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  • File : 1278879953.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 07/11/10(Sun)16:25 No.11073680  
    rolled 4, 5, 5 = 14

    #60: http://suptg.thisisnotatrueending.com/archive/10602809
    #61: http://suptg.thisisnotatrueending.com/archive/10739498
    #62: http://www.mediafire.com/?qwmayd2zwmq
    #63: http://suptg.thisisnotatrueending.com/archive/10891493
    #64: http://suptg.thisisnotatrueending.com/archive/10911008
    #65: http://suptg.thisisnotatrueending.com/archive/11035643
    #66: http://suptg.thisisnotatrueending.com/archive/11055182
    >> ★ Subprocessor DM 07/11/10(Sun)16:26 No.11073691
    rolled 3, 5, 4 = 12

    It is the fourth month of the fourth year. You have made the find of the century: The ancient city of Kharok, home of the Frost Giants. Its enormous facilities and incredible technology are yours to claim and yours to examine, for only those in your employ have any contact with its remains. New discoveries are made constantly, but the size and age of the place works against you. It has been a long, long time since anything living walked those halls, and most of the components are incomprehensible even to you. To have seen the city in its past greatness must have been an astounding thing, but you are restricted to the bones and ashes of it now.

    Still, there is hope. The installation known as Kharok Five, an enormous outpost set practically in your backyard, seems to have escaped the brunt of the catastrophe that felled the city proper. Much of its equipment is in working order, and its systems hold a great deal of usable information, not to mention technology beyond anything Perin or Dreamwood has ever known. It is a gold mine, and, for the time being, it is all yours.

    You stand outside the medical station nearest to the administrative offices, on an upper subterranean level. You research team and militia escorts are with you, ready to work, and the full might of Dreamwood itself is a mere radio call away. The consoles here and where you've been contain a wealth of information, some of which is secured against intrusion, but you feel confident that you'll be able to retrieve whatever is necessary to unlock full access. You have considered setting your destination as Block 78, eight miles East and one mile down.
    >> Anonymous 07/11/10(Sun)16:26 No.11073695
    Fuck yea
    >> Anonymous 07/11/10(Sun)16:32 No.11073764
         File1278880360.jpg-(625 KB, 1800x2175, quest alignment chart beta3.jpg)
    625 KB
    >> Anonymous 07/11/10(Sun)16:33 No.11073770
    research like its going out of style

    also I say lets tell the military this scanner is so good maybe we could help the prince?
    >> Anonymous 07/11/10(Sun)16:33 No.11073771

    Can we bring up some sick livestock to test the medical golems. And wether we should report their presence to the conclave?
    >> Anonymous 07/11/10(Sun)16:34 No.11073778
    yes live stock, and plants
    >> ★ Subprocessor DM 07/11/10(Sun)16:36 No.11073811
    rolled 6, 2, 3 = 11

    Research will proceed, as before.

    If you mention the scanner or anything relating to Kharok to the Conclave, or the government itself, you could end up revealing the existence of the entire network of ancient Frost Giant installations, with numerous consequences. Are you sure you wish to do this?

    You can certainly have some injured animals brought in for that purpose. Shall you test them on humans as well, or no?

    Plants as well. There is no telling how this will go.
    >> Anonymous 07/11/10(Sun)16:36 No.11073817
         File1278880603.jpg-(169 KB, 515x1010, 1277084209826.jpg)
    169 KB
    >> Anonymous 07/11/10(Sun)16:36 No.11073820
    After the facility is secured start bringing high-security people with known medical ailments to be tested by the medical scanner to confirm its diagnosis capabilities. Also it may be more prudent to move the bulk of the archeological teams to this site due to its much closer location.

    As for going to a research station a mile underground? Watch out for zombies.
    >> Researcher Sam 07/11/10(Sun)16:38 No.11073843
    Just how advanced is the technology? Like what we had back on Earth? More advanced than that? You mention consoles, which makes me think of computers.
    >> Researcher Sam 07/11/10(Sun)16:40 No.11073871
    Nevermind, just realized I missed yesterday's thread, that would explain why I'm so confused. Sage for realizing I'm an idiot.
    >> Anonymous 07/11/10(Sun)16:41 No.11073881

    Only if the person in question is severely sick and has little or no chance of recovery and volunteers.

    This discovery might save the kings son. Revealing it might be necessary.
    >> ★ Subprocessor DM 07/11/10(Sun)16:41 No.11073894
    rolled 6, 4, 2 = 12

    This will also be done.

    Kharok Five may be closer and in better shape, but it is also only a research installation, while Kharok itself was an entire city, and is much, much larger even though the frost demon was able to remove a great portion of it.

    The technology present seems to be some variety of what you would call 'magitech'. It seems to rely jointly on magical and mechanical means, reaching a sophistication that is in some cases greater than that achieved on Earth. The consoles do indeed resemble computer systems, with an easy-to-use interface. However, they still rely on static touchscreens and keyboards, not holographics or anything more advanced.
    >> ★ Subprocessor DM 07/11/10(Sun)16:44 No.11073943
    rolled 1, 1, 3 = 5

    It should be easy enough to pick up on the details.

    Very well. These actions will take place while you continue your expedition. Do you wish to continue to the nearest transit station for transport to Block 78, or explore some closer facilities?
    >> Anonymous 07/11/10(Sun)16:47 No.11074000

    The facility should only be revealed if it is safe, works on humans and there is a greater need for it.
    >> ★ Subprocessor DM 07/11/10(Sun)16:49 No.11074037
    rolled 4, 5, 6 = 15

    Acknowledged. Do you want one or more of the medical golems sent to the surface for analyzation?
    >> Researcher Sam 07/11/10(Sun)16:51 No.11074079
    ....and sup/tg/ is down. Lovely.

    Have we finished our Red Zeppelin Squadron yet? If not, could we get a status report on that?
    >> Anonymous 07/11/10(Sun)16:52 No.11074107

    It would probably be safer to study them in the facility. There might be unknown effects of moving them away from the computer console that did the scanning.
    >> ★ Subprocessor DM 07/11/10(Sun)16:55 No.11074174
    rolled 5, 4, 2 = 11

    You're in luck. I had the previous session open. I will upload it to mediafire.

    The Red Wings squadron is four for five, only missing a bomber. It has been conducting drills under cover of anti-scrying fields and will soon be joined by two squadrons of armed ornithopters. Obviously, the crews are not nearly up to real military standards, and it will take time to train them properly. However, the craft are all functioning perfectly, as are their weapons.

    Very well.
    >> ★ Subprocessor DM 07/11/10(Sun)16:57 No.11074203
    rolled 4, 2, 4 = 10

    Here you are:

    >> Anonymous 07/11/10(Sun)17:10 No.11074450
    I would like to repeat a realisation that was had at the end of last night's thread:


    At this point, I'd like to say we can't be selfish with this technology. This is a massive find, and can only further our own personal goal through dissemination. We must send a message to the conclave and King immediately about our find at this particular station. This is kind of a big, world-changing thing.
    >> ★ Subprocessor DM 07/11/10(Sun)17:12 No.11074495
    rolled 4, 2, 2 = 8

    As mentioned, this would reveal the existence of the entire installation, which would have consequences. It might be wise to search for a mobile scanner, or see if you can detach one of the medical consoles entirely and transport it out.
    >> Anonymous 07/11/10(Sun)17:13 No.11074520
    first of all we must test it

    then if we're REALLY, REALLY sure it won't get damaged, we can remove it
    >> Anonymous 07/11/10(Sun)17:14 No.11074548

    Well, I don't really like it, but you do have a good point. This IS too big for us.

    We should have it so that the extent of just how advanced the facilities are aren't known to the general public, but higher-up muckity-mucks and the researchers and sweep teams we've brought with us are privy. Those who already know, but aren't directly involved should simply be encouraged to not speak about it publicly too much.
    >> ★ Subprocessor DM 07/11/10(Sun)17:17 No.11074606
    rolled 2, 4, 2 = 8

    According to the map, there are a great many medical stations in this place, some primary and some secondary. The loss of a single triage console might not be all that great, in the grand scheme of things.

    Would you like to put seals in place for security? The installation is incredibly large, but the full extent of it need not be known. The Frost Giants seem to have used ordinary stone as a primary building material; walls can be extended with alchemy.
    >> Anonymous 07/11/10(Sun)17:21 No.11074694
    put plastic tape seals
    >> ★ Subprocessor DM 07/11/10(Sun)17:22 No.11074704
    rolled 5, 6, 5 = 16

    As you wish.
    >> Researcher Sam 07/11/10(Sun)17:22 No.11074706
    Awesome, thank you! Downloading now!
    >> ★ Subprocessor DM 07/11/10(Sun)17:23 No.11074719
    rolled 4, 6, 4 = 14

    No problem.
    >> Arty 07/11/10(Sun)17:24 No.11074738
    Oh hell yes. If we can get a mobile one go for that. Also something we never tried yesterday is looking through the computer consoles and seeing if it's possible to activate a voice recognition system if it has one.

    If we cant get a scanner station mobile we should tell the conclave that we've found SOMETHING that can diagnose injuries but dont reveal it's location right away. If we know for sure that this will pull the Lord out of hiding then we show him.
    >> Anonymous 07/11/10(Sun)17:24 No.11074744
    plastic tape at the start and seal off the important areas with rock
    >> Anonymous 07/11/10(Sun)17:25 No.11074771
    This is important.
    >> ★ Subprocessor DM 07/11/10(Sun)17:29 No.11074842
    rolled 4, 6, 6 = 16

    You will search for a mobile console.

    The consoles here do not seem to have a voice command function, nor does the installation itself respond to voice orders. The help files are fragmented in places, but do not contain any mention of that either. It is possible that, if voice command was implemented at all, it is only present in more 'advanced' areas.

    It will be done.

    No one with you has a magical disease or infection. It can be difficult to determine whether an ailment is magical in nature, but this method of testing will be attempted as well.
    >> Anonymous 07/11/10(Sun)17:30 No.11074855
    Magical diseases also involves curses.
    >> ★ Subprocessor DM 07/11/10(Sun)17:33 No.11074921
    rolled 2, 4, 6 = 12

    It would be a simple matter to search for a Frost Giant camp from the air and select one of their number for experimentation. However, Frost Giant groups are often led by mages, and very powerful ones at that. There is no doubt that they would be able to down one of your ships easily.
    >> Anonymous 07/11/10(Sun)17:35 No.11074965
    If we do, the government will use emminent domain in order to confiscate it, and they will likely mess up when examining it. This is not something that we can afford to let happen.

    Have our researchers continue writing down all of the medical texts that the console has available to it.
    Set up a security cordon above the facility; the excuse will be mining trouble and that we are attempting further excavations.
    Bring down researchers and militia with the appropriate security clearance to come down here and get to work, starting with Medical.

    As for ourselves, with a small group, make our way to Block 78 to get to Kharok 8.
    >> Anonymous 07/11/10(Sun)17:35 No.11074967
    I thought they were TOO ANGRY to live together and that mostly procreated by rape
    >> Anonymous 07/11/10(Sun)17:37 No.11075005
    Then observe in secret and attempt to capture any that wander away.
    >> Anonymous 07/11/10(Sun)17:38 No.11075030
    Anger management issues doesn't preclude the ability to form small tribes. The problem is that any larger gathering usually falls apart.
    >> ★ Subprocessor DM 07/11/10(Sun)17:40 No.11075089
    rolled 3, 1, 3 = 7

    All available texts will be transcribed. Be aware that memory corruption throws their reliability into doubt.

    Security cordon enqueued. Those orders will be relayed by radio.

    More personnel will be brought in, including those with medical backgrounds. Considering the secrecy you expect, DCE will be heavily involved, as it is in Kharok.

    Block 78 does not lead to Kharok Eight. The installations are separate and not directly connected.

    Not at all. They are barbaric, yes, but they are easily kept in line through massive shows of force, fear, and some degree of loyalty. They have regressed to the point of being little more than nomadic raiders, but they have no trouble surviving, as a whole.

    Do you want your combat squadron to handle this, or would you rather use civilian-pattern Zeppelins?
    >> Arty 07/11/10(Sun)17:41 No.11075103
    >Block 78 to get to Kharok 8.

    I thought we had to go to Kharok 8 first to get the security key that would allow us through the rest of the facility unimpeded?
    >> Anonymous 07/11/10(Sun)17:42 No.11075119
    The ones that are the hardest to notice and most armored
    >> Arty 07/11/10(Sun)17:43 No.11075140
    Do we have tranquilisers capable of taking down a Frost Giant? Not to mention restraints capable of holding an enraged one and keep them from casting magic if they know any.
    >> ★ Subprocessor DM 07/11/10(Sun)17:47 No.11075201
    rolled 4, 6, 1 = 11

    The medical station log said that the personnel holed up there were planning to escape to Kharok Eight. However, the station was still locked from the inside when you arrived, centuries later. It is unlikely that they made it out.

    As you command.

    Yes. Tranquilizer doses large enough to subdue Averrons have been developed; they should be more than sufficient, with the appropriate reductions in strength. Restraints are not hard to come by, but the only present way to stop a conscious mage from casting is to use an anti-magic field. Aboard ship, use of one will reduce efficiency, since your Zeppelins rely jointly on magic and technology.
    >> Anonymous 07/11/10(Sun)17:51 No.11075265
    let's go abducting frost giants!
    >> ★ Subprocessor DM 07/11/10(Sun)17:52 No.11075291
    rolled 3, 5, 5 = 13

    Are you going yourself, right now?
    >> Anonymous 07/11/10(Sun)17:55 No.11075368
    no, not right now.
    During the timeskip.
    >> Arty 07/11/10(Sun)17:56 No.11075371
    We'll just have to keep them sedated the whole trip. Perhaps while they're being scanned too, though that might throw things off. The scanner possibly uses a combination of magic and technology so and anti-magic field could prevent it's operation.

    As for the retrieval parties a doctor or medic should be there to make sure they dont administer enough to kill on the return journey. (Also incase the Giant get's a shot off.)
    >> Anonymous 07/11/10(Sun)17:57 No.11075409

    Yep. Let's get our half uniform/armor outfit on, bring a rifle, and a small squad of our power-armored militiamen along with enough tranquilizer to knock out a dragon.
    >> ★ Subprocessor DM 07/11/10(Sun)18:00 No.11075469
    rolled 2, 3, 6 = 11

    Acknowledged. Trained medical personnel will be present.

    If that's the consensus, you'll go along. Be advised that adult Frost Giants can weigh more than a ton unarmored. The 'prison' craft will be running a lighter load than usual, to ensure it doesn't go over capacity.

    Stand by.
    >> Anonymous 07/11/10(Sun)18:03 No.11075522
    keep him sedated at all times

    god now I know how the abducting aliens feel lol
    >> Anonymous 07/11/10(Sun)18:08 No.11075606
    I think we should write a book about the social issues we know that will happen in the future, like racism, segregation, holocaust, etc.
    >> Anonymous 07/11/10(Sun)18:10 No.11075641

    Uh, hate to break it to you, but we're in another world. Not the past. just an FYI.
    >> Anonymous 07/11/10(Sun)18:12 No.11075678
    I know, it was a lapsus, I'm just tired.
    >> ★ Subprocessor DM 07/11/10(Sun)18:13 No.11075703
    rolled 3, 2, 3 = 8

    Radioing your orders in, you set the researchers up with everything they need, advise security on which passages to seal, and head back up the entrance shaft, organizing a militia squad as you walk. The men are dressed out in their Kerberos armor with full helmets and heavy rifles, then made ready to embark. The AMT Kober touches down in the airfield, taking on loads of ammunition, tranquilizer darts, restraints, and a bulky-looking anti-magic charm, along with all the personnel you've marked. The other members of the Red Wings squadron land soon after, resupplying and readying for their first real operation. You take your place on the CAS Constanze, from which you'll have a good shot if things go bad.

    As soon as you've passed the Cyreth border into the unclaimed lands, the carrier sends out its scout 'thopters, searching the area for anything promising. Before long, a suitable camp is found, one small enough for its members not to pose a significant threat. From their vantage point thousands of feet up, the squadron vessels watch as a target is singled out. Sighting glasses whir and click as they zoom in, giving you a view of one of your own kind, running after a bounding Envid, far from his home. By his looks, he is an adolescent, armored lightly and carrying only a spear and knife. Kober will have to drop to a lower altitude for her tranq gunners to get a shot, but there is no sign the the squadron has been spotted, and any of the boy's associates will be unlikely to notice he's missing soon enough to do anything about it.

    Take the shot?
    >> Anonymous 07/11/10(Sun)18:15 No.11075728
    Nah, wait for an adult target
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)18:15 No.11075734

    This is our chance. A more perfect a subject we couldn't find. Make it so, gunners.
    >> Anonymous 07/11/10(Sun)18:16 No.11075747
    wtf dude
    we're LAWFUL GOOD
    >> ★ Subprocessor DM 07/11/10(Sun)18:18 No.11075766
    rolled 1, 6, 3 = 10

    I await your consensus.
    >> Anonymous 07/11/10(Sun)18:20 No.11075792
    adult target
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)18:20 No.11075793

    I say it's perfect because an adolescent will take better to learning once we've figured out if the curse can be cured or not. If we can't cure it, we'll release him back to his people (under heavy sedation, so he won't remember the way, of course)
    >> Anonymous 07/11/10(Sun)18:20 No.11075801
    fine, shoot him
    >> Arty 07/11/10(Sun)18:23 No.11075835
    Dont take the shot. Have Maya make a combat drop. Initiate contact.
    >> Anonymous 07/11/10(Sun)18:24 No.11075843

    Alright. That's an acceptable enough explanation to me. Also, he won't be as able to fight back as much as a fully grown FG, so that's a plus as well.
    >> Anonymous 07/11/10(Sun)18:24 No.11075851
    Take the shot, just be more careful not to overdose him or something.
    >> ★ Subprocessor DM 07/11/10(Sun)18:27 No.11075882
    rolled 1, 3, 6 = 10

    You order Kober to take the shot. Slowly, the craft floats downward, bringing the target into sight. You hear the soft click of releasing safeties over the radio, and the voices of the starboard gunners as the huge transport rotates to give them a clear view.

    “Constanze, I've got him. Firing.”

    The first dart whizzes by, hitting the snow.

    “Shit,” says the first gunner. The second reacts automatically, putting his own dart into the target's shoulder before he has time to run. The Frost Giant goes down easy as the chemical cocktail courses into his veins.

    The captain speaks. “Constanze, this is Kober. Target's down. Requesting permission to descend for retrieval.”

    You can hear the second gunner chuckle just before you give Kober the go-ahead. “Little windy there, huh? Or did you forget to aim-”

    Skip to medical station?
    >> Anonymous 07/11/10(Sun)18:27 No.11075900
    >> Arty 07/11/10(Sun)18:28 No.11075901
    This I guess if he's close enough to their camp that we run the risk of him calling for help.
    >> Anonymous 07/11/10(Sun)18:28 No.11075907

    Make it so, commander.
    >> ★ Subprocessor DM 07/11/10(Sun)18:35 No.11075993
    rolled 1, 2, 1 = 4

    Your captive is wheeled down the stone hallways of Kharok Five on a strange imitation of a gurney, strapped down, shackled, and with a half-dozen attendants making sure he stays safely out of it. The mage of the bunch says he probably isn't attuned, but even as a boy he's sure to be stronger than any of your best men. When you reach the triage desk, you take your place behind the console, and, hoping for a good result, order a diagnostic.

    The familiar blue beam flashes out, sweeping across the unconscious 'patient', and giving you a full overview of his condition. It notes numerous internal irregularities consistent with certain birth defects, and says that the scans of the nervous, skeletal, and muscular systems are not a complete match for the Frost Giant database. Finally, it tells you that the subject has been tranquilized, and suggests a remedy. Nothing jumps out, but some of the terms are too technical for you to understand what the console's getting at. There is nothing obvious that points to a cause for the rage common to the race.
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)18:38 No.11076029

    >> Anonymous 07/11/10(Sun)18:38 No.11076035
    does it say that it's too young to be working properly ?
    >> Arty 07/11/10(Sun)18:39 No.11076045
    Let's check the birth defects and then the differences in the nervous system.
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)18:40 No.11076055

    ok. ok. calm down. let's look this over again. Think what we would know about what makes us angry.

    Does it mention adrenal glands at all? Abnormally sized? Too many?
    >> ★ Subprocessor DM 07/11/10(Sun)18:40 No.11076057
    rolled 4, 2, 6 = 12

    No. Of course, it is possible that the Frost Giant 'curse' or its symptoms do not develop until a certain age. There is no way to determine if that is the case without waiting for the patient to wake up, and then speaking with them.
    >> Anonymous 07/11/10(Sun)18:47 No.11076137
    I say we wake him up into an interrogation chamber or something like that
    >> ★ Subprocessor DM 07/11/10(Sun)18:48 No.11076155
    rolled 6, 1, 3 = 10

    Birth defects:

    The skull is abnormally shaped, restricting the hindbrain to a smaller space. The eye sockets are abnormally shaped, leading to a potential for grievous injury and muscle weakness. All limb bones show signs of deformation consistent with small fractures and incomplete repairs, over a long period of time. The heart is approximately 50% more massive than it should be, constricting the valves. It goes on.

    Nervous system:

    All vertebrae have developed 'spur' formations, damaging the spinal cord. The motor control nerves are approximately three times more numerous than they should be in a person this age. The brain separates into a third 'quadrant' at the front end, which limits the space available to other lobes. The purpose of this quadrant is unknown, and it appears to be composed entirely of connective tissue.

    The rest, and the details of the previous items, are incomprehensible.
    >> ★ Subprocessor DM 07/11/10(Sun)18:49 No.11076177
    rolled 2, 5, 1 = 8

    No. The adrenal glands are normal, or within normal parameters.

    There is a security node near here which could be used for that purpose.
    >> Arty 07/11/10(Sun)18:51 No.11076204
    We can still do that but he's already sedated and in front of the scanner. Let's investigate what exactally 'isnt a complete match' about him and perhaps get a linguistics expert to try and figure out the root meaning of the words that are too technical for us.
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)18:52 No.11076215

    Here's an idea. On the terms that we can't understand, let's do a search in the database for these terms. we can figure them out through contextual evidence.
    >> Anonymous 07/11/10(Sun)18:54 No.11076247

    So, they've mutated to be constantly in pain and only have roughly three quarters the brain size their ancestors had? What an utterly depressing existence.
    >> ★ Subprocessor DM 07/11/10(Sun)18:54 No.11076252
    rolled 6, 3, 5 = 14

    You will search the relevant databases and make use of the scribes who have been working through them.

    Stand by.
    >> Arty 07/11/10(Sun)19:00 No.11076318
    >The purpose of this quadrant is unknown, and it appears to be composed entirely of connective tissue.
    Connective tissue... that's processing between the different parts of the brain. That should almost increase intelligence if anything.
    >which limits the space available to other lobes.
    ...Unless there's not enough room for the rest of the brain to begin with. Combined with the smaller shape available for the hind brain and the result is that this Giant's IQ should be terribly low. The connective tissue in this case would act more as a direct hardwiring of more instinctual processes.

    This is bad all around.
    >> Anonymous 07/11/10(Sun)19:01 No.11076331
    no you idiot connective tissue does NOT increase intelligence
    go back to 5th grade
    >> Anonymous 07/11/10(Sun)19:01 No.11076332

    By the way, did the computer give any treatment options for any of the weirder defects?
    >> Arty 07/11/10(Sun)19:04 No.11076368
    Yes, yes, I got it mixed up with having the lobes of the brain able to better communicate with each other. And no we never fortunate enough to get biology in 5th grade.
    >> Anonymous 07/11/10(Sun)19:05 No.11076391
    so wait, we picked up a retarded frost giant ?
    >> Anonymous 07/11/10(Sun)19:05 No.11076397
    Theory: FG civ was exposed to a viral mutagenic agent we will refer to for now as simply 'rage'. Rage initially caused massive outbreaks of violence (evidenced by blood, death, and signs of carnage all over both sites) and caused enough damage on a genetic level to reduce the entire race into a group of pissed off half-wits who are constantly in pain.
    >> ★ Subprocessor DM 07/11/10(Sun)19:05 No.11076398
    rolled 4, 1, 3 = 8

    You have learned much in your brief perusal of the archives. Though some sections are corrupted due to memory damage, there is enough here to keep you working for years.

    Most of the birth defects are well-documented and noted to be nearly unknown among the Frost Giant population of Kharok. Some are due to genetic abnormalities, others to toxin or radiation exposure. Some of the last arise through constant low-level radiation exposure, but the console can find nothing inside the boy to account for them.

    The nervous, muscular, and skeletal systems have all been altered in various ways, some of which appear to compensate for other defects. The presence of additional motor control nerves, for instance, brings a sort of redundancy to compensate for the damage to the spinal cord. The skeletal muscles have developed strange, ring-like formations underneath their main bundles that seem to reinforce the damaged bones. In fact, almost all of the systemic differences are direct counterparts to defects of some kind, and they all seem very unnatural to you.
    >> ★ Subprocessor DM 07/11/10(Sun)19:06 No.11076406
    rolled 5, 3, 2 = 10

    The brain is an enigma. Its complexity makes finding anything in 'plain terms' very difficult, but you've worked up a small picture of what the console's trying to tell you. The third quadrant is growing, slowly eating at the fringes of the rest of the brain. However, there are 'active' parts buried in the connective tissue, small and scattered, but still linked to the remainder of the brain. Since the third quadrant is nowhere near the limbic system, which you remember has something to do with emotions, you don't know if it has anything to do with the rage.
    >> Arty 07/11/10(Sun)19:10 No.11076478
    I'm starting to get the feeling that we'll need the assistance of brain specialists in the long run to crack this case. Specialists we'd need to find in the larger cities which would in turn bring attention to our work.
    >> ★ Subprocessor DM 07/11/10(Sun)19:11 No.11076483
    rolled 6, 6, 1 = 13

    Yes. Many of the birth defects can be corrected with magical healing techniques, replacement of the affected locations, or gene therapy, among others. However, the boy is so different from 'standard' Frost Giants biologically, that only a dedicated facility could return him to any semblance of normality. This installation is not equipped for it, though it can handle some very extensive procedures.

    If the pattern of defect/correction is followed, his brain probably compensates for the presence of the third quadrant, just like the rest of him works around the other problems.
    >> Anonymous 07/11/10(Sun)19:11 No.11076500
    yeah brain specialists in a setting that didn't even have microscopes when we arrived
    >> Anonymous 07/11/10(Sun)19:13 No.11076512
    OH! I know, run a search to see if there were any known agents that could produce effects like we've found in this one. Viruses especially.
    >> Anonymous 07/11/10(Sun)19:13 No.11076513
    dump the kid and find another guy, see if the mutations match
    >> Anonymous 07/11/10(Sun)19:13 No.11076526
    dump the kid, pick up another and see if mutations match
    >> ★ Subprocessor DM 07/11/10(Sun)19:16 No.11076586
    rolled 5, 4, 2 = 11

    Some defects could be produced by viruses. The systemic alterations do not match any known natural agent, meaning they were probably deliberate.

    Are you sure you wish to return the boy to the unclaimed land, instead of keeping him?
    >> Anonymous 07/11/10(Sun)19:17 No.11076607
    wake him up and ask him if he wants to be with us or return with his family
    >> ★ Subprocessor DM 07/11/10(Sun)19:19 No.11076636
    rolled 5, 4, 3 = 12

    Unless anyone objects, this will be done. Stand by.
    >> Arty 07/11/10(Sun)19:22 No.11076668
    Well we've never even talked to another frost giant before and it's not like we dont have experience dumbing down advanced concepts. As long as he's out for the return trip I doubt he'd be able to find his way back here. Talk to him but keep the restraints on.

    We've encountered healing mages that can repair injuries far beyond our ability to do so on Earth. Just because they lack the exacting sciences doesnt mean that there isnt someone familiar with the brain or the inner workings of the mind.
    >> Anonymous 07/11/10(Sun)19:22 No.11076676

    This. Tell him something along the lines of "We once had a glorious civilization that was taken from us. The disease of rage spread to almost all our kind, reducing us to savages, and wracking our bodies with mutation. I wish for us to reclaim our place, not as raiders, but as free thinkers! To have rage be a choice and not a leash!"
    >> Anonymous 07/11/10(Sun)19:23 No.11076682
    be sure to have a kerberos squad with tranquilizers ready to shoot him
    >> ★ Subprocessor DM 07/11/10(Sun)19:30 No.11076774
    rolled 1, 2, 1 = 4

    Since the medical supplies here have been decaying for centuries, you have to use your own, considerably less-advanced chemistry to revive the boy. The doctors inject him with something to counteract the tranquilizers, and he comes around, slowly. He'll have a blazing headache in an hour or two, but that's unavoidable.

    His eyes blink open, swiveling around as his head turns, looking up and down the room, and settling on you.

    “Who the hell are you?” he asks pointedly, in the language of your race.

    You tell him, briefly, who you are and what this place is, explaining that you intend to help him, and all of your people, regain control of their emotions. He listens quietly, but seems very agitated by the humans present. You ask him if he wants to go back to his camp.

    “No,” he says, growling, “Do you know what they'll do? I must have been missing for hours. You should know, if you're one of us.” He laughs, looking back at your armored soldiers. “Then again, look who your best friends are. You're either a traitor or you're in disguise.” He strains against his shackles. “At least you got this right. Afraid of me, are you?”
    >> Anonymous 07/11/10(Sun)19:37 No.11076883
    smile at him, dont be rude, dont be snide, just be nuetral because that shit is intimidating when done right
    also say this to him
    "The chains are a service to you, I assure. And do not mock humans, if you knew them like me you would realize they are the most powerfull of diseases upon their enemies at their worst, and most brave and faithfull brothers twards their friends at their best. I must ask though, why are you hesitant to return to your tribe?"
    >> Anonymous 07/11/10(Sun)19:39 No.11076924

    We need a display of might to set this guy straight. Have the squad leave the room and wait for an Ok signal.

    Then create a cylinder of ice surrounding him. A really thick, spiked one so he gets the idea. Start saying "I have slain thousands of fire-magic using dogs from Forus, and a dozen of their magma-spewing siege beasts! I alone, out of our entire race, have traveled into the molten mantle of this world, slaying countless demons of the deep and even worse horrors you have no words for. When someone as strong as me wants to HELP you, you'd better fucking accept it." and then punch the ice tube to have it crumble around him at the last part.

    Theatrics, my friends, theatrics!
    >> Arty 07/11/10(Sun)19:41 No.11076946
    This seems like a good response. Also ask him what he wants. Power, riches, magic? If he were to cooperate he could return to the noth with any of these or maybe all of them.
    >> ★ Subprocessor DM 07/11/10(Sun)19:42 No.11076959
    rolled 6, 1, 5 = 12

    You smile softly, repressing all other urges, and he gulps, staring straight at you.

    “The chains are a service to you, I assure. And do not mock the humans, if you knew them like me you would realize they are the most powerful of diseases upon their enemies at their worst, and most brave and faithful brothers towards their friends at their best. I must ask though, why are you hesitant to return to your tribe?”

    The boy narrows his eyes, as if he can't be sure you're serious, and says, nonchalantly, “Because they'll kill me, or at least beat me half to death. That thing I was chasing when you put me to sleep?” He sighs. “That was dinner.”
    >> Anonymous 07/11/10(Sun)19:43 No.11076980
    lawfull good you dick
    we dont do violent intimidation, also aptitude with scuh minor stunts of ice magic twards a member of a race adept at ice magic is laughable, we should do something more fantastic at the least, like alchemize some steel balistas and point them at him(which also isnt lawfull good)
    >> Anonymous 07/11/10(Sun)19:44 No.11076994
    'A traitor? Us?' *cue laughter* 'And whom have we betrayed ?
    >> Anonymous 07/11/10(Sun)19:44 No.11077007

    well, nevermind on this response, then.

    "If that's your only concern, then there is no problem. We have a surplus of supplies currently. But, if you don't wan't to go back..."
    >> Arty 07/11/10(Sun)19:48 No.11077078
    >“That was dinner.”
    Heh. Riding them into battle not so popular in a tough winter?
    >> ★ Subprocessor DM 07/11/10(Sun)19:48 No.11077080
    rolled 6, 5, 2 = 13

    This might not impress him as much as you think. After all, most tribes seem to be lead by the most powerful mages, or at least administrated by them.

    "Well, if you're so great and all, with all your mighty shit-" he nods to the console, "Fix me. I don't want to end up like the rest of em'. And I know you can do it, too, or you wouldn't look that perfect."

    "Your own fucking race, for one. These guys?" He rolls his eyes in the general direction of the militia, "They're scum. Can't fight for their lives. They'd all be better off dead."

    The captain of the squad tenses, but does nothing. Fortunately, none of those with you have encountered a Frost Giant raid. If they had, they probably wouldn't be able to restrain themselves.
    >> Anonymous 07/11/10(Sun)19:50 No.11077113
    and let the horrid fapfictions about the personal manservant begin

    also offer him a place to stay if "You promise to play nice with the little humans, they arent made to be played with like frost giants and break easily. I dont like it when they break... and I dont treat people that do that nicely. But if you can be nice, there is shelter, food, and protection in exchange for a little checkup now and again."

    if he accepts we have a willing guiene pig to test all our cures and FG related concoctions on
    >> Anonymous 07/11/10(Sun)19:53 No.11077163
    "Fix you? What broke you in the first place? You look fine to me."
    >> Anonymous 07/11/10(Sun)19:54 No.11077192

    I think he's referring to the fact that Maya is all smooth-like and his home tribe is all fugly and misshapen.
    >> Anonymous 07/11/10(Sun)19:55 No.11077204
    WWw.AnoLolTAlk.sE REpLACe_LOl wITH_n
    os h p h baqu nfmuaos qagiyyuifey vl w qxit
    >> Anonymous 07/11/10(Sun)19:55 No.11077205
    oh god, dont tempt the writefags damnit!
    >> Anonymous 07/11/10(Sun)19:56 No.11077223
    wat ?
    >> Arty 07/11/10(Sun)19:56 No.11077224
    >And I know you can do it, too, or you wouldn't look that perfect.

    We (I) had a bit of a hand up from some Gods including the old Frost Giant God Hretmar. This place is a recent find, still untested.
    >> Anonymous 07/11/10(Sun)19:57 No.11077238
    "After his master race was nearly exterminated for his fanatiscism and his homeland burned nearly to ash by all the peoples he pissed off"
    >> Anonymous 07/11/10(Sun)19:57 No.11077244
    Don't reveal him our divine origins YET.

    Also, "There's no suck bollocks as race traitors. We're all the same afterall, it's just that some have natural advantages and some don't."
    >> ★ Subprocessor DM 07/11/10(Sun)19:57 No.11077247
    rolled 1, 3, 4 = 8

    "Yeah, well, as I said, I don't have much choice anyway. As long as you don't set me on fucking fire I'll just have to do whatever." he sighs again. "I won't..." he grimaces, gritting his teeth, "break them. But tell them to stay away from me. Very far away from me."

    "I'm not broken on the outside, dumbass. It's up here." He taps his head on the gurney, the most he can manage in the restraints. "Everywhere. Once it starts to really hurt, you're fucked. I've seen it happen. I've got brothers, you know." He closes his eyes. "Well, I did. Now they'd be the first to cut me up."
    >> Anonymous 07/11/10(Sun)19:59 No.11077267
    hes implying that the statement sounds vaugly erotic and that some tard would actually go to the extent of writing a fap-fiction of one ignored throw away line
    >> Anonymous 07/11/10(Sun)20:00 No.11077305
    "Listen, we are not sure if it's possible, and even then it would be a very lenghty and untested process.
    Aniways, do you want to stay, or go ?"
    >> Anonymous 07/11/10(Sun)20:01 No.11077319
    he said he would already
    >> Anonymous 07/11/10(Sun)20:03 No.11077351

    "I was right then, it does get worse as you age.

    Alright. I'm going to let you up, and show you what I found out about your mutations. You deserve to know what's going on inside you, I think, even if it dosen't make much sense."
    >> ★ Subprocessor DM 07/11/10(Sun)20:04 No.11077357
    rolled 4, 4, 6 = 14

    "Well, start testing it then! You think I've got the rest of my life to sit here and make nice fucking conversation?"

    "Yeah, we're all the same alright." he laughs derisively. "You say that to your livestock? Huh?"

    "I don't have any choice. You took me, so now you get to keep me." He grins, flexing his arms. "I've got nowhere else to go, so that's that. If you CAN fix me, I guess I'll have to like it. But until that happens, I'm just your prisoner."
    >> ★ Subprocessor DM 07/11/10(Sun)20:05 No.11077373
    rolled 4, 6, 1 = 11

    Consensus on releasing him?
    >> Anonymous 07/11/10(Sun)20:08 No.11077419
    no he's gonna go berserk
    >> Arty 07/11/10(Sun)20:09 No.11077426
    Hold off.

    Is there any way of knowing if we could do some minimal er... alteration using the Medi-Golems present? Repairs to some of the defects could be a good first step.
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)20:09 No.11077432

    Well, since he's agreed to the tests, and we've got guys who can bring him down fast if he starts shit, I'm ok with this.
    >> Anonymous 07/11/10(Sun)20:10 No.11077445
    "Just so you know, humans and giants are litteraly, one step away from each other geneticly, we are just bigger humans with a few new ice related tricks. We are different flavors of the same thing and that is fact, now that behind us let us get down to the facts of whats wrong with you. First off, your head is mishapen, so your brain cant get space to grow right. Second you have tissue growing up front which is stealing room and crushing the rest of your brain or eating it in that head of yours. We can probably fix it but it will take time, and we can start neither here nor now, so for the moment we return to Dreamwood, my and your, new home"
    >> ★ Subprocessor DM 07/11/10(Sun)20:12 No.11077472
    rolled 4, 4, 6 = 14

    Yes. The Medical Golems are capable of some minor physical repairs, but all medical supplies except for the tools have degraded. Using any of the healing materials present would be a bad idea, so you would need to use Dreamwood's items instead. Since these materials included anesthetic, he will also need to be sedated, or the golems will cause him extreme pain.
    >> Arty 07/11/10(Sun)20:13 No.11077497
    Dreamwood is a boom town with LOTS of humans and this guy wants to stay the hell away from humans as much as possible.
    >> Anonymous 07/11/10(Sun)20:14 No.11077519

    let's do a search in the database again, check to see how we can replicate the degraded materials with what we have.
    >> Anonymous 07/11/10(Sun)20:15 No.11077527
    We have MANY above, and below ground low traffic facilities to hold him.
    someone will think of something damnit
    >> Anonymous 07/11/10(Sun)20:18 No.11077575
    the problem is:
    can we trust him?

    >> Anonymous 07/11/10(Sun)20:20 No.11077612
    we have lots and lots and lots of armed milia always patroling anyway and if its really bad we could easily handle the kid

    whats the worst that could happen?
    >> ★ Subprocessor DM 07/11/10(Sun)20:20 No.11077613
    rolled 5, 6, 1 = 12

    The consoles informs you that all medical supplies are distributed from central locations, but has no other information. If supplies were made on-site, it would have to be there. Consoles in other areas may contain instructions on how to replicate healing materials with other items on-hand. This one only contains basic instructions for jury-rigging bandages, tourniquets, and the like.

    At the moment, there really isn't any use for him but experimentation. That is what you brought him here for, after all. A cell can be built or allocated here, in Dreamwood, or in practically any location, at your convenience.
    >> ★ Subprocessor DM 07/11/10(Sun)20:20 No.11077621
    rolled 2, 6, 6 = 14

    >whats the worst that could happen?

    You roll a one.
    >> Anonymous 07/11/10(Sun)20:20 No.11077625

    we have guns. And we are a fully grown, demon-slayer frost giant.

    he has his hands.
    >> Anonymous 07/11/10(Sun)20:21 No.11077635
    he goes berserk, kills people in the roads, we get massive negative PR, people want to know what happened, the government too
    >> Arty 07/11/10(Sun)20:22 No.11077652
    This and or bring in what drugs we can. Doing major surgury without anesthetizing the patient first would be Chaotic good at best, especially when it's available. Let's sedate him again for the moment since that'll let us get set up without having to worry about him causing trouble or taunting the guards.

    It's a big facility down here already built to scale with Frost Giants. Get the archeologists to clear out one of the living quarters.
    All the more reason to keep him from running around in/near Dreamwood where he'll kill somebody and get shot.
    >> Anonymous 07/11/10(Sun)20:23 No.11077668
    then its all good
    when we reach dreamwood we will have a commite designate a humane habitate for him while safe for the public, but preferably within some distance of our science facilities so we can always test new cures with relative ease
    >> ★ Subprocessor DM 07/11/10(Sun)20:26 No.11077715
    rolled 4, 4, 2 = 10

    Alright. He can be tranquilized and placed in one of the quarters here, under guard, or transported to Dreamwood. Some pretense would be invented to keep the level of suspicion down.

    Which do you wish to do now?
    >> Anonymous 07/11/10(Sun)20:30 No.11077770
    Im dedicated to neither so,
    we keep him here until proper housing can be made near but not in dreamwood

    there middle of the road now get the fucking plot moving again
    >> ★ Subprocessor DM 07/11/10(Sun)20:37 No.11077849
    rolled 1, 6, 6 = 13

    Despite the boy's protests, you have him sedated and moved to an empty administrative quarters room for supervision, with medical personnel to keep him under and militia to make sure he doesn't get far if he does manage to break his restraints somehow.

    For the moment, everything is back to normal. There are miles of installation left to explore, both here and at Kharok, not to mention all of the other installations that have yet to be found. Since you are the only one who appears to have security clearance, none of the humans will be able to access secure areas or files, unless you can find a key, or transfer whatever gives you authority to them.

    You are free to do as you wish. We can skip ahead if you like.
    >> Anonymous 07/11/10(Sun)20:38 No.11077863

    Come to think of it, there's plenty of unused living quarters here which had nothing of value within. we could set him up in one of them and have it be an off-limits to unauthorized personnel area. He'd already BE here when we needed to do testing/surgery.

    Give him things to do so he dosen't get bored. A dart set, maybe?
    >> Arty 07/11/10(Sun)20:38 No.11077873
    Timeskip until we've had the supplies brought in to allow the first surgeries.
    >> Anonymous 07/11/10(Sun)20:39 No.11077882

    yeah, skip. make sure our guest isn't bored, though.
    >> ★ Subprocessor DM 07/11/10(Sun)20:40 No.11077892
    rolled 6, 6, 1 = 13

    He would have to be unrestrained to use them. As long as he is unconscious he does not need anything to do. As long as he is conscious, he must be under high security, lest he attempt to escape and do serious damage in the process.
    >> Anonymous 07/11/10(Sun)20:42 No.11077929
    timeskip, give him books to read
    >> ★ Subprocessor DM 07/11/10(Sun)20:42 No.11077941
    rolled 2, 5, 3 = 10

    Timeskip running. He is illiterate.
    >> Anonymous 07/11/10(Sun)20:49 No.11078071
    well teach him or something
    >> Anonymous 07/11/10(Sun)20:52 No.11078133
    I hit him with my Shield
    >> ★ Subprocessor DM 07/11/10(Sun)20:54 No.11078159
    rolled 5, 6, 4 = 15

    Time passes. Many areas of the installation are cordoned off, restricted to authorized personnel only, and you get a squad of alchemists to work extending walls to seal what you don't want anyone seeing. Obviously, DCE keeps a record of sealed areas, to make sure that nothing is 'lost' due to poor recordkeeping. While you explore further, your patient is kept amused with various games, and human involvement is kept to a minimum, so there is little chance of him becoming violent.

    During your expeditions, your teams in Kharok analyze the power stations with radiation detectors, reporting only trace levels, even from the glowing cores themselves. The high nobles reject your plan to establish experimentation facilities in the unclaimed land, citing national security issues. Your attempt to ferret out information on the Prince's condition leaves you disappointed, as no one really wants to tell you anything substantial. From various clues, some probably accidental, your medical adviser assumes that the Prince is in a coma, and his condition is worsening.
    >> Anonymous 07/11/10(Sun)20:54 No.11078163
    we got no shield I think
    >> ★ Subprocessor DM 07/11/10(Sun)20:55 No.11078170
    rolled 2, 3, 2 = 7

    Ten ornithopters are armed with machine guns and cycled through Red Wing's carrier on maneuvers. The pilots can't hit targets with any degree of accuracy, but they're learning. Ammunition manufacturing facilities are expanding to accommodate increased usage and are producing a sizable surplus.

    You have discovered numerous locations within Kharok Five that have been seriously damaged, sometimes exposing the underlying superstructure of the installation. A medical laboratory that may be capable of producing drugs has been found and is being studied. An armory with several uncharged pistol-like weapons still in stock has been found. Several main power stations, half still operating, have been found. A golem bay, untouched by battle and holding many different types of units, has been unearthed almost directly below the entrance you've been using. Above all, you have discovered a rolling medical scanner with a dead power supply.
    >> Anonymous 07/11/10(Sun)20:56 No.11078197
    that is a MUST.
    >> Anonymous 07/11/10(Sun)20:58 No.11078225

    HELL YES, MOBILE MEDICAL SCANNER GET! Uncharged, though... OK, tell the teams, it is utterly imperative that this thing get to operational status. The medical facilities take precedence, seeing as they may be needed in short order to get both the Prince healthy and keeping our guest from progressing into a savage.
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)21:01 No.11078267

    >> ★ Subprocessor DM 07/11/10(Sun)21:01 No.11078276
    rolled 3, 3, 1 = 7

    The armory console calls them 'stunners', but they are clearly capable of doing lethal damage, blowing holes in walls, and generally making a mess of things. They are similar to various sci-fi weapons in effect, incorporating several different power settings that allow you to go from lightly shocking a target to violently removing its internal organs. The stunners are extremely heavy, which, combined with their size, makes them impossible for a human to use except as a mounted weapon. They have extensible bayonets, but are limited and range and have no sights. Unfortunately, all of the general equipment charging stations you have found have either been bombed out or simply inoperable. The power cells (resembling magelocks) are replaceable, but you have found none that are still charged.
    >> Arty 07/11/10(Sun)21:03 No.11078297
    Pistols go to weapons R&D, getting the rolling medical scanner working however should now be top priority.

    Also suggest the guns of the 'thopters be calibrated while parked on the ground. Angle the plane the way it would be in flight and put target markers directly ahead of them at the distances they'd be expected to use them at. If it's a baseline problem with the accuracy of the guns or the way they're mounted we'll find out soon this way.
    >> ★ Subprocessor DM 07/11/10(Sun)21:03 No.11078298
    rolled 4, 5, 2 = 11

    They have been informed of your priorities. Searches for recharge stations or usable batteries take precedence. It appears that someone went to some trouble to destroy or damage them all beyond repair.
    >> Anonymous 07/11/10(Sun)21:04 No.11078319
    what does the console say about other weaponry ?
    stunners suck balls, they can't be the only weapon there
    >> Anonymous 07/11/10(Sun)21:04 No.11078324
    try to contact hretmar, I mean, in this place it should be natural
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)21:06 No.11078345

    I know he said to not look for him, but, well, I gotta say, if there's any situation where his help would be the most appreciated, this would be it.
    >> ★ Subprocessor DM 07/11/10(Sun)21:06 No.11078356
    rolled 4, 1, 1 = 6

    Confirmed. Do you want to send all the pistols or keep some with you in case you find a way to power them? There are nine that appear to have escaped damage.

    Calibration order noted. The gun mounts will be tested in this manner.

    It says nothing about any weapon that would not have been present in the armory. The stunners are the only ranged weapon you have discovered here.

    No response. You do have contact incantations for other Frost Giant gods, though.
    >> Anonymous 07/11/10(Sun)21:08 No.11078377
    let's try them!
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)21:08 No.11078379

    Let's NOT call those assholes. I don't think they'd be very happy with us for taking one of their potential meat-heads.
    >> Arty 07/11/10(Sun)21:11 No.11078421
    It would deffinitely be a big help if we could talk to him. He might even be able to talk to our young friend, but for all we know the pantheon is locked in celestial battle. Contact with them might be the same at throwing on the breaker to a 25,000 Volt cable we're standing on.

    Dont contact the others they were incredibly hostile towards us before. They also seem'd to realise we werent a true Frost Giant.
    >> Anonymous 07/11/10(Sun)21:15 No.11078490
    moar timeskip, keep trying to contact hretmar
    >> ★ Subprocessor DM 07/11/10(Sun)21:28 No.11078666
    rolled 6, 6, 1 = 13

    For the next several days you spend most of your time in Kharok Five, using the hastily-placed telephone relay to make sure you're kept informed and your orders make it to the surface in a timely manner. Though most of the installation is either in good shape or reasonably fixable, a good number of the elevators are either inoperable or completely missing, the power infrastructure has been gutted in many places, and security lockdowns are in effect across whole miles. Block 78, along with several others, is nothing more than an enormous gap in the structure, as if the corridors and rooms within were disintegrated outright.

    Fortunately, an emergency recharger has been found operating at something approaching normal efficiency. Some of your stunners have been recharged and proved exceedingly effective at destroying armored targets. Not only that, but the portable medical scanner has also been charged, and found to be as effective as the triage station at diagnostics. Almost all of its memory has been corrupted, making the vast majority of the medical database inaccessible, which makes it like a list of Wikipedia pages without the pages themselves.

    The most interesting find came about no more than an hour ago. Buried in Block 22, in one of the locations the maps mark as 'data central', is a massive, inactive machine that immediately caught your eye. Its exterior is layered with components resembling those inside the consoles, and its base is ringed with hundreds of command panels, almost all of them out but undamaged. If the information you have is correct, the machine serves as one of the central databases for the whole installation, which means it will probably contain a record of literally everything done in its part of the facility, in addition to possibly vital information on everything else. The security consoles outside say that a security indicator is required to access it, so you are the only one who can expect to use it, currently.

    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)21:28 No.11078676

    Let's keep one of the pistols to ourself, incase we find a working charger. The rest (and any dead batteries we find) get sent to the research teams.
    >> Anonymous 07/11/10(Sun)21:31 No.11078715
    use it
    >> Bad Newbie !u8dVJyyGAs 07/11/10(Sun)21:31 No.11078720

    Ask our guest (you know, we really should find out his name) if he would like to witness how the end went down before we power this thing on. I think he should be at least mildly interested.
    >> Anonymous 07/11/10(Sun)21:33 No.11078736

    Ah, hell. why not?
    >> Arty 07/11/10(Sun)21:34 No.11078748
    Lets test it putting in only one or two at a time to see what kind of data access we get. We can slowly work our way up to having most of them in.

    I am worried there may have been a reason that all of the pannels were out. Perhaps to protect it from overload? Saving power? AI gone mad?
    >> ★ Subprocessor DM 07/11/10(Sun)21:35 No.11078772
    rolled 2, 6, 3 = 11

    His name is Korus. His response is somewhat bored. "Yeah, sure. Not like I have anything better to do, obviously." He is escorted to you by a squad in Kerberos armor, all armed with tranq pistols. A few doctors follow.

    Very well. Stand by.
    >> ★ Subprocessor DM 07/11/10(Sun)21:40 No.11078832
    rolled 3, 6, 6 = 15

    At first, with no more than a dozen of the command cylinders in, the main data console only gives you some corrupted text and an error code. You gradually work your way up, pushing them in in no particular sequence, and the console gives you more text each time before shutting down. The cylinders, unlike most of the others, are etched with intricate, unreadable patterns instead of symbols, impossible for you to read. Once you have about three-quarters of the cylinders in, the console finally gives you a menu, and welcomes you with a strange arrangement of characters. The lights in the room come on, fully illuminating data central.

    The menu items give you access to help files, the database, and the lights. A control icon is grayed out. The others have unreadable labels.

    >> Arty 07/11/10(Sun)21:42 No.11078850
    Request information on the projects carried out at this site.
    >> ★ Subprocessor DM 07/11/10(Sun)21:43 No.11078864
    rolled 6, 2, 5 = 13

    You get several corrupted pages and a prompt to insert the rest of the command cylinders.
    >> Anonymous 07/11/10(Sun)21:44 No.11078879

    Find any personal logs from within a week before and after of "shithitsthefan"
    >> Researcher Sam 07/11/10(Sun)21:44 No.11078885
    Okay, finally done reading the last thread and catching up! Quick question: Now that we've expanded far past where we were when we last considered this, would it be possible and desirable to try and tame an Envrid? Or whatever the animals that the Frost Giants use as mounts, I think I spelled it wrong. Anyway, anyone else think that this could be something we put time into, if we ever have free time again?
    >> Arty 07/11/10(Sun)21:48 No.11078924
    They eat Polar Bears Sam. I think we'd be better off leaving them to the wilds.
    This and insert the rest of the command cylinders.
    >> ★ Subprocessor DM 07/11/10(Sun)21:48 No.11078929
    rolled 5, 3, 3 = 11

    You search for personal logs and find a database linked to every console in the sector. Almost all of the items are grayed out, and the farther back it goes, the more show memory errors. You have access to a few recent logs from various security, medical, administrative, maintenance, and research personnel. Altogether, there are a lot of them. Which would you like to read, and would you like me to summarize?
    >> Anonymous 07/11/10(Sun)21:48 No.11078937
    make hard copy's of every thing we can access then mo on to trying to "fix" things
    >> Anonymous 07/11/10(Sun)21:49 No.11078952

    The administrative logs should have the most information. Let's start with that.

    Give us a rundown of all the others, with any interesting notes.
    >> ★ Subprocessor DM 07/11/10(Sun)21:51 No.11078975
    rolled 5, 2, 5 = 12

    There is quite a lot of data. Transcribing it all will take a long, long time.

    >> Researcher Sam 07/11/10(Sun)21:52 No.11078999
    They have also been tamed by Frost Giants and used as mounts. I'm just thinking, might be something nice to invest in. I mean, all this time we've been working very hard for everyone, bringing technology to Perin. But when was the last time we did something for ourselves?
    >> Anonymous 07/11/10(Sun)21:56 No.11079063
    that's y we brought people with us have them do it as we explore
    >> ★ Subprocessor DM 07/11/10(Sun)22:00 No.11079116
    rolled 6, 3, 6 = 15

    Up to about two weeks before the last logs, things appear to be fairly normal, with only routine message traffic, though there are increasing reports of security breaches in containment locations. One of the more recent messages notes a purge of Block 9 after evacuation, but does not say what was purged. Snippets of some administrative messages in the two weeks leading up to 'the event' are below:

    “Ovo- Get some stunners down to Block 10. It's nothing major, but we need all the help we can get, eh?”

    “Send back to Kharok again. It is absolutely impossible for all the links to be cut at the same time. They must be running drills again.”

    “The fifth shaft just collapsed on itself. I've got maintenance on it, but I'm worried about all these tremors. Are you sure the stabilizers are working properly?”

    “No, it's confirmed. We're cut off. I can't even see the city, even on the externals. It's just this... this white mist. Scouts didn't come back. I'm getting worried here, Stak.”
    >> ★ Subprocessor DM 07/11/10(Sun)22:01 No.11079124
    rolled 2, 5, 4 = 11

    “-even to 78. There are breaches all- -fortified the exits, but these aren't going to do a damn bit of good if-”

    “Shut them all down. Pull the regs, set demo charges in everything with a power feed. DO IT!”

    “He did it himself, in his own office. I guess that leaves me in command, but there isn't a lot to command anymore, is there?”

    “Send the self-destruct order. If that doesn't work, well, we'll think of something.”
    >> Researcher Sam 07/11/10(Sun)22:03 No.11079165
    Well if this doesn't say "Staring up the power and unleashing what is here is a bad idea", I don't know what does.
    >> Anonymous 07/11/10(Sun)22:03 No.11079166

    This is some heavy shit man.
    >> Arty 07/11/10(Sun)22:04 No.11079172
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    >> Anonymous 07/11/10(Sun)22:04 No.11079181
    dude more than a millennia passed
    it's safe
    >> Anonymous 07/11/10(Sun)22:04 No.11079183

    We really only need this core powered on long enough to get what medical information we need, anyway. the personal logs are icing on the cake.
    >> ★ Subprocessor DM 07/11/10(Sun)22:05 No.11079201
    rolled 3, 2, 5 = 10

    Many, many messages have either been deleted or can no longer be read. Most of what is left provides only the most basic of information. Everything that might tell you specifics about what the personnel here were facing either no longer exists in the message logs or is buried too deeply for you to find without the rest of the cylinders in. As for the other department messages, the security ones detail combat and injury reports, never mentioning what was being fought, medical talks of horrendous things, maintenance records attempts to repair critical systems and seal off main accessways, and research drops off after reporting dozens of breaches and the disappearance of much of the staff.
    >> Anonymous 07/11/10(Sun)22:08 No.11079225
    White mist, eh?

    Sounds familiar.
    >> ★ Subprocessor DM 07/11/10(Sun)22:08 No.11079226
    rolled 4, 3, 3 = 10

    You wish to insert the rest of the command cylinders, then?
    >> Anonymous 07/11/10(Sun)22:08 No.11079232
    look at the installation's activities and projects
    >> Arty 07/11/10(Sun)22:10 No.11079255

    See what we can find in five minutes. Have the others keep watch for anything strange happening. I'd rather be paranoid than be taken by suprise.
    >> Anonymous 07/11/10(Sun)22:10 No.11079258
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    >> ★ Subprocessor DM 07/11/10(Sun)22:11 No.11079277
    rolled 4, 1, 3 = 8

    You must insert the rest of the cylinders to access those.

    The militia will stand by. If necessary, they can simply shoot the machinery.
    >> Anonymous 07/11/10(Sun)22:12 No.11079291
    insert ALL of the cylinders
    >> Anonymous 07/11/10(Sun)22:13 No.11079299
    What are some downsides of using magic? At the current rate it seems as if any problem can be solved with adding more power to a spell. Do charms run out of power over time? Do they have negative effects on the user? Does using magic items make you more detectable to others?
    >> Researcher Sam 07/11/10(Sun)22:14 No.11079316
    Right, because a story where after thousands of years some ancient thing is released, killing everything has NEVER happened before. Especially not in games like Dead Space, Halo, etc. No sir-ee, that NEVER happens!
    >> Anonymous 07/11/10(Sun)22:14 No.11079326
    Alright. Fine. But we power this thing off as soon as we got what we came for. Those guys turned this off for a reason.
    >> ★ Subprocessor DM 07/11/10(Sun)22:21 No.11079418
    rolled 4, 3, 6 = 13

    You order the militia to ready themselves, just in case something serious happens. Korus seems indifferent, but he doesn't know what's on the logs. If it's all the same to you, you'd rather not have a repeat of whatever happened 1500 years ago.

    The cylinders go in and lock, one at a time, all sealing within the enormous machine. As you finish the last one, you brace involuntarily, but nothing happens. The console starts automatically this time, displaying the full beginning sequence and blinking past numerous pages so quickly you only catch a few words. It seems to load the entire database, and then stops, pausing briefly at a security prompt before moving on, without accepting any input.

    A message pops up on the screen, filling it:

    “Self-destruct order cannot be completed. Attempt logged. Kharok Main cannot be notified; all links down. Attempt logged. Last system activation: 1817.9 years, approximate. Starting.”

    A menu appears, giving you hundreds of options in a scrolling pane. The console says it is re-activating self-repair routines. They were shut down manually 1817.9 years ago.

    >> ★ Subprocessor DM 07/11/10(Sun)22:23 No.11079448
    rolled 3, 4, 1 = 8

    Magic has many downsides, but they may not always be readily apparent. Charms run out of power over time. Some may have negative or unintended effects, which may arise or intensify when multiple charms are present in a small area. Almost all magic use leaves a detectable residual energy.
    >> Anonymous 07/11/10(Sun)22:24 No.11079455
    order all non frost giant asap then search w/ the boy
    >> Anonymous 07/11/10(Sun)22:24 No.11079457

    halt self-repair routines, EXCEPT to power sources and the medical bay.
    >> Arty 07/11/10(Sun)22:24 No.11079459
    Can we restrict the areas that self repair will be done on? We shouldnt do any repair work anywhere near block 78.
    >> Researcher Sam 07/11/10(Sun)22:26 No.11079488
    They cut the power for a reason.

    I vote we restrict self repair to medical systems.
    >> ★ Subprocessor DM 07/11/10(Sun)22:28 No.11079519
    rolled 5, 3, 1 = 9

    Are you sure you wish to order your squad out?

    The console says you do not have the clearance to halt self-repair.

    No, but you can set priorities. The console reports that internal sensors are down throughout most of the installation and says that, in an emergency such as this, it will accept commands to re-allocate repair resources.
    >> Anonymous 07/11/10(Sun)22:30 No.11079549
    get medical and power recharger up first then manufacturing tell everyone to be on guard
    >> Arty 07/11/10(Sun)22:31 No.11079573
    Good enough. Set medical, power systems, data storage? and the areas around what we've been using for highest priority.
    I suggest that when enough has been repaired we disengage the consols like they were before. Hopefully that'll halt the repair sequence.
    >> ★ Subprocessor DM 07/11/10(Sun)22:33 No.11079604
    rolled 2, 1, 3 = 6

    Priorities are power sources and medical stations, then fabricators.

    Your personnel are thoroughly on guard. Korus, having no idea what's going on or why anyone is nervous, hums happily.

    Data systems and the block by your entrance have also been prioritized.

    Do you want to access the database now?
    >> Researcher Sam 07/11/10(Sun)22:36 No.11079654
    Hmmm, sure. Now that all the command tubes are in, maybe we can get some clearer reports on exactly what happened.
    >> Anonymous 07/11/10(Sun)22:38 No.11079688

    access the medical database. figure out:

    1> How to restore the damaged data storage of the mobile medical unit.
    2> How to shut down repair protocols manually.
    3> If the main medical facility discovered recently could provide gene therapy without living medical staff
    >> Arty 07/11/10(Sun)22:40 No.11079717
    >Korus, having no idea what's going on or why anyone is nervous, hums happily.

    "Remind me to tell you about the time I accidentally activated a Death Magic portal."
    >> ★ Subprocessor DM 07/11/10(Sun)22:47 No.11079802
    rolled 4, 6, 3 = 13

    There is a vast amount of information in the system, relating to a massive number of subjects. The console reports that this installation is something like your R&D#2. Its research projects included cloaking, levitation, teleportation, and the immaterial. Its map holds the locations of the two closest installations, four and six, both of which are far from here. Most of the logs are still inaccessible. I will report further in the next post.

    There is a simple procedure for replacing damaged data storage modules. It reports that this will be taken care of as part of general repair, but there are instructions if you want to do it manually.

    Manual shutdown of repair protocols is possible through any data or administrative console, but you need the appropriate security clearance.

    The medical laboratory can only produce drugs. Gene therapy can be undertaken at Kharok itself or Kharok Nine, a medical research installation. It is not marked on the map.

    "Hmmm? Oh, I'm sure it was quite interesting. It didn't do much, apparently."
    >> ★ Subprocessor DM 07/11/10(Sun)22:56 No.11079950
    rolled 3, 1, 4 = 8

    Further administrative logs:

    “It released Block 103 entirely. Geothermal took a hit, but it's still running... somehow. Maintenance is blocked off, but you know that.”

    “Data central's finally been shut off, at least in this sector. We can't do anything about the others, but I pray they'll make it in time.”

    “No, it's IN the system, you idiot! All the medical consoles have been infected. What the hell do you think we're supposed to do now, learn how to sew?”

    “Self-repair's been manually terminated. Now at least we can get the barriers back up. Assuming there's still time.”

    “Blocks 9, 7, 41, and 43 are a complete write-off, as far as I'm concerned. As long as we can keep the damn data control from starting back up, the seals will hold indefinitely.”

    “It's over. They've gotten through, and we're all going to die. This is not a fucking joke. Thanks a lot, asshole.”
    >> ★ Subprocessor DM 07/11/10(Sun)22:56 No.11079962
    rolled 4, 2, 3 = 9


    “They just... float right through the doors. Do you really think lock-out will hold them off? Stunners don't even touch em'!”

    “Get some more men down here and hold the line. That's your job, so do it.”


    “Fuck off. You want me to climb all the way out there? You know what that is? It's the fucking mantle. Fuck off.”


    “He's dead, alright? There was nothing I could do. Get moving and pull the rest of them, or he will have died for nothing.”
    >> ★ Subprocessor DM 07/11/10(Sun)22:59 No.11079994
    rolled 4, 2, 3 = 9

    You have an incoming radio call from the entrance relay. It's from the militia captain guarding the administrative offices.

    “Countess? There's this... thing up here. Looks like a golem, but a lot bigger. It's sealing the main shaft, ma'am.”

    That will be the end of this session.
    >> Arty 07/11/10(Sun)23:00 No.11080011
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    >> Researcher Sam 07/11/10(Sun)23:01 No.11080026
    Not to be one to say I told you so, but I did. I fucking told you so.
    >> ★ Subprocessor DM 07/11/10(Sun)23:04 No.11080078
    rolled 3, 5, 3 = 11

    Since the archive is down and will be down for a while, I'm uploading this thread to mediafire. Please wait.
    >> ★ Subprocessor DM 07/11/10(Sun)23:06 No.11080107
    rolled 6, 5, 6 = 17



    See you Friday.
    >> Anonymous 07/11/10(Sun)23:17 No.11080262
    From the reports, it sounds like these have occurred:

    1. Infection of the entire computer network by some kind of information or energy entity.
    2. This thing also apparently has corrupted many of the medical stations and their onboard medical databases.
    3. Mention of tremors and the mantle were made: this indicates a possibility of an outside attack, possibly by Earth or Fire-aligned entities.
    4. Phasing through doors and being immune to energy weapons might be related; possibly either an escaped experiment, allies of whatever attacked the station, or it might be whatever attacked the computer systems.
    5. The white mist that surrounded Kharok sounds like the same stuff that surrounded the Forusian super-weapons. Whatever power they called on might have been involved with the fall of Frost Giant civilization.
    6. The golem sealing the entrance tunnel is probably working on self-repairs of the facility. We should re-prioritize self-repair and lower structural repairs near the entrance; this might buy us some time.
    >> Arty 07/11/10(Sun)23:26 No.11080401
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    Saved as well just in case.
    Good thread. Cant wait to find out more about this magitech.

    >The golem sealing the entrance tunnel is probably working on self-repairs of the facility. We should re-prioritize self-repair and lower structural repairs near the entrance; this might buy us some time.

    Wasnt that door damaged somewhat allowing us in despite not having a security key?
    >> ★ Subprocessor DM 07/11/10(Sun)23:27 No.11080418
    rolled 5, 6, 6 = 17

    Which door?
    >> Arty 07/11/10(Sun)23:30 No.11080465
    We had to fiddle with the first console for K5 and the light kept blinking on and off and opening/closing the door. Or was that just a result of us not knowing what we were screwing around iwth.
    >> ★ Subprocessor DM 07/11/10(Sun)23:32 No.11080502
    rolled 6, 3, 3 = 12

    I don't believe the door opened or closed after you started the console fully, the first time. Since the door that led to the entrance hallway opened automatically when the console started up, it was probably supposed to happen. The menu did give you the option to close and lock it, though.
    >> ★ Subprocessor DM 07/11/10(Sun)23:33 No.11080517
    rolled 6, 4, 6 = 16

    That is, once it opened, it didn't open or close again, and has remained open since.
    >> Researcher Sam 07/11/10(Sun)23:35 No.11080540
    But if it' repairing stuff, then why is it closing off the way out? Maybe I'm reading too much into this, but I get the feeling that it's trying to trap us here. And why did it do that? Didn't we prioritize the medical systems? Or has it really repaired them already in so short a time?
    >> ★ Subprocessor DM 07/11/10(Sun)23:36 No.11080554
    rolled 3, 5, 3 = 11

    You did indeed set priorities. But there is now a repair golem sealing the entrance shaft. At this point, that's all you know.
    >> Anonymous 07/11/10(Sun)23:39 No.11080605
    Just to be sure, is it sealing the entrance to the reception area from the above ruins, or is it the door from the reception area to the rest of the facility?
    >> Researcher Sam 07/11/10(Sun)23:40 No.11080615
    Drat. Also: so that IS a repair golem. DM confirmation get! How huge is it? And all the golems we've seen here so far; they've been Giant-sized?
    >> ★ Subprocessor DM 07/11/10(Sun)23:40 No.11080626
    rolled 2, 1, 2 = 5

    The shaft leading down from the ruins into the entrance. It's not the only shaft in existence, but it's the only one you've found accessible so far.
    >> ★ Subprocessor DM 07/11/10(Sun)23:43 No.11080674
    rolled 5, 2, 5 = 12

    All the Frost Giant-built golems you've seen so far have been giant-sized, except for some of the models in the golem bay. Those are of all different sizes. All you know about the repair golem is what the captain told you: It's a lot bigger than a normal golem, and it's sealing the shaft.
    >> Arty 07/11/10(Sun)23:45 No.11080700
    Guess we'll have to locate a proper entrance and get it repaired ASAP next thread.
    >> Researcher Sam 07/11/10(Sun)23:46 No.11080724
    I just had a really bad thought. If this thing controls all the golems, then it might start to control the golems we've had shipped back to Dreamwood.
    >> Anonymous 07/11/10(Sun)23:52 No.11080813
    That depends on how big the control radius is, which is dependent on the technology used. It might be radio, or it might be magic. It could even be magic-stabilized quantum entanglement.

    Yes, as long as we can find another accessible tunnel back to the surface, we should be fine. Also, it's not filling the shaft up, is it? We've got mages and alchemists with us, so we can always open the shaft back up if we need to.
    >> ★ Subprocessor DM 07/11/10(Sun)23:55 No.11080864
    rolled 5, 6, 4 = 15

    All you know is that it's sealing the shaft, not the method it's using. But yes, you could always punch a hole to the surface with alchemy.
    >> Anonymous 07/11/10(Sun)23:57 No.11080912
    >"No, it's IN the system, you idiot! All the medical consoles have been infected"

    >> Researcher Sam 07/12/10(Mon)00:02 No.11080978
    Right, I'm just saying, we might want to check in with Dreamwood and ask if the golems we sent have activated, and to put them under watch. Obviously, it's going to be hard for them to stop dozens of giant-sized golems, but at least they'll have warning.
    >> Anonymous 07/12/10(Mon)00:04 No.11081003
    ok firstly:

    Central core is going to have to be put down almost immediately after we get what we want.

    We need to find out how to get to the medical research facility and then We're going to get down all information pertinent to their most common medicinal drugs, including how to synthesize them, then blow the central computer here, seeing as we don't have authorization to shut it back down again.
    >> Anonymous 07/12/10(Mon)00:17 No.11081206
    I'd prefer to just shut it down rather than destroy it.
    This is because, during our attempts to decipher this advanced technology, we're going to inevitably break a lot of it. We might as well break stuff that we know will need to get destroyed in the future.
    Who knows, maybe we'll get lucky and we can purge the system. Or even better, whatever infection it had ended up destroying itself over time by corrupting its own memory sector blocks.
    >> Arty 07/12/10(Mon)00:19 No.11081244
    We just have to unplug all of the consoles the way they were before we plugged them all in. We dont have to blow it up.

    Current side quests available
    -Find Kharok 8: Likely location of K5 Admin security key
    -Find Kharok 9: Likely location of SALVATION OF FROST GIANT RACE

    We currently know the locations of Kharok 4, 5, 6 and the city.

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