!XQ6W0CNp/o 07/20/10(Tue)00:02 No.11235172|
Judge was on track though, and rolled in to get a clear shot on the building causing the commandos trouble. He put two fuel air munitions through the roof, and the overpressure wave gutted the site, sending debris spiralling into the streets and dropping the roof in a few places. The call didn't take long, as the commando unit said it was on the move, heading west towards the center road. Scotch had looked at his mission map again, and figured he'd deal with a target preemptively, and sent two iron bombs plummeting into the Ministry of Defence building north of our teams position. Then Copernicus called, telling us they were evading, and had inbound missile tracks closing on them. They would no longer be able to provide support for the next few minutes while they dealt with their issue. Then the trucks appeared again, heading down center street. The commandos called, telling us to wait until they were in the middle of the park, then take out the rearmost truck and lead truck, and to be careful since they were close to the action in ambush. We all turned back, and Hugs sent his final ATGM into the rear truck, while I put a salvo of rockets into the first one (I also hit the second one, but that's the problem with unguided rockets). Judge saw a towed AA gun hitched to one of the trucks, but furious small arms ripped between the two ground forces, as the French mounted their ambush on the pinned group. We got a call a moment later saying they were mounting the trucks. The leader of the group called us and told us of their new plan, since helicopter support was going to take more than an hour. Everything was pissing us off now, and we weren't any happier with this shift, since the French were going to make a run for the airport, and attempt to commandeer a transport aircraft of some type. Meanwhile, we would be providing support, SEAD, air cover, and basically protecting the entire convoy.