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  • File : 1275157100.jpg-(1.15 MB, 1200x851, 1269389075381.jpg)
    1.15 MB Anonymous 05/29/10(Sat)14:18 No.10137456  
    Monster Huntin Thread?
    >> Anonymous 05/29/10(Sat)14:18 No.10137465
    Game or PnP?
    >> Anonymous 05/29/10(Sat)14:19 No.10137483
    Get back to >>>/v/

    Unless, of course, you want to talk about making a Tabletop Monster Hunter, in which case, you're doing it fucking wrong.
    >> Anonymous 05/29/10(Sat)14:27 No.10137583
    thinking more of pictures of Monster Hunting in PnP
    >> Anonymous 05/29/10(Sat)14:29 No.10137604
    Monster Hunter PnP would be cool.

    Of course, if I get the chance to, I'm fine with talking about MH here.

    I literally just got off MH Tri after playing for seven goddamn hours. I fucking love that game.
    >> Anonymous 05/29/10(Sat)14:31 No.10137625
    I probably wouldn't play a direct translation of the game, but I'd love to play a monster hunting game of D&D or something. Even know what I'd play.
    >> Anonymous 05/29/10(Sat)14:32 No.10137638
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    >> Anonymous 05/29/10(Sat)14:33 No.10137654
    Well you could easily change the DnD system (Doesn't really matter which) so that it is based more around monster hunter than it is DnD.
    >> Anonymous 05/29/10(Sat)14:33 No.10137658
    Why do the controls suck so much, though?
    >> Anonymous 05/29/10(Sat)14:34 No.10137665

    >> Anonymous 05/29/10(Sat)14:35 No.10137673
    Thats what im doing lol. What else are the players going to do in the Jungles?
    >> Anonymous 05/29/10(Sat)14:35 No.10137674
    tri's cool, but it doesn't have bow or the HH
    They take a lot of getting used to, but once you get it down becomes pretty decent.
    >> Anonymous 05/29/10(Sat)14:35 No.10137679
         File1275158155.jpg-(258 KB, 1292x1816, moe 120572 ass gatten hydrus s(...).jpg)
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    I believe there were some mentions of Monster Hunter previously.... picture related.

    >> Anonymous 05/29/10(Sat)14:37 No.10137700
    All male characters have 24+ strength.
    >> Anonymous 05/29/10(Sat)14:38 No.10137714
    OMNIVORE. He eats meat in another game, cactus in Tri.
    >> Anonymous 05/29/10(Sat)14:38 No.10137722
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    blos wyverns are the single most enraging monsters ever.

    also, you now hearing the monsters roars manually

    >> Anonymous 05/29/10(Sat)14:39 No.10137737
    You guys are actually almost making me want to get MH3.
    >> Anonymous 05/29/10(Sat)14:39 No.10137739
    oh. I never played the first game
    >> Anonymous 05/29/10(Sat)14:39 No.10137741
    Can we has a monster hunter game where all the monsters are monster girls? That would be awesome.
    >> Anonymous 05/29/10(Sat)14:40 No.10137751
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    High grade earplugs, faggot.

    Also, Barioth, fuck yeah.
    >> Anonymous 05/29/10(Sat)14:41 No.10137766
    suddenly /v/

    all days

    >> Anonymous 05/29/10(Sat)14:41 No.10137773
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    rolled 71, 93 = 164

    All right, cut off Los' tail!
    Rollan to see if I got a heavenly
    Looking for a 1 or 2
    Oh I guess I'll roll for the shiny drop, too.
    Looking for a 1 to 3 on the second try
    >> Anonymous 05/29/10(Sat)14:42 No.10137783
         File1275158543.jpg-(309 KB, 1280x1813, moe 120564 gatten shadow_of_th(...).jpg)
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    GIANT monstergirls.

    Isn't that what Monster Hunter is all about? Hitting giant monsters with gigantic slabs of metal?
    >> Anonymous 05/29/10(Sat)14:42 No.10137787
    The game has WAAAAAAY less content that the previous ones and you hit the ceiling pretty quick. Half of the monsters felt like copy/paste from previous bosses with just an extra move or two.
    >> Anonymous 05/29/10(Sat)14:42 No.10137788
    >Abandon Quest
    >> Anonymous 05/29/10(Sat)14:42 No.10137791
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    Rathian is a girl-monster?
    >> Anonymous 05/29/10(Sat)14:43 No.10137809
    As opposed to the previous games, where half the monsters were recolors with an extra move or two?
    >> Anonymous 05/29/10(Sat)14:43 No.10137810
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    they're still the most irritating shits on the planet to grind on, regardless of HGE or not.

    >> Anonymous 05/29/10(Sat)14:45 No.10137837
    Fortunately, I've never played the other games.
    >> Anonymous 05/29/10(Sat)14:45 No.10137839
    Can anybody else not wait for Frontier on the 360?

    I expect several dozen unique monsters.
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)14:47 No.10137863
    How would MH even work as a PnP? Small skirmish game with Felynes as a secondary hunter/support?
    >> Anonymous 05/29/10(Sat)14:48 No.10137883
    I really doubt Frontier is hitting stateside.
    I don't think I'd mind, but I doubt it.
    I've heard it is really grindy, though. As in, grindy even for a MH game
    >> Anonymous 05/29/10(Sat)14:49 No.10137885
    Sounds like a plan. Maintenance of a guild could cover non-direct advancement for the players.
    >> Arcbound 05/29/10(Sat)14:50 No.10137897

    >> Anonymous 05/29/10(Sat)14:50 No.10137904
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    Her and Lunastra.
    >> Anonymous 05/29/10(Sat)14:50 No.10137905
    This one is supposed to be a modern game, not a rehash of the old ones with a few extra bits on the side. I was just so disappointed I wished I had just pirated it instead.
    >> Anonymous 05/29/10(Sat)14:51 No.10137915
    I think they already announced it was going to be on the 360 at some point, didn't they?
    >> Anonymous 05/29/10(Sat)14:52 No.10137928
    In Japan
    >> Anonymous 05/29/10(Sat)14:52 No.10137929
    I'm checking Danbooru right now...
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)14:52 No.10137941
    1 2 3 4 5*
    TREASURE (probably wouldn't work)

    >> Arcbound 05/29/10(Sat)14:53 No.10137946
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    Guess I'll contribute something worthwhile.
    >> Anonymous 05/29/10(Sat)14:53 No.10137952
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    >> Anonymous 05/29/10(Sat)14:53 No.10137954

    Then again, with Tri being such a success, they'd be retarded not to bring it to EU and US.
    >> Anonymous 05/29/10(Sat)14:54 No.10137963
    And now I regret mentioning Luna.
    >> Anonymous 05/29/10(Sat)14:55 No.10137971
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    >> Anonymous 05/29/10(Sat)14:56 No.10137986
    Needs more anger.

    Not called PMS dragon for no reason.
    >> Anonymous 05/29/10(Sat)14:56 No.10137993
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    >> Anonymous 05/29/10(Sat)14:56 No.10137996
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    Boar Baboon dragon, is this where it is from?
    >> Anonymous 05/29/10(Sat)14:57 No.10138000
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    >> RNGCultist 05/29/10(Sat)14:57 No.10138007
    Controls are fuckwin, unless you're used to LOCK ON EASYMODE in games.

    Also, still working on FantasyCraft variation for my own amusement - as I've done writeups for slashaxe and gunlance, and given that the 'long sword'/katana style of weapon usage lends itself rather well to its own feat chain (and not a superior weapon in and of itself - no Masterwork Broadsword Copypasta, please), I'm taking the approach of making the actual Monster Hunter class as a setting-specific expert class of 10 levels, mostly focused on gaining extra feats and specifically having a workaround of the normal Essence and Charms rules as the class's 'schtick'. Monster Hunter equipment works as the base 'type' in the possession of anyone else, but for one who is trained in the profession they can utilize all of its respective qualities. Also, the 1 potion a day rule goes right out the window, given that they DO make use of them a bit more frequently. The other part that was looking to be neessary, to keep the 'feel' of the setting, is to give an allowance of increased 'trophy' retention, as such things are used as future components for gear. The main cause for concern and conflict, aside from fighting the respective monsters, is the disutes between the towns and cities, as well as the distinct branches of the Guild (Kokoto region, Jumbo region, and Loc Lac regions respectively).
    >> Anonymous 05/29/10(Sat)14:58 No.10138014
    Monster hunter could make for an extremely simple campaign that requires ungodly high strength and almost nothing else
    >> Anonymous 05/29/10(Sat)14:59 No.10138025
         File1275159564.png-(1.25 MB, 1024x724, 1269793899964.png)
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    That's Teostra, the male counterpart of Lunastra.
    >> Anonymous 05/29/10(Sat)15:01 No.10138045
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    I will admit I was kind of disappointed in the lack of Carapaceon or Pelagus monsters in Tri
    >> Anonymous 05/29/10(Sat)15:01 No.10138047
         File1275159677.jpg-(836 KB, 1163x1900, 84de5bb6c6eadbfbf00504791125da(...).jpg)
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    And a...something else.
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)15:01 No.10138049
    Most (if not all) skills:
    Psychic Vis
    Heat Res
    Cold Res
    Steal Guard
    Wide Center
    Wide Recovery
    Fire Res
    Dragon Res
    Thunder Res
    Water Res
    Normal S Up
    Normal S Add
    Auto Guard
    Mix Success Rate
    Special Attack
    Pellet S Up
    Pellet S Add
    Recovery Speed
    Hearing Protection
    All Res Up
    Sword Sharpener
    Wind Res
    Torso Inc+

    Id be happy to explain any of them. But how would we fit them all in? How to explain health, stamina, etc?
    >> Anonymous 05/29/10(Sat)15:02 No.10138053
    What about Fatalis?
    >> Anonymous 05/29/10(Sat)15:02 No.10138066
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    Some other thing.
    >> Anonymous 05/29/10(Sat)15:03 No.10138068
    Is that Kushala Daora
    >> Anonymous 05/29/10(Sat)15:04 No.10138098
    You want to drop a bunch. Any skill that gives a straight effect, have them gain 2 at first level and say 1 every other level. Give them some kind of active combat ability every level they don't gain a skill. Scrap stats down to physical ones, like 'Strength' 'Vitality' 'Agility' and then maybe something like 'Willpower' and 'Guile'.
    >> Anonymous 05/29/10(Sat)15:04 No.10138099
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    how about monster hide armor?
    >> Anonymous 05/29/10(Sat)15:04 No.10138102
    There are a few you missed, but that is most of them.

    Swimming, as one.
    >> Anonymous 05/29/10(Sat)15:05 No.10138111
    This is my fetish.

    Granted it usually involves more skin.
    >> Anonymous 05/29/10(Sat)15:08 No.10138159
    Fantasy Craft has an Expert Class for just this sort of thing, you know.
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)15:09 No.10138168
    Mind that I'm working off of a list from Freedom 2.
    Cant exactly find a Tri list, could you be a dear and list the rest I'm missing?

    I understand what you're saying, but most MH skills are the necessary ones. Without things like sharpener or alchemy, whats the point of differencing the game from DnD?
    >> Arcbound 05/29/10(Sat)15:09 No.10138183
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    Kushala Daora


    Both saved and DOUBLE SAVED.

    >> Anonymous 05/29/10(Sat)15:10 No.10138188
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    So is it time for Monster Hunter RPG now or something? I find this concept highly awesome. With or without giant bitches.
    >> Anonymous 05/29/10(Sat)15:11 No.10138213
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    YKK is the king o monsters
    >> Anonymous 05/29/10(Sat)15:11 No.10138216
    You keep anything that can reasonable level up and isn't single-use as a skill. Anything single-use that levels up becomes a tiered ability.
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)15:11 No.10138217
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    >> Anonymous 05/29/10(Sat)15:11 No.10138221
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    You would end this fine species? You monster.
    >> Arcbound 05/29/10(Sat)15:12 No.10138222
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    >> Anonymous 05/29/10(Sat)15:13 No.10138240
         File1275160407.png-(94 KB, 300x239, IRON STRIKER PLUS.png)
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    more like king of running away am i right?
    >> Anonymous 05/29/10(Sat)15:14 No.10138252
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    Problem, Hunter?
    >> Anonymous 05/29/10(Sat)15:14 No.10138257
    Nobody cares about Fatalis.
    >> Anonymous 05/29/10(Sat)15:15 No.10138271
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    More like Garuga's wimpy cousin.
    >> Anonymous 05/29/10(Sat)15:15 No.10138272
    If I were you, I'd just go with the Tri ones, it's probably easier.


    That has all of them, and the points needed to activate each one.
    >> Anonymous 05/29/10(Sat)15:15 No.10138274
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    guys lets cross a bat with a panther, make it really big, and dope it up on cocaine and steroids.
    >> Arcbound 05/29/10(Sat)15:15 No.10138279
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    Damn right I would, each and every fucking one of them. Screw the ecosystem, this bitch made it personal.
    >> Anonymous 05/29/10(Sat)15:16 No.10138299
         File1275160611.jpg-(232 KB, 1556x1470, wounded garuga.jpg)
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    only one of the monster girls i actually liked
    >> Anonymous 05/29/10(Sat)15:17 No.10138301
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    >> Anonymous 05/29/10(Sat)15:17 No.10138316
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    Narga is fucking awesome
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)15:17 No.10138317
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    >glance through
    >skills that:
    >increase Vitality
    >gives you more attacks the more you suck
    >make you light up like a firefly randomly
    >> Arcbound 05/29/10(Sat)15:18 No.10138319
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    That is awesome.

    BRILLIANT! And let's give him Tigrex's moveset!
    >> Anonymous 05/29/10(Sat)15:18 No.10138320
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    >> Anonymous 05/29/10(Sat)15:18 No.10138330
         File1275160731.png-(633 KB, 800x600, narga_girl08.png)
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    And now we Slaneesh it up.
    >> Anonymous 05/29/10(Sat)15:19 No.10138339
    Narga doesn't share Tigrex's moveset are you retarded
    >> RNGCultist 05/29/10(Sat)15:19 No.10138341
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    Alternately high dex if going with finesse weapons.

    But, to continue with earlier brainstorming...

    Sure, people might think of the basic happenstances as repetitive, but I'd submit they're no more so than any other genre's setting; 40K being a prime example. That's not a bash, it's simply illustration of the point.

    That being said, a large portion of the Monster Hunter universe seems to thrive on being 'subsistence hunter/gathering'. While there's certainly lesser sources of food available, and some measure of farming can be done, along with fishing, the predominant bounty of the world is reaped from the hunt. Certainly, beginners might cut their teeth on chasing down kelbi and carving their horns off, or taking down aponaths for meat, or even helping keep the bullfango population down so the lumberers can actually do their job without ending up with big assed pig tusks up their keisters, the fact remains that there's big, dangerous predators out there that tend to put everything else on the sidelines. Certainly, there's a plethora of small towns where there's a hunter, MAYBE two, to help with the thinning of the population of these big beasties, but many of them DO continue to grow from weaker specimen if nothing keeps them in check - 'prey become 'dromes, jaggi become Great, and eventually the female ludroth will draw the affections and attentions of a Royal.
    >> Arcbound 05/29/10(Sat)15:19 No.10138346
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    >> Anonymous 05/29/10(Sat)15:20 No.10138360
    Well I think they kind of meant it to be like, the more risks you take, the more damage you can deal.

    A lot of the ones they added are actually really good.
    >> Anonymous 05/29/10(Sat)15:21 No.10138373
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    >> Anonymous 05/29/10(Sat)15:22 No.10138391
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    Damn you, /tg/.
    >> Arcbound 05/29/10(Sat)15:23 No.10138399
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    They're really damn similar.
    >> Anonymous 05/29/10(Sat)15:23 No.10138400
    >increase vitality
    >gives you more attack for sucking
    You don't use those for when you suck, you use them to put yourself an inch away from death/quest over and then bitch slap everything.
    >light up like a firefly
    Are you talking about Flame Aura, because that doesn't actually make you glow
    >> Anonymous 05/29/10(Sat)15:24 No.10138409
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    Problem, Hunter?
    >> Arcbound 05/29/10(Sat)15:24 No.10138414
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    >> Alpharius 05/29/10(Sat)15:24 No.10138416
    Take your weaboo shit and gtfo.
    >> Arcbound 05/29/10(Sat)15:25 No.10138435
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    >> Anonymous 05/29/10(Sat)15:26 No.10138441
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    Those aren't bullfangos or crabs
    >> Arcbound 05/29/10(Sat)15:26 No.10138447
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    >> Anonymous 05/29/10(Sat)15:27 No.10138451
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    Wrong picture, brother.
    >> RNGCultist 05/29/10(Sat)15:27 No.10138462
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    >>10138341 continued

    In many ways, the lower to middle ranges of being a professional Monster Hunter constitute being over-glorified Pest Control. Where the Monster Hunter stands out from others who would kill said beasts is their utilization of gear crafted from the very things they kill and carve, utilizing the very qualities the creatures themselves possess, albeit on a far lesser scale. Eventually, however, the urge will arise to face even greater challenges, not to mention get far better pay; that's when the aspirants would want to journey to the cities, those hubs of Guild activity, in order to take on the far stronger opposition.

    In addition, yes, there's basic gathering quests at all levels, including the dreaded Large Parcel Delivery missions. Having to deal with a rather displeased Rathian chasing after you because you're carrying one of its precious eggs is bad enough; having its mate show up to assist is far, far worse, and most certainly cause to want the aid of other hunters.

    Additionally, with the changes of the season, many behaviors change; the herbivores may become more plentiful, resulting in a swarm of carnivorous wyverns picking off the multitudes of offspring.

    And given that much of the medicine and technology seems to be tied to alchemy, this means there's potential for quests that most certainly would not end up in a normal game on the console - a parfumier in the City wants to experiment with the musks of different wyverns for their latest fragrance. Who do you think they're going to hire to gather the necessary substances?
    >> Anonymous 05/29/10(Sat)15:29 No.10138487
    This is sounding more and more awesome.

    So where to begin with the crunching?
    >> Anonymous 05/29/10(Sat)15:30 No.10138503
    >> Anonymous 05/29/10(Sat)15:30 No.10138510
    Dice system first.
    >> Anonymous 05/29/10(Sat)15:31 No.10138517
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    >all of these monsters without a high class hammer
    >> Arcbound 05/29/10(Sat)15:32 No.10138538
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    >> Red fox !ozOtJW9BFA 05/29/10(Sat)15:33 No.10138542
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    Please tell me dice rolling will be a favored mechanic!
    >> Anonymous 05/29/10(Sat)15:33 No.10138555
    >Monster Hunter PnP
    >You arrive in a town, there are several bounties on a drake
    Yeah. Fun.
    >> Arcbound 05/29/10(Sat)15:35 No.10138566
    You could always mix it up by adding D&D aspects.

    Save the princess, kill the BBEG, stop the world from exploding, etc.
    >> Anonymous 05/29/10(Sat)15:36 No.10138580
    And then it won't be a monster hunter pnp.
    >> Anonymous 05/29/10(Sat)15:39 No.10138620

    >> The Destroyer of Elah !!BYDyM6cb+nS 05/29/10(Sat)15:40 No.10138634
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    A MH thread on /tg/?

    I think I love you guys.
    >> Anonymous 05/29/10(Sat)15:42 No.10138665
    Why do so many people like this game. It just takes the worst parts of video games, smacks a japanese graphic design on it, and puts it in stores.
    Story? None.
    Quests? A few repeated.
    Progression? GRINDAN GAEMS
    >> The Destroyer of Elah !!BYDyM6cb+nS 05/29/10(Sat)15:43 No.10138673
    I do not, however, love you.
    >> Anonymous 05/29/10(Sat)15:43 No.10138678
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    Reminds me of a certain popular game...
    >> Espanette 05/29/10(Sat)15:43 No.10138683
    Why monster hunting when it can be monster fucking?
    >> Anonymous 05/29/10(Sat)15:44 No.10138689
    Isn't an herbivore, it's an omnivore
    >> RNGCultist 05/29/10(Sat)15:52 No.10138795
    The Expert Class of Monster Slayer is more 'D&D Ranger with Specific Enemies Bonus' class, to my eyes, though it would also be great as a specific style of hunter, more based on surviving by their own merit than the equipment they've gathered and grown with. Would make sense to have both variants be available - the gear-dependent versus the self-reliant.


    Psychic Vision - Proficiency (Tracking)
    Throw - Proficiency (Hurled)
    Whim - several, will explain
    Gathering - Skill Ranks, Lesser or Greater/Search
    Fishing - Skill Ranks, Survival (fishing usage only)
    Strength - Attribute Bonus
    Defense - ACP Negation OR Defense Bonus
    Alchemy - Alchemy Basics/Mastery/Supremacy
    Faint - Damage Reduction OR Damage Resistance/Subdual
    Poison - Damage Resistance OR Damage Reduction/Poison
    >> Anonymous 05/29/10(Sat)15:55 No.10138829
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    >> Anonymous 05/29/10(Sat)15:57 No.10138846
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    Freaking cats.
    >> Anonymous 05/29/10(Sat)15:57 No.10138847
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    >> Anonymous 05/29/10(Sat)15:57 No.10138848
    You are a gigantic tool.

    The premise seems off, I will admit, but once you fight your first large monster, the viewpoint changes entirely.

    It stops being "Aww man, need to kill 3 more Rathians to get that new platemail" and becomes "I only get to kill 3 more Rathians before I don't have any more reason to kill them? God damnit."

    Fighting in monster hunter is one of the most fluid combat systems of any game I've ever played, and is genuinely enjoyable to the point where grinding stops being grinding and becomes fun.
    >> The Destroyer of Elah !!BYDyM6cb+nS 05/29/10(Sat)15:59 No.10138868
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    >> Anonymous 05/29/10(Sat)15:59 No.10138871
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    Sadly not everyone gets to find the combat fun.
    >> Anonymous 05/29/10(Sat)15:59 No.10138881
    That fact saddens me greatly.
    >> Anonymous 05/29/10(Sat)16:00 No.10138893
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    Cheer up, have a pet Kut-Ku.
    >> Anonymous 05/29/10(Sat)16:03 No.10138922
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    I can't wait until MHP3 so I can roll with 2CAT.
    >> Anonymous 05/29/10(Sat)16:04 No.10138946
    Do want.
    >> Anonymous 05/29/10(Sat)16:08 No.10139000
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    I...have another client interested in your services...
    >> The Destroyer of Elah !!BYDyM6cb+nS 05/29/10(Sat)16:09 No.10139018
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    >> Anonymous 05/29/10(Sat)16:10 No.10139029
    Stop torturing me, please.
    >> Anonymous 05/29/10(Sat)16:11 No.10139049
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    Fuck you, fuck your Devilblos, and fuck your goddamn autotracker piercing
    >> Anonymous 05/29/10(Sat)16:11 No.10139054
    What I read.

    >Still not /tg/ related in the slightest.
    >> Anonymous 05/29/10(Sat)16:13 No.10139081
    Well, you're right, whoever was planning the PnP isn't here anymore. I'm just used to the fact that /tg/ talks about stuff I like.
    >> Anonymous 05/29/10(Sat)16:15 No.10139126
    Yeah pretty much. /tg/ is full of bros with common interest.

    Also, PnP dude is probably off building ruleset or something.
    >> RNGCultist 05/29/10(Sat)16:17 No.10139139
    >>10138795 continued

    Worry - NPC Quality/Critical Hesitation OR Action Dice Reduction
    Paralysis - NPC Quality/Condition Immunity (Paralysis)
    Heat Res - Damage Reduction OR Damage Resistance/Heat
    Cold Res - Damage Reduction OR Damage Resistance/Cold
    Guard - Damage Resistance, Defense Bonus
    Backpacking - Travel Speed while encumbered
    Fate - Feat/Adventurer's Luck
    Attack - Damage Bonus
    Fire Res - Damage Reduction OR Damage Resistance/Fire
    Thunder Res - Damage Reduction OR Damage Resistance/Electrical
    Water Res - Damage Reduction OR Damage Resistance/Water
    Gluttony - Consumption of food is a half/free action
    Load - Increased capacity before reload (not recommended)
    Auto Guard - Feat/Shield Basics-Mastery-Supremacy
    Mix Success Rate - bonus to Alchemy rolls
    Sharpness - Threat Range, Greater
    Special Attack - Exotic Damage bonus
    Recovery Speed - Regeneration I
    Hearing Protection - Damage Reduction/Bang
    All Res Up - Damage Resistance
    Stealth - Trained Skill/Sneak
    Chemistry - Feat/Alchemy Supremacy
    Sword Sharpener - Edge Surge
    Sleep - Save Bonus/Fatigue
    Torso Inc+ - increase qualities of chest equipped armor.
    All Shot Up - Damage Bonus

    All Shot Adda, Wide Center, Wide Recovery Steal Guard, Hunger, Wind Res, and Dragon Res, are the quirkier settings-specific bits, which require more clarification.
    >> Anonymous 05/29/10(Sat)16:21 No.10139214
    Seems about right, though I would go with damage reduction instead of resistance.
    >> Anonymous 05/29/10(Sat)16:22 No.10139223
    Doing a Monster Hunter D&D game would be relatively easy. You'd just have to change some choice things, especially if you wanted to be faithful to the games.

    >No magic users in the party
    >Intensive item driven advancement
    >Double the average D&D monster difficulty
    >Monsters from the actual game being hard as balls
    >Range weapon magic ammo becomes commonplace
    >the ability to make useful things out of anything
    >Bone as a special material ala-Darksun

    >> Anonymous 05/29/10(Sat)16:27 No.10139314
    >No magic users in the party
    >WBL as normal
    >Double the average D&D monster difficulty
    >Monsters from the actual game being hard as balls
    >Range weapon magic ammo becomes commonplace
    >the ability to make useful things out of anything
    >Bone as a special material ala-Darksun

    Fixed that for you.
    >> Anonymous 05/29/10(Sat)16:34 No.10139423
    Well leveling up would be handled the same but if you did that you would run into some problems with handling feats and attribute advancement unless you lessoned it somewhat wouldn't you?
    >> Anonymous 05/29/10(Sat)16:34 No.10139425
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    >> Anonymous 05/29/10(Sat)16:37 No.10139491
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    >> Red fox !ozOtJW9BFA 05/29/10(Sat)16:37 No.10139495
    Im back, didnt know thread was still alive.

    Good show, but what about the gathering point of MH? Still low probability and cause of multiple hunts? I mean, in a campaign, that might get a bit boring.
    >> RNGCultist 05/29/10(Sat)16:38 No.10139501
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    One could say the same about M:tG, PKMN/CCGs in general, WARHAMS, the like.

    See above statement.

    >>10139139 continued

    The main thing about any of the Shot Add skills is, simply put, it lets you add access to a shot type for a bowgun that does not support the type of shot, normally. As I've not yet gotten around to the Bow Gun conversions, I'd figure that would carry over as-is.

    Wide Area I would handle as a form of Damage Aura, but repurposed so that, depending on the extent to which the skill is unlocked/accessed, the effects of a consumed potion are shared with those in proximity by 50% or 100%.

    I'm not sadistic enough to address the theft issues one gets with Melynxes, Gypceros, or Chameleos, but essentially I'd treat it as an NPC Quality/Theft Negation. It's on, or you don't have it.

    Seeing as how FantasyCraft has a food system, for both bonuses and general survival, I'd make grades of the Hunger skill reduce the number of meals needed, as opposed to increasing the gear bonus of the different food and drink types
    >> Anonymous 05/29/10(Sat)16:38 No.10139513
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    >> Anonymous 05/29/10(Sat)16:39 No.10139527
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    Running into a Gigganox or Khezu would be brick shitting. Being in the dark, darkvision doesn't exist in MH afterall...

    Torches would be awesome again.
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)16:43 No.10139580
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    >running through dark cavern
    >more specifically a cavern with the only light coming from deep water over the edge
    >see sparks of lighting running across a large object
    >loud stomp
    >gets dark again
    >friend is tossed back over the edge
    >oh god oh god
    >shit brix
    >> Anonymous 05/29/10(Sat)16:43 No.10139588
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    I have a doujinshi about Kirin running into one of those fuckers.

    Actually...forget I mentioned that.
    >> RNGCultist 05/29/10(Sat)16:44 No.10139591
    Reduction and resistance were meant to reflect the respective grades of the aforementioned skills. Though I'd agree with you, still see it as being a matter of taste.

    Also, while I'm blathering on, I may as well repost.


    Requires Edged Forte and either Axe Basics or Greatsword basics.

    The SlashAxe is the bastard offspring of a zweihander, a cavalry axe, and a deranged alchemy kit. While not the most practical of inventions, its functionality makes for a surprisingly utilitarian piece of equipment. Switching between forms is a full action.

    SlashAxe 2d6/1d10 19-20/20 massive/AP2 M2h Hard3 12M 30lb Other 300s


    Requires Edged Forte and Alchemy Basics.

    Happy marriage of spear and black powder, or noisy unholy contraption? In the right hands, this invention is both, though neither description is entirely accurate. In spite of its name, the weapon functions more as a blend of bayonet and blunderbuss, with perhaps a hint of primitive flamethrower legacy. Invariably, will be sold with a shield to match the weapon's aesthetics and motif.

    Gunlance 1d8 19-20 massive, AP4, Reach+1 M1h Hard3 1M 20lb Other 100s
    >> Anonymous 05/29/10(Sat)16:47 No.10139620
    Why would you ever use the axe side? And making it a full action is bad.
    >> Anonymous 05/29/10(Sat)16:47 No.10139634
    DO WANT.
    >> RNGCultist 05/29/10(Sat)16:48 No.10139647
    Goddamn but that is awesome, and I hadn't even gotten around to that bit of horror yet...


    SlashAxe Basics:
    It slices! It dices! It hacks! It slashes!
    Benefit: In Axe form, you inflict an additional 50% damage for every 5 points by which you beat your opponent's defense check, not subject to exploding dice. Also, you gain a trick.
    Discharge! - You may spend up to to your total Axe and Greatsword feat sum in Edge (Maximum 5) to add damage equal to the size of your action dice. The dice can explode. You may do this a maximum number of times per combat equal to your maximum action dice.

    SlashAxe Mastery:
    Variety is the slicer of your enemies' lives.
    Prerequisite: SlashAxe Basics
    Benefit: Switching from Axe to Sword mode (and vice versa) is a half action. Additionally, the AP quality carries over to both forms.

    SlashAxe Supremacy
    ...and you'll be guaranteed to blow them away.
    Prerequisite: SlashAxe Mastery
    Benefit: You may perform all Axe and Greatsword tricks with a SlashAxe. Switching between forms becomes a free action if partnered with an attack. Damage from Discharge increases by one die size.

    (BTW, earlier stack block indicates numbers before the slash as sword form, after slash as axe form)
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)16:49 No.10139658
    Seeing as you have generalities placed....
    whats ganna happen when people want bone/iron? and then specialized weapons?
    >> Anonymous 05/29/10(Sat)16:49 No.10139659
    The P&P version would need a way to simulate:
    >Monster roars
    >Monster raging
    >Get trampled during roar stun
    >Knocked down
    >Stun wears out
    >Minion hits you, hit animation
    >Get trampled again

    Good luck lasting more than two sessions without someone tearing their sheet up.
    >> Anonymous 05/29/10(Sat)16:49 No.10139665
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    You do NOT.
    >> Anonymous 05/29/10(Sat)16:52 No.10139700
    Curiosity has gotten the better of me. Post it nao.
    >> Anonymous 05/29/10(Sat)16:52 No.10139717
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    No. No you don't. You really don't.

    In fact, I don't even remember what you're talking about. I don't have any doujins with Kirin in them.
    >> Anonymous 05/29/10(Sat)16:53 No.10139722
    Another Anon here saying: don't. I like this thread, I don't want to have to leave it.
    >> RNGCultist 05/29/10(Sat)16:53 No.10139727
    Axe tricks (Punish the Defiant, Sundering Chop, Cleave in Twain) mainly. Also, I could drop it down to half action, but the damned thing seems REALLY fucking slow when you swap from one form to the other and back again if you aren't doing so as part of an attack combo.

    GunLance Basics
    I am tank, feel my barrel.
    Benefit: Your threat doubles against creatures twice your size. You also gain a trick.
    Wyvern Fire - on a successful hit, you may spend one Edge to inflict an additional 50% of your damage as fire damage. This may only be done 3 times per combat.

    GunLance Mastery
    THIS...is my BOOMSTICK!!!
    Prerequisite: GunLance Basics
    Benefit: You gain the ability to reload in combat - spending all current accumulated Edge restores your usage of Wyvern Fire. Additionally, your Wyvern Fire ability is upgraded to six 'shots' before reloading is required. You may do this as many times as you have current action dice. Additionally, your effective reach is treated as +1.

    GunLance Supremacy
    I am a siege engine of one.
    Prerequisite: GunLance Mastery
    Benefit: You are treated as having both Spear and Shield Mastery while using a GunLance and the shield made to accompany it. You also gain a trick.
    Dragon Fire - Your error and threat increase by 3, and you make an attack at your weapon damage times 5 as a full round action, dropping your initiative to last for this attack. The damage dice can explode. If you miss, you are sprawled.
    >> Anonymous 05/29/10(Sat)16:56 No.10139756
    >I don't have any doujins with Kirin in them.
    Kirin is a monster, so I would hope not!
    But seriously, the last thing this thread needs is Da Hootch
    >> Anonymous 05/29/10(Sat)16:56 No.10139757
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    Oh hey, I do have one Kirin doujinshi.

    >> Anonymous 05/29/10(Sat)16:57 No.10139777
    Now I am sad, and will troll any further attempt to make a Monster Hunter PnP. All because of you.
    >> Anonymous 05/29/10(Sat)16:59 No.10139801

    Still, if it's as bad as you say, then I hate curiosity, because I know I'm going to have to look it up now.
    >> Anonymous 05/29/10(Sat)16:59 No.10139805
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    I wouldn't dare, promise. I will, however, upload that OTHER doujin I have. The one with Kirin's epic tits getting messy as fuck.

    So...this PnP thing, are we basically just adapting D&D or is somebody going to be actually ambitious enough to scratch-build?
    >> Anonymous 05/29/10(Sat)17:01 No.10139844
    RNG seems to be doing an excellent job of adapting it to FantasyCraft.

    Want to get a game together? I don't know FantasyCraft, but I can /rs/ it.
    >> RNGCultist 05/29/10(Sat)17:02 No.10139852
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    Generalities apply to basic weapon form. Bone weapons at first are considered crude by default, while metal is not crude at initial creation. Using the existing weapon charts from the game, the upgrades are modification/repairs to bring it to an improved state. Bone weapons first lose crude, then gain depending on the weapon in question, for such results as gaining Exotic Bonus Damage, AP, Lure, and so on. Metal would upgrade as bone, skipping the initial Crude quality state.

    Monstrous Attack, Frenzy III, Ferocity, Fearsome, Trample, Critical Surge, Cagey, Minions, Battering.

    Problem Hunter?
    >> Anonymous 05/29/10(Sat)17:02 No.10139853
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    And, as promised, Kirin's EPIC BOOBS

    Now we need to get back to HOMEBREWAN
    >> Anonymous 05/29/10(Sat)17:03 No.10139870
    mmmm, booty
    >> Anonymous 05/29/10(Sat)17:04 No.10139881
    Get it here >>10139853
    Warning! May contain really sloppy oral sex.
    >> Anonymous 05/29/10(Sat)17:05 No.10139903
    Shaprness would be a key feature in a Monster Hunter style D&D game.

    Bone weapons have a +2 to attack because they way half as much, however they lose sharpness twice as fast.

    Iron weapons lose sharpness at the standard rate and have -1 crit.

    Stone weapons have +1 damage but lose their sharpness at twice the normal rate.
    >> RNGCultist 05/29/10(Sat)17:09 No.10139958
    I was adapting it for FantasyCraft, as the crafting system for gear and such struck me as being a good fit for a game of 'upgrade gear/become more badass'.

    I started because someone was making stuff from MH for 4E, and I was originally trolling, but got really into it, as I love the MH franchise.

    If anyone else is good at building monsters, I'd most need help converting THEM to FantasyCraft and getting the math right. In-game fluff I can definitely do well, and I'm still waiting for opinions on if I should do a Long Sword feat chain, reflecting different fighting style (and as, technically, if you go back to MH1, many Long Swords were originally Great Swords that split in MH2 the way Dual Swords had split from Sword'n'Shield in MH1), or if doing up a Hunting Horn would be sillier than setting up a feat chain for them, to actually reflect someone having the musical aptitude to use them in combat for morale boosts and such. It would be a great FUCK YEAR MORALE BOOSTS THAT AREN'T PER SE MAGIC.
    >> Anonymous 05/29/10(Sat)17:12 No.10139997
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    I, sadly, suck at stuff like that, also have no experience with MH or FantasyCraft.

    I do have pictures of Kirin, though. And a few of the monsters.

    Question: why the fuck does Kirin have a unicorn horn?
    >> Anonymous 05/29/10(Sat)17:13 No.10140023
    Want to playtest? I'd be up for learning the system to play.
    >> Anonymous 05/29/10(Sat)17:15 No.10140067

    because kirin is a unicorn?

    or rather ki-rin is the chinese mythology equivalent to the unicorn
    >> Anonymous 05/29/10(Sat)17:16 No.10140076

    Would perhaps be an alternative to the standard + or crit-mod enchantment. The more you use a SHARP enchanted weapon the more it loses its sharpness until it falls to a red-grade weapon.

    Purple+10 damage, -3 crit
    White+5 damage, -2 crit
    Blue+3 damage, -1 crit
    Green+1 damage
    Yellow-3 damage, +1 crit
    Orange-5 damage, + 2 crit
    Red-10 damage, +3 crit
    >> Anonymous 05/29/10(Sat)17:19 No.10140135
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    >Kirin is a unicorn
    Hot unicorn chick? HOLY BALLS yes
    >> The Harlequin Rose 05/29/10(Sat)17:20 No.10140141
    Tri is my first time playing the series. Already running a monster hunter ish type game in dnd.

    The setting is basically our typical fantasy world but geared thousands of years back when everybody is still living in caves and hunting mammoths.

    The two players were exiled from their tribe. One is the shaman's apprentice (no actual magic in the game, she just does rituals and has herb and animal lore) and the other is a hunter who acts as a body guard. They have to survive in the world with monsters and cavemen orcs and elves.

    It's going pretty good, already taking to resource gathering.
    >> Anonymous 05/29/10(Sat)17:22 No.10140182

    well thats actually just a hunter wearing armor thats made from kirin parts, but yes, i do love me some kirin girl
    >> Anonymous 05/29/10(Sat)17:25 No.10140228
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    Well that explains...nothing.

    I guess it explains why the Kirin tag on Danbooru has so many radically different bitches all in that particular outfit.

    Maybe they're ALL called Kirin. Maybe it's like a Vorlon thing.
    >> Anonymous 05/29/10(Sat)17:27 No.10140265
    No, no, hunters make their armour from the monsters they kill. Kirin is a unicorn, and all the chicks are wearing armour made from Kirin.
    >> Anonymous 05/29/10(Sat)17:28 No.10140278

    kirin is the monster the armor is made from, one of the key features in MH is creating new armor sets and weapons from the parts of the monsters you slay. the images being titles kirin are likely just saving time.
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)17:28 No.10140279
    I would
    >> Anonymous 05/29/10(Sat)17:28 No.10140283
    But what if it has some sort of subconscious psychic effect? Maybe that's what it wants.
    >> Anonymous 05/29/10(Sat)17:31 No.10140321
    The armor is called Kirin.
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)17:31 No.10140330
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    Also, Fantasy Craft .pdf off of /rs/

    Just to make it easier for yall
    >> Anonymous 05/29/10(Sat)17:32 No.10140352
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    That's what they WANT you to think.
    >> Anonymous 05/29/10(Sat)17:33 No.10140360
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    "Kirin girl" is just the generic name for girls wearing armor made from Kirin.
    >> Anonymous 05/29/10(Sat)17:35 No.10140404
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    >> Anonymous 05/29/10(Sat)17:37 No.10140435
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    Also, the male version is simply FABULOUS~
    Especially Kirin X
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)17:37 No.10140447
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    how would you even solo this?
    >> Anonymous 05/29/10(Sat)17:37 No.10140453
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    They stop being identified by individual names and become simply "Kirin".

    Thus, we become one with one another, just as we have become one with the creature itself. We are all Kirin.
    >> Anonymous 05/29/10(Sat)17:38 No.10140463
    It's Frontier, you wouldn't.
    >> Anonymous 05/29/10(Sat)17:38 No.10140470
    By yelling loudly. http://www.youtube.com/watch?v=e9NYYewCSxo&NR=1
    >> The Harlequin Rose 05/29/10(Sat)17:40 No.10140505

    Like a man!
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)17:41 No.10140528
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    Well, i meant in the setting, not the game...

    This just seems like it would GOTCHA BITCH every hunter ever and eat up what ever got in its way. And if you did manage to kill it what are you ganna do with all the plate, hide, ear, etc?
    >> Anonymous 05/29/10(Sat)17:42 No.10140559
    >> Anonymous 05/29/10(Sat)17:43 No.10140580
    You'll pull a Oregon Trail and carry about 5% of it home
    >> RNGCultist 05/29/10(Sat)17:43 No.10140586
    I like this idea and am shamelessly stealing it.

    Long Blade Basics
    Weapon and wielder matter equally
    When fighting with the appropriate weapon type, you gain one edge per successful attack, plus one bonus edge for every five points of damage, to a maximum of 3 edge in a single attack. You also gain a stance.
    Spirit Blade: Your threat increases by two, but you may not block or parry.

    Long Sword Mastery
    As one is tempered, the other becomes sharper.
    When at maximum edge, your attacks gains AP2 for up to five rounds. You also gain a trick.
    Flashing Blade Dance - Spending 3 edge allows you to make an instant additional attack that can gain edge as per Long Sword Basics. You may do this a number of times per combat equal to your melee combat feats.

    Long Sword Mastery
    Once perfected, anything can be cut
    You can now use your Flashing Blade Dance without limit, so long as you have the edge to pay for it. You also gain a trick
    Spirit Emptying Strike - if you land 3 Flashing Blade Dance attacks successively, you may make a single attack against the anything in front of you or in either square horizontally adjacent to your target. On completion, your weapon is unready, and on a miss you are flat-footed.
    >> ID JDQ7TH Yian !/kUtKu/huo 05/29/10(Sat)17:44 No.10140604
    it seems /tg/ is being more /v/ than the actual /v/ thread

    i love you guys
    >> Anonymous 05/29/10(Sat)17:44 No.10140613
    Don't forget that every LS swing automaticallly knocks all adjacent friendlies prone
    >> Red fox !ozOtJW9BFA 05/29/10(Sat)17:45 No.10140623
    >Oregon trail
    >RATHIOS SOUL HUNTER has died of *MH disease*

    10popostolen.jpg and other hijinx go on
    >> Anonymous 05/29/10(Sat)17:46 No.10140651
    hahaha this is pretty awesome, and I don't even play monster hunter.

    (no vidya)
    >> Anonymous 05/29/10(Sat)17:48 No.10140696
    >Here lies narga girl
    >peperony and kirin chease
    >> Anonymous 05/29/10(Sat)17:48 No.10140708
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    Warning: don't watch that video too much. Before you know it, you'll be doing that too.
    >> RNGCultist 05/29/10(Sat)17:51 No.10140772
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    In the words of Freakazoid, WOULD I?!?!?
    You only get to keep so much of said carcass - the rest goes to the quest requester, who in turn pays you cashmoney for the mission once they have the corpse/objects as proof. Even when free-hunting monsters, most of the corpse goes to the town that hosts you for resources and development, or to the guild in exchange for Rank Points and advancement.

    That being said, you get the carves of first choice because, let's face it, you did the work, you damned well better get some goodies out of the deal.

    The FantasyCraft Trophy system handles that part perfectly - you roll for X amount of trophies, and determine based on results what was not too fucked up to keep, resulting in what you carved.

    Side note - GIANT ENEMY CRAB!
    >> Anonymous 05/29/10(Sat)17:51 No.10140784
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    >> Anonymous 05/29/10(Sat)17:52 No.10140802
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    Delicious albinos?
    >> RNGCultist 05/29/10(Sat)17:54 No.10140822
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    I would add that to Spirit Blade Dance, but I'm trying NOT to trollface.
    >> Anonymous 05/29/10(Sat)17:54 No.10140828
    So i heard this is a Lost Planet 2 thread
    >> Anonymous 05/29/10(Sat)17:54 No.10140829

    Another pretty awesome video. That area looks amazing.

    >> Anonymous 05/29/10(Sat)17:55 No.10140848
    I have a Wii.

    This thread just gave me one more reason to love it.
    >> Anonymous 05/29/10(Sat)17:55 No.10140851
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    This is the game with all the snuff, right?
    >> Anonymous 05/29/10(Sat)17:56 No.10140875
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    I Kirin, you Kirin, everybody Kirin
    >> Anonymous 05/29/10(Sat)17:57 No.10140880
    I was hunting monsters before any of you noobs.
    >> Anonymous 05/29/10(Sat)17:57 No.10140887
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    This thread pleases the Emprah
    >> Anonymous 05/29/10(Sat)17:57 No.10140898
    That's frontier, the PC MMO which is supposedly coming to xbox at some point.

    Not that Tri isn't awesome as well mind.
    >> Anonymous 05/29/10(Sat)17:58 No.10140920
    Wait what? I'm confused now. We're talking about Monster Hunter 3 right? That's definitely what was on the box in GAME.
    >> Anonymous 05/29/10(Sat)17:59 No.10140930
    Kushala you noob
    >> Anonymous 05/29/10(Sat)18:00 No.10140943
    Archive this, if only for the rules.
    >> Anonymous 05/29/10(Sat)18:01 No.10140967
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    And the Kirin. Right? Right? I spent minutes uploading that doujinshi dammit.
    >> Evil ColSanders !bAnbuTfS9c 05/29/10(Sat)18:01 No.10140974
    I think I'd like the game better as a boardgame.
    Use Descent: Journey into the Dark as a basis.
    Use the campaign style of 'Road to Legend'.
    5 players. 1 plays as the YKK, Blos, etc.

    I think I'm going to draw up the rules for this unless someone wants to start it.
    >> Anonymous 05/29/10(Sat)18:01 No.10140977
    It seems like everyone is forgetting that in a monster hunter pvp there would be NO level advancement or experience of any kind, everything is tied to your gear.
    >> Anonymous 05/29/10(Sat)18:04 No.10141032
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    And? You kill shit, you get gear, you kill better shit to get better gear, etc.

    Add in a very basic level-up system for stuff like physical stats maybe?
    "You have killed over nine thousand Rathians, your Strength increased by 2."
    >> Anonymous 05/29/10(Sat)18:04 No.10141035

    Nothing beats the thrill of taking down Red Eye for the first time with three friends.
    >> Anonymous 05/29/10(Sat)18:04 No.10141039
    No, those two videos are Frontier. Tri is the wii version. 3 is coming to Xbox or psp or something.

    And there are rumours of frontier coming to xbox too.
    >> Anonymous 05/29/10(Sat)18:07 No.10141087
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    So, what, wait, the Wii version is only an MMORPG? Crapsicles. Well fuck that noise.

    >> RNGCultist 05/29/10(Sat)18:09 No.10141118
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    PS2, PS3, PSP, and a Wii.

    Monster Hunter from Day 1, game 1.
    Which also, in part, ties into my 'human races feats' idea.

    Kokoto humans can start off with Great Sword, Sword, Shield, Lance, Hammer, and Light/Heavy Bowgun Proficiencies, as well as learning dual wielding early on. They may not start with anything else, weaponwise. They get Toughness free, and I haven't thought of the rest. They can purchase any level of Basics/Mastery/Supremacy at first level in the available weapons.

    Jumbo humans can start with Sword, Shield, Lance, Greatsword, Hammer, Hunting Horn, Gunlance, Light/Heavy Bowgun, and Bow proficiencies. They don't get any bonus proficiencies, due to having all the weapons to choose from.

    Loc Lac and Moba Moba humans start with access to Sword, Shield, Lance, Hammer, Bowgun, SlashAxe, and Long Sword proficiencies, and can buy up to Mastery in any but the last two at first level.
    >> Anonymous 05/29/10(Sat)18:09 No.10141124
    No, Tri has good online play, but is not an MMO.

    FRONTIER is the MMO.
    >> Anonymous 05/29/10(Sat)18:09 No.10141129
    agreed. I plan to recreate the Red Eye battle in my D20 Modern campaign where the players are fighting invading aliens.

    video for those who don't know what the fuck: http://www.youtube.com/watch?v=9RcuM1Pa5xM
    >> Anonymous 05/29/10(Sat)18:12 No.10141182
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    But I thought you just said the Wii version IS Frontier.

    What about Kirin?
    >> Anonymous 05/29/10(Sat)18:12 No.10141196
    That would be the best artist ever if he didn't stuff guro into the side of every picture he makes
    >> Anonymous 05/29/10(Sat)18:15 No.10141256
    No, Tri is the wii version.

    Frontier is currently PC, and Japan only. I dearly wish it were not.
    >> Anonymous 05/29/10(Sat)18:16 No.10141274
    So Tri is on the Wii and it's NOT an MMO? For surly?
    >> Anonymous 05/29/10(Sat)18:16 No.10141276
    It shouldn't increase at all, it doesn't increase ever in game, thats what potions and horns and armor and weapons and gems are for.
    >> Anonymous 05/29/10(Sat)18:16 No.10141286
    ... fighting a giant sandworm chasing you at high speed using a massive railway gun?

    that is AWESOME
    >> Anonymous 05/29/10(Sat)18:17 No.10141291
    >Japan only
    It's also available in Korea,
    If you can steal a KSSN and deal with moonrunes, you too can play it!
    >> Anonymous 05/29/10(Sat)18:19 No.10141328
    Its on 360
    >> Anonymous 05/29/10(Sat)18:19 No.10141330
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    Tri has online, but it is not an MMO
    >> Anonymous 05/29/10(Sat)18:20 No.10141354
    Good. I don't like Moos. Other people usually suck.
    >> RNGCultist 05/29/10(Sat)18:26 No.10141488
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    I agree, but don't, at the same time.

    You get better by skill training and learning how to do wht you do better, which on a gameplay level is easy enough to show through the sheer act of not sucking after a while, but in an abstracted sense it would be your character becoming ore proficient at one's combat and gear usage; thus why I was wanting to do up a Monster Hunter expert class to counterbalance/compliment the Monster Slayer class already published.
    >> Anonymous 05/29/10(Sat)18:28 No.10141519
    You don't level up in the game. The PLAYER levels up. It's a fucking metagame.

    >> Anonymous 05/29/10(Sat)18:30 No.10141560
    Well you might as well not even bother even making or playing a monster hunter pnp game at all because thats not the fucking point and you can get that in any other goddamn game.

    The challenge is that you never get better except for yoru gear, its not supposed to get easier, nobody has to die because you would be losing alot of characters otherwise, you could just the cat kart method. get wheeled away everytime hitpoints drop to 0, and after the party has a total of 3 wheel away's you have to quit and restart that quest, also you lose money for everytime.
    >> Mr. Monitor !XBVfKv4nAs 05/29/10(Sat)18:32 No.10141585
    Monster Hunter is a pretty skill heavy game. You can look at people's HR to see how good they are, and you can restrict your rooms to only people above a certain rank. Most noobs never reach high rank (HR 31) so you can go on veteran servers and only be with skilled players.
    >> Anonymous 05/29/10(Sat)18:32 No.10141586
    While I love Monster Hunter, and this is a decent thread about it, how is this /tg/ related at all?
    >> Anonymous 05/29/10(Sat)18:32 No.10141595
    Because it's making a PnP from it?
    >> Anonymous 05/29/10(Sat)18:33 No.10141602
    I just don't like MMOs in general. I'm not good at playing a vidya gaem alongside other people.
    >> Anonymous 05/29/10(Sat)18:34 No.10141622
    >> Anonymous 05/29/10(Sat)18:36 No.10141657
    Go fucking play DnD or something if you wan't to DnD, whats the point of calling it Monster Hunter if the only thing you're doing is just using the setting, what a fucking waste of potential.
    >> Anonymous 05/29/10(Sat)18:36 No.10141667
    Got to be a troll.
    >> Anonymous 05/29/10(Sat)18:38 No.10141705
    First off, isn't this being done in FantasyCraft or whatever?

    >> Anonymous 05/29/10(Sat)18:45 No.10141799
    There is absolutely zero point to even making a Monster Hunter pnp game anymore.

    If you're just gonna make it like any other game with levels and experience.

    Whats the fucking point?

    Like I said all you're doing is using the city, losing anything worth keeping.
    >> Anonymous 05/29/10(Sat)18:47 No.10141855
    I'm not the one doing it. Talk to RNG
    >> RNGCultist 05/29/10(Sat)18:48 No.10141865
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    Agreed, but then, I do understand their complaint/point. To me, that simply comes down to not increasing stat, since by all accounts your attributes don't increase increase in Monster Hunter - your gear, however, does, and to my eye that would carry over in the form of skills since, let's face it, a bit part of one's ability increase is on a tactical level.
    >> Anonymous 05/29/10(Sat)18:49 No.10141888
    I don't really see any way you could handle this issue without pissing someone off.
    >> Anonymous 05/29/10(Sat)18:50 No.10141904
    In monster hunter you don't make your own gear, you give the crap to someone else to make your gear, so no skills, I say that everyone has the same base attributes and gear changes that, just like the game, otherwise theres really no point.
    >> Anonymous 05/29/10(Sat)18:51 No.10141921
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    So wait, whats going on here, someone saying a Monster Hunter pnp should have levels and experience? Thats bullshit
    >> Anonymous 05/29/10(Sat)18:54 No.10141965

    Its like what is the god damn point of making the game at point if its just gonna be another levels and experience grinding session, and it takes away from the amount of challenge.
    >> Anonymous 05/29/10(Sat)18:56 No.10142002
    Listen, I think the work and effort RNG has done is great, and I'm willing to not have something that exactly mirrors the game for the sake of a good PnP. So would you kindly take your particular brand of butthurt to another thread and let him get on with being productive and getting shit done?
    >> Anonymous 05/29/10(Sat)18:58 No.10142023
    Damn, if done right a MH pnp game would be amazing. Homebrew monsters would ensure a variety in the enemies. The settings would make for some fun adventuring, like trudging through a drizzly swamp, tracking across massive expanses of desert, climbing rocky mountains, all kinds of fun.
    >> Anonymous 05/29/10(Sat)19:00 No.10142044

    >> RNGCultist 05/29/10(Sat)19:05 No.10142145
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    Speaking as a purist, I can understand the sentiment regarding such a thing - however, consider the following.

    In offline mode, there are quests divided by stars; effectively, the level of challenge one is prepared to face. Extrapolating, it's a measure of the player's ability, as in effect the player IS the character. Your skill increased, at said game, not the character. By proxy, the character leveled up, because you control it better. It doesn't gain more hit point, it doesn't swing its weapon any harder, but now it has access to better supplies and gear, making for increased survivability.
    As there's not a particularly apt system for emulating such a thing, one is paradoxically left to sublimate the analog of one's personal experience into an effective character level.

    Same with Hunter Rank in Online mode, and that's closer to the traditional 'Level' in game mechanic. That being said, in FantasyCraft I could do this as a class that does not gain hit points, but does gain increased reputation, renown, and skills that appropriate reflect the improved player capabilities.

    You can hate on it with as many One Piece manga panels as you want, but the logic fits and holds.
    >> Anonymous 05/29/10(Sat)19:06 No.10142161
    > and I'm willing to not have something that exactly mirrors the game for the sake of a good PnP

    exactly mirrors?

    It doesn't mirror it at all, in fact the only thing it shares is the setting, like I said its basically giving a paint job to a tired system. Whats the point of even calling it monster hunter? It shouldn't share the same name as it isn't like the game, just call it Ravines and Rathians. I appreciate RNG's effort but its ignoring the elements that make Monster Hunter interesting and unique.
    >> Anonymous 05/29/10(Sat)19:07 No.10142188
    It does indeed. Go for it RNG.
    >> Anonymous 05/29/10(Sat)19:08 No.10142205

    Yes, thank you for being productive.
    >> Anonymous 05/29/10(Sat)19:10 No.10142224
    Not who you're responding to but.

    The logic doesn't hold at all.

    You don't level up, your gear doesn't level up until after you make more weapons and armor at all, nothing changes except the monsters become more difficult but you have more party members to reflect that.

    Some purist you are.
    >> Anonymous 05/29/10(Sat)19:10 No.10142227
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    Hmmm....yeah, you make sense.
    >> Anonymous 05/29/10(Sat)19:11 No.10142240
    What if your gear gave you your stats but all "Naked" characters have exactly the same stats.

    Need more HP? Go get a new chestplate which gives10 and then add gems to your gear to get another 15.
    >> Anonymous 05/29/10(Sat)19:12 No.10142259
    God this shit isn't even remotely Monster Hunter.

    Theres no point why bother if you're just gonna butcher everything that makes it a challenge and special in favore of another DnD clone.
    >> Anonymous 05/29/10(Sat)19:13 No.10142270
    You don't get what he's saying. As you become a better player and work through the game, your character becomes a better monster hunter. Shorn of the player, which any PnP game has to do, how does your character improve?
    >> Anonymous 05/29/10(Sat)19:13 No.10142271
    >ITT: DnD with MH monsters
    >> Anonymous 05/29/10(Sat)19:14 No.10142289
    Honestly, if you're a samefag, GTFO. If not, could you just leave the thread alone? There's not much left before autosage and if you let us get it down here then you won't have to get all butthurt about another thread.
    >> Anonymous 05/29/10(Sat)19:15 No.10142294
    the player is NOT the character.
    >> Anonymous 05/29/10(Sat)19:16 No.10142303
    Exactly my point.
    >> RNGCultist 05/29/10(Sat)19:18 No.10142336
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    A purist need not be bound by one's purity, enslaved to it.

    >troll armor G: +15 Inflammatory Remark, -20 Asspain

    >wah you don't give mechanics to reflect how I as player get better but basic character is still the same

    Essentially what I was getting at. Stats stay the same from level one/1 * quests/HR 1 onwards, but gear improves with questing acquisitions (and people will bitch at you for being better at quests/whine about lag/RAEGQUIT when you have fun without them).
    >> Anonymous 05/29/10(Sat)19:19 No.10142342
    This is just such a waste of potential. Something new, original and fresh could have been created, could still be, but instead you insist on making a rehash of previous systems with a MH creatures, what is interesting about that. Instead of experimenting with something new and the thing that makes Monster Hunter special you're just stripping it away.
    >> Anonymous 05/29/10(Sat)19:21 No.10142376
    No you are doing the exact opposite of that, I'm saying you should include no mechanics for the player getting better, and the character could stay the same but instead you want to shove in levels and experience ruining it.
    >> Anonymous 05/29/10(Sat)19:21 No.10142383
    Here's an idea: Make your own fucking game.
    >> RNGCultist 05/29/10(Sat)19:23 No.10142402
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    I'm doing it in FantasyCraft because it's what I feel like running.

    If you're going to be that asspained, contribute, but I'm not making your game for you. The person who originally got me started on this was LITERALLY doing Monster Hunter Weapons for 4E. That thread had far less vagina sand than this one simple because I don't feel like doing NU UNEEK PRESHUS SNOFLAEK SISTUMZ purely for the setting and genre. The game is non-magic fantasy, to my eye, and I'm tricking it out accordingly.

    You want it in GURPS? Go for it. You want to do it in Exalted? I'm not stopping you, and would like to see it. Hell, you want it in Mutants and freaking Masterminds? My hat would be off to you.

    But if all you're going to do is bitch and moan about me not making the game you want, you will be mocked, derided, and generally taken not very seriously at all.

    Much like a shakalaka.
    >> Anonymous 05/29/10(Sat)19:23 No.10142410
    It just pisses me off to watch him call this Monster Hunter when this is nothing like monster hunter because hes putting levels and experience instead of keeping the one thing that makes Monster Hunter really stand out, no levels or experience and all stats based on your gear.
    >> Anonymous 05/29/10(Sat)19:24 No.10142425
    Okay, so go make that yourself. No one is forcing you to be in this thread or read his posts.
    >> Anonymous 05/29/10(Sat)19:27 No.10142481

    I'm just trying to figure out why are you even bothering?

    So you can have a Monster Hunter setting?

    Instead of having the Monster Hunter system, everyone has same base stats when naked and stats are improved by armor and weapons.

    If you're not gonna keep that why even make the game at all. I know it sounds repetitive but why are you including levels and experience at all when that is in no way Monster Hunter?
    >> Anonymous 05/29/10(Sat)19:30 No.10142522
    Op, you are a lot of things but a purist is not one of them.

    Nice work though.
    >> RNGCultist 05/29/10(Sat)19:32 No.10142553
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    Back on topic, one that I'd like to stat up, and have had hell of a time figuring out, is the Qurupeco. Mimicry makes for effective summons, and it technically doesn't control the creatures it calls, so mostly it's a 'let's muddle things up all the more in the area, and I can slip out in the middle of the confusion' type thing. Certainly a nasty surprise for someone to encounter when sent on a quest to kill one thing, only to find out it's Yet Another Goddamned Qurupeco causing trouble. I also picture them as being the least hesitant about going near civilized areas, to increase their racket repertoire. The flammable sludge they spit would work effectively as an oil weapon that doesn't do damage until ignited, but can also be quick-lit on expulsion. I've not figured out what kind of duration to use, or whether it should be considered soluble in water.
    >> Anonymous 05/29/10(Sat)19:34 No.10142580
    Have it act like oil with water and last until it washes off or dries (1d3 hours).

    Mimicry should summon environment appropriate beasts. Include a percentage chart if you must.
    >> Anonymous 05/29/10(Sat)19:35 No.10142593
    Guys, stop trying to put levelling up systems where levelling up systems are not required.

    Make your equipment give you all your stats.

    Say, all characters have base 10 in all stats, and 20 HP, always. But then their equipment seperates them out.

    So take your average, starter game hunter:

    Alloy Helm (+2 AC, -1 fire, -1 ice, -1 thunder, +1 dragon, +2 Health.)
    Alloy Chestplate (+4 AC, -2 fire, -1 ice, +2 dragon, +3 health)
    Alloy vambraces (+1 AC, -1 fire, +1 dragon, +1 Health)
    Alloy Faulds (+3 AC, -1 fire, -2 ice, +2 dragon, +3 health)
    Alloy Boots (+2 AC, -1 ice, +1 dragon, +1 Health)
    Pawn talisman (+10 Oxygen)

    Now, if we are going by the same system as the MH games (Once you get to a certain number of points in a skill, that skill gets a new level. In this case, +10 health skill, level one health, which nets you +20 HP)

    This equipment set gives them enough points to have get a health boost of +20, and the following defenses:
    17 AC (In the games, your defense is always pretty low, so I vote base 5)
    -5 Fire (Elemental resistances don't follow the skill system so much.)
    -5 Ice
    +1 Thunder
    +7 Dragon
    0 Water

    Active Skills:
    Health level 1
    Oxygen level 1

    How does that example sound? It follows more or less exactly to the source, and looks to be a fairly good way of doing it as well.
    >> Anonymous 05/29/10(Sat)19:37 No.10142620


    >> Anonymous 05/29/10(Sat)19:38 No.10142636
    Same guy who just posted that, with a correction.

    The values for skill ups would probably be fixed. Level 1 health should not double your HP, but that was just an example, so hey.
    >> Anonymous 05/29/10(Sat)19:40 No.10142676
    >Forgot Pokke

    wtf am i reading
    >> RNGCultist 05/29/10(Sat)19:42 No.10142705
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    Not OP, just actually contributing content instead of being a nonstop source of bitching.

    Oh, right, there's no *-rankings of quests, no HR online, nothing of a level-like nature at all OH WAIT.

    Just because you say so doesn't mean there aren't levels.

    Like I said, just because i am one doesn't mean I can't go outside my own little restriction box. After all, I'd probably be thrice as pissy as the bitching folk at the idea of adding spellcasters to the Monster Hunter setting, or any higher scale of technology. While I'd not as much enjoy an adaptation to make everything Super Science Post Apocalyptic Fallout Adventures (and thus all the monsters are scientific creations, instead of simple wild monsters), I'd not get all sandy-clammed about it. I suppose the part I don't understand is where they think I'm saying THIS IS MONSTER HUNTER, when what I'm doing is an adaptation, an homage if you will.

    Besides, I'd be willing to be half the asspained asspies don't bitch even a quarter as much at the Touhou-fication of 4E.
    >> Anonymous 05/29/10(Sat)19:43 No.10142724
    >Besides, I'd be willing to be half the asspained asspies don't bitch even a quarter as much at the Touhou-fication of 4E.

    >> Anonymous 05/29/10(Sat)19:45 No.10142760
    Bro you are so far out of what a purist would do, go to gamefaqs and look for those guys with Fraternal Order of Monster Hunter Veterans, those fags have been playing since the first game, they would go ballistic at this.
    >> Anonymous 05/29/10(Sat)19:45 No.10142765
    Same guy again.

    Just wondering if there is any feedback on this. Although I've never really homebrewed anything before, I might be willing to give it a shot if necessary. Although I'd prefer if somebody with more experience with homebrewing did it with the base principal here.
    >> Anonymous 05/29/10(Sat)19:46 No.10142778
    None of those levels change the characters stats or abilities.
    >> Anonymous 05/29/10(Sat)19:46 No.10142780
    I have no idea what the system basis is or what those bonuses even do.
    >> Anonymous 05/29/10(Sat)19:49 No.10142830
    Well, I was imagining that elemental resistance would reduce damage, and AC would, as always, be ability to dodge or block something.

    Not entirely sure how a stamina system would be implemented, although I would think dodging and blocking would both require it (As well as being able to use it to get a speed boost), and it would recover naturally after time.


    Perhaps I should just man up and try to make it myself.
    >> Anonymous 05/29/10(Sat)19:50 No.10142850
    Sounds like a plan!
    >> Anonymous 05/29/10(Sat)19:50 No.10142856
    Go play Monster Hunter, why are you even in this thread if you don't know how anything works?
    >> Anonymous 05/29/10(Sat)19:50 No.10142871

    >> Anonymous 05/29/10(Sat)19:52 No.10142900
    Okay. I'm entirely new to homebrewing things, so any tips on what to start with and how to proceed?
    >> Anonymous 05/29/10(Sat)19:53 No.10142904
    If you've played the games how could you possibly be confused with what those stats are for?
    >> Anonymous 05/29/10(Sat)19:53 No.10142915
    In the translation to a PnP system.
    >> RNGCultist 05/29/10(Sat)19:54 No.10142925
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    Failed my knowledge roll, insert 'orz' here.

    You don't start with enough money to buy alloy gear.
    You have to go on quests to be able to afford it.
    You're going to try to tell me that in the course of doing the quests to come up with the 5K zenny total you learned nothing and didn't get better at Monster Hunting.
    This is where I fail to understand why you're so upset about adaptation to a level system not reflecting the gaining of SUPER KEWL POWERS but simply gaining a clue and learning how to do your job better.

    That said, the armor skill system you reference, from in-game, was what I was looking at implementing AS the class feature; in most games such items obviously have a resource cost, be it in currency, time, or effort in gathering the materials, learning the craft, and creating the items one's self. Much as an expert race car driver knows how to coax optimal performance out of a vehicle better than your average schlub, a Monster Hunter would be able to get better performance out of their gear, from better maintenance of a blade's sharpness to putting on the armor just right for ease of comfort and maximum flexibility when carrying large heavy egg-type objects. The implementation of level is not to indicate what you can do, as much as it is to reference what one HAS accomplished, much like Hunter Rank.

    It's a design philosophy difference, and not BADWRONGFUN. You say Paranoia, I say Gamma World, we have our fun our respective interpretive ways.
    >> Anonymous 05/29/10(Sat)19:55 No.10142942
    I can not understand where your confusion could possibly lie if you've played the games.

    Dragon resists against Dragon based attacks, Thunder against thunder attacks, fire against fire attacks.

    What is confusing?
    >> Anonymous 05/29/10(Sat)19:58 No.10142993
    1) Because it takes away from the challenge and thats kinda the point of Monster Hunter, its challenging.

    2) Your character in the games never improve, but your chaacter never gets any bonus for hunting monsters this many hours or killing this many thousands of Yian Kut Kus.
    >> Anonymous 05/29/10(Sat)19:59 No.10143002
    I don't think there should be any class system at all.

    Thing is though, I'm imagining a system where you get a large amount of equipment available to purchase at the beginning, and then you mix and match out of that with the funding you have. You then proceed to kick the crap out of monsters to get better equipment, and thus, better stats, removing the need for a levelling system at all.
    >> Anonymous 05/29/10(Sat)19:59 No.10143012
    What gradient of resistance is given? Does it resist die of damage or individual points? Is it a straight 1 for 1 trade? It is percentile, or variable percentile? It is a reduction in an attacking dice pool?
    >> Anonymous 05/29/10(Sat)20:00 No.10143031
    Yeah this, just give the characters some low amount of cash to start with, and then you go from there. No need for a leveling system, you don't make purists angry and its truer to the game.
    >> Anonymous 05/29/10(Sat)20:02 No.10143052
    Oh ok

    Well I guess you would have to ask the guy who made the list.
    >> Anonymous 05/29/10(Sat)20:02 No.10143053
    I'm thinking each elemental resistance is on a 1:1 damage block basis. Hunters in the games are always squishy, and this translates in the system as AC, your ability to dodge, which, if failed, then hits you. You then take your elemental resistance/defense out of the damage dealt, and subtract the result from HP.
    >> RNGCultist 05/29/10(Sat)20:02 No.10143061
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    The usage of the word 'Bro' reeks of frat-douchery, but I'm not going to accuse you of it. That said, you're confusing Purism with Pretentious Elitist Douchebaggery - these are the people who produce such claims as 'Flashbombs are EZ Mode' and 'REAL MEN NAKED RUN FATTY' among other things. Their skill at the game is vastly eclipsed by their dickery.

    Plus, half of those fuckers wouldn't know what to do with a pencil and paper game aside from roll Chaotic Stupid and troll their GM to the point of provoking homicide.

    You could think of them as Red and Black Devil from MH1. Or the braggart chick from the Guild Hall in MHF2/Unite. Or Mister Hunter Cola from 3.
    >> Anonymous 05/29/10(Sat)20:03 No.10143069
    Oh gee, it's not like I was doing that or anything.
    >> Anonymous 05/29/10(Sat)20:04 No.10143104
    What dice are you going to be using?
    >> Anonymous 05/29/10(Sat)20:06 No.10143130
    Well the braggart chick didn't have as much skill as they do. And they're the only people that usually talk about pnp on teh board. Though they are kind of right, they are better at the game if they can kill high level monster without flashbombs and naked. Also fuck you over the bro thing, i use it as a term of endearment, alot of people do.
    >> Anonymous 05/29/10(Sat)20:08 No.10143170
    Depends on the monster I think. A Jaggi would probably deal like, 1d2, but a Rathalos' fire attack might deal 2d10.

    Minimum damage would always be one, regardless of defense or resistance.
    >> Anonymous 05/29/10(Sat)20:09 No.10143181
    I just wondered if you were going to use a specific dice or system. I have a fondness for percentile and dice pools, but a mix of dice is fine too.
    >> Anonymous 05/29/10(Sat)20:10 No.10143200
    Scratch that, I'd probably end up using higher numkber, but sticking with the regular dice.

    Jaggi deals 1d8, Rath's fireball thing deals 4d10.

    Altering this because in the games, base HP is 100.
    >> RNGCultist 05/29/10(Sat)20:14 No.10143265
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    1. You speak as though any measure of character learning will suddenly make them incredibly stronger against, say, a kut-ku, per your example, yet they will by that point learn to stay the fuck away from the tail end, that it's got a vulnerability to bang/sonic damage, and that fire breath fucking hurts, and to get the fuck out of dodge when it goes into rage mode.

    2. Well, technically, in MHF2/U, you get titles for taking on thousands upon thousands of kut-ku; hit up the arena, and you get kut-ku coins. Put on sufficiently sturdy armor and whip out a suitably upgraded weapon, and you can hack your way through dozens on a Breeding Season quest. And, as above, if you're going to do that well, you've obviously learned a thing or two about fighting kut-ku, and by extension fighting monsters. Pants-on-head retardation would have long since gone out the window.

    See, to me, that's a clever idea, but doesn't really accomplish much. It's also geared, pardon the pun, towards different tastes, I'd wager, closer to a Call of Cthulu style game of the non-d20 variant. Which, again, different fun. That being said, you'd need a robust enough resolution system so that your 100 HP wonder not get one-shot by everything else out there, unless your GM decides not to just drop a Rath on a group of starting adventurers. Or a Tigrex. Or what have you.

    My only suspicion is that you'll likely not find people to play, unless you're fortunate enough to NOT have peers of the 'this needs to have stats so I can kill it' nature.
    >> RNGCultist 05/29/10(Sat)20:28 No.10143501
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    I've never seen the appeal of being an asshole when you're good at something, so I suppose that may be why I'm not a fan of theirs. Also, if Bro wasn't being used dickishly, then mea culpa; I've only seen it used either in a 'Halo Roolz Bro' or 'Cool Story Bro' context. As far as NO FLASHBOMBS NAKED ONLY FINAL DESTINATION goes, I suppose it's good for ePeen cred, but it strikes me as more chore than fun. That being said, everyone finds different things fun, which is why I'm doing a FantasyCraft adaptation, and not, say, Dark Heresy, or the GURPS version (which I'd do with a variation on GURPS Ice Age, but I digress). I might come back to a different variation, eventually; right now, I'm doing what has my attention, regardless of how much people scream BADWRONGFUN like it's edition wars or whatnot. Any and all contributors are welcome, though, and where we may disagree on method, the monsters themselves might end up being suitably statted in a fashion that works from system to system.

    TL;DR less bitching more (idea) pitching?
    >> Anonymous 05/29/10(Sat)20:29 No.10143522
    Thread is autosaging I think.
    >> RNGCultist 05/29/10(Sat)20:34 No.10143600
    Time for a new one, then, with less emphasis on 'your fun is badwrong', more on 'here's some actual content'.

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