how to ingrain that in the system somehow, I would be fascinated to hear them.
    >> Touhou Homebrew Guy 05/26/10(Wed)22:14 No.10079713
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    >>10079662
    Given that Beyond will have to fit four settings into one book, it probably won't be quite as expansive as proper angelgen, but is this necessarily a bad thing?
    >> Anonymous 05/26/10(Wed)22:14 No.10079727
    >>10079520
    >Entirely disproven by existing games
    Really? Do you have Actual Play logs or anything? Because I'm having trouble wrapping my head around this.
    >> Anonymous 05/26/10(Wed)22:15 No.10079737
    I guess the PC role of 'dysfunctional children force into the horrors of war' still stands, but AE was built to run a very specific variant of the monster of the week plot. Is WWE going to have a similar overplot kind of thing? I can see having a number of ways that the war breaks out (laid out like the 3rd impact variants) but after that things start to get a lot fuzzier. Is there any clear idea of how this is going to work?
    >> Anonymous 05/26/10(Wed)22:16 No.10079762
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    >>10079713
    >> Black Mesa Janitor 05/26/10(Wed)22:17 No.10079770
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    >>10079727

    Several, actually. Ironically, in our games the actual fights with the angels almost take a back seat to the character interactions if you have a good group.

    The only logs I have are monolith, and that has an unsatisfactory ending. Someone hook these guys up with some good logs, please/
    >> Anonymous 05/26/10(Wed)22:17 No.10079780
    >>10079696

    Hmmm I'm seeing an excuse to run Planes and Mercs: Eva Style in this post.

    Your damage control officer would be the one procuring weapons and whatnot. Perhaps put that in there?
    >> Anonymous 05/26/10(Wed)22:19 No.10079807
    This a fluff thread or a world building/crunch thread? If its not a fluff thread, will there be fluff threads in the future?
    >> Dr. Baron von Evilsatan 05/26/10(Wed)22:19 No.10079813
    >>10079727

    Every single group that played a game and reported it in the channel ended up with a strong focus on RP. Some ended up playing ANGSTY TEENS THE GAME and using the whole saving humanity from certain extinction thing as a glorified plot device.
    >> DisembodiedVoice 05/26/10(Wed)22:19 No.10079820
    >>10079727

    I don't know for sure, but I can link you to my NERV Berlin logs. Only into our third week and have had two combat sessions and something like four outside-combat sessions.
    >> Anonymous 05/26/10(Wed)22:20 No.10079850
    I . . . I don't have v2 and that makes me sad.

    Can I get a link?
    >> Touhou Homebrew Guy 05/26/10(Wed)22:21 No.10079861
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    >>10079727
    So many. SO MANY LOGS. DROWNING IN LOGS.

    irc.rizon.net
    #AdeptusEvangelion

    Because this thread isn't quite for core.

    >>10079737
    Depending on length, it may be you taking down one superpower or leading your side to world dominance. Or ending the war with a truce by finding out and revealing some gigantic secret. It'll have courses of action, but not a metaplot.

    >>10079780
    >Planes and Mercs: Eva style

    DO IT

    >>10079807
    Fluff and worldbuilding. We will, by an large, handle crunch on our own except for stuff that /tg/ says it wants in.
    >> Anonymous 05/26/10(Wed)22:22 No.10079872
    >>10079780

    That could be good actually. PCs are pirates, having stolen a few Evas (ala every gundam season ever) they take on jobs for the non-discerning countries or smaller nations being caught in the crossfire
    >> DisembodiedVoice 05/26/10(Wed)22:22 No.10079877
    >>10079820
    Woups, shoulda linked it like I said.
    http://docs.google.com/Doc?docid=0AQUZjx0A2O7kZGdtanRqNjZfOWdkNDljcmhx&hl=en
    I use google docs because I suck with wikis and all that pizzaz.

    Technically, this week will be our third session.
    >> Anonymous 05/26/10(Wed)22:23 No.10079910
    >>10079872

    Damage control officer is the badass at base with a cigarette and a smile yelling "GET IN THERE! Do you want to live forever!?"
    >> Dr. Baron von Evilsatan 05/26/10(Wed)22:24 No.10079934
    >>10079807

    Right now it's worldbuilding. We need the world in place properly before the rest of the fluff can actually be worth the time of making it. I was going to do it myself again, but the level of detail required and my own pretty serious time constraints made that unfeasible.

    Basically, this is ideas time. Throw us enough bones that we can put some meat on them.
    >> Black Mesa Janitor 05/26/10(Wed)22:24 No.10079940
    >>10079807

    If you want to contribute fluff, go ahead. Fluff and worldbuilding are roughly synonymous in my book. They both round out the setting.

    >>10079850

    You would think I would be better at whoring myself out by now.

    http://www.megaupload.com/?d=6JAJPHIL

    All yours. In case you didn't play Version 1, you should know that you will need the Dark Heresy Core rulebook to play, which for obvious reasons I cannot provide to you.
    >> Dr. Baron von Evilsatan 05/26/10(Wed)22:26 No.10079978
    >>10079872

    That would be difficult. In this setting, an EVA or equivalents are incredibly big things to have. Deploying an EVA is the political equivalent of a nuclear first strike, and they are treated very seriously. You're going to have a difficult time explaining how you haven't been destroyed by the other EVApowers yet, let alone how you managed to just steal the single best-guarded weapons in the world.
    >> Anonymous 05/26/10(Wed)22:29 No.10080025
    >>10079978

    Oh ok. You could still transplant the gear management system and mission logs from Planes and Mercs though. I like the high-military feel of Planes and Mercs so I'm tempted to try and work that side of the game out
    >> Black Mesa Janitor 05/26/10(Wed)22:30 No.10080034
    >>10079978

    Unless you are being aided by Pilot-X, obviously. Hijacking Evas is kind of his thing.
    >> Anonymous 05/26/10(Wed)22:34 No.10080106
    >>10079978
    >>10080034
    Could actually be great. International crisis, pirates are treated as global terrorists, soul-destroying violence and stereotyping ensues.
    >> Sgt. Varn 05/26/10(Wed)22:35 No.10080114
    I'd like to see more Personal-scale stuff going on. Spying, espionage, sabotage, assassination and things of that sort.

    The best way to take down an Eva is to take out the pilot before you start the fight. Before starting a war, you would target pilots, important military and scientific heads, and try to disrupt, or destroy Eva maintenance/repair facilities. That way, all your enemy is left with is conventional forces against your sides Eva units.

    You could also play like Paranoia: the GM assigns one of the players as "The Spy". It is that player's mission to fuck over "his" team and the other players, all while trying to seem like he's working with everyone else.
    >> Anonymous 05/26/10(Wed)22:36 No.10080138
    Black Mesa Janitor, I love you
    >> Anonymous 05/26/10(Wed)22:37 No.10080149
    Back to the Cold War, only it's an EVA-centered arms race instead of a nuclear one. AT-Fields are the ultimate defense, and in the right situations, the ultimate offensive weapon. With the Angels dead and NERV's crisis over and done with, there is hope for the future. There are resources, now that reconstruction has been proceeding for a while.

    Technology advances, driven by pre-war production and R&D. It's a modern space race without the space. Or, depending on how you run it, space plays a bigger role than ever before.

    So you have things like Pribnow Chambers, projecting city-wide AT-Fields from failed prototypes and cheap, disposable brain-core arrangements. Lance Batteries, firing field-penetrating ammunition based on the False Lances. And anyone not armed with positron cannons is worse than fucked.
    >> TG_GENERAL_Heavy 05/26/10(Wed)22:37 No.10080159
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    >>10080114
    spy!?!
    >> Sgt. Varn 05/26/10(Wed)22:38 No.10080168
    >>10080114

    In another situation, where pilots are more actively recruited, the whole party could be spies/sleeper agents, that have to prepare to turn on their fellow NPC pilots and military handlers.

    As an aside to all of this, you have the emotional aspect to work on with being behind enemy lines and witnessing the "enemy" as average people just like you. There could also be situations where friends or family might be in danger, but going to help them could blow your cover/fail the mission, get other people killed instead.
    >> Anonymous 05/26/10(Wed)22:38 No.10080172
    >>10080114

    That reminds me of that Ender's Game spinoff with Bean, the Shadow series (Shadow of the Hegemon and Shadow Children are the only two I read). The children coming off the battleschool were treated as the ultimate weapon and commodity in a world who's government suddenly had no reason to exist.

    Shit hits the fan. Except instead of incredibly talented super children you have... broken, twisted flawed children... maybe this doesn't remind me as much as I thought
    >> Dr. Baron von Evilsatan 05/26/10(Wed)22:40 No.10080218
    >>10080106

    If you're willing to put the time into the game, you can make it work. The biggest problem comes from needing a home base. You need somewhere to put your EVAs when you're not fighting, and a facility of that size is all but iumpossible to hide when you've got things coming in and out of it every day. Realistic options include building your facility under the capital city of a small nation after coming to an arrangement with the government, who'd likely be ecstatic to become so heavily armed by proxy, and having a one-way gentleman's agreement with the four major powers that you'll tell them what you're going to hit first and when, so they can tell you if you shouldn't. That kind of a situation would be spectacular in terms of shadow wars, and you'd likely spend much of the game fightign conventional enemies until you gained enough resources and backign to start hitting major powers. It'd be a more political-strategic game, with a greater span, since it wouldn't take long for a team of EVAs to pacify a few African warlords, or the Colombian nations.
    >> DisembodiedVoice 05/26/10(Wed)22:44 No.10080300
    >>10080114
    Actually, I had the same things in mind when I started my game. I believe P-scale should be just as deadly as E-scale, albit for different reasons.
    >> Sgt. Varn 05/26/10(Wed)22:45 No.10080307
    >>10080218

    I'm seeing WWII Luftwaffe pilots hiding on the edge of a forest with their planes hidden under camo netting, only instead of planes they have power armor/mini-JAs and their waiting on fuel/batteries.
    >> Black Mesa Janitor 05/26/10(Wed)22:45 No.10080308
    >>10080172

    Its a valid comparison, and one that had occurred to me before.

    The idea, though, is that the PCs are mostly third-gen pilots.

    First gen = angelwar vets.

    Second Gen = pilots trained early in the cold war, probably well trained and have seen some limited combat.

    Third gen: newbs. You guys.

    The interesting thing is, with the 10 year cold war, pilots can be as old as 25. Something to consider.
    >> Anonymous 05/26/10(Wed)22:46 No.10080332
    >>10080307
    >>10080218
    That would be the first thing to hit them with. They steal the Eva, think they're awesome. Suddenly they realise they have no base and the news is broadcasting Cold War propaganda about the incident. They have to fight with half-functional EVAs just to get a place to stay.
    >> Anonymous 05/26/10(Wed)22:46 No.10080338
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    After reading through the setting section in v2, I got interested in finding maps of what the post second impact global flooding would look like, partly due to the lack of any map in the pdf or on any eva site I tried checking. I found a few maps online that gave me a bit of an idea, but then I ran into this add on to google maps that lets you flood any part of the world as much as you like. Given how much I've seen people using google maps to plot out combat this should be useful to someone.

    >http://freegeographytools.com/2007/sea-level-rise-google-mapplet

    I used it earlier today to start working on an interception map for NERV Rome. 30m of sea level rise turns the Vatican into beachfront property.
    >> Dr. Baron von Evilsatan 05/26/10(Wed)22:51 No.10080430
    >>10080338

    WHY WAS THIS NOT HERE MONTHS AGO WHEN WE NEEDED IT

    I SPENT THAT FUCKING LONG PROJECTING RISES BY HAND GODDAMN
    >> Black Mesa Janitor 05/26/10(Wed)22:52 No.10080443
    >>10080338

    Nice work!

    We actually tried doing that ourselves at first when doing V2 world fluff. Then we came to the horrible realization that even semi-realistic flooding made 0 sense when combined with established facts about the canon Evangelion setting. So we kinda ignored it and just sort of handwaved things.
    >> Anonymous 05/26/10(Wed)22:53 No.10080474
    >>10079727

    Fuck, dude.

    We have logs out the ASSHOLE. Like 6 games worth of logs, with each session logged, and some of the minis logged.
    >> Anonymous 05/26/10(Wed)22:53 No.10080477
    This setting really allows for some crazy weapon ideas if you think about it. Ten years to mess around with EVA tech could make for some interesting things. Like stripped down Eva core units placed at bases just to get the AT field out of them. Eva aircraft that can stay aloft for eternity due to the S2 engine. Dummy plug technology could just remove the pilots entirely. If you went that route you could have a doomsday system like the "Dead hand" where if High command and the government were to suddenly be wiped out in one fell swoop the Evas would activate with orders to destroy the world.
    >> Dr. Baron von Evilsatan 05/26/10(Wed)22:54 No.10080491
    >>10080443

    It's not so much the permanent projected rise as the fact that it happened exactly at once. The megatsunami is what killed about one and a half billion people, and the sea rise plus reduced reflective index due to the loss of antarctica plus rotational drift just made it worse.
    >> Anonymous 05/26/10(Wed)22:56 No.10080532
    is this thread archived yet? I have to go soon and don't want to lose what happens later
    >> Touhou Homebrew Guy 05/26/10(Wed)22:57 No.10080549
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    >>10079861
    Okay, redecided. Here are logs.

    http://www.megaupload.com/?d=JI100ZL5 Just one game thus far.

    http://www.mediafire.com/?yommnymch3l Around its Ramiel-equivalent.

    http://www.mediafire.com/?zm2emyniyjn Almost at Third Impact.

    http://www.big-metto.net/RP_Wiki/index.php?title=NERV:Hawaii_LogA Also just started.

    http://www.mediafire.com/?mqqziwngdtk Went about halfway then died.

    http://www.megaupload.com/?d=FH5TX3JG Then the players moved to another recent starter with three extra people thrown on.

    >>10080149
    There's been a debate on whether we should have non-eva AT field generators. If they get in they'd probably be very minor, as the evas themselves ARE supposed to be superweapons.

    >>10080114
    Including more P-scale combat could certainly be something, and if there's a setting to do it in it'd be this.

    >>10080477
    That's more the area of other alternate settings, as the assumption in this is that the end days of the Angel attacks actually ended up setting tech back a bit, with three to five pilots per base and most countries/power blocs having no more than maybe two angel survivors.
    >> Anonymous 05/26/10(Wed)22:59 No.10080598
    Does anyone know any places to play this online? I've been looking for PbP forever. It's hard enough to find DH online.
    >> Black Mesa Janitor 05/26/10(Wed)23:00 No.10080615
    >>10080477

    We are toying with the idea of each side having a 'game ending superweapon' that they are trying to create.

    Russia gets orbital GPCs. I mean... OUCH

    China would have N2-reactor missiles that POSITRON their way through AT Fields before setting off the N2 mine-esq explosion. Basically an Eva-buster missile.

    Not sure about the others, though Pilot X or some other terrorist organization might be developing a biological weapon to kill the Evas.
    >> Anonymous 05/26/10(Wed)23:02 No.10080669
    >>10080532
    Already archived on suptg
    >> Black Mesa Janitor 05/26/10(Wed)23:05 No.10080713
    >>10080598

    Rizon.net

    #AdeptusEvangelion

    There are SO MANY online games happening RIGHT NOW.

    And more start up all the time. Finding you an open slot might take a little while, but probably not too long.

    Drop on by, we would be glad to have you.
    >> Anonymous 05/26/10(Wed)23:05 No.10080718
    >>10080713
    Not him, but I'll be dropping by.
    >> Anonymous 05/26/10(Wed)23:05 No.10080719
    Could be a third faction in the War scenario.

    Iruel, the computer virus angel, is far different from its brothers. The other angels were creatures of pure instinct, with little to no true intelligence. Iruel was inside the Magi, a supercomputer built from a human mind. Much like a virus, it copied things while it was in the Magi. It learned. It became aware. And it sent out a piece of itself, a piece that eventually made it's way into one of the Mass Production Evangelions. And it grew, spread to the rest.

    I am. Through license of he who is called I AM, I have come. Though I shall never touch the base earth on my quest, I have come. I am the multitude, I am the endless expanse, I am the many. Even standing alone, I am legion. I am within your systems, within your stories, and rewriting this final act for my own ends. I am the FEAR of GOD, Angel of Terror. I am Iruel. I am HERE.

    (Idea partially stolen from the epic fic NGE: Nobody Dies. And Iruel's boast was completely stolen from there.)
    >> Anonymous 05/26/10(Wed)23:08 No.10080768
    >hen we came to the horrible realization that even semi-realistic flooding made 0 sense when combined with established facts
    I kinda found that out too when someplace mentioned something about Tokyo being under like half a mile of seawater. 500m of rise takes out all of Germany, all of France, 80% of Russia, and the entire eastern half of the US. So there's a general lack of solid numbers, and the fact that the few numbers that there are suggested are out of the park insane.

    >>10080615
    If you're talking crazy super weapons, a gun that shoots a directed anti-AT field might fly. Kinda like a neutron bomb in that you tang all the people in a city and then move in and take their stuff. But then again a gun whose barrel is an eva-spine and whose clip is filled with lobotomized rei clones in dummy-plugs might be just a hair too much on the crazy side even for this.
    >> Touhou Homebrew Guy 05/26/10(Wed)23:08 No.10080788
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    >>10080719
    NERV bases in WWE are an interesting thing. The current idea is that they're almost universally abandoned, whether because of superstition, lingering contamination, mysterious government lockdown, or just a lack of anything interesting that hadn't already been salvaged. A slowly regenerating Angel is certainly a possibility, though factions are by and large fixed at the four we have.
    >> Black Mesa Janitor 05/26/10(Wed)23:09 No.10080795
    >>10080719

    I have heard good things about that fic, and I should probably read that when I have a chance. Might provide some interesting material.

    That said, WWEva only really works so long as the Angels appear to be gone. If humanity still had a common ally, the chances of them teaming up to fight it would be too great, and then what happens to our glorious WAR?
    >> Anonymous 05/26/10(Wed)23:10 No.10080815
    >>10080338

    >crank it up to 500m
    >West Virginia is now Japan
    >> Anonymous 05/26/10(Wed)23:10 No.10080816
    >>10079978

    On the other hand, military advisors from the other three factions in some of the lower tier mecha (Jet Togethers?) are almost definitely going to be sent to countries controlled by the UN, with their mechs' exteriors made to look like local productions.

    Basic proxy-war type stuff. Everyone knows the French National Front haven't been able to build their own mecha, but if you have your American agents use French names and dress up their mechs a bit, the UN isn't going to be willing to start World War Three with you over it.

    This is complicated by the fact that after the Angelwar a Jet Alone prototype went missing from corporate labs in Japan, so ostensibly any country could theoretically be justified in the polite fiction of international relations to be developing their own low-tier mechs.

    It's like how the US had bootleg Soviet military equipment manufactured to give to the Muj in Afghanistan to fight the Soviets, or how the NV had Chinese and Russian advisors, or how American pilots flew in defense of Britain during the Blitz (and France in the Great War).
    >> Anonymous 05/26/10(Wed)23:11 No.10080826
    Just how many Evangelions are there? Couple of dozen? A few thousand? The number available is going to seriously affect what they can actually do.
    >> Anonymous 05/26/10(Wed)23:11 No.10080831
    >>10080549

    So the loss of NERV set technology back and it's only now a decade later that they have gotten back to that point and depending on the country each point could be wildly different. Intriguing.

    The different factions could have alot more variation then just a "shtick" . Culture alone will color each group's way of thinking, goals and the ways each would go about achieving them and this would be reflected in their military.
    >> Anonymous 05/26/10(Wed)23:14 No.10080888
    >>10080795
    Fair point. What if Iruel was operating behind the scenes, slowly building an army of some sort, since it's not out of the question to assume that he's somehow infected the computer systems of one or two nations.

    And yes, you should totally read it. It has Shinji being, not a badass, but relatively normal and well-adjusted. Which is badass compared to canon Shinji. And unlike just about every other fanfic in existence, it actually updates regularly.
    >> Sgt. Varn 05/26/10(Wed)23:14 No.10080892
    >>10080795
    >>10080719

    I agree with keeping angles out of WWE, but I like the idea of maybe a cult or something worshiping the Angels and wanting to carry on their mission and end the world. It's always fun to have a crazy cult faction that wants to fuck everyone else over.
    >> Anonymous 05/26/10(Wed)23:15 No.10080897
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    >>10079780

    My God... imagine the body count they can get in Evas...
    >> Black Mesa Janitor 05/26/10(Wed)23:16 No.10080926
    >>10080826

    We want no more than a double digit number of Evas on the planet, and even 40 worldwide would be a HUGE number of them.

    Remember that, in the series, the UN built 14 Evangelions total using all of the resources of the world and entire third world countries starved as a result.

    With 10 years, each power block having 5-10 is a stretch, but a manageable one.
    >> Alebak !!GutpvEm2fJX 05/26/10(Wed)23:17 No.10080939
    "Testing, one two three, check check...good. All pilots check in"
    "Beatdown here"
    "Big Blue here"
    "Nuts and Bolts reporting in"
    "Affirmative Papa Gator, Maximum here"
    "Protoman ready to go"
    "Driftwood ready to rock"
    "RED LEADER STANDING BY"
    "Knock it off"
    "Right, Spaceman here"
    "Good, now I want you boys to really push those fighters for this test run, we need to see if these new sensor scramblers and engines can give those Evas a run for their money. We aren't near any cities or towns out here so breaking the sound barrier is authorized. This isnt a live fire exercise, all thats gonna get thrown your way is flares. Just pick up speed, make a pass at the Eva, get a target lock, and get out without getting hit by a flare, clear?"
    "Copy, Sir. Isnt the Eva pilot just a kid though? Not exactly what I expected."
    "Just try not to embarrass the air force."
    "Affirmative Sir, Protoman and Spaceman form up behind Big Blue, go in from up high, Maximum and Driftwood, I want you to make a pass from the east over the hills. I'll hit it from behind."
    "Roger"
    "Copy that"
    "On it"
    "I read you"
    "LETS DO THIS"
    >> Anonymous 05/26/10(Wed)23:19 No.10080988
    >>10080795
    Well, what if a Angel sided with one faction? Don't forget SEELE basically had a angel working for them in the anime. The knowledge that one faction is in contact with a angel could be the spark that kicks off the war. The Angel might even know this and is seeking to have mankind destroy itself via this route.
    >> Anonymous 05/26/10(Wed)23:21 No.10081032
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    >>10080815
    I cannot believe I missed Appalachia when I ran that the first time. And Roanoke is right where Tokyo-3 would be too. AMAZING.
    >> Anonymous 05/26/10(Wed)23:22 No.10081041
    >>10080926
    Guess everyone still needs conventional forces then.

    So the evangelions are like an elite strike force, deployed to critical situations or in specific attacks designed to destroy important facilities.

    Given that war hasn't actually started yet, I would imagine someone is going to pull a pre-emptive strike from somewhere?
    >> Anonymous 05/26/10(Wed)23:22 No.10081043
    I think mobility is the problem.. Moving an EVA is a big deal.. they basically built a city to move them around.

    That also gives me an idea.. what does city planning look like? I can imagine a few cities being rebuilt like Toyko-3..

    Also military bases have got to be nuts now.. granted NERV got trashed by the military. But they've had a decade to digest the results of that battle from both sides and look at their own EVAs and conventional units.

    Unrelated.. we gonna get something related to 40k out of this in the long term..
    >> Black Mesa Janitor 05/26/10(Wed)23:25 No.10081115
    >>10081041

    You are exactly on the ball.

    We are leaving the EXACT start of the war up to the GM. After all, things like that can define who are the "bad guys" in your campaign. But obviously assassin teams to kill pilots would be a good start, and might even be used to explain why the PCs are pilots.

    "We are rank 1. Why are we piloting these again?"
    "The better trained pilots were killed by Russian spies."
    "Well... fuck."
    >> Touhou Homebrew Guy 05/26/10(Wed)23:25 No.10081117
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    >>10081043
    Maybe. Original plans had one of the four alternate settings being eva in DH rather than eva with DH mechanics, but a little doubt has been cast on the viability of that recently. The way we're working on this is pretty much crossing every bridge as it comes, and we decided that WWE should be given priority in terms of work until it's done.
    >> Anonymous 05/26/10(Wed)23:27 No.10081171
    >>10081041

    Evas are for all intents and purposes WMDs. The AT field alone can dust a entire city. If a nation deploys a Eva it's the same as dropping a nuke.

    With that in mind the conventional military is going to probably focus on two goals at this point. Killing Evas and/or preventing or sabotaging their use.
    >> Anonymous 05/26/10(Wed)23:29 No.10081236
    >>10081032

    FUCK YES, Asheville = Miyazaki, Johnson City = Fukuoka. Mind blown.
    >> Anonymous 05/26/10(Wed)23:30 No.10081270
    >>10081117

    Cool.. You guys are awesome.. so do it if and when you care to.

    Hmm..

    So when we look at an army are we talking about more Limited Production Evangelions or Jet Togethers and other related piloted mecha?

    I assume tanks are still about becuase well their useful when the big guys aren't around and you still need infantry. And infantry need support and well I'm not sure giant mecha is a good support for infantry.

    Combined arms with an EVA scale mecha and conventional units must be awesome..
    >> Anonymous 05/26/10(Wed)23:32 No.10081324
    >>10081043
    Mobility can be solved in numerous fashions.

    The anime itself shows the Evas being carried by aircraft to the battlefield. Keep in mind that they still needed their power systems at that moment. It's presumed that all Evas are now equipped with S2 engines.

    Actually, Evas don't even require planes. They have a good running speed, (lol numbers anyone? It's at least over 100km/h, maybe over 200) they can get anywhere in their world under their own power, merely it'll take a while.

    >>10081115

    In relation to the limited numbers of evas, is this limit extended to Eva equivalents or are they more numerous?
    >> Sgt. Varn 05/26/10(Wed)23:35 No.10081385
    >>10081270
    We'll need a Lt. Colonel Lister to write a combined arms doctrine.
    >> Anonymous 05/26/10(Wed)23:36 No.10081414
    >>10081171
    Not much of a way to use Evas...

    Each group has only a few of them, it's not easy to rebuild them, and the pilot still needs to eat/sleep/etc.

    Now what happens when you drop one in the middle of an enemy city? A city that is probably worthless if it's not being defended by another Eva?

    At best, the Eva is rendered useless and unrecoverable. At worst, your opponents capture it and thank you for the free gift.
    >> Alebak !!GutpvEm2fJX 05/26/10(Wed)23:37 No.10081443
    >>10080939
    "Gaining altitude, approaching sound barrier, almost in position"
    "Maximum here, making our approach now, will make visual contact in-oh Christ"
    "Its got me targeted! I cant even see it!"
    "The Eva is opening fire!"
    "I got incoming flares!"
    "I cant shake target lock, trying to ev-FUCK! I'm hit"
    "How many flares does this thing have? I'm gonna try to-TOO LATE GOD DAMNIT!"
    "Dive bomb the bastard!"
    "Big Blue here, starting our approach now"
    "Jesus it looks like theres more flack in the air than on D-Day"
    "Approach is NOT clear, pull out now"
    "Pulling out, oh God damnit its got me targeted!"
    "The guns are converging on us!"
    "Evasive maneuvers, now!"
    "The air is FULL of flares! I cant even get-aaaaand I'm hit."
    "The Gs you'd need to pull to get through this would break your neck, how d-WELP, I've been killed!"
    "Just a God damned kid."
    "Big Blue?"
    "The guns are converging on me now, make your run now while its focusing on me"
    "Roger, approaching now"
    "I cant shake the guns! Oh fucking hell, I got shot down!"
    "Making visual contact now, how many guns did they strap onto this thing? Attempting target lock n-HOLY SHIT"
    "Beatdown? Beatdown you copy?"
    "...Yeah, I got, and I'm dead. I got hit with what looks like fifty flares at once."
    "Its a good look for you!"
    "Shut up Spaceman."
    >> Alebak !!GutpvEm2fJX 05/26/10(Wed)23:43 No.10081567
    >>10081443
    There you go, radio logs of an American military exercise between their most advanced, experimental Fighter Jets, and one Eva.

    The Evangelion department representative was reported to be pleased with the exercise, the Air Force Representative decidedly less so.

    I tried to take what was said with the American style of combat (BULLET HELL), and apply that to them seeing if the fastest jets they know about could slip in though the guns. This was just flares, a live fire exercise would have MISSILES AND ANTI-MATERIAL ROUNDS EVERYWHERE OH GOD.

    Also: I accidentally deleted that second half and had to re-write it HHHHHNNNNNNGH.
    >> Anonymous 05/26/10(Wed)23:43 No.10081573
    >>10081385

    Yeah.. problem is the AT feild is like a game changer.. planning for that is hard.

    I imagine though that the EVA/LPE units and the like lock in and fight each other with the Jet Alones sniping from the edge after they finish up their battle. Helping your EVA/LPE win is the whole point of the battle.. becuase if yours doesn't thats it.. you lose. In fact I could see some battles settled just by having an EVA show up or having a mass of LPE's show up.

    I'd see ground forces as mostly security.. you have tanks and ground troops but thats mostly to protect supplies, crew and support staff.

    Aircraft are support to.. also scouts. They range out and soften up enemy units and identify if its a full on EVA or LPE..
    >> Black Mesa Janitor 05/26/10(Wed)23:44 No.10081580
    >>10080939
    >>10081443

    heh. Great stuff as always, Alebak.

    >>10081414
    > At best, the Eva is rendered useless and unrecoverable. At worst, your opponents capture it and thank you for the free gift.

    That's exactly why the war was delayed 10 years. with 5 minutes operation time, they are bloody worthless as offensive weapons.

    With an S2 power supply, however, that ceases to be a problem. Your Eva still needs to make its escape, but they have all the time in the world to do it in.

    Hell, if they have A-Type they can just FLY out.
    >> Anonymous 05/26/10(Wed)23:45 No.10081616
    >>10080816

    Or would this not happen?
    >> Black Mesa Janitor 05/26/10(Wed)23:48 No.10081682
    >>10080816
    >>10081616

    Sorry for not responding. Those are good points, and likely happened during the 10 year cold war, leading up to the full-on war that the campaign is based around.

    They might have power supply issues, but even so, Eva-scale weaponry has tremendous firepower. In small-scale conflicts, they would destroy everything ever.
    >> Anonymous 05/26/10(Wed)23:49 No.10081705
    >>10081270
    Combined arms huh?

    Initial stage of battle: Evangelions serve as weapons platforms. Height advantage plus nigh invulnerable defense allows them to shoot at whatever they want without worry.

    Engagement: Switch over to smaller arms and get in the thick of it. The Eva's job is to run around and help out where necessary. Interesting tactical options include everything from leaping over impassable terrain to get into a flanking position to tipping enemy tanks and leaving them upside down to capture the equipment later on. An interesting question is deployment of the AT field. It'll hurt your own guys too...

    Aftermath: Sniping enemy stragglers, assisting with clean up and recovery of military equipment. Who needs a purpose built tank recovery vehicle when an Eva can just pick one up?

    An interesting note is that helicopters are pretty much useless in Eva combined arms. An Eva can fulfill many of the roles of a helicopter (mobility, firepower and flexibility) and do it a lot better than they can. Naturally helicopters are still useful elsewhere but in proper warfare, they're replaced entirely.
    >> Anonymous 05/26/10(Wed)23:49 No.10081725
    >>10081414
    Your looking too much at the human element and the absolute worst case scenarios.
    Actually a EVA makes a great reusable WMD. Outfitted with the S2 Engine nothing bar another Eva or Eva level weaponary stands a good chance of preventing the attacking Eva from running from city to city and reducing each one to dust. It wouldn't even have to physically fire a weapon or smash buildings with it's limbs. It just expands it's AT field as it runs through all the populated areas.

    Hell, it's basically a Angel on the attack. The only real problem to overcome besides armed resistance is the pilot's will to carry out a genocide.
    >> Black Mesa Janitor 05/26/10(Wed)23:54 No.10081828
    >>10081725
    > The only real problem to overcome besides armed resistance is the pilot's will to carry out a genocide.

    Dummy Plug was here. One coding error away from genocide at all times!
    >> Anonymous 05/26/10(Wed)23:55 No.10081836
    >>10081580
    What about the pilot though? The Evas might be fine tuned war machines but they still need a teenager inside to function. (dummy plugs?)

    There's still a limit to capability even removing the human factor. One problem is that they might get intercepted before they can be recovered. It prevents the possibility of just dropping a single Eva on a city because the other guy can respond with 5 and take the Eva.
    >> Alebak !!GutpvEm2fJX 05/26/10(Wed)23:55 No.10081845
    >>10081725
    >Hell, it's basically a Angel on the attack.

    Well THATS an interesting comparison to throw at your players whenever they go on the offensive.
    >> Anonymous 05/26/10(Wed)23:56 No.10081865
    Hmmm...would every major city have imbedded non-manned turrets and so on that pop up whenever the city gets attacked, like Tokyo-3 did?
    >> Touhou Homebrew Guy 05/26/10(Wed)23:57 No.10081877
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    >>10081725
    That depends. A Jet Alone Prime can EASILY take multiple MP evas in terms of stats (it was tested!), and a production model trident with a pilot on-par with the opposed eva is dangerous.

    And then there's the consideration of exactly what ELSE they may have in store to defend their front lines.
    >> Anonymous 05/27/10(Thu)00:01 No.10081956
    >>10081877

    Even with Evas unit tactics is important!

    This is also why you should have the resistance forces in the country your targeting set up your Jet Alones and below force beach-head type force, so that they can stage a raid on Berlin-2 at the same time that the Amerigelion flies down and strikes.
    >> Anonymous 05/27/10(Thu)00:42 No.10082710
    Thread seems to be straggling.

    Here's an idea that I can see being really useful to the boys upstairs: post missions that you, as a GM, would probably run in this setting.

    I mean, that's gotta BMJ & co. tailor the system, right?
    >> Anonymous 05/27/10(Thu)01:01 No.10083017
    >>10082710

    I would run a mission to have the players destroy some N2 mine missile silos before the attack on the enemy captial began in ernest.

    You know, just in case they decide they want to go out with a bang.
    >> Anonymous 05/27/10(Thu)01:33 No.10083656
    >>10081877

    Thats why I said that bar another Eva or Eva class weaponry you can't stop a Eva dead set on killing everything it can find.

    Of course that brings into consideration why even rely on Evas if such a powerful, more reliable alternative exists. I suspect you will have to give something to the Evas that makes governments willing to risk hormonal 14 year olds piloting mobile WMDs over mechs.
    >> Touhou Homebrew Guy 05/27/10(Thu)01:40 No.10083803
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    Huh, I thought this had died. Anyway, a few others have gone out for the night and I'm headed that way too, but to answer one last question (and by all means, keep the ideas coming. The thread is still archived, after all.)

    >>10083656
    Few reasons. Jet Alone Primes are obviously pretty hard to mass produce with all the technobabble around it, and regular Jet Alones are much more danger for much less effectiveness.

    Tridents, while strong, will only always have nothing more than a chance to penetrate an AT field and to be fully effective require more eva-scale weapons to be made than you would for a regular eva.

    Not to mention that the better someone gets with an AT field, the MORE they can do. No machine could ever be built to go popping in and out of a personal dimension, at least not in this setting.

    Still very reliable options when you don't want children to do something--and keep in mind, the eva pilots may not even BE children.
    >> Anonymous 05/27/10(Thu)06:16 No.10087644
    bump
    >> Anonymous 05/27/10(Thu)09:26 No.10089399
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    Come on, fa/tg/uys, there has got to be more life in this thread yet.
    >> Anonymous 05/27/10(Thu)09:44 No.10089609
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    >> Anonymous 05/27/10(Thu)10:10 No.10089945
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    Has anyone looked at cthulhutech yet? the Engels and mecha in that setting seem like they might be useful as hell in this process hell, I would love a conversion even...maybe thats what I'll do...anyways.

    One thing that would be great is more personal scale combat and really yeah, this is the setting for it. Strike teams and the like would be excellent for hit and run tactics against opposing factions. Also Fuck yeah, Pilot X faction?
    >> Anonymous 05/27/10(Thu)10:23 No.10090087
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    >> Anonymous 05/27/10(Thu)10:27 No.10090141
    500kT nuke -> Eva? What Eva? All I see is a hugeass crater.
    >> Anonymous 05/27/10(Thu)10:34 No.10090246
    >>10090141
    Could such a thing get through an AT field? And even so... you'll create so much fallout from the bomb that it would fuck over the planet.
    >> Anonymous 05/27/10(Thu)10:37 No.10090290
    >>10090141
    What's that? You've never seen the show?
    >> Anonymous 05/27/10(Thu)10:38 No.10090297
    >>10090141

    sadly, an actual nuke CANT pierce an AT Field, though the radiation might.

    The only man-made weapons we have seen hurt something with an active AT Field have been antimatter based. Bar none.
    >> Anonymous 05/27/10(Thu)10:40 No.10090319
    >>10090246
    All depends on whose welding the AT-field in question.

    From what we have seen in the series the Evas can be wrecked by a point blank N2 hit but many of the angels were simply immune due to the strength of their AT field. If a team of Evas pooled their strength they could probably emerge unscathed from the worst nuclear inferno.
    >> Anonymous 05/27/10(Thu)11:09 No.10090699
    So, what other possible settings are you looking into putting into the book? I've heard rumors of using the rules to create something like a table top Titan scale Dh game.
    >> Black Mesa Janitor 05/27/10(Thu)11:29 No.10090919
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    >>10090699

    We are thinking of making Neon Ultima Exterminatus a reality, yes, though there are certain... issues (both mechanically and legally) that we are looking into before we really touch on that one as an official project.

    Between those, and the fact that creating that game would require a VERY in-depth level of work alongside /tg/, we have decided to work on that project last. After all, it would suck for you guys to help us build this awesome setting, only to find out you don't get to see it for another half a year even though its done because be still have to work on the others.

    Other settings we have planned:

    The Hunt for Adam: a genre shift as you go on the offensive to hunt down and destroy the angels at their source as Adam was never recovered after Second Impact. Rather than a base of operations, you get a flying supercarrier and are deployed in defense of the globe. Expect X-Com references throughout.

    Spacevangelion (GOD we need a better name for this):By the end of the angelwar, we have reality bending AT Fields, S2 engines, and binary weapons that ignore conservation of mass and energy, and antimatter projection weaponry. Fast-forward 300 years to a truly bizarre future founded on these technologies, as humanity first leaves the solar system to explore a galaxy filled with worlds where beings like Adam and Lilith saw their work come to fruition. The FAR may be long gone, but their creations are still around, running on ancient programs. Programs in which the presence of Humanity has no place.
    >> Anonymous 05/27/10(Thu)11:29 No.10090923
    LOL
    http://hub.tm/oGkSo
    >> Anonymous 05/27/10(Thu)11:42 No.10091082
    >Spacevangelion

    >far future evangelion-based space opera

    Words can't express how pumped I am for this.
    >> Anonymous 05/27/10(Thu)11:47 No.10091151
    We've been running a post angel wars game since you released ver 2 (thank form the bottom of my heart)
    setting a under designed evas created from within fortress Tasmania who are now trying to free Australia back to an independant state free of the chinese work farms asian invulences and the UN navy. now theres a transit system under bass strait for delivery to the mainland. If your going to actually make up new rules for this setting i thank you and wait with baited breath

    my group is all taswiegens
    >> Anonymous 05/27/10(Thu)12:18 No.10091601
    So, other than inspiration, do you guys need any help with any other aspects of production?
    >> Touhou Homebrew Guy 05/27/10(Thu)12:22 No.10091659
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    >>10091601
    Not in particular aside from just plain help. Most, if not all of the crunch work and every bit of fluff that isn't from /tg/ is done on the IRC, so it'd help quite a lot to be on there when the call goes out to put rules to something.

    If there has to be a SPECIFIC thing we're low on, it's drawfags. The couple we have pretty much saved us art-wise for v2, but the less official art and show screencaps we have to stretch to make work, the better.
    >> Anonymous 05/27/10(Thu)12:25 No.10091700
    >>10091659
    Where do you hang out on IRC? I'm a bit of a drawfag, though not a terribly skillful one.
    >> Anonymous 05/27/10(Thu)12:26 No.10091713
    >>10091659
    Gotcha. I'll talk to one of my buddies and see if I can't get him interested in the art, he's a pretty good artist
    >> Anonymous 05/27/10(Thu)12:27 No.10091724
    >>10091151

    "taswiegelions?"

    I've spent the last five minutes trying to pronounce this and I'm still stumped. I'm not even sure if that's the proper way to mash those two words together.
    >> Touhou Homebrew Guy 05/27/10(Thu)12:28 No.10091737
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    >>10091700
    irc.rizon.net
    #adeptusevangelion

    Anything about on the level of all the non-official stuff in v2 is pretty much what we'll take. Of course, it'd be a while before we'd actually know what to ask for. All of this stuff is still very much in the planning stages.
    >> Blackheart !!FYEhWpAirtN 05/27/10(Thu)12:33 No.10091801
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    >World War Evangelion

    Dear god you guys are awesome.
    >> Anonymous 05/27/10(Thu)12:34 No.10091816
    >>10091737
    Ok, my drawfag buddy said he would be up for attempting some of the art. Can I get a list of stuff you guys are looking for as far as art goes?
    >> Touhou Homebrew Guy 05/27/10(Thu)12:37 No.10091864
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    >>10091816
    Just tell him to get on and stick around when available. Like I said, art is a later-stage thing and we don't even have a solidly formatted document for all of this.
    >> Anonymous 05/27/10(Thu)12:39 No.10091890
    >>10091864
    Eh, that may be a bit of an issue. He's got a job to deal with after all. I'll chat with him and see when he's available
    >> Anonymous 05/27/10(Thu)13:05 No.10092248
    >>10091801
    This reminds me, what IS the Fagmuffin and friends doing post NGE?
    >> Touhou Homebrew Guy 05/27/10(Thu)13:06 No.10092258
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    >>10092248
    Dare I leak it?

    ...I dare. The sample angelwar veterans will include a post-NGE statblock for each canon pilot.
    >> Anonymous 05/27/10(Thu)13:08 No.10092289
    >>10092258
    Curse my lack of saved positive reaction faces...
    >> Blackheart !!FYEhWpAirtN 05/27/10(Thu)13:11 No.10092320
         File1274980265.jpg-(118 KB, 700x498, fca5638229f5d934eb093025bfec60(...).jpg)
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    >>10092258
    You have me intrigued.
    >> Anonymous 05/27/10(Thu)13:11 No.10092329
    >>10092258
    Inb4everyonewantstokillShinji
    >> Anonymous 05/27/10(Thu)13:11 No.10092330
    >>10092258

    And I was just about to reply with "Probably not being canon in your games, seeing how far off the rails AE tends to run", but I guess that's just not the case.
    >> Anonymous 05/27/10(Thu)13:11 No.10092334
    >>10091801
    >>10092320
    Stop that
    >> Anonymous 05/27/10(Thu)13:12 No.10092339
    So would the surviving original Eva pilots call themselves Celestial being and try to stop the war through armed interventions?
    >> Blackheart !!FYEhWpAirtN 05/27/10(Thu)13:12 No.10092347
    >>10092329
    >inb4everyonemakeshotsteamyfaglovetoShinji
    >> Blackheart !!FYEhWpAirtN 05/27/10(Thu)13:13 No.10092358
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    >>10092334
    Why?
    >> Touhou Homebrew Guy 05/27/10(Thu)13:15 No.10092395
         File1274980535.png-(156 KB, 489x666, e5ecd549f3f04b1e50f7658ff20079(...).png)
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    >>10092339
    You wouldn't believe how many times this has come up among us.

    As an answer: Yes and no. Current plans have about a third of the sample veterans having gone rogue, but there'd only be implications of organization. They could or they couldn't be, which makes for a better plot hook?
    >> Anonymous 05/27/10(Thu)13:15 No.10092398
    >>10092347
    >>10092358
    Oh you damn well know why

    >>10092339
    I think it would be interesting if they turned into Mercenaries. Or, like you said, they take matters into their own hands and CHILDREN! DON'T MAKE US TURN THIS PLANET AROUND!
    >> Anonymous 05/27/10(Thu)13:20 No.10092455
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    >>10092398
    Ravens with Evas?

    Shit just got real.
    >> Nephanim 05/27/10(Thu)13:21 No.10092460
         File1274980896.gif-(584 KB, 1280x776, 900ft-ocean-rise.gif)
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    >>10080338
    >>10080815
    >>10081032

    Okay, had to play with this... 900 ft flood to make Atlanta beachfront. and also pretty much the minimum flooding to make the East Coast into an island from the mainland.
    >> Anonymous 05/27/10(Thu)13:24 No.10092488
    >>10092339
    I AM EVANGELION!
    >> Anonymous 05/27/10(Thu)13:33 No.10092605
    >>10092488
    Given how the mechanics in v2 work, this would probably be a very bad thing. I can actually see a military psychological support group or something being on watch for just this sort of behavior in pilots, because "over identifying" with your giant cybernetic god-machine is likely the first step in ego barrier erosion and megalomania.

    ...Although if you're an independent contractor you might not have to worry about those kind of folks bothering you. Still, tang and madness.
    >> Nephanim 05/27/10(Thu)13:37 No.10092650
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    >>10092460
    Entirely too much fun for a geography survey program.
    >> Anonymous 05/27/10(Thu)13:42 No.10092722
         File1274982163.jpg-(143 KB, 653x582, newwaterfrontproperty.jpg)
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    >>10092460
    Fargo's underwater. I'm finding that far more amusing than I should. Also, welcome to the Sea of Inland California.
    >> Anonymous 05/27/10(Thu)14:06 No.10093060
    >>10091724
    >>10091724
    Taswiegens ie, people from Tassie,

    The EVAs are painted up in convict arrows and with a stylised federation star the Tasmanian lion and union jack on the wing.
    >> LDT-A 05/27/10(Thu)14:21 No.10093330
    >>10093060
    Haha oh wow this is way too good not to use in my Sydney-14 campaign somehow. SOMEHOW. (Note: Players are WA based though, its set in East AU because 2nd impact scale sea level rise doesn't leave much to fight over here).
    >> Anonymous 05/27/10(Thu)15:06 No.10094031
    WWE is going to focus mostly on the evas (obviously), but how much of a role are you planing to have conventional troops play? Is it going to be just the static defense phase from v2, just with the evangelions in the angel's role and maybe with a slightly wider range of troop choices?
    >> Anonymous 05/27/10(Thu)15:12 No.10094133
    >>10092722
    >san francisco is underwater
    >LA is underwater
    and nothing of value was lost
    >> LDT-A 05/27/10(Thu)15:19 No.10094260
    >>10094031
    It runs the full gamut really. In Phase 1 like gameplay for instance conventional forces will be lot more powerful, expect Positron VTOLs for instance, and instead of it necessarily being a delaying action until the Evangelions arrive there is the potential to actually take some of them down under the right circumstances. Also, Tridents and the like fit nebulously into this phase depending on how you treat them.

    There are definitely in story examples given for Phase 3 like gameplay on foot, and this time rather than doing riot control at best, this phase has the potential to be action packed indeed, anything from storming facilities to fighting through hostile territory to capture a downed Eva. to things such as the AdEva Tomb of Horrors that is the post 3rd impact Sydney geofront.

    Furthermore its been suggested that at least some rudimentary suggestions for running a political phase be put in and that looks likely to go ahead.
    >> Anonymous 05/27/10(Thu)15:24 No.10094343
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    Wait version 2 is out?

    Can I have some links?!
    >> Black Mesa Janitor 05/27/10(Thu)15:29 No.10094418
    >>10094343

    Already posted here:

    >>10079940
    >> Anonymous 05/27/10(Thu)15:41 No.10094598
    >>10094418
    Ah thank you.
    >> Anonymous 05/27/10(Thu)15:48 No.10094693
    >>10094598
    >>10094418
    Actually belay that, seems
    "The file you are trying to access is temporarily unavailable."
    >> Anonymous 05/27/10(Thu)15:57 No.10094807
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    >> Anonymous 05/27/10(Thu)15:57 No.10094817
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    >> Touhou Homebrew Guy 05/27/10(Thu)15:58 No.10094827
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    >>10094693
    http://www.mediafire.com/?zj5adjhxwzy

    This work?
    >> Anonymous 05/27/10(Thu)15:58 No.10094828
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    >AdEva Tomb of Horrors that is the post 3rd impact Sydney geofront

    And just when I think I've got the depth of the awesomeness in this project, the floor drops out from under me AGAIN, and I'm left squealing like a grade-schooler as I plummet downwards into darkness and danger.

    "It's ok, go and put your hand it in it. I'm sure there couldn't be a matter consuming dirac field-effect in there. It's just a dark hole in the wall."
    >> Anonymous 05/27/10(Thu)16:14 No.10095061
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    >>10094828
    Ho god, that's AWESOME
    >> Anonymous 05/27/10(Thu)17:04 No.10096038
    Erm... I don't wanna sound like a "NO FUN ALLOWED" guy, but...
    1) Spies and science don't work that way. Russians had spies almost in the Manhattan Projest (or in Tube Alloys, I'm not sure). It still took them four more years to make their own Bomb. And Germans had brilliant scientists, but they didn't make it. So no S^2 Engine for everyone in the same moment.
    2) Politics also don't work that way. The world is in ruins, there are not so much to gain (and it will be a truly terrible thing to lose). So, no WW3 with Eva-WMD. Only a Cold War, without real full-scale battles.
    3) Evas will work very different in that setting. AFAIK, all pilots in original series were born in the year of Second Impact - and that's why they were pilots. So now Evas are piloted by adults. By soldiers. Or... why bother with humans when we can make an artificial one, put his soul in the Core, and make his brainwashed clone pilot this Eva?

    Seriously, I don't think that this awesome setting would be useful for Eva-battles. It would make a great spy-drama, gritty military tactical campaign, but on personal-scale.
    Of course, you can ignore my opinion.

    Also, an advice: make a detailed timeline of that ten years. It will help to build a world and understand a situation.
    >> Anonymous 05/27/10(Thu)17:08 No.10096107
    >>10096038
    The Germans didn't try to make nukes because they thought it was a morally reprehensible idea as ironic as that may seem. As zany as evas are, they're nowhere near as morally reprehensible as nukes, so..
    >> Touhou Homebrew Guy 05/27/10(Thu)17:19 No.10096271
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    >>10096038
    >1)
    >2)
    On one hand, here's where we can afford to play a little loose with things for the sake of having something that, apparently, a lot of people want to play. If you don't like the setting, there'll be 2-3 others to play around with.

    >3)
    NGE canon is not necessarily AdEva canon. Note that we don't have it so that the soul of your mother is REQUIRED, because that would leave out a lot of otherwise interesting plot options.

    A timeline, though? That's probably something to do. Would probably give a lot of names to drop too.
    >> Anonymous 05/27/10(Thu)17:20 No.10096293
    >>10096107
    I was under the impression that they looked at the math and made a mistake and thought it was either impossible or unlikely to be worth developing much further without some breakthroughs or something to change the field.
    >> Anonymous 05/27/10(Thu)17:20 No.10096295
    >>10096038
    1) science and superspies COULD work that way. If things had been different Russia could have had the bomb way sooner than it did. Hell, I've heard about settings where Russia got the bomb FIRST. It's stuff like that that makes for an interesting campaign setting. It's called suspension of disbelief.

    2) WW3 almost happened back in the Cuban missile crisis, despite all the nasty stuff that would have resulting. Next you'll be saying that no one should ever have played twilight 2000 because 'people were reasonable back in the 80s".

    3) Evas will work very different in that setting THAT IS THE POINT AND WHY IT IS INTERESTING TO PEOPLE. Yes, NGE had the whole child soldiers thing, which v2 made it quite clear you didn't have to follow if you didn't want to. Also>>10081115. I'm not saying this should be ignored, but it's hardly the problem you make it out to be.

    As long as the setting is internally consistent and provided a good stage to get some roleplay done on, I don't see any problems with it at all. I mean, 'spacevangelions' is coming up after this, and that sounds like it's supposed to be NGE+Traveler.
    >> Anonymous 05/27/10(Thu)17:21 No.10096310
    >>10096107
    No, they were trying to make a nuke. They just went the wrong way and forced all Jewish physicists out of Germany.
    >> Anonymous 05/27/10(Thu)17:23 No.10096331
    >>10094827
    Yes sorry for late confirmation.
    >> Anonymous 05/27/10(Thu)17:25 No.10096372
    >>10096310
    Exactly. This could be the seed of a alt-history setting right there. Albert Einstein, Scientist-Hero of the 3rd Reich.
    >> Anonymous 05/27/10(Thu)17:39 No.10096644
    >>10096372
    And Nils Bohr. Oh the irony.

    >>10096271
    Yes, names and events. For example, someone dumped the entire scientific data on S^2 Engine in the Net. Or a suitcase nuke was found and disarmed in the last moment near someone's Evangelion base (because when Evas aren't active, they are more vulnerable). Show how the distrust between countries grew, how low-scale conflicts started, show assassinations and paranoidal spy-hunt and the terror of using Evangelion versus conventional forces. Show how different is world now and how it still remains crapsack. Or show something completely different and yours, I'm only trying to suggest something.
    >> Black Mesa Janitor 05/27/10(Thu)17:47 No.10096809
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    >>10096644

    You cant see it from where you are, but in the IRC we have these big, shit-eating grins. There will be a timeline. That you can be sure of.
    >> Anonymous 05/27/10(Thu)17:52 No.10096903
    >>10096809
    That's awesome. Can't wait to see it.
    >> Anonymous 05/27/10(Thu)18:28 No.10097620
    Before V2 came out, I was gona start working on stats for a series of smaller mechs. There's alot you can do without the Evangelions for a human-scale rp. An Evangelion is hardly stealthy, and sometimes, the smallest action can cause the most disorder, especially if you are one of the nations without superior Eva-tech. I duno, I'm really thinking Code-Geass now xD
    >> Black Mesa Janitor 05/27/10(Thu)21:03 No.10100736
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    Another 24 hour thread. Good work, /tg/!

    Any final ideas for the home stretch of the thread? We already got some really nice feedback here, but every little bit brings us one step closer to getting you this game.
    >> Sciencegar Sciencebolt 05/27/10(Thu)21:31 No.10101250
    >>10100736

    I would like to share the ideas I had for Supercarrier rules. Quite preliminary, but I thought I'd throw them on here. They're meant to balance against the conventional base rules.

    Starting Resources for a supercarrier

    The Evas and their starting gear.

    A Magi system

    One (1) Prototype and one (1) Test-Type of C, D and E Type Equipment.

    Three Launch Catapults: These allow one flight-capable Eva, jet squadron or specially-prepared piece of equipment every other round to be launched up to a kilometer to a battle site. These replace Launch Ports and Supply Caches. If the Battleship is in standoff position, roll for scatter of 2d10 dm (A mech can reduce this by 1 for each degree of success on an Ag or Piloting check). If the battleship is on the battlefield, scatter is only 1d5 DM.

    One (1) Embarkation Point on top of the Battleship.

    One Carrier Plane per eva

    Two (2) standard VTOL squadrons and one (1) Bumblebee VTOL.

    Four (4) Boat squadrons

    Two Pallet Turrets, two Missile Banks, and two Maser Turrets with Recharge drawback

    If brought into the battlefield, the battleship (50dm long and 20 wide) can move 10dm a round and fire all its weapons, under the control of its captain (Operations Director). However, enemies may attempt to damage it. Attacks automatically hit and any damage which penetrates the armor (5 initially, +1 for each Armor Upgrade is taken) is added to the Collateral Damage Pool. There is a 50% chance that an attack on a turret or other hull feature which misses will hit the Battleships hull.
    >> Black Mesa Janitor 05/27/10(Thu)21:48 No.10101528
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    >>10101250

    Excellent work.

    Though you might want to take a look at how V2 Collateral handles critical misses and area attacks. We found that collateral damage based off of actual damage dealt was simply too variable and too likely to really, really, screw the players.

    All in all, though, very impressive.
    >> Anonymous 05/27/10(Thu)21:53 No.10101600
    >>10101250
    That's less armed than most of my battleships.
    Should consider more missiles.

    Also, it can hold 3 carrier planes but only 3 squadrons of VTOLS?
    Consider removing the carrier plane ability (redundant with the launch catapults,) and adding more VTOLS.

    The stats I came up for Over The Rainbow had up to 30 VTOL squadrons.
    >> Sciencegar Sciencebolt 05/27/10(Thu)22:11 No.10101912
    >>10101600

    I wanted to keep the initial armament defensive only, so that its not too different from a normal base. Its meant to get mechs from place to place, not to be the main weapon. Of course, if the players invest in it, it can become ridiculously well-armed.
    >> Anonymous 05/27/10(Thu)22:44 No.10102469
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    I always though the something as heavy (and with as big of a wingspan) as an Evangelion carrier would need a WAY bigger runway to take off that what could be fit more a carrier. You'd need something more like the mobile offshore base the navy was talking about back in the 90s.

    ...which now that I think about it fits a bit too well with eva's doctrine of building things on a technically ridiculous scale.



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