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  • File : 1277254373.jpg-(438 KB, 1024x768, 8363630.jpg)
    438 KB Blame! RPG Continued Anonymous 06/22/10(Tue)20:52 No.10675552  
    Original thread here: http://suptg.thisisnotatrueending.com/archive/10653348/

    Last night /tg/ began work on a Blame! rpg, and we actually managed to get shit done. We've got some good ideas so far, let's see if we can continue from where we left off last night.
    >> Anonymous 06/22/10(Tue)21:12 No.10675956
         File1277255522.jpg-(43 KB, 750x1099, 383658.jpg)
    43 KB
    Bumping.
    >> Anonymous 06/22/10(Tue)21:17 No.10676102
    In Blame! certain characters could talk to the builders, are we going to do anything with that? What kinds of classes are we going to have?
    >> Anonymous 06/22/10(Tue)21:21 No.10676222
    Sage for not /tg/ related.
    >> Anonymous 06/22/10(Tue)21:26 No.10676315
    >>10676222

    >Thread about making a Blame! RPG.
    We're making a rpg for Blame!, how is that not /tg/ related?
    >> Anonymous 06/22/10(Tue)21:28 No.10676358
    Been waiting for this all night.

    >>10676315
    Ignore him, please. Let's not turn this into a bitch fest like the first thread.

    >>10676102
    That depends on if we decide to have classes at all or if it'll be purely skill and characteristic based.
    >> Anonymous 06/22/10(Tue)21:31 No.10676429
    Ideas from last thread:

    - Strength, Intelligence, Constitution, Dexterity and Perception as stats
    - in-game upgrades and cyborgisation as the way of improving the stats
    - 'races' differentiated and created by adding some things to the baseline stats in the beginning

    Constitution divided into:
    Toughness - Resistance to damage, environmental resistance, etc.

    Vitality - Energy, endurance.

    Body - Mass, possibly strength.

    Gunfights would involve cover, what part of the target is hit (limbs, torso, head), and recoil.

    Body hopping.

    PCs only have so much room for cybernetics, depending on their "Body" stat and the details of the cybernetics involved.
    >> Anonymous 06/22/10(Tue)21:33 No.10676459
    >>10676429
    (cont)

    Given the vast distances in The City, random encounters and environmental hazards.

    Environment hazards:
    - electric surges and storms
    - gravittional anomalies
    - massive structure strain and escalating collapse
    - builders remodeling the area
    - change of the athmosphere components
    - weird sh%t
    - rapidly evolving and expanding neuron -based intelligence in the form of cloud of nanorobots, and subsequent putting of him down by Safeguards
    - node malfunction
    - silicon lifeforms invasion
    - random incoming spacestation teleports

    Encounters with Watchers, Safeguard, Silicon Life, Dry Men, Grubs, Builders
    >> Anonymous 06/22/10(Tue)21:34 No.10676484
    >>10676459
    >- weird sh%t

    i lol'd
    >> Anonymous 06/22/10(Tue)21:35 No.10676506
    I'd like to subscribe to the newsletter.
    >> Anonymous 06/22/10(Tue)21:35 No.10676507
    >>10676102

    We never decided on classes, that's something we're going to have to work out at some point. Having close-quarters classes favoring melee weapons and long range classes that favor guns would be obvious choices, but as to where to go from there... I suppose we could also have a class that fights by manipulating its environment, like causing certain mechanical aspects of the city to reactive at a moment their opponent would find very inconvenient and give them that 'talk to builders' power you mentioned to turn nearby builders against their opponents. They would be the 'mages' of this setting, and that seems like a good start for one class if nobody objects.
    >> Anonymous 06/22/10(Tue)21:36 No.10676531
    >>10676484
    Guy posting it had some thing about censoring himself. Whatever.

    I suggest that Safeguard Encounters should be either very unlikely or depend on if the characters are near a Conversion Tower (or some other Net-Sphere related structure).
    >> Anonymous 06/22/10(Tue)21:39 No.10676580
    >>10676507

    They would be hackers, more or less. The more skilled they get, the more things they can hack at one time, the longer they can sustain their hacks, and more powerful machines become vulnerable to them. They could use viruses as wepons against foes like safeguard and silicon life.
    >> Anonymous 06/22/10(Tue)21:40 No.10676608
    >>10676580
    Perhaps there can be a nano-machine dart gun like Sanakan had, but instead of converting victims into Exterminators it allows a hacker character to override a robotic enemy's programming.
    >> Anonymous 06/22/10(Tue)21:43 No.10676686
    >>10676580

    So they are basically support units. They manipulate the environment (to a limited extent) to help allies and hinder enemies. The could use viruses to slow down enemies, throw off their aim, or confuse them. And maybe they could also serve as some kind of team firewall, providing additional protection to their allies from hacking attempts (as long as those allies are within a certain range).
    >> Anonymous 06/22/10(Tue)21:44 No.10676715
    >>10676459
    In the last thread it was also proposed that the targets size affect the likelihood of hitting it.

    Say we use "5" as a base increment for stats?
    Size classifications depending on "Body" Stat:

    Teeny - 5<
    Small - 5
    Standard - 10
    Big - 15
    Huge - 20
    Gargantuan - 25
    ZOMGWTF - 30

    Some proposed skills:

    Computer Use (Including hacking and the like)
    Engineering (building, repairing, and understanding machines)
    Medicine (Self explanatory)
    Marksmanship (Use of firearms)
    Close Combat (Unarmed, melee weapons)
    Climb
    Swim
    Bluff
    Track
    Knowledge: Safeguard, Builders, Silicon Life, Local, The City
    >> Anonymous 06/22/10(Tue)21:45 No.10676741
    >>10676686
    I think these characters would be most useful in noncombat situations (opening locked doors, activating elevators, fixing broken tech that needs to be used, etc). At higher levels they could be able to hijack builders and the like.
    >> Anonymous 06/22/10(Tue)21:55 No.10676959
    Where the fuck is everyone?
    >> Anonymous 06/22/10(Tue)21:55 No.10676966
    >>10676959
    Fuck if I know. Maybe everyone is channeling Killy.
    >> Anonymous 06/22/10(Tue)22:09 No.10677338
    What weapons will we be using? Obviously as a high end for guns we have (weaker) GBEs and those swords that fuck up large buildings. As a low-end we have simple debris and the guns used by the fishermen, but we need a lot more than that. We're going to have to make up some equipment.
    >> Anonymous 06/22/10(Tue)22:12 No.10677391
    >>10677338

    Why use 'weaker' GBEs? You'll need full power ones at the very least if you ever want to fight with level 9 safeguards and not die. And even that probably wouldn't be enough.
    >> Anonymous 06/22/10(Tue)22:12 No.10677392
    >>10677338
    Boltguns, ballistic weapons. The Laborers in Vol 2 had chains, nun-chucks, and scrap swords.
    >> Anonymous 06/22/10(Tue)22:15 No.10677476
    >>10677391
    Because then we begin to see a significant difference in power between the ranged and melee weapons. Those swords used by Safeguard are the most powerful melee weapons in Blame! that we know of, and while impressive, they aren't in the same league as Killy's GBE. Though I suppose this could be solved simply by coming up with more powerful melee weapons.
    >> Anonymous 06/22/10(Tue)22:19 No.10677553
    >>10677476
    Let's keep in mind that the GBE and Safeguard sword are extremely rare weapons.
    >> Anonymous 06/22/10(Tue)22:21 No.10677604
    >>10677476
    Make some kind of gravity sword. It's shown GBE shots can be deflected by other GBE shots, so logically a you could defend against them using a sword using the same tech as the GBE. The sword should have the ability to extend lie the safeguard sword does and more power would need to be put into the sword to deflect higher powered shots from enemy GBEs or more powerful swings from other using this sword.
    >> Anonymous 06/22/10(Tue)22:22 No.10677635
    >>10677604
    perhaps we can have the GBE require a recoil/strength check when it's fired, with results varying from hitting a wall, getting knocked over, and having your arm torn off, while the sword is less powerful but more stable.
    >> Anonymous 06/22/10(Tue)22:26 No.10677728
    >>10677635

    Weren't we planning on doing that anyway?
    >> Anonymous 06/22/10(Tue)22:28 No.10677769
    >>10677728
    I'm just trying to find a balance between the GBE and Safeguard Sword without having them basically identical.

    I also just remembered that the Safeguard Sword is also a long-range weapon.
    >> Anonymous 06/22/10(Tue)22:36 No.10677957
    >>10677769

    Long range for a sword, perhaps. High tier guns in Blame! have ranges in the tens of kilometers. You'll need that extra reach towards the end, Charging an enemy who is going to try to kill you from 70 km out with a sword of ordinary length is fucking suicide. Would be a bit like charging a sniper with a combat knife, only worse.
    >> Anonymous 06/22/10(Tue)22:38 No.10678002
    >>10677957
    While we're at it, using these weapons also has rather drastic effects on the environment. Should we try to work that into the game or just assume that a guy shooting his GBE doesn't knock out a support beam and smash everyone?
    >> Anonymous 06/22/10(Tue)23:12 No.10678581
    While Silicon Creatures aren't exactly friendly in general, the Observer shows that they aren't quite Always Chaotic Evil. As a "Race", Silicon Creatures can have additional "slots" for cybernetic enhancements, at the cost of difficulty in repair/medical help and general hostility from "normal" humans.
    >> Anonymous 06/22/10(Tue)23:22 No.10678714
    As a stand in for "classes", let's have "Enhancement Packages". Examples: Scientist characters have computer-interface ports and start off with computer/hacking modules. The "Laborer" package gives an increase in strength.
    >> Siegmund !.kY34XtGRg 06/22/10(Tue)23:27 No.10678798
    >>10678581
    Well thanks to Noise, it's pretty obvious that the Silicon Life seem to be very religious in the upper ranks but like you said, not all are Chaotic Evil.

    I'm sure some have their own motives.
    >> Anonymous 06/22/10(Tue)23:29 No.10678850
    >>10678798
    There's a distinction between "The Order" and the Silicon Creatures as they are in Blame!, I think, and they weren't religious so much as a transhuman anarchist movement. The Silicon Creatures depend on chaos in the net to survive, likely because it makes exterminating them that much harder.
    >> Anonymous 06/22/10(Tue)23:47 No.10679173
    >>10678714
    Would the enhancement packages work with the safeguard units though? Most safeguard have a linear level progression, except for Sanakan and Cibo.
    >> Anonymous 06/22/10(Tue)23:51 No.10679251
    >anime Rpg
    >> Anonymous 06/22/10(Tue)23:54 No.10679310
    >>10679173
    Safeguard PCs could have an extensive package, I suppose. Follow particular paths of progression while "human" and "silicon creature" PCs would be more freeform.
    >> Anonymous 06/23/10(Wed)00:14 No.10679644
    I think labeled class would keep the game from getting confusing. There could be a section on the data sheet for an enhancement section. One example would be
    Race: Safeguard
    Class: Drone
    Level: 1
    Enhancements: Ocular implants, regeneration unit, synthetic muscle, etc.
    >> Anonymous 06/23/10(Wed)00:16 No.10679697
    what exactly do Silicon Creatures do that makes thenEvil?
    >> Anonymous 06/23/10(Wed)00:18 No.10679733
    >>10679644
    There are 9 levels of Safeguard Agents, so we could look over characters in the series to gauge their abilities.
    >> Anonymous 06/23/10(Wed)00:19 No.10679752
    >>10679697
    Silicon Creatures, as a whole, want to exterminate humanity and keep the Net-Sphere impotent. Given that their survival depends on it, I guess it's more a conflict of interest than actual "evil".
    >> Anonymous 06/23/10(Wed)00:19 No.10679755
         File1277266751.jpg-(30 KB, 640x480, notanime.jpg)
    30 KB
    >>10679251
    >> Anonymous 06/23/10(Wed)01:07 No.10680712
    How about this:

    Characters with the "Safeguard" package gain access to greater modifications as they level up, but there are restrictions on equipment, action, etc due to the rigid hierarchy of the Safeguard. Characters with other packages (Scientist, Laborer, Silicon Creature, Warrior, etc) are given more freedom but at the same time have a harder time finding more powerful modifications.
    >> Anonymous 06/23/10(Wed)01:15 No.10680857
    >>10680712
    The Safeguard package also has role-playing restrictions, obligating the character to obey The Safeguard (Or the Net-Sphere if they're "Temporary" safeguards like Dohmo) in order to keep their status and access to equipment.
    >> Anonymous 06/23/10(Wed)01:16 No.10680880
    OP girl is way too think, wtf is that, an elf?
    >> Anonymous 06/23/10(Wed)01:17 No.10680894
    >>10680880
    meant to say thin, sorry
    >> Anonymous 06/23/10(Wed)01:19 No.10680934
    Why the fuck isn't the suptg archive not working?
    >> Anonymous 06/23/10(Wed)01:20 No.10680966
    >>10680880
    She comes from "Cluster Town" where most everyone is really tall and thin. Also, that's just Nihei's artstyle. He tends to avert most other manga cliches in character design though.

    >>10680934
    No clue. I tried archiving this thread earlier but something's going on.
    >> Anonymous 06/23/10(Wed)01:22 No.10680994
    The Net-Sphere's limitless expansion continues...
    >> Anonymous 06/23/10(Wed)01:22 No.10681001
    >>10680880
    hard to explain (because I don't really know). Alot of the stuff in Blame! is mostly artificial though, so any sort of odd body type probably indicates not human. The few true humans that do show up are all fairly normal in proportions (if skewed towards the athletic since everyone else is dead)
    >> Anonymous 06/23/10(Wed)01:26 No.10681051
    I think humans need a limit on the amount of augmentation packages they can receive, like around 2-3. Silicon creatures can receive more, probably around 4-6. Since safeguards earn enhancement packs as the increase in level, they should only be allowed 1-2 extraneous slots for enhancements.
    >> Anonymous 06/23/10(Wed)01:28 No.10681092
    >>10681051
    That sounds reasonable. Humans in the middle, Silicon Creatures with plenty of slots (but difficulty in attaining them due to scavenging), Safeguard have little (but easily attain good ones due to being Safeguard).
    >> Anonymous 06/23/10(Wed)01:32 No.10681161
    >>10681001

    I'm only halfway through Blame! myself, (waiting on volume 6 for months and months now...)

    But were there any humans left in the world that didn't have at least corrupted Net-Terminal genes?

    The whole place seems to so thoroughly impacted by such a thoroughly botched attempt at transhumanism that the resulting components thereof are being spread around and incorporated willy nilly into everything, like a small enclosed marine environment which has just had an equal vollum of trash thrown into it...

    >>10680880

    That's Cibo (I'm pretty sure...) When Killy first meets her, she's a rotting husk of a corpse supported by extensive cybornetic implants. She's already body-hopped a couple of times where I am in the story...
    >> Anonymous 06/23/10(Wed)01:38 No.10681260
    >>10681161
    You can find Blame! online, so you don't have to wait.

    I also recommend reading NOiSE, as it provides some backstory and explains how The City got as fucked up as it is.

    If there are any humans with functional Net Terminal Genes, I doubt there are very many of them. A significant population would facilitate the Authority's attempts to fix The City's uncontrolled growth (which hasn't happened yet, obviously).

    Anyone really concerned with when/where the game takes place in relation to the manga? Given the vastness of The City, I don't think it would particularly matter. It's the same difference if we just ignore the manga's events.
    >> Anonymous 06/23/10(Wed)01:38 No.10681272
    >>10681161
    >Been waiting on chapter 6 for months.
    All the chapters are right here:http://www.onemanga.com/BLAME/
    >> Anonymous 06/23/10(Wed)01:42 No.10681334
    >>10681260
    I agree with this.Time, space, and distance are all really irrelevant when it comes to the city. Simple stepping into a new room could launch you up or down 100 floors, 200 years into the future, or into a whole new dimension. The denizens of the city don't help either when it comes to the whole when and where thing. Therefore, the setting should simply be The City.
    >> Anonymous 06/23/10(Wed)01:45 No.10681367
    >>10681334
    Are you being poetic or literal?

    There aren't any real space-time anomalies in The City except for the "Alternate Universe" arc.
    >> Anonymous 06/23/10(Wed)01:45 No.10681386
    [an error occurred while processing this directive] You don't have permission to access the requested directory. There is either no index document or the directory is read-protected. [an error occurred while processing this directive]
    >> Anonymous 06/23/10(Wed)01:47 No.10681417
    >>10681386
    Yeah, sup/tg/ seems to be busted or something.

    Ideas and such from it have been posted in this thread if that's what you're worried about.
    >> Indonesian Gentleman 06/23/10(Wed)01:49 No.10681451
    Anyone willing to think up a BLAME gakuen expansion for this RPG?
    >> Anonymous 06/23/10(Wed)01:49 No.10681461
    >>10681451
    ...do what now?
    >> Indonesian Gentleman 06/23/10(Wed)01:55 No.10681553
    >>10681461
    Nihei himself has made three bonus BLAME comics called the BLAME gakuen. Go look for them. They're fuckin' hilarious.
    >> Anonymous 06/23/10(Wed)01:55 No.10681554
    >>10681451
    Oh, Blame Academy?

    Not sure what all you'd do for that. Expanding on interaction and social stats I guess.
    >> Anonymous 06/23/10(Wed)01:59 No.10681632
    Thread seems to have picked up quite a bit, I was afraid it was going to die on me. I'll have to start the next one closer to midnight.
    >> Anonymous 06/23/10(Wed)01:59 No.10681638
    >>10681367
    Toha heavy industries started warping pieces of itself around for shits and giggles when it collapsed.
    >> Indonesian Gentleman 06/23/10(Wed)02:00 No.10681661
    >>10681632
    Don't worry, I'll indulge you on it. Now, can you recap all the classes we have so far?
    >> Anonymous 06/23/10(Wed)02:01 No.10681675
    Well this link have all the works from the author of Blame!
    http://www.mangafox.com/search/author/NIHEI+Tsutomu/
    >> Anonymous 06/23/10(Wed)02:03 No.10681695
    >>10681638
    True, but that was a unique case and deliberate on the Central AIs part. Not something that happens randomly as one wanders about The City.

    We're distracting ourselves from getting shit done though, so moving on...

    Space-time anomalies could be put under the "Random Environmental Hazards" table for when the PCs are traveling through the city, especially near things such as Gravity Furnaces.
    >> Anonymous 06/23/10(Wed)02:11 No.10681819
    >>10681695
    They should be something rare to encounter if at all.
    >> Anonymous 06/23/10(Wed)02:13 No.10681854
    >>10681661
    We're currently running with the idea of "packages" and archetypes more than traditional classes. Scientist/Hacker, Gun Fighter, and Melee Fighter.

    Safeguard works a little differently, being more strict and linear but allowing for more significant progression.

    Silicon Creatures get the most "slots" for modifications, humans get somewhere in the middle, and Safeguard get the least (extraneous, anyway).

    I wanted to bring up something, though. Early on in Blame! there is Cluster Town, a more traditional cyberpunk style city rather than the tribal societies like the Technomads and the Electrofishers.

    Cluster Town style settlements could provide opportunity for using more social skills and more traditionally cyberpunk campaigns and such, so I think we should think about including a Charisma stat of some sort. Perhaps divide "Mind" into "Intelligence" and "Charisma".
    >> Anonymous 06/23/10(Wed)02:28 No.10682107
    We need to develop weapons like >>10677338 said. In the manga, humans have access to handmade weapons like knives and bludgeons and conventional small arms and machine guns. Silicon beings have a wide array of custom weaponry. Safeguards past level 2 seem to rely mostly on their GBE's. Maybe we could borrow weapon stats from another system to save some time? The scope of the weaponry concerns me though. A shot from a GBE goes through just about anything and for quite the distance too.
    >> Anonymous 06/23/10(Wed)02:29 No.10682127
    >>10682107
    I need to learn how to harness the power of the comma.
    >> Anonymous 06/23/10(Wed)02:36 No.10682229
    >>10682107
    Weapon ideas

    Bolt Gun - Rifle used by Electrofishers
    Giant Boomarang - Used by Bio-Electric Corporation guard
    Double Beam Rifle - Used by Alternate!Cibo
    Shotgun - Used by Killy when separated from GBE
    Ballistic Pistol - See above
    Machete, Chain, Nunchaku - used by Laborers
    GBE - Very high level firearm, powerful recoil.
    Safeguard sword - Melee counterpart to GBE.
    Hinged Sword - Sword used by Ivy
    Broadsword - Used by Seu
    >> Anonymous 06/23/10(Wed)02:42 No.10682325
    >>10682107
    If a character rolled a Silicon Being, it would be ok to let them create custom weapons of their own as long as they are reasonable i.e not GBE's from the get go. Silicons have a lot of customization options that can be explored once we get some more meat on our bare bones system.
    >> Anonymous 06/23/10(Wed)02:43 No.10682343
    As for weapon stats, should we have different weapons use different dice for calculating damage, or all use d10 or whatever and then additional damage depending on the weapon?
    >> Anonymous 06/23/10(Wed)02:45 No.10682394
    >GBE - Very high level firearm, Fuck-off recoil. As in, there goes your fucking arm. All the way across the room.
    FTFY
    >> Anonymous 06/23/10(Wed)02:47 No.10682431
    >>10682394
    The GBE has varying levels of output. Lower output has a kick but won't tear your arm off. Higher output requires certain prerequisite modifications to use without ripping your arm off or sending you flying into a wall and cracking your skull all over the place.
    >> Anonymous 06/23/10(Wed)03:16 No.10682975
    Thread dead?
    >> Anonymous 06/23/10(Wed)03:26 No.10683138
    >>10682975
    Seems that way. sup/tg/ isn't working yet either. Fuck.
    >> Anonymous 06/23/10(Wed)03:26 No.10683151
    >>10683138
    I think I managed to get it in the archive, even if it can't be viewed.
    >> Indonesian Gentleman 06/23/10(Wed)03:30 No.10683212
    Hmmmm. There should be race-specific hazard though, like the way Toha Industries zapped Safeguard drones dead?
    >> Anonymous 06/23/10(Wed)03:35 No.10683291
    >>10683212
    That was due to an agreement between the Net Sphere and Toha. I suppose we could have certain "Sovereign" areas that the Safeguard or Net-Agents can't go to, but Silicon Creatures and Humans should be unaffected by such things since they're not part of that sort of organization. Considering how OP a Safeguard character could get I support this.
    >> Anonymous 06/23/10(Wed)03:36 No.10683311
    >>10683212

    I didn't think of that. What kinds of hazards would there be for other races though? Aside from the obvious "Stay the fuck away from the netsphere if you aren't safeguard." thing.
    >> Anonymous 06/23/10(Wed)03:36 No.10683323
    >>10683311
    Radiation and toxic gases come to mind.
    >> Anonymous 06/23/10(Wed)04:16 No.10683955
    Guess we're done for now. Later guys.



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